Wanted to get a thread going about calendar megadungeons. Some blogger made a thing about it a couple years ago but it's existed for much longer. The premise is simple: You write a dungeon room every day. Each month of rooms make up a floor of your dungeon. Never skip a day, but you can go back and edit as much as you want. Why? Writing everyday is good for you. Helps you stay creative and exercise your brain. Also, this is deceptively challenging. If you've written a lot of dungeons or mega-dungeons before, you may find that this forces you to stretch some creative muscles you'd forgotten about.If you've never written a mega-dungeon before because you found it too daunting, this breaks it up into little bite sized chunks.Some variations that people seem to like:Each week's rooms are a cluster and directly tie into each other. Layout can be whatever you want.Draw your rooms directly on a calendar so that the rooms vaguely fill the space (see pic). Write a room 6 days a week and then use the 7th to design a unique monster, faction, or artifact that ties into the cluster or one of the rooms you wrote that week.
Had a couple people ask me what the "themes" of my dungeon are and I'm not sure what they want to hear. Is it like an English lit question? Themes like the cycle of hubris, regret, and self-deception or the folly of pride? Or do they want to hear about the ice labyrinth?
>>97707347Not entirely sure but probably both the concepts as story elements or compelling background and physical characteristic. >Ice labyrinth themes>isolation, puzzles, stasis, thaw>opaque walls, stalactites and stalagmites with frozen captives in them, ice flow river I tend to use it as a cluster of ideas to keep in mind when brainstorming or keying rooms. Doesn't have to be complex or high concept, last one I had was >ziggurats, swamp decay, raid >underwater caverns, surface temples, cult wars
>>97660336>>97660364>>97677870A skyscraper megadungeon can work, especially if you take into account that multiple different firms utilize different floors and parts of floors, and the scumminess of a cyberpunk world can mean that stairwells and elevators are limited in where they go, noise isolation between floors (to prevent bugging and corporate espionage) keeps fighting noise from being noticed, and security services are per-firm, contracted with very limited scopes. There's all your contrivances for why some dickheads shooting up floor 3 doesn't put the whole building on lockdown - the building is more of a necessary evil of space savings with different "commerce tribes" using it for their operations, not some kind of unified hive.Or you could do things like having giant, mostly-horizontal (+/- 5 floors up and down from ground at most) sprawling "abandoned" complex that was originally some sort of megamall or manufactory and has been repurposed by different gangs, squatters, hermits, and other social misfits. Think like, urbex youtube channels in derelict high tech buildings but "shored up" instead of being full of black mold. There's a little more room for parlay in that sort of thing too since not everyone will be necessarily hostile, or hates their neighbors more than outsiders.
>>97707347>what are themesfucking retardsAre you too stupid to understand basic analysis or did you write a brain dead series of rooms?>Is "Ice Labyrinth" a theme?jesus christ
>>97709385I don't know man, if I asked somebody to tell me about their mega dungeon, I think "one level is an ice labyrinth" is more useful/descriptive than "it's about the cycle of hubris, regret, and self-deception". But this hobby has a fucking mountain of fart-huggers so who knows
ballin edition▶What is Kingdom Death?Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.▶What is Kingdom Death: Monster?Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0AcThe Game is broken up into 3 phases:1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.Comment too long. Click here to view the full text.
>>97709396Flower knight's getting a combo armor set with slenderman that's apparently cursed in COD. I'm on my first campaign with flower knight and I also wish it had armor, it's thrown in a weird gap for me where I like to have different armor on every survivor but in this campaign I only have gorment, Rawhide, and leather available early so I'm gonna have to double leather so I can farm Phoenix and DBK safely
>>97709409>>97709468Guess im going to have to find slenderman somewhere. Still missing slender, gorm, and man hunter.
>>97709683Yeah those are the most desired and most out of stock, over the new stuff even. Butcher is fine but gets a little dragged out and his level 3 is annoying, nobody likes king's man and slendermsn is the best replacement, and gorm is just a good fun quarry with unique armor and crafting mechanics and only a little bit of bullshit
any good scans of the rulebook?
>>97700936Yeah the art and design is great but her ass is just floating above the horse
If a wizard turned your six inch penis into a one inch penis the leftover mass to energy would be more devastating than the Hiroshima bomb
Wizards are retarded
Praying Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
>>97706503New Antioch is all about working together but then this happens to you >>97705417
>>97706178Download some Osprey on WW1/early WW2 and paint a color scheme of uniforms and camos that you like.
>>97696451Naw, this is faggot shit. The Christians, Muslims, and maybe Jews of Trench Crusade are good guys, sometimes extremely desperate good guys, fighting for creation to not further unravel and a right to exist in it.Hell is fucking trying to impregnate people with fly aids babies and doing what Jews wish they could do with loans. On top of sending people burnt to a fucking crisp like an army of Major Toms after a botched re-entry.
>>97709257> The Christians, Muslims, and maybe Jews of Trench Crusade are good guysThey arebut the Hell folk have reasons as to why they do what they do as well. Not good reasons, but justifiable in their minds.
>>97709395Yeah I'm sure they do, just dude who thinks it's ok to rape women because they deserve it for being immoral (dressing in a skirt and tank top). They are objectively bad, though they may rationalize it in their head as them being "good". The thing is with TC and even ITT people argue that the conflict is nuanced and complex when it isn't at all. Hell is evil and heaven is good. Yes I'm sure sometimes a heretic does something actually good and a faithful person does something bad (though we have no lore on a heretic doing a good thing) the exception proves the rule. As I saw someone say a while a go: "Some of the faithful do bad stuff and it's usually out of desperation. The faithless/fallen all do bad stuff and they're the belligerents"
Various AD&D/OSR threads are full on cancer with autism shitfights and gay nonsense.I am looking to run a megadungeon game for some people who never played anything older than 3.5. I've played some of them but it was a while back myself, and I've been mostly doing retroclones for the last little while. So what I'm asking is to get some takes on AD&D, B/X, AD&D 2e, and BECMI. Names: Rule Complication vs usefulness, ease of learning, strengths/weaknesses, and ease of acquiring physical copies of the book(s). I don't need any modules and minimizing splats is ideal, so if you feel like any of these "cannot be enjoyed" without X extra book(s) please include that information as well.
>>97710422these grogs ultimately don't like D&D, they want to autistically consume it to satisfy their hyperfixations and need for structure, and get furious when they see that as under attack.Any reasonable person (or even autistic people that don't have that form of it) can look at D&D and realize there's no true "right" way to play, only wrong ways for particular tables. Trying to force your vision upon a game as open and fluid as D&D will always fail because you have utterly 0 influence over someone elses table. You cannot compell them to run the game a certain way, and neither can they do so to you.So this drama is ultimately a utter shame.
>>97710336If the system isn't the primary focus, why did you pick these 4 to choose from? The OP mentions retroclones, are you looking to improve some section of your experience or gain cred by running "cooler" old systems?
>>97710186I enjoyed BECMI enormously over the years (Played sicne 1982). Comparatively few options when played "as is". Race-as-class simplified a lot, although it did make halflings (sort of like a Thief but max level 8 without much compensation) and dwarves (Fighter maxing out at Lvl 12 instead of 36. Make what you will of that) ruleswise superflous. AD&D suffered badly from poor structure of the books, but was, mainly and mostly, similar to BECMi but with lots more spells. A proper editor instead of booze and cocaine would have saved Gygax a lot of trouble.AD&D2e was a nicely cleaned up version of AD&D with far more options, and even more spells.Not bad at all if you want something with wider range in terms of classes and races and on-weapon proficiencies. That being said, I have had fun anyway, with all of the above.
>>97710509I like race-as-class because I find races as stat boosts to really annoy me. I am a little displeased to hear BECMI makes dwarves and halflings feel less useful/relevant.Would you say the addition of more spells make AD&D deeper or more interesting, or does it just increase Magic User/Cleric paperwork?
>>97710524I lean heavily towards making it more paperwork-heavy.A lot of the spells did more-or-less the same things but with different names. Damage, mobilty enhancing/impeding, healing, scrying and so on.Sure, types of damage (cold, fire et.c.) did play some role but neither me nor my players actually really found it made much difference. Why was Ice Storm a lvl 4 spell but Fireball Lvl 3 despite doing, essentially the same thing, that is to say cause damage over an area?
Norwegian Civil War Era EditionPrevious thread:>>97451138>Thread Question: Which unit would you collect purely for the uniforms?>Community Summary of Wargames: https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises: http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes: Comment too long. Click here to view the full text.
>>97706130hmm, that makes me think, maybe I will just use the library 3d printer instead? It is one of those ones that is ass for models since everything not at right angels is made up of jaggedy lines, but that doesn't seem like as much of a problem for larger terrain pieces.
>>97576097What is a good system for platoon level ancients/medieval?Like around 30 models per side, larger than squad actions of like 5-15, but smaller than army actions of like 50+? Basically the largest amount of men a single officer could command in detail. The smallest scale where you command groups of models instead of single models.
>>97705882thanks for bringing this to my attention. How do I add one of his games to the mega?
>>97702725I played a little. But I am autistic and only really get into a game when it really strikes me. The circle game that simulates ww1/2 grand strategy also looks interesting. where a big piece in encircling.
>>97645404The Germans fought against the poles here in September 1939 and against the Soviets in January 1945. Very likely Prussians and Austrians fought around here in the 1700s. Maybe mongols even passed through on their way to Legnica?
I’ve heard someone describing the setting of Rifts as being based on “putting together everything that would’ve sounded cool to a kid growing up in 1985.” It makes me wonder: what would a setting look like if it was created by throwing together everything that was cool to you as a kid?
>>97693228Copyright infringement
>>97707896If you can’t even get one person to write the idea in the first place down, then it wasn’t worth writing to begin with
>>97708951you absolute fucking moron"one guy with an idea can use AI to produce media that would take 100 people to make" has absolutely nothing to do with what you wrote you imbecileyou open grave
>>97708966I’m saying an idea regurgitated by algorithm was pointless to make to begin with, regardless of number of personnel.
>>97709035lol idiot
What's the verdict? Is it a cool alternative to dnd?
An important question to ask when determining if DLE games are for you is'Do you enjoy campaigns that won't finish before you retire, and combats that run over several sessions (while your character is unconscious)?'If so, stick with PF/DnD.Otoh, if you like fast, dirty, deadly fights and campaigns that will be done by summer, then Demon Lord might work for you.A campaign runs from level 0 to level 10.There is no XP to track - the campaign structure is designed so that PCs level up after each adventure.If you want to stretch it out you could vary this at your table, do two adventures per level, etc.But I don't know why you would want to do that, there are so many character options, just do a new campaign with new PCs (or play something else).Most of the modules are standalone, but there are some published campaign frames.Of note, there is a official Freeport campaign, so if you have played Freeport before, you could play it again to get a before/after feel for how the Demon Lord engine affects play.
>>97706154When people say shit like this I genuinely can't tell if they like the game or not.
>>97706154>An important question to ask when determining if DLE games are for you is>'Do you enjoy hyperbolic strawman statements that may or may not loosely apply to the worlds roleplaying game?'if so, stick with PF/DnD.>Otoh, if you like buzzwords, then Demon Lord might work for you.When you catch yourself thinking and writing like a marketing bot you should really start considering suicide. It's the only moral thing left to do.
>>97705865>>Dark Deeds in Last Hope > The Knife in Your HandDid exactly this, worked great.>The Man Who Fell to UrthGiven one of the more likely endings for this is a TPK or being stuck in the Void, I used this as the finale. It also meant I could use the Looming Star as Shadow to foreshadow the whole thing
>>97681857easily better than 5e by the simple facts of how "classes" are working and everyone having access to different attack options by defaultalso want to emphasize how much I like the Path system and the Paths, shit like Doomseeker or Mastermind are so cool
Elf EditionPrevious: >>97532566
Anybody got some guys with greatswords? I mean like realistic zweihander/montante stuff not heap of metal Guts Berserk stuff
>>97707083
>>97709282>>97707083
>>97707083>>97709547
A thread for discussing the Star Wars franchise and its various media and tabletop games.'One Step Ahead' what's next for AMGPrevious: >>97615500Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97703496Special Operations, three-player fight. Rebel Troopers vs. Droid Commandos vs. Mandalorian Commandos
>>97710121
>>97703403Can I field Fett as a leader? Preferably riding a Rancor? At least with the BoBF gang? Thats the bare minimum to get me to play
for mandalore
>>97710075Neither shores nor bikes are super competitive these days. As the other Anon said, someone like Tagge could be pretty good for them. Here is something I quickly slapped together that wouldn't be too bad.>>97710121How is spec ops? I've always wanted to try it, I heard it's kind of like Shatterpoint but better
>Blood Axes interacted with humans extensively, and picked up some of our ways, such as using camouflage and attack patternsOkay, then why are there no Orkz who picked up other races' ways? Why are there no Orkz talking about the Orkish Good or the Path of Mork? I can understand there being nothing to learn from Necrons or Tyranids.
>>97707026There are Chaos Orks and Orkish genestealers. They're not likely to pick up much from Necrons because they're ancient enemies. Tau are not common so the chance happening might not have ocurred- also orks think tau have sissy dakka so they're less inclined to emulate them.Dunno about Eldar, Orks and Eldar have a common origin so you'd think there'd be more cross pollination. You don't hear that much about Orks and Eldar fighting in general, really. Maybe they just kind of have a built in racial understanding.
>>9770702640k is not a well worldbuilt setting where factions interact with each other organically and logically the imperium is the setting, everyone else is a satellite of the imperium and so interacts almost exclusively with the imperium, not with the restif you want a pseudo realistic explanation, it's because humans are the dominant power of the galaxy so there are enough interactions for the outlying imperiaboos to become numerous enoughor simply because all other factions are not orky enough, while humans are orky enough if you squint a bit
>>97707026If you squint hard enough the Evil Sunz and their related Kult of Speed have certain similarities with the Eldar.The ES use vehicles to get their boyz into position and provide heavy support but, being Orkz, get a bit too enthusiastic about the fighting to do the tactical repositioning part.The KoS are the fast attack elements, such as the Saim Hann Wild Riders and other jetbike users, but again with the Orkish habit of getting into close combat rather than using hit and run tactics.
Reasunsh for an ork to bekum a nekroweeb:>they deadly killy 'n spooky>they tuff as nails>they greenish (sumtimes)>they kome bak to foight anuva dayReasunsh for an ork to NOT bekum a nekroweeb:>they sluggish n' lazy>no dakka, only zapp>ther trucks 'n jet fightas ar' too sneaky, not loud enuff>they hide undaground>no sushial mubility, grunt boyz kannot grow unto warbosses.
>>97707079its partially because the series is human-centric by design and everything that happens is based on how much it affects humanity specificallythings like eldar vs necron or tau vs chaos are either just interesting footnotes (its a continuation of the war on heaven, so its worth a mention) or are used in relation to how it affects the empire (imperium having a laugh at the taus feeble attempts to achieve diplomacy with chaos)
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>97490656Question of the Thread:Do you including Dueling/Battling in your games, or do you just focus on military action?Comment too long. Click here to view the full text.
>>97707971And for everybody else to live how you want them to too.
>>97708286He's going to try to hide in a force cage?Fuck it let the idiot get himself killed in the cage match, then when it drops you sweep in for the real showdown. Let him be the Vegeta warmup round, that's fine.
>>97708706The only thing I would tell them to do, is to not tell me what to do. That is hardly telling them how to live.
>>97708725back after the fightobjective of the map was to kill the boss, he wall jumped up to it and force caged himself in with it, while we cleaned up all the adds (no reinforcements)he basically took no damage due to hide looping + the boss just having not enough options to deal with him, but by the time we dealt with all the enemies, he only took 1 structure off the bossDM ended up fiating that "okay you fought for like 6 more rounds and beat him" because no one wanted to sit and watch him chip away at the boss's hp for that long while no one else got to playit was whatever. I was still frustrated because I would have actually dealt way more damage to it plus I didnt get my duel but it's whateverif we actually had to sit and wait for him to chip the boss to death I may have just left the table him forcecaging the boss shut off half of its shit though which ended up trivializing the encounterI still don't like how he keeps trying to main character himself into stuff but it may just be a symptom of the atlas being incredibly "main-charactery" of a mech I might say something to the DM. I just wish me or other players could have cool moments instead of him just jumping around the whole map and killing shit before we get to it.
Yesterday's HG session was pretty cool. We got to swat a bunch of GRELs riding hoverbikes. Some pretty cinematic moments happened. (Duelist Mamba missed a GREL by a hair's length from his vibrokatana, only for said Grel to get popped to smithereens by another Gear's AC round).Also it's neat to see how the various traits can give mechanical bonuses/maluses while supplying character flavor. I mean, it's cool on paper but better to see actually play out. The DM also came up with a nice system where our squad + allies + enemies all move around on a huge sector map of the badlands, and depending on our sensor range we can spot (and be spotted) by others, decide on whether to spring ambushes etc. It also takes stuff like fuel into account.For the next match we're finally going up against some Hovertanks, so the stakes will definitely be raised.
Back From The Dead Edition Previous Thread: >>97241180The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.Popular Choices for Games:>Mutants & MastermindsCurrently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.>Marvel TSR/ FASERIPClassic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.>Masks (PbtA)Comment too long. Click here to view the full text.
>>97705454Who are his enemies?
>>97705454His current "nemesis" is Skeletron, an alien techomancer drawn to our Solar system by the strange energies of the flare that created Sundog in the first place. He can control technology and cobble scrap-metal together into "cyberzombies" that give Sundog the opportunity to cut loose without hurting anyone.
>>97705454>>97709047sounds pretty coolalmost like an 80s saturday morning cartoon
>>97709055Awesome! I'm so glad that's coming across, because that's exactly my intention.
>>97705454>1000x stronger than the average dog>1000x weaker to raisins than an average dog>holding a raisin or chocolate near him has the same effect as kryptonite on superman>Skeletron blasts him with a grenade filled with cocoa powder>"breathe it, thats fear"
Gimme Yo Money Edition>Previous>>97671945>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>5e Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>97709818You are a schizophrenic otherkin who eventually has to grow up. You live in the magical equivalent of the post-apocalypse.
>>97710169In earlier editions there was a combination discipline with fortitude that made their claws extra long for more damage and the ability to cut through steel doors and concrete. Iirc the text also stated that their regular claws can only cut wood, but then again they never had problems cutting through steel armor, so who knows.
>>97710077Trying to flatten everything into "One World of Darkness" after you hire a Nordic LARP Clique to cove the creative vision can't really be described any other way. Maximum blind 90s nostalgia, zero consideration for how to make it work (in a manner that wasn't just turning every game into a.very specific sub-section of Vampire).
>>97710177Potence lets you do these things without protean
the local ST (literally)
Writing General: 'psychopomps' editionWelcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.There's a discord for writers herehttps://discord.gg/6AwKHGFThe previous thread can still be found in the archive here>>97133758And finally an archive of /tg/ fiction can be found here:http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)https://2d4chan.org/wiki/Storythread (page missing, wiki still up)Comment too long. Click here to view the full text.
>>97699716Death from the Seventh Seal present in my Mythic Bastionland campaign. I am yet to figure out how to utilize him.
>>97699716The elven psychopomp appears as a full on skeleton in a robe, grim reaper style. He used to be trapped in a cycle of killing his mother (who is a daughter of the Leviathan, and sort of a mother of monsters figure) and becoming his father, the First of the Dead, but that cycle broke when hell overran the elves' old home. Now he guides the souls of dead elves to the moon, since the Land of the Newly Dead was flooded by the abyss.He carries a silver blade given to him by the Lunar Queen, which is depicted varyingly as a scythe or a sword depending on context, and he carries the head of his father (who also looks like a skeleton, so it's just a skull) on his hip. The skull gives him weird advice sometimes, and is the combination of every iteration of his father from each iteration of the cycle, superimposed into a single being.When the elves eventually reclaim their home, he will gain flesh, and take on a profile of rebirth
Oh man this is like one of my favorite topics. >>97699716My book series resolves almost entirely about death and the concept of it. Its was conceptualized by my personal fears regarding the subject, as a way to cope. In the setting, Death is a character, arguably almost the main villain of the setting but its a bit more complicated. Everything regarding the demons and supernatural elements tie back to her in some way. Its part of the creation myth of the setting that the Gods went mad from being alive for untold eons until they made a pact with Death to be able to die.Also, the main villains of the book are basically descendants of that Death god its a whole thing.Currently in the story due to the actions of the protagonists, Death herself is currently locked away BY one of those descendants. This has lead to the world itself being thrown out of balance because nothing can die "properly". Human souls remain trapped in their dead bodies and they slowly begin to calcify and turn to salt-like crystaline structures in a horrific undeath. The MC by virtue of her super special powers is actually one of the few people capable of granting release from this hell.Thats actually the main conflict of the current book in a way. Two of those descendants mentioned earlier all want to use her power to "fix" the world in their own way. One wants to use it to release Death and the other well... the other's a necromancer that believes Life to be sacred above all else and actively spits in the face of Death. As a bit of a spoiler, the plan for the finale of the book IS for this MC to embrace the villain's plan and become a full blown psychopomp, at least for some time until the next book works to fix that. Due to the web of intrigue and political and emotional blackmail Ive crafted this is basically the only way for her to save those precious to her.
What are some good way to introduce a sense of sonder to adventures without risking derailing them.I just like the idea of occasionally implying to players that there are other adventures going on simultaneously to their own that are just as interesting, complex, and important as the one their on. But that doesn’t involve them, and they may never fully know.
>>97707311This probably isn't very helpful, but my favourite example of that is Shaun of the Dead, where they briefly pass another group with all the same archetypes but played by British celebrities who are more famous than the main actors.