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File: Human history 1-4.png (41 KB, 1320x570)
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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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>>97836417
He couldn't come up with an actual argument so he threw a bunch of words together that are considered "bad". Many such cases!
>>
>>97836417
Free of hippy-god they're as ruthless and conflict-enthusiastic as any human. It's only because of an explicitly god-like being constantly fucking with their brains and building an entire religion around itself that they're not exactly the same as humanity.
>>
>>97836417
Whatever LLM anon used to write his post for him can't pass Turing test yet, please understand.
>>
>>97836431
not on topic but I really like "Many such cases!" It's just a really good naive sounding facetious way to word something
>>
>>97836410
I like avatar because it is basically the biggest budget "Fuck america" movie ever made. RDA is basically murrica in spesh, and thus are ontologically evil.

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97834269
>>
>>97834788
>ramp card that requires a sacrifice
Woah, weird golgari coloring
>>
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Though Zimone and Dina had been friends before, they'd never collaborated on a cross-college project. Under pressure of certain death, they blended their magics together and found to their delight that the intersection of Quandrix mathematics and Witherbloom biology led to new interdisciplinary magics never before seen. Using mathematical theorems, Zimone enhances Dina's plant growths, allowing the two of them to deal exponentially more damage than they otherwise would have apart.
>>
>>97835643
>>97835658
>the return of butthurt kike
Nice to see your obsession with me still going strong, kike
>>
Hehe...Jews...

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>97835107
I'd love to see you paired with a job application.
>>
>marrying a poor """"""person""""""
i seriously hope you guys don't do this
>>
>>97835933
I'm not downloading your spyware you retard
>>
>>97836019
It's a tamper monkey script, you're seriously not using it?
>>
>>97836019
>4chanX is spyware
dumbfuck
>>97835933
post viewable at the archive
https://archive.4plebs.org/tg/thread/97817852/#97835933

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Need A Light? Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread

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>>97835164
I know that, I just feel that the change was achieved way too easily.
>>
>>97835185
Because Artanis is the Executor - YOU - from SC1. Of course he gets shit done.
>>
>>97835185
It sorta just happens between games since that's where BW leaves the Protoss at. Their society has essentially collapsed twice over, first with the Conclave being destroyed on Aiur then with Raszagal being killed in Brood War. Hell one of the Zerg missions in BW has you more or less blow up the biggest city on Shakuras.
The Protoss basically didn't HAVE anywhere else to progress. Artanis was their only big leader left, with Selendis being his only significant lieutenant if we consider her as the BW Executor.
Protoss kinda got written into a hole by getting slammed hard in their SC campaign and then being the first campaign in BW, letting the Terran and Zerg campaigns walk over them.
>>
>>97834477
Or just don't take him. Unlike most wargames, Starcraft doesn't require a hero or leader model for the army.
>>
>>97835918
No no anon! That's much to obvious a solution, we'd rather be angry about it.

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Prostitution is the oldest profession. It has always existed and it will always exist. The presence of prostitutes and brothels is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated prostitution into your game?
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>>97832091
>muh post style

Schizo pretending he can see patterns in tea leaves.
The truth is that there's probably hundreds of different people making worthless threads. They see one and think "I want to make a garbage post too". That is how 4chan has always worked, people copy what other people do. Sometimes literally copypasting the same text.
>>
>>97834123
Lurk for a year before posting.
>>
>>97834123
Holy newfag. Or just pukee/bumpfag trying to do damage control
I've been here for longer than I care to think, there is an obvious pattern to these threads
>>
>>97811889
This looks like shit.
>>
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>>97834123
>there's probably hundreds of different people making worthless threads
All with images posted by puckee, and all with the same filename?

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Thread 455: Good Night Sweet Prince

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=OMT0sR-h83U
Divinez: Genma Awakening Arc Chapter 4: https://mangadex.org/chapter/a747dcba-406a-49d0-917d-ed905ef18f9b

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>>97831006
>senka harem
Bro won/
>>
Soooooooo
This is the same Gab we all know and love after all?
>>
>>97835705
likely
>>
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The forgotten one
>>
>>97836127
Akina at least mentioned her this episode. Don't think he used her name but it's something

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40kuck and it's consequences have been a disaster for the wargaming hobby.
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>>97836273
>he doesn't get it
>>
>>97836118
40k players singlehandedly keeping the XXXXL jersey market afloat
>>
>>97836118
40k is a boon for the wargaming hobby because it acts as a containment game for the worst elements of the community.
>>
No one wants competitive games to be bogged down by 2 hour arguments by autists over if a piece of rubble or vine blocks LOS because some aphantasic niggers simply MUST have proper representation of visuals. It's also impossible to balance battlefields when you have muh realism retards placing nonstandard shapes because "muh ruined structures" everywhere. The hobby lives or dies by how much it can be taken seriously and if you don't have structure and rules you'll never be able to market it to the real consumers: the competitive players.
>>
>>97836428
>proves OP right
Kek

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players have no purpose but to be railroaded by my hand.
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>>97835650
>pic
So that's what the anon who keeps rambling about games look like...
>>
>>97833549
>wanting to run a fisting train through your players
OP really is a huge faggot
>>
>>97835650
Why are there specific places you want them to go?
>>
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>>97836171

Playoids just say they want a "sandbox" because they think the plot sucks or are in a contrarian mood. They're just not really self aware enough to describe what they like, it's like girls saying they want a "nice guy". Sandboxes, like "evil campaigns", always seem to last a couple sessions and then fizzle out. Fighting random monsters rolled on a chart or BBQing random peasants is fun for a bit and then everyone shuffles back to the tried and true concept of heroes saving the world.
>>
>>97836477
>Playoids

Don't be like that.
Don't be like them.

Been thinking a lot about this

>So the warp, as the realm of souls, originally was a creation of the old ones as a weapon against the necrontyr in the war of heaven. It allowed not only a means for the Aeldari and Krorks to use psychic powers, but also cheat death and allow them to respawn infinitely.
>But after the war in heaven the warp is destabilized due to the negative emotions, death, and general usage. There's no more old ones to fix it either.
>Now the "warp" sends those same negative emotions at the Aeldari who in turn start going crazy. They start doing their murder orgies, but it's not really fair to blame them as they are influenced by the warp. The same thing is known to happen to human psykers as well. The warp make psykers, especially untrained ones, crazy and emotional. In long terms it uses them to gain more power and access to realspace. REMEMBER THIS.
>This creates a feedback loop where the the negative emotions make the mortals crazy and in turn have the negative emotions to fuel the warp. Ultimately resulting in slaanesh. khorne nurgle and tzeentch are likely started in the war in heaven, but finished during humanity's early era when human psykers start showing up.

Con
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>>97832172
Chaos and the heresy weren't even a part of the game when the emperor's goal was to guide human evolution, there were just the enslavers. At any rate I think you're trying to overly analyze a setting that doesn't make sense and also you should delete this post and post it in /40kg/.
>>
>>97832162
I hate him and think the more they try to make him anything but a mysterious force in the lore, the worse it gets.

Also, 40k is rapidly approaching the point of no return. It's almost a zombie franchise.
>>
>>97832162
Warp was not created by the Old Ones, they simply used it.
>>
>>97834773
>Chaos and the heresy weren't even a part of the game when the emperor's goal was to guide human evolution

Bullshit. Chaos was there before the Emperor was even born. Emps talked with the the four for the primarch project, he frequently used warp based powers, he had contact with Eldrad and other Aeldari. Lets not forget about the shitty low hanging fruit that is
>De EmPeRoR kNeW dE hErAsY wAs GoNnA hApPeN!

The threat was always there. Emps had the resources to stop it. He chose not to. If he wants to pretend nothing bad is gonna happen fine, but he shouldn't be surprised when the threat he's supposed to be fighting and ignored comes back with a steel chair.
>>
>>97832162
You missed all three of the threads where this should have been posted you stupid queer

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Dragon Princess Tracking Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>97823325
Thats good. Well done. But it looks like she has a panty on. Do drows look like that?
>>
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Anyone got any better than this D&D now vs then comparison pics, especially for art style?

Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
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>>97833886
Do you have a medication you're either taking too much of or haven't taken?
>>
>>97835855
>>97835606
No arguments.
>nogames
Election tourist meme.
>>
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What is Mexican about the Orcs? The big hats? They're in the desert. Is falconry a Mexican thing? First I've heard of it. What else? Everything else I see is Cowboy coded if anything.

>>97833873
>official safety checklist
Gonna need a picture, google turns up nothing with a Beholder.
>>
>>97836069
Give an argument and not retarded nutsack poking in text form and you will get something other than people calling you a retard.
>>
>>97831907
Could you guys please help me pick which version of this "Charisma 18" Sorceress is best? There's slight variations in the lighting and shading in the face.

https://strawpoll.com/1MnwkGOa0n7

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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>>97835775
Holy nostalgiabait.

TCW was largely an attempt to unfuck the epic plotholes that gaped between AotC and RotS.
It may have succeeded to a degree, but if it take half a decade of cartoons to unfuck the movies then maybe, just maybe, the movies had a slight problem with their plot, focus and pacing.

And that is exactly what the PT had. AotC wasted roughly half the screentime on utterly irrelevant shit had awful acting and even worse dialogue.
TPM was even worse with the waste of focus and time.
>>
>>97836266
>le films are BAAAD, TCW FIXED THEM
Go back to plebbit Filonifag
>the epic plotholes that gaped between AotC and RotS
No plotholes exist you fucking retard, every plothole I've heard is insanely retarded and kveching. Just admit you don't like the movies because they aren't the OT again which is exactly what you wanted (and go back to watching JJ slop)
>AotC wasted roughly half the screentime on utterly irrelevant shit had awful acting and even worse dialogue
Like? I've already covered the dialogue before but pretty much everything in AotC is essential. What else is there that is superfluous and irrelevant exactly?
>TPM was even worse with the waste of focus and time.
Like?
>>
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Some of you fags seem to have a terminal case of Lucas/Filoni derangement syndrome. These posts range from insane to pathetic.

It's nice to be reminded that a lot of Star Wars fans don't actually deserve to live.
>>
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>>97836278
Based
>>
>>97835700
>there are plenty of interesting characters
Ok, but who? I mean, really interesting and not just interesting to a die-hard fan. Some EU characters that got retconned out of existence by the mouse? Are they going to plunder the KOTOR era for ideas?

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>97827278
Java's randomization is from tile draw. Its been at leas t2 decades since I've played it so the standout mechanics are not going to be there.
Check out Cascadia for sure if you see a copy, its a solid game.
>>
>>97829096
>Java's randomization is from tile draw.
Do you think that's enough by itself as a random element for a game?
Or I guess I would say, do you think that as a substitute for the random resources of Catan is good?
Or would two "axis" of randomness be an improvement?
>>
>>97831462
>Do you think that's enough by itself as a random element for a game?
Generally yes.
I prefer board games with some but limited randomization. 2 variables is okay, anything after that makes it janky enough its less interesting to plan imo. But there's going to be some variance in that, might not hurt to ask /awg/.
>>
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You might be developing Clash of Cultures.
>>
>>97825377
>>97825007
I'm really curious how you guys are incapable of parsing his post.
It made perfect sense to me, he's talking about a game he is making that is similar to Catan, is using mechanics from catan, but that they have quickly bloated, and is interested in knowing if players actually enjoy ruling big pools of dice multiple times over.

I strongly suspect you are reading skills are not potent.

Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!

Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.

Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.

Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:
>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!
>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!
>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!

Potions? Not even once! Pills are the right way.
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>>
don't xianxia and cultivation stories feature lots of pills
>>
>>97836337
Chinese internal alchemy is the process of using your own body as the furnace to craft your own golden core/pill
>>
>>97835768
Cool idea, definitely adapting that. Never liked the idea of potions anyway. Like, are you supposed to just chug a whole bottle of liquid in one go?
>>
>>97835837
Instead of studying alchemy, you should work on your art
>>
>>97836391
How long do you think it takes you to drink 1 oz of liquid?

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>
>>97835515
T&E
Through the Desert
Samurai
POWER GAP
Lost Cities
Mille Fiori
Ingenious
Marabunta
Ra
MLEM
Kariba
POWER GAP
Penguin Party
Rebirth

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>>
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Cat in the Box is a better Oh Hell
Sea Salt and Paper is a worse Gin Rummy
>>
>>97833813
>I have no clue what the fuck that even meant.
The big box weighs too much for them to lift
>>
>>97836366
I had the same thought but Hansa Teutonica: Big Box is 1.91 kg and Lisboa is 4.22 kg
>>
>>97834401
>And are there any good exploration games at all?
Do 4X games count?


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