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What system has the best rules for playing as a giant?
31 replies and 4 images omitted. Click here to view.
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>>97175543
Stop it
I just want to find a system
I'm looking into the stuff that's been suggested
>>
>>97167175
>You are big
>But everyone else is also big, thereby completely voiding the point
Genius. Don't forget your helmet when you go outside.
>>
>>97167254
More like totally pointless. Now the Imperial Ogres homebrew (by one of the designers) for 2E, that's ogre rules with some chest hair. Still pretty far away from being an actual giant, though.
>>
>>97168772
/thread.
>>
>>97166949
DnD 3.5

Previous: >>97171111

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas
https://e621.net/posts?tags=nicol_bolas

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee

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deck around these two gonna be fine for bracket 3?
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>>97180313
can you explain pls?
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>>97180324
the "art" and "artist's" name are truly amazing!
>>
>>97180313
You basically can
>>
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> The village idiot at my LGS told me I should stop running partner commanders.
> Huh? Why?
> They are too slow to be good
....

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Why was XP for gold largely abandoned as a way to reward players?
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>>97180096
Wrong. A quiver holds 20 arrows.
>>
>>97180122
Wrong.
>>
>>97180055
>how many-
Enough, especially if you're picking up arrows and emptying enemy quivers, an easy task to do while everyone else is otherwise looting.
>but-
No, really, that's all that needs to be said. There's a whole slew of activities and actions that adventurers perform that don't really need much attention drawn to them.

Do you clean your blades after every battle, wiping all the blood off? Do you repair your armor after every successful attack? Do you piss and shit? I bet you've never even brushed your teeth.
>>
>>97180208
If an archer has been slinging arrows every round in several battles where he doesn't have the opportunity to recover any (if the targets are some sort of fiery beasts or he's been firing from a moving vessel, for example), then it might be interesting for the DM to say something like "Your quiver is starting to feel quite light, and you were made aware earlier that you haven't been able to recover your arrows. I'm going to roll 4d4, and that's how many arrows you have left in your quiver when you next check."
Or, they can just completely ignore that detail, just like they're ignoring that the fighter's unmagical sword was used on several gargoyles and it didn't even suffer a single nick. It really just depends on what kind of game the DM is trying to run, but ultimately the goal should be to present challenges and not just inconveniences, and generally an archer having to ration their arrows is an annoying inconvenience that the character would have tried to remedy ahead of time. If they know they're going to be on a ship, for example, they might opt to carry twice or more arrows than they would ordinarily.
Players are not their characters, and vice versa, and characters are thinking of a lot of things that the players might not be immediately aware of. While it's good to call attention to these sorts of details as early on as possible, if every character but one steps out into sub-freezing temperatures without a heavy coat or cloak because the one player didn't write it on their character sheet, it really makes less sense for that character to just travel under-equipped than for the player to dock a few silver and write in "kick-ass cloak" as if his character had bought it as soon as he was aware of such rare and esoteric knowledge as "The air in this region can be cold."
Remembering to pack mundane things is not really that interesting, and hardly a skill. Woe the group that prides themselves on that.
>>
>>97180325
Nope.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97178164
Looks like an issue of Knock to me. Shouldn't take you too long to flip to page 46 of each one to check.
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>>97178265
That is indeed it (#1). Thanks, anon.
>>
>>97177322
>>97177358
How do you know this?
>>
>>97177322
>>97177386
>>97177832

Fuck off fishfag.
>>
>>97173285
Eat shit and die, fishfag you disgusting cretinous troll.

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Work in Progress,Trench Crusade Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97179681
I think people actually way overuse bare metal in their paint schemes. maybe less so for fantasy, but for anything modern you almost never have metal that isn't painted or blued or something on military hardware. I complained about this before but leadbelcher is the number 1 offender because it doesn't even look like what people probably want it to represent.
>>
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I think it needs darker shading
>>
Feast your eyes on this puddle of aids. Since I found this green bed sheet, I'll likely swap out the neon green forest templates with a darker tone, but I plan to hit up a proper craft store soon and hopefully find grassy terrain. The hills aren't really noticable on my potato cam.
This might be better than fighting around beer can buildings but I don't know yet.
>>
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>>97180258
>>
>>97180296
Believe me, I would play on that if I still had it

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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Alright so here's my idea for my DC frontload build
>Race

Hybrid: Human + (Free) Android (400) + Metahuman (200)

- Human gets Abstracted Host at a discount
- Metahuman gains 1600 MP (Meta Points) with which to model some sort of superpower you’ve spontaneously gained.
- Androids may also feel free to define a flexible, open-ended superpower reflecting theintended purpose of your design

>Plot Armor

Abstracted Host (300 CP)

>Superpowers


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>>97177403
I'm now tempted to be a human, travel to hell, have everyone think I'm an easy mark, and be a smug asshole about it.
>>
>Crossposters get the noo-
Oh shut the fuck up this general is barely active and its a niche hobby
>>
>>97179815
?
>>
>>97180299
I need to take my meds

Factions are one of the cornerstones of a good dungeon. I'd go as far as to say they may be one of the most important pieces. Without factions, you have nonstop hack-and-slash. Factions enable meaningful player choice and give party faces something to do without trivializing the dungeon.
Why don't modern D&D modules have much faction stuff? Classics like The Caverns of Thracia or B4 the Lost City are packed full of them. Are the people designing current dungeons just talentless morons?
>>
>>97179508
They do, but they've done the smart thing and moved them out of the dungeons. Rather than "you wander into a dungeon for epic loot" it's "this faction wants you to go here and do this, but this other faction wants this instead" and so on.
>>
>>97179508
Module design has been dragonlance style railroads for decades anon. The recent inflation with osr play is a fad and niche within a niche. They make railroad slop because it's what they want. Most players and gms can't handle too much agency and variables in their beer and pretzel game.
>>
>>97179675
>I want to have an actual adventure with heroes and villains and intrigue
>NO YOU HAVE TO GO INTO THE ANCIENT CRYPT TO GET LOOT BECAUSE..BECAUSE I SAID SO!
OSR/TSR is far more railroady than modern games.
>>
How big does a dungeon have to get before it has factions in it, rather than just whatever villain lords over it and his minions?

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97177204
>They spent more of their fertile years pregnant or lactating
Or just plain starving, you know
>>
>>97139776
>Why do I do it?
It all depends on the group.
With my OSR group of old grogs in our 40s and 50s, I never do. But in the group with my wife, and some of our mutual friends, I'll do it if I have a good idea that I think will be fun.
>Why does /tg/ seethe?
Because its filled with legions of people who use /tg/ as a replacement for real gaming, where their only knowledge of gameplay is making characters and dreaming of the adventures they'll take them on.
>>
>>97139776
Because I'm an evil psychopath and I want to see women get raped, tortured, and killed.
>>
>>97139776
>Why do you think it bothers /tg/ so much?

because we're at a point in time were retards honestly have such a slim grasp on the divide between fiction and reality that they honestly cannot understand the concept of NOT self inserting and NOT making every player character be it table top or video game and actual extension of themselves
>>
>>97142284
This is what 60% of zoomers think BTW. They all love Nick Fuentes who says that working out, reading and liking women is gay.

So apparently there's a Neopets TTRPG in the works.
Always liked Neopets, and I'm quite a fan of Neopia as a setting. Quite excited for this.
What does /tg/ think?
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>>97179769
Last I checked, it was built off of 5e, so I have no interest in it.
>>
>>97179891
>built off of 5e
Grim, not even the furry art money is enough to break free of it's gravity
>>
>>97179891
According to the kickstarter page:
>The Neopets TTRPG game system originally started as a D&D 5e system. We decided about a year and a half ago to ultimately make it its own system and have used 5e and Pathfinder as a basis for many of the core, tried and true mechanics of a dice-driven TTRPG system. A d20 is used to resolve many dice rolls, many checks refer to your specific stats, etc. A lot of it is going to feel very familiar to a D&D player.

>That being said, some of the original rules were a little clunky, not streamlined to facilitate a more story-driven approach (or a wackier kind of world), or not quite befitting a Neopets-themed experience, so they've undergone some extensive modifications, reworks, and re-imaginings, and half the fun has been finding ways that marry the lore and worldbuilding of Neopia with actual game mechanics and metaphysical explanations for certain things. Ever wonder why Paintbrushes hum, or got a sneaking suspicion that Pet Rock is actually sentient? We've gotten to dive into some of those things.
>>
>>97180240
So is there going to be a mon collecting aspect, or just an RPG in the Neopets universe?

>either way I don't think that an RPG whose only notable aspect is mining nostalgia can be successful based on that single thing
>>
>>97180261
pretty sure it's the latter
neopia's lore is kind of awesome though, so i wouldn't say nostalgia is its "only notable aspect"

Felt cute, decided to run through another retro licensed choose-your-own-adventure. But first...

ATTENTION MODS - THIS IS NOT A QUEST THREAD, BUT A GAMEBOOK STORYTIME

Okay, now that that's out of the way, let's begin...

https://www.youtube.com/watch?v=C6dNULgQe48
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>>97179990
>>
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>SONIC'S RINGS: 1
>TAILS' RINGS: 1

>Fuck 'em up
OR
>Can you TRY talking first?
>>
>>97180026
>Can you TRY talking first?
As you asked so nicely...
>>
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>>97180077
>Do you know how to get rid of Chaos Emeralds safely? There's got to be a special bin...
OR
>How do we get out of here? There's a teleporter round here, right? RIGHT?
OR
>Wait, "space station"? Who the fuck built this? Come to think of it, who the fuck built you?
>>
>>97180109
I mean, obviously you can't mix Chaos Emeralds with plastics, but still...

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I always found it weird that D&D was maligned as witchcraft, satanism, and anti-social. From what I can tell, TTRPGs just increase sociability, problem solving, conscientiousness, and probably improves self-concept through skills and self-esteem. Did any anons here live through Bothered About Dungeons and Dragons or the Satanic Panic? Sorry if this is boring or repetitive to others, but I want to study the social aspects of TTRPGs and how it exists as a subculture. I think, by and large, this is the best board on 4chan because people really care about this hobby and want to help others get into it. Despite the shitposting, I think the community is vibrant and the games I played through Find a Game threads were all filled with genuine, nice people. So it irks me that the Satanic Panic tried to paint subcultures as evil. Maybe it's because people think TTRPGs overlap with extreme music or just teenage entertainment in general.
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>>97178756
You seem like a condescending prick
Cool
>>
>>97178738
If you used your pea brain for something other than thinking about things like trannies and communism it would dawn on you that there being a few real Satanist cults and there being sexual abuse of kids does not mean things like the crazy claims made of McMartin preschool, that their are a insane amount of Satanists in the US, and/or that everything that is not fundy Christian shit is part of some plot to turn everyone into Satanists is true. Looking pass retards going durr durr this happen and looking what was claimed you see that it was a blind and very stupid panic.
>>
>>97178793
>calls names
>get mad when called names
Kid alright
>>
>>97177472
Zoomers are all raised parentless on cocomelon and will have so much plastic and aluminium in their brains that it wont even be a fair comparison
>>
>>97176797
The average right wing white hetero male is as thin skinned as that, if not worse. They get triggered by different skin color, women having rights, in fact just about anything that gives human rights to other human groups make them screech like toddlers.

So, why the double standard? The LGBT people are actually under a tangible, very literal threat of violence and systemic oppression. White men aren't.

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Hey /tg/ here's the origins and explanation of the xenomorph and its setting.

-Explains the Weyland Yutani world and offers a bonus animated story
-Explains various features of the xenomorph such as how it actually sees without eyes
-Explains HR Giger and Dan O Bannon's original inspirations for the xenomorph
-Explains logically how the xenomorph is closer to the truth and is a combo of 2 civilizations.
-Provides 3 entire civilizations for the xenomorph
-Shows images of what the real xenomorph homeworld looks like and its bestiary
-Links to 1 extra bonus document explaining the Space Jockey's world.
-Great music fitting the atmosphere of the setting throughout the document.
-Great artwork along with the explanations.

Enjoy. May you use this setting and explanations in your own games well.

https://heyzine.com/flip-book/6bd0377d5c.html#page/6

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Thanks for the ideas, OP.
>>
>>97120921
>offers a bonus animated story.
Nice. Aliens, afterall, is mainly about the bonus sitation.
>>
Alien, especially the original script is also about making a better life for yourself /biz/ style with your own island. In the original script the protagonist actually grabs the space jockey skull as a trophy and an artifact to sell.
>>
>>97165059
You must feel the soul crushing defeat of working a 6 to 5 or 9 to 5 or 8 to 7 in order to pay for your house, car, cat, wife, kids and actually enjoy your fishing and hunting in the weekends. You can't have free time on a weekday!!! reeeeee it makes the communists angry especially if your saturdays are free.
>>
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>>97120921
Very ESL and academically questionable, not to mention borderline schizo.Don't stop making stuff, but learn to say where your stolen screenshots come from please.

God I want to fuck one of these things.

What ever happened to human male fighter posting
>>
>what happened to nogames political outrage spamming
Who cares? Hopefully everyone doing it died
>>
>>97180263
Those posters died of cock overdose.

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big haul edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97176323
Thank you kind anon. Ill check it out st home.
>>
>>97176292
What in the absolute fuck did you do to your floor anon?
>>
>>97177540
That's from a kickstarter update, Poots took that photo. And yeah there's bent vinyl flooring underneath it, it's like he had a roll of it and put it under the plastic so it would look better, but it ran into something at the end of it? I don't know, it's weird, but that comes with the territory I suppose.
>>
>>97179582
>And yeah there's bent vinyl flooring underneath it
there's no bent vinyl flooring on that photo, it's a part of the image that was either stretched intentionally (for whatever reason) or an artifact
>>
>>97179833
he probably just needed more area to write on so he stretched the upper part

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97179712
I confused explosives and grenades, I'm retarded.
>>
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>>97103576
I'm building a campaign set in an asian country but I also want to give my players the option to play as their preferred characters without having to make them play as 'lore friendly' OCs.
For example if I set a campaign in China, the military police are gonna be profiling a black netrunner or a white solo with a tourist visa as a potential troublemaker, potentially making it harder for my players to pull off their heist.
Any advice?
>>
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>>97179598
I never counted the time during combat unless it is necessary, like rescuing some person before he falls to a vat of acid or wave fights and their in-betweens. We all know time passes in basic mook fights but it is treated like a '[x] seconds had passed' or something like that when combat ends.
>The math for not particularly tough characters is not favorable
Most of my player characters who die are the weak ones who have a low body stat, rather than the stacking modifier.

>>97179644
>>97179650
long story short; the party's plan went tits up from something unexpected thrown at them and the netrunner mistimed on closing the door. The Solo happened to be on the wrong place at the wrong time and lost his leg and arm.
>>
>>97179956
>The Solo happened to be on the wrong place at the wrong time and lost his leg and arm.
Well that's gonna take a chunk out of his humanity score, and potentially lead to cyberpsychosis later in the campaign.
>>
>>97180202
he is a ticking time bomb ready to blow, he rests on 1 humanity right now.


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