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I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
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>>97186108
I like that primaris marines came out of it.
>>
>>97212864
Pretty much opinion exactly. It was pretty funny though how fast the excitement over 8th (oh thank god, 7th is dead at last!) turned to disappointment as it rapidly turned into its own form of debacle.
>>
I remembering 1000pts of Eldar tabling 3000 pts of nids. I remember Eldar tabling Orks turn 1, fellow took out 100s of models, and didn't play a single one. We had a statewide tourney and the top 25 were all Eldar.
>>
>>97213029
Seconding a request for that
>>
>>97186108
There's an 8th Edition?! I stopped following the sales driven Churn in the 90s, have done my own thing and am I'm still enjoying playing 3rd-4th edition even today. Lets hope GW doesnt keep shitting out even more editions every couple of years, right? Imagine how sad you would have to be to just keep buying countless even shittier rules books just because the game company says you have to, to continue to play the game you already own and enjoy, right? LOL.

What are your experiences with in-game moral and ethical dilemmas and players saying, "At the climax of our journey, we turn around and leave"?

I feel as though a lot of GMs' attempts at in-game moral and ethical dilemmas are unwittingly sabotaged by adventure inertia and players' desire to avoid saying, "At the climax of our journey, we turn around and leave."

The way I usually see it structured, a bunch of antagonists stir up trouble. The PCs agree to help the locals. The party investigates some dangerous place or situation. Then, at the very end of the adventure, the PCs see that the antagonists have some vaguely justifiable reason for causing trouble.

The above structure is perfectly fine (and indeed, I have used it many times myself as a GM), but where things get janky is when the antagonists sincerely plea for the PCs to just turn around and leave, and the GM earnestly expects this to be an option that should be seriously taken into consideration.

I have never, ever seen this happen, for understandable reasons. Very, very few players want to say, "At the climax of our journey, we turn around and leave." It is much more common for the players and their PCs either work out a compromise with major concessions from the antagonists, beat up the antagonists, or both (i.e. beat up, restrain, work out compromise and major concessions from position of power).

(Continued.)
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>>97200663
>What are your experiences with in-game moral and ethical dilemmas and players saying, "At the climax of our journey, we turn around and leave"?
Here is the problem. You're presenting with the options of:
1. Continue to play the game
2. End the game early with an unsatisfactory ending. Also arguably undo all their progress

Let's ignore that most people playing D&D don't really come here to deal with your philosophy and ethics 101 moral dilemmas.

What you want to do is give them two (or more) options that allow the story to still keep going. Or if it's the end of the story - to choose how it ends. But the key to both of those it that it needs to be satisfying.

And this is the problem with the "we turn around and leave" idea. Leaving is giving up. It's quitting. And your players didn't show up to quit. So think of a solution that's not "okay we quit" because that's never going to be the choice they make.
>>
>>97200672
>They are actually all having such a good time they wouldn't want to wake up
>No you cannot ask them shut up
>Just Shut up and let us be
Sometimes people get so static in their thinking that they forget that lying exists
>>
>>97200672
At the climax of your post, I turn around and leave.
>>
>>97202404
Imagine if this entire scene was set up just to fuck with the PCs by the Fae, for entertainment and to see what they would do?
>PC draws sword and attacks.
>Entire Fariey court and victims all vanish, the players are stood in an empty field at dawn, with a small scruffy gnomelike fae in front of them, rolling on his back and giggling "Boy, I got you with that one!"
>>
>>97201023
>Orcs don't think its immoral to eat people
Orcs do know that what they're doing is immoral, they just believe the gods would get bored and destroy the world if immoral shit stopped happening all the time. This is why they burn down orphanages, kick puppies, and slaughter nuns. The gods will it. And this is also why orcs will only speak words of love in hushed whispers beneath the roof of their hovel, if they did it out under the open sky (where the gods live) the gods would surely punish the orcs for daring to yearn for a life beyond simple marauding.
Orcs are like that because they believe the gods hate them.

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Wacky Races edition

>Previously in the Mortal Realms:
>>97206969

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97216386
Maybe some models and some books
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>>97216386
Nurgle in january
CoS/eshin around april or so
Summer break for 40k (and maybe the tow starter set is true but it sounded kinda retarded so idk)
Ogres in autumn
(Khazalid holds in early 2027)
And then random pity hero tier releases spread out throughout the whole year. Only question is where the obr miniwave will be
>>
>>97216947
Has to be 40k for summer release if you go off their release history since aos launch.
>>
>>97216956
Yeah I know that's why I assumed there will be a slowdown of minis around summer because 11th edition 40k will demand a lot of attention, releasewise.
>>
>>97216158
There's a novella titled Pantheon that's in large part about him.

What is the best system for playing a paraplegic fantasy adventurer?
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>>97215530
Thirding GURPS. I've only read the rules once, and I'm already sure.
>>
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>>97215490
Seriously? One of these, maybe in Dr Who, or any other system you prefer (Traveller, WHFRP, GURPS, etc). A Dalek is basically a combat wheelchair and life support system for the limbless blob inside.

Maybe base the campaign on this excellent Dalek web cartoon series about a Black Dalek rebelling against the Gold Dalek? http://www.cg-lair.co.uk/daleks/secemp00.htm
>>
>>97215490
>all the shitlibs want to play a gimp in a wheelchair
>none of them want to play a downie or someone with cerebral palsy or cretinism
Fascinating.
>>
>>97217028
Maybe they don't like playing self-inserts.
>>
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>>97217028
These types, being aligned to theater kids and by extension sort of actors, are aware of the rule.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97214574
>By chance does anybody know of some other wargames where Trench Crusade models can be easily adapted to? That uses vehicles as well?
Forbidden Psalm: Last War maybe? I think they have rules for letting your group salvage/build a tank and control it?
>>
>>97190110
This image causes me visceral disgust
>>
>>97214245
>might risk game balance
Not really when the shovel is more expensive than the basic melee weapons and you can't mix it with a shield since shields always take up 1 hand thus not allowing you to make a 2-handed melee attack with the shovel.
>>
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Gentlemen.
I am happy to report that my knowledge of meshmixer to remix Trench Crusade STLs proceeds apace. I have successfully grafted in a polearm in place of the New Antioch Shocktroooper’s greatsword and am now experimenting with fixing an ugly mistake on the Trench Pilgrim’s War Prophet.
>>
>>97214245
It makes sense that an engineer would learn to use their shovel as a weapon, if only to reduce the need to carry both a shovel and a melee weapon.

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I like the lore of D&D, I like the mechanics of Warhammer Fantasy, so just for fun I want to try and build functioning armies for Warhammer Fantasy based on D&D creatures or factions. Anyone interested in getting shit done?
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>>97212252
>>97215419
So, this is my current draft of the standard Githwarrior, the basic trooper for the Githyanki Raiders army. What price in terms of points per model would you feel is fair for this? Are there any scores you would adjust?

Githwarrior (Fighter)
Points: 15
Movement: 4
Weapon Skill: 4
Ballistic Skill: 2
Strength: 3
Toughness: 4
Wounds: 1
Initiative: 4
Attacks: 1
Leadership: 9

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>>97216454
BS of two seems unnecessarily low even if they don't have a ranged attack, usually only untrained morons have that

Heavy armor is +5, but otherwise seems appropriate

Silver Swords are usually reserved for knights and leaders only

Githwarriors are usually shown carrying a basic two handed sword (great weapon)

Too lazy right now to math out whether the points cost makes complete sense, if it ends up being too low I would either give them a second attack and/or bump WS to 5. The Old World version of the Chaos Warrior seems to be the closest equivalent to what I outlined above and they are 15 points with a great weapon
>>
>>97206311
You could do scalykind as presented in kingdoms of the serpent.
Instead of the WHFB slann/skink/Saurus distinction you get:
>overpowered Sarrukh leaders that can never be harmed and are thus way less overpowered
>various yuan ti castes giving you a sneaky elf like elite cadre
>unga bunga lizardfolk that ignore swamp terrain
>>
>>97216835
To iterate
Sarrukh
>Lord choice
>no mount but can shapeshift
>Slann level magic and elf lord melee stats
>Entire army makes a morale check when he takes a wound
yuan-ti anathema
>Big monster
>lots of attacks
>poison

Yuan-ti abomination
>hero
>fast

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>>97216663
I kind of thought that 2 was more the "normal" score, and 3 was more "minimum of training".

Doublechecking, you're right, silver swords are a rare prize - a Githyanki Knight of 7th level or higher, in AD&D, whilst high-level Githwarriors and mid-ranked gish & knights might carry either Greatswords +1 or Longswords +2, So, yes, the Silver Sword should definitely be stripped from the githwarrior and made something for githyanki knights (as a unit), heroes and lords, while standard githwarriors just wield great weapons.

Appreciate you checking out the math!

>>97216835
>>97216883
I'm not too familiar with the Scalykind Empires of the Forgotten Realms personally, but that certainly looks like a solid starting concept to me!

What makes a setting don't feel generic a.k.a. not DnD?
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>>97215678
You reaffirm some small faith I have left for humanity.
Thank you.

>>97216167
This truth, on the other hand, burns it.
>>
>>97195303
>safehorny
Did the culture change so much? How am I supposed to depict deranged mad mage? What wouldn't be safehorny nowadays, something that would scream 'I am deviant'?
>>
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>>97191173
So what you're saying is, to separate your game from D&D, all you have to do is proclaim to your players, "Alright gang, in this setting, everyone has nice tits". Is it really that simple?
>>
>>97216952
>What wouldn't be safehorny nowadays, something that would scream 'I am deviant'?
making the sexy female character canonically underage
>>
>>97216969
Precisely. This guy >>97200938 said it already but just compare current year fantasy art compared to stuff from the 1930s to '80s

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Wolves of the Space edition

Previous Thread:
>>96781974

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>97213090
Got a scheme picked yet?
>>
>>97213532
Yes, actually; a /mydudes/ Craftworld called Katre-Kaan. Colours I have in mind are a forest/olive-y green with bone-white as the accent colour for helmets etc.
Fluff I've got for them so far is they believe in returning the Eldar to their glory days, but unlike Biel-Tan who think the best approach is to kill everyone else, they're instead trying to build a sort of mini-empire in some corner of the galaxy for them and their friends to fuck off to and pretend everything else isn't happening, with their Craftworld parked in orbit above a maiden world. They're trying to convince other Craftworlds to join them, and also sending occasional piratical raids to find and take resources/treasures from lesser races to keep in their "empire". They're very chummy with Exodites. With the exception of the "requisition" raids, they're generally not openly aggressive but are VERY territorial about their domain and won't tolerate trespassers.
>>
Sup GROG, me and my friend had our first game of 40K 4th Edition today. Lots of fun, but we had a few questions regarding melee combat.
>Can you shoot an enemy model that's engaged in combat by another friendly unit?
>Can you consolidate into another round of combat?
>Passing a morale check after losing a combat just makes the squads pile in, right? And if so, does another round of combat happen?
Maybe some of these answers are obvious but we missed them due to the heat of battle.
>>
>>97215677
>>Can you shoot an enemy model that's engaged in combat by another friendly unit?
No.
>>Can you consolidate into another round of combat?
You can consolidate into contact, but combat does not start until the next round.
>>Passing a morale check after losing a combat just makes the squads pile in, right?
Yes.
>And if so, does another round of combat happen?
Not until the next Assault phase.
>>
>>97216466
>No.
Even if the enemy unit is a monstruous creature or vehicle?
>You can consolidate into contact, but combat does not start until the next round.
As in next turn then?

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97214901
Past the DEI accusations and the like, most regions only get one AP at a time. Especially before they just gave up on 6 books APs. The LO guides are designed to give you as much information for you to do your own adventures in, not so much an overglorified primer for an AP you may or may not like.

To get something like the Tian Xia project, that requires a lot of coordination between all the disparate teams at Paizo and even that got nearly fucked over by the OGL drama (it pushed the whole deal by a year). It just makes the most sense to jump around and not always pay their Diversity Consultants to stand around and look pretty.
>>
Since Andoran's getting a lot of focus lately, has the Darkmoon Vale been returned to for any adventures besides the Crown of the Kobold King remake?

I really liked CascadiAppalachia.
>>
Which ancestry is most like the Tau?
>>
>>97141194
Actually, I don't get why that anon chose Rogue class. Ruffian subclass and dual wielding is obviously so you can use Daishō as a Rogue, but why not pick a Fighter in the first place?
>>
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>>97216797
Just a combination of Jin Sakai giving me a rogue vibe and Ruffiian having access to the loadout. It was mostly vibes-based. I wasn't really considering, like, the wholeness of Jin's mechanics and trying to fit them into a build. I just look at Ghost of Tsushima and think "oh yeah, rogue for sure," and dual-wield rogues are pretty good, and Ruffian can grab the relevant weapons and armor, so there we go. That was pretty much the extent of my reasoning.

By comparison, when I look at somebody like For Honor's Kensei, I think fighter. I think it's just the beefier armor and the bigger weapon (and the fact that he's not in a game with stealth gameplay). Kensei also wields a nodachi and wears o-yoroi armor, both of which are actually already statted in 2e and are an advanced weapon and heavy armor respectively, so fighter would be a pretty natural fit for him now that I think about it. Again, I'm not like, trying to translate Kensei's moveset into a D&D-type game, but if I wanted to make a character that basically looked like Kensei and fought with the weapon he uses, that'd probably be how I did it.

You could totally make Jin as a fighter too, if you wanted. No class is going to 100% replicate a character from outside of these kinds of class-based systems (see the thousand different ways people have statted Conan, or Gandalf). Really those posts were just an exercise in seeing how easy it would be to make a PC with at least a passing resemblance to the first couple samurai characters I could think of using existing character options, and it turned out to be very easy.

Previous: >>97211098

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>97216876
took you 10 minutes after this thread to make your own, and now you're sperging. low effort bait.
>>
>>97216880
>make new thread
>don't tell anyone about it
>seethe when the thread that was made properly is where people migrate to
>>
>>97216885
half of those posts are yours, my guy.
>>
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>you play blue?
>me too sweetie
>>
>>97216894
rollin

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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Seeking Solomon Kane, the Monolith version.
>>
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Requesting GRIT Fantasy RPG
>>
>>97214311

No change on my end, still corrupted.
>>
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Requesting the 5E module Carnival of Tears.
>>
>>97216452
One comment. Did you see that I uploaded the pdf here >>97214411 ?

Thread #006 Dark Imperial Blood Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97129837

Previous Thread
>>97024850

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97212291
>Diablerie
So that's what it's called.
>this'd be where I reccomending pulling it on your boss
Haha I ain't even a week old. Can't I pull it on a defeated enemy of hers or something?
>>97214061
Idk I guess before the prez gets elected, or in some "Democratic Republic of" in the heart of Africa?
>>
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How's this for a speciality? Lol
>>
>>97131386
>What's your favorite clan after your own?
Salubri are one of the best and without a doubt, the most wholesome clan in Kindred history. And a friendship between a deranged megalomaniac Tzimisce and a faithful, pious Christian Salubri who tries and never gives up to set his best friend on the right path is one of the most wholesome scene imaginable.
Yet another reason, why tr*meres should be exterminated and turned into furniture.
>>
The women of the house are working their asses off on xmas week. So is my Boy Toy, but he had some time for a test drive of the 'Vette and his reward. Two badass rides.
He told me about his embrace: he was sleeping on the floor next to Venus' bed, too drained and cold, she saw he him shaking, then put a bedsheet on him and pat his head. He shed a tear and confessed to her: "I wish you were my mother." "Granted.", the mistress said.
Man do I look hot and wicked with this black fox and 20s cig holder he got me. Blue Fairy is pestering me again for selfies, fine, took one blowing smoke on my phone, another almost touching the cam with my cig. Bet she wants more. Wait why ain't I selling this shit online yet? Cuz I'm dumb that's why.
Lotta lonely folks these nights, more than I thought, like me, stuck in this empty mansion with a doll's manners classes and a lame guy in his 40s teaching me art.
Like, can they teach me Disciplines yet? Save. Me.
>>
Oh and before Venus left she took a sip of vitae out of Blue Fairy and Boy Toy.
Ain't ever seen her do that before. I texted them but I think they muted their notifs. Yeah too busy.
Is that a thing? The tithe OneInchAllah >>97200590 talked about? Or blood bond? What's the difference again?

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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I like it better when ability scores are tied to race.
>>
>>97216951
There's nothing stopping you from playing with those rules if you prefer.
>>
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>>97216366
>>
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>>97216366
I played a guest character goblin tiefling necromancer and a friend played a goblin
>>
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>>97216993

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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Anyone here got good orc related stories?, I would but my DM isn't a fan of orcs and prefers encounters with undead and big beasts than greenskin people so I have none nor do I feel like making up some bullshit tale either, like some anons here...
>>
>>97215921
>ERP around the table
As much as I love a lewd orc, I wouldn't subject other players (whether I'm a DM or one of the PCs) to my orc girl fetish. I'm sure some people have some stories about being dragged off to the all-female orc rape camp, but apart from some cheeky jokes, I don't think most people have any stories worth recounting.
>>
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>>97215921
Closest I got was my party getting hired to clear out some forests my a merchant (djinn who was fucking with us) who didn’t mention they were infested with beastmen and orcs and it was gonna be a lot longer than a single “get in fuck shit up and loot” job and we were bound to this thing.

My Paladin led the charge into an orc camp and started going kill-crazy as his barely sentient/primal force moon maiden patron flooded him with zeal and wrath.

At the same time, one the chief’s concubines, who didn’t like being a meat sock for this dink made her move and the party catches up and sees buckethead popping off and being helped by an equally berserk she-orc and the two tore the chief apart.

They got along great after that, she became a recurring character and I retired that character with him and the orc leaving for the “little house on the prairie”

No coomer shit, just the DM taking the cliche and playing it straight (hyper-loyal orc wife where violence is foreplay) and his way of saying my guy was more orc-like than the orc in the party
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>>97190058
>>97195903
>>97207138
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>>97210899
>russian accent
kek my sides

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Without thinking about it, entirely subconsciously, you are trained by Pathfinder and D&D to safeguard your players. You are taught to coddle them! And when does this subconscious teaching happen? Not in ANY dungeon master resource. It happens before your first adventure, before your very first D20 roll.

It happens when you create characters.

In Pathfinder, character creation takes a ridiculous amount of time. I ran it for about six years, and I saw it take well over an hour, sometimes going up to two for new players. As a GM who understood the system inside and out, I could get it done in about a half hour.

Losing a character in a game with such a painstaking character creation process is absolutely devastating. As a GM, you wonder if that person will bother to make a new character, or if they will just leave, and if they do, who will go with them? Will you even have a game afterwards?

And enemy statblocks are the same way. You look at these massive text blocks that include three different saving throws, the type of hit dice, types and sub-types of creature, and perhaps most hilariously unnecessary, ALL SIX STATS. Who on earth looks at all that and dares think “I’ll make some monsters of my own!”

Please understand, I’m not saying nobody makes their own monsters. I’m saying that it is an undertaking to make a monster with a statblock like that. Figuring out saves, stats, and heaven forbid you want to get CR correct, good luck with testing out that garbage.
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>Shitting on 3.5 and PF1
>On the year of our lord 2025+1
You are 15 years late mate.
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>>97215768
>old good, new bad
Tell us more, this sounds like a fascinating and novel position.
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>>97216292
Can't wait for the Kickstarter for the official english version
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>>97216930
>can't read
>slop reply
>>
That is purely a pathfinder problem though and I don't understand why so many on this board feel like they have to run it because the world is holding a gun to their head and demanding it.
It's not even a very popular design philosophy. Most new systems/games that are being released are a lot less bloated in mechanics.
People not wanting their characters to die isn't really due to the char creation process but rather due to not wanting to lose all the hours spent on playing it in my opinion.


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