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Backgrounds, landscapes, setpieces, things to set an adventure against when you're not on a grid.
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>>96829804
Pretty much, my group stopped meeting irl during Covid and we never went back to in-person.
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Post devious devices
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>>96827783
>whipped cream
Couldn't the party very easily just shovel out the cream? It's basically thick foam. Just dig it out.
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>>96828734
Wow, I wish I hadn't ignored that warning.
>>
>>96827783
I want a game system where traps have stat blocks like enemies do.
I don't mean hitpoints, but like a set way of interacting with them with understood win conditions that don't rely on dm fiat.
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>>96828734
Wow that is foul
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>>96827783
i dont remember the name of the pdf, grim-something maybe.
anyway, its a spyglass, the when extended, releases a springloaded blade into the viewers eye.

>>96831250
>>96832402
lol did you get psychic dmg?

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Hallowed Halloween Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>96828303
Can't tell if it's my net or if Catbox is bricked again.
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>>96828638
>>96828303
It is bricked.
Doesnt load for me neither.
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Apparently its all of catbox again.

Man i have just have bad luck. Posting NSFW is cursed for me lol
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>>96831522
Tragic. Keep as you were then. I'm proud of ya.
>>
>>96831522
Maybe Catbox is very prude. And you made it blush and stuck inmits algorhytm!

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/k/ Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96698459

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favourite firearm in any of paizo games?
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>>96830428
Just bear with it. Smile and try to ignore if you really want to play.
>>
>>96830428
Just join any group.
If it's not full of SJWs, great, you have a group.
If it is, just leave, it costs you nothing and you're back where you started so it's net zero.
>>
>>96831651
It costs time and investment but I get your point, it's probably my best bet. Thanks.
>>
>>96830183
I've always pictured tiger style as nanto seiken from fotn, anything else just seems too convoluted.
>>
>>96830183
dont get worried about trying to link stances to real world martial arts styles. Just use the mechanics, fuck the descriptions. Make them what you want them to be.

I made a boxer Swashbuckler with Martial Artist and used the Stumbling Stance as Dempsey Roll

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is he /ourguy/?
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>>96830903
He actually plays several of the games he's reviewed and has ported them to TTS for others to play so it's definitely not just "read and regurgitate reviews". Like 15 Love, he actually got a copy to dunk on it in better detail by actually playing it and he figured out the optimal playstyle.
>>
>>96829083
Is that Matt Colville?
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>>96829083
He was literally one of us who got so enamored with Campaign for North Africa that he had to make a video about it, and it exploded.
>>
>makes fun videos about semi-obscure tabletops
>moderately entertaining
>isn’t obnoxious
I like him, he’s pretty cool. Another tabletop youtuber I watch is that guy that had the monopoly cheaters edition crashout, I like following the board games he’s making and discovered him as a result of the aforementioned crashout that blew up to a couple million views.
>>
>>96831456
I was specifically talking about the ttrpgs

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Pellaeon-class Edition

>>96735511

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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How's D6 for solorpg?
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>>96826159
>>96826168
Thanks.
That's a nice source of inspiration.
I was planning to resculpt my Rebel Agent to give it a more feminine figure.
I also got the Imperial Officer/Agent box and was planning to kitbash/sculpt the officer into Ocho from Visions and make the agent some sort of Storm Commando.
I'll post the result when I get around doing it.
>Legion Point Changes
I really don't know what to expect to be honest.
People keep clamoring for Aqua nerfs, but I think just making the Heavy 5 points more expensive might be enough. I don't think CIS has really any underperforming unit that could use a buff
For Republic I think Clone Infantry heavies could use a small point cut, and Commandos/Delta could do with costing around 5pts less.
As a Rebel Player I think Sleeper Cell are now well costed, but the Landspeeder M-45 and Unhinged Droid will get hit with the nerfbat. I'm not sure how they could buff Rebel Commandos and Wookies. I can't see them make commandos even cheaper, it would be weird for commandos to cost less than Corps. I think for Wookies they'll try to give them a wookie-only upgrade to try and fix them.
Imps are where it gets tougher. I doubt they'll touch corps, they'll want to see how Imperial March and the Customs affect things. ISF have the same problem as Rebel Commandos, but they could get a 10-15pts cut without stepping on corps' toes. I doubt they'll reverse Range Trooper nerfs, but they should, at least until the new objectives are released. The Inquisitor will probably get a 10-20pts cut to match other Force user buffs last update
For Mercs, I think Cad Bane could use a 10pts cut and/or making the gauntlet free. Likewise, SC Maul could get a 10pts cut.
What I'm most curious about is if they'll show the Squadron Leader, Kraken and Rex upgrade cards. I hope other factions can get their own named characters as Heavies for units that could use more options.
>>
>>96829485
Is that AI art?
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>>96831900
>Darth Vader had a samurai helmet
>that means the space Nazis were actually Japanese!
Why are boomers actually retarded?
>>
>>96832455
I talk about the Navy, not Vader.
Also, the eastern influence is more visible in Stormtroopers wearing white instead of black.

I remember playing 1e back in the day and wondered if 2nd edition is worth anything?
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>>96830601
>what did he mean by this
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>>96829909
The difference is that 1e had the gods removed, while 2e had them at a remove. The pantheons in 2e didn't pack themselves off to their Godrealms and live in perpetual stasis as protection from Fatebinding. They stayed in close enough contact with the world that their cults continued for hundreds or thousands of years, but also somehow never evolved over the generations. The supernatural world has explicitly always been just beneath the surface in 2e, instead of fading memories and very rare divine vacations.
>>
>>96830898
>The pantheons in 2e didn't pack themselves off to their Godrealms
Yes they did. Gods tend to stick to the Otherworlds because Fate will alter them otherwise. That's kind of the basic premise of the setting. Gods stay behind the curtain for a lot of reasons, so meddle in indirect ways.

>They stayed in close enough contact with the world that their cults continued for hundreds or thousands of years,
Through incarnations, scions, and other intermediaries. They're not often galivanting around the World as themselves.

>but also somehow never evolved over the generations.
They tend to take steps to not get Fatebound to Hel and back, but they're not entirely removed from time and basically all the portfolios tell you a little about how they exist in modern day.

>The supernatural world has explicitly always been just beneath the surface in 2e, instead of fading memories and very rare divine vacations.
Yeah, because there isn't a masquerade. Obviously people know it's real and there when it's not hidden ancient truths.
>>
>>96749470
Look at it this way: Storypath also runs Aeon (the super-hero game). Nobody talks about Aeon because it's a shitty system for a supers game. Scion is a supers game where everyone shares the same origin ("I got my powers from a mythic pantheon").

So is it worth anything? Well, Mutants & Masterminds in any edition is a better super hero system than Storypath, so I'd say "no".
>>
>>96831642
>Mutants & Masterminds
I heard 4e came out but never got around to giving it a look. What's it like?

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Got any ideas for Warhammer factions you'd like to share? Fantasy, 40k, AoS, whatever; if it's Warhammer, it can be posted here.
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>>96732907
Are you retarded? The answer is ALWAYS warp fuckery. Here is this fuckhueg fleet that was lost in the Warp for a bajillion years, here's that sector that's cut off from Terra because WaRpStOrM, on this world there's time travel which the Ordo Temporis didn't catch and now they've given themselves the power of time travel and protestantism which they had because they gave it to themselves hue hue hue hue...
>>
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>>96824681
>The answer is always "The Warp did it!"
>>
>>96824601
J as mee who? Sorry, new here
>>
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>>96715230
my 40k setting does away with all the grimdark ultra-xenophobia and replaces it with Mad Max/Judge Dredd dilapidation and neglect. It's post crusades and the HH happened but the Legions are still intact, they enforce imperial rule on shitty backwater planets but they still fight other factions. I don't care or know if the big E is still around because it's irrelevant.
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>>96828821
This, but unironically. I think science fiction works best when all the weird shit is a consequence of one thing and everything else tries to stay true to normal physics.

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>i wub yoo, anon!
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>>96809395
Holy shit yes this! upvoted queen slay
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>>96814824
>Anon discovers what the "chilling effect" is for brands.
Yeah no shit I'm going to be leery of the company that mere years before said they "didn't want old white men" in the hobby. Reputation is something that takes years to repair.
>>
>>96792550
Tucker's kobolds are not the standard depiction of them either.
>>
>>96827973
>A group of people far larger and more mainstream than you.
No, they're not.
You're a vocal minority, but a minority none the less.
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>>96830710
They should be, but that would require tactical skill and planning on the part of the GM.

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Previous: >>96821041

Green Card edition

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

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>>96833618
At a $100 budget I think Kraven like >>96833546 mentioned might be a good choice. It's pretty simple to build, you kill your opponent's monster and run cards that say "whenever a creature dies you get something of value", pretty self-explanatory theme and not too hard to build on a budget.

Norman Osborn/Green Goblin might also be good and simple to design (you draw cards, discard big creatures and then reanimate them) but it might stretch your budget more.

Cosmic Spider-Man is also very simple but building a 5 color manabase on a small budget can be tricky.
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>>96832071
It's already happening in a non-Time Spiral set. Exile will soon just be another graveyard.
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>>96832560
I do it every time I tutor too, because shuffles = consistency
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>>96833675
What about the Spiderman in his standard costume are they good? Also the cosmic Spiderman why is that one tricky to build?
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>>96832516
I generally have an idea for a theme, playstyle or mechanic that I wanna pursue when building a deck. It doesn't have to be optimal for the commander, but I do try to make it work well enough. For example Jon Irenicus:
>I can gift nasty shit, but then I also have to deal with it myself at some point, it might just get blocked and opponents will wanna take me out faster
>Or I just gift them unblockable creatures, which generate card draw pretty reliably
>Then I can also slot in a bunch of value equipments to get more triggers off of them potentially
>And for control cause I barely have any board for my own, I can use force to sac effects as my gifts are kinda excluded from them
The rest is just filling the deck with cards that fall into those categories plus ramp. It's one of my weaker decks, but nice to play against beginners.

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Cute fairy edition

>Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined.
>As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown from themselves?

Confirmed Soldier Table:
>Thimble (Fairy Rogue)
>Teor Prideside (Nama (Lionfolk) Paladin)
>Kattigan Vale (Human Ranger (Beastmaster)
>Wicander Halovar (Human? Cleric)
>Tyranny (Demon Warlock)

No Table yet:
>Azune Nayar (Human Paladin/Sorcerer)
>Thaisha Lloy (Orc Druid)

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>C1 - Players know they are going to max and win campaign from day one. Still cheat
>C2 - Players know they will complete their PC arcs that they've scripted though backstories. Still cheat
>C3 - Players know they still have all plot armor they desire to finish Matt's scripted story. Still cheat.
>C4 - Here we go again.
Yep, Critical Role has always been scripted/fake as hell, and the cast is still a bunch of control freaks, phonies, and con artists.
'Storyteller' is a synonym for liar, after all.
>>
>>96830526
shut the fuck up you fucking nigger
>>
>>96831399
Kill yourself theatre kid niggerfaggot. You do not play games.
>>
>>96830129
I feel like they might be genuinely oblivious to how offputting Aabria is to large chunks of the audience. I'm sure they've seen the hate, but they just chalk it up to "racists" and trolls that aren't actually a part of the audience and only come in to stir shit up. Which is not true at all - there are many people who are actual fans and still do not like her.
>>
>>96831878
in their world view it's immoral to have negative opinions of her class, and people who do are illegitimate

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I didn't mind when missiles were still expensive, but ever since the WWII pack, they've more-or-less rendered surface ships worthless for their point cost? I haven't seen a single table bring anything except submarines, aircraft carriers, and destroyers in years. Are the devs ever going to make the naval battle component of the game playable again or what?
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>>96821100
It's typically estimated based on what their reactors could refine, plus a hefty dose of bias from the researchers about which nations they enjoy (compare FAS vs IISS).

>>96821403
>1e drones: an expensive way of bombing a few guerillas without the media penalty
>2e update: drones are now super cheap and kill everything
>3e update: drones are autoblocked by jammers
>4e update: fiber optic drones counter but you just know swarms are coming up in the next patch
Can we get a little balance please?
>>
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>>96820941
>Powercreep always ruins every game.
capitalism. capitalism ruins every game. otherwise they could freeze in time and be the same game forever, like battleship or checkers.
>>
There is no hope for the naval system. Currently.
Ships used to have to get close but now they can kill each other without ever getting into torpedo range which makes entire builds useless.Go missile or get tabled. Best hope is that the new lasers include some autoblock for missiles. Then surface stuff will be fun again.

Speaking of no fun shit, planes fight without ever entering the map. All the airforce engagements at the last tourney consisted of two assholes rolling dice in silence in front of an empty table before yelling "GG RTB" then leaving the table. Might as well do rock-paper-scissors.

Ground is the only fun area. Drone update broke a lot of the meta but smart players are finding ways around it. Really excited to see what comes out of this in the laser update, maybe my tank build will be viable again
>>
>>96818323
Nah you are stupid you jut aren't using enough ships. If you equip your ship with missiles you can BTFO most dangerous things on the table ferly quickly and then follow it with the classic Naval Bombardment strats we all love.
>Muh but it costs a lot of points
Well thats the point it can dominate the table. Era of spamming cheap chaff is over.
>>
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>>96820941
I don't really care for nukes gameplay-wise but at least they have a lot of potential to unfuck the lore. Every major special character for the last few editions has been an unlikable asshole and there's no overarching plot anymore beyond pointless grimdark. It'd be a good way to clear the board and come up with something new.

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Everywhere I've looked people only want to run asynchronous play-by-post. Games advertised as live text get a dearth of responses compared to PbP and voice. Players even feel entitled to tell you they've lost interest because it's not one of those formats.

Was there some revolution I slept on? Years ago you used to be able to find something. Now an entire summer went by without a single game showing up.

God damn it feels like this whole hobby died out of nowhere.
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Even when i did play games where I had to mic up i would still shitpost in the text channels. I run a live text dnd 13e game on sundays. I get alot of forigeners and mmo chatbar enjoyers. Live text filters alot of people who are there for attention and socialization instead of the game and pbp is timeslot agnostic. I keep my players in a voice channel, we all mute mic and play dungeon synth archives beacuse at one point I had to stop 2 zoomers from being in a voice call during the game lol.

Sometimes we pregame and postgame in voice. I enjoy gaming with people before when I know a bit about them, where they from and their real name that kind of thing. This filters some people out but our group is stronger for it.
>>
>>96822923
holy glowie
>>
>>96820171
They found a game and they aren’t looking to invest in another.
>>
>>96827146
Then why talk to me about text games that exist when nobody recruits or joins the ones recruiting?
>>
Is there a big discord server you can join to with other fa/tg/uys?
I joined a game, wasn't advertised as VC and suddenly they go "oh btw let's do VC" everyone agrees and I gotta excuse myself because what the fuck.
VC shouldn't be the fucking default, you can't just expect a rando to be ready to roleplay their character by voice.

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Humans have many races and ethnicities here on Earth. Why is it surprising that they would in space as well?
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>>96814228
Buncha convict looking motherfuckers, you all settle for the plebbiest slop. Where's the creativity? The winky face? The ahegao? The pigtails and bobs?
>>
>>96814228
Nobody fucking cares about the races, the problem is 3 MK7
>>
>>96819245
Yeah, BJ sure is a fine example of a semite.
>>
>>96831778
literally every person living in Israel looks like BJ
>>
>>96831883
Blonde hair, blue eyes, square head shape. Textbook semite physiognomy right there.

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So how the fuck do round robin campaigns work? Taking turns GMing short games makes sense, but how does anyone make that shit work for long term campaigns? How do you set up plotlines when you've got one arc and then the next one is being run by a totally different person with completely different ideas?

I just finished a campaign for my group I've been ForeverGM for, so I'm interested in trying something like that so I can actually play for a while. But other than just doing completely unrelated short games or one-shots, I don't know how you'd make that work.
>>
>>96828923
>How do you set up plotlines
Presumably you don't. Just play the game instead of trying to write a novel.
>>
>>96828923
>Run a hexcrawl
>Run a dungeon crawl
Gee, that was hard
>B-but plot
Then you run one-shots, simple as that.

Check out Broken Compass, it has half of the game designed around the concept of keeping the party and general plot idea, but switching the GM/players every time people feel like it.
>>
>>96828923
I'm forever GM and we started a no GM game. It's pretty fun. I handle all the world building and set dressing, the other two do book keeping.
>>
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>>96828923
Why would the GMs take turns running different plotlines?
If you take over you continue with the running narrative.


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