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File: rural centaur.png (322 KB, 868x933)
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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97279606
yes
that is the point
they go in savannas but are entirely evolved to eat from trees
my post was to illuminate what made anons post so retarded
>>
>>97279626

Anon, savannas are not forests.

(also horses eat grass, and aren't even in the same order as horses)
>>
>>97279707
horses.... are not in the same order... as horses.
you made the retard post didnt you.
>>
>>97279219
>logistics
That's one of the main advantages I see with them. For adventuring, they can carry people and gear. For non-adventuring tasks, there's a lot of horsepower to spare for a number of tasks. I'd envisioned medical centaurs hauling a whole carriage of wounded or delivering supplies. This works for post-industrial worlds, but are pre-ubiquitous combustion engine worlds, where the tech for cars and planes is available, but horse-drawn stuff is still the mainstay. The WW2 and subsequent wars would have them doing more base construction and scouting, I think.
>centaur style races
All of the feats I listed up here >>97276510 should work with your tiger/komodo dragon/spider/whatever body, assuming your body is strong enough to act as a mount. I'm sure you could homebrew a few more feats if you wanted another effect.
>>97279447
I tend to have them a slave class with hand wave lore being "They used to be a tribal in the planes, but after losing several territorial wars, they became subjugated and restricted to reservations" akin to native american lore within the U.S. This also allows me to create muscular simple minded amazon style centaur women (this is my fetish), which is perfect for me.
>>97279511
At the very least, they have to find some stairs. There's some other bullshit you can do as well, but if transmog isn't an option, in some cases, centaur folk are just too big to navigate some dungeon sections.
>>
>>97280717
>I'd envisioned medical centaurs hauling a whole carriage of wounded or delivering supplies.
This. I fail to see why EVERY race has to be able to occupy EVERY role in the military. This reeks of woke inclusivity bullshit.
You don't want ork surgeons in the field hospital, unless they're dentists or something, maybe not even that.
You don't let elves lug around boulder-sized hammers no matter how much they whine, bitch and moan.
And you don't employ kobolds in heavily-armored shock troops.

Everyone should play to their racial strengths, centaurs shouldn't be an exception to that simple rule.

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First thread of the year edition

>Previously in the Mortal Realms:
>>97261720

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97279879
Rumors are the mold broke
>>97279892
>It was universally despised
So was the beasts of chaos hog and yet they brought that ugly fuck back
>>
Oh there’s a new show on the 16th? Neat. I don’t have high expectations but it’d be neat if they showed off some cool spearheads.
>>
>>97278676
Really want a skeleton wizard. A named character for a Wight King would be really nice too. There's too many named vampires already and their all Polish.
>>
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>>97274252
I want to practice my gold recipe, and since I don't like custodes, I was thinking about picking up a small box of sigmarines.

I'm not sure if I'll actually ever play, but just in case, is there a particular unit worth considering for that purpose? I like how reclusians or vanquishers look, I think they'd fit my style nicely. Are they any good for the tt?
>>
>>97282252
One sec, fren, although I'd say the only gold recipe you need is black, brown, beige, yellow, white.

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97280690
If I may: the technique is very useful to add tension/pressure. Your anxiety-ridden players do not need any additional tension/pressure.
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>>97278784
Please learn the difference between linear scenario design and rail roading.
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>>97281839
Educate us, oh illumined one.
>>
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>>97278784
>1. time pressure
Cool.
>including real life clocks
lol no don't do gimick shit like this. Its not hard to keep track of time in game in a clear and visually apparent way like a big D6 or anything to note the passing of time.
>contentious
What's contentious about it? If a player is taking too long tell them they're taking too long and need to make a decision with descriptive notes.
>2. The Gming engine
This is a bad gameplay style and makes the rest of your 'advice' make more sense. Don't prep railroads or plots. Prep situations and factions for story games. Prep the actual fucking dungeon if its a crawler. Go back and read how an actual session zero is suppose to run, like from the source that idea came from. If you don't know, again, that illuminates your well intentioned but bad advice.
>3. muh immersion
This is taken are of in any basic post game wrap and prep. Again, have factions and situations not plots.
>4. clocks and events
Seems fine although the chances of you fucking it up given the first three is strong. You have to have your clocks factions be in relation to player events and reactive rather than prescriptively following your set events. No clear indication you understand that.
>5. RPGs are an exercise in solopsism
fuck off and then fuck off again. They're an exercise in group gameplay and contextual exploration with emergent story. Its a group activity, not solipsism or any sort of quantum bullshit you're soft advocating for.

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>>97278798
>9. OOC conversation
Again, this is totally fine to do and necessary. Trying to get everyone to thespian it up all in character and do the dialogues all in character is a waste of everyone's time. Do not do this. Players and the GM can summarize a dialogue their character is making you do not have to nor should it be word-for-word in character dialogue.
>I search my memory for blahblahbblah
yeah fuck that. We don't have time for that shit and your immersion can't be that fragile or using a dice or a pen or reading in english or anything will snap it. You almost have it with characters basic knowledge, but you can just tell them that shit. Ties in with 7.
>10. Fail forward meme
Say what bluntly?
>11. 3 sentence maximum
Good. Less is more. Make it terse but evocative.
>12. Reactive elaboration
Yes, good. Make use of well tailored tables and background world thinking to make this more seamless.
>13. Obstacles not solutions
Again yes. Good.
>14. Conflict
Varies, too vague advice on your part to do much with. Generally always erring on xyz makes you predictable in ways your players are too polite to tell you they've figured out. Again, random tables are utility tools.

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Post your favourite Warhammer Terrain kek
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>>97279034
Reminds me of taking tests back in elementary school
>>
>>97281914
don't you have anything better to do with your time
>>
>>97281174
What am I supposed to be upset at here other than the god-awful angle of the photo?
All models I can see are painted (and based), even the movement trays are decorated.
Terrain is sparse, but that's mostly what you want for WHFB/TOW. You need room to maneuver.
>>
>>97281986
>he doesn't know
>>
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LGS has some decently colorful stuff, we can do more than the bare minimum at tourneys!

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>the dark lord just wants bitches
Is this a good villain motivation?
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>>97258165
Oh absolutely.
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>>97275563
Sort of, but not quite.
He was already wandering around Ansalon in service to Kitiara and Takhisis before he encountered Laurana at the battle of the High Clerist's Tower. She either reminded him of his elven wife and it was instant desire for her, or instant desire for revenge on elves using her. Kit's plan is to present Laurana to Takhisis and get as a reward the Crown of Power.
In return for his assistance Kit agrees to ask that Laurana's soul be given to Soth, though at the same time Kit promises Tanis to release Laurana into his care. Takhisis agrees to give Laurana's soul to Soth but of course that never happens. There's a bit of a scuffle and it turns out that Laurana is protected the the gods of goods so Takhisis couldn't do it anyway.
At the end of that scuffle Soth says Kit has amused him and as an undead he might wait for her, which might be the moment that he pivots from Laurana to Kitiara.
>>
>>97275612
Well done to your DM, that sounds like a really great plan and good on him for adapting his ideas to fit in with what you guys were doing.
>>
>Serious setting with serious stakes
>My villain is a cartoon demon with looney tunes powers
>Players either love him or hate him
I'm having the time of my life with him
>>
>>97258165
Me when I play Crusader Kings

>Everyone points out that "Le demons are not evil" was a huge trend
>Can barely remember any media that doesnt' have not-evil, not-succubus demons
>The first that came to mind was devilman and they are still dicks there

What is with this weird fauxtrarian bullshit
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>>97274131
>erm, you're racist and a genocide advocate if you get rid of fleas, ticks, and heartworms on your pets
>those parasites....they're just looking out for their own, CHUDDIE!
>>
How did this thread get to this point?
>>
>>97257521
Even in slavic folklore, demons were closer to nature spirits and tended to be morally ambivalent. They could even be helpful sometimes and were more inclined to fuck with people who deserved it anyways.
>>
>>97273799
In MegaTen they called them Demons based on the greek Daemons.
>>
>>97281875
Constant baitposting from people with nothing to do but live the 4channer lifestyle.

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Previously on /slop/: >>97241519

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:

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>>97281666
>>97281786
>the duality of 40k posters
>>
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>>97281831
>>
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>>97281838
see yeah nah the talking is just a bit too uncanny for me still
>>
>>97281838
It is not my place to question Sister, for I am but a lowly Repentia, but I am ignorant of their tactical value, could you but enlighten me, as the God-Emperor enlightens our souls from the Holy Golden Throne on distant Holy Terra?
>>
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>>97281838

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97158232
At some point in the 20th century they were infected with terminal leftyism.
>>
>>97192800
Except that Terry is Bruce Jr.
>>
>>97213258
For whatever faults the Get had, they knew to stay in their fucking lane. They didn't try to be something the Garou aren't.

The Children of Gaia can fuck right off with their gay hippy kumbaya shit. There's some fera whose gimmick they stole and culture they appropriated. I'm 1,000% sure it's true.
>>
Happy new year!
>>
It is surprising that this thread lasted so long.

>>97276645
To you too

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Mages and wizards of /tg/, make your predictions for 2026! What will happen in the RPG-verse? Do it now before it happens!
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>>97277646
love it
>>
>>97274207
D&D 4e will finally be recognized as the best edition, with WotC agreeing to make D&D 6e which will just be a cleaned up and expanded 4 to be released in 2027.
>>
>>97274207
Dark Sun but gay and lame !!!!!!!!
But i will regardless
>>
>>97275941
>the Jewish conservative in the comments saying he only meant Jewish democrats
Lmao
>>97277587
I'm inclined to believe the accusations of racism when the memes are actually funny.
>>
>>97274207
Elon Musk buys D&D

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
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>>97279011
God, you're a pathetic waste of atoms
>>
>>97271193
Took a whole day to convince yourself of that, huh?
>>
>>97279869
Still conceding? lol
>>
>>97279918
Boring troll.
>>
>>97263198
>There's another one where a character in one of his games get arrested, and he just makes the player do nothing for what sounds like literal months of sessions.
This stinks of being something he made up since there's no fucking way somebody would put up with that

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97281692
This post contains the answer to the Arknights ones. In Ambition of the Slimes, in order
>Just a Slime based on how lots of the units are expies of JRPG designs. You can decide what 20ish Heroines she's eaten copies of and can turn into. I imagined the Neps if I took her
>Just a Slime that took an overly sexed up body to be your waifu. I was thinking of a comically exaggerated Artoria Lancer while writing it but the body design up to you, she can keep one body each Jump to add if she deems them hot enough
>A Slime that wandered into the village and became your childhood friend without anyone noticing because I thought it was funny
>Renner from Overlord
>A Pokemon trainer girlfailure that can't actually do what needs to be done to be what she thinks she is, relies completely on you helping her out to fulfil her dreams
>Witch that wants to experiment with your body-possession, like, actual mad science/magic experiments giving you crazy new bodies to see what you can do with them
For Himenospia, in order
>Just your own Mizu
>Francis E Dec mixed with that one guy who got brain transferred into a Wasp JK I'm sad that one video of his ranting got taken down
>Cuckqueen Misaki who wants to make you a harem
>A wasp piloting a human meatsuit and being indistinguishable from an average billionaire because I thought it would be funny
>Yuri from Command & Conquer as a cute girl
>Makima

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>>97281816
Thanks for the list. Damn, this is pretty good! Honestly, Racist Blake and Uncle Ruckus is just comedy that writes itself.

Also like the Medusa one quite a bit! Shame Arachne yet again is overlooked. Tired Femme Fatale Milf is a mood. Oh well, nothing the Import Option can't fix.

Still thanks for your work, and great taste! Also Flayne is such a cutie, bless her.
>>
>>97281071
>That option is supposed to replace itself every Jump with a new one
As in, you can't even keep the brainwashed students in your basement or something? That should probably be called out then, since the Simps section header says all options are Followers but some may work more specifically.
Poor Misaki. A shame, but ah well.

>That said, being a Wasp is the one that guarantees a reason why she can't just control you.
Not even LOVE? Alas!
Nah, that tracks. Though if you take female human here without a way of protecting yourself from stings I'm pretty sure you are *literally* asking for it.
As for building to counter her, it's less intentionally doing that and more that as mentioned, her whole Smother Mother-Dom thing kind of falls apart just with the basic "be Queen, have Soldiers, they instinctively hate her minions" issue. A bit of a problem when that's her whole deal.
Speaking for myself, I've done several Wasp builds for different chains and they all took Misaki, while any build that takes(/is taken by) Red would be Human (with a penis and/or mind control immunity, because Himenospia). But oh well, it's just an extra 100cp for out-of-origin anyway.

>Kind of stretching it but sure.
Sweet.
>>
>>97279867
I'd prefer a character replacement toggle.
>>
>>97282197
That would also be nice. I just wanna have a Noelle expy as my loving vessel

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97279360
Stage Coach. Lots of rules, but I think it should be simple enough once it hit the table. Shelter rules are for the Frontier Settler, if you load on them then all you have to do is give your passenger Warm Meals and you'll recoup a part of your cost. Not enough to turn it into a legitimate econ engine, but a start.
RAW there's nothing to prevent you from using the Stage Coach's Embarked models for the various Ambushes, so there's a bit of gimmick there to pull as well.
(Fml new kitten likes to tapdance on my keyboard I had to rewrite this twice already... )
>>
>>97279360
Now that I think of it, could we make a gunslinger unit that is a "bounty hunter"? Maybe it gets twice the amount of silver from the units with the "criminal" keyword.

There are so many variations of the "gunslinger cowboy" we could use (plus, it's fun making their art).
>>
>>97279360
>Gunslinger as Specialist
I'd be alright with that, but could we have a ranger trait that lets you take them as Elite? That way you could still have a posse
>>
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>>97280102
>>97280143
We could easily do both through traits, let me see.

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Have you ever roleplayed a female character?
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>>97234859
I absolutely do not believe you have a wife, faggot. Nobody who wastes their time here has any female important in their lives, let alone married.
>>
>>97236442
>Work depicts hard lives in old times, including children dying tragically in the harsh winter.
>"This author supports with children dying, he thinks that they should freeze while their loved ones fail to save them! That's the world he wants!"
Please, PLEASE commit suicide
>>
>>97234702
Yes. She's a stronger non-sexualized female hero than any woman could ever portray because the best most idealized strong woman is just a man who is pretty.
>>
>>97247967
Can you record yourself doing the voice so I can jerk to it
>>
>>97253736
Talk about this more.

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Tell me about your Dark Sun campaigns. You do play in the most brutal D&D setting ever, don't you, anon?
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Dark Sun or Morrowind? Which one has better aesthetics?
>>
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>>97277364
If it's good enough for the Monster Mash, it's good enough for Dark Sun.
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>>97272515
Tyr's decennial rains were late and the dragon was spotted. Kalak proclaimed games w/ 5,000 participants. The dragon would get his pick of 1k of the victors and the rest would be set free. The players started at level 1 as purchases by a noble on a plantation outside the city. The rains came in a deluge and they escaped, fleeing into the city as it poured for days and days. Recruited by what was left of a nearly-purged veiled alliance, they were in the warrens in the leaking basement of an inn, trying to find a way through undertyr to reach the noble district. They freed one of the last surviving members of the veiled alliance through a daring raid on a villa in the templar district. Explored the undercity and fought some dwarf banshees and accidentally killed a cistern fiend not realizing that you generally don't wanna do that. They stole the plans for the ziggurat from a different noble's house and almost burned down market at Shadow Gate trying to get away. Then the campaign fell apart because scheduling fuckery.

The premise had been "what if Freedom, but the Veiled Alliance had failed and everyone was dead, and had to start over from scratch?" Didn't get very far.
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Can they release Dark Sun now or is it too problematic atm?
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>>97277694
Hydrogen bomb vs. Coughing baby

Morrowind is the chinese knockoff

The DMG refers to eight different types of players. Was it correct?
6 replies and 1 image omitted. Click here to view.
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>>97280550
They aren't discrete. One of my players is equal parts Actor/Storyteller/Thinker/Instigator.
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>>97280550
No. In fact I'm not even saying it's too broad or abstract or whatnot, it's just inaccurate and even harmful to new GMs. As the chad GM in >>97281176 screencap points out, you shouldn't even fucking consider "Watchers" and "Slayers" human and prep for them if you value your time and sanity.
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>>97280550
>>97281176
These categories don't describe players. They describe tools GMs can try to use to engage players, by treating those players in a particular manner.

Have you used these? Were they successful for you? If yes to both, then they're accurate insofar as they're helpful to you. If you haven't, then you're just trying to pigeon hole everyone but yourself in a way that's inaccurate and pointless because people are drastically more complex than that. They don't describe people at all. They describe how you can try to interact with other people, if you need some help with such a basic function.
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>>97281210
Of course. Im not sure what good such a theory would even be at the end of the day.
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>>97282075
For the most part, people construct them as a way of saying
>my preferred mode of roleplay is better than your preferred mode!


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