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For those desperate for players or those desperate enough to join a game post your TTRPGs. If you're looking for players, give a brief description of your game and/or edition as well as your setting, how many players you're looking for, your time zone, the days you play, and whether you use Roll20 or any other website. Finally, post a way for them to contact you and give an update when you're no longer looking for players.

It is up to the GM's discretion to interview and choose what people they let in or not so don't be surprised and start going off about

>" oh an anon here was a whinny little faggot"

or

>" oh anon was a sperg "

it is up to YOU to interview and talk to them you get the last say and who enters your game group either you'll actually find some worthwhile people here or the thread will just be archived
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bump
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bump
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bump
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>>96718565
Kudos for trying, anon.
>>
https://www.rpnation.com/threads/heroes-of-suur-a-swords-and-sandals-and-sorcery-and-dinosaurs-and-lasers-adventure.563395/

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I think Trazyn's irreverent, Deadpool-esque personality works perfectly in the context of what he is. People hate him for being immersion-breaking and fucking up the tone of the setting, but given that as one of the few high-level Necrons who's still more or less in complete possession of all his faculties, he's so powerful he can actually afford not to take things seriously. Him and the Orks both work as comic relief from different angles. The orks because they're so absurdly violent that they're perfectly adapted to a hostile universe, Trazyn because he's so absurdly powerful that the universe is profoundly inadequate to him.
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>>96714928
>Chaos technically has everything of that already
>it exists offscreen in text but has no presence whatsoever on tabletop, in video games, even in books
>exactly what >>96712297 was complaining about
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The Dark Eldar should be more relevant in the grand scheme of things.
>>
>>96730480
I dunno, I think it's funnier when they THINK they're independent or that they're the actual followers of the Emperor and everyone else is a heretic and then they get digested when their real bosses show up. It's not so far off to how real cults work if you think about it.
>>
>>96734876
Genestealer cults are aesthetically and thematically one of my favourite armies but I never bothered because, well, I have no idea what to do eith them.
>>
>>96730480
Completely wrong.
Genestealers work as the vanguard to the Tyranids perfectly. The actual problem is that the Nids have no long term plans for experienced and successful infiltrators, and instead eat them; meanwhile the least successful but still mildly competent genestealer cults survive because they don't call down a Hive Fleet to get eaten and instead fuck off to start the cult anew where they'll likely be unsuccessful yet again.
Tyranids should let the cult take a ship, slap them on the ass, and they go their separate ways. Not for sentimental reasons or to reward loyalty, but to reward success and keep a strong cult around.

Itt we help each other find a system that fits given setting.

I'm looking for something fitting Blue Archive lore. Expectation:
>combat-focused
>handles gunfights well
>has cover system
>hitzones unwelcome
>crits should do extra damage, but no additional effects
>can handle vehicles, combat robots, artillery
>can handle big bosses
>allows for some gun autism
>no magic
One guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
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>>96722383
Aberrant is neither tied to the WoD nor particularly low-powered; individual characters can be, but the game scales. Aberrant also takes place in the near future.

Having looked into the setting, I would use something flexible, like OVA, Prowlers & Paragons, or Mythic d6. Based on the gameplay I watched, I think something like Fabula Ultima might work.

BTW, someone looking for low-powered supers should check out Dark Times or Watchdogs of Killcade

>>96664055
I agree with B&B. Shoot & Loot should also work. Both games create random weapons and have cover systems. B&B is crunchier, S&L is based loosely on PbtA but isn't as structured, so it plays faster.p0jk0
>>
>>96721100
That's annoying, how long are they going to keep it like that?
>>
>>96728179
Probably forever, since it's less work than actually fixing the problem.
>>
>>96728650
Of course. What exactly 'happened', BTW? I never looked into the details.
>>
Could we please get a summary update on requests that didn't get a satisfactory response? I would love to help some people find a game to help them play in their favorite IP.

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Do you think that class-based RPGs should try to accommodate the "generic wizard who does generic magical things" class concept, or do you think it is too generic an idea, and that the game should force the player to narrow it down?

Putting aside the very obvious example of D&D 5(.5)e and its wizard class, D&D 4e, Pathfinder 2e, and 13th Age 2e all have a wizard that specializes in a mix of raw damage blasting and hard-control debuffs (with the occasional buff). Daggerheart likewise has a wizard class. An indie title, level2janitor's Tactiquest, has the Arcanist as a catch-all magical caster with a broad repertoire of spells suitable for different occasions.

Other games have a different approach. Draw Steel has the elementalist, focused on the physicality of elemental magic; and the talent, a psionicist who specializes in more intangible effects like time manipulation and telepathy. Tom Abbadon's ICON has no "generic wizard who does generic magical things" in its noncombat classes or its combat classes, specifically to force the player to narrow the concept down, whether for noncombat functions or for tactical combat role.
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>>96735104
No you don't. All you have to do is choose the options that suit your character concept. A system doesn't have to have any dysfunctional trap options. Not every game is D&D. Some actually have competent designers.
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>>96735107
>All you have to do is choose the options that suit your character concept
And when they are naked fungibility, that requires weighing up what is more and less suitable and how deeply you wish to invest in each. You seem to be completely unaware of the very freedom of options you insist upon entailing a cognitive load of actually shaping them so they're mostly decent and settling on something from among them.

>A system doesn't have to have any dysfunctional trap options.
There are 2,432,902,008,176,640,000 permutations for just 20 fungible choices (though AIUI this is technically most applicable to character progression). A single one of those choices being irrelevant for a campaign results in 95% of them spending something for nothing. It is simply not mathematically feasible to avoid without a ludicrous amount of effort crunching numbers to dial in a flat-enough plain of outputs.
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>>96735165
So have you ever even played a classless game? According to your argument, it should be impossible to make a character.
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>>96735167
I'm not saying that it's impossible to make a character, I'm saying that at the blunter end it's vanishingly unlikely to make a meaningfully above mostly-random crapshoot fulfillment of the priorities on the player's end and to design those issues away by any reliable procedure involves upwards of a decade in university level mathematics between the design team demanding expensive computation equipment to actually use.

It "feels" better because the system does not get in the way, something far more naturally fulfilled by ruleslight homebrew than GURPS. But if you want the system to carry the weight of structuring sessions and events so you don't have to offload critical fine-tuning on the end users with no assurance of any grasp on this and thus a significant risk of them being turned away because they fucked it up, the immensity of the combinatorics must be tackled with a hard solution that could genuinely involve goddamn AI companies.
>>
>>96735250
Why do you think making a character is a random crapshoot? Or that it's difficult at all? Have you tried?

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"Fuck, you crazy, fuck son, calm down" edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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Tow likely wont have anything major for the undead until maybe 3 years later
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>>96734938
>>96735002
denounce perry twin miniatures
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>>96735149
>There is no Vamp Coast coming.
Not saying there was, merely that it would be nice if there was. A general road map would be nice, though. I'm not asking for anything concrete either, just a loose direction for TOW over the next few years. It's kinda shit being left in limbo.

>Vamp Coast is going to AoS
Fucking why? A faction like the vamp coast doesn't work with the whole elemental realm thing AoS has going on.
>Let me take my rotting wood ship to the plane of fire.
Great fucking idea.
>>
>>96735233
AoS has Muspelheim? Does it share much with Germanic myth?
>>
>>96735233
>Let me take my rotting wood ship to the plane of fire.
Don’t vampire coast use like, literal ghost ships?

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how many races is too many?

also is there even a point in having them if they all look the same or just way too simular?
also half races are they even needed? (mostly just half humans lol)

i will say: 10 races is good number, if races are just humans but x dif. then no they're not fucking needed and are just tolkien slop. also half races would be fine if it wasnt just half human half x race all the time.
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>>96734973
nah
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>>96734397
FPBP
/thread
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>>96734511
>It's scalemail armor not a scaled hide
>AD&D1e
Description: The hide of kobolds runs from very dark rusty brown to a rusty black. They have no hair. Their eyes are reddish and their small horns are tan to white. They favor red or orange garb. Kobolds live for up to 135 years.

If 200 or more kobolds are encountered in their lair, there will be the following additional creatures there: 5-20 guards (as bodyguards above), females equal to 50% of the total number, young equal to 10% of the total number, and 30-300 eggs.
>30-300 eggs.
These are lizards/dragons/monotremes. Not dogs.

Also, how do you explain the scales on their faces, hands, feet, lower legs, and such? It cannot be scalemail.

>>96734393
>how many races is too many?
When you feel there are too many. There is no hard set number for this, only feels.
>if they all look the same or just way too simular?

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>>96735020
The art came first, that was the misreading you fucker. Go back to OD&D.
>>
>>96734867
/thread.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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Exalted question: Lunars should be able to use any biological-based abilities of a form they take, right? Say Kryptonians/Viltrumites/Ben 10 Aliens/Marvel mutants.
>>
>>96735164
this may be a stupid question but file it under I genuinely don't know. In order to gain a form don't Lunars have to consume the heart of the creature in question? I don't know if this is true or not.
>>
>>96735182
By default, they have to slay a creature and drink its “Heart’s blood” at the end of a ritualistic hunt. There are Knacks and Charms they can learn to modify these requirements. Off the top of my head, I know there’s one that lets you temporarily take the form of a creature just by tasting any of its blood. And another one that lets you gain a form by having sex with the person.
>>
>>96735218
>And another one that lets you gain a form by having sex with the person.

Nani?!?! I thought they turned in to animals mostly.
>>
>>96734647
>pic
Woman-looks-at-her-vagina-first-time-in-years.png

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>evil dark lord king of evil is evil and thus does bad, immoral, reprehensible things
>"WAHHH YOU CANT INCLUDE THEMES LIKE THIS IN YOUR GAME DONT YOU KNOW HOW TRIGGERING THAT IS AND HOW BAD IT IS AND HOW EVIL AND WRONG IT IS NOBODY SHOULD EVER SAY THESE THINGS EVER"
>this same player gleefully boasted about decapitating 16 goblins and leaving the goblin children to starve

Why are modern TTRPG players like this
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>>96732323
>But making fun of god, babies, and sacrificing babies is just good culture Chud.
Tell the player doing that at your table he's being an asshole and to keep it out of the game.

Simple as that, learn to communicate.
>>
>>96732988
The entire 5e group my old schoolmate set up after he came back from Uni.

Infested with 'em.

We played curse of Strahd; Strahd appeared on a rooftop twirling his cloak dramatically; in character, my terminally uncouth four-foot tall Gnomish barbarian yelled up "Stop playing with your wee cape, you faggot, come down here and fight us!"

The whole table froze as if they'd never heard a swear word before.

Absolute melts.

Got through Strahd and Chult with those sad fucks, and it was a chore the whole way, but I did it for my mate.

I tapped out when he let his actual self-declared Marxist roommate run that god-awful book of micro-adventures though.


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>>96712150
>>"WAHHH YOU CANT INCLUDE THEMES LIKE THIS IN YOUR GAME DONT YOU KNOW HOW TRIGGERING THAT IS AND HOW BAD IT IS AND HOW EVIL AND WRONG IT IS NOBODY SHOULD EVER SAY THESE THINGS EVER"
Uhh yeah how is his happening? You're playing with people like this? Maybe stop.
>>
>>96712150
Wizards courted them. Look at official wizards campaign worksheets that include areas for potential triggers that prospective players are supposed to fill out for the DM. This has been in process since the early 2010s anon. You should have seen this coming
>>
>>96712243
Nobody likes trannies anons, not even trannies

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Bratty Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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card game you probably didn't know about, blox cards
rate my deck even though you prolly don't know what any of this is
>>
Fusion World would be in such a good state if Bandai would just use the fucking banlist. What are they scared of? The game is already fucking dead just ban something in Cell and Buu nobody is going to quit the game because you got rid of the two most unfun decks in the game to play against, Cell especially.
>>
>>96734111
E-celeb names/10
>>
>>96733221
I am not a pig who eats slop or a pig who pretends he doesnt eat slop
>>
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>>96723598
Big fluffy ear

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Does anyone still play Shadowrun? I always liked the "what if cyberpunk had fantasy races/magic" setting so it's pretty sad that the franchise is so dead.
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>>96681978
>in the last kickstarter (only announced after the payments were locked)
lolwhat?
>>
>>96695777
I would be interested in those pdfs.
>>
>>96734923
>Hey GM I got natty 6 hits I have a new fake SIN now

Not hard
>>
>>96734923
I've long suspected that they're the product of stolen identities that are close enough to pass with varying degrees of success depending on how close of a match they are and because the SIN system is so heavily automated it flied under the radar. However that doesn't quite seem to fit with some of the descriptions of how they work.
>>
>>96670446
I wanna see a setting that takes the ideas of cyberpunk but focuses on being anti state over anti corporate

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How derivative is your setting?
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>>96669400
>He wasn't even evil
Cmon now, the guy employs nazgul equivalents who have their own murder tower and they eat people and he uses said nazgul equivalents to terrorize the general population.
>>
>>96732581
The razac were victims of a brutal genocide perpetrated by the dragonriders. The emperor was simply being empathetic, knowing well just how cruel and dogmatic the riders could be, so he took those poor few survivors into his confidence, providing them with a means to sustain themselves that would be productive to society by hunting down dangerous terrorists.
>>
>>96652567
>>96732562
or how the second book is Empire Strikes Back
or how the fourth book is Return of the Jedi
>>
I purposely make it derivative. Mainly based on ES Oblivion and Gangster films like Goodfellas for the criminal underworld. I also include medieval GOT type politics and stuff.
>>
>>96735184
And the third book is a bunch of wheel spinning that demonstrates why Lucas had a time skip between ESB and RotJ.

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Yu-Gi-Oh! General #581

"The most fun, most skilled, most interactive, healthiest meta according to TCG" Edition

Previous thread: >>96626282

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>96734273
They are *still* doing that two weeks later? We've had multiple tournaments where Vanquish Soul decks have still been performing as seen in >>96704523. And that's putting aside how wide the formats showing itself in other tournaments like pic related.

Hell, VSK9 was still hitting Top 16 at Anaheim! It's still competitive with the hits if they want to play it, and because of VS's Genesys tops, they could easily split the deck into a VS one for Genesys and K9 Crystron for advanced and easily preserve the money they have spent.
>>
>>96734273
Are your local VSK9 players just retarded or something? They don't need Rock in order to dominate in Genesys.
>>
>>96734381
all the guys playing that deck are the usual sweatlords (ie the guys whose favorite deck is the strongest one, until it gets shat on by the banlist, at which point they sell it to buy the newest one), so i guess they're still mad about getting their deck gutted so soon
i'm not sure why they want full power mirror matches 24/7 though
>>96734389
it matters because these genesis tournaments are comprised of those 12 k9 vs players and 2 other guys on punk and exosister
>>96734713
yes, i genuinely don't know what's wrong with them
they don't elaborate on why they want these drastic changes
>>96735180
they want it to be the undisputed best deck still
>>
>>96735193
Why don't they just ask the owner to do a no-banlist tourney and explicitly exclude Tearlaments? It's not like it's a sanctioned event so they can do whatever the fuck they want.
>>
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https://www.pixiv.net/en/artworks/136145895

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It's finally here!

>what is curseborne?
Curseborne is the newest Onyx Path Publishing TTRPG on dark urban fantasy genre. It's about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous Lineages lurking in a modern world that closely resembles our own. You rebel against the ancient feuds between these entwined families, as well as against the web of curses that bind you, while fending off inhuman antagonists
seeking to claim — or reclaim — your power.
>early access download (it's a zip, and the folder is in alphabetical order so go search for it)
gofile <dot> io/d/O6yTIy
>official website
https://www.curseborne.com/
>OPP forum
https://forum.theonyxpath.com/forum/main-category/curseborne

>Thread Question
Now that it's finaly released for early access, what's your opinion?
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>>96734763
* family of sorcerer nerds
>>
>>96734763
For the PCs. Moths being drawn to lights is reflective of the game having a hopeful bent to it. Moths themselves undergo metamorphosis from a caterpillar which is similarly true of the Accused's metamorphosis via their Damnaition. Accursed are also disruptive by nature and the wider metaphor of curses are that they're connected in a tangled web of threads. Much like how a moth will gnaw through fabrics, the Accursed break those connections.

As for that idea I'm glad that's not where they're going. Not everything needs to be dialled up to 11.I don't think anyone is benefitted by writers smashing you over the head with a metaphor non-stop. Especially when it's just for a logo.
>>
>>96694677
>onyx path
written by retards, faggots, and troons. no thanks.
>>
>>96734952
Bro they dialed curse up to 13 & tore the knob off. They could have leaned into moths by a fraction just to give curse some breathing room
>>
>>96735125
You example is just doing more moths and more curses though. Curses being the magic system is fine. VtM does blood, WtA does spirits, it's all the same deal to me on that front. I don't think they need another thing to cram another thing link that in.

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I never have any appropriate images for these kinds of threads.

What are you working on right now?
Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done? Tell us about your projects and progress.

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>96730551
Oh, I strongly prefer success-based dice pool, namely the Year Zero Engine one with my homebrew. It works like Genesys, even better. BUT it has like twice as less design space due to low numbers. When you want a game with constant level ups, adding +1 to one or the other stat, or item upgrading like in video game with +1s, when you additionally use d4-d12 to represent different equipment, it is better when your system is based around d20. As for swingy binary outcomes, you can rule that the check failure is partial success and make 2-3 rolls for resolution of non-combat checks.
>>
>>96699230
Working on a system/world where the players are robots. All his bodyparts and programs are under the line the class and levels normal RPG have.
I put in some megacity in roman build style and some mytic psionic in and hope i have a system that play quick even against more then 5 enemys.

All based on D6 plus whatever bonus you can get.
What to fire/hit something? 1D6+your sensors vs the targets cloak to hit. then damage vs armor and if the structure points of your body reach zero your body parts can and will fly off a brocken junk. But all the same for the enemy.
Hacking goes with dice in pair, want to hack a CCTV? get a bigger pair together then your enemy. If there is a firewall it get harder and if you have more time (aktions) or a program it becomes easyer.
Rule of cool is the major idea.
example: the caterpillar tracks are "legs" but how would a organic version of this look like? easy: could be a snake or snail body.
Speaking of robot parts: There are currently 6 overarching types of robots (and there bodyparts) to mix and match.
Android: human shaped robotparts
Mecha: Bulky armord part
Drone: light weight skinny/bony parts
Chimera: the biohorror and mutant part of my system. It has its own DNA mutation system but does also suffer from alot more problems then normal robots
Nanites: gray goo that can reshape itself or mimic stuff.

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>>96730551
I just don't like rolling a ton of dice. Its just a hassle and slows down the game.
>>
>>96729989
Ok, I see your point here, and let me verify if I understand correctly. If I put the faction bonuses on a separate layer, they become harder to balance vis a vis the purchase of parts. Basically by making faction bonuses purchasable I establish a baseline against which weaker and stronger parts can be measured. I want to follow up to this question and ask: what would happen if instead I made it so that respecting restrictions gives you more or less "special faction points" that you can spend for faction bonuses? This way even if you respect the restrictions you don't get an overwhelming advantage vs. an opponent that is using parts from multiple manufactures.

Also the game is currently being played in person and I can promise you, you are not interested in checking it out. It is very much still shit.
>>
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critique my d6 combat system please and thank you.
you add up two out of five attributes, depending on what weapon youre using.
ex. strength and agility.
that number determines what target number you need to hit.
you then select a number of dice from a pool that you want to use for attack.
successes are counted as hits.
damage is calculated as the damage of the weapon + the two used attributes and subtract from that the targets armor.

this would basically be the baseline for melee combat, without any other modifiers.
is there potential or do i need to start over?

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I’ve been using the Greek and/or Norse gods in my own campaign settings, but I want to start making my own deities and pantheons going forward, if you have any advice, I’d love to hear it please. Same for anything you’re willing to say about your own gods and goddesses, or any art of gods or related entities like angels.
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What an incredibly boring thread, and why is there two threads about gods up at the same time?
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>>96724848
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>>96537281
Relating to >>96694198's question, how does the Pantheon of Discord from Doctor Who rate, both as a whole and individually? From Sutekh the God of Death to Lux Imperator, the God of Light, they're not all things that one would associate with Chaos, like Music or Games.
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>>96694198
Are you familiar with Sigmar specifically?


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