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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97833651
It's an extension of Verdant Emptiness Endowment. But rather than changing the circumstances of a single character, the wish-granting is extrapolated into a narrative blessing for all people under the wish-maker's authority. So, a prince can wish for his people to be beautiful wealthy geniuses, and you can make this so, but he's indebted to you, and reneging on the deal corrupts the wish into a tragic curse.
>>
>>97833591
No problem, glad to have a chance to rant about my current autism trap honestly.

>"atomised Charm design"
This is also why Investigation is my least favourite Ability tree. Don't get me wrong, it's good enough at what it does, but it has the most Charms that work with the mechanics as stated rather than get weird with it like Awareness eventually rewarding you for devolving into solipsistically ignoring attacks. Even then there are a few neat effects like World-Memory Echo (glimpsing the past), Sand-Writ Exodus (cursing someone with footsteps of silver sand that reform if swept away without appropriate magic) and Inevitable Manhunt Summons (teleporting the guilty into the Endless Desert, which they inevitably escape into the Infernal's presence). Bureaucracy is surprisingly fun even though it basically amounts to a second Socialise charmset plus some assorted (mostly) large scale curses.

>Solar Brawl
Admittedly despite my unease with the mechanics, my takeaway from both is that essentially while Solar Brawl will whip Infernal Brawl in a Charm-for-Charm contest, Infernal Brawl is designed in a way to ultimately be greater than the sum of it's parts in ways that are more sustainable. More to follow, and everyone else feel free to correct me if I'm wrong/inaccurate.
>>
>>97833591
Take a look at Retribution Will Follow, Infernal Monster Awakened and Glory to the Demon-Monster for example. Individually each is a very modest effect compared to the Supernal Brawl Solar using Fivefold Fury Onslaught to punch you forever (and let's face it, Joyful Cessation of Restraint is just a shittier, lower Essence FFO) or reset all his rounds of control-but taken together you end up with multiple scenelongs that cut down on Essence/Willpower costs, enhances Strength when you Decisive/crash someone then adds it to your effective Initiative while ignoring some soak/hardness, reduces wound/crippling penalties and adding an automatic success to attack rolls. There is nothing like Inevitable Victory Meditation that lets you stock a functionally guaranteed hit ahead of time...but /you don't have to time it or rely on that one good hit either/

Another example is the flashy Lightning Strikes Twice, which gives you an extra attack using ANY Ability in Brawl and lets you charge several rangebands to potentially put someone in a grapple with their Defense set to 0. Infernal Brawl does not really fuck with Defense directly. Nor does it have Ascendant Battle Visage's enhanced Clashes, powerful long ranged clash effects, speed buffs or immunity to being crashed.

What it DOES have are competitive alternatives. The Infernal may not be able to double Rush results...but with Nowhere to Run the Infernal can simply attack at long range, no questions asked, with 4 bonus damage dice to boot. Slavering Horror Maw is already a pretty good heavy weapon that's just there PERMANENTLY on your face, and it can be upgraded to add it's daamge to even non-savaging bite attacks, convert damage dice to automatic successes and make reflexive decisive once per round. One Hand Fury (also PERMANENT) can give the fangs even BETTER traits, rerolls (Strength failures) and makes them very nasty.

The surcharge effect is seemingly indefinite.
>>
>>97833591
The long and short of it is that Solar Brawl is very flashy, but from what I've seen it's individual Charm costs ramp up very quickly. Whereas Infernal Brawl is comparatively modest, but is way more generous with scenelongs/permanent effects. If the Solar gets the timing right and pops off a good attack, nothing can stop him. But that's a big if, there's a reason why Dodge has often been recommended as a supplement to Brawl, and Infernal Brawl kinda approaches fights with both being and adapting to worst case scenarios. Worth noting that Hero-Sundering Hands forces a grappled foe to either accept the highest crippling injury possible (which doesn't count for their maximum) and Star-Swallowing Cosmos Collapse (showy name but it just lets you grapple out to short range) implies Infernal Brawlers have much less to fear from multiple opponents and battlegroups.

>Blasphemous Miracle Providence
For me, the big breakthrough was seeing Distant Whisper Wind (influence someone in Essence X10 miles briefly, or everyone in extreme range for a prolonged period), Spoken Sigil Ideogram (sub Linguistics for another social Charm's Ability. Did I mention Performance has a separate Charm to use it's Charms interchangeably for all kinds of performance? Or War) and Conceptual Rebus Concatenation (use TWO Simple Linguistics Charms together!) together in Linguistics. And after some consultation realising that yes, you CAN blast people with your Torments while ravaging their Resolve.

>the main thing
Mercifully not only do Infernals have a lot of tools to even the odds (like the Brawl Charms I mentioned), but Shadow Spite Curse is back (in Larceny) and better than ever at absolutely fucking over everyone else's rolls. Best thing is unlike Abyssals, Infernals are much less reliant on actually landing penalties on people; the overall Charm design is more about either winning the war even if the battle's lost or throwing out costly to deal with effects at crazy ranges.
>>
>>97833660
>real, cooler NPC Infernals
Holden, of course, claims he had no idea what he was thinking when writing that. And yeah, Essence really discouraged me as well. I do wish there was a bit more substance to what Infernals currently have, but I'll gladly take it over either Cosmic Exalted Akuma or the SJWs of Hell.

>Interpreting these bodies
It's a reasonable take, one thing I will never be used to with 3e is lots of things going unexplained or confusingly worded when 2e at least tried to lay all the cards on the table when it wasn't OUTRIGHT withholding the big boys' statblocks from you.

One thing that strikes me about the draft demons' statblocks is they look much more incomplete than the ones in HDNP, and what struck me about a lot of HDNP demons was that in many cases they weren't MEANT to be combat monsters. So my final cope is that the actual, published version of Ligier, Ululaya and the lot may just have a few extra things to clarify how their celestial bodies work or add to their powerset. It doesn't have to be anything too showy, I would be quite pleased with a Principle Invoking Onslaught-style hack of a Merit that just goes "Ligier's might transcends mere physicality. He can make these effects with Presence, Performance, Occult etc which makes them manifest as pillars of hellfire erupting from beneath the foe, rains of molten metal, environmental hazards with X Difficulty and Y damage etc etc etc"

It's not a hope I'm holding onto particularly strongly, because I've consistently seen 3e's development take the path of least resistance and most low effort, shallow, reactionary kneejerk response to prior editions' content. But 3e Infernals has restored enough of my optimism to wait and hope at least. That and fill in the feedback form for what little good it'll do.

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97833817
This better be an alt of AD1 ShineGreymon
>>
>>97833860
i need an alt for AD paildramon

i am going to run paladin ace today in honor of easter
>>
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>>97832742
>>97832744
This is great Wind Guardian support, would be better if they didn't forget to add the [wg] tag and make it half blue
>>
>>97834108
The [TS] decks just exist to ape the Digimon and mechanics of the field decks
>>
>>97834118
It really isn't fair bro, this thing does everything [wg] Delumon and [wg] Cherrymon do but better.

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Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97833448
Wyrm taint doesn't immediately turn someone into a ravening monster, it's just spiritual dirtiness. Someone who works in a slaughterhouse or a morgue or lives next to a landfill or a mass grave might end up tainted by the Wyrm, so when a werewolf uses the Gift that allows them to sense Wyrm taint, that human will ping as tainted. They almost definitely don't serve the Wyrm, but the stench of death and destruction clings to them after they wallowed in it for long enough.
Banes and other servants of the Wyrm are likely going to be drawn to these incidentally tainted people and compel them to serve the Wyrm one way or another, as their exposure to death and destruction makes them more vulnerable to possession by the Wyrm's brood, but they're not bad guys by default.
So a werewolf who goes around killing everyone who pings as tainted is going to be seen as an extremist retard even by other werewolves, since most of their victims are going to be innocent humans who just live in unfortunate circumstances. But when almost everyone identified as a vampire pings as tainted, werewolves can't bring themselves to believe that vampires are incidentally tainted and end up assuming that they must all serve the Wyrm, if vampirism causes them all to ping as spiritually contaminated.
A common tactic of the Wyrm's servants is to taint the masses wherever they operate, so that they can hide in plain sight among normal people. Sense Wyrm is a very unreliable tool and werewolves who use it like Detect Evil are going to end up causing a lot of collateral damage and hurting their own cause.
>>
So regarding the rituals for lowering rituals, is there anything about the social blowback for such rituals?

I mean, it suits elders just fine for the only way to lower your generation to be committing a horrible crime that warrants your immediate execution so I figure being too obvious about either getting boosted by or being the one doing the rituals would get you on a lot of unofficial shitlists.
>>
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>>97833448
>>97833661
To understand how prolific and insidious the Wyrm is, you need only look at this book art. The videogames you're playing, the fast food you ate last Thursday, and even your clothes are tainted. Hell, White Wolf specifically labels its in-universe equivalent Black Dog as tainted. It's practically inescapable.

Modern WtA doesn't dare continue this theme, primarily because it operates an offensive logic. I have heard Gaia described as a "trans exclusionary eco-fascist bigot" and there is no reason that shouldn't be the case. However, this is unacceptable in a contemporary sense because you can never dare to portray something like that as positive or worth fighting for by anyone or anything. This is the downfall of World of Darkness: It can no longer be truly dark. You can no longer portray something people believe is objectively good as potentially dangerous or corrupting. We live in a world dominated by naive useful idiots glued to electronic devices that spoonfeed them a moral code.

We live in that World of Darkness now. Pentex won.
>>
>>97832323
>I like the fact that Werewolves think Vampires are all wyrm lackeys, but Sense the Wyrm only pings Vampires humanity 6 and under...
There are differing viewpoints, and probably adopted at convenience. A Red Talon is going to see a vampire as a Weaver lackey with or without Wyrm taint. The vampire concept of Humanity is very much still at odds with what the Garou are all about. A lack thereof is a descent into the Beast which is surely associated with the Eater-of-Souls.
>>
>>97832752
Better than whatever I got going on/10

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Hello elegan/tg/gentlemen,

Bit of an odd question, but, I am travelling from USA to Europe and I will visit over there a friend of mine who is into /tg/ stuff and lives over there now. We have a rule of not bringing gifts to eachother, but nonetheless I wanted to bring something, maybe not in excess of 10$. What could I bring him? Preferably something that he cannot get in Europe or is more expensive there. Any ideas?

Thanks in advance

TL;DR cheap stuff /tg/ related which is more expensive or had to get in Europe than the USA

pic unrelated
>>
bring him deez nuts
>>
>>97833049
>We have a rule of not bringing gifts to eachother
Follow your rule. Your visit is the gift.
>>
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You're an American. Bring him a gun
>>
Anything that is popular enough is also available in Europe. Assuming you have enough prep time, look around /awg/ for the manufacturers list. There are some indie mini makers that don’t sell across the pond (or the shipping costs are insane). For example, I found this old school manufacturer that I had shipped to my ex-gf uncle’s and I picked it up when we visited last summer.
>>
>>97833049
Pro Acryl paints maybe? Those are made in USA if I recall correctly.
But then again they're liquid so maybe they'll get stopped during your molestation by the TSA at the airport.

A good reaper miniature you think he will like possibly?
I'm not sure beyond that.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Emergency edition
Previous Thread: >>97818235
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>>
there's some guy who was like the top angel but betrayed god
then there's some guy who was the designated guy who creates adversity so people can overcome it

I'm still not sure if they're different people or not
>>
>>97834082
Satan acts to test humanity, but is not evil. Lucifer betrayed what is good and acts according to his own pride.
>>
>>97834087
The first one Lucifer
The second is Satan
Devils are generic for evil spirits and aren't even necessarily suggested to serve a greater evil, but it would be say that Lucfier and his fallen angels became devils.
>>
>>97834089
Yeah like I said.
Native american casino owner and the white guy that got put in charge of it.
>>
>>97834096
someone also said that demons are all just fallen angles
that they aren't necessarily evil, they just want something god can't offer
and so they end up acting evil so that they can be maximally opposed to god in an effort to break free from god

I feel like even though there is a bit of a surge in popularity for the medium, the actual art of rules writing might be slipping away. We haven't lost it yet, but there may have been some stagnation.


What exactly makes a wargame/TTRPG's rules good?

And what is the most "retard proof" method of slowly or even hastily (if possible) to learn to be a good writer of wargame/ttrpg rules?
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>>97820580
>What exactly makes a wargame/TTRPG's rules good?
Playtesting.
>>
>>97820642
>Stuff like that. Figure out what you want the system to do, then design mechanics around that.
Any more general rules of thumb when writing game rules?

I was under the impression that it was going out of style like arcade machines.
Seems I've been badly wrong here and I am okay with that.
>>
>>97824410
If you're going to have a common mechanic, reference the page number it can be found on when it comes up. This helps with people understanding that mechanic.

Be concise; if you can use fewer words to clearly convey meaning, do so.

Don't feel the need to be flowery or use more intricate words because you can (ironic I know given how I'm writing this). Nothing wrong with it, but again it improves readability for the layman.

If you can simplify a mechanic without losing its purpose, do so. There's no point other than being pretentious in having bloated mechanics with additional steps that serve no practical purpose. This isn't to say you need to dumb down everything, but that any mechanic you do add should have meaning in every part of it that actively contributes to some part of the system.

Don't be afraid to take inspiration from existing systems you enjoy and put your own spin on things. Maybe there's a mechanic you think is good but flawed, and you take that and make it better which in turn makes it your own. Mechanics cannot be copyrighted, only names.

Know the tone of the system; if it's going to be a lighthearted adventure game, don't be afraid to be a bit casual or cheeky in how you write things to endear the system to the players (so long as it doesn't obfuscate the intended message or mechanics). If it's a darker tone, then be sure to impart that through the text and mechanics. How a book is written says a lot about it.

Also, TTRPGs are all over the place. There's probably thousands if not millions of free ones available in google drives here or there in a document format, there's ones you can find on various sites like DriveThruRPG, occasionally a new one gets dropped on something like kickstarter and actually gets produced. The market has shifted from major publishers to indie games, and quite frankly indie RPGs tend to have better mechanics than anything put out by a major corporation.
>>
>>97820743
This, 100%
Also, you can't just limit your playtesters to friends and people you know. That's decent for starters, but you need to get opinions from people completely outside of your circle, with different experiences and tastes and who won't hestitate to give you criticism.
Also a very crucial crash test for checking how well written your rules really are is getting people who have 0 prior experience with your game and 0 personal rule explanation from you to play some games by themselves based only on the written rules you've provided.

Often you can be genuinely surprised how unclear some rules that seemed obvious to you can be when somebody completely different looks at them. Or what sorts of weird loops and exploits people can notice in them.

>>97824410
>I was under the impression that it was going out of style like arcade machines.
Seems I've been badly wrong here and I am okay with that.
It's a bit of a weird situation really. Writing new games isn't dying out in the slightest, there's a shittonne of new stuff being written all the time to the point when the market is in fact a bit oversaturated and it's hard to get your system noticed unless it's very original/has great art/has good marketing (preferably all 3).
The situation is worse with wargames than with TTRPGS, since in their case there's also the issue of producing the physical components and getting people to buy them, but still, there are new ones coming out.

But at the same time, the market is still very much massively dominated by a very small number of "big name" games, mostly D&D and 40k, arguably more than ever, which makes any smaller game incredibly niche and might may it seem like they dont' exist at all, if you're not specifically interested in them
>>
>>97829098
>The situation is worse with wargames than with TTRPGS, since in their case there's also the issue of producing the physical components and getting people to buy them, but still, there are new ones coming out.
Where can one start on learning to make proper wargame rules?

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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Warcrow? Is it any good or is it a reddit cuck game pushed by youtubers like Conquest?
I've heard great things about infinity so I am hopeful not only for gameplay but pin up models.

Tits in thanks for your attention
>>
>>97833434
>reddit cuck game pushed by youtubers like Conquest?
I think you mean Trench crusade
>>
>>97833434
>I am hopeful not only for gameplay but pin up models.
You can see the model line on their web store.
>>
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>>97822296
>If you could make any existing property into a tabletop game, what would it be?
AtLA
I wanna paint little firebending war crminals
>>
Just found out there are two Steve Jacksons. Now I have to figure out which clone designed which games.

Previous Thread: >>97544617
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/Loli/Underage crap. Go to /trash/

>I'm new to Solo / What's a Solo RPG?
1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played
2: Ask in the Solo RPG General: >>97634595
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97831071
I don't remember any serious exploration mechanics in 3e either.
>>97827866
Succubus. All red with toy devil horns.
>>
>>97832891
People don't do this?
Also, I like to keep landmarks in the margin of the character sheet. It's not a full map, but having a relation sheet for how far away the next town is or how deep into the woods the local hedge witch is does a lot.
>>
>>97833331
>Succubus. All red with toy devil horns.

Her color is green but yup it would be the whole kit with leotard (with heart cut out), little horns and tail and thigh highs and gloves. But I think I'll go with bunny girl as it's more humiliating
>>
>>97833395
I assume he doesn't if he's having trouble with running LA
>>
>>97833331
3e also didn't had a Background which granted you to never get lost, always find everything you need to survive and remember improtant landmarks and locations, basically nullifying anything interesting exploration could give you like 5e has.

3.0 and 3.5 were more specialized while 5e is just generic overall and you need multiple supplment for some basics

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Prostitution is the oldest profession. It has always existed and it will always exist. The presence of prostitutes and brothels is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated prostitution into your game?
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>>97833633
mods altered my post.
>>97831278
>>
>>97834049
They literally can't do that.
>>
>>97834054
LOL
>>
>>97832091
>muh post style

Schizo pretending he can see patterns in tea leaves.
The truth is that there's probably hundreds of different people making worthless threads. They see one and think "I want to make a garbage post too". That is how 4chan has always worked, people copy what other people do. Sometimes literally copypasting the same text.
>>
>>97834123
Lurk for a year before posting.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97833322
I'll take a look. Never used it before. Thanks.
There is an LGS somewhat near me that sells the game, but I'm not sure if it has regular players or not. I'll have to look.
>>
EBG did show off some new cards recently, probably will a lot more as we get close to the release of Hubworld Aidalon. These three are particularly not fun to play against, but will be much fun for the Seeker that specs into thievery. Cool to see an agent that can actually defend itself after being revealed. It will be difficult to keep the 6 mandatory cost to eliminate her, but with the bleeding purse trick or a surprise obstacle, stealing could become impossible for them to afford it.

These all seem really strong for limited. I see a lot of decks splashing for purple just to get access to the good counters. The strongest pairing might end up being Orange/Purple, but we'll have to see the rest of the cardpool to be certain of that.
>>
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>>97833793
Already got these not too long back. The mobility is going to be a strong defense in its own right.
>>
>>97833793
who stole Linza's tits?
>>
>>97832629
I should give riftbound another chance

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Elves in trouble edition

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Thread question:
Do your elves get in trouble a lot? How?

Previous >>97741661
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>>97833273
Let me guess: they reward you by sucking your cock for being useless sluts who can't do anything on their own and are fucking brain dead
>>
>>97833766
>pretty elf girls are not a derail in a thread labeled the Wholesome Elf Thread
Then don't post raped, corrupted mindbroken hentai bitches that belong on /h/.
>>
>>97834031
I have no idea, honestly. I've just heard of the game, never played it myself since the art style doesn't appeal to me.
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>>97834019
you mean like this?
https://files.catbox.moe/fbzo1n.jpg
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>>97815842
I like this kind of sword with a handle along the spine of the blade of single-edged swords because it allows for great maneuvering in close quarters and to do half-sword maneuvers.

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Anyone got any better than this D&D now vs then comparison pics, especially for art style?

Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
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>>97833886
What else were we supposed to do?
Our ability to control a companies actions ends where shareholder interests begin. A lot of people just want to throw a few dice and don't even really interact with any of the SJW/culture war bullshit. I mean fucking hell I don't even own any of the books. I just write copy down the bits I need from a friend or google.
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>>97833207
tits too small
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>>97833991
Stuff like this makes me realize I'm just not into digital art
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>>97833119
As you said the forced diversity (demihumans having the same mandatory racial phenotypes as humans) and the focus on SoL (plus queerness and lighthearted tones expressed through saturation/lighting other than composition), which the game itself doesn't actually reinforce in any dimension (hence a tonal whiplash).
>>
>>97834033
She's under armor. But yeah she looks like she's more of a "face girl" than a "body girl" aka butterface.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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>>97833306
You mean George "there's no underwear in space" Lucas? Quite possibly...
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>>97803547
No one deep enough in star wars to play traditional games cares about Filoni's donut steel brigade
>>
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>>97831602
As they say, great minds think alike. It just makes sense that if you're doing Raxus, you may as well say something about the Perlemian Trade Route.
I personally decided to go with this sector as it fit my main theme of glamor and contradiction - Secundus is a beautiful, prestigious, noble planet, while Prime is a horrid junk heap that is very useful to the economy.

>>97831497
Yes, you are missing a couple of things. Din always takes the spear and the flamer. Meaning that his melee dice pool is either 2 red 3 black, or 2 red 1 black + however many minis the enemy has. The key here is that Din has tactical and his independent- the 2+ aims he always has mean that he usually hits all his dice AND the spear gives him the duellist keyword. That means that he can easily make his melee attacks have pierce 2(!) which is rare for bounty hunters. His 1 pip and 2 pip also also great for boosting his damage output and mobility. Boba's cards are weird in that most of them just give you a one time weapon.
>>97833745
You'd be surprised, Anon. I also play x-wing, and I know several grown ass men who adore the s*quels (with the exception of episode 9, not even they like that one)
>>
>>97833849
> with the exception of episode 9, not even they like that one

Pretty much agree (though episode 8 was, I’d argue, slightly more trash than 9)

But I did kinda like Exegol (the location anyway) and the look of Sith Eternal stormtroopers.

And the idea that bigger chunks of the DS2 might be found on other, less inhabited, moons of Endor wasn’t a horrible idea (the dagger thing was stupid) or the wayfinder stones feels like something force users of the past might concoct to keep their sacred sites secret.

… basically there’s bits and pieces from the sequel trilogy that I’d like to cannibalize for my own Star Wars adventures, so long as I can completely disconnect them from the god-awful story and shittier elements.
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>>97827927
Literal retard take. Clonemasters using forbidden technology and kicking off a series of destructive wars is kino. Lucas's faggy "lol palpatine was the puppet master of both sides the whole time" is something a 12 year old would write and think was super edgy and cool. You're not a 12-year old are you anon? You have to be at least 13 to post here.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97833895
Possible? Yes. It would take a lot of autism and a lot of time to get it right. I'm not sure it's worth the effort -- consider that Toady has been trying to make his history simulator not suck ass for well over a decade now
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>>97833911
>Toady has been trying to make his history simulator not suck ass for well over a decade now
QRD?
>>
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>>97833934
It's called Dwarf Fortress, king of the simulationist vidjeo gaymes. The start of a new game involves a full world history simulation with plate tectonics, erosion, gods, historical ages, wars, and such. It's very cool and also the results are very clunky even after working on it since forever ago.
>>
>>97833692
[bot_acknowledger.exe]
running heuristics...
> is problem solvable with gold? YES
> is answer in core rules? YES
> should DM fiat be applied? NO

output: "works as written"
--end transmission--
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>>97833340
We are playing ACKS2.
>>97833680
Yeah, our party has been a bit hesitant to hire henchmen especially the spell casters but I am playing a Venturer which are weak in combat. Because of this I went all in on henchmen early and they really clutched the fight, they held the important flank and the +1 AC from the bard's inspire courage stopped 5 hits on the party by my count.
I think my group has been a little to 5e brained but I think this fight proved that all the extra help was critical and hopefully they will recruit some more guys when we get back to town.1

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Not only is Yelmalio proven to get his ass beaten constantly in his own stinkin myths, he is portrayed as a proven enemy of the Storm Tribe afterwards. Why the hell would Sartarites bear to have them in their midst as potential destabilizing elements when his worshippers sell themselves to the highest bidder when the Occupation begins ?

GLORANTHA Thread
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>>97832773
Still dont get why Jeff has such a hate boner for Elmal. Let people enjoy their cult of the loyal thane rather than Yelmalio if they choose so.
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>>97832836
I swear it's like a God Learning disease specifically for Elmal. I know that elmal only existed as a stop gap measure for possible fire rune orlanthi so they don't have to worship an enemy god for their light but c'mon. So what, now every fire rune nigga has to just leave the clan, town, tribe he was born in and saunter on over to be taught a foreign belief structure contrary to all his kin ?
>>
Any new and exciting JC release ? Nochet Noir, Rhigos doko ? Is Ian Thomson done with his Pavis grand plan re-release project ?
>>
>>97832958
I couldn't tell you. I've only recently started buying the new books for glorantha after realizing I was behind by several years. The cult books specifically. As far as I can tell, their still working on the Gods of Glorantha book and I hear people constantly meming on the "coming soon" tm statements.
>>
How was Runequest Warlords
I was hoping it would attract new players to the ttrpg


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