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2 replies and 1 image omitted. Click here to view.
>>
>>96912135
would
>>
>>96912135
I don't play with retarded brainrotted zoomers like (you), so no.
>>
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>>96912135
>>
>>96912230
Nogger, I was alive to watch 9/11 live
>>
>>96912147
Unironically Tuesday D&D with a person so gender confused that I MYSELF was confused about their orientation

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Que Retardado Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online, but are split between the website and the discord. They have all been collected here for your convenience:
https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ


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I cant see how anons can’t comprehend that
>a printerfag might be upset that they can’t print any new official models
The same as
>a plasticfag might be upset if they could only kitbash models, and got nothing official
>>
>>96912224
>I was never promised exclusivity of stuff I fund
Good for you. We have differing attitudes towards returns on investment, clearly.
>I crowdfunded to make game possible, for other people too.
Glad you have the warm fuzzies.
>Did you dream of strutting around the game table, showing off you were the one of original believers, and flaunting exclusive stuff?
No, I dreamed of being a condescending cunt who huffs his own farts but you cornered the market.
>>
>>96912315
He used an anime reaction image anon his opinion is already gutter trash
>>
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>>96912315
>differing attitudes towards returns on investment
Anon.. you knew exactly what you will get for the money you invest. You chose to spend the agreed amount of money, and recieve the stuff you paid for. If anything, you get more than you were promised, since the Kickstarter success allows you to recieve Carcass Front for free. Now you're just demanding extra over entitlement.
>>
>>96912122
We play on TTS mostly, and in person with paper standees and other minis that they've bought and printed.

>>96912117
>THERE SHOULD BE FINANCIAL FOMO
Little bro, no one would know or care that you had Kickstarter Backer #12532350 Limited Serial Artillery Witch, and nor should they.
No you shouldn't get exclusive stuff. PreOrder Bonuses are asscancer in Gaming and they're asscancer in traditional gaming too lol

Blue Shadow Virus Edition

Previous: >>96799668

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>
>Auralnauts is over
>never ended up finishing their parodies of Ep 8/9
All things come to an end. I wonder if Darths and Droids will revive whenever another trilogy gets shit out in the 2030s.
>>
My friend group is picking one of each of the legion starters tomorrow. Is there a way to build each for recon games? Do they have set lists included in the box or is there somewhere I can see some type of demo lists for the contents?
>>
>>96872188
Nah that would be Rey Mary Sue
>>
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>>96911107
All the new Starter sets contain a list fit for an initiation game.
They are not perfectly balanced for a "real" recon game as Empire and GAR are both above the 600pts limit while Rebel and CIS are below but they are matched well enough in power level and activation counts. What's cool about these starter list is that they use all the model in the box and gives most of them upgrades which helps with grasping the rules.
>>96909561
Your minis should mostly be good (except for Palpatine and IRG, rip in pieces) but you may need to print new cards and you'll need:
>circles with a diameter of 2 inches for objectives
>range ruler or measuring tape for the 3-inches contesting distance and some other rules
>>
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>>96911685
I'd personally like to use IRGs as imperial agents. There is enough weapon variety in the old kit to account for all the agent weapon options

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to early Dungeons & Dragons - less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about. We'll be happy to help you get started on this playstyle.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/80674659/#80722465

>Previous thread:
>>96901707


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>a mere couple dozens of spam posts over multiple hours
I'm not seeing the results we're *fish*ing here for
get to work you worms, you rest when we tell you to rest
>>
>>96909954
Which of the two guides should I read first?
>>
>>96912143
neither
they are poorly written, contain little actual advice, and are mostly anon's personal bias he is trying to force on others
just read through the rulebook of your choosing and google whatever question you have
>but what rulebook should I start with
google it, there is more than plenty of this on the net
>>
>>96912143
It doesn't matter that much, but since you have to pick it's probably better to read the DM one first, since the Player's one was put together by a different Anon who wanted to provide a different point of view.

Both collect advice from many different Anons from /osrg/ over a couple of years of revisions and improvements by the way, and the authors have been accepting constructive feedback, so feel free to drop comments or suggestions about it, if you feel like it. Or ask any questions, we'll be happy to help.

However, not sure if the Anons who wrote the two guides are here or in the real /osrg/ thread (this is a parody shitposting thread). So if you get no reply here, you might try there: >>96892196
>>
>>96912143
>>96912374
>since the Player's one was put together by a different Anon who wanted to provide a different point of view.
I mean it was put together AFTER the DM one, so it's a reply/addition to an extent.

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Archery
https://youtube.com/watch?v=DElM46A8gfQ
I do this in between mtg games.
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This is how I play a ki-based monk
>>
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>>96904139
Bracers of dexterity and strength
>>
I made and played a mounted archer once, back in 3.5 days.
It was cool and novel. It was also a mechanical mess, complicated combat, restricted where and how useful I was in a fight, completely consumed my Feats and Skills, wasn't pertinent in a major part of the game (indoors/underground), and ended up with a bad case of 13th Warrior Syndrome.
>>
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This is how I play modern RPGs.

>>96896655
>>96911947
At least, it was memorable?
>>
>>96912115
Only to me, really. The others only vaguely recall it. It was pretty limited and about 20 years ago.

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What are your preferred skill systems, or lack thereof, especially for modern settings?

I'm working on a couple homebrews and reskins and I find every skill list I come up with to be unsatisfactory in one way or another. Overlap, some skills too niche, some too broad, deciding on what is a skill vs what isn't.

For that reason I think I'd prefer "skill" equivalents to be based on backgrounds and professions, but the lack of skills can feel weird sometimes in modern settings.
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>>
>>96908331
What are your thoughts about any of the on-topic contributions to the thread?
>>
>>96908369
bump
>>
>>96888032
Sure, but that's mostly because Nuclear Physics would be more of a "derived" skill rather than a normal skill. It relies a lot on more basic skills such as Mathematics and Chemistry.
>>
>>96887471
>>96887745
>backgrounds systems
It's all fine and dandy, but I just have two issues with these.
First, there is the Superspy/commando background trick.
>Oh, OF COURSE I'm good with a gun, I'm a superspy
>Oh, OF COURSE I know how to speak Mandarin, I'm a superspy
>Oh, OF COURSE I know how to diffuse a bomb, or hack a computer, or seduce a cutie... etc
There are backgrounds which can be used to justify close to any types of skills. At least having some guidelines about what can more common backgrounds can and cannot do (aka, have a small list of typical skills which each background would have) can help mitigate that, even if you allow people to come up with their own background.
Second issue is, giving characters skills which are not part of their background can go a long way to give them more depths.
You make a hacker character, with mostly hacker skills, but you drop a few points in "cooking" just for fun. In the end it makes the character much more colourful and it can end up being useful in the most unexpected situations in the game, which is also fun.
>>
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>>96886766
>>96912314
That being said, I like the way Scales does it, which is to have both a profession AND a hobby. This way you can easily make your hacker either stereotypical or not. Plus, it's expected that your hobby shouldn't be something too useful, so you don't need to sacrifice some precious skill points that could be put in shooting, to put them in cooking.
On top of that, they actually have a list of professions, listing three concrete stuff each professions is going to be skilled at, which at least mitigates the superspy background exploit.
The absolute best solution, IMHO, is to have a list of skills which are directly informed by the gameplay (for example: only have "research" as a skill research is something that happens regularly in actual play. If it's an investigation-heavy game, for ex), even if you just keep it at the back of your mind, as a guideline for what each broad background/archetype can and cannot do. And leave a little space for players to spice up their characters with skills/traits which only have a very low chance of coming up in play, which they can be free to invent potentially: ethnicity, hobby...

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Thread 447: What the fucked happened to the thread Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Teaser: https://x.com/cfvanguard_PR/status/1974256672383381953

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>>96910811
Cardfight arena is pretty much your only choice.
A dude was making vangpro, a somewhat automated simulator, but I don't think he's updated it in a while
>>
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>>96910811
>>
>>96910999
>regionals get more people than this
Sad. The fact people would rather spend hundreds flying out to tournaments than play your game easily online is crazy.
>>
>>96911065
Even if you have 140 dollars burning a hole in your pocket, the game is barely even good for online play since it's so fucking outdated. DZ BT06 only released in that game a few weeks ago. Meanwhile, one week later DZ BT10 dropped in english. For the low low price of 20 fucking dollars.

This shit is only good for bullying NPCs before that gets boring. They sent it out to die just like the first one.
>>
I hope he's handsome. Also I hope he's gonna be the smug kind of a fighter and not some gu who tells the rules and watches the characters play between each other.

Give me a proper villain like R!Takuto

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Still Alive Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96772464

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: Have you played as an undead character? What material is missing from undead options?
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>>
>>96911969
Then you talk with your GM, smartass, I'm going based on the official heritages.

And yes, I'm converting all tail feats into universal ancestry feats.
>>
>>96911969
Why don't we say this to every single ancestry feat? What if my human is just Large?
>>
>Kineticist MC stays at expert proficiency
What the hell. Caster archetypes at least get to master.
>>
Is there any chat coloring module for foundry v13, that is working similar to how Dorako UI was working on foundry v12?
On 13 half of the options gone, and I cannot color whole message in player's colors
>>
>>96911725
Monk in 2e isnt even that bad. It just needed a few quality of life buffs but the remaster completely skipped it while buffing other martial classes (Same with the Ranger).

Minor changes
> Unarmed attacks have Parry inbuilt and you cant use shields. Stances with Parry give you a +2 bonus instead.
> You gain a stance at level 1 that you can enter for free at the start of combat.
> FoB gets a MAP buff at level 11.

Major Change
> At level 1 the monk can choose to be legendary unarmed attack or legendary unarmed defense.

Herd of Tiny Horses Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>96894773
I don't mind the Mecha-Dogu as long as we make it clear that they're retroactively applying their own mythology to the things, and keep the numbers limited. There's a lot of shit buried down there after all, and who knows how many cycles it's been since they bestrode the earth.

>>96895644
I think it could do with some tweaking, especially if you want to get humour through, but it's a good basic overview. Though, I would say that while Cunningham likes using the navy to bombard places he wants, he's one of the few to recognise that an alliance with Atlantis and everyone else who's reasonable is badly needed. The way I think of him is that he's a prepper who got put in charge of the fleet and what he's prepping for is the Napoleon/Hyperborean Deluge Extravaganza.

>>96908124
I like the idea of making spain a general catholic faction instead, makes it easier to fit in other units that would clog things up if we keep on making factions for everyone. The only problem I can see is that apart from messing with the Italians their main interest is on the surface, there's not much reason for them to go below the Fourth.
>>
>>96909951
>there's not much reason for them to go below the Fourth.
You could say that...no one suspects it?

Also, I completely refuse to believe that Duke "Sink Atlantis Again" Cunningham wants anything to do with them. He looked at the friendliest underground power and did the ONE THING that could make them mad by contesting their layer with Beatrice Shores.
My take on the man is that he is the utter rejection of Agarthan weirdness personified. He's not going to rest until everything down there is sensible and normal, and if that means he needs to burn it all down then so be it.

I'll try for the funnywriting later when I can find the time. In the meanwhile I'll also try to finally put the Keshiq together since the blu-tak fell off.
>>
>>96910450
I realize now that I meant to say "no one expects it"
I'm fucked boys, absolutely fucked. Don't go straight from editing a technical report to editing a process presentation to shitposting.
>>
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>>96910450
See, the way I see it is that Cunningham knows that the Atlanteans are happy in their stagnation, a bit improved with the Revolution and the king, but they need something else to kick them into gear before something worse comes along, and Rakkad ain't gonna do it. Why else would he wave the red flag at the bull? I feel like writing him as some RVLE Britannia guy is too simple, he's someone who understands what's coming, but he's resisting the temptation of a Faustian bargain that Napoleon and Malcolm took, instead going all in on politicking and sheer industrial might.

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Hallowed Halloween Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>
>>96904636
When was a Sandworm Princess made? Cant find her on any fan charts.
>>
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>>96910200
From Dicegirls, the third and final Towergirls gen made entirely by a single person with no outside input..
In Microsoft Powerpoint.
>>
>>96910387
Where are the Chitsgirls?
>>
>>96911334
I get it, I do, but that joke sucks lad.
>>
>>96910387
Thanks.
>with no outside input..
That sounds as if this is a bad thing. I think it is impressive he did it with Powerpoint.

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What are some interesting, original, or smooth-working elemental interaction systems in card-based games, be it TCGs or boardgames?

I'm not talking about just sorting game assets in various elements/factions that are sometimes used by card effects (like in Yu-Gi-Oh), but the way the elements themselves interact and play off eachother. For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrix.

The question might or might not be related to my shitty homebrew MtG clone game, but don't mind that.
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>>
>>96893012
>For example, in Pokémon attacks of a certain type do more/less/double/halved damage to other types depending on the Type matrix
Wouldn't you be making your game unbalanced? Pokemon has the excuse of a preexisting game, why would you do it on purpose and make a fire deck weak to water deck from the getgo?
>>
>>96910969
>fire weak to water
In what fucking world? Water gets BOILED by fire and literally disappears
>>
>>96910974
>and literally disappears
Anon, I.... It's the fire that disappears, the water just changes shape
>>
>>96910974
Water puts out fires anon.
On that note some RPGs classify ice as water for simplicity, plus ice would just melt into water and snuff the fire. But it's also fun to think of it behaving like reverse water cause I don't think ice conducts electricity very well but is melted by fire.
>>
>>96911356
>Anon, I.... It's the fire that disappears, the water just changes shape
Water gets boiled, changes shape into AIR (no effect on fire, but actually fuels it in some cases).
Why do you think they dump dirt on forest fires from helicopters and not water?
>Water puts out fires anon
Wrong-o. That's why fire extinguishers aren't just canisters of water. Because it doesn't work. Water just makes the fire spread in your kitchen, it doesn't contain it.

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What is your character's choice of drink?
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>>
>>96912096

Controlled Pain/Release: High-Proof Distilled Spirits (Analogue Vodka or Cognac). Always small doses, meant to feel the burn.
>>
>>96912069
*rips a greasy pepperoni fart in your mouth*
How do you like them apples?
>>
https://www.youtube.com/watch?v=e7kJRGPgvRQ
- A real man's drink
>>
https://www.youtube.com/watch?v=L__TrWhq4Uk
Real men drink whiskey.
>>
>>96912069
A near lethal dose of stimulants.

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Laura Bailey moans edition

Campaign 4 will be taking a break this week, a one-shot featuring the new Dispatch game will be broadcast instead. Next week it's the SOLDIERS TABLE.

Overview of the Overture | Campaign 4 | Ep 1-4 Recap: https://www.youtube.com/watch?v=hdLPwuKMlIY

Previous thread: >>96825049
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>>
>>96907787
sure you did, thats why you got turbo defensive over some other anon's nonsensical schizo posting.
I swear you people are too dumb to even shitpost anymore.
>>
speaking of gooning to laura,
>>
>>96907834
This >>96907622 is turbo defensive? I'm making fun of you. But it's not fun anymore. You're boring. Keep posting about how I'm a schizo who spilled your drink and made your penis small.
>>
>>96907901
I accept your concession.
>>
If the guy that uploads the episodes on pixeldrain read this, can you please also upload the subtitles with the episodes?
thank you mate, love you

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Have you practiced your art of Necromancy today, /tg/?
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>>
>>96879197
What settings, after Garth Nix’s Abhorsen series and the Locked Tomb books, handle necromancy best and why in your opinion?
>>
>>96896500
Huh. Hopefully that’s his own skin…
>>
how do i play a necromancer without my party/dm pissing and shitting themselves because of minions? i totally understand that having 4/10 turns in combat be dedicated to one guy and his 3 summons (it gets so much worse) can be a drag but how would you circumvent this problem?
>>
>>96912300
Instead of a horde, make a single, strong dude.
The best example I have is golem necro in Diablo 2.
>>
>>96912323
is there a feasible way of doing this in pf1e? first thing that comes to mind is animate dead + desecrate but that requires finding some dude whos level 10 and killing him (at lvl 5, ouch)

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Angry warrior elf edition.
Discuss elves and post elves.
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>>
>>
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