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Everchosen edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97391602
>>97391635
I really really hope TOW never undergoes what the 40k ITC went through. 40k has transformed measurably because of their catering to tourney fags. While I would like a balanced game, it’s more so for seeing variety on the table than caring about comp. I really hope TOW focuses more on flavor and crunch over comp faggotry. So far it seems specialist games has a different philosophy to the main studio, but it’s GW so it could change overnight for the better or worse.
>>
>>97391602
>A Hochland rifle, or a group of dedicated handgunenrs, ought to be able to shoot this thing out of the sky. I don't care about balance or any of that garbage, this being a thing just does not make sense except as some kind of support unit for artillery in the way Bony used.
I can't believe that it doesn't have some kind of flammable rule. It's a fucking paper lantern with a stockpile of explosives.
>>
>>97391761
The Flammable rule in TOW is pretty shit. It just turns off that unit's regen when hit with a flaming weapon.
Turning off Regen is what Flaming Weapons are supposed to do, Flammable is supposed to make things more susceptible to Flaming Attacks.

But yes, the Cathay balloons are dumb, and should be limited to 1 per 1000 points.
>>
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>>97391761
Well they made the unit super strong so people would buy the models and play them, please understand
>>
>>97391761
It’s not a zeppelin. There no flammable gas in the balloon just hot air. The paper could obviously just be treated with flame retardant chemicals from their alchemists.
The balloon itself does need to be made way less durable though, I don’t think flammable is flavourful or significant enough to fix it. Or keep the same stats and increase its cost by 40-50%.

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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97389860
So is the Kingdom of Athens
>>
>>97385111
Nice! Who did you play as?
>>
>>97386129
Hunt hasn't been good for a couple years now, anon
>>
>>97386292
>Muslim good guys
>Get bailed out by god and immediately begins churning out as many godless abominations as humanly possible despite that being one of the highest sins in islam.
On an unrelated note i played my first skirmish against new antioch and am thoroughly vindicated in not running lions or jannies at all. Assasin, Al and commander put in enough work that i dont really need to care.
>>
>>97389609
>Would you upload
Interesting from a legal position. Under my country’s laws I can do this without breaching copyright as I am effectively creating something that doesn’t exist, out of pre-made parts. Under the license agreement though it would be a no-no.

That said, if you own the STLs you can do this in Meshmixer for yourself in less time than it would take to kitbash it.

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Smuggie edition

>Previous Heresy>>97369180

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>recent battleforce for admech was only $140
That seems petty cheap. I wonder why.
>>
>>97391599
First, it's not marines. Second, they really don't want people bugging out after the custard debacle.
>>
>>97391599
because there's fucking nothing in the box.
It's one box of troops ($80) and one small vehicle ($50) sold for $140 which isnt even worth anywhere near 140.
To make it a battleforce they'd have needed to add another unit or an actual tank.
>>
>>97391599
also the light vehicle is 100 points and the troops are probably 150 points total. So the worst points per dollar of any army. (not even 2 ppd)

That's worse value than RESIN kits even. A random resin like Corswain ($60) for 220 points is 100% more value than the "battleforce" (3.7 instead of 1.8 ppd)
>>
>>97391778
>>97391765
* oh, there's a generic trooper hero in the box I missed. That's the only benefit, I'd just get a recast of him for $9 from wartable.

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Why is there so much whinging about 'No Games' on this board? I understand that those who come here solely with the intention of discussing tropes and the like can be frustrating to deal with, but there seem to be some folks here who make it their mission to drop bursts of negativity in threads they should've known would enrage them. And even in these threads that hold more general discussion, I don't see how nearly all of them are not at least tangentially related to traditional gaming.
>>
>>97391485
>at least tangentially related to traditional gaming.
some people hate it unless you are directly discussing traditional games
(and then some people will go ahead and ask "traditional games?" in threads about specific games anyway)
>>
because its a small number, if not a single person, who makes thread after thread after thread after thread asking the most vague, hardly /tg/ relevant questions. Usually providing no further context or thoughts past a single sentence, if that, and often just repeated or rephrased from a thread already made. mods and janitors refuse to prune them, so the rest of the board have become irritated with them and the threads and no longer wish to even feign polite indifference.
>>
>>97391485
Why are you coming to a board that literally has games in its title if you don't want to talk about games?
>>
>>97391485
It's a more specific insult than "poser", since it directly implicates the poster as not just having a faulty surface level impression of the board subject but also as having no actual experience to speak of. Whether it's true or not is irrelevant, mind.
>>
>>97391485
>some folks here who make it their mission to drop bursts of negativity in threads they should've known would enrage them
Frankly? Most of those threads shouldn't be here and they're right to drop said negativity there.

Bumpfagging a thread that hasn't had a post in over a day with "Tell me more, anon" should also be bannable frankly, because it's obvious that it's not being done earnestly.

Work in Progress, Classical Greek Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97391452
sawdust is a classic basic material, ditto small rocks and sand (use different sizes of small rocks for realistic variation).
Bake any gathered rocks/sand before use to kill bacteria and bugs.
>>
>>97391586
You are officially banned for life from the Nurgle club
>>
>>97391452
Get some fine or medium grain nepheline gel from an art supply store. Best shit for texture basing and it's cheap.
>>
>>97390282
Didn't you post this mini around 6 months ago or am I tripping?
>>
>>97391616
Like the paste?

Let's try it again edition

Previous thread:
>>97275454

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,

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>>97390775
Depends how "dense" they are
The Alps are pretty straight too
>>
>>97390775
Just exist on two fault lines? Doesn't the north part of the Sierra Nevada range go perpendicular to the coast?
>>
There are a lot of terrain pieces that are neta and if you want to win the high level tournaments you must counter play them or play them
>>
>>97391722
Like the phone booth is so used and strong that is banned in silver format.
And may be restricted once is liberated
>>
>>97391735
So then you just play the sentinel head and it denies shape change, so the booth gets pointless

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Is your character the type to hit on barmaids?
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>>97389647
Quite samefagging, slopfag.
>>
>>97391134
This is so obviously AI it's funny. It's "Will Smith eating spaghetti" tiers of bad.
>>
>>97391267
I think the only samefag in here is you, seether
>>
>>97391457
you are a retard
>>
>>97337982
yes
>on
nevermind

Based uhh... *checks notes*
Based Games Workshop?!
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>>
>>97389841
lol, rent free
>>
>>97388498
They see him as a traitor because he turned right-wing.
>>
>>97389841
>the only non-luddites on the planet are Indian, supposedly
Improbable claim
>>
>>97362769
open ai purchase an astronomical portion of all future silicone wafers used to make computer chips for things like ram and gpu's those things are going to become unaffordable in the near future. its simple supply and demand economics anon.
>>
>>97369718
> No one can pay the loans back,
The federal govt. can and will pay.
Its a shell game that I wont try to unravel, but some things are known. The banks control the govt., the govt. will bail out the banks. Loans will not default unless part of a bigger scam.

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After playing both the original Shandalar and the 2016 update version I've come to the conclusion that magic was just more fun in 1995 when it was more loose and relaxed. The kinds of decks you go up against in the 2016 version are so much more ruthless about shutting down every play you make that the only way to compete is to be an even more obnoxious dickhead and make sure they never get a chance to do anything. Every victory was bitter and spiteful in a way that I never felt with the older simpler Magic cards.
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>>97386473
With mtg at least you have a database. and Oracle text is almost pseudocode. you could automate a lot of it.
>>
>>97385089
Power creep on cards isn't the problem, as other Anons have pointed out there have always been powerful cards and combos. There are cards that are banned in every format for being too powerful, and they tend to be incredibly old ones. A powerful card is negligible, on its own. There will always be other cards that completely wall it, or prevent it from being played in the first place. The problem is that it isn't just a powerful card thrown in to a deck full of janky rubbish, like it was in the old days, it's a carefully optimised and streamlined deck where every card is powerful, versatile, and synergistic. This problem doesn't even really have anything to do with how powerful the individual cards are, it's a result of vastly increased availability of information. As soon as a set releases, the community knows every card in it. The best minds in the community come up with the best decks, and then everyone else plays those decks. There's no room for an individual player to discover something original, or for a localised metagame to develop based on the cards you and your friends discovered in your limited amount of pack opening. The way we as gamers approach games of all kinds has fundamentally changed since those times, and the only way to properly recapture the feeling of early MtG would be to make a new game that couldn't be datamined or theorycrafted to oblivion.
>>
>>97390978
that's part of it, but it's also definitely massive power creep. a given amount of mana gets you about three times the creature now that it did in the old days.
>>
>>97390561
I can't imagine wotc is having interns manually program "do thing, draw card" 100 times every set. It'd be funny if someone made a simulator that's just like the rest except instead of an engine for the actual game it's a fancy wrapper for an LLM.
>>
Honestly a lot of nostalgia for the old era of the game is dumb as shit. I certainly don't miss getting mauled to death by 'togs and dogs and then getting mauled to death by arcbound ravager and then getting mauled to death by jitte and then-

For all of this game's flaws theyl period after this is when they learned a lot of lessons that I think genuinely made this game better- the Lorwyn/Time Spiral era of the game was much more enjoyable then anything that came before, with varied and interesting decks, all card types actually being viable instead of creatures being dogshit, the rules being polished and the miserable shit that made the game dull being toned down to a minimum. I genuinely don't know how anyone can feel nostalgia for shit like Stasis decks, for Owling Mine or Circular fucking Logic.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97391429
/d/x0yCf9
>>
>>97391492

The poster maps are of the Deneb and Spinward Marches sectors... g0f1le /d/FHlT0V
>>
Humbly requesting Formoria for Shadowdark
>>
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>>97391666
/d/LkSKKs
>>
>>97391687

Thanks a ton!

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Radical Wraiths edition
>Previous
>>97367924
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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Salad Fingers is a changeling in the midst of Bedlam.
>>
>>97391544
>hey fire can you stop burning things for a bit? it's super inconvenient right now
>>
>>97391585
Gaia is clearly allergic to a system of checks and balances to balance out spirit autism, this is why we need the strong and unifying hand of the Mummy-in-Chief
>>
>>97391254
Considering the people writing these games are the same people that provide unsolicited seething all over the Internet about whatever constitutes a techbro, it's as like as not that we will be getting a bunch of cyber-Nephandi to account for SpaceX, LLMs, etc.
>>
>>97391544
>surely she would have thought to maybe allow them some free thinking
If we accept the version of events where she created the triat then we can see why that was a bad idea

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Little suprises edition

Last time on /bgg/: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What game did you expect to hate, but ended up really liking it?
>What game did you expect to love, but endet up hating it?
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>play 6-ish games of fotm (solo mode)
>absolutely annihilated by the AI
>realize I'm supposed to be rolling their action die at the END of their turns, instead of the start
>that one single bit of precog is enough to turn unwinnable random-bullshit-go clusterfucks into something actually playable
Fuck, man. Game design is such knife edge.
>>
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Played thiefdom tonight. It's a perfectly fine game by the Clans of Caledonia dude. Sneaking around, stealing and selling stuff trying not to get caught by the constables, it's pretty fun. Theme's cool, powers are great, scores are tight and it's pretty interactive.
Yet we all ended up finding it somewhat meh. For one there was the time, it took like 2 3/4 hours where we expected it to be sub 2, but that's not enough of a reason to be down on it. I thought about it a little and then I realized something I'd consider a critical design flaw
The game is much more fun if you play a more "from your gut" game and don't plan your turns out in the minutest detalils because mistakes make the game more interesting. At the same time, though, the game punishes mistakes somewhat harshly. So the game ends up in an unhappy middle ground where everyone analyzes a lot, but no thief ever gets caught. It's a somewhat unstatisfying affair; a big part of the game is the constant threat of the constables catching you, but in reality it plays more like a puzzle in how to inconvenience your opponents the most. It's a pity because the game is pretty well designed, but there are many games more fun to play if you are looking for the heads-down and puzzly experience. Thiefdom does want to be played a little quicker than would be safe, it wants to have a snappy gameflow. But when the penalty for making a mistake is high, players naturally put in energy to avoid a failstate, and thus you end up having an AP-prone longish game that lacks the statisfaction of a more heavy experience. I wonder what group this is for, some will surely love it.

It's a bit heartbreaking, actually. The game had so much going for it, but I think I'll sell it.
>>
>>97391626
Or both. But you have to raise at least one of them (or try to call a lie).
>>
Do Clank and Clank: Catacombs have identical decks of cards?
>>
>nothing for hours
>2 threads within 3 minutes of each other
Weird. Thanks other baker, I will remember your sacrifice and respectance of board culture

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What does your character do during adventure downtime? Do they have a side job or something?
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>>
>>97375833
Awful slop. Looks like shit.
>>
>>97385329
ChatGPT-ass post.

I love seeing the shitters try to justify these threads with bullshit posts that only vaguely allude to fantasy cliches because systems and actual campaigns with real people are something they've never even considered.
>>
Performs at parties
Manchego Manicotti (Magic Man) is a magician, no not like a wizard or anything
He's a performer that creates illusions with sleight of hand and gimmicked props
The party hired him to fill out their much needed spell caster slot but there seemed to be a misunderstanding about what services exactly he was offering

The initial interview went well when witu the snap of his fingers produced a wand which cast a fireball then vanished before everyone's eyes only to reappear behind them

Well now, wasn't that a surprise to everyone when they picked a fight with a goblin camp and it turns out he has no spells or weapons of any kind, or really any idea how to fight at all
He has a performing arts degree for crying out loud!
>>
>>97391671
lmao
>>
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>>97375833
steamy hot sex with his Yuan-Ti wife

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97380748
https://www.youtube.com/watch?v=jjoMEw2RYlA
>>
>>97375806
Not anymore. You have no idea the people I've talked to irl that are completely tone deaf to what they say and only repeat shit they heard but didn't understand and end up saying the opposite of what they're trying to say.
This is why I NEED solo.
>>97380748
1975 solo rules in The Strategic Review by Gygax.
>>
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I enjoy Mork Borg, so this should be a fried slice of fun.
>>
>>97380748
retard
>>
>>97388462
>Mork Borg
That's the book with really flashy art and that's kind of hard to read the font, right?

How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>
>>97388896
turns out I don't care about your forgiveness all that much
also I didn't read the books in English
>>
>>97384224
If the focus of the game is cutting down mooks, humanizing them is counter-intuitive.
>How do I eat nothing but cookies and ice cream, but never put on weight?
You don't. There needs to be other steps involved, like exercising enough to offset the cookies and ice cream, which takes far more time and effort. You can't have players cutting down countless mooks and then shift even more focus to having them feel bad about each and every man they killed, because the effort required would far outweigh the time spent playing the game where you kill tons of mooks.
>>
Really emphasise that one of the mooks only has 1 day left before retirement
>>
>>97384224

https://www.youtube.com/shorts/gSxnpdVGcts
>>
>>97388586
>Tolkien's christianity is the primary obstacle to the quality of his work.

That's like saying water is the primary obstacle to the Atlantic being considered an ocean.


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