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I always found it weird that D&D was maligned as witchcraft, satanism, and anti-social. From what I can tell, TTRPGs just increase sociability, problem solving, conscientiousness, and probably improves self-concept through skills and self-esteem. Did any anons here live through Bothered About Dungeons and Dragons or the Satanic Panic? Sorry if this is boring or repetitive to others, but I want to study the social aspects of TTRPGs and how it exists as a subculture. I think, by and large, this is the best board on 4chan because people really care about this hobby and want to help others get into it. Despite the shitposting, I think the community is vibrant and the games I played through Find a Game threads were all filled with genuine, nice people. So it irks me that the Satanic Panic tried to paint subcultures as evil. Maybe it's because people think TTRPGs overlap with extreme music or just teenage entertainment in general.
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>>97182740
By that logic, rightwingers and trannies are exactly the same, since neither want the other in their spaces. This is the best case for your argument, and it still doesn't work.
>>
>>97183412
Reading this was a lark. You've noticed something that more extreme 'conservatives' have been writing about for centuries. This quote comes from a confederate:
"American conservatism is merely the shadow that follows Radicalism as it moves forward towards perdition. It remains behind it, but never retards it, and always advances near its leader. ... Its impotency is not hard, indeed, to explain. It is worthless because it is the conservatism of expediency only, and not of sturdy principle. ... What was the resisted novelty of yesterday is today one of the accepted principles of conservatism..."

Today, people like Nick Land and Curtis Yarvin talk about this a lot.
What you are observing is the legacy of ethnocentrism and of lost battles against the tide of 'progress', which really meant the progressive dispossession and destruction of anglo-americans, mostly through immigration. It's interesting that the target of destruction transitioned from specifically WASPs to ethnic europeans as a whole.
>>
>>97182740

>You are not some outcast because of political reasons, you're just bothered because you have to share your toybox now.

>Uh, yeah, you'll be cast out from their spaces for political reasons, what's your point?

Are you retarded, or just a compulsive liar?
>>
>>97182740
If a black person called himself superior and referred to you as a 'yakubian ape', what would you do? Probably laugh, because it's funny, right?

As long as people don't get their panties in a twist and get overly violent over it, calling each other slurs can be fun. It's not about 'making others feel welcome' it's about not being an insecure pearl clutching faggot.
>>
>>97183763 is right

>>97183412
If you ever actually had any male friends of different races who had slightly more emotional resilience than a wet cookie, you would have shot the shit with them with casual racism over a few beers and laughed about it.

I also frequently talk to a trans person who understands that I don't believe they are a woman, and they don't believe in my God and think religion is for retards, and they somehow magically avoid going into conniptions about how my beliefs are equal to eugenics because they're an actual functioning adult and we talk about mutual interests.

It would be significantly better if emotionally mature people like that were the majority, but instead, you have histrionic faggots who want to word police and cast people out for not affirming their personal delusions (and what is considered a delusion will be subjective, because you believe that believing in God is a delusion, and I believe that a man thinking they're a woman is a delusion). It would be as retarded as me wanting to boot people out of gaming places if they don't believe in my God, and there would be way more justification for it because literally millions of Christians have been killed for their beliefs by atheists over the past century. But, because I'm not a histrionic faggot, I don't believe that the grown adult atheists I actually talk to on a day to day basis have any actual intention of murdering me, unlike the histrionic faggots running gaming spaces who think that using their non preferred pronoun is a dog whistle for mass tranny murder, instead of just referring to basic reality as I understand it to be.

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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I'm doing a deep dive comparison between Cyberpunk and Shadowrun for myself. Corps in Cyberpunk 2020 don't have extraterritoriality and blatant culture and identity shifting power to get people to identify with them instead of nations correct? They can issue passports and IDs but they're also not powerful enough to fuck around and find out since national armies still outnumber them and nations have wmds and space rocks. Corp troop numbers and equipment in 2020 seem to support this.

Under that framework, I don't quite understand how the fuck the Fourth Corporate War got that bad though. Europe should have been dropping rocks.
>>
>>97181724
Mike, Talsorian and CDPR deliberately left gaps in the lore to give players some leeway if they want to make a campaign about the corporate wars.
>>
>>97181724
Corporations in Cyberpunk use influence, economic manipulation and blackmail to get what they want. National governments can still lay down the law if things get out of hand, assuming they have the power to do so, but they're usually being made to look the other way. That's why Medias are such a big deal: they can expose the horrible shit the corps are doing behind the scenes and force the authorities to act through making what been going on undeniable.

>I don't quite understand how the fuck the Fourth Corporate War got that bad though.
Militech and Arasaka got away with amassing small armies for themselves under the pretense of being involved in the private security/military contractor business. They also had the backing of their respective governments.

With that in mind, it's important to remember that the Fourth Corporate War didn't immediately erupt into open conflict. It was a gradual build-up of force as both sides pushed the limits of what they could get away with. Funnily enough, it was during the Hot War that world governments began cracking down.

>Europe should have been dropping rocks.
The Highriders staged a coup up in orbit and began dropping rocks themselves.
>>
>>97179929
sounds like an extra layer of potential roleplay. maybe counterbalance the increased visibility with some expat communities they'll have an easier time making contacts in.
>>
>>97183699
>ational governments can still lay down the law if things get out of hand
Notably, this is what happened in the Cybergeneration branch of the timeline: The Carbon Plague and corporate warfare weakened the megacorps enough that the US government was able to reassert itself.

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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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>>97166977
An AI painted this
>>
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>>97181851
That mini in particular is still a LE, but they released more normal bug minis.
>>
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>>97181851
The main release mini of that guy looks like this. More action oriented lol.
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>>97179122
I can into this style, it's too new school halo style sci fi for me
>>
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The Dark Kingdom of Wire Edition

>Previous Thread
>>97164105

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>97183583
The game has you practicing humanity for the sake of personal horror and roleplay.
The Camarilla has you practicing humanity because it helps to stop the Neonates and Fledgelings of the world from accomplishing too much. It also helps to filter retards without impulse control from their ranks.
>>
>>97179848
>Tzimisce
Bloodstone/Subspecies series. Jeeper's Creepers series. Hellraiser series. Berserk series.
>>
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>>97179570
With homebrew
Mechanically is it better to mix v5 shit with chronicles of darkness
Than it is to mix it with v20 shit?

I know cofd was hit or miss and often really dropped the ball in a lot of places and wasted its potential lorewise (this is a vast understatement)
But I heard they were mostly pretty mechanically sound and interestingly designed until the tail end
>>
>>97182505
>>97182285
Deviant and the blue book would also be a must have to replicating a lot of shit.
>>
>>97183644
Tell us you've never read CofD without telling us you've never read CofD.

Visions Edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB

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>>97182393
>exquisite corpse but as a writing excercise
Honestly an Exquisite Corpse sort of method sounds like a fun way to make droids or uglies. Surprised there isn't more of those in official Star Wars stuff, frankendroids and weird uglies are always fun.
>>
>>97181786
Go for it, just don't pay for it. Being able to complain accurately is basically the only reason I watched TRoS - I went in knowing it was going to be bad, but I still underestimated just how retarded it would be.
>>
>>97182017
Call me to heaven, Allah does. Destroy the infidels, I shall.
>>
Reminder to tease and excite your twi'lek but only grant her release once per year. A flustered twi'lek is a pliant twi'lek.
>>
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Saun Dann...

Final boss of mtga edition

Previous: >>97074134

>News & Reminders
World Championship 31 currently going on, watch on Twitch or YT
Arena Direct Avatar: The Last Airbender December 12-14; win up to two TLA Play boxes
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-1-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
How are you liking Avatar draft?
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>>97181621
The general fell off when it was arbitrarily banished to a ded board like /tg/. Fighting game generals aren’t consigned to /xs/, hentai game generals aren’t sent to /h/, I don’t know why /mtgag/ isn’t on /vg/
>>
>>97182646
34
>>
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I wonder what emotes you guys favor.
>>
>>97183740
I don't use emotes like a fucking queer
>>
>>97183740
i just say hello and good game but only if my opponent uses them first

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Dedicated Drizzt Do'Urden Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What drove you to elves specifically?
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>>97183493
>>97183497
>>97183502
>>97183507
Posting pictures without expressing your ideas clearly and concisely is a very postmodernist way to act. Or, in 4chinese, FAKE and GAY faggot shit.
>>
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>>97181459
Hylians aren't elves. We've been over this.
>>
The opinion of a monstergirl fat-fetishist has no value.
>>
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>>97183753
Bro at least have the balls to reply to me.
>>
As they are not worthy of (You)'s.

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97176701
It wasn't a popular game so I don't know how much but I think not a lot. It's also really hard to tell from the Skyrim Werewolf at a glance
>>
Baby garou
>>
>>97178354
>Metis cub
Born to be hated
>>
Okay, Garou critics, what do you think a perfect Garou should be like?
>>
>>97181287
Homid or Lupus?

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Eggs Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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sorry, I might be retarded but where do I get the 2014 books in pdf format?
>>
>>97183377
I usually go to scribd then use the scribd downloader to ignore their bullshit. Or 5etools/wikis have all the rules you’ll need.

If you can’t work that out I’ll post them.
>>
>>97181885
find a way to turns him back into a human
>>
What are some interesting evil gods?
>>
>>97183712
Ex PCs

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Friend or Foe Edition

>Previous Thread: >>97151459

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97182352

Did not know this guy existed, thank you. Will give this book a read on my series of long boring train rides this week.
>>
>>97183613
Calm yourself, sperglord.
>>
>>97183665
You have no arguments so you just name call. Pathetic.
>>
>>97183677
>projection
>>
>>97179337
That would work too. And I reckon it’d be less labor too. Tho I love the hinge thing I did. It was so satisfying when I managed to get it to work

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>97167875
Its just 16-17th century wars of religion in no particular order with a bunch of dark fantasy stuff from warhammer and various cool shit I have found over the last 35 years of reading. Its all stolen. This is fine. Endless material to use at this point.
>>
>>97174461
There's been a mix of
>autists trying to change generals to suit their own bias
and a lot of the pastebins being ancient so
>autists trying to make things more accurate or efficient
getting mixed up.
>>
>>97165495
Shaping things from clay.
>>
>>97181919
Poor diet and poor rest. You need nutrients to build muscle and working while injured worsens the injury.
>>
>>97172428
...You know, I don't know why I didn't consider magic. I've been running too much low-fantasy lately, I guess. Thanks anon.

>>97180987
The issue is less in them getting strong and more in the fact they're already strong. Chattel slavery works when they're all roughly the same size as you and can be coerced into obedience with whips, guns, etc. However I'd imagine it gets a little more difficult when the slaves in question are all around 8 feet tall and 600 pounds of muscle. Unless you have equally big overseers, I'm not sure how long you could keep something like a group of minotaurs obedient before they decide to snap their owner/overseer in half like a twig.

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I am new to card games, but I want to make something using my gamedev skills, that isn't a videogame.

I wanna do something like make some deck of cards with anime girls doing diferent actions.

Like instead of a manga, is like a deck of anime girl cards made using manga scenes off a story.

And make it like in a .zip or .pdf containing the deck.
>>
>>97183730
there probably is a market for that, yeah. You could also do a major arcana deck.
>>
If it's your art then it depends on how marketable your art is.
If it isn't your art then you can't legally sell it.
Also home printing cards is kind of a pain. Sleeves work okay, but otherwise you need both decent materials and to cut them really precisely.

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What are some interesting ways that a D&D succubus who traded her CHA for STR/CON, could corrupt mortals /tg/?
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>>97159279
Close, it's camera angles
The chick is like fucking 4'8
Looks like a big women with giant muscles, in reality she could be overpowered by any random 15yo kid that plays football
>>
>>97182632
you jacked off to that shit in the past and are only mad because it's more mainstream now
>>
>>97180940
Nails.
>>
>>97180940
Cool design and all but how the fuck is this a succubus? Yall reddit motherfucks will just call anything a succubus these days
>>
>>97181504
I don't think you need glowies to kill /tg/, it was just a result of normies infesting the internet and "hustle/grift culture" preying upon the previous culture of free, creative collaboration this place had. Neckbeardia and his copycats did far more damage to this board than Mossad or the CIA ever could.

Hell, I've seen it happen firsthand. I had a friend who made a thread for people to describe their favorite TRPG PCs and NPCs that held a special place in their heart abd was actually bothering to discuss and elaborate with anyone who contributed. And within 24 hours Neckbeardia had made a video about the thread that slandered all the posters as creepy waifu obsessed incels via cherry picking and bad faith commentary. He swore off the board for good after that one.

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Sorry for effortposting your Friday

1. What systems have you found that have made combat engaging?
2. What do you think is a satisfying duration for most fights? Over quickly? Or minimal resolution (followed by optional exposition)
3. Do you find a sort of "bidding" of dice (such as in Riddle of Steel and her derivatives) fun? Or do you prefer the dice that you roll to be fairly consistent/static in their outcomes?
4. Do you find "maneuvers"- like in Mythras- fun? Do you find that tracking a number of maneuvers grinds combat resolution down too slowly? What about a sort of freeform ability to spend "bonus success" on maneuvers (sort of "fiction first")?

I'm thinking about my system. It's very inspired by Mythras, Forbidden Lands, and Riddle of Steel but I'm unsatisfied with it. I'd like to really look at the fundamentals- the statistics, the base mechanics, the speed of resolving each round- before tacking on additional details. Right now, I have attacker declaring an attack and defender declaring a reaction (dodge, parry, or block with shield), rolling a dice pool (attribute+professional rank+gear bonus) and comparing successes. Extra successes are spent on dealing more damage or performing maneuvers. I'm curious if anyone here has experiences in systems that they've found particularly fun, fast, engaging, and place a lot of decision pressure on the player (to replicate- in a way- the stress of combat)
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>>97177487
The funny thing about Dark Heresy 2 specifically is that the humble Longlas is one of the best weapons in the game outside of extremely rare, overt and difficult to acquire kit, due to how sniper weapons give you a massive bonus to hit and almost double your damage (in a system with flat DR) if you aim them and overcharge them. A bad shooter hits reasonably consistently with a longlas, and a good shooter does around a plasma shot worth of damage on each trigger pull (up to almost a melta shot against certain unnaturally tough targets).
>>
>>97178552
>You need a player that is pretty good with the system, to simulate a character that is pretty good with a weapon
To be fair, simply reading the system is not the same as being "pretty good" with it.
>but a low skill player won't have as much fun
Good. Low effort players don't deserve to have fun.
>>
>>97170048
>1
7th Sea first edition is probably the most engaging combat system I've used. It's by no means perfect but the way initiative works keeps you on your toes from start to finish - you have on average from 2 to 4 actions and each action is rolled as a die that sets initiative for it, meaning even if you have more actions or were winning for multiple rounds there is no guarantee opponent won't be able to get some licks in.
>2
For an adventuring game I'd say it should be around half an hour, unless your group is heavily into wargaming. Switching activities in 20-40 minutes chunks helps to keep people engaged. You should break this rule mostly for big set pieces or finales.
>3
7th Sea is really good on this part, since it uses Roll'N'Keep - you roll X dice and choose Y of them, giving you decent stability in rolls, but still with some variance. Having native ability to underperform, choosing lower die results, is also very much on brand for the swashbuckling genre when you need to throw the fight and see if you can make it believable.
>4
7th Sea is all about maneuvers - parries, lunges, binds, even grappling.

7th Sea is not ideal by any means, it has a tendency to fail on point 2 with newer groups, and maneuvers and swormaster schools aren't really balanced properly, but it works good enough and is really good at supporting its genre - Zorro, Three Musketeers, Captain Blood and so on. Emphasis on supporting the genre cliches mixed with robust combat system really helps to sell the battles to the players and make them engaging.

It really would have been nice to have a proper second edition that works out the kinks, and reshuffles some parts, but existing second edition is absolute shit both fluff and mechanics wise.
>>
https://desuarchive.org/tg/thread/96936967/
>>
>>97170048
So, OP, I've been thinking about your questions
>What systems have you found that have made combat engaging?
For me, it's being able to bring out outside elements to push the balance in my favour. "I cast fireball on the ceiling to try and impale the monsters on the falling stalactites" "While the punk is distracted, I sneak up on him to shoot him in the head point blank"
That kind of stuff. It helps immersion and investing in the fiction and gives a feeling of tactics. And it's the kind of stuff which would be impossible anywhere else except TTRPGs.
It may seem obvious, but not every game can accommodate this. D&D is notoriously bad at this (I'm thinking 3.5 and Pathfinder, which I both played extensively. Can't say about other editions), because trying anything without the right feat is bound to fail.
For a game to have this kind of open-ended feeling, you need:
1- To be able to attempt random stuff without too high a risk of you failing to do it (it's ok if it backfire, but at least you should be able to do it)
2- Contextual elements should be able to significantly alter the odds in a fight. Fighting in mud, on an unstable terrain, being distracted (for sword fight) or being behind heavy visual cover, or very close (in a gunfight), need to bring significants modifiers, otherwise there is no point in trying to be clever.
>2.
>3.
>4.
Duration of the fight doesn't matter too much, as long as you feel like new things are happening every round. I guess that means I prefer short fights.
Binding of dice doesn't matter.
I really like Mythras' maneuvers and the ability to do additional stuff on bonus success, for obvious reasons.

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Fair & Balanced Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97182761
What about it?
>>
>>97182860
is it still going? do people actually play it IRL?
>>
>>97182865
I don't know, I just copied the last OP. If there's any changes you want to make bring it up when this one hits bump limit.
>>
first for ALL CARD GAMES should have pokemon's economics and ANYONE who defends EXPENSIVE BASIC VERSIONS is a SCAMMER KEK
all the company has to do is simply decide to have pokemon's economics, then decks can be cheap AS THEY SHOULD BE!
it SHOULD NOT be so hard to figure out!
>>
>>97183484
It's not hard, its just not viable economically for smaller card games that are not backed by one of the biggest IPs in the world


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