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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>97817852
This looks like shit.
>>
>>97820033
1. Go Corps and "HFY" anyways.

2. Pop open a time capsule à la Fallout 4, play human anyway with the superpowers of not having intergenerational trauma, enduring room temperature without special gear, and not be sexually attracted (and able to reproduce with) your gun.

> The only thing of value about that game is the resolution mechanic, and stats as HP.
>>
>>97817852
Which pairing is more kino
MF/FMU
MMU/Ff
>>
>>97835107
?????
>>
>>97835107
I'd love to see you paired with a job application.

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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97835127
I did experiment with rules for rolling an injury if someone went to 0 HP during a fight. Though I did limit it to a single roll once the battle was over, justified as the adrenaline preventing them from noticing the injury until afterwards.
That did require some tuning, like changing the lose an arm/leg results into just breaking an arm/leg. And it's something I haven't had the chance to really fine-tune. I'd likely want to add Con mod as a bonus to the roll, and possibly implement a penalty for each time they went down.

But it did ultimately accomplish the goal of making the players far more wary about going down to 0 and playing more cautiously as a result. Doing something similar with exhaustion would probably be less punishing, but still quite effective.

I wish the game had more enemies like the Giant Spider that basically countered 0 HP healing by themselves. There's more enemies that just outright kill a PC when reducing them to 0 compared to those that would just incapacitate a PC for 1 minute on reducing them to 0.
>>
>>97819785
Having access to spellcasting already puts him neatly above most subclasses. The core features of rogue just kinda suck
>>
>>97834873
To make it work you should lower the numbers all around, not inflate them. Less damage but less frequent healing
>>
>>97826273
You weren't even calculating the fact you get two weapon masteries and handaxe has vex, leading to overall increased hit and crit rate on yoir nick and bonus action unarmed strike. I still would prefer battle master tbdesu
>>
Are there any weapon types you would have in your games that aren't represented in the DMG or PHB?

>Caestus/Brass Knuckles - 1d8 Bludgeoning, benefits from any features that affect Unarmed Strikes
>Atlatl - uses Javelins or Spears as Ammunition, has Loading, does 1d10 Piercing at 60/180 range

I was going to suggest Tonfas as well but I feel like that's just a reflavored Club.

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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>97801119
The whole hobby is a MacGuffin. You don't know it yet, but Cribbage is a better game than your entire board game collection and it's free. It even has multiple solo modes for those cozy nights when you want solitude and a free puzzle expansion called Cribbage Squares. You don't know it yet, but Crokinole mogs every Kickstarter. You don't know it yet, but roleplaying games are no different than kids playing Cowboys and Indians. "You shot me! I shot you. No, you didn't. I was hiding behind the rock..." You don't know it yet, but one day your friends will move away and you'll realize that playing new or popular games is a means to an end and that the actual game you're playing doesn't matter at all.
>>
>>97834934
The Basic Rules 5e PDF is superior to the full books and rules for that edition of the game. It's a fully playable game. It's easy to learn. The only thing in the PHB is a bunch of retarded character options when you level up. Shit that shouldn't be in the game in the first place. The DM can make up, steal, or download infinite magic items, monsters, or anything else. Holy shit I feel like half you guys are retards without a creative bone in your body. Or illiterate.
>>
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>>97835369
... this is the best you can pull? Seriously?
>>
>>97835312
I feel like you learned one rhetorical device and decided that was all you need.

This isn't just about what's a mechanically good game. Yes if it was all about that people would just play a limited number of centuries to millenia old games. But that's a narrow idea of what a game is and what can make it good. People didn't start doing all this shit for no reason. They did it because every genre of more modern board game, card game, miniature game etc. has particular qualities that make it unlike other games in positive ways rather than just negative ones. This doubly so goes for games with a huge hobby aspect-its not a disadvantage that you have to build and paint your game pieces. That's part of the draw for most people.

The Dnd point is extra tenuous because any experience playing as a kid underlines why an rpg framework is important to that experience. Because everybody remembers getting in a loop of "well I have a faster gun so you die". "Well I have a gun that shoots bullets back in time so you die". "Well I'm wearing armour that makes me immune to bullets".

People who say they're exclusively interested in the quality of gameplay are baffling at this stage in /tg/ spheres. On the one hand they could just stick with highly abstract classic games, on the other hand they could get into competitive video games. Instead they hang around an orbit of hobbies where clearly gameplay is just one part of it and where their gameplay will be, obviously, much less refined and elegant than other easily available games, and in which that gameplay is watered down by hobby, creative, imaginative and aesthetic dimensions that are an integral part of their appeal to most people who engage in them.
>>
>>97833562
>>97829324
The trolls are starving. (If you want me to feed you, define "roleplaying")

>>97833672
The decision to include that bit was to add even more "mechanics speak" at the table. It's not an endorsement of the mechanic.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>97828161
it's a light game. not as elegant as knizias, but only a bit harder to teach.
you go fast by matching a bunch of symbols together from up to three cards from your hand, plus one from a shared crowd card. there are a number of suits with abilities like cornering, healing, and attacking. whenever you take an action in a suit you advance its skill marker. depending on the crowd's whims you have opportunities to advance the skill marker double. once the skill markers start landing in the bonus zones, your speed when you take those moves gets much much stronger. it turns a game of simple hand optimization into constant tough value judgements of when to prioritize upgrades over your current position.
there's not a ton of player interaction, but the mind games around when to shield from attacks and using whips to maximum effect based on position do enough for me
very timeless vibe and plenty thematic for my tastes
>>
Is 7th continent actually a good game or overhyped bullshit?
And are there any good exploration games at all?
>>
>>97834401
7th Continent is massively overrated for sure, since it's a product of a time when these types of games didn't exist. 7th Citadel is a significant step forward on the core design, and the best exploration game I've played yet.
>>
>>97833246
I mean I can pick my nose in two seconds and scratch my but in one but I didn't realize we were racing to beat each other's playing times.
>>
TQ:
>Rank all the Knizias you've played:

>What are your favorite Old School German Style board games?

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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Feels good to finally go back to not being a nogames. This past month I was able to play my first game of Quar and Void Admiral
Both are fun but I have some reservations about the legs Void Admiral has due to simple list building
>>97833434
>reddit cuck game
Some people are truly mindbroken, what could this even possibly mean. Have you tried just playing a game you like?
>>
>>97834102
Steve Jackson (UK) founded GW and Fighting Fantasy. Steve Jackson (US) runs Steve Jackson Games and made Ogre, GURPS, and Muchkin. The only confusing part is the Fighting Fantasy books written by Steve Jackson (US).
>>
>>97834841
Honestly Trench crusade pissed me off.
Every normie midwit was pushing it because thier favorite youtuber was paid to push it.
It was litterally 40k for people to stupid to realize not every game needs to be 40k.
Also John Blanche is over rated
>>
>>97835392
Ian Miller > John Blanche
>>
>>97835392
>Also John Blanche is over rated
'tis poor bait at best, sir.

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I do.
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>>97830146
Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.
>>
>>97833209
It didn't help that Sorcerers (and other spontaneous casters) were screwed over by the metamagic system and the Wizard got bonus metamagic/item creation feats.
>>
>>97831790
>same proficiencies,
Sorcerers got all simple weapon proficences while Wizards started with only club, dagger, light crossbow, heavy crossbow and quarterstaff. Didn't mean very much as the crossbows were pretty much the best of the simple weapons.
>>
>>97833193
I recognize, logically, that you can be 25 and this would still be true, but that makes me feel old, so I'm going to assume you're 18 years old and be angry that you're on my lawn.

>>97833196
Genuinely curious what your native language is. In English, "mage" has zero female connotations.
>>
>>97833916
Wizards and wise men and sages were often fortune tellers. Star readings and whatnot. Maybe even an oracle or seer.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97835114
Huh. That's funny. You'd think that the rotation would almost force you to adapt a bit. Me, I don't chase the meta, I just have fun with whatever they put out, even if it means I don't win much. Not trying to be snooty or anything, it just sounds like we enjoy the game differently.
>>
>>97834922
I played a few games of Altered and I liked it for the most part, it had interesting decision trees going on. If anything maybe the problem with gameplay was just how much you had to see every turn (cards to put into the mana zone, what to keep in the reserve, lane to play your cards, bunch of tokens to manage, three stats on each card to keep track of)

It just had some really stupid concepts like the uniques or the QR codes uglying up the designs

Also didn't really like how the character design felt straight out of 2010s Tumblr
>>
>>97835132
Well yes, rotation killed all the prior meta decks. But the same decks have been played with minor adjustments in all three sets so far - blurple, dogs, purple/Steel, and Blue/Green control being the top decks in each format.
>>
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>>97834803
not sure how often they update this, but for the longest time it had the old Informant nerf. Thankfully it seems like the dev team has came back around on him actually being pretty important to blue as was.
>>
>>97834922
tilting at windmills here anon.
nobody's defending altered. it was stupid while it was alive and now it's dead. and it's not going to get a loving fan continuation because it sucked.

https://www.youtube.com/watch?v=S00y1hmfBgk Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5


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>>97835516
>>97835516
>And 5 grand is probably what I've spent on this hobby over a course of 25 years
Well to be fair then, and understand i dont say this out of disrespect or anything i just saying it as a fact, you have no spent very much on this hobby then, espeically in 25 years, that comes out to...16 dollars a month
I have over probably 3-4k in knights/titans alone.

Granted im on the upper end of the hobby spending so I wont pretend to usemyself as a metric. But i also suspect you are vastly underestimating your spending. Because your total cost would amit to buying like 3-4 paints a month.

>>97835523
It is when you compare it to other hobbies.
For example. Guitar, i have spend like....800? maybe? and thats been it for like the last 4 years
You can do stone carving for less then 600 and then just either og pick up boulders in teh wild, or fill a bucket full of cement and carve that.

Again, 40k has an expensive upfront and long term bleed cost.
>>97835529

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>>97835534
>>97835526
Depends.
For example, if you drop like 3k on a new PC and your intent is only to play older games? Yeah your gonna get WAY more value outta that then warhammer. But thats a specific flavor of entertainment.
>>
>>97835526
It depends a lot on what games you play and how much. A gaming PC might have a big upfront cost, but the successive costs are very different if you buy an AAA game every month or if you proceed spending 5000 hours in LoL
>>
>>97835499
It depends on what you compare it to. Compared to hiking it's an expensive hobby. Compared to sailing it's dirt cheap.
There's also obviously a bit of a humble brag in saying it's cheap.
And also that there are different markets for it. For me as a yuro €150 is not a big deal, but it starts to inch into something I might think twice before buying. For an american $200 probably doesn't even register as money, it's like having a few beers with the lads for me.
>>
>>97835554
>For an american $200 probably doesn't even register as money
ooooo brother, you do not know how bad things are in teh US in terms of economy for the average 20-40 year old do you?
Most people in the US cant even cover a 500 dollar emergency.
Most people are living pay check to pay check in the US.

200 dollars for the vast majority of the US is a very large chunk of money to consider dropping on plastic toy men.

I have found most systems for armor and defense unsatisfying.
I find pure damage negation doesn't represent that armor doesn't just reflect but also reduces a lot of damage too, a hammer to the helmet won't just plink off its going to have some significant concussive effect, if less than against an unhelmeted head. But on the other end, armor as pure static damage reduction often doesn't illustrate the other end, that many attacks SHOULD simply be negated, a knife thrown at a breastplate won't just deal less damage, it will ping off harmlessly.

And Barbarians of Lemuria, Specifically the Mythic version, I believe addresses both those concerns for me.

This is done by a. health and damage being kept rather conservative and relatively equal, not becoming exponential as levels go up and b. armor being a die you roll for damage reduction rather than a static number. The range of damage that armor protects just so happens to align with the damage most weapons can do. damage being 1-6 + strength and armor protecting 0-5 damage. meaning that a low roll on most attacks and a high roll on most armor saves will have the armor totally negate attacks, while a high attack roll and a low armor roll will totally bypass armor, and a medium attack roll and a medium armor roll will deal reduced damage.

This is all modified by the fact that 2 handed weapons you roll 2d6 and pick the highest damage, medium weapons you roll straight 1d6 and light weapons you roll 2d6 pick the lowest. And armor ranged from light reducing d6-3 damage (0-3 damage), medium reducing d6-2 damage (0-4 damage), and heavy reducing d6-1 damage (0-5 damage). This means a dagger has the potential to deal as much damage as a great axe if situation permits (like dagger to the eye slit), but is less likely too, and that light armor could fully protect you from a glancing blow like heavy armor, but is also less likely too.
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>>97825641

Meant that it's pretty dumb to say there is a "universally better" armor system because every game has different aims, and you should ask yourself if that way of using armor (or anything) works within the specific framework.
>>
>>97832349
OP said favorite, not perfect though. So the one you have the most affinity with rather than it working in every instance.

You can have a favorite very complex armor system, but acknowledge that it might not be good for a specific rules light and non simulationist kind of game. Or vis versa you like a very abstracted armor system, but it might not fit your current game of GURPS THe Armored Autist expansion. Or your favorite might be a balance of complexity and simplicity.
>>
>>97817261
I think old fallout's DR/DT system makes the most sense. Some armours just reduce damage (eg. Nonrigid armours like mail or kevlar) and any significant hit will still injure the person behind it to some extent. Other armours can largely or outright prevent the wearer from suffering any injury (generally rigid armours like plate or ceramic inserts) up to a point.

Of course limits exist, as the example given of a hammer to the helmet, but those could be done via weapon rules and modifiers.
>>
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>>97817261
Does anyone else have an autisticly specific go-to armor set up they prefer in games? I do.

I always liked the idea of a medium armored guy who wears a full buff leather coat and leggings as a base, has a breastplate, mail voiders to cover the shoulders and armpits while not being as heavy as a full mail shirt, Some open faced visored helmet or secrete under a brimmed hat, long gauntlets that cover the forearms, and a targe shield that is strapped to the upper arm of the off handed side to provide one side of the upper body with full protection while keeping the other side maximally mobile.

seems like a good level of protection while also not requiring too much bother to put on and take off alone. Also If I abandon the voiders and shield, it should be essentially silent for stealth as the breastplate would only be touching fabric. Basically looking like a English civil war cavalryman with extra mail around the shoulders and a small shield protecting his right upper arm.
>>
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>>97835444
Oh yah, another small autism point I thought would be neat would be to line the outside of the collar of a high collared coat with mail, so that you could button it up past your nose to make a sort of mail bevor Like the kind of high collars Highwaymen have. pic related. or just a normal bevor.

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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
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>>97834986
Bandits shouldn't be level 2, they should be level -1.
>>
>>97834986
The problem is a lot of stat blocks are from APs so they won't show up with generic names.

As you pointed out, Bandit is a level 2 creature. But Thorn River Bandits and Black Tear Cutthroats (from the Kingmaker AP) are level -1 and also super generic, as are Abberton Ruffians (from Extinction Curse).

This is why Nethys is a godsend sometimes. Just narrow the search for humanoids levels -1 to 1 and you're golden.
>>
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>>97835091
Exactly.

>>97835116
What a load of bollocks
>>
>>97834986
>Maybe My needs are just too particular and specific
what are you aiming for?
>>
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Paizo should stop trying to be DnD's sloppy alternative and embrace an Anime artsyle. Get the Dungeon Meshi author on it. Fuck it. They'd make fucking millions being the weeb alternative to DnD's boring ass front page fantasy artstation artstyle.

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Absolute Unit edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97834868
Grogs are lurking /aosg/, pissing off AoSissies with The Last World rumors.
>>
>>97834856
>spoiler
You can still buy the big box of the Cathay models in certain markets
>>
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Bought a bitz bag at a convention and got quite the haul, I can use this for future projects. The pestigor for example is a perfect HW wargor
>>
>>97833787
Youre going to have trouble playing anything with that table (good luck reaching into the center). But yes, although the very restrictive movement and sight rules will lead to fairly "locked in" games
>>
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>>97834035
If you want to tourneyfag, spam nothing but 30x Night Goblins with fanatics, a pair of doom divers, and a few tiny mobs of boys with bows to screen and play objectives. Mangler squigs, squig hoppers, and black orcs on wyverns also see play.
For more thematic armies, you can still be powerful so long as you avoid obvious traps. Spider riders suck, the Arachnorok is overcosted, and regular squig herds will do more damage to you than your opponent since everything moves so slowly. Trolls are bad, only get one if you're running a Troll Horde or you really want a Hag.
Regular mobs of boys are some of the most point efficient infantry in the game, 5 points for T4 and the Choppa rule is great. If night goblins weren't busted we'd see them everywhere.

Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets.

Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?

I watched a few overview vids, but I'm curious how the actual gameplay goes.

For someone who plays mostly EDH, are there any similarities?

Is it usually a 2 player match?
How long are the matches usually?

Is it as much of a money pit as MtG?

Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
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>>97820622
MTG player of 22 years that only plays premodern now here. Played in an 8 man Sorcery draft the other day and it's hands down the most fun I've had with a card game in years. Can't recommend it enough, man. If you have an LGS nearby with anyone that plays, join a draft and give it a shot. The grid adds a lot of depth in strategy.
>>
>>97833316
Can concur, it's fun to play.
>>
>>97820929
Is that Ian Miller art?
I'm sold.
I rate him over Blanche.
>>
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>>97833338
Yea he painted a lot of cards in this recent set. the playmat for The Void is great, it's huge. Miller has been one of my favorite fantasy artists since Mirage came out, I really want to get an original piece from him before he's gone.
>>
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>>97833517
I wonder where my copy of the Tolkien Legendarium he illustrated went from time to time.
The Barrow Wights page has my favourite drawing.
Here's a little version of it, fuck Pinterest trying to hold the full size one hostage.

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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188 replies and 34 images omitted. Click here to view.
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>>97832210
I want to do that for Close and Violet despite not really liking Liberator or play their decks. They are just very pretty.
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>>97835188
>not really liking Liberator
Wild take for a guy who plays Card Games.
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>>97835399
shoto/ptero makes it really boring imo, all other characters are better
>>
>>97835409
Winr exists so your statement is incorrect but I don't really see the issue with Shoto. His character arc from shitter to world champion was absolutely earned.
Though I will agree that Liberator has cooler side characters.
>>
>>97835399
I hate Liberator because longstrip/webcomic is a shit format.

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How high would you rank the riding skill of the average Comanche Warrior in your system of choice? Explain your answer.
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>>97833203
>How in the world could you come to the conclusion that modern firearms were being talked about given the context of the post chain?
Because you used the present tense instead of past tense.
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>>97827828
Dex no lower than 3 (despite being NPCs)
Riding 3 (they are NPCs), +1 point in Horses specialty
This in total gives them average of 3.5 and thus able to automatically pull most of equestrian tricks and have 50% chance for the really hard stuff.
Any important character gets either Riding or the specialty bumped a point. Any really important character gets their Dex bumped up
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>>97827828
They were tougher than Spaniards and Mexicans but got btfo by Americans once they got their shit together.
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>>97834262
So this pic is very pertinent to you then.
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>>97833843
That's a Praxian warrior of the Bison tribe.
They're basically bootleg redskins who are currently on the backfoot due to the Lunar Empire invading Prax, and making an alliance with the hated Sable tribe (Sable Antelope).

Praxians are nomads, and their chief god is "Waha The Butcher", who teaches "The peaceful cut" which encourages the spirit of a hunted animal to return.

They have many tribes, which have totem animals, which most of the use as mounts.

In the Godtime, the Praxians and their beasts were one, but when Chaos entered the world just before the end of the Godtime, the land began to die, and the Praxians had to draw lots with the animals, to see who would be the eatsers, and who would be the eaten.
Because they have thumbs/are smart, humans won all the contests, except for one; the cunning Morocanth (Giant Anteater) are intelligent non-humans who herd non-sapient humans called "Gerns", mostly using them like retrievers, occasionally to pull carts, and once in a while, to eat.
They have no thumbs, so Morocanth are less Dexterous than Humans or Gerns, resulting in a malus to most forms of complex object manipulation, like crafting or using most hand-weapons, but some Morocanth know a ritual to steal a human's thumbs.

They are considered untrustworthy, as the human legend says the Morocanth cheated in the game of the eaters and the eaten, gerns however are not considered human by praxians, and are eaten occasionally by human Praxian tribes, usually after a raid on a Morocanth tribe yields many captured Gerns.

Gerns are considered inferior to traditional livestock by humans, as though having a "Beast rune" where their "Man rune" should be allows them to live by grazing, they aren't as useful to humans, who fund their thumbs unremarkable, and that they grow too slowly for a meat beast, cannot be ridden, and have poor carrying capacity.

File: Human history 1-4.png (41 KB, 1320x570)
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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
232 replies and 36 images omitted. Click here to view.
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>>97834230
except course for the part where the human extinction is entirely self-induced
the Na'vi were entirely willing to share their resources, literally all they asked for was to

1 don't burn down their God
2 don't burn down their homes

if the humans had stuck to those 2 rules they would had been fine, it was just pure corporate greed that caused the events of the movie
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>>97832116
why would you want to be a slave to an alien race?
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>>97834251
Just and unjust are subjective. Human survival isn't.

>>but the corporation was lying!!!!!
No they weren't.

>>97834950
Don't care. I would happily oversee the genocide of every last single otherkin bait Navi if it means that the human species continues to survive. And I see no reason to respect their "god" or their homes when continued human survival is on the line.
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>>97821566
HFY is intrinsically gay because you're fighting imaginary enemies and making them unable to match humans in something humans consider mundane.
>Wow humans have epic endurance
Why are these aliens a bunch of asthmatic dweebs?

>Wow humans are so ruthless and determined and willing to sacrifice their lives
Why are these aliens all such pussies?

>Wow humans are so tough, they can drink and eat poison and have tough immune systems
Why are these aliens such sickly nerds who are allergic to everything?
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>>97823368
I actually kind of liked the nature of predators because humanity's strengths weren't intrinsic
>Why was the federation shit at war? They were so pathologically afraid of predators as a concept that they bred and culturally indoctrinated out all ideas of aggression from their culture.
>Why were the Auxur so bad at war compared to humans? They spent their entire recent history just constantly beating down on a federation of pussies and got sloppy

There is a bit of HFY cringe with the "le persistence hunters" thing and humanity just walking off massive fucking losses like it's nothing and continually rebuilding fleets from nowhere but the core concept is pretty decent.


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