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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97834738
>Does anyone know any house rules which maintain that low level feel of needing to improvise, rather than relying on your class features? Obviously, you can just restrict players to like level one or two, but then there’s very little progression.
Fundamentally not, because as you gain levels you gain more and better class features, which inherently means that trying to use more generic options or rely on the environment becomes less useful.
>>
>>97834738
>Does anyone know any house rules which maintain that low level feel of needing to improvise, rather than relying on your class features? Obviously, you can just restrict players to like level one or two, but then there’s very little progression.
Idk maybe make enemies vastly stronger, like +5 to AC and saves always, 2-5 x HP, 2 x damage, but have improvised solutions be vastly more effective too, for example toppling a large statue on a troll straight up automatically kills it, a charging beast has 0 chance of avoiding a pit trap and if it's deep enough it's stuck there with no chance of escape, direct ballista hits instakill huge and smaller targets etc. Ideally you should just look for a different system instead.
>>
>>97834738
If you and your party like playing at low levels, you could always attack the problem by just keeping them from leveling up as ofte. Cut the exp to 1/4 of what's listed, or if you run milestone leveling make the milestone harder to reach.
>>
I've got a hankering to play a shaman-like character in 5.5e. More or less I'd draw upon nature spirits to do magic for me. It sounds like I'd be rolling a Warlock, but would I be better off dipping into Druid, taking the Guide background, or working with my DM to homebrew something, whether it be an entire class or subclass of Warlock?
>>
What are some item ideas or mechanic changes or anything to give players something to do while unconscious but stable?
>magic sword that fights after death
>playing pets or summons
>choice to keep rolling d20s to get 1 hp on 20 but risk haunt to start making death saves if 1
>becoming stable just heals to 1 hp

https://www.youtube.com/watch?v=-K7lXvGbc_A
>"This Rule INSTANTLY Makes D&D More IMMERSIVE"
>look inside
>"reinvent secret checks (in the style seemingly popularized by Pathfinder 2e, without mentioning Pathfinder 2e), roll these secret checks for players, deceive players on low rolls for secret checks (especially le ebin natural 1s, which should be critical failures!)"
>524k views as the very first video of the channel
>pinned comment: "Well, that's it folks. This guy's peaked D&Dtube. Sam, this is a spectacular video, you should be incredibly proud of the work you've put in here. It's amazing, informative, and incredibly watchable! From your writing, to presentation style, your editing, camera work, AND LIGHTING! You're cooking!"

I am so very, very mystified by the broader RPG community at times.
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>>
>>97829226

https://www.youtube.com/watch?v=fIvPWwtnOjE

Goodness. This follow-up video earnestly, unironically posits that most D&D characters are bad because they are allegedly like Superman. Supposedly, the way to make a "great" D&D character is to deliberately give them a dumped ability score at 6, then constantly attempt tasks using that score, leaning into the failure to highlight the character's flaws.

This video and the "le ebin flubbed secret checks" video seem tailor-made to appeal to the crowd who loves to watch other people play D&D and fumble.
>>
>>97832551
It's called roleplaying and not metagaming lil nigga
>>
>>97832527
NTA, but the only /tg/ related discord I'm aware of is the sup/tg/ one and that place is fucking gay they have a "no hate speech" clause. Doesn't sound very normal to me, unless your definition of normal involves power-injecting soi into your veins.
>>
>>97833917
It's actually called being bad at the game, because if you fuck up rolls, you wind up losing far more often than you win, which fucking sucks for most people, including most people on here.
>>
>>97829226
You should write a long-winded post on reddit about this, that might help these poor sodden fools see the error of their ways

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97834559
>all the top meta decks are demons
Kinda sussy.
>>
>>97834806
NFTendie is desperate to get others to agree that QR codes aren't fuck ugly and ruined any possible chance of that "game" (I've yet to see a single person ever play it) ever having a positive public reception.
>>
>>97834289
The artwork is such a turnoff
>>
>>97830777
>>97832899
cards cost what they cost because of other aspects of the game. if the game makes players hungry for more cards then getting more cards will be "OP" (or expensive, if its balanced). like >>97833096 in mtg you only get 1 card per turn when you could easily use 3 or more, so draw is extremely valuable. if one deck could just draw more they would prettymuch always win.

in games that just give you more draw, or some equivalent like SWU, draw tends to be less good. in netrunner you can draw up to 4 per turn with no help so things like Diesel can exist and be balanced. Ashes is at the extreme end where you usually cant use everything you draw after round 1, and you will see most of your deck, so both draw and tutoring are on the weaker side.
piccy is some exampls of cards that look similar (one shot pay X to draw 3) but are very different valuation because of the system theyre in.
>>
>>97834922
no altered was a stupid shit cashgrab TCG with phygital dick cheese. basically just last year's version of riftbound or cyberpunk, but using a gimmick as the hype generator instead of a B-tier IP.
hubworld is a niche LCG with an original setting that probably wont even be sold in stores. there about as far apart as any two acg games could be.

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97834876
It's just an bunch of important sounding gibberish. Maybe as a parody of pretentious card game advice, maybe as an attempt to troll, the guy who wrote it probably doesn’t really know himself.
>>
oh great the DCGO only guy schizo posting about imperial was not a one time thing
I think I need to leave this thread for a while because this guy just keeps shitting it up
>>
>>97834966
If Siren or Ceres has tamer suspension it will just really fuck with other TS decks (can't use Asuna, Hiroko, promo rookies etc as none will instantly remove him). Though if Ceres is kinda weaksauce Venusmon pairs nicely with him
>>
>>97834798
Simple effect. Feels underwhelming for a Olympos top end. Maybe Ceresmon is the star of the deck.
>>
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>>97834975
https://www.youtube.com/watch?v=wtRdkqFDZZ8
thats an island, son.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97833591
The long and short of it is that Solar Brawl is very flashy, but from what I've seen it's individual Charm costs ramp up very quickly. Whereas Infernal Brawl is comparatively modest, but is way more generous with scenelongs/permanent effects. If the Solar gets the timing right and pops off a good attack, nothing can stop him. But that's a big if, there's a reason why Dodge has often been recommended as a supplement to Brawl, and Infernal Brawl kinda approaches fights with both being and adapting to worst case scenarios. Worth noting that Hero-Sundering Hands forces a grappled foe to either accept the highest crippling injury possible (which doesn't count for their maximum) and Star-Swallowing Cosmos Collapse (showy name but it just lets you grapple out to short range) implies Infernal Brawlers have much less to fear from multiple opponents and battlegroups.

>Blasphemous Miracle Providence
For me, the big breakthrough was seeing Distant Whisper Wind (influence someone in Essence X10 miles briefly, or everyone in extreme range for a prolonged period), Spoken Sigil Ideogram (sub Linguistics for another social Charm's Ability. Did I mention Performance has a separate Charm to use it's Charms interchangeably for all kinds of performance? Or War) and Conceptual Rebus Concatenation (use TWO Simple Linguistics Charms together!) together in Linguistics. And after some consultation realising that yes, you CAN blast people with your Torments while ravaging their Resolve.

>the main thing
Mercifully not only do Infernals have a lot of tools to even the odds (like the Brawl Charms I mentioned), but Shadow Spite Curse is back (in Larceny) and better than ever at absolutely fucking over everyone else's rolls. Best thing is unlike Abyssals, Infernals are much less reliant on actually landing penalties on people; the overall Charm design is more about either winning the war even if the battle's lost or throwing out costly to deal with effects at crazy ranges.
>>
>>97833660
>real, cooler NPC Infernals
Holden, of course, claims he had no idea what he was thinking when writing that. And yeah, Essence really discouraged me as well. I do wish there was a bit more substance to what Infernals currently have, but I'll gladly take it over either Cosmic Exalted Akuma or the SJWs of Hell.

>Interpreting these bodies
It's a reasonable take, one thing I will never be used to with 3e is lots of things going unexplained or confusingly worded when 2e at least tried to lay all the cards on the table when it wasn't OUTRIGHT withholding the big boys' statblocks from you.

One thing that strikes me about the draft demons' statblocks is they look much more incomplete than the ones in HDNP, and what struck me about a lot of HDNP demons was that in many cases they weren't MEANT to be combat monsters. So my final cope is that the actual, published version of Ligier, Ululaya and the lot may just have a few extra things to clarify how their celestial bodies work or add to their powerset. It doesn't have to be anything too showy, I would be quite pleased with a Principle Invoking Onslaught-style hack of a Merit that just goes "Ligier's might transcends mere physicality. He can make these effects with Presence, Performance, Occult etc which makes them manifest as pillars of hellfire erupting from beneath the foe, rains of molten metal, environmental hazards with X Difficulty and Y damage etc etc etc"

It's not a hope I'm holding onto particularly strongly, because I've consistently seen 3e's development take the path of least resistance and most low effort, shallow, reactionary kneejerk response to prior editions' content. But 3e Infernals has restored enough of my optimism to wait and hope at least. That and fill in the feedback form for what little good it'll do.
>>
Speaking of Infernal Bureaucracy, while the whole arsenal of bureaucratic curses is very creative and all, looking through Solar Bureaucracy I find it funny that there is one (1) Solar Charm (Woe-Capturing Web) that is designed to hard counter all of them as long as the Solar can match the mote cost of said curse. There is no roll-off or anything. The curse just gets negated or returned to sender by the Solar who can maintain it for as long as the motes are committed.

I'm not even mad, it's fucking hilarious how that one Charm exists specifically to punish counter-organisational mystic hubris.
>>
>>97834034
Looking back on Brawl, I see what you mean. 3e always challenged me when it came to comparing cumulative effect or advantage because of how every non-Simple Charm as potentially in play at any time (insert another jab at charm bloat here). That said, I *was* relieved to see that they weren't afraid to make more permanent effects available to Infernals; I was concerned they'd back away from the self-transformative design approach for Infernal powers (although thankfully, nothing as unavoidably punitive as some of the 2e charms like Witness to Darkness or Hateful Wretched Noise, which I've never not seen houseruled). Scene or day-long cooldowns on e.g. Crack the Sky, or Shadow Spite Curse, really make me feel bad though. I understand why they're there (begrudgingly), but I do think Vance or whoever is in charge now overuses the idea when they were principally a throttle for perfect defenses.

Although after a closer reading of One Hand Fury, it seems to me that while transforming your arm into a weapon is permanent in itself, the surcharge effect functions solely as an adjunct to Infernal Monster Awakened and only lasts as long as that charm does (i.e. one scene).

>3CDs
I think their limitation is also a function of spirits now having bespoke Charms rather than drawing exclusively from a generalized list, which has its own advantages and disadvantages (primarily being the sheer amount of stuff they need to meaningfully interact with player Exalts at their intended level of power). Arguably demons like Ligier deserve more exclusive treatment - I would've liked to have seen his sorcery and "realm-warping martial arts" (cf. RoGD2) better represented as well, but they'd need to draw a line somewhere, and I think 3e's Charm approach itself is also to blame for that. Getting him to an adequate level was the primary goal, which if I'm correct just merges into your point about design path of least resistance.
>>
>>97834521
I'm absolutely convinced, because the Exalts weren't written in parallel, that this was a combination of Holden and Morke future-proofing Solar Bureaucracy against unforeseen shenanigans that could unhinge the Ability set, and some degree of Holden's philosophy of Solar favoritism manifesting itself. I've found his pattern of going just slightly too far with Solars very consistent in his work from Ink Monkeys to ExWod. Can't argue that it's fun when you benefit from it though, and to be fair to the guy, Solars being first out the gate has always been to their detriment each edition.

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The /btg/ is dead! Long live the /btg/!

Melee Mechs Edition

Previous Thread: >>97821886

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg


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>>
>>97834835
Neo-Zeon nonsense! Ruins the whole profile.
>>
>>97834849
>Ruins the whole profile.
Disagree.
>>
>>97834842
I don't like how weathering looks on models.
>>
>>97834693
>Still amazed by the sheer variety of IS BA yet they decided that omnimechs in the 3060s were a waste of resources.
Even the Clan still produce standard mechs.
>>
>>97834933
It's a real shame the Clans relegate their standard machines to backwater worlds or militia-esque units. Some IS mechs would look fucking awesome in the colours of mainline Clan units.

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Thread 455: Good Night Sweet Prince

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=OMT0sR-h83U
Divinez: Genma Awakening Arc Chapter 4: https://mangadex.org/chapter/a747dcba-406a-49d0-917d-ed905ef18f9b

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>>
>>97832599
The fight did a really good job at making us think Erika would get the final battle. Actually looked like the universe was done with Akina's bullshit
>>
I believe in Masanori. There will be another cour. This can't be the end.
>>
>>97832765
Yeah, I have no idea what the writers are thinking now and if they can even resolve whatever they just set up in a single episode
>>
Or Masanori will be responsible for the next Vanguard era post DivineZ.
>>
>>97833909
The question is what can he do. He either hijacks the Mirazh card and becomes the final boss of the next D season/era or he somehow keeps all the Fantomes alive.
The latter would require doubling the population or making a second Earth

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97831449
>I never thought about it but wow, you are right.
And while people with the Good subtype can fall, it takes constant, deliberate effort. Since you wouldn’t want to do such a thing (you chose to become Half Celestial after all), you can now be said to be truly incorruptible.
>>
>>97832246
Huh, you know I mainly took the template because I wanted to be able to rez people as a bard. I am sure there is some other way to do it but this was how I knew how to do it. I didn't actually consider much the effect it would have on my jumper. My jumper isn't a murder hobo so I am not sure it would change a ton but it is certainly something to think about.
>>
>>97832821
>I didn't actually consider much the effect it would have on my jumper. My jumper isn't a murder hobo so I am not sure it would change a ton but it is certainly something to think about.
And as I said, the changes that do happen are ones you’d like. I remember you have Highschool DxD on the list (because I was the one who suggested it), and as you now are, taking Rainbow-Dyed Melody and becoming god’s reincarnation is something you would be well prepared for.
>>
Thinking about it a lot of the time if a Jumper doesn't become some sort of great evil or demon or monster of some kind they usually end up some kind of god instead if they don't have something specific in mind at least for my own jumpers.
Interesting diverging evolution that tends to pop up.
>>
>>97832955
Something something the trichotomy of human nature?

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Pigheaded Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

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>>97828867
Played a game today, he failed it four turns in a row. I still won the game but man it felt like shit. I wish more actions were like the Sniper Priest's aim where they get bonus dice. I feel like it should be maybe +1 dice. +2 feels like a "why is this risky I will never fail" but +1 is "you probably should but there's still a chance it won't work."
>>
>>97834028
If your playing Sultanate like HL, you're doing it wrong. Heretics are about having a moderate number of well-equipped units who thrive on status effect and elemental negation. IS are about an asymmetric force of specialists with the cannon or the bull as an anchor for war band composition.
>>
>>97833226
>>97832636
>>97832536
Foidwhipped retards.
>>
>>97813785
>>97832536
>>97832636
>>97833226
Children are nothing but a scam created by women to trap, exploit and abuse men.
>>
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>>97821407
Bro...

Work in Progress, "No Foolin'!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97831980
i have been waiting for a month to have my package since it arrived in my country, the post system is just completely fuckered and won't move it, we are a third world country in a trench coat i swear
and now aliexpress packages are getting delayed too
>>
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>>97822430
Removed the larger strands so it looks less stringy.
>>
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>>97821051
baker san, as promised here's the thing to (maybe) help with the collages, it's a userscript so you will need violentmonkey or something
if you can try it out and let me know if it helps, or if you miss something
>https://greasyfork.org/en/scripts/572499-baker-companion
>>
>>97834909
very based
>>
>>97832440
That is a phenomenal looking paint combo. Blue and yellow is great, definitely stealing that for my collection of later projects.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Emergency edition
Previous Thread: >>97818235
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>>
>>97834926
I sealed your memories
>>
>>97834926
I hit you with a genjutsu.
>>
>>97834918
freedom of speech is not freedom of consequence
>>
>>97834926
Nta but look at the reply chain better, this isn't about that.
But to answer your question, yes we did have that, at least once. It was in Fairy Tail.
>>
>>97834939
We do things in reverse. Freedom consequences in not freedom of speech.

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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
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Is it just Me or is the lack of low level monsters in PF2 kinda weird? Seems like the majority is between levels 8 and 13.
>>
>>97833659
Factually untrue, go look at Archives of Nethys, most monsters are low level.
>>
>>97829866
oh yeah, the commonplace immunity to bludgeoning damage...
>>
>>97833659
There were a lot of low level monsters before remastered already, but you can always use adjustment to take some critter a few notches down to make it low, like using young dragons as the base for wyrmlings since they have been removed from the book
alternatively, exercise your brainz by adapting some low level from the first edition or other source, or make up your own
>>
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>>97833729
Okay I'll rephrase, why are there so few good low level monsters? A generic bandit, a staple "low level" enemy, shouldn't default to level 2.

>just use the weak version!
Sure, but I don't think I should have to.

>>97834520
>make up your own
That's also part of My problem. I'm tired. I've made several different custom stat blocks to fit the monsters I want. I wish there were more generic bad guys (or better options than what's currently available). Maybe My needs are just too particular and specific.

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Hotseat multiplayer is a traditional game right?

What faction and hero are you starting with and why?
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>>97833800
I know this is a shit post thread but you are flooding me with grog memories. Back in the 90's to early 00's we would drag our "gym bag computers" to the LGS and have LAN party's about once a month. Hours of Doom, Duke Nukem 3D, and Quake. The store owner ended up buying five computers and set them up along the wall in the gaming area and rented them by the hour. The favorites out of the store library were Diablo+hellfire, Starcraft, Masters of Orion II, and Hero's of Might and Magic. So yes I have had many a hot seat and LAN play at the LGS. Also the local game convention had a twenty computer set up for MIDI Maze.
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>>97833800
Sovl
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>>97833800
Has anyone tried the HoMM tabletop game?
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>>97834797
> Masters of Orion II
Some 2000+ hours in, I was making meme-people challenge runs and boarding Antaran ships.

Could make a TTRPG out of it. Bulrathi melee specialist in Power Armor, Feline sniper with a Mass Accelerator rifle, Human Face with ridiculous good luck and Gnolam technomancer with the best gear money can buy boarding abandonned ships left over by the Antarans and their weird technology, or space monsters, or even just pirates, stuck onto stations whose crew is parasited and hostile while an Hyperbeast blocks retreat sounds like fun.
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>>97834829
MOO II was my groups favorite game. One of our fondest memories was that game and our grogfather. Back in the 90's WoD LARP was the hottest thing going and we participated in global organized LARP games. We would meet at the LGS to carpool to out of town games. When we got back from the game at 1-2 am we would normally find our grogfather fast asleep in front of the store counter computer. Half drank diet Pepsi on the right, half eaten sub on the left, and MOO II up on the screen. We knocked on the window to wake him up. It was a norm lol, I miss that guy alot (pancreatic cancer).

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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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I've stopped playing D&D and am now a GURPSfag, but I have played some Forgotten Realms and Spelljammer in GURPS using GURPS Dungeon Fantasy (*not* Dungeon Fantasy RPG). Very fun stuff. Much more fun than in D&D to be honest.
In any case, Mystara, Forgotten Realms, Spelljammer, Greyhawk, Dark Sun, Eberron, Planescape, Al-Qadim and Ravenloft are all varying degrees of kino in their own way. A good and passionate GM can run excellent games in any of them.
The rest are trash.
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>>97805205
Dark Sun seems cool.
>>97805210
play DDO
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>>97805205
I would like to try out Eberron.
>creator is a creep though
Please spoonfeed me on what makes him a creep.
Nerds tend to be creepy in general but what really makes him creepy?
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>>97834438
it's just a meme
his crimes are
>dragon wanking
>walking back on the premise of the setting (the PCs are the most important and can enact real change! Except that everything in the world is being manipulated by a cabal of super epic level dragons so powerful they can't be statted in D&D 5e and a cabal of super demons so powerful their weakened and sealed forms can't be statted in 5e so nothing the PCs can do will change the setting.)
>making a teenage girl the archpriestess of the main religion and also one of the most powerful human NPCs of the setting (level 14 or so, it was part of the premise that most NPCs were low level to prevent NPC wanking... Shame about the super epic dragons)
>making a teenage girl a lich and leader of the main undead secret organization
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>>97805527
>I like the idea of flying ships floating through space but never tried it.
You should. It's wonderful.
>>97808733
I sorta agree. There's room for the silly in a game that takes itself seriously. It's not a dichotomy. You can have a serious game and a world that feels alive instead of slapstick. And still have giant space hamsters sometimes, too.
>>97810313
Sorta fun. Gnomish tech does that in a sense? It's more like rube goldberg machines than scifi tech. Extremely complicated, but steam engines and things.
>>97813852
>It also tends to work better when it is used as it's own setting
Agreed. Astromundi is my very-favorite D&D setting. Speaking of which...
>>97823735
>the setting specific mechanics of crystal spheres and phlogiston
Then try Astromundi. It's a single star system that has countless, small-scale locations in space. The largest worlds are the size of moons. Crystal Sphere and the Flow aren't relevant to it (because you can't exist the Astromundi crystal sphere). So it's just space fantasy in a single star system with billions of tiny lititle planetoids.
>>97825382
>It also tends to work better when it is used as it's own setting

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97834243
>still posting his assmangled fictions
I thought you were supposed to have left the thread forever? Fuck off and kill yourself, order optional.
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>>97833692
It's because the ACKS discord had to go somewhere after being banned from Reddit. They chose here because it's easier to brigade and not get caught by stuff like making puppet accounts if everyone is anonymous.
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>>97833664
Do not fuck fiends that look like foxes
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>>97834807
>Right!
The D&D 3e thread is over there Mr build and feats
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>>97832804
>TQ
I ran The House of Rogat Demazien ages ago when it was in the zine, I ended up modifying it for Yoon-Suin. it was a great exploration adventure, one of the better
>weird shit in a wizard tower
sort of ones I'd run at the time. In the Shadow of the City God and Forest of Gornat look quite good and have been idling on the things-to-run pile when something close enough comes up in campaign.


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