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>his male PCs have small dicks
I guess if you're going to self-insert, you might as well add physical features that you have.
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>>
>>97895439
>dick size, boob size,
at the same time?
>>
>>97895451
only if you roll high on fatness
>>
>>97895421
So did I. The character's first cyberware was Mr Studd.
>>
>>97895415
Your male PCs suck small dicks.
>>
>>97895415
>>97895421
Yeah, between the GM measuring it, and RNG, I am picking RNG.

> Roll for anal circumference!

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Yu-Gi-Oh! General #601

"The new face of Handtraps" Edition

Previous thread: >>97788606

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
How does Apprentice Illusion Magician's discard effect work with Diffusion Wave-Motion? Like if my opponent has three monsters out, do I get the 2000 atk boost while hitting just one of them, or does it apply against all three monsters?
>>
>>97895468
Each attack from Diffusion Wave Motion is a separate attack and Apprentice Illusion Magician's effect only applies to a singular damage calc.
>>
>>97895535
Awesome, thanks. I was pretty sure that's how it worked, but wanted to check.
>>
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>>97891930
I tried to make it work too, but skeletal soldier's "also, you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters" means you either stick to RIP end board pieces, or you give up on what is pretty much the best ragnaraika card.

And that's not the only issue, evil seed is not searchable nor you can bridge to it with mitsurugi (plant link can do it with jasmine), but you can alleviate this issue somewhat by maxing out seed and bloom, and also running as many lonefire blossom as you want. The issue with this however is that you always want aramasa to take the normal summon (it can also be manju/lamia, depends on how much of an oldfag/monstergirl fucker you are), because it leads to the 3 ritual snakes, 3 level 4 bodies and either purification or another copy of prayers. Evil seed only leads to stag sovereign/chain coils and hunting dance.
Another issue ragnaraika has, is that in order to special summon evil seed, you need a discard. And it has to be a RIP card, it can't just be a random handtrap. If you start with bloom instead, you will need TWO discards.

Mind you, i'm not saying that ragnaraika is bad, it's actually a good engine in traptrix because that deck tends to die if their normal summon gets negated, so tossing a random traptrix to special summon seed and get 2 extra interactions out of it is a fair trade. It's also a great starter in plant link, a 60 card pile that has been fine tuned to get the most out of DRNM and set up a nearly unbreakable board. Mitsurugi has better things to do with all the bodies it shits out.
>>
>>97893127
I'm now 2-2 after a bad time wizard roll fellas

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Turbulent-class edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97803547

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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>>
>>97894811
the no marriage rule was based and anti-nepotism pilled and lasted for 1000 years

Luke's hippy polycule barely lasted half a generation in eu and canon.
>>
>>97895320
The novels are so insanely more interesting and engaging than the screenplays
>>
This site is barely working, no one is posting anymore, and to make the matters worse, this thread has gotten a new obnoxious resident sperg. Sad!
>>
>>97895320
The novels are so insanely more interesting and engaging than the screenplays
>>
>>97896256
>>97896344
It's almost like they wasted screen time with irrelevant bullshit.

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Horrible Art Edition

Previous: >>97792409

News & Reminders
Strixhaven soon in Arena
Strixhaven already draftable against ai in Snapshop of MTG Forge. Beta so there may be bugs.

Spoilers for next sets somewhere here:
https://scryfall.com

Useful Links
https://pastebin.com/QFA0hqaA
https://github.com/Card-Forge/forge/releases
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>>
>>97895859
New Capenna's board has some nice music
>>
>>97895781
idk, it may be useful to to skip a turn, so you can go higher tier faster. but it's really just luck dependant, the one the gets flying or mana/land abilities will win.
>>
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>>97895935
Definitely not
>>
>>97895545
New to mtg. My favorite color is blue. How do I play it?
>>
>>97896362
Usually blue is part of a control or tempo plan. Control wants to shut down opponents from winning the game, tempo wants to be efficient on the board and close out the game quickly while disrupting the opponent's impactful plays. You're in luck, as blue (and blue/red in particular) is currently extremely strong right now. You can check out meta decks at various places like https://www.mtggoldfish.com/metagame/standard#paper

Your char and party is easily captured and stripped naked and removed from all items and thrown into a DEAD MAGIC abandoned parking lot! Now they have to face the strongest Serial Killers of history who nobody knows and never got caught...

Barry McLowan, Lv99 Thief, Age 85
- Awarded Strongest Serial Killer of Wichita Falls in 1964
- 17 confirmed kills
- Weapon: Kitchen knife
- Ult: 1,000,000 Stabs
- Catch Phrase: 'Ever heard of death by 1,000 cuts, well I can do 1,000,000 haha!'

Ching Peng, Lv99 Thief, Age 84
- Awarded Strongest Serial Killer of Nanjing in 1961
- 20 confirmed kills
- Weapon: Bolter
- Ult: Like a Cow
- Catch Phrase: 'We're all basically cows in the end... time to get bolted like in Old Country Men!'

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>>97890870
Mages are not real, they still die in Dead JMagic.
>>
>>97890977
Poppycock, you simply bought into NWO-funded propaganda. But overtaken by mercy due to my noblesse oblige, I deprogram you with an application of Entropy and Mind before returning to Mars. You're welcome.
>>
>>97890805
Sorry you nogames tourist, but that's not how rules work nor is it so loosely integrated that a simple screwdriver would do the job nor would some retard with a boat paddle from the late 1950s know how to disassemble and then reassemble complex droid machinery.

Must suck to be so nogames you can't even figure out something this simple
>>
>>97868369
>Be level 12 Drow Way of Shadows Monk with a potential stealth bonus of +19.
>Shrug.
>Find minor point of shadow if at night/use Ki to make darkness if during day.
>Go invisible.
>Quietly step out of the car park.
>>
>>97873599
Nuhuh, not in my headcannon, it' ƙi!

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>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, Roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes
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>>
>>97893598
I mean, I wish I could get into a 3.PF1e game that used psionics / dreamscarred press. But like. That sadly isn't ever gonna happen, is it. I can't run it, I'm already running my long time weekly campaign for the last two years and I'm playing in a different game on a different day too.
>>
>>97893666
Hey, Satan, make a proper post. Explain why you look for that explicitely, save it on a notepad, post once every couple of months. If a GM is undecided, he may decide to accomodate you. And it might sparks one's curiosity.

It might not get a reply this very thread, but since the alternative is "never", provides a bump, and is nigh effortless (if you ctrl+c / ctrl+v after the first thread, what have you got to lose?
>>
>>97893666
Hey, Satan, make a proper post. Explain why you look for that explicitely, save it on a notepad, post once every couple of months. If a GM is undecided, he may decide to accomodate you. And it might sparks one's curiosity.

It might not get a reply this very thread, but since the alternative is "never", provides a bump, and is nigh effortless (if you ctrl+c / ctrl+v after the first thread, what have you got to lose?
>>
>>97896366
>>97895946
4chan being buggy. Sorry for the doubleposting.
>>
>>97893666
DSP is alot of fun but despite how much i love psionics it would take a really exceptional DM for me to want to go back to 3.PF i rarely find combat to challange my characters which is what im looking for when im stacking strength. FFd20 looks fun too.

I lowkey want to DM a custom digimon ruleset

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Secret Meeting Edition

>Previous
>>97862211
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>VtM to VtR fan translation guide

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>>
>>97896128
Hey, it's free real estate. You just need to kick out the very angry squaters living there.
>>
>>97896139
It's the opposite, if anything. Mages are such hardcore believers in a specific paradigm that they can make the rest of the world work according to those rules for a bit.
>>
>getting ready to run part 2 of my Hunter: The Vigil campaign
>part 1 had the party investigating a strange town with a bunch of mysterious deaths
>investigation found that many denizens were not!deep ones, and all but one of the victims was one of them, hence the mysterious nature of the missing people
>the not!Deep ones just wanted to be left alone
>party found the killer, but not the vampire he was working for
>have it planned so far that they need to investigate the killer(since they killed him via a sequence of really fucking lucky crits because I missed how Slashers could vanish if not seen, and I gave him a bunch of supernatural movement so he could escape...and then he got caught anyway and beaten to death), and investigating might point them towards the vampire's identity
>and they've already met the vampire under her human guise
>and they're friendly-ish with the pastor/leader of the not!deep ones, as well as the local native tribe that's actually allied with the creatures
>they've also seen one of the not!deep ones dying, so they know for a fact there's nonhumans involved and how they've been disappearing
>but I have no idea what else to throw into the investigation, because otherwise this is going to be over in 2 sessions max

any ideas? I do have full lore for the not!deep ones and their relationship with the local native tribe, but short of hamfisting it into the plot, I can't think of any real way to give that information to the players, and it's not really necessary for the investigations anyway.
>>
>>97896252
>kick out
But think of the sex anon
>>
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What's his Tradition/Convention?

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What is the afterlife or afterlives like in your setting? How accurate is mortal perception of it while alive, and how does that affect the setting? And what do you need to remember when creating an afterlife?
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>>
>>97884079
Ignore him, he's one of those losers that has no imagination so he seethes when anyone wants to talk about settings.
>>
>>97885309
Oh, I thought that he was making some joke about the spelling or something, thanks.
>>
>>97884079
>What's wrong

>>97879898 04:47:12
>>97884079 22:16:38
>>
>>97859536
You become a ghost and inhabit a spiritual plane next to the mortal world, but invisible and intangible.
>>
Traditional games?

Players, how do you write you character backstories? Are there any patterns you've noticed in your writing.
I noticed that when I'm making a backstory, I have a habit to make the inciting incident something sad, even if its not super tragic. I would like to hear how others managed to give their characters goal while having them stay happy.

DMs, what kind of backstories do you like? Was there any that you really enjoyed? Any type of backstories you hate?
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>>
>>97895354
The backstories of my characters are pieced together through character options, and anything irrelevant to actually playing the game is either glossed over or ignored.
When I sit down to play a game, I'm not there to write a book.
>>
>>97895354
Everyone can appreciate an origin story.
>>
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>>97895354
I usually just come up with a one or two sentence backstory to explain why my character is on the adventure.
>He got caught stealing a magical artifact and now has to work off his debt to society
>He is a noble running away from an arranged marriage. Made a pact with an eldritch being and now is trying to find a way out of it.
>He was a criminal turned cleric and now feels he has a duty to redeem other sinners.
>He is a Mage-Knight in service to the kingdom trying to gain accolades to his name in order to approach his love's father for her hand in marriage.
And then I just fill out details while playing. It does land me in some trouble with my GM since I tend to make stuff up on the fly and so sometimes my story doesn't match with what I said previously because I need to work on my note taking but it's gotten me through enough games.
>>
>>97895802
>Does your character have any family?
>Yes a mother whom he loves very much.
>Okay she is now imperilled by the wandering momsnatcher
>HOW DARE YOU THREATEN MY CHARACTER'S MOM? IF I HAD KNOWN SHE'D BE USED AS A CHEAP PLOT DEVICE I WOULDN'T HAVE HAD ONE!
Help me understand this mindset. What is the purpose of the family members if not to be used as cheap plot devices and character motivation? Do you want to roleplay interactions with your fictional mom, do you want mom to become a recurring NPC? What's the deal? I will populate my character with any amount of relatives and important people and defend them to the death, because I think that's a good way to create some narrative stakes. When I run I appreciate that, so why do people revolt against it?
>>
>>97895354
Try playing games for once.

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Blue/Black edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97895748
Just use the 100 card boxes. A lot of 100 card boxes are actually too small for 100 cards, at least for my double sleeved cards. The only use for 100 card boxes for me has actually been for my 60 card decks with token and sideboard.
>>
>>97894481
That's cool, I really need to read the stories of MTG
>>
>>97894203
The Demon works actually. Because adamantine, when you mine it, you open up Hell and the demons come for your shit, as the image shows a demon standing over a dead dwarf.
Secret Rendezvous is because vampires often tempt your dwarves to secret meetings that you're not made aware of.
Communal Brewing being a tavern instead of the actual brewery is a bit weak though.
>>
>>97895908
She's a crone in her mirror collar, so she probably has some Dorian Gray bullshit going on.
>>
>>97894481
Yeah, the 'hat' humans have in EOE is that they're weirdly similar to each other and also incredibly prone to religious extremism, because the majority of the Monoists and the Summists are human.

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread: >>97608068

Question of the Thread: Should mechs have a fully formed internal frame that other things are layered on top or should each component be a discrete block?

Thread Theme: https://www.youtube.com/watch?v=2m3Gzm0zsN0
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>>
>>97890053
What? Most NPCs in Lancer have a combined total of 5-6 traits/weapons/abilities. An NPC suffering system trauma can oftentimes leave them with no other weapons remaining, unlike PC mechs that have multiple hardpoints by default.
>>
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What system do you recommend for someone who doesn't like being bogged down by options for their mechas? I like the fantasy of piloting giant robots but I don't really care about stat managing.
>>
https://gamersguildaz.com/blogs/news/how-to-play-ember-obsidian-protocol
More info on that one mecha wargame.
>>
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>>97896331
Also new starter box is coming out soon.
>>
>>97851217
Caseless rounds are tough. Propellant needs to be stable enough such that barrel heat buildup doesn’t cook off rounds without pulling the trigger, but also not so brittle that it gets damaged by less than ginger handling. The bonus of cased ammunition is that some waste heat is ejected with the case, the case provides insulation against a hot chamber and so mitigates a runaway cook-off, the case expands against the chamber walls when fired thereby creating a gas seal for more efficient energy down the barrel and less fouling into the action, cased rounds are also durable. Large benefits for a little weight.

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What does your local regional DnD clone do better than og DnD? What are some specific tweaks you adopted over the years?
>>
How Diplomacy should work https://forums.giantitp.com/showsinglepost.php?p=9606632
>>
>>97895527
That's an awful crutch when the underlying problem is that you're playing D&D 3.x.
>>
>>97895527
That's an awful crutch when the underlying issue is that you're playing D&D 3.x.
>>
>>97894696
This is now a Sword World thread. How are your games going?

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Way of the Samurai Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97893929
>>97894914
>I feel this unit is too exploitable as it is to keep rules as written, especially within the spanish book.
I see what you mean with wordings, but I don't think these problems are anything a rule or two couldn't fix. It's not a mechanically complex unit outside of choosing which special rule you want on deployment.
>Joke Rule Name That I Haven't Thought of Yet:
This unit only counts as having been killed once all three inquisitors are dead. Only one inquisitor per turn may rally.
>>
>>97895350
Ok, I think I have summarized the issues I see with the inquisitor in here.
>>
>>97896078
NOBODY EXPECTS THE TURTLING SPANISH INQUISITION!
>>
Going to put a Neo Atlantis engineer unit on the backlog since them having one would make sense with their advanced shit, and would help reduce the lack of them >>97896078 mentioned.

Just gotta work on everything else first while dealing with the misery that is IRL.

Also, fucking bad gateway errors. Fix your damn servers, Hiroshimoot.
>>
On the topic of everything else, I'm trying to think of ideas on how to write the rise of Neo Atlantis, as well as figuring out a real name for the head honcho behind it all. Dunno when I'll figure it out, so I'm open to suggestions.

The only one I've gotten so far is "what if this is a certain pale stranger's indirect fault" but even if I use that it doesn't really give a direction, only a possible seed

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As the enshittification of the official rules continues unabated, let’s discuss alternative rulesets. Share your experiences and perhaps we can highlight more distinctive features of each.

"ProHammer Classic"
-Best of from 3rd to 7th edition with 5th edition as base.
-reactive fire, reworked wound allocation, classic overwatch, deeper shooting and much more
-rulebook, scenarios, campaign system, ChatGPT powered unit creation tool, TTS Mod
-Use with any Codex from 3rd - 7th edition
https://www.dakkadakka.com/dakkaforum/posts/list/796101.page
https://sites.google.com/view/prohammer40k?usp=sharing

"Custom40k"
-"system powered by German autism"
-rewrite to modernize, streamline and rebalance the classic era (3rd - 7th edition)
-Alternating activation, Model backwards(and forwards) compatibility, huge customization(as in 3.5 chaos codex style customization), armor values for vehicles
-rulebook, codices, campaign system, scenarios and a working points calculator

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>>
>>97895116
Challenges are a good mechanic in theory imo, the writers of 3.0 just got completely lost in the fucking sauce and overcomplicated the shit out of it for very little real gain.
>>
>>97895050
Eh, I dont think turn based scoring is the root of the problem. My friends and I have been playing with homebrew missions that include some with turn-based scoring for like years now and its great. The real issue is more that 40k rulebook missions have just always been utter trash. In 4th and 5th I think every mission is just the same "move your units on to the objective at the very last turn and you win lol". 6th edition only had one single good mission, the relic. The rest were trash.
>all that matters is if you were standing on it when the battle is over
If it helps you theme the mission, its easy to explain away as some sort of time critical thing like a data uplink, or AA emplacements, where by the end of the battle its too late. I actually think its the opposite, where holding objectives at the end of the last turn is harder to theme. It needs you to make up some event that brings about the end of the fight, and unless that involves annihilation of the enemy forces as part of the theme its a little hard to rationalize why everyone just stopped fighting.

But, I think even worse is when you combine progressive scoring with fixed turn length. Being able to calculate that you have lost by the half way point is super lame. A combination of random game length and both sorts of missions is best.
>>
>>97895746
I've found a good way to run progressive scoring objectives is to give each objective a set points value which 'drains' as points are granted to a player. So whichever player holds it each turn earns 10% of its VP value and whoever hols it at the end of the game gets what's left. It encourages fights early to take as much from the objectives as you can but also rewards the player holding one the end of the game with big vp boosts to help prevent foregone conclusions.
>>
>>97895839
>hybrid approach, mine more minerals
Thats a really cool sounding mission actually. And I think it just goes to show that there are multiple ways to go about the problem and none of them are inherently bad. Variety is really the way you want to go here because it means you cant lock in a winning strategy (read list building) to bring to the table every time. 10th edition has like 11 missions, but all but 2 of them are just classic capture point with some lame twist.
Ive got a pretty rounded selection of missions that encourage all styles of play. I think this just goes a long way towards keeping the game fun and interesting.

One of the more harmful changes in modern 40k I think is OC. I think having a tie state is very important, and having weakened units be capable of doing so keeps their importance up which is fun for gameplay.

Along a similar lines, an approach I take (which is built to encourage well balanced armies) is that you build the table, build your list, roll for mission, place objectives, and then roll for deployment type. I find this is a great way to end up with balanced scenarios. Knowing what the table looks like before you list build means no one feels like they get too shafted, but not knowing the exact mission parameters keeps you from being able to min-max too hard.
-Pepsi
>>
I just got done making q force in Custom40k and you know what? This is the best god damn ruleset I could have ever wanted out of 40k as a setting and game. Bravo to the man who made this

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Shadewind is /tg/ heritage.

stat him.
57 replies and 26 images omitted. Click here to view.
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>>97894652
>on-topic
Okay, which game is Shadewind from?
>>
>>97896201
the one we're about to make, anon. how do you feel about cute robots with feelings, or what about if all the Disney VILLAINS won?

again: i am always happy to help out new posters. but teach a man to fish, and all that!
>>
>>97894352
kino
I wish I could write like this
>>
>>97896155
You're a fucking genius
>>
>>97896235
>talks about anyone else being new
>doesn't know about quests being banned from /tg/ for the past 8 years
It's okay, you don't have to put up a front any more.


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