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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
The game I was requesting was already here, thanks lad!
>>96596700
>>
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I am kindly requesting a pdf of the Warhammer Age of Sigmar Soulbound Champions of Chaos: Core Rulebook.
>>
>>96596057
>Darkspace Core Rules
GF
/d/WzBh1U
>>
>>96605915
the file one goes to.io/d/lxlqcJ
the file one goes to.io/d/AMKSo1
>>
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requesting Bloodbeam Badlands

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I want to get into pathfinder 2eR, and I really like playing wizards, but Vancian casting perplexes me to no end. Is there some sort of strategy guide? Like... How many fireballs am I supposed to prepare? Combat can come at literally any moment - how am I supposed to be prepared for the hundreds of spontaneous 'roll initiative''s?

Am I just supposed to load the fuck up on panic spells and fireballs and use spell substitution to cast everything as a pseudo-ritual when needed? How the hell am I supposed to account for this shit without having 9 mega lethals in the chamber just so I'm not the most useless babyboy in the world during any surprise combat? How do I go back in time and kill Jack Vance to stop Gary Gygax from reading Dying Earth and copying the stupidest magic system available?
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The Judge Holden...
>>
>>96605539
you do research into the place you're going for the next dungeon crawl and you make educated guesses on what spells would be handy and what spells you can get by with having as scrolls. Your INT is massive, use it fucklechuck. This is why wizards have a reputation of being annoying nerds; not because they're smart or nothing, it's because they grind the adventure to a halt until they know exactly what they're up against.
The alternative is a generic always-useful list of spells.
>>
>>96605539
Seems like thinking is a little hard for you, maybe this isn't the hobby for you, have you tried playing modern videogames instead? That seems more your speed
>>
>>96605539
>Am I just supposed to load the fuck up on panic spells and fireballs and use spell substitution to cast everything as a pseudo-ritual when needed?
Yes

>How the hell am I supposed to account for this shit without having 9 mega lethals in the chamber just so I'm not the most useless babyboy in the world during any surprise combat?
Thinking ahead.

Order of the Words Words Words actually explains it decently in its usual rambling fashion.

>"A wizard's strength is his ability to prepare different spells each day, but it is also our weakness. It is difficult, even for us, to defend against every possible form of attack simultaneously. Those we cannot block outright, we must evade. Those we cannot evade, we must eliminate pre-emptively."

That's the point of having the magic system set up as it is in the first place. Incredible cosmic might, but you still can't just cast "I Win" and call it a day. You have to pre-plan and adapt to whatever is thrown your way. And if you guess wrong, then that's your lesson to better plan next time. That's why D&D created the Sorcerer as a class later, for the people who are willing to give up a chunk of that power for a degree of spontaneity and freedom of choice when it comes to casting what they need at a given point.

That said, if you hate vancian magic that much, try a different system other than D&D. There's a shitton of games out there. Neither D&D nor Vancian casting is the end-all be-all to tabletop games.
>>
>>96606521
It annoys MAGA cultists by poking fun at their duo of 'Holy Ones' that should not be mocked or questioned, Trump and Vance.

Doing It For Someone Else Edition.

Previously on /slop/: >>96580023

▶ Thread Task: Dynamic duos. Your OC with another OC (fuck the haters), or any randos you can come up with. Bonus points for anything we haven't seen before.

>TT: Edgar Scrolls casts Tasha's Hideous Daughter

Alternate Task: Your best text efforts: slogans, signs, t-shirts, graffiti, or anything involving coherent text, or amusing AI hallucinations.

Alternate Alternate Task: Anything animated.

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators

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>>96606767
it's a completely different art style, it's not quite what I want. Such a shame I cant just upload the image and ask it to remove things.
>>
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>>96606638
try first aid or medical stuff. i had some good success for gore with that
>>
Beyond a certain point, arguing with Bing becomes more trouble than it's worth. Try Perchance: no content filters at all.
>>
>>96606961
>
Elf Bird Hunter is a vibe
>>
>>96607278
>Perchance
Perchance is the best one for sure. But im just bummed cause the first image I posted is borderline perfect.

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Lorwyn Eclipsed edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96607258
Guessing it's "tap all creatures your opponent's control"
>>
>>96607294
We don't have 100% confirmation that these are real yet.
>>
>>96606865
Congratulations on barely breaching Spiderman prerelease numbers, anon
I'm proud of you
>>
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>>96607307
>>
>>96607297
That's right boy. Next time you won't get off so easily.

Second Council of Nicaea Edition

Previous thread:
>>96506341

>Thread Question:
Has any non-military historical event inspired you to start a new army or get into a new game?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>96606866
Bondi "Warriors" is theme accurate so you can see the LLM is digging into its Norse warfare datas. As opposed to "Archer/Skirmishers" where the LLM simply dug into its how to wargame database and couldn't be bothered with the dress up anymore.

>>96607006
Well, what is Quality trying to abstract in your games? My understanding is that Pillage lets you kit out your men one by one so there's not much to abstract. Assuming combat readiness is already factored in the troop type and willingness to fight into the pillage roll novelty-thing, of course.

Sorry if I talk like a fag, it's one of those days for me.
>>
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>>96602685
I'm a big fan of Ravenfeast, but like >>96603270 says, it's a little simple. I personally have written an A4 sheet of rules tweaks and additions to give it a bit more depth, and it gives it just enough additional meat to allow for some more interesting games. It's all stuff like rules for burning houses, securing plunder, that sort of thing, as well as making movement pseudo-random to enable some more command and control stuff.

>>96606433
They're so used to the miserable shit weather of the Br'i'sh Isles that they are unfazed by simple fog.
>>
>>96606922
Do you guys know any games about BVR combat? Lots of dog fighting games out there, but I'm looking for something that might approximate more modern air combat. I'd imagine it would be pretty abstract and not popular, but I can't find anything.
>>
>>96607184
>They're so used to the miserable shit weather of the Br'i'sh Isles that they are unfazed by simple fog.
Isn't it Anglo-Saxons knowing their land so well they can ignore a natural effects that obscures it?
>>
>>96607184
Share the homebrew mate.

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Something clever edition

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

>BT22 Cyber Eden questionnaire

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>>96606399
I will never understand how digica players think about consistency and bricking. It's irrational in a way I didn't think was possible. You can literally force feed the most brain dead top-tier deck in existence to them, complete with rolling waves of support any other deck would drool over, and they'll go "EW NO WHAT IF PUTTING THIS INCREDIBLE CARD IN MY DECK MADE ME BRICK WITH THESE THREE SHITTY BLACK ROOKIES I PLAY???"
>>
>>96606548
When you get this much support your main concerns shift more towards consistency of effects rather than abundance or even power levels.
>>
>>96606692
Bro the card is raw consistency.
>>
>>96606050
>>96606096
Super unnecessary for omni, but quite good for an EX4 base Alter-S deck.
>>
>>96606050
>>96606096
Nice. Ill find a way to shove it into my deck even though theres no room.

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I get to make a thread edition

Previous thread
>>96420387

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

▶News: Touchline Tactics – How to counter common plays
https://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/

▶News: A massive Warcry update paves the way for the Helsmiths of Hashut
https://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/

▶News: Designers’ Notes – How we made the Gundabad™ Catapult Troll
https://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/

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>>96538722
>TQ
I don’t play Necromunda cuz I asked in my LGS’s discord server when they play and when I told them my gang of choice (Corpse Grinder Cults, who I chose cuz they looked cool) they said I wouldn’t get any games in cuz I picked a busted faction. I just like Khorne, man
>>
>>96606738
Use CGC models, run 'em as Khorne-corrupted Goliath. Or find a different group, because fuck them and the horse they rode in on for turning away new players for gang choice.
>>
>>96606807
Thanks for the encouragement, although if I REALLY wanted to play ‘munda i’d probably just have to play a different gang. Not too many LGSs in my area. Enforcers seem neat I guess. Them and CGC are the only ones that really catch my eye
>>
Bit of a silly question but can a Van Saar Prime use both a Hystrar Shield and a Meltagun(rather than the overpriced combi melta/pistol) at the same time?
>>
>>96594311
The Campaign is of decent size, generally it will run I think six or seven missions? It's been a while. It's also fairly replayable since the order of missions and stronger loot cards you get are somewhat randomised and there is some variance in your starting crew, since you get 8 tek-hunters but can't afford to bring 8 in your team.

It's totally expandable, but many of the mission rewards end up being marignal permanent upgrades for the team so the more missions they get, the stronger they get, wheras all you can really do for the Malstrain is give them an extra point or two to get an extra cultist on the board. That said, conversley, there are no chances to recover or replace lost hunters unless you add it in yourself, but generally there is certainly room for expansions or coming up with your own missions, including things like the Malstrain Psyker seem like they shouldn't be too hard to include.

One thing me and my friends are considering is trying to do a Cult Uprising-styled version replacing Broodscum and Genestealers with Cultists and Chaos Spawn.

As for the campaign, it dissapointingly doesn't have much room for is playing non-van-saar gangs in, since mission rewards/downtime actions key off specific roles and some of the item drops you get are keyed to specific tekhunters, or balanced around them. For example the archaeotech charge crystal that gives a weapon Rapidfire 3 is totally fine and balanced on a guy who can't bring anything heavier than a Lasgun, but if you were playing Goliath and slapped that on a Meltagun or grenade launcher the balance suddenly crumbles.

I found the best way to handle this was "No Heavy Weapons" and "Designate each of your characters as either "Quartermaster, Armourer, Technician or Medic" which key them to upgrades and abilities of "Guntek/Biotec/Augertek.. " Ect.

As for Terrain, Zone Mortalis, although it's hella pricy but there are dozens of cheap 3d printed knock offs.

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Netrunner Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

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>>96604618
It makes sense from a balance standpoint to make players invest into their humanity to tank dehumanizing equipment. You can't punish them with low humanity if they're already at low humanity.

I do agree that having low humanity should inoculate you against some humanity loss-- if you already care very little about other people, splatting them with exploding shells shouldn't bother you much more than putting out rat poison.

On the other hand for some characters having the slide go a long way down makes a lot of sense. My character in my current game is a bit of a cinnamon roll behind it all, but between cutting her teeth on the old ultra violence and all the cyberware we're pretty close to disassociative murder town by now.

You have to remember that being a true cyberpsycho makes you unpredictable, impossible to cooperate with and broadly unsuitable as a protagonist of any kind. Murderhobos exist in NC but you're probably getting hired to shoot them.
>>
>>96604618
>Make Humanity equivalent to CoC Sanity, decoupled from Empathy and becomes its own stat
>When you install new cyberware GM rolls under Humanity
>On success nothing happens
>On failure the cyberware has a quirk that gives GM a reason to fuck with you later
>Sometimes roll Humanity as a check to see if the PCs are too autistic to resolve a situation with interpersonal skills
>Players clap whenever they get Humanity restored and make sad noises when they lose it
Never going back.
>>
>>96605338
>player starts with 10 humanity
>they install every single cyberware in every splatbook
>just fine
>>
>>96604618
I'd mentioned to someone a negative humanity mechanic for those wanting to indulge in more chrome without having to deal with the humanity tax. I think they said they would cook it up, but I haven't seen anything for a few threads.

The idea being you are always in negative humanity and going into the positive is what makes you "lose control". i.e., being an unhinged cyberspscyho is your natural state. Being "normal" is what would make you breakdown.
>>
>>96605912
Even if they for some reason had enough money to do that, yeah, I guess. If someone wants to play with a lot of cyberware, why shouldn't they be allowed to? I don't penalise anyone for wanting a tricked out tacticool gun, or flashy car, or comfy base.

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Do you have an Aztec style Kingdom in you works?
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>>96599626
What do you think I am, AI?
>>
You can’t just summon mesoanon with a vague prompt. You need to making inaccurate statements about PreColumbian Meso-America first.
>>
>>96596691
No good content all year, Neckbeardia is dead.
>>
>>96596926
>Jungle.
It's a common mistake but that would be Maya. Azteca were more of a desert people.
>>
>>96596583
Yes but they're Yuan Ti with humans only being slaves.

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Let's have a creature thread
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>>96606529
>>
>>96606523
The art for that belongs to sCreeble, maker of Mundus Carnis, cool idea that I'm currently running a game in the setting.

I really dig the style you've got going on, are these critters just straight out of your head or do they take inspiration from somewhere?
>>
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Wtf is going on in this thread? You guys KNOW creatures can be sexy too, right?
>>
>>96606603
Mix of everything I've been into plus the desire to do less humanoid art. I have a design document sitting around for a SRPG but after finding Vermis and Godhusk I've considered just blending it into an artbook.

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Strength debuffs based on gender are problematic because women can be just as strong as men if not stronger
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>>96605636
Holy fuck you're an idiot. Wheat is still vegetable matter, fucktard.
>>96605667
Then maybe you should just put in 18s for all of your ability scores since you just don't seem to give a fuck
>>
>>96605054
Qa lost
>>
>>96605054
strength debuffs based on gender are stupid because this is not a realistic setting either way and you re playing heroes that go well beyond the human limits
you can have the peasant women in your setting be weaker than men, who cares honestly, its not like you ll stat them
>>
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>>96605054
*rips a greasy pepperoni fart directly in your mouth*
>>
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>>96605054

If female characters get a STR penalty, male characters should get penalties to:

CON (women live 7 years longer)
DEX (ever meet a guy who can do the splits? Most can't even touch their own backs)
CHA (dudes are famously bad at "reading the room" and empathizing with people)

Yoooo edition

Previous: >>96486846

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96604160
I'd honestly rather play Saga if I wanted a Star Wars d20.
>>
>>96605598
The childhood slavery, the jedi telling him 'no family for you!', then losing his mother and then his wife
Also the Sith Lord who corrupted him I guess.
>>
>>96604160
>but can 5e properly support a SW ttrpg?
No it can't.
If you really need something digestible for DnDrones, play SAGA (but don't if you can help it.)
>>
>>96599760
>t. Fatlip Fartsniff Slapstick Frogfucker III, Esq.
The Naboo extract resources from their fucking moon, you dipshit, how does that impact the dumb amphibians who live in the swamps that aren't on the moon? And also, put down the Neodecolonicalist Intersectional Gender Studies textbook, Tarquin, Star Wars is a pulp adventure - if the natives are hostile to the civilised people, it's because they're primitive barbarians, not because the Heckin Badboy Human Oppressors Did A Wrongthink on them.

>>96601398
backwards?
Yes, people who choose to live in isolation, ride creatures, fight with spears and shields and all that nonsense are backwards primitives. They almost certainly got any technological knowhow they possess from the Naboo, but rather than advance their society with it they just replaced the cured hides on their shields with energy fields instead and kept fighting and living like savages.

It's like, okay, you give Ewoks repulsortech. Are they suddenly "technologically advanced" if they make *hovering* one man gliders and carry right on hunting things by dropping rocks on them?

Gungans are primitives using handguns as hammers because they're too retarded to grasp the implications of what they were given.
>>
>>96607298
Sometimes I wonder what it's like to be the person to type this shit. What has to go wrong to get to this point?

Now that the dust has settled, can we all agree this feels like GW's passion project, whereas 40K is the cash cow that subsidizes it?
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>>96604109
The goofy shit unironically mogs hard
>>
>>96604109
>>lows
>shaerk aelves
Fuck off
>>96604286
Aren't manglers basically a straight up refresh of an older kit ?
>>
>>96606493
>those proportions
>not lows
>>
>>96604191
Very unpleasant minis to assemble, imo. Lining all the blobs up right is a pain in the balls.
>>
>>96593795
Well, AoS is their fanfic tier leftoid DEI slop franchise, no doubt they get wet virtue signaling every chance they get

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>I want GW to bring back Mordheim/BFG/Warmaster

What is fucking WRONG with these people?

Why do they WANT to be sold something they can download a 40-90 page PDF of, and have it turned into a neverending spiral of £40 expansion books, deliberate obsolescence and tinkering from underpaid soimale design staff who can't hold a candle to the OGs?
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>>96607012
>Wasn't the free company rereleased as a TOW unit?
Yeah get you 32 models in the new box so plenty of bits for Mordheim warbands
>>
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>>96607036
The only slight difference is for Mordheim they came with a Mordheim accessory sprue, and a Middenheim sprue
>>
>>96600835
>I'd like more people playing Mordheim overall.
But they wouldn't be, not in any meaningful sense.
>With a rerelease, there'd be more sculpts and players to convince to try the OG as well.
Yeah that doesn't actually happen. What happens is anyone in your oldgame community that's a terminal FOMOfag(they're depressingly common) gets pulled away to the new game and you end up without enough people to keep the group running, so most of the rest of them leave and go play the nushit as well since at least between the newfags and FOMOfags they can get a game playing that, then the hype dies either because GW switches to trickle releases or just shits the bed somehow and most of the new community bail out as well, and the game dies.

My local area had three regular Necromunda groups(1 original rulebook, 2 NCE) one of which had been running non-stop since 1998, then GW launched Nucromunda, which caused a big frenzy for about 18 months and killed all the classic game groups, then the novelty locusts and newfags all got sick of it and moved on to the next Thing, now there's one anemic little Nucromunda group that the local GW barely tolerates and attemps to restart an NCE group at a local club have flopped because the grogs don't want to deal with newfags whinging that they can't use their radcannon-wielding flying jetsled cyborg Van Saar or undead Escher in the "boring" original, and the newfags and FOMOtwerps are hyped about whatever the next set of releases is.

Not to mention that the new sculpts will almost certainly be 99% Flanderized trash that pisses on the originals, and all the new fluff and rules will be wildly out of step with the old game's tone.

Dead Is Better, anyone who believes otherwise is a legitimate retard.
>>
>>96605062
Jesus christ stop sucking the tit you absolute fucking mewling fetus. You're playing a game from 25 years ago that hasn't been actively supported for 20 years and has more fan content than was ever published for it by the people who made it originally, and you STILL just mope around whinging you can't buy plastic crack direct from the original supplier?

Reptillian Overlords. Highland Miniatures. Old Realm Forge. And those are just ones I remember off the top of my head. The first two do updated versions of the "free company" concept that piss on whatever heinous overdone garbage modern GW would produce, and if you're so lazy or such a poorfag you can't print yourself find someone else to do it for you or buy from the countless printshops that stock their designs.

Fuck I hate that GW is almost certainly going to ruin another of the coolest things it's ever done to appease subhuman hobbylets like you.
>>
>>96607088
The Middenheim sprue comes in the Empire Knights kit now I think so people can make Knights of the White Wolf

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Mission Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>96606142
I was actually considering Maxx, but I also like Ira and Pleiades.
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>>96606142
>>96606160
I ended up with Pleiades cause she sounded really cool and fun.
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Is it a good or bad time to buy a box of Sorcery Arthurian Legends? I want to open a box, but I've heard something about it being overprinted or there's a rumor of distributors holding large amounts of it.
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>>96607122
you can find boxes of AL for $80 - $90 online. AL and beta boxes may go down a little when gothic releases, who knows. AL is kind of cheap right now though
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>>96605252
It's a mathy grind for autists that plays almost like a trick-taking game. If you like it you'll really like it, but it sends some people absolutely psycho with rage.
The one black man in the game is a noble paladin with a wife and kids iirc.

>>96604303
You're not allowed to notice the design structure of Superslam is unusually good. Fuckfabber will shout you down.
It's true that most FaB design is too closed off but there's growing evidence at least one of their design leads is rebelling. (and that's a good thing)


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