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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>97834934
The Basic Rules 5e PDF is superior to the full books and rules for that edition of the game. It's a fully playable game. It's easy to learn. The only thing in the PHB is a bunch of retarded character options when you level up. Shit that shouldn't be in the game in the first place. The DM can make up, steal, or download infinite magic items, monsters, or anything else. Holy shit I feel like half you guys are retards without a creative bone in your body. Or illiterate.
>>
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>>97835369
... this is the best you can pull? Seriously?
>>
>>97835312
I feel like you learned one rhetorical device and decided that was all you need.

This isn't just about what's a mechanically good game. Yes if it was all about that people would just play a limited number of centuries to millenia old games. But that's a narrow idea of what a game is and what can make it good. People didn't start doing all this shit for no reason. They did it because every genre of more modern board game, card game, miniature game etc. has particular qualities that make it unlike other games in positive ways rather than just negative ones. This doubly so goes for games with a huge hobby aspect-its not a disadvantage that you have to build and paint your game pieces. That's part of the draw for most people.

The Dnd point is extra tenuous because any experience playing as a kid underlines why an rpg framework is important to that experience. Because everybody remembers getting in a loop of "well I have a faster gun so you die". "Well I have a gun that shoots bullets back in time so you die". "Well I'm wearing armour that makes me immune to bullets".

People who say they're exclusively interested in the quality of gameplay are baffling at this stage in /tg/ spheres. On the one hand they could just stick with highly abstract classic games, on the other hand they could get into competitive video games. Instead they hang around an orbit of hobbies where clearly gameplay is just one part of it and where their gameplay will be, obviously, much less refined and elegant than other easily available games, and in which that gameplay is watered down by hobby, creative, imaginative and aesthetic dimensions that are an integral part of their appeal to most people who engage in them.
>>
>>97833562
>>97829324
The trolls are starving. (If you want me to feed you, define "roleplaying")

>>97833672
The decision to include that bit was to add even more "mechanics speak" at the table. It's not an endorsement of the mechanic.
>>
>>97833615
I think you have to prepare some things. Folks like discovery and learning about the world they are imagining. If you are improvising every detail it can become a little unsatisfying. I do absolutely agree with you that prepping "situations" rather than "plots" is meaningful. That, and letting whatever story is being told change based on the actions of the characters. Like many things in life, it ends up being a moderation of improv and planning.

>>97835150
>>97835186
NTA. I think there's merit to preparing some things that players can choose to interact with or not. Secrets about the world for players to discover (or not). As well as preparing - in advance- for what characters encounter based on their prior actions. I agree that preparing an expected outcome or limiting the player choice to solving any given problem is bad GMing.

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Now that the dust has settled, is it the D&D killer it was hyped up to be?
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>>97830779
Demon Lord (essential 1e) is unapologetic in how it wants to make the world an irredeemable hellscape, and there is some scat related stuff in it to push this concept.

Weird Wizard (essentially 2nd Edition to Demon Lord) files alot of the overtly over the top stuff and keeps it grounded to a more neutral fantasy that can be shifted darker or lighter as you see fit. The core rules are also largely better than Demon Lord as well, just not as much content simply due to being the newer game.
>>
>>97828410
What actually makes it different from typical D&D fare? I've heard a lot of good things, but seeing yet another d20 fantasy game made my eyes glaze over.
>>
>>97832339
I don't know about Weird Wizard but do know Demon Lord. Here's some of the differences that improve the game
>You gain a level after each adventure.
>Max level is 10
>Previous two points make for short campaigns so it piss easy to actually finish a complete campaign
>Your stat modifier is your ability score minus 10, so a 12 in strength would be a +2 and an 8 would be -2
>All trait checks are a flat 10 to pass
>Game uses boons and banes mechanic which are situational modifiers. Each boon/bane adds a d6 to your trait check. Boons and banes cancel each other out.
>If you roll multiple boons, you take the highest value and add it to your d20 plus trait modifier to beat the TN of 10. Same with banes but you subtract the highest d6 from your roll.
>There is no initiative roll. Players act in whatever order they want then enemies unless surprised.
>Rounds of combat are broken down in Fast and Slow round. Fast goes first you can move OR take an action, then enemies have their fast round. Then Slow rounds happen where you can move AND take an action. Then enemies get their slow round. You cannot take a Fast and Slow turn in a round, it's one or the other.
>All damage is d6 based.
>Character builds determine damage not equipment.
>Game starts lethal and stays lethal
>>
>>97820448
Not really.

In a way I think D&D is the best TTRPG for being a filter of the trend chasers and who actually are genuinely in the hobby.
Same with Warhammer for wargaming.
>>
>>97820448
Nope. Where it does things differently, it's underbaked. Where it mirrors 5e, it's shallow. It feels built by committee from a group of people who liked some ideas but, somehow wanted to make them worse.

For example:
>I like the idea of a success/fail mechanic that includes a different axis such as advantage/disadvantage.
>But rather than make it follow rationally from difficulty and character skill (such as Genesys) let's make the likelihood of good/bad complication be entirely 50/50 and create a needless metacurrency
>We like PbtA moves and GM turns
>Let's tie GM actions to a random metacurrency
>Accessories like reference cards are super popular among hobbyists
>Let's design our game so that it's near mandatory to include tokens and cards

It's also incredibly shallow. Power levels scale wildly and challenges are fairly trivial. If 5e is "high" fantasy, DH is "coked out"

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97814065
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>>
>>97835495
Flesh.
>>
>>97835505
Is weak.
>>
>>97835402
The card option say 500 USD per month, not 5%.
>>
This thread stinks
Make a new one early
>>
I love the taste of iron!

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Urgh
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>>
I would actually prefer this /b/-tier spam like this over the disingenuous spam that sucked the life out of this board. It's more honest.
>>
>>97835060
It's also just a bit of fun.
>>
>>97835060
>>97835112
it's only fun because it's become somewhat, if we had threads like this every day they would suck.
>>
>>97835240
Absolutely. Quickest way to spoil a pleasure is to overindulge.
>>
>>97744981
>You die
:(

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Anybody on /tg/ collect Gunpla? I'm trying to get playtester impressions on a homebrew wargame I'm working on, and the handful of people I have testing it aren't providing meaningful feedback fast enough. Homebrew wargames thread too, I suppose.

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
dead game, dead general
>>
>>97835356
this
>>
>>97835356
>Guys seriously, I was told Magic is for everyone.
And that means NOT YOU.
>>
>>97835356
I fear no kikes. You may have cucked and shackled and destroyed White but you’ll never control me, you sheeny shekel sucking kike
>>
>>97835453
What?

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Splinter edition

Previous: >>97708621

>News & Reminders
Food Chain is banned in Historic
Arena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026

>Secrets of Strixhaven Spoilers
https://scryfall.com/sets/sos?order=spoiled

>Useful Links
https://pastebin.com/QFA0hqaA


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>>97833202
Half right, if you're high IQ you already quit playing MtG
>>
What's a good deck I can make for ranked brawl without needing to spend any rare wildcards?
>>
>1-3 and 2-3 in drafts i drafted sally pride
is it hell queue or is forcing wb a dumb idea or what? i had decent decks but just got btfo
>>
>>97833558
Sanar
Coinflip kino
Either you win on turn 5 or you lose on turn 5
I queue roughly 30/40 Sanar games every day while jacking off, and am closeish to Mythic
>>
>>97834678
Forcing colors is rarely a good idea, unless your colors are so absurdly powerful that you can win with scraps. But also it's just variance, it's not like you drew sally every game.

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>97817852
This looks like shit.
>>
>>97820033
1. Go Corps and "HFY" anyways.

2. Pop open a time capsule à la Fallout 4, play human anyway with the superpowers of not having intergenerational trauma, enduring room temperature without special gear, and not be sexually attracted (and able to reproduce with) your gun.

> The only thing of value about that game is the resolution mechanic, and stats as HP.
>>
>>97817852
Which pairing is more kino
MF/FMU
MMU/Ff
>>
>>97835107
?????
>>
>>97835107
I'd love to see you paired with a job application.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>97828161
it's a light game. not as elegant as knizias, but only a bit harder to teach.
you go fast by matching a bunch of symbols together from up to three cards from your hand, plus one from a shared crowd card. there are a number of suits with abilities like cornering, healing, and attacking. whenever you take an action in a suit you advance its skill marker. depending on the crowd's whims you have opportunities to advance the skill marker double. once the skill markers start landing in the bonus zones, your speed when you take those moves gets much much stronger. it turns a game of simple hand optimization into constant tough value judgements of when to prioritize upgrades over your current position.
there's not a ton of player interaction, but the mind games around when to shield from attacks and using whips to maximum effect based on position do enough for me
very timeless vibe and plenty thematic for my tastes
>>
Is 7th continent actually a good game or overhyped bullshit?
And are there any good exploration games at all?
>>
>>97834401
7th Continent is massively overrated for sure, since it's a product of a time when these types of games didn't exist. 7th Citadel is a significant step forward on the core design, and the best exploration game I've played yet.
>>
>>97833246
I mean I can pick my nose in two seconds and scratch my but in one but I didn't realize we were racing to beat each other's playing times.
>>
TQ:
>Rank all the Knizias you've played:

>What are your favorite Old School German Style board games?

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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Feels good to finally go back to not being a nogames. This past month I was able to play my first game of Quar and Void Admiral
Both are fun but I have some reservations about the legs Void Admiral has due to simple list building
>>97833434
>reddit cuck game
Some people are truly mindbroken, what could this even possibly mean. Have you tried just playing a game you like?
>>
>>97834102
Steve Jackson (UK) founded GW and Fighting Fantasy. Steve Jackson (US) runs Steve Jackson Games and made Ogre, GURPS, and Muchkin. The only confusing part is the Fighting Fantasy books written by Steve Jackson (US).
>>
>>97834841
Honestly Trench crusade pissed me off.
Every normie midwit was pushing it because thier favorite youtuber was paid to push it.
It was litterally 40k for people to stupid to realize not every game needs to be 40k.
Also John Blanche is over rated
>>
>>97835392
Ian Miller > John Blanche
>>
>>97835392
>Also John Blanche is over rated
'tis poor bait at best, sir.

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I do.
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>>97830146
Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.
>>
>>97833209
It didn't help that Sorcerers (and other spontaneous casters) were screwed over by the metamagic system and the Wizard got bonus metamagic/item creation feats.
>>
>>97831790
>same proficiencies,
Sorcerers got all simple weapon proficences while Wizards started with only club, dagger, light crossbow, heavy crossbow and quarterstaff. Didn't mean very much as the crossbows were pretty much the best of the simple weapons.
>>
>>97833193
I recognize, logically, that you can be 25 and this would still be true, but that makes me feel old, so I'm going to assume you're 18 years old and be angry that you're on my lawn.

>>97833196
Genuinely curious what your native language is. In English, "mage" has zero female connotations.
>>
>>97833916
Wizards and wise men and sages were often fortune tellers. Star readings and whatnot. Maybe even an oracle or seer.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97835114
Huh. That's funny. You'd think that the rotation would almost force you to adapt a bit. Me, I don't chase the meta, I just have fun with whatever they put out, even if it means I don't win much. Not trying to be snooty or anything, it just sounds like we enjoy the game differently.
>>
>>97834922
I played a few games of Altered and I liked it for the most part, it had interesting decision trees going on. If anything maybe the problem with gameplay was just how much you had to see every turn (cards to put into the mana zone, what to keep in the reserve, lane to play your cards, bunch of tokens to manage, three stats on each card to keep track of)

It just had some really stupid concepts like the uniques or the QR codes uglying up the designs

Also didn't really like how the character design felt straight out of 2010s Tumblr
>>
>>97835132
Well yes, rotation killed all the prior meta decks. But the same decks have been played with minor adjustments in all three sets so far - blurple, dogs, purple/Steel, and Blue/Green control being the top decks in each format.
>>
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>>97834803
not sure how often they update this, but for the longest time it had the old Informant nerf. Thankfully it seems like the dev team has came back around on him actually being pretty important to blue as was.
>>
>>97834922
tilting at windmills here anon.
nobody's defending altered. it was stupid while it was alive and now it's dead. and it's not going to get a loving fan continuation because it sucked.

https://www.youtube.com/watch?v=S00y1hmfBgk Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5


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>>97835554
according to research teams roughly 74% of americans below age 40 are living paycheck to paycheck
>>
>>97835568
Correret you dont NEED a 3k computer buuuuuut, everything costs an arm and a fucking leg, thank you very much AI.
>>97835571
>We're not fatcats because we spend $200 on a night out, we're poor because a night out costs $200 if we were to go.
This.
Before covid i could spend 200 bucks get like 4 or 5 drinks, get like 3 lap dances and something to eat all at an over priced titty bar.

Now? 200 bucks gets me like 3 drinks, a meal from a fastfood place and then that leaves me with like 120 ish left which is not a lot to do anything meaningful.

Night out is fucking expensive now.
>>
>>
>>97835416
alola-exeggutor is cool though
>>
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>>97835499
Fuck you it's cheap
Most people on this websites are perma-NEET losers or young people still working for pocket lint
Anyone with a skilled career that doesn't have to support children is going to have a fair amount of expendable income. 800-1k plus a few hundred more for paints and accessories for a new army every year is cheaper than a lot of things that provide far fewer hours of entertainment

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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
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>>97834986
Bandits shouldn't be level 2, they should be level -1.
>>
>>97834986
The problem is a lot of stat blocks are from APs so they won't show up with generic names.

As you pointed out, Bandit is a level 2 creature. But Thorn River Bandits and Black Tear Cutthroats (from the Kingmaker AP) are level -1 and also super generic, as are Abberton Ruffians (from Extinction Curse).

This is why Nethys is a godsend sometimes. Just narrow the search for humanoids levels -1 to 1 and you're golden.
>>
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>>97835091
Exactly.

>>97835116
What a load of bollocks
>>
>>97834986
>Maybe My needs are just too particular and specific
what are you aiming for?
>>
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Paizo should stop trying to be DnD's sloppy alternative and embrace an Anime artsyle. Get the Dungeon Meshi author on it. Fuck it. They'd make fucking millions being the weeb alternative to DnD's boring ass front page fantasy artstation artstyle.

I have found most systems for armor and defense unsatisfying.
I find pure damage negation doesn't represent that armor doesn't just reflect but also reduces a lot of damage too, a hammer to the helmet won't just plink off its going to have some significant concussive effect, if less than against an unhelmeted head. But on the other end, armor as pure static damage reduction often doesn't illustrate the other end, that many attacks SHOULD simply be negated, a knife thrown at a breastplate won't just deal less damage, it will ping off harmlessly.

And Barbarians of Lemuria, Specifically the Mythic version, I believe addresses both those concerns for me.

This is done by a. health and damage being kept rather conservative and relatively equal, not becoming exponential as levels go up and b. armor being a die you roll for damage reduction rather than a static number. The range of damage that armor protects just so happens to align with the damage most weapons can do. damage being 1-6 + strength and armor protecting 0-5 damage. meaning that a low roll on most attacks and a high roll on most armor saves will have the armor totally negate attacks, while a high attack roll and a low armor roll will totally bypass armor, and a medium attack roll and a medium armor roll will deal reduced damage.

This is all modified by the fact that 2 handed weapons you roll 2d6 and pick the highest damage, medium weapons you roll straight 1d6 and light weapons you roll 2d6 pick the lowest. And armor ranged from light reducing d6-3 damage (0-3 damage), medium reducing d6-2 damage (0-4 damage), and heavy reducing d6-1 damage (0-5 damage). This means a dagger has the potential to deal as much damage as a great axe if situation permits (like dagger to the eye slit), but is less likely too, and that light armor could fully protect you from a glancing blow like heavy armor, but is also less likely too.
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>>97825641

Meant that it's pretty dumb to say there is a "universally better" armor system because every game has different aims, and you should ask yourself if that way of using armor (or anything) works within the specific framework.
>>
>>97832349
OP said favorite, not perfect though. So the one you have the most affinity with rather than it working in every instance.

You can have a favorite very complex armor system, but acknowledge that it might not be good for a specific rules light and non simulationist kind of game. Or vis versa you like a very abstracted armor system, but it might not fit your current game of GURPS THe Armored Autist expansion. Or your favorite might be a balance of complexity and simplicity.
>>
>>97817261
I think old fallout's DR/DT system makes the most sense. Some armours just reduce damage (eg. Nonrigid armours like mail or kevlar) and any significant hit will still injure the person behind it to some extent. Other armours can largely or outright prevent the wearer from suffering any injury (generally rigid armours like plate or ceramic inserts) up to a point.

Of course limits exist, as the example given of a hammer to the helmet, but those could be done via weapon rules and modifiers.
>>
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>>97817261
Does anyone else have an autisticly specific go-to armor set up they prefer in games? I do.

I always liked the idea of a medium armored guy who wears a full buff leather coat and leggings as a base, has a breastplate, mail voiders to cover the shoulders and armpits while not being as heavy as a full mail shirt, Some open faced visored helmet or secrete under a brimmed hat, long gauntlets that cover the forearms, and a targe shield that is strapped to the upper arm of the off handed side to provide one side of the upper body with full protection while keeping the other side maximally mobile.

seems like a good level of protection while also not requiring too much bother to put on and take off alone. Also If I abandon the voiders and shield, it should be essentially silent for stealth as the breastplate would only be touching fabric. Basically looking like a English civil war cavalryman with extra mail around the shoulders and a small shield protecting his right upper arm.
>>
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>>97835444
Oh yah, another small autism point I thought would be neat would be to line the outside of the collar of a high collared coat with mail, so that you could button it up past your nose to make a sort of mail bevor Like the kind of high collars Highwaymen have. pic related. or just a normal bevor.


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