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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>
>>97392467
>>97392124
I placed this order on the 25th btw, so if they're going by when people placed the orders you should see movement soon.
>>
i regret not preordering the new wanderer during BF

:(
>>
>>97385119
>>97389507
>preorder estimated release 2026
they started printing them in like august im pretty sure, and adam's wife did the estimates this time instead of him so i trust them more

also slenderman has a campaign in cod
>People of the Gloom
so it's almost guaranteed they'll do another run of him at some point around cod's release if cod doesn't come with a different plastic slendy
>>
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Man actually fuck you Poots, I knew I shouldnt follow the official Gambler assembly instructions, shits all fucked up and doesnt properly fit now
>>
>>97392713
post the fucked instructions

off the top of my head, I know the killenium butcher (don't put the beetle on till the end or you'll have to remove/cut it) and sunstalker (put the tongue in before you put the mouth pieces together if you don't want to hate yourself) have dumb instruction steps in them, and lonely tree skips some pictures so there's shit it doesn't tell you to add that shows up in a picture suddenly

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What is a good tabletop RPG that is easy to run and prep for someone who is a new gm but has experience playing in games before?
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>>
>>97391571
Because Friend Computer said it's against the rules to read the rules. You're not doubting Friend Computer, are you, anon?
>>
>>97386923
Use a pre-made story
CoC/DG has hundreds you can pick up
>>
>>97386862
Stars/Worlds/Ashes/Cities Without Number. I think it has one of the best GM's sections for prepping and running sessions, and how to chain those sessions into a campaign.

>>97386923
You're onto something imo. You can think of most adventures as some kind of flowchart or directed graph of scenes. For more narrative adventures, that flowchart becomes more abstract. In a dungeon, the physical space is the narrative space, and you understand how the narrative branches or even loops back on itself (like a red herring) from the layout of the dungeon.

The dungeon makes this easy, obvious, and it's constrained setting of a location-based adventure helps give you guardrails so players don't do something totally outside the scope of your prep. If they come up with some clever idea, you didn't anticipate, they're still in the dungeon - whereas something more abstract might see them try to go into a scene that you have not prepared in the slightest and have to ad-lib, which usually means lower quality narration, a lower quality narrative, and more interruptions as you think on your feet.
>>
>>97392218
>whereas something more abstract might see them try to go into a scene that you have not prepared in the slightest and have to ad-lib, which usually means lower quality narration, a lower quality narrative, and more interruptions as you think on your feet.
This is why flow chart style prepping is really bad. If you're thinking of your prep in terms of NPCs or factions with plans and goals, you don't run into this kind of thing. I agree with the rest of your concept, though, the dungeon as a space is an easy thing to run once it's built because you can effectively firewall all your encounter spaces.
>>
>>97386862
>What is a good tabletop RPG that is easy to run and prep for someone who is a new gm but has experience playing in games before?
The easiest for new TTRPG players is FUDGE.
The easiest in general is whatever system everyone already knows.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>Inherent sanctity of life isn't quite the same as inherent value. The former is an idea that stems from respecting the opportunity (potential) that all living things have because they're alive, but also because death is still fundamentally an unknown domain. We can't understand it, so we should appreciate what we can grasp to some degree, that being life, and we shouldn't make light of it for ourselves or for others.
But inherent value is a troublesome notion, because value is subjective to the individual. You would have to agree on the definition of what creates value first and who the beneficiary should be. What one person sees as positive value can be negative value to someone else, and both sides can be simultaneously "true", because they don't agree on the same definition of value. This extends to traits unfortunately, because the traits themselves can be valuable, but that doesn't mean that the individual is creating value, or even seen as valuable within their community or peers. Value is a very messy word which has been twisted for different ends.
VALUE itself is an imaginary concept with no INHERENT value save what is ASSIGNED to it. And I ASSIGN as a CATEGORICAL VALUE that the ONLY value ALL life has is it's capacity to BTFO Gohan.
>>
>Based on everything I know about you I'm almost certain you're pro-choice. If I'm wrong I'm wrong, and I'll apologize, but I'm pretty sure I'm not. And no one who is pro-choice believes that human life has inherent value. If they did they wouldn't believe that unborn children's lives mattered less than the mother's convenience.
Being pro-choice is BASED because it REMOVES potential Gohans from the GENE POOL. If those embryos wanted to survive, they should have been prepared to FIGHT for their LIVES in the WOMB

T>he greater and perhaps more frightening implication is that "life" is merely sophistry in the grand scheme of the universe. You are, in essence, just a collection of atoms and molecules within a sea of atoms and molecules.
BASED
>Life itself has no inherent value and neither does any action you take.
BASED
>The concept of "death" does not exist.
BASED
>There is no such thing as death.
BASED
>A person doesn't die, after all. Their atoms, their molecules, they all still exist. All that's truly real is change. When you die, you cease to be what you were and disperse back into the cosmic sea of atoms to become something else instead. What sets life and humanity apart is self-awareness.
BASED
>>
>Humanity is not innately apart from the universe; we are as much a component of it as everything else. We are all made of exactly the same substances that the rest of the universe is. There is honestly nothing but scientific distinction that separates "a person" from the air molecules touching their skin. And yet humans are, as far as we are aware, the only component in existence capable of observing the universe objectively. We are the universe staring back at itself and realizing what it is. In absence of God or religious notions, the value of humanity is unfathomable because we are the stirrings of the cosmos itself awakening to self-awareness. We are atoms that know we are atoms and the implications of that, as the only observable beings which are ourselves part of a universe that is otherwise seemingly dead and unthinking, is incomprehensible.
BASED, BASED, BASED. And you know what that BASEDLY means? It means that Gohan DESERVES to suffer and SHOULD suffer because I, the UNIVERSE, have decided that skinnyfat glasses-using balding git SHOULD.
>>
>I brought up Epicureanism before because I think its key concepts are strangely poignant in today's society where life is really a stress test of everything and people basically live life on high anxiety. Lucretius' On the Nature of Things and the Epicurus compilation called the Art of Happiness are typical starting points.
Epicureanism is FLAWED because it promotes STAGNATION. What if I find peace THROUGH pain and fear? What if I CONSTRUE moderation and tranquility as FAILURES of self-EXPRESSION? Because it sure FUCKING seems to be that EPICUREANISM sounds a whole LOT like it's a PRO-GOHAN stance.
>>
>All worlds begin in darkness, and all so end. The heart is no different. Darkness sprouts within it, it grows, consumes it. Such is its nature. In the end, every heart returns to the darkness whence it came. You see, darkness is the heart's true essence.
BASED Xehanort the NIETZSCHEAN SCHOLAR

Work in Progress, Classical Greek Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97392579
show us a pic of the back
>>
>>97392579
Red wash, like Reikland Fleshshade or Carroburg Crimson.
>>
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That's cool, GW. Don't worry, I was going to sand it anyway I guess.
>>
>>97392722
What kit is that? Castellan?
>>
>>97392755
Close. Redemptor.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>97386975
>>
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>>97388524
>>
>>97365578
I think it comes down to what kind of aesthetic you're looking for. If you look for the Kli-San on MMF you'll find a tank that proxies to a russ rather well, and I've seen people resin print those.

>>97369149
What tanks have you printed so far?

I'm looking to print one soon, just trying to work out hollowing, and drain holes for the mini atm. It'll be a week or so until the resin I want to use is in, but I'll post an update when I do.

>>97389958
These look sick, what kind of resin are you using?

I've been looking at trying out ABS-like resin for my next purchase, has anyone had experience with it?
>>
>>97392093
These are all printed with Siraya Tech Fast ABS-Like. It's always worked great for me so it's all I use, I really like it
>>
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>>97392093
>>97392430
I don't really see a reason not to use ABS-like

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97391741
There's an extremely non-core set of spells I adore called Breathball and Breathdoom, level 6 and 9 respectively, I believe. Breathball converts any breath weapon the caster possesses into a basketball size swirling orb of smog that hangs in place for a few minutes. Anyone that comes within range sets it off, releasing the full effect of the breath weapon in a Fireball sized burst. Breathdoom is similar but has fewer restrictions, higher damage cap, is permanent, and is invisible.
>>
>>97391741
not all of these are spells, a couple are homebrew, but here you go
>>
>>97391463
Command is pretty rigid in its options. Approach, Drop, Fall, Flee, and Halt is all you're gonna get. Obviously context can make those have more implications, such as "Fall" on a flying creature or "Drop" when the target is dangling from a rope. But this isn't Suggestion or Geas.
>>
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>>97365472
>>
>>97391506
https://eberron.fandom.com/wiki/Jaela_Daran

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what's the best tabletop rpg if I want to make a campaign that's basically a shonen anime style tournament?
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>>
>>97382224
What happened to the JRPG thread?
>>
>>97373930
Unironically D&D 4e, followed by FFd6 and 3D&T. Reskinning D&D 4e to YYH would be trivial.
>>
>>97392082
I think they still want RP elements
>>
>>97392195
RP elements for shonen anime style tournaments like YYH's Dark Tournament are mostly what the class powers assume their personalities are. From that pic alone Bui is a strong silent type, the Toguros are a powerful no-bullshit man and a scheming rat, Sakyo is a calm Yakuza type, and Karasu is a goth weirdo. I'd say you could easily play these characters, in character, as 4e classes, maybe a defender, striker, controller, leader and another controller/striker hybrid.
If OP doesn't mind the medieval setting he can use it right out of the box, with anime images from some booru for character and location art. 4e like this was by far the animest anime TTRPG experience I had at least (that didn't involve a clear main character), though I won't say I tried too many systems.
It does take some reskinning though, but if OP wants a more specific polished setting closer matching to his tastes he should just go after the official (or best unnoficial) TTRPG of what looks closest to his favorite anime.
>>
>>97392375
That ignores scouting, Diplomacy, analysis, support, and general non combat skills.

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I've found from the grapevine that Jes Goodwin is soon to retire from Games Workshop

He really is the king. His concept sketches and absolutely timeless work on mk7 Space Marines and the Eldar particularly are worthy of the highest praise.

His influence will be sorely missed, though with how miniatures are often 3+ years in the pipeline before being seen on shelves, his legacy will continue.
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>>
>>97367399
The last one almost destroys his entire legacy
>>
>>97365792
If he has been using the insanely generous GW employee stock option since when the stock was basically pennies, he is fucking rich
>>
>>97375433
he's in his 60s, so retirement age (for boomers like him anyway, not for us)
>>
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>>97375094
>Isn't Mark 10 visually nearly the same thing as Mk 4 'Maximus' armour
Mark 10 copied the grille pattern from Mark 4 but the 10's face is completely flat (flatter than any armour mark) while the Mark 4 has a very distinctive "snout" that IIRC is only beaten by Mark 6's beak, which gives it a very different appearance to the Mark 10. I can see where the confusion comes from though, those Imperial Armour front profile views that you see all over the place don't capture the 3D-ness of the Mark 4 very well and make it look more similar to the Mark 10 than it actually is.
>>
97374627
Doesn't even deserve a (you), fucking amateur hour.

>Constantly bombarding the group chat with "Hey, check out this brand new thing i bought! We need to play it!"
>Someone else: "Hey, we finished the last 3.5 campaign. How about we play that new thing you bought?"
>TG: "Eh, i really can't be bothered to learn it. Can we just play 3.5?"
>Someone runs a short 3.5 campagin but it ends.
>Someone else: "Hey, i learned that new thing you bought and i'd love to teach people and play a new campaign."
>That Guy: "Ehh, i really can't be bothered to learn it, can someone just run 3.5?"
>We play another short 3.5 campaign
>That Guy: "HEY, I BOUGHT THIS BRAND NEW THING WE NEED TO PLAY IT."
>Short campaign ends
>Someone else: "Hey i checked out that new, new thing you bought and i'd love to run it."
>That guy: "Eh, i really can't be bothered to learn it. Can we just play 3.5?"
>Everyone else at the table:
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>>
>>97391304
Problem is that That Guy hosts. We'd need to find somewhere else to play.
>>
>>97391428
Ok.
>>
>>97391279
>Person wants to GM a game
>Wants to get paid for it.
I'm willing to spot the guy 20 and just not join.
>>
>>97391279
>>97391428
Wtf, are you me? I have the exact same problem with a guy in my group, unfortunately he's the only one with the most convenient place available where to run games comfortably.
>>
>>97391428
>>97392716
Same

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Why is there so much whinging about 'No Games' on this board? I understand that those who come here solely with the intention of discussing tropes and the like can be frustrating to deal with, but there seem to be some folks here who make it their mission to drop bursts of negativity in threads they should've known would enrage them. And even in these threads that hold more general discussion, I don't see how nearly all of them are not at least tangentially related to traditional gaming.
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>>
>>97392302
>and they will still have fun threads
>He calls the incoherent /pol/babble interspersed with deranged bait and malicious shitposting 'fun'
There was no need to out yourself so hard, but okay.
>>
Dude they also enter generals to shitpost. Their life is literally throwing negativity around in hopes that someone acknowledges them. Just ignore them, their life is miserable.
>>
>>97392569
you aren't fooling anyone.
>>
>people post spam replies in spam threads
Oh no, what a tragedy.
>>
>>97392582
Your father never loved you.

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Smuggie edition

>Previous Heresy>>97369180

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97392634
A big cardboard box, and all the pieces of soft foam I still had laying around.
>>
>>97392683
Damn, that's the first time a pic has turned Australian on me.
>>
>>97392012
it worked exactly once
>>
>>97392703
Fucking when?
>>
>>97392719
NTA, never seen GW ever lower a price of a box, but they have given permission for third party stores to skip the requirement not to sell less than 15% off before during Dominion (worldwide), Skaventide (worldwide) and Saturnine (in UK) all had price plummets because they were literally not moving from shelves and third parties were either gonna have to mail a mountain of huge boxes back to GW for full refunds of thousands of dollars or have GW give them permission to offload them 40-50% cheaper than normal.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>
>>97389566
Sorry man, but this sounds way too pathetic and Tumblr-y for me.

>>97390659
Good. I WANT it to be a setting where grinding for power is a survival tactic. Nobody should ever be able to take their social status for granted.
>>
>>97389566
Neither. Double down on it. Have someone try to get the guy cloned to "revive" him and kick the infighting into overdrive as a result.
>>
In battles between summoners, wouldn't the optimal strategy be to remain as far from the field of battle as possible while trying to sneak up on the opponent?
>>
>>97312819
complex forests dont exist b cos they are just made of trees and sometimes rocks
>>
>Urban Fantasy setting
>Post Apocalyptic War between modern scientific civilization and the Dark Lord's ancient empire
>Single superpower that won the War reigned dominant for nearly two centuries, now decaying due to psychotic power struggles between the camps of populist strongmen and everyone else
>Everyone knows this is the best chance to make a move, nobody wants to be the first
>Mutually Assured Destruction inevitable due to orbital laser arrays, ICBMs, AI drone swarms on the science side and dragons on the magic side

Since nobody can officially make War anymore, but everyone has both means and motive to do so, the world is torn apart by non-stop genocides and terrorist acts done by so-called non state actors that are being funded and sometimes controlled by one of the many states.

The dishonesty and secrecy is honestly more chaotic than actual war.

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
Literally just go here and plug in the class and race. Jesus christ.

https://fastcharacter.com/
>>
>>97391980
>you can cast this mid level spell once per day :D
Give a martial powerful spell casting features and watch as he starts to do far less martial stuff throughout the game. Same deal with stuff like the Wand of Fireballs.
>Do you treat every single class feature, spell, and item in the game with more than one usage in the game this way?
No, because that’s already working in combination with other options and trade offs that compete for a lot of those features, since they draw from the same pool of resources (spell slots). Enspelled weapons give a singular spell with its own resource with a pool that’s way too deep, and every single time I’ve been in a game or DM’d a game where someone had an enspelled weapon/armor/whatever, the flow of combat just became spamming that one thing over and over because why wouldn’t they? It’s an entirely different pool of resources that still regenerate at an exceptionally high rate (3.5 charges per day average, fully refilled with a modicum of downtime). The only thing I will grant you is that Summon Dragon isn’t exactly a spell that you cast turn after turn, but even then, once per day is more than enough.
>>
>>97380865
I agree but I don't want a whole quest centered around these guys. Just tough metal constructs that take a lot of effort to take out.
>>
>>97391951
>this technology that's constantly improving and hasn't reached market saturation is in a bubble
Peak retard
>>
>>97392556
>that's constantly improving
It's observably plateauing.
>hasn't reached market saturation
It absolutely has. Customers have started actively avoiding products that mention AI because the market has been so flooded.

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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here's the materials from my RPG, ready to playtest on the weekend. it was supposed to be this weekend but i got delayed, took the time to go over the rules and sheets though. what do you think?

>Rulebook
https://files.catbox.moe/pnawpj.pdf
>Character Sheet
https://files.catbox.moe/agvb8s.pdf
>Vehicle Sheet
https://files.catbox.moe/23s6qu.pdf

and attached is the start of the hexmap for space travel. right now it just has empire borders, the capital systems and the star systems that'll be part of the campaign. i'll be adding more systems and hazards, and expanding the map as i go.
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My shonen martial arts system has hit that "I need feedback" stagnation point again.
Not after whether you think its good or bad. I am looking for feedback on whats missing, whats unclear, what need more explanation or rewording, that sort of thing. Also any ideas for it would be good too.
It also needs balancing that needs actual playtesting.

https://homebrewery.naturalcrit.com/share/HJFiY9T8g
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>>97390132
The art looks great, it's easily the best thing about the game, and it's nice to see a fantasy game that at least tries to make the races different.

>500 pages
>rules are on a random page in the middle instead of at the start

This would be a nightmare to actually reference during play. Maybe fix the layout and move the rules to the start before you add more art.
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>>97390132
I remember your project when you started some years ago anon.
Good to see you finally completed it
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What software is everyone using for layout? InDesign?

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Should an elven wizard be more powerful on average than a human one? Explain your answer.
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>>97356728
Damn! This looks like shit!
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>>97386643
>>97386798
>>97386945
Rules for PC creation haven't applied to NPCs since 3rd edition, and even then a lot of the writers at the time treated elves and drow and dwarfs and such as generally superior to humans even if the rules didn't always reflect this

I think the best way to look at it is that a mid-level player character could represent an above average elf, tiefling, or genasi, or a well above average dwarf, or truly exceptional human or halfling

Obviously there would be some nuance, like a mid-level gnome wizard would be considered uncommon, but a mid-level gnome fighter would very rare
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>>97391066
Agreed. Simply wretched slop.
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>>97391066
>>97391461
samefag
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>>97360722
There have been a few systems where Elves grow slow physically. Hell in my setting that done to a few races. Orcs and Goblins grow up quickly where Elves and Dwarves grow up slowly.


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