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WARCRY LIVES! Edition

Previous thread
>>96312229

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

▶News: Touchline Tactics – How to counter common plays
https://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/

▶News: A massive Warcry update paves the way for the Helsmiths of Hashut
https://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/

▶News: Designers’ Notes – How we made the Gundabad™ Catapult Troll
https://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/

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Tips for my first real warband in mordheim? I played a bit as a kid (just moved models around) but my club is reviving a campaign so I decided to join in.

I've got models fit for mercenaries and I settled on Marienburgers since I like playing the rich fucks. I know the game is usually all about having a lot of shooty models but I really want to kit my heroes out a bit so I'm tempted to go armor+shields on most of them and heavy armor with a two hander on my captain partially because that's how my models look and partially to run up to all those shooting bands and bonk them on the heads. That plus a few henchmen with a mix of bows and crossbows.
>>
>>96468972
>if you don't have` a 3d printer
I actually do. And I do print stuff like beasts of nurgle, GUO's, and mini's that aren't game related.

I will admit that I prefer building plastic kits over slicing and printing and puttin on the gloves/mask and the processing of the resin prints. I don't buy full price kits anymore, and this kit was so cheap that I'm more so paying for the convenience of not having to go through the entire process. I will definitely print a generic football ogre or special characters if I like the painting and feel like playing the game.

and some 3rd part sculpts are just ugly or poorly scanned on top of that.
>>
>>96469138
You play with yourself when it comes to PC and penis, you can do it with miniatures.
But seriously, you haven't tried.
>>
>>96470609
>some 3rd part sculpts are just ugly or poorly scanned
What kind of argument is this? "some" official sculpts are ugly too, point?
I have, for JUST 3d printing, at least a dozen different sets of sculpts for every team plus a number of sculpts for the secret league teams and others like the dugout teams and the simians.
this is around 280 some teams of sculpts in total with not one single duplicate sculpt in the bunch.
Noone can handwave all of that as being ugly. Oh and of those? 5 are scans (GW), nu-skaven, nu-vamps, classic orks, classic chorfs and classic humans, which is the keyword in your response that tells me you are talking out of your ass because when it comes to 3d printing blood bowl scans almost don't even come into the picture, noone who is informed on the subject would mention scans as a negative point.
>>
>>96460251
>>96460692
NTA but I'm guessing it's worth waiting for the Third Edition box if I like the teams more? I don't really care at all for the Second Edition teams, though it does have the star players I could use and big guys I might eventually use

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
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>>96471256
>grey and purple
The gentleman's choice
>>
>>96471945
People having less sex is more degenerate?

Either way, the degeneracy is mostly an American problem.
>>
>>96471860
Thanks for the replies - I think the Bretonnian is the one I was thinking of. Much appreciated!
>>
>>96471789
It should be an imposing human leader with spiky/bladed Armour, right? Given the ritual they are named after?
It makes me think of chaos models from fantasy/AoS as a base, probably khornate.
>the leader of the Claws of Karanak
>a Skullreaper
Or guard models
>a tempestor with the big coat
>head swap of Ursula Creed

Add the backspike rack and a power weapon.
>>
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>>96472196
>the leader of the Claws of Karanak
That was one option I considered, but from what I can tell AoS khorne minis are a similar size as primaris marines.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?

>Previous thread:
>>96285079

>Unofficial Resources:
https://delta-green.neocities.org
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I had peak arrive in the mail yesterday (also had the core rulebook for 1e arrive too)
>>
>>96470513
It annoys me that they only have hardcover available for pod.
>>
>>96459299
>>96459000
||I am cognitively impaired due to being kicked in the ead by a orse.|| I don't need someone else to tell me to forget which window I'm typing in.
I didn't know Silent Legions had that sort of generator. Is it worth finding for that alone? Is the rest of the book(s) worthwhile?

>>96468521
Unfortunate but true, the writing room in probably ankle deep in good ideas discarded for being politically uncomfortable.

>>96469749
Just make it DG in a different country. Every structure like that is going to be stocked with bleak pragmatists across the middle layer, and controlled by weird ideologues at the top, from which your players should be fully insulated anyway.
>>
>>96470566
The game inside Silent Legions is not worth it. The sandbox generation is! It let's you generate a pantheon or two of elder gods, alien species cults and artifacts. Then you plug these into into your adventure locations using the Tag system. This gives you possible schemes, enemies allies etc etc. Then you can use the investigation generator that gives you further ideas to put it together, not dissimilar to a shotgun scenario maker. Then using your own intuition you bring it all together to create the grander conspiracy and, tada! You got your very own mythos sandbox!

Im excited because im trying an open table, with agents coming and going. I'll have a sort of communal corkboard where they can piece together what they know do future agents can be let in on the skinny.
>>
>>96469728
Convergence, the OG and still the best.

Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96459503
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>>
>>96472512
>>96472536
>Treatment = Cure
You retards should get cancer some day
>>
>Not curing Bitter Sickness then selling the cure, earning you more Icon of Icons buff.
>>
>>96472529
Tankista confirmed that it is permanently curable, though your variant would be more interesting.
>>
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>>96472545
page 15 - companions(2)
>>
>>96472548
It's theoretically possible to cure cancer by using nanobots to zap cancer cells

you gonna invent nanobots?

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"No, I'm the real thread" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

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>>
>TQ
Not until we've solved the CRISIS ON INFINITE THREADS

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>96471991
We already saw the guy on the cover, he seems extremely an alien envoy, he mentioned having a twin tho, wich might give some credence to the theory.
>>
So have a bit of a scene I wrote while I'm waiting to be able to buy silk song. Nothing that important. Mostly just venti messing around and a glimpse at development.


The night sky shimmered overhead, The moon was bright and large, like a nightlight in the sky against the perpetual purple that seemed to hang over the endless sea.

Venti sighs looking up at it. The steady roar of traffic behind him ever going. He stares for a few minutes before deciding that was enough staring. Might as well take a look around the island. See what needed to be done.

He turns stepping off the beach. Approaching the highway, a endless stream of cars barreling down it
A step onto the air, and then another. The cultivator walks casually up the air over the stream of eternal traffic. Looking towards the mountain on the islands center.

The sect rose at a plateau near the top. A small temple like thing. Perhaps it could use a few more pillars made for it. Oh but... he did spend most of last night furnishing its inner hall. Something else could use his attention for now. Maybe the harbor? No he didn't remember that much at all, And making something wholesale would be a little bothersome for now. Maybe Ordin temple? Though the sect was already in pretty much the only place it'd fit. Perhaps cats? Venti always liked cats, his island deserved some cats. He decided to go with cats for now in lieu of other good options.

1/2
>>
>>96472199
The bard drifts absent mindedly to one of the houses on the inner side of the highway and steps through the front door. A good enough place as any for a cat house.

A few hours later. Venti smiles down at the pack of cats and one particularly house cat looking lion he was petting.
"Aww you're a good kitty." The cultivator grins rubbing the large cat's head. The beast purring contently
"You take care of your siblings okay?"
He sighs. Amused even if he was functionally talking to himself.
He adjusts his cloak, stepping out of the house. Well, that was most of the night spent on admittedly fairly minor things. but he'd made most of the core stuff already over the last few months.

It was going to need a lot more work. But he was happy with this place.
It sort of reminded him of home. From what he remembered of it at this point at least. He pauses and looks down. - Oh! that spot on a intersection looked a bit like how he remembered the street, a Mcdonalds in his hometown growing up. That could be a good next project.

The cultivator floats down to begin. Already beginning to plot out the shape for the building, But a familiar voice cuts through all of reality,as it begins to dissolve into something entirely different.
"Wake up! I made breakfast!"
He blinks, blearily orienting himself as he looks around the airy, wooden floored and walled room bedroom, light streaming through the window. to see his sister in the doorway. She had indeed made breakfast. Well dreamscape creating would have to wait until another night to continue.

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>>
>>96472199
>Perhaps cats? Venti always liked cats, his island deserved some cats. He decided to go with cats for now in lieu of other good options.
You fool, they’ll push everything in your dreamscape off the edge!

>>96472212
>"Aww you're a good kitty." The cultivator grins rubbing the large cat's head. The beast purring contently
>https://www.youtube.com/watch?v=nUCiSHwgHj8

>Well, that was most of the night spent on admittedly fairly minor things. but he'd made most of the core stuff already over the last few months.
Also, developing minor things is fun.

>It sort of reminded him of home.
>Or at least, the place where he came from.

>She had indeed made breakfast.

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>>
>>96462891
[Magic the Gathering: Duskmourn - House of Horror]

+1000 CP

Origin: Cellarspawn (700)
Rolled: 6 - The Verges

Perks

Gathering of Magic (700)
Aminatou's Fateshifting (100)
They Came From The Pipes (100)
Final Vengeance (100)
Vanish From Sight (0)

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Hogsmede Edition
Previous Thread: >>96453126
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>>
>>96472116
Are you a boss enough girl to molest a boy out from under the noses of a delinquent and an arthoe?
>>
>>96472185
Well, he is one of the prettiest boys around, and seems very open to emotional manipulation given his circumstances. It is worth a shot to try and steal from the Oni CEO and your Averate Twitter Artist.
>>
>>96472222
>Quads
The truth has been spoken.
Someone make a Girlboss to end them all to molest Itsuki!
>No verification required
>>
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>>96471496
Itsuki x Sumi is a go people, she has her BDSM combat boytoy.

>>96471457
I have a prompt for the thread:
The Student Council is taking new designs for uniforms! Send in your designs for review!
The Winner gets 10000 Yen!
>>
>>96472222
>he is one of the prettiest boys around
tierlist when?

Getting anons riled up like it's Monday, welcome to another rocking thread of the Board Games General.

Previous: >>96428867

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
What off meta plays/builds have you seen severely irritate other players?

Are you a scripted openings or wild child type?


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>>
>>96469818
Depends on player count. I like the Europe map and Portugal map. If you can find the Nippon map, it's my favorite because it's really tight and the cards are really disruptive.
>>
>>96472083
Only if you're dead slow and have analysis paralysis. Otherwise it's almost simultaneous gameplay means you just breeze through the rounds.
>>
>>96472083
>space = time
>>
>>96472339
TRVTHNVKE but also if that weren't the case >>96470638 would still filter you.
>>
>>96472339
Looks like someone didn't pass Physics 101

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How do you handle boy geniuses in your fantasy games? Are they wizard prodigies?
>>
Adult female wizards are monitoring this thread
>>
>>96472433
Ah, so they’re groomed…
>>
>>96472412
This guy is NOT a genius. He’s in fact a huge turd. He misquoted Clarke, AND he doesn’t even know how to fix HIS OWN DAMN ROBOTS.

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Previous thread: >>96346915

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What is your opinion on the art in GURPS books?
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>>
I had an interesting situation arise in a recent game. It was an anachronistic humans+dinos game with the PCs as super-powered cavemen. One PC had 4 levels of the Control (Bone) advantage.They fought a zombie giganotosaurus, and he wanted to use his bone control on an exposed bit of femur. I ruled it as a quick contest between his IQ and the dinos HT, with him inflicting margin of success injury to the leg. But that felt.... anticlimactic. I checked the books afterwards, and Powers has no guidance on using Control on living creatures. What do you anon's think is a good ruling that's fair, but still feels cool and cinematic?
>>
>>96472206
You'd reroll on anything less than a 7. But yup, you could roll low. Could also roll high.
>>
>>96472211
Control (and Create for that matter) are both pretty underwhelming as standalone abilities, as you've noted. However, they work excellently as bases for power stunts (or Wildcard Powers from Supers if you're using those). So many different abilities can be stunted off of Control. Innate Attack (Ignores DR; All or Nothing), Binding, TK (Animation), and a variety of Afflictions would all make sense stemming from Control (Bone) via the rules for Using Abilities at Default (p. P173).
>>
>>96471902
I have no advice for you beyond "rolling for stats in gurps is stupid".
>>
>>96471902
Rolling for each stat sucks because totally randomized stats suck AND they make it impossible to include class templates when sticking to a static budget. You could just abandon everyone having the same points value in the beginning, but a viable compromise would be to roll on a table instead, with each entry giving a stats adjustment package with a uniform value to the others. That way you still get a (pseudo)random stat allotment but can proceed knowing exactly how many points the stats will come out to.

An example table might be something like this
>1 : ST+2; IQ-1; HT+2
>2 : DX+1; IQ+1; Will-1; Per-1; ST-1
>3 : Per +2; HT+1
>4 : IQ+2; ST-1; HT-1
>5 : DX+2; ST-2
>6 : ST+1; Will+2
In all cases, the stats adjustment come out to [20], meaning any 55-point occupational template can be combined with it to make a 75-point character.

But beyond random stat allotment, I don't know what really counts as "OSR elements" that would need special consideration in GURPS. GURPS combat is already plenty lethal, you've already selected low-ish point totals to pursue, and any system lets you play "mother may I" with the GM instead of using game rules if you so wish.

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Calibration Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>
>>96470863
Wouldn't this put the dragon blooded demography in the 100s k?
>>
>>96441763
Hey, how would Five Days Darkness go about becoming the official god of Calibration? And what would an Exigent of him be like besides being a shadowy mimic of a Solar?
>>
>>96471197
Sure, kind of like the number of ultra-high net-worth individuals IRL. You generally wouldn't refer to those as the masses, either.
>>
>>96469904

This is what i'm talking about it seems like lunars want to make sure people have to interact with them or can't be ignored. If lunars were present in all three different realms of Exalted that'd raise questions on why they didn't focus on saving creation. Also I thought sidereals had charms revealed to them at the right time to be made specifically to deal with ghosts. If lunars are somehow more knowledgeable or capable of dealing with underworld then do you want them to pretty much just take the spot of the Green Lady?
>>
>>96471409
0,01%, would mean that 1 in 10,000 would be a Dragon-Blooded, even is small cities you would have a few.

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>What attributes do your game use?
Vitality
Constitution
Strength
Agility
Dexterity
Charisma
Awareness
Intelligence
Wisdom
...
>How do you use them?
Myself, I'm brewing something where I want them used by pair, using Charisma+Intelligence for persuasion or using Constitution+Charisma to intimidate, so you aren't totally doomed if you didn't put points in one skill.

>How many before it become too many?

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>>96471446
Does it cause damage? Fight.
Does it cause effects? Fuck around.

Let's break it down.
Cause or prevent damage? Fight.
Have a direct effect not related to damage (open a lock, put enemies to sleep, create an object, etc)? Fuck around.
An attempt to gather information (check for trap, search a room, interrogation)? Find out.

Hacking a computer? Fuck around. Search the hacked computer for data? Find out. Prevent ICE from blasting your brain? Fight.
>>
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>>96465923
I'm writing one right now that has only three attributes, but nine ability scores are derived from those by adding one attribute to half of another attribute.

The game uses a d6 dice pool with varying degrees of success, and the size of your pool is determined by the relevant ability score. Two dice at minimum, five dice max.
Target numbers are determined by either your own ability scores or your target's ability scores depending on the action being performed. You would roll against your own to perform a healing miracle but roll against your target's to bonk them with a warhammer, for example.
You want to roll as many successes (rolls of 4 or more) as possible. Falling short of the target by one still succeeds, but at a cost. Exceeding the target by one or two is a great success, and exceeding the target by three is a crit. Falling short of it by three is a fumble. Sixes explode, and ones defuse (any dice that would explode do not).

I initially conceived this to be used with a skill system, but I'm strongly considering abandoning it. I kind of wanted to ape the skill-based progression mechanics from Mouse Guard, but I'm not sure if it's actually going to add much to my game or not.
>>
>>96467825
You would love the QUENDO system I made up in an afternoon for my little sister when I was a teenager, then.

>Quickness
>Understanding
>Experience
>Nerve
>Direction
>Oppa Gangnam Style
>>
STAMINA
SKILL
LUCK
>>
>>96468383
How does this look?


[Physique] :: Equal to sum of SubStats :: Health pool.
-Strength- :: Governs violence and exercises of force.
-Endurance- :: Governs resistance against physical forces.
-Metabolism- :: Governs digestion, recovery, and biological/chemical resistance.

[Motorics] :: Equal to sum of SubStats :: AP pool.
-Dexterity- :: Governs fine motor finesse, particular in the hands.
-Agility- :: Governs acrobatic and athletic feats
-Reflex- :: Governs evasion and other feats requiring twitch responses.

[Psyche] :: Equal to sum of SubStats :: Morale pool.

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"Luv me (AI) slop" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

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>>
>>96470676
The phyrexian creature type fucked up this game (more than it was already fucked up). Most of the spooderman in-universe could be phyrexians if not for the need of that type.
>>
>>96470997
if you play league, you're installing spyware on your pc. keep that in mind.
>>
>>96470997
>
>irrelevant time wasting question
>>
>>96472023
You hate to see them
>>
>>96470862
the more i learn of the man, the more i have pity for him that he's like this

"Crisis on Infinite Threads" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96470847
What a great concept behind a shitty unplayable card. Pretty sad if you ask me.
>>
>>96471534
So basically a UB version of Twitching Doll
>>
>>96471643
Crisis on Infinite Threads, Day II
>>
>>96471364
It already did flop, just look at the catalog
>>
>>96472349
We love spider-man that's why everybody is so excited and can't check the catalog to see if there is a /mtg/ thread. Guaranteed success.

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"Crisis on Infinite Threads" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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38 replies and 11 images omitted. Click here to view.
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>>96470549
far less obtrusive than adding something like rainbow mana. colourless mana already existed in the game. all they really did was make a distinction between "generic costs" and "colourless mana". before, generic costs and colourless mana generation used the same symbols, but they changed it so that there was specific use cases for colourless mana while still keeping generic costs as a thing. the distinction was actually a great thing in my opinion. generic costs can be paid by any type of mana, colourless mana is just another specific type of mana like any of the colours.
>>
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>>96470542
Playing with the concept of purple mana to make it work differently.
>>
>>96465333
I'm laughing a little too hard at this Magic the Gathering card.
>>
>>96472188
Crisis on Infinite Threads, Day II
>>
>>96470561
>rainbow mana
Wizards is already working on this


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