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It fucking sucks.
Long live V20.
That's the thread.
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>>
>>97389021
>guys with superpowers
why v5 shills always say the same
do you have a script or something
>>
>>97388407
>>97388480
Reasonable gentlemen.
>>
>>97389021
It's a matter of opinion. There are a lot of gamers who are risk-averse and try to optimise the risk out of every scenario, which you simply can't do with Hunger. Every rouse check is a fifty-fifty, simple as. The only way to optimise the risk out of the Hunger is to minimise the number of rouse checks, in which case you're barely playing a vampire at all.

It's a mechanic that works best for people who are comfortable with risk and adapting to whatever the situation is and making a story out of it. As /tg/ has always been home to players who prefer tactical gaming and character optimisation, it makes sense that most people here dislike the Hunger system.
>>
>>97390564
I probably heard someone else say it, but it's an apt thing to say about the entire X of Darkness corona pretty broadly.
If you don't have to deal with any downsides to your splat, then you're just a guy with superpowers. If the player doesn't act like a vampire, isn't roleplaying like he's a vampire, no downsides, then yeah, the game is just about a bunch of superheroes. The vampire thing just becomes a vague aesthetic with no teeth, pun intended.
>>
>>97390935
>I probably heard someone else say it,
at least you're honest about it

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hahahahahhahahahahaha
HAHAHAHAHAHAHHAHAHAHAHAH
HAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAH
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>>97390527
If you're an autist LARPing like you're in the Mechanicus, yeah. But if we're talking the real universe and not some porn fantasy, I think replacing women with skaven cows isn't the way of the future.
>>
>>97381933
What I don't understand is, why do they keep pushing this? Who wanted this? Do they really think female Custodians are going to bring in a massive amount of new fans and new money?
Like I would just bury this deep and never talk about it again.
It really has to be some kind of ideological thing.
>>
>>97390902
Good thing you have no say in it.
>>
>>97390902
Keep your breeding fetish out of this, we're talking about test tube babies.
>>
>>97386338
clearly, the higher ups are confusing female custodes with sisters of silence...

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What does your character do during adventure downtime? Do they have a side job or something?
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>>
>>97386739
I had someone beaking at me how ai uses up water or something it was really contrived.
>>
>>97385320
Reminds me of some of the people in my city
>>
>>97375833
drink
>>
Last campaign all three players were high school students. Adventuring was nights and weekends. It was ok.
>>
>>97375833
Awful slop. Looks like shit.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97385470
At what point do they stop being schizophrenia and start being real?
>>
>>97388722
When they can effect the physical world without your presence.
>>
Anyone know where I could get a strong training booster that is limited to stuff you already have potential/talent for?

Like a mage with it could rapidly advance their magic, but not necessarily their martial prowess.
I want to avoid spreading my jumper's skillset too far and prefer specializing, but if you can become a master of anything in a few weeks/months that doesent really make sense.
>>
>>97387824
It just felt so aimless for very long periods of time and then when something actually happens it's usually started and resolved in the same episode.
The idol gets more screen time than the main heroine it feels like, and I really didn't like her. Lots of episodes meandered and didn't really give us any deeper insights into the main characters or the plot. Main girl is cute and a good partner for the main character but their romance plot only starts in the semifinal episode.

It just feels very empty at points, and not in a slice of life way. Nothing happens and we don't get to interact with the characters that matter as much as we should.

If it were me I would focus less on the super-of-the-week early on or at least focus more on the main characters and their interactions as they go about it. Cut the idol completely. Focus more on how MC likes main girl after the trauma episode so that the conversion doesn't come out of nowhere with zero impact.
But at that point it's a different show in a different genre, so I'll shut my mouth and accept that I was looking for something else and I'm just complaining that I didn't find it. I do think it durdled around too much on irrelevant things and didn't give enough attention to the things that mattered though.
>>
>>97387957
A BROKEN CLOCK is ALWAYS correct when it FALLS on Gohan, leaving his BROKEN BODY as a presumed MURDER MYSTERY for NANCY DREW to solve.

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What kind of tampons do you think they have in the Golden Throne palace complex on Terra in Warhammer 40k?
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>>97389273
Never seen the imperium launch white crusades into the eye of terror
>>
Why are 40K fans so against women in their hobbies? You think they want some pussy for once.
>>
It just doesn't make any sense if you took a little girl and loaded her with testosterone and tank making drugs for 10 years they should just look like a dude either way.
>>
>>97391260
they dont want pussy in their hobby they want their hobby in their hobby you drooling retard
>>
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>>97388914
was kesh on her period when she though that trying to teleport a bomb into the throne room was a good idea or that punishing the one that actually saved the imperium by ratting on her was anything other than grimderp?

>>97389902
baffles me that people actually thought that lol

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Previous thread: >>97295718

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: what's the best classic GURPS cover art?
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>>97389471
I'm sure all the parachronic shit is like that
>>
>>97376496
Absolute Timing is more automatic than the personal computer. If you wanted to know how long it takes to do something but only have the PC perk then you would need to take some effort (probably concentrate maneuvers) to bring up a "timer" application and then set and stop a timer. With absolute timing you just watch someone do something and go "that took 15 minutes and 30 seconds".
The PC timer would be more accurate, though, if seconds or fractions of a second mattered.
>>
>>97389494
Pretty sure most of the industrial scale shit has almost never been used by anyone
>>
>Enhanced Dodge costs 15 points/level because you can dodge any number of times and require no equipment to do so. Versions that work only once per turn, or that require expensive gear (like a BMW 750i E38), are cheaper: (...)
>Action 1 pp18
does that mean that in campaigns where I'm using a rule where you get -1 to dodge after every dodge that enhanced dodge should be cheaper?
Like 10/level instead of 15/level?
>>
Why can't you default a fast draw attempt?

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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97386292
No, he's right.
>>
>>97389623
I played 7 games, 3 of those were campaign games.
>>
>>97389860
So is the Kingdom of Athens
>>
>>97385111
Nice! Who did you play as?
>>
>>97386129
Hunt hasn't been good for a couple years now, anon

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>WHAT IS IT THAT MR. SHARPE SAYS THAT MAKES A GOOD PLAYER, MR. COOPER?
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>>97384206
This thread is a BASTARD!
>>
>>97384206
Keeping his damn fool mouth shut during the DM's description sir!
>>
>>97384206
CHOSEN MEN!
>>
>>97384206
I want a group that meets regularly, one touched by punctuality, Sharpe....
>>
>>97384243
>This is a report from Major Hogan, which differs somewhat from your account, Sir Henry.
>Major Lennox reports a number of incidents, Sir Henry.
He says you first lost your focus, and instead of preparing snacks, you ordered take-out.
He says you then lost your composure, and spilled Diet Coke over your character sheet.
He says you lost ten party members, a major NPC, and two veteran allies.
He says you finally lost your sense of fair play and flipped the table, cutting off a roleplay scene led by Richard Sharpe.
Major Lennox leaves the worst to the last.
>He says you lost the campaign notes.

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What's the most "modern" a fantasy setting can feel without it feeling forced or weird?
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>>97390879
Pretty modern I think. For example - I'm not a LoL player so I can't say for their overarching setting for sure, but Arcane was pretty futuristic and fantasy at the same time. It didn't feel forced.

Anyways, off to the worldbuilding general with you.
>>
>>97390879
Around 1500s for me I guess
Guns are already a big thing but they're still not established as THE thing so there's room for someone casting fireballs too
>>
>>97390879
Shadowrun's pretty popular no, do I'd say somewhere into the future
>>
>>97390879
Depends on what makes a given individual feel like something is "forced" or "weird".
>>
>>97390879
I dont understand the question

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Post orcs
Discuss orc gameplay and lore, post orc art, and tell orc stories
DON'T POST (sexualized) FEMALE ORCS! Start your own coomer thread. This is for people who actually like these guys.
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>>97391125
Do orcs eat humanoids though?
>>
>>97390810
What shadowrun character is this?
>>
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>>97390413
https://www.youtube.com/watch?v=UwybMb7VXAI
Premium. Orc. Cawntent.
>>
>>97391131
Of course, meat is meat to them.
>>
>>97390413
But we already have an orc thread right here: >>97290361

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What do you even do in a ghost rpg?
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>>
>>97389176
there aren't that many that i know of
>Wraith
you're in a death metal spirit world and dealing with the society of undead. Really cool setting that feels like something Clive Barker wrote.
>Geist
you died, and a spirit offers to keep you alive at the price of letting the spirit control your body nowand then or something like that, it feels very anime
>Orpheus
I remember nothing from this game but i think it was in the Wraith universe
>After/Life
weird random-scene-based play where being a ghost is like a fever dream you can't control but you're trying to solve unfinished business from your life before you go crazy
>>
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>>97388848
Generic crap. But ok.
>Ghost was former king and wants to become a human again. So he seeks MacGuffin to become a powerfull demon
>Ghost was former king and wants to become a human again. So he wants to posses a strong warlord/warrior.
>Wants to destroy the world
>Become a god

And the living:
>wants to trap powerfull ghost in a weapon to become powerfull
>Wants to enslave powerfull ghost
>is the minion of the ghost and wants his master to become king of the world
>>
>>97390404
>Orpheus
You had a near death experience and it gave you the ability to willingly enter a coma and become a ghost on demand. Also now you work as a private investigator for a shady corporation with ties to the supernatural. Nominally a sequel to Wraith but very different tonally and mechanically.
>>
>>97390530
late wod is weird
>>
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>>97387990
You can't possibly be this lacking in self-awareness, hoooly shit

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After playing both the original Shandalar and the 2016 update version I've come to the conclusion that magic was just more fun in 1995 when it was more loose and relaxed. The kinds of decks you go up against in the 2016 version are so much more ruthless about shutting down every play you make that the only way to compete is to be an even more obnoxious dickhead and make sure they never get a chance to do anything. Every victory was bitter and spiteful in a way that I never felt with the older simpler Magic cards.
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>>97385117
fan clients always have to lie kind of low because wotc is very litigious. it'll happen "someday" but that someday probably needs to be after the game goes oop.

>>97385089
it's definitely a big part of what made the game so fast and unforgiving.
>>
>>97385117
I mean, just having to implement all the cards and interaction is a huge work, let alone work on the rest of the client features. I hope that one day mtgo will be onwed by a company that cares about it and has to will to make it more modern and sleek.
>>
>>97386473
With mtg at least you have a database. and Oracle text is almost pseudocode. you could automate a lot of it.
>>
>>97385089
Power creep on cards isn't the problem, as other Anons have pointed out there have always been powerful cards and combos. There are cards that are banned in every format for being too powerful, and they tend to be incredibly old ones. A powerful card is negligible, on its own. There will always be other cards that completely wall it, or prevent it from being played in the first place. The problem is that it isn't just a powerful card thrown in to a deck full of janky rubbish, like it was in the old days, it's a carefully optimised and streamlined deck where every card is powerful, versatile, and synergistic. This problem doesn't even really have anything to do with how powerful the individual cards are, it's a result of vastly increased availability of information. As soon as a set releases, the community knows every card in it. The best minds in the community come up with the best decks, and then everyone else plays those decks. There's no room for an individual player to discover something original, or for a localised metagame to develop based on the cards you and your friends discovered in your limited amount of pack opening. The way we as gamers approach games of all kinds has fundamentally changed since those times, and the only way to properly recapture the feeling of early MtG would be to make a new game that couldn't be datamined or theorycrafted to oblivion.
>>
>>97390978
that's part of it, but it's also definitely massive power creep. a given amount of mana gets you about three times the creature now that it did in the old days.

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I'm working on a journey system with a few specific goals. One of which is to hone down on events that can happen to parties during a journey which - ideally - present the players with interesting problems to solve.

Working document is here if you'd like to peruse: https://files.catbox.moe/7hfxya.pdf

I'm curious if any experienced GMs have ideas on interesting journey complications (both positive and negative) that- ideally- might allow for opportunities for players to problem solve?

Picrel is the list I've got right now (very basic)
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>>
>>97363943
>This is excellent for ideas, I love it. Thank you!
I'm glad it's helpful! No problem. I like your ideas as well.
>>
>>97358910
Looking at it from completely the opposite end of schizo-kun, a completely utilitarian take would boil these down into base mechanical categories, with optional flavour available.
>disease becomes a generic hazard, which can be expanded to include natural traps (quicksand, bog, razor nettles, poisonous spores, lava pools, cliffs etc)
>animal problem/encounter becomes a generic obstacle to overcome through various checks, and also covers stuff like difficult terrain (fallen logs, uneven turf, rocky screes and so on)
>hostile encounter is already generic.
I feel like weather should be an ongoing effect though, otherwise it just becomes a weird blip instead of shaping the entire experience (like actual weather does).

It needs more tradeoffs, imo. You've got a good one there with the shortcut (a 50/50 chance of making additional progress). That's the biggest, most important choice - HOW you get there. Do you wanna climb the valley for the better view, risking exhaustion, or are you gonna follow the windy floor and take a time penalty?

I've tried my hand at a few travel systems in my time, but none ever really stuck the landing. Think it's because they need a really good core gameplay loop - something simple but evocative, satisfying and addictive without needing a shittonne of prep. Still searching.
>>
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>>97372780
This is thought provoking.
I think my current iteration is to separate journey fortunes/complications from encounters. Namely, Pathfinding specifically determines the following: Do you reach the desired destination at the end of this leg of the journey (and, if yes, how long does it take you to get there) and did you experience a complication or good fortune on the way.

A few things I've revised:
>Pathfinding rolls are now opposed rolls against a roll made by the GM (in secret). This allows for some obfuscation of the result as well as let's the pathfinder treat the roll as their character's perception of how well they know the route.
>Encounters and journey complications/fortunes will be SEPARATE.
>Encounters will include environmental choices including the tradeoffs you mention: do you choose route A or B? Do you do X or Y?

Agree that weather needs to be more pressing and its duration should matter more.

We are all chasing that white whale. I think I'm going in the right direction.
>>
>>97358910
I like what I read so far. I would suggest something I do for traveling mechanics. When it comes to disease make the players roll for that themselves. Rather than someone randomly getting it. (Horses, and other animals can be done by GM.)

I make those who aren't eating properly and are hungry/straving more likely as well as those tired, etc. Also make those without Surival dependent on others for gathering food and all. (Risk of eating posion, without something to help them tell what they can and can't eat.)
>>
>>97384184
I appreciate the insight. When you mean have the players roll, would it be a sort of "short straw" roll based on Might (my system combines strength and constitution into a singular stat). Absolutely agree with people who have certain conditions to be at a greater risk.

What do you think about: if disease triggers, the players roll a Might test (-D6 modifiers for each condition such as hungry, tired, etc). Any player who fails this test contracts the disease? (players can then roll what the disease is). Then it's a matter of figuring out how to treat the disease.

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97390682
The worst part is I had plans for a heist on Footfall that I was really getting into. I looked up hotel floorplans, I watched Ocean's 11 and other flicks, I had a list of cool loot they'd have in their vault and security measures for the thing, I had an NPC I would've used to get the ball rolling - a mafia boss type of guy who wanted a family heirloom and didn't much care about the rest of the vault (who could very easily have become a future plot point - what was the thing he wanted, why was it so important to him? Was it a Warrant? An ancient starmap? Archaeotech? Maybe even a Halo device? Did they players actually give it to him, or did they split, and now he's after them and fucking pissed?)
Point being, I'm very irritated I didn't get to run that heist, even if I probably wouldn't have realistically had the time to do so. It lives on a shelf in the back of my brain now, with all the characters I've never gotten to play.
>>97390710
Do you nab one or two guys to pad out an already existing group, or do you yank a gagglefuck of utterly unrelated morons and then weld them together with sheer autistic will?
>>
>>97390822
I yank gagglefucks of utterly unrelated morons together. These guys then usually coalesce into a team, but there's usually one or two who dip out from in-game or other disagreements, so I replace them with a new moron. I prefer new peeps because they bring new perspectives into things. After each series, some leave, and some stick around for future series. I've got a bunch of peeps now who are "regulars", from peeps I knew in college to veterans from multiple games, and they often help with mechanics, testing, and ideas. However, every new series is ALWAYS free-range clusterfuck recruitment with no favoritism. Just because I've known someone a long time doesn't mean they automatically get in.

The past few years though, since about 2022, it has been admittedly hard to find new players, since the entrenchment of what counts as "real" 40k has gotten REALLY bad, and the last two series were mostly my regulars.
>>
>>97390710
>Dredging randos can work
Yeah, just gotta vet the group carefully and set clear expectations early on. My group of random joes has lasted for 101 sessions and counting. A few players came and went due to life getting in the way, but a consistent "core" group arose from the turnover. It's been a fun ride.
>>
>>97389724
Seems I did get you confused. The guys not giving a shit about their world sounds like an issue with that specific group, good luck if you can fix wherever you're grabbing em from.
>>
>>97390956
>since about 2022
>since when covid brought in a ton of normalfags into the hobby
Checks out, sadly

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97390760
ryonafags should not straight up die, they should choke on their blood over several hours
>>
>>97391015
Explain. Also not all western art is sparkle dog style just like not all Kemono art is moeslop style
>>
>>97391346
>slop
Opinion discarded.
>>
>>97391026
???????
>>
>>97391346
>slop
Retard.
>explain
Read the post again until you understand it. Or ask grok to think for you, I don't care.


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