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RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>
>>97221402
At the bottom of RIFTS Earth
>>
>>97218541
>Where can I find werewolf stats in Rifts?
Dark conversions. It's just one page so here you go. Not exactly a as fleshed out as vampires but similar gimmicks.
>>
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>>97222096
Thanks.

Jesus, this new captcha is one surefire way to kill this board.
>>
>>97223853
I like it. No typing or clicking on picture, or moving a slider & then typing a secret code. It's a quick three pics with an obvious odd man out, takes me a second to do it as opposed to the others
>>
>>97187745
>idiots out there think the CS are somehow the bad guys
...They are. They're fucking Nazis. The corebook straight-up says that there might be a few decent people serving the Coalition who might somehow be ignorant of what they do, but the military as a whole is outright evil.

In short, go fuck yourself, you fascist apologist.

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Have you tried Space Gits? It's an unusual skirmish game by Mike Hutchinson (made Gaslands). It seems to be the ultimate casual skirmish that you play while chugging beer.

A lot of mechanics are dexterity based, for example instead of losing health or wounds, your fighters add D6's to their dice tower, which has to be moved alongside them (and when it drops over, they drop down).
Shooting is also quirky - you roll dice equal to the number of shots and then trace lines between a shooter and each die to see if you hit the target. Landed shots use die's result, so a single roll is made to-hit and to-wound, which I think is neat.

I'm going to try it this thursday. My only two complaints so far is that close combat seems bland (its basically rock-paper-scissors) and it's really easy to deny it by spamming shove. My other complaint is that the rulebook's art is atrocious vomit.

Everything else checks out though, it even seem to have a basic campaign system.
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>>97222076
Seems overly gimicky but fun once or twice. Dexterity based games tend to be cute in concept but most of the fat nerds playing them are very bad at it and get weird, and then one guy is very good at it and gets weird.
>ultimate xyz
>chugging beer
makes you sound like marketing.
>>
>>97223147
Where's Chit on my Hex?
>>
>>97222132
Robot Nipple Twisters is pretty fun, ngl.
My favourite part is the granularity of keyword mechanics for nipple dimensions and mecha customization.
>>
>>97222132
That’s cause there are so fucking many of them that it’s easier to just make one the way you want than to try to parse through all the existing ones.
>>
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>>97222322
>>97222870
Found it, it was Space Fleet, pic related.

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Wasted edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97222493
Yeah because fucking hasbro has their tentacles sunk deep into the online communities. Even the freemagic forum is half-filled with genuine shills trying to make fun of people who just liked the game before it became gay and cringe.
>>
>>97224002
unlike the real world, where you can have one set of pipes go through multiple houses, this puzzle is set in Maths World, where actual engineering solutions are ignored, and both the houses and the utilities function as nodes on a graph, and the goal being to have 9 edges (three each from each utility, to each house) without intersecting any lines
now obviously that is impossible on a flat plane, and only possible on a donut/coffee mug world or a higher order topology, but figuring out why is a question i'll leave to you
>>
>>97223920
>the old ones are not going away any time soon.
In a few years hasbro will start sending pinkertons to destroy the cards of anyone caught openly playing non-sanctioned formats. It's funny because that wouldn't be too far from reality.
>>
>>97223813
>auctions
why? if i wanna build a deck i wanna have all the cards arrive in one big package. auctions just multiply the shipping cost per unit.
>>97223994
people like you, and WotC catering to people like you, is why the game got bad. stop being alive as you currently are.
>>
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>>97224002

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We've reached the point where GMs are now producing AI slop responses both in and out of character.
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>>97223885
I'm not great at wrangling AI, either, but I ahve a couple of friends who seem to pretty consistently get useable art out of it. I feel like it works better for location art than character art, though. The reason I find it useful for RPGs, in particular, is that a campaign is not an art gallery and oftentimes, in my opinion and experience at least, finding something meeting fairly specific criteria is more important than finding the absolute best or even the absolute most "soulful" art available. AI art's not great but it can meet pretty specific demands, at least in the hands of those friends I mentioned who are better at using art AIs than I am.
>>
>>97223906
I can understand people getting it to do their homework for them but outsourcing their fun hobby to it is just bizarre.
>>
>>97223948
If it works for you, anon, then that's good. I personally find that there's enough free resources out there that AI feels rather superfluous, but I get that sometimes there just isn't something yet available that fits that specific mental image you want to convey to others.
>>
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>>97223329
I can't wait for an actual full-rounded ai tool for substituting the GM figure, it will contain 99% of retard poseurs out of the hobby.
>inb4 p&p will die!
No, as long as physical wargaming exists there will be a niche for p&p ttrpgs, it will simply return as a wargaming branch if anything.
>>
>>97223333
Quads of truth

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97223001
You say that, but I went from 0 to 38 in twelve sessions. Granted, some of that was the librarian not keeping a lid on their shit, but still. I'd like to maybe keep a character a little longer rather than feed marines into a fucking grist mill.
>>
>>97223291
It's just not everyone who has the time or energy to make that kind of stuff. We can't all be that guy who has Callidianon drawing stuff that happens in his game - don't get it get you down, anon.
>>
>>97223291
I do them as the GM myself, extremely low quality paint shitpost or baby's first image editing are my skill level.

>>97223503
>12 sessions
I mean, that potentially is a lot of missions and XP. If they all were chaos related, it's not unlikely that, realistically, a mehreen would get that corrupted
>>
>>97223981
We averaged three sessions a mission, and only one was chaos-related.
I was slapped with ten corruption for looking at a chaos dreadnought through a camera. Hence my antipathy toward the concept.
>>
>>97224016
Oh lol that's just extreme then, the anger is understandable. Corruption should only be doled out by contact/proximity with actual notable sources of corruption. Melee with CSM or demons doesn't really warrant it.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
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>>97221965
I read his based on Alice in Wonderland earlier. It is barely functional stuff that nods at the theme. I guess you could play it but I don't know why you would.
>>
>>97221693
Things were so much better when Lepus was in charge. The Program spends too little on crazy ex-military psycho bastards. Time to make some NRO Section Delta little dark age edits.
>>
>>97221949
Someone did standard issue king in yellow scenario: soviet edition.
Like every kiy scenario you've ever read, but with Agentov and Handlerski instead of pig americans.
>>
>>97201029
If they're DnDfags you can just run Last Things Last
Just make sure to add some simple puzzles (or even nuzzles) to give them something to do besides follow clue A to clue B (common scenario problem! Many Such Cases!) since by itself way too simplistic even for Stereotypes.
>>
>Any winning predictions?
1st and 2nd really depends on the votes of the submitters.

Previously: https://desuarchive.org/tg/thread/96936967/

When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.

Now, we shall make our first setting for this system.

If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us continue.
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>>
The main conflict is the struggle against alienation.
>>
What if they had three dimensions of space and three dimensions of time?
>>
>>97204853
As opposed to arachno-capitalism?
>>
>>97182787
also rolling for this
>>
benis

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97220564
I think Bolt action uses an initiative system like that. Chips also help track who has gone, as well (placing the chip in front of them).
I like it, doesn't have the "back and forth" of the initiative idea I had but is sure a hell of a lot easier to manage.
>>97220320
Oh, I see what you mean. I've sort of solved the distance problem for my game. In my system I use a series of "range and reach" bands. In order there's Volley range (very abstract, maximum range), Bow-range, Javelin-range. Then, if close enough you enter spear-reach, sword-reach, and dagger-reach. Some weapons (like large two-handed swords) can fight at "spear reach" and some spears (like pikes) are treated as having a reach advantage.

Unless stated otherwise, closing to engagement in a fight results in the two combatants closing to the longest reach. Changing reach requires some amount of success.

One system I think does it well is Song of Swords. You might already know about it, but in the event you don't, players declare an orientation (aggressive, cautious, defensive) allowing for a choice of maneuvers and determining initiative order (when both players choose the same orientation, a roll off occurs that includes weapon reach and "adroitness" [wits+dexterity or something]). What's interesting about it is that each fight gets to do "two things" per bout and the player with "initiative" switches between who won the roll-off.
>>
I'm also thinking about action declaration, as well. As it stands there are several ways for "maneuvers" (beyond "strike" or "parry") to be resolved.
1. Player A vs Player B. Player A declares a maneuver and rolls against a static defense. Outcome depends on roll. (5E and similar derivatives)
2. Player A vs Player B. Player A rolls to attack, player B rolls to defend and a successful attack may also allow for additional "special effects" (such as choosing the hit location, bypassing armor, disarming an opponent, etc) (e.g. Mythras)
3. Player A and Player B declare an offensive "maneuver" and defensive "maneuver" respectively. Result of the maneuver is based on the opposed roll (e.g. Song of Swords)
4. Player A rolls against a static defense (similar to 5E) but also may perform "mighty deeds" based on the result of that die (specifically DCC).

Lots of folks like Mythras for all of the choices, but I find it leads to a lot of analysis paralysis. Same as any system that includes a long list of maneuvers. Mighty deeds is sort of elegant in that if you roll the mighty deed die high enough you get to do the cool thing. Very cinematic.

I wonder if there's some middle ground where you can take a roll-off system (offensive roll vs defensive roll), allow the players to narrate what they *intend to do* without referring to some list of maneuvers, compare the different successes (I'm a big fan of roll and compare successes) and, based on the number of bonus successes you roll, have a way to determine the effect of the outcome.
>>
>>97221155
You're missing the potential for double blind declarations.
>>
>>97221759
I truly am. I suppose it mimics what occasionally happens in fencing. Making decisions anticipating an outcome rather than brute force reaction.
>>
>>97197145
>2. Are there initiative systems that you find work well?
7th Sea 1st edition.

Round is divided into 10 phases.
You roll a number of d10 equal to your Panache (2-6) and whatever you rolled shows in which phases you act. You can have more than one action per phase. Whenever you expend an action a die with that number rolled is removed from your initiative pool. If multiple characters have actions in the same phase the first to act would be the one with higher sum of initiative dice still on the table.

For example Character rolls 2, 3, 8 (Panache 3) while a Pirate rolls 3,9 (Panache 2). Character expends action in phase 2 to throw a bunch of Brutes overboard the ship. In phase 3 both Character and Henchmen have an action, but since Character expended his phase 2 die his initiative total is 11 instead of 13 and thus Henchmen would act first.

It may seem convoluted at first, but after you get accustomed to it its fucking perfect for swashbuckling adventures that 7th Sea is made for.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Crash Landing Edition
Previous Thread: >>97210356
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>>
>>97222412
Anons who make prompts suck I guess
>>
>>97222526
They try at least.
Fuck the video game propts and such though, the type that doesn't refer to what's happening/could happen it the setting.
>>
Takaishi-anon, if you're here, I need a little input on what he wears casually (as in, out of school, the story happens on a Saturday) because date episode reasons. The writefag's pretty close to done
>>
>>97223084
Put him in a cowboy hat, leather jacket that says 'Nippon' in english, cut up jeans, and 80s platform shoes for not being here to respond.
>>
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>>97218224
with Chizi I would like to explore the rivalry with Ming, repair their familial relationships with Linghao and Yi, deepen the bonds with people on their age bracket like Jian/Moyu/Haoran, preferably through some Ghost Domain or Cult adventures, and eventually get involved in the current northern region politics through the elder builds.

If I have the time I'll probably try to tackle something related to the domain first.
>>97221773
Good work so far, anon! It is interesting how Chizi and Haoran are kindred souls of sorts, in the way they feel out of place in their current world, and how they deal with it by observing everyone around them. The way she protects Ming by drawing the heat toward herself is something that only makes Chizi angrier at their gemini. Ming should be the one handling the consequences of their actions, not their kind older sister whose only crime was having a foolish father.

Chizi would try to stick up for Haoran whenever they can, and invite her for their outings so she can get away from the stuffy atmosphere of the Xun compound and engage in observation together. Similar to Jian, Chizi would also let her in on their more private thoughts, though not because Haoran struggles with inhumanity, but because Chizi was privy to her moment of weakness before, so it's only natural they would want to be accepted too.

The Three Emperors Edition

Previous thread:
>>96939608

>Thread Question:
Do you plan any big projects for the next year already?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97218509
thanks a lot! any other games you would recommend for solo play?
>>
>>97221074
Think I've already given you enough recommendations for a few dozen hours of play but oh well. For solo make sure to stay away from Card-Driven games. And again chit pull is your friend, after Reds you could play more Ted Raicer games like The Dark Sands. Ambon Burning Sun might be another good one, with the invasion mechanic you're not controlling enormous unwieldy forces which you struggle to forget which counters have moved, it's self-contained beach heads.
Non-hex games I've recently enjoyed are Operation Bollebank and Habsburg Eclipse, which are dedicated solo only.
I see that you are in a terrible timezone so I'm not going to offer any multiplayer with you but maybe someone else in this thread or in /bgg/ might.
>>
>>97222158
i'm not that interested in boardgaming multiplayer desu, but thanks for all the suggestions
>>
I miss Cleopatra
>>
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>>97223201
I mean she's been dead for 2k years
and my depictions don't look a thing like the real one.
But seriously: Clash of spears or saga?

This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
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>>97223031
I’m merely attacking the internet-schooled notions of writing you cling to, the same notions that pile up into endless, worthless mounds of fanfiction. You cripple yourself when you scorn AI. You are the kind of writer who needs it the most.
>>97223595
His point was an unsubstantiated claim that AI cannot be creative, followed by the misconception that common stories are bad while uncommon ones are better. I pointed it out, and then advised him on a path to improvement. If you think that proves his point, then not only can AI help you write, but you definitely require computer assistance to read.
>>
>>97223726
>how will you ever have enough free time to tell the internet about how useful AI is?
That is generally unnecessary, as anyone with a crumb of intelligence can already tell.
>>
>>97223881
And yet AIfags do it constantly.
>>
>>97223891
Of course!
You are one of the people that needs to hear it.
>>
>>97141576
Your game-play is the story. You get your POV character to do something (plot) in a setting, usually to resolve a conflict, which has its themes, so in this sentence is everything you need to have a story. Leaving the burden of the story to cut scenes is a naive way to think about video game storytelling.

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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leadbelchers finally arrived so my painting will be further delayed as I switch away from the proxies on the right
>>
is perry anon still here? I need to know if he's worked with the american civil war models, curious if they've got any issues or something. Probably gonna get a whole batch of em. For now just to paint, I dunno if there is a system worth a damn for using them in.
>>
>>97223729
I have some on the sprue I can show you tomorrow
>>
>>97220920
don't know about the entire planet but I'm pretty sure GW said that Empire is about the size of the entire Europe
>>
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>>97224014
I'm not sure that the case is with official maps, which make it about as big as Germany

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>DM does the tired old Yin-Yang as mutually exclusive gended-coded principles of magic
>acts all uppity when we figure obvious loophole to master both
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>>97222366
Transitional games?
>>
>>97222366
I've literally never played a game with "yin-yang" magic.
Please explain what the fuck any of this is supposed to mean for the rest of us westoids.
>>
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>>97222366
BASED FUTACHAD
>>
>>97223050
this
>>
>>97222366
I can't think of a single game that does this

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>97223473
This is something I considered when picking the Kingdom of Khazad Dum army as my first. The most finicky bits are the bows but relative to spears on the other factions that’s nothing for transport.
>>
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>>97223250
>>97223250
I haven't got the new book, but there's this page from one of the old 30k black books which has some info on them, sounds like cyborgs.
>>
>>97223850
Cool! Thanks
>>
>>97223850
Sounds like Necrons to me
>>
>>97223510
Yea I made a container for Gondor, the problem is more that its basically a dedicated container only for Rohan just for it to be put in storage becaue I dont play them. I have Isengard, goblins of Moria, Easterlings, Fellowship, Thorins company, warg riders and another box of minis tirith(I didnt even know I had another one). I was blessed, now its a pile of shame. I will finish this one day for a display.

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
Where should I post my mercs in ATB to enjoy the full Clan Invasion experience?
>>
>>97223721
Twycross.
>>
>>97223721
>>97223752
Twycross or Hog territory
>>
>>97223721
A wise man would go to the rimward border and get free pickings of all the contracts while fools go to die on the clan front
>>
>>97223218
The Venom is a Drac spider.


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