Previous: >>97211098Wishes Granted Edition>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.netComment too long. Click here to view the full text.
>>97216869I made the 'duplicate' mbI only didn't link it cause i was on mobile and i guess my internet connection was shit. I actually thought my post failed cause it took so long, i just left
>>97216974>I could give you some examples but I'm a cowardfigures
Thirty (30) starting life is objectively superior to fourty (40)
>>97216974>but you would strawman the living shit out of this conversation.>>97216996like clockwork
>>97217003False
Moloch's Fun Park Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
>>97214574>By chance does anybody know of some other wargames where Trench Crusade models can be easily adapted to? That uses vehicles as well?Forbidden Psalm: Last War maybe? I think they have rules for letting your group salvage/build a tank and control it?
>>97190110This image causes me visceral disgust
>>97214245>might risk game balanceNot really when the shovel is more expensive than the basic melee weapons and you can't mix it with a shield since shields always take up 1 hand thus not allowing you to make a 2-handed melee attack with the shovel.
Gentlemen. I am happy to report that my knowledge of meshmixer to remix Trench Crusade STLs proceeds apace. I have successfully grafted in a polearm in place of the New Antioch Shocktroooper’s greatsword and am now experimenting with fixing an ugly mistake on the Trench Pilgrim’s War Prophet.
>>97214245It makes sense that an engineer would learn to use their shovel as a weapon, if only to reduce the need to carry both a shovel and a melee weapon.
I like the lore of D&D, I like the mechanics of Warhammer Fantasy, so just for fun I want to try and build functioning armies for Warhammer Fantasy based on D&D creatures or factions. Anyone interested in getting shit done?
>>97212252>>97215419So, this is my current draft of the standard Githwarrior, the basic trooper for the Githyanki Raiders army. What price in terms of points per model would you feel is fair for this? Are there any scores you would adjust?Githwarrior (Fighter)Points: 15Movement: 4Weapon Skill: 4Ballistic Skill: 2Strength: 3Toughness: 4Wounds: 1Initiative: 4Attacks: 1Leadership: 9Comment too long. Click here to view the full text.
>>97216454BS of two seems unnecessarily low even if they don't have a ranged attack, usually only untrained morons have that Heavy armor is +5, but otherwise seems appropriate Silver Swords are usually reserved for knights and leaders onlyGithwarriors are usually shown carrying a basic two handed sword (great weapon)Too lazy right now to math out whether the points cost makes complete sense, if it ends up being too low I would either give them a second attack and/or bump WS to 5. The Old World version of the Chaos Warrior seems to be the closest equivalent to what I outlined above and they are 15 points with a great weapon
>>97206311You could do scalykind as presented in kingdoms of the serpent.Instead of the WHFB slann/skink/Saurus distinction you get:>overpowered Sarrukh leaders that can never be harmed and are thus way less overpowered >various yuan ti castes giving you a sneaky elf like elite cadre>unga bunga lizardfolk that ignore swamp terrain
>>97216835To iterateSarrukh>Lord choice>no mount but can shapeshift >Slann level magic and elf lord melee stats>Entire army makes a morale check when he takes a woundyuan-ti anathema>Big monster>lots of attacks>poisonYuan-ti abomination>hero>fastComment too long. Click here to view the full text.
>>97216663I kind of thought that 2 was more the "normal" score, and 3 was more "minimum of training".Doublechecking, you're right, silver swords are a rare prize - a Githyanki Knight of 7th level or higher, in AD&D, whilst high-level Githwarriors and mid-ranked gish & knights might carry either Greatswords +1 or Longswords +2, So, yes, the Silver Sword should definitely be stripped from the githwarrior and made something for githyanki knights (as a unit), heroes and lords, while standard githwarriors just wield great weapons.Appreciate you checking out the math!>>97216835>>97216883I'm not too familiar with the Scalykind Empires of the Forgotten Realms personally, but that certainly looks like a solid starting concept to me!
Again EditionPreviously: >>97179191▶ Thread Task: Atmospheric locations, set the mood.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:Comment too long. Click here to view the full text.
>>97216799Gotta have a tail.
>>97216937But does the tail go over or under the skirt?
>>97216785>asks for half feline features>cannot help but plug his own OC that's fully felineThe nerve om this guy
You know, ever since vicemayor Mallus Plagus took the mandate and conscripted all residents to erect the massive spire in place of the city hall, I've been thinking he doesn't have our best interest at heart.I mean, strongarming the coroner to destroy the autopsy report for the dessicated corpse of our old mayor was kind of a dick move, and after this story got published, all the media people got to be awfully quiet on that front.The horrible nightmares didn't let me sleep, but fortunately, HR noticed that it wasn't just me, and we have 30 minutes sleeping breaks at the office to increase productivity.That blond foreign lady is kind of hot, but I'm not into tattoos.
>>97216937Something like this but no whiskers and fur on the body is what I'm going forBut even the nose is hard to get right, it either goes fully furry or not at all. Body fur just doesn't seem to be much of a thing or it gets fucky fast
What makes a setting don't feel generic a.k.a. not DnD?
>>97215678You reaffirm some small faith I have left for humanity.Thank you.>>97216167This truth, on the other hand, burns it.
>>97195303>safehornyDid the culture change so much? How am I supposed to depict deranged mad mage? What wouldn't be safehorny nowadays, something that would scream 'I am deviant'?
>>97191173So what you're saying is, to separate your game from D&D, all you have to do is proclaim to your players, "Alright gang, in this setting, everyone has nice tits". Is it really that simple?
>>97216952>What wouldn't be safehorny nowadays, something that would scream 'I am deviant'?making the sexy female character canonically underage
>>97216969Precisely. This guy >>97200938 said it already but just compare current year fantasy art compared to stuff from the 1930s to '80s
Wolves of the Space editionPrevious Thread:>>96781974Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
>>97213090Got a scheme picked yet?
>>97213532Yes, actually; a /mydudes/ Craftworld called Katre-Kaan. Colours I have in mind are a forest/olive-y green with bone-white as the accent colour for helmets etc.Fluff I've got for them so far is they believe in returning the Eldar to their glory days, but unlike Biel-Tan who think the best approach is to kill everyone else, they're instead trying to build a sort of mini-empire in some corner of the galaxy for them and their friends to fuck off to and pretend everything else isn't happening, with their Craftworld parked in orbit above a maiden world. They're trying to convince other Craftworlds to join them, and also sending occasional piratical raids to find and take resources/treasures from lesser races to keep in their "empire". They're very chummy with Exodites. With the exception of the "requisition" raids, they're generally not openly aggressive but are VERY territorial about their domain and won't tolerate trespassers.
Sup GROG, me and my friend had our first game of 40K 4th Edition today. Lots of fun, but we had a few questions regarding melee combat.>Can you shoot an enemy model that's engaged in combat by another friendly unit?>Can you consolidate into another round of combat?>Passing a morale check after losing a combat just makes the squads pile in, right? And if so, does another round of combat happen?Maybe some of these answers are obvious but we missed them due to the heat of battle.
>>97215677>>Can you shoot an enemy model that's engaged in combat by another friendly unit?No.>>Can you consolidate into another round of combat?You can consolidate into contact, but combat does not start until the next round.>>Passing a morale check after losing a combat just makes the squads pile in, right? Yes.>And if so, does another round of combat happen?Not until the next Assault phase.
>>97216466>No.Even if the enemy unit is a monstruous creature or vehicle?>You can consolidate into contact, but combat does not start until the next round.As in next turn then?
Love Wins Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97099515 /pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
>>97214901Past the DEI accusations and the like, most regions only get one AP at a time. Especially before they just gave up on 6 books APs. The LO guides are designed to give you as much information for you to do your own adventures in, not so much an overglorified primer for an AP you may or may not like.To get something like the Tian Xia project, that requires a lot of coordination between all the disparate teams at Paizo and even that got nearly fucked over by the OGL drama (it pushed the whole deal by a year). It just makes the most sense to jump around and not always pay their Diversity Consultants to stand around and look pretty.
Since Andoran's getting a lot of focus lately, has the Darkmoon Vale been returned to for any adventures besides the Crown of the Kobold King remake? I really liked CascadiAppalachia.
Which ancestry is most like the Tau?
>>97141194Actually, I don't get why that anon chose Rogue class. Ruffian subclass and dual wielding is obviously so you can use Daishō as a Rogue, but why not pick a Fighter in the first place?
>>97216797Just a combination of Jin Sakai giving me a rogue vibe and Ruffiian having access to the loadout. It was mostly vibes-based. I wasn't really considering, like, the wholeness of Jin's mechanics and trying to fit them into a build. I just look at Ghost of Tsushima and think "oh yeah, rogue for sure," and dual-wield rogues are pretty good, and Ruffian can grab the relevant weapons and armor, so there we go. That was pretty much the extent of my reasoning.By comparison, when I look at somebody like For Honor's Kensei, I think fighter. I think it's just the beefier armor and the bigger weapon (and the fact that he's not in a game with stealth gameplay). Kensei also wields a nodachi and wears o-yoroi armor, both of which are actually already statted in 2e and are an advanced weapon and heavy armor respectively, so fighter would be a pretty natural fit for him now that I think about it. Again, I'm not like, trying to translate Kensei's moveset into a D&D-type game, but if I wanted to make a character that basically looked like Kensei and fought with the weapon he uses, that'd probably be how I did it. You could totally make Jin as a fighter too, if you wanted. No class is going to 100% replicate a character from outside of these kinds of class-based systems (see the thousand different ways people have statted Conan, or Gandalf). Really those posts were just an exercise in seeing how easy it would be to make a PC with at least a passing resemblance to the first couple samurai characters I could think of using existing character options, and it turned out to be very easy.
Previous: >>97211098>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.net>Statistically see what everyone else puts in their commander decks based on what is posted to the internetComment too long. Click here to view the full text.
>>97216876took you 10 minutes after this thread to make your own, and now you're sperging. low effort bait.
>>97216880>make new thread>don't tell anyone about it>seethe when the thread that was made properly is where people migrate to
>>97216885half of those posts are yours, my guy.
>you play blue?>me too sweetie
>>97216894rollin
Why are the Blood Angels the only ones that are lore accurate?
>>97204961What's funny is they could have made the Black Templar black and it would have been lore accurate but they know BT chuds wouldn't buy the skin if they did. The free market wins again.
>>97212619>>97213691>Nigga heil Russ
>>97204961>space wolves>whiteLiterally never been the case. Please learn to read before announcing you are a tourist.
>>97205432Trump hate video game and tabletop game
Warhammer would be immensely better off if they just said whites killed off all the non whites in the setting so there are zero black people in it
It's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Seeking Solomon Kane, the Monolith version.
Requesting GRIT Fantasy RPG
>>97214311No change on my end, still corrupted.
Requesting the 5E module Carnival of Tears.
>>97216452One comment. Did you see that I uploaded the pdf here >>97214411 ?
Thread #006 Dark Imperial Blood EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>97129837Previous Thread>>97024850Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoileredTHREAD QUESTIONComment too long. Click here to view the full text.
>>97212291>DiablerieSo that's what it's called.>this'd be where I reccomending pulling it on your bossHaha I ain't even a week old. Can't I pull it on a defeated enemy of hers or something?>>97214061Idk I guess before the prez gets elected, or in some "Democratic Republic of" in the heart of Africa?
How's this for a speciality? Lol
>>97131386>What's your favorite clan after your own?Salubri are one of the best and without a doubt, the most wholesome clan in Kindred history. And a friendship between a deranged megalomaniac Tzimisce and a faithful, pious Christian Salubri who tries and never gives up to set his best friend on the right path is one of the most wholesome scene imaginable.Yet another reason, why tr*meres should be exterminated and turned into furniture.
The women of the house are working their asses off on xmas week. So is my Boy Toy, but he had some time for a test drive of the 'Vette and his reward. Two badass rides.He told me about his embrace: he was sleeping on the floor next to Venus' bed, too drained and cold, she saw he him shaking, then put a bedsheet on him and pat his head. He shed a tear and confessed to her: "I wish you were my mother." "Granted.", the mistress said.Man do I look hot and wicked with this black fox and 20s cig holder he got me. Blue Fairy is pestering me again for selfies, fine, took one blowing smoke on my phone, another almost touching the cam with my cig. Bet she wants more. Wait why ain't I selling this shit online yet? Cuz I'm dumb that's why.Lotta lonely folks these nights, more than I thought, like me, stuck in this empty mansion with a doll's manners classes and a lame guy in his 40s teaching me art.Like, can they teach me Disciplines yet? Save. Me.
Oh and before Venus left she took a sip of vitae out of Blue Fairy and Boy Toy.Ain't ever seen her do that before. I texted them but I think they muted their notifs. Yeah too busy.Is that a thing? The tithe OneInchAllah >>97200590 talked about? Or blood bond? What's the difference again?
Surprise Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
I like it better when ability scores are tied to race.
>>97216951There's nothing stopping you from playing with those rules if you prefer.
>>97216366
>>97216366I played a guest character goblin tiefling necromancer and a friend played a goblin
>>97216993
Stories, art, don’t care. Post it or don’tWhite human male and orc female pairings are the key to fixing the realm
Anyone here got good orc related stories?, I would but my DM isn't a fan of orcs and prefers encounters with undead and big beasts than greenskin people so I have none nor do I feel like making up some bullshit tale either, like some anons here...
>>97215921>ERP around the tableAs much as I love a lewd orc, I wouldn't subject other players (whether I'm a DM or one of the PCs) to my orc girl fetish. I'm sure some people have some stories about being dragged off to the all-female orc rape camp, but apart from some cheeky jokes, I don't think most people have any stories worth recounting.
>>97215921Closest I got was my party getting hired to clear out some forests my a merchant (djinn who was fucking with us) who didn’t mention they were infested with beastmen and orcs and it was gonna be a lot longer than a single “get in fuck shit up and loot” job and we were bound to this thing.My Paladin led the charge into an orc camp and started going kill-crazy as his barely sentient/primal force moon maiden patron flooded him with zeal and wrath.At the same time, one the chief’s concubines, who didn’t like being a meat sock for this dink made her move and the party catches up and sees buckethead popping off and being helped by an equally berserk she-orc and the two tore the chief apart.They got along great after that, she became a recurring character and I retired that character with him and the orc leaving for the “little house on the prairie”No coomer shit, just the DM taking the cliche and playing it straight (hyper-loyal orc wife where violence is foreplay) and his way of saying my guy was more orc-like than the orc in the party
>>97190058>>97195903>>97207138
>>97210899>russian accentkek my sides
Without thinking about it, entirely subconsciously, you are trained by Pathfinder and D&D to safeguard your players. You are taught to coddle them! And when does this subconscious teaching happen? Not in ANY dungeon master resource. It happens before your first adventure, before your very first D20 roll.It happens when you create characters.In Pathfinder, character creation takes a ridiculous amount of time. I ran it for about six years, and I saw it take well over an hour, sometimes going up to two for new players. As a GM who understood the system inside and out, I could get it done in about a half hour. Losing a character in a game with such a painstaking character creation process is absolutely devastating. As a GM, you wonder if that person will bother to make a new character, or if they will just leave, and if they do, who will go with them? Will you even have a game afterwards?And enemy statblocks are the same way. You look at these massive text blocks that include three different saving throws, the type of hit dice, types and sub-types of creature, and perhaps most hilariously unnecessary, ALL SIX STATS. Who on earth looks at all that and dares think “I’ll make some monsters of my own!” Please understand, I’m not saying nobody makes their own monsters. I’m saying that it is an undertaking to make a monster with a statblock like that. Figuring out saves, stats, and heaven forbid you want to get CR correct, good luck with testing out that garbage.
>Shitting on 3.5 and PF1>On the year of our lord 2025+1You are 15 years late mate.
>>97215768>old good, new badTell us more, this sounds like a fascinating and novel position.
>>97216292Can't wait for the Kickstarter for the official english version
>>97216930>can't read>slop reply
That is purely a pathfinder problem though and I don't understand why so many on this board feel like they have to run it because the world is holding a gun to their head and demanding it.It's not even a very popular design philosophy. Most new systems/games that are being released are a lot less bloated in mechanics. People not wanting their characters to die isn't really due to the char creation process but rather due to not wanting to lose all the hours spent on playing it in my opinion.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97214764>My main highlight in any game is a good tactical combat which I guess I like in savage worlds.ntayrt but adding in even an abstract tactical map with terrain tends to help when combined with other anon's aforementioned rule additions. Doesn't have to be fancy, but a visualization and outline of terrain combined with your party's objectives (and objectives for the opfor) tend to make the combat encounters more dynamic. Even with only Basic, having those and morale will make it more tactical.
>>97214695No, if you're used to 3/4e-style individual tactical positioning and hype special attacks it can easily come off as dry. Low-level combat in B/X is a primarily group-tactics affair and gets its texture mainly from the insanely high stakes of each roll (your average Fighter can easily get oneshotted by a goblin), equipment (spears and halberds let you attack from the second row; flasks of oil can be set alight and hurled), and traits of the environment such as fighting in a bottleneck passage.That said, with a competent referee you should be able to try various maneouvres like pushing your opponent back into a trap, tripping him, etc. Note that this doesn't cover the whole list of 3e+ special moves; disarms and whirlwind attacks are simply too good and will not under normal circumstances be permitted by a sensible referee.TL;DR set your expectations on the level of the combat and not the individual round or action.
>>97214736>neither they or myself really see what could be out there that is more interesting than the next level down.Yep, see, there's your problem. My advice to you would be: try to design a lair/one-shot dungeon with interesting contents, a tower for example or long-forgotten tomb. 10 keyed locations tops, contents suitable for having been there awhile undisturbed, like undead, or an immortal wizard, or robots, anything of that sort. Maybe *no* monsters, just traps. Try to make the prime loot something more interesting than gold –a sorcerous cube of pitch-black metal that functions as 1d20 bonus spell levels before being depleted, or some shit – though drop in the gold too. Chuck your lair on the map somewhere. Key the hexes in that general area so you have some notion of how the PCs might travel there and what they might trip over on the way. Next time the PCs score some loot, throw in a treasure map to that place.
>>97215585This is a bit specific (not in a bad way) but excellent advice overall: Just add interesting locations on the map and reasons to go there, even simple stuff like treasure maps.More ideas:1. Scatter services around the map. It's often a good idea to have specialists (sages, alchemists, trainers, mercenaries) be available in different towns and villages to force players to travel occasionally.2. It's also very important to implement some form of strict or loose 1:1 time and downtime play, as that introduces things to do with gold.If your players are really fixated on only going into the dungeon there's no reason to mess with them, it's their right. (1) and (2) mostly happen during downtime by definition, so they'll still be dungeon delving for the most part during actual sessions.And yes they might have some unused gold if dungeon delving is all they ever do. Not a tragedy, but do emphasise that it's their choice if it comes up.
>>97206024As a few things when I make a setting and region. I make sure to have at least 4 major cities/hubs with something you can only get there. From a Blacksmith who can make high-tier gear, a enchanter, etc. Maybe even make one of them a small town and it's known cause of them or something. So going there the only thing you can do is that.2nd when you make dungeons, BBEGs, and other major hooks I make it something that can go on without them. So if they don't take care of a goblin camp in a cave. It become a big problem for the region and where you had maybe at most 2 dozen goblins to deal with. Now it's over a 100 and have casters and they know how to fight and defend.Push downtime activities, especially for stuff at the end or beginning of a session. Maybe someone making a new weapon, crafting some potions or scrolls, training, etc. When they get back let them find out how well they did and all. So you have a reason for time to pass in the setting.Don't let players be the center of the world and let the world turn on it's own. Let things happen and be talked about that isn't about the PCs or their quests and all. You think it might be pointless but make the world feel a bit more lived in and real. Especially at lower levels.