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Previous thread: >>499528616

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio also >>>/vg/fag/
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Hearthstone (learn how to add a “/” to your search)

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
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>>499791619
delete this
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>>499791619
I don't get it.
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>>499791619
now let's see some assemblers
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>>499791619
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>>499791619
gursed
>>
>>499791864
Proof that diagonal belts are superior.
>>
>>499792739
But we already knew that. Right Anon?
>>
>>499792739
why dont wube make diagonal belts then
>>
Are you supposed to make shitty yellow ammo for turrets on the platforms themselves? Restocking ammo between travels is what is demanding most of my rocket launches.
>>
>>499793419
Engine limitation.
>>
>>499793697
yes
>>
>>499778261
We ended up with them simply because they asked us first (would have been a bit rude to say "no" then organise the same team without them), but in the future I could ask the thread for tag team ideas. E.g. us, /indie/ and some similar 'collective' generals (...are there any others?) to make '/ded/' or something.
>>
>>499791619
Makes sense, a diagonal has to travel 33% less than a straight line
but the use case for this is minimal
>>
>50 red ammo weights 1 ton
What the fuck is this wube
>>
>>499791619
>anon discovers that sqrt(2) is less than 2
>>
>>499796392
big fucking bullets for big fucking targets
>>
>>499718472
that's ironic, coming from someone like you
>>
>>499798985
wow I can't believe I had managed to get that entire discussion filtered without even noticing, back to ignoring it entirely
>>
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bagged a worm. Wasn't so tough against imported uranium tank rounds.
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>>499799975
>bespoke artisanal legendary depleted uranium ammo rounds
>>
So if you use quality ammo you make more damage?
You can use legendary uranium rounds for max damage?
>>
>>499799975
worm not so tough after eating family atomics
>>
>>499800423
>family atomics
Can't bring nukes into spess but we got the next best thing :^)
>>
>>499800269
unfortunately, these ones were factory-made. I haven't fucked with quality yet, except for a brief venture where they clogged my belts and I couldn't be fucked to filter them.
>>
>>499796392
>Factorio turrets are bolters
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Finally getting artillery feels so fucking good man.
>>
Mental hospital cannot stop me.
Government cannot stop me.
God cannot stop me.
I put a lid on Crater Lake.
>>
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>>499802060
got them marshall islands vibes
>>
https://www.youtube.com/watch?v=u5qJTWhNtb8&t=12s
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big brain uranium
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>>499806538
You're going to need 10 thousand of the stuff, anon
>>
So what's the deal with Gleba and why does everyone hate it? Gleba is what I was the most interested in out of the new planets, I love alien ecosystems/biology and Gleba is the only one that is comparable to Nauvis when it comes to that. Giant magma works are cool, but that has nothing on five limbed spidercrab freaks living on some sort of swamp planet.
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SA is fucking cool and im glad to be alive to play it.
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>>499806880
new and improved
also the pipe changes don't really seem to be a big deal as far as long ghetto pipes go
just slap a pump at the start and you're golden
>>
>>499809074
yeah people usually just kind of bring that by train since you're gonna create pollution and will end up needing protection anyway
>>
>>499809309
I know I've done it before, just being lazy since I don't have space age train blueprints setup yet
>>
>>499809427
why do you need a train blueprint for

a fucking double headed train for ore and a tank
>>
>>499809309
I just use elf modules in miners, the cloud barely moves.
>>
>>499809646
to tie into my train network ofc
playing railworld
>>
>>499791619
does this prove that factorio has diagonals?
>>
>>499809718
That's only because they buffed the shit out of terrain pollution absorption now
also centrifuges cause pollution too anon
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>>499810448
elfed that shit up
>>
I like the new graphics but all my mods are for 1.1 :(

Is there a way to update the graphics without actually updating
>>
What are foundries worth using for outside of vulcanus?
>>
>>499810868
>what is 50% productivity useful if not for the place with infinite ore

uhhh
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>>499811185
Well fuck im retarded and missed that.
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>already 26 hours in
>finished 480MW nuclear setup so factory finally stopped having brownouts
>all surface sciences set up but no space stuff
>not enough smelting for research/production
I feel like I'm the slowest motherfucker on the planet, I don't know how people go into space in a few hours
>>
>>499812354
It's fine
>>
>>499812354
>I don't know how people go into space in a few hours
Blueprints for literally everything.
>>
>>499812354
I mean, its a lot easier to send rockets out now. The real time sink to me is setting up the base so it doesn't get raped by bitters while you're out. If you're playing peaceful mode you can probably blast off in a couple of hours.
>>
>>499791619
Squiggle bros ensure their science packs arrive on time and fresh while right angle cavemen eat spoiled goo.
>>
>>499812354
rockets are super cheap now, you can do white science before yellow or purple
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is this any good?
>>
>>499812354
I'm at fifty on my second planet. Some afk time or fiddling with tiny little improvements that will be irrelevant later on. Making sure nauvis was well protected meant I only had to remote pilot a tank a single time during that.
>>
>>499813053
Its fun and relaxed. Its more of a puzzle game mixed with belts.
>>
>>499813208
seems comfy
I see it's still EA, how complete is it in terms of content?
>>
>>499813676
Honestly if they said it was the complete game i would've believed it. The only thing that felt missing for me were achievements.
>>
>>499813676
its a finished game just missing some train qol and models for the space pipes
>>
>>499813824
>>499814082
nice
i'll check it out, thanks for the info
>>
>>499814205
devs are busy playing factorio
https://store.steampowered.com/news/app/2162800/view/4520017657931497493
>>
>>499812354
It's not a race unless you make it one. If you wanna challenge yourself about it, find your bottlenecks and work through them. Automate early and make intermediaries stockpiles in the earlygame (they're generally a noob trap but a little bit helps)

You can bootstrap automate a lot of stuff to cut hours if you want
>>
>>499803569
Maybe that's how this bean learned to surf on trains. The radiation... changed it.
>>
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Fell asleep at my computer yesterday and ended up accidentally finishing mech armor and bot speed 8 by the time I'd woken up. Was so tired I just immediately went to bed despite it.
All that's left to do is set up the platform and I'll be heading over to Gleba, leaving Fulgora after 50 hours.
>>499783637
Sorry, I should've specified. I can't use that option because if I do then the machine sometimes gets stuck in a loop where it switches between wanting to craft two different items and if the chest is set to trash unrequested then it ends up with the bots constantly shuffling the same items around with the machine not getting the ingredients to craft anything, which causes it to get stuck. I ended up getting rid of it anyways because it was barely functional.
>>
>>499815176
>fell asleep
>so tired I went to bed
>>
Can you even fuck around with quality before recyclers? Seems like too much of a hassle.
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Call Dosh, I want him to see this.
>>
>>499816574
just post it on his discord
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>>499816574
is that a craft anything setup? Clever girl.
>>
>>499796992
>anon gets thrown overboard and drowns
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>>499817052
The artillery wagon is the counter too.
>>
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I'm losing my mind on Gleba. HOW THE FUCK DO YOU GENERATE POWER ON THIS PLANET???
>>
>>499816574
>dead nigger storage
I look forward to a fully operational battle galaxy.
>>
>>499817405
Can't you burn everything in a boiler?>>499817405
>>
>>499818307
Most things can but they don't burn for shit. An entire blue belt of spoilage feed 1, maybe 2 boilers. Just saw that you can make rocket fuel from Jelly so maybe that's the solution? I'm gonna try it out
>>
>>499818625
You could also park a platform overhead and ship carbon down.
>>
>>499806932
I imagine the reason is because of a few factors:
1) spoilage is just bad to think about, it's literally wasting resources
2) you already have infinite resources from Vulcanus You actually don't, you're limited on calcite deposits, unless you want to import calcite from asteroids, but then just use the infinite resources from asteroids
3) it's the only other planet with attaching enemies and pollution like Nauvis, meaning you have to deal with securing two base perimeters instead of one
4) content creators already poo-pooed it, and nobody has an original thought.
>>
>>499816574
>do you see a sign on this platform that says dead nigger storage
i should hurry up and get to space already
>>
>>499817405
are heat towers researched or auto unlocked? their efficiency is way higher than just boilers
looking over the options, each raw jellynut is 10MJ, so putting those in heat towers should be pretty solid
>>
>>499816574
Okay but what does it do?
>>
Experiment successful. Big round multilevel train depots are entirely viable. And it only takes 2-4 hours to build one that's ~160 meters in diameter.
>>
>>499821175
https://deusex.fandom.com/wiki/Universal_Constructor
>>
>>499821152
Didn't realize those were so effective. Might be a good idea to combine that with my rocket fuel from jelly idea. For now I'm just getting the fuck off this planet I hate it here.
>>
>I'll just kill some biter nests and expand a bit
>haha how about FUCK YOU
>RETALIATING HORDES
>NO YOU CAN'T CLAIM THIS ORE PATCH YOU JUST CLEARED HERE'S 15 OTHER SUICIDE SQUADS FROM 20 OTHER BITER NESTS

I am starting to understand just how deep the shit I am in at the moment might be
At higher evo, rampant just stops fucking around, period

I was trying to claim the entire area north of my base because it has a lot of easily defensible cliffs but the "easily defensible part" is getting me shredded
I'm just gonna capture this ore patch and defend it with my teeth

this is ridiculous
>>
>>499791361
I'm a long time player but only launched once, usually get bored / afk after Blue sci.
Is the meta to rush bots? I feel like it must be what I'm missing
>>
>>499791361
does that work
>>
>>499824661
In a sense.
>>
>>499823613
Bots are where I get bored. I almost wish they didn't exist.
>>
>>499823613
Construction bots are probably the most game-changing technology there is.
>>
I can't use inserters to put shit into rocket silos anymore? Do I HAVE to use robots?
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>Infinite ore
>Easy trashing anything
>Foundries for giga productivity
>Materials for turbo belts
Thinking about turning vulcanus into one big high quality belt/splitter factory.
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>>499826198
why do you want hq belts
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>>499826359
Wait do they not get faster?
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>>499826468
nah
>>
>>499826198
CHEATER
>>
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Did the spengies interior turret always require you to manually reload it? Am I having a Mandela by remembering you could hook it up to a connector?
>>
>>499829001
>Did the spengies interior turret always require you to manually reload it?
It's always been like that. There might be a modded version out there that can accept tubes but by default yes you really have to basically breech load every turret. It's why I never use the fucking things.
>>
>>499829001
Yeah. It's for small scale use not putting 100s on the side of a brick.
https://www.youtube.com/watch?v=L8tt8_dA4W4
Try other guns to defend your corridors, they work pretty good.
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Spagette
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>first weekend
>couldn't break 6 figures
it's over. imagine playing a game with less than 100k ATH
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>>499831134
Next DLC will break 200k
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>>499829001
Always, the base is also smaller than a conveyor tube
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>>499831747
>it's also another 35$
imagine the seethe
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>https://www.youtube.com/watch?v=u5qJTWhNtb8
Just imagine being our local Satisfactory defense force tranny. You devote hours upon hours to combat all naysayers, coming up with "clever" arguments such as "stop comparing it to the other game", and then this video gets uploaded.
If I was him, I'd kill myself desu, now that my life has lost its meaning.
>>
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>>499832936
This is the perfect example of why a few Factorio autists ruin this thread.
Look, I posted this:
>>499803936
HOURS AGO, I posted a timestamped link to the Satisfactory video praising Factorio and telling their players to go show Space Age some love, because I thought it was sweet.
Then your subhuman ass waddles in hours later and posts with some sub-0 IQ whining and bitching about a strawman that doesn't exist. No Satisfactory player says the game isn't based on Factorio. It's always retards like you claiming that Satisfactory is "nothing like" Factorio in an attempt to dismiss it or even get it removed from the general.
But, again, the main thing to notice here is that when a Satisfactory player linked that video, they did it out of goodwill, and when the inbred piece of shit that is obsessed with Satisfactory despite claiming to like Factorio more posts the video, they do it to troll and shitpost.

It's been said many times in recent weeks: Every time there's any shit flinging in this thread, it always starts with a Factorio player being retarded and starting shit. The rest of you need to keep your retarded dogs on leashes if you don't like wasting 50-100 replies of every thread on this shit.
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>>499836021
Boy, you're pathetic.
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>>499836021
They're secretly /b/tards passing as /v/ posters, so this behavior is to be expected. Trust me I would know.
>>
>>499836021
first time on the internet? Try meds.
>>
>>499836861
>they are [under the bed boogeyman] and couldn't possibly be /egg/men, this is my safe space echo chamber!
>>
>>499836021
calm down /fag/got
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Radar-based train logi is not an early game strat
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>>499836021
>I just posted a link without any description and nobody cared
>>499836861
kill yourself posthaste tranny
>>
>>499806932
>So what's the deal with Gleba and why does everyone hate it?
Circular dependencies that can collapse jamming your entire factory due to a spoil in the one place you missed. Can't see where you can place buildings or not without hovering a ghost over it. Pentapods. You need to breed pentapod eggs for science but they hatch in 15 minutes so if anything stops you have to go and farm another one plus fix all the things the hatchlings broke. The cool production building needs nutrients which expire in around two minutes. Almost all the new items spoil. The mash/jelly you need to make nutrients also spoils, and so does the nuts/fruit. While everything burns, none of it has decent fuel value and solar isn't great. If all your fruit spoils you lose the seeds might have to go exploring for more.
I haven't been so pleasantly annoyed since the ultracube mod.
>>
why is rocket parts 2/3rds of yellow
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>>499836347
picrel

>>499837142
I expect slightly, slightly better from /egg/ than from the rest of the cesspit that is this website. These games are about foresight, planning, being rational, and being constructive. It doesn't make sense to me that someone interested in all of that would also be the kind of subhuman shitstain that intentionally wastes their time shitposting and trolling a niche general with low traffic when they could be doing literally anything else more productive.

The only motivation I can think of is this retard is stuck on red science packs and wanted to blow off steam by starting pointless shit.

>>499839251
The link isn't even the point. It's the sentiment of the post. One was just, "Hey, look, the Satisfactory devs gave a shoutout to Factorio and encouraged their players to play Space Age" and the other was some drooling, blithering retard that probably needs a handler to help them wipe their own ass to keep them from eating the toilet paper afterwards putting up an idiotic strawman and swinging at it in front of us like we can't all see how fucking stupid they are.
When the Satisfactory 1.0 and Space Age population bumps this general got dies down and it goes back to being at risk for falling off the board before reaching the bump limit again, remember retards like this one that actively make people decide the thread is worthless and leave.
>>
>>499840169
don't care, didn't ask, not your blog forum, advertise your channel elsewhere
>>
>>499839997
it was 1 and a half, it's not a huge increase
>>
>>499839086
Now that roboports reveal the area around them I've needed like 4 radars total
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Turns out there is a max space platform size
Those two rears are just solar, how do I get power when I cant burn anything?
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>>499840169
You don't seem to be pretending about your retardation, friendo. And you're still pathetic.
>>
>>499840169
They're not interested in /egg/ tier dialogue. They just want to dominate and control this general.
>>
>>499841514
>can't burn anything
don't asteroids have carbon? ignore the complete shortage of atmosphere, i'm sure it's fine
>>
>>499841946
>They're not interested in /egg/ tier dialogue. They just want to dominate and control this general.
But enough about yourselves.
Like really, now that most Factorio discussion moved to /fag/, /egg/ is just getting bumped off from page 9 or 10 almost every time with some inane shit. You're not having any real dialogue, you just want this place to be your little subreddit where you can hate the currently popular game with your fellow autistic retards to make yourselves feel special. Kinda reminds me of /v/.
>>
so, stupid question for those who aren't the laziest fuckers around,
does it cost any parts to send resources to a surface from a space platform? I may have a somewhat silly idea.
>>
>>499842894
Not that I know of
you need a landing bay to automate it, but you can call things down in disposable pods for free
>>
>>499843017
calling things down for free is what I was after, thank you.
now for my "fun" plan. park a platform in orbit, with laser turrets and solar panels, to passively harvest iron and ice for fulgora
>>
>>499842794
>you just want this place to be your little subreddit
But enough about yourselves. Like I said, you're not interested in dialogue.
>>
>>499843152
does fulgora have iron asteroids?
>>
>>499843152
I mean yeah you do that. When I start needing science from different planets I have to make an extra platform that just loads science and then drops it in nauvis, potentially more than one of them
>>
>>499843291
every world from what I can tell has all 3 forms of asteroid, difference being in the size of them
>>
>>499832923
By the time it gets released it'll be $45.
>>
>>499843201
They're just afraid of bumping the general in the style of Terraria general or image dumping gens. It's no biggy.
>>
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Dropping in Fulgora with this inv hope its good enough
>>
>>499843634
be careful there's a spider on your hub
>>
>>499843291
If you go to vulcanus first you get the recipe to turn chunks into other types of chunks in the crusher so if that's an issue maybe stop at vulcanus first idk.
>>
>>499841514
Afaik the max size is only vertical, you can build as big as you want horizontal.
>>
why is the default platform inventory 59? what kind of psycho decides on 59?
>>
FYI factorio redstoners

https://mods.factorio.com/mod/even-pickier-dollies
>>
>>499842794
>Like really, now that most Factorio discussion moved to /fag/, /egg/ is just getting bumped off from page 9 or 10 almost every time with some inane shit. You're not having any real dialogue
Easy to say after WEEKS of shitposting and trolling from Factorio fanboys drove everyone else out. Every time the thread was lively with conversations about other games, the /fag/s would see a thread with some activity and migrate back over and start making 30+ Factorio replies between replies about any other game. So of course people left. Then you retards act like the fact that you can and have driven everyone else away is proof that everyone here just wants to talk about Factorio alone.
Just in the past week, we saw this thread do just fine with <20% of replies being Factorio. Until a few retards amongst you spammed everyone else into leaving. Which is why nobody stays. Which is why this general is usually on life support.

>you just want this place to be your little subreddit where you can hate the currently popular game with your fellow autistic retards to make yourselves feel special
But enough about yourselves.
I can't believe you're not trolling with this. Factorio is the only game here with a dedicated group of autistic vermin actively attacking every other /egg/ game any time it gets more than one or two replies because they cannot tolerate this general being their private Factorio subreddit where they can hurl slurs without getting banned. I seriously can't comprehend anyone being so staggeringly stupid as to try to claim that it's the tiny minority of people here playing other games that feel entitled to this space and not the fuckwits constantly starting shit with them because they get triggered by the general being only 99% Factorio instead of 100% Factorio.

I'll remind you this all started with this shit-licking inbred piece of trash with no provocation:
>>499832936
>>
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I took the advice from another thread's anon to let my friends do their spaghetti for the keks and I'm already screaming internally. Well worth it.
>>
>>499795891
>a diagonal has to travel 33% less than a straight line
but there are no diagonals in factorio; it's a grid. manhattan distance is the same on either side
>>
>>499845539
>actively attacking every other /egg/ game any time it gets more than one or two replies
I haven't seen this with anything other than Satisfactory.
And I think this is provoked by certain thin-skinned Satisfactory defenders, who can't handle the thought that their game is inferior.
>>
>>499845838
There was an ancient FFF about this. Old belts worked on grid distance, it was janky on corners, new belts flow over real distance
>>
Satisfagtory and Fagtorio are simply different games meant to be played differently. That's just how it is, can you two fags suck each other off so we can go back to shitposting about PIDs, genuinely more enjoyable than this shit.
>>
>>499845539
There's a nasty study out there by University of Oxford that found the correlation that /b/tards and /v/ermins are the same.
>>
>>499846214
>University of Oxford
Academianiggers could tell me the sky was blue and I'd still go look for myself.
>>
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>>499845351
Perhaps this, same reason kovarex said things are intentionally awkward dimensions so designs are not all the same cookie cutter stuff.
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motherfucker
why would they destroy the one power pole keeping my norther outposts active
>>
>>499845539
>Factorio is the only game here with a dedicated group of autistic vermin actively attacking every other /egg/ game any time it gets more than one or two replies
i don't see anyone complaining about DSP or CoI, probably because those games don't suck ass.
>>
>>499841514
can't you burn nuclear fuel?
>>
>>499849291
Cant
Doing the make a planet science first
>>
>>499849376
then you're stuck with solar panels and gun turrets
>>
>>499845839
Nobody ever even debates that point. Nobody ever comes in here and says "ackshually satisfactory is superior in every way" aside from maybe that one troll. It's more like a handful of Factorio autists seeing people playing Satisfactory and melting down like, "reeeee it's not as good as Factorio so why are you playing it instead of Factorio?!?@!?!@" Like people can't play multiple games. Like this general isn't explicitly about the fact that people play more than one game in this genre.
This was especially stupid before Space Age launched, just after Satisfactory 1.0 launched. "Why are you all playing the game that just fully launched instead of the game that's going to have a massive update and new DLC in 2 weeks rreeeeeeeee!!!!"

>>499849163
You would if either of them overtook Factorio in player count or posters here like Satisfactory has done once or twice. Or if they were more similar to Factorio, like Satisfactory is. Either way, you can't justify bashing a game for being bad when Factorio was dogshit for ages in the early days and several "games" that have had a place in this general have been glorified tech demos that don't have any real gameplay and just let you tinker with shit. You're just looking for an excuse to be toxic.
Honestly every time you autists attack Satisfactory over its quality now that it's no longer got PS2 graphics and only one tier of production and is actually seeing growth and success, it makes you look scared more than anything. I play both games so I'm happy to see them both succeed. But seeing Satisfactory grow faster than Factorio lately seems to have triggered a lot of you and made you overly defensive.
In that context, the constant raging and meltdowns over Satisfactory before Space Age released makes more sense. A lot of you saw Satisfactory blow up overnight and it scared you that it could happen more in the future. Because it will.
>>
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How do I use this thing?
I want it to only load chunks to cargo if there aren't any in storage
>>
>>499843634
No chem plant
>>
>>499851768
Store chucks on a belt instead since it's far more space efficient
>>
>>499852206
They are on a belt I just don't want to put them in the cargo if I don't need them
>>
I haven't played factorio in a few months since I made it to white science and the spaghetti became overwhelming
should I start over with the dlc? or continue my save until launching the rocket, and then get the dlc?
>>
>>499851768
you wanna set the filter for the inserter based on the cargo stock, if there's 0, output that signal
if you want more than a single of each item, change the condition from "= 0" to "< 50" or however many you want to store
>>
>>499818625
spoilage itself is shit but you can make carbon from spoilage
and then rocket fuel is dirt cheap once you get it
>>
>>499842506
you can't place boilers on the platform
>>
>>499851520
frankly, i just think satisfactory is an inferior game. i've played it since epic EA and have 500+ hours, and over that time they really haven't done anything to make the game less tedious. every time a major release came out, i tried it again, but it still had the same bugs and issues as before. sure, it looks pretty, but honestly i would've preferred PS2 graphics with more dev effort going into things like actually useful blueprints with autoconnecting belts/pipes. i think coffee stain is incompetent (their last big hit was wacky glitch simulator) and i think this plays out in a lot of the game. shit, stingers are mostly scary because they tend to spawn 10 feet in front of you in open areas, and i'm not playing on a potato.

so yes, i think satisfactory is inferior and i take issue when people try to compare them as equals. one has had lots of care put into it over a decade to the point where the devs are fixing bugs like "fixed potential desync that can happen with a 5 year old mod that 3 people downloaded while it's a full moon on a tuesday", and one seems like the developers don't actually want to work on it. multiplayer is still buggy as shit, too. it's not a 0/10 by any means, but it gets a lot of unwarranted passes on 5 year old bugs and gameplay issues because it looks pretty, and it's usually casuals that prioritize things looking good over working.
>>
>>499853310
If factorio didn't exist, satisfactory would have flopped big time. It rode the tailwind and nothing more.
>>
>>499853310
man really just put the cold hard truth out there
>>
Factorio is fun because of it's developers, satisfactory feels fun to me in spite of them. I like both games but satisfactory has problems, ones that are probably never going to get fixed now that they pushed out 1.0
>>
Why is there no autopiler?
>>
So what are the odds that in 2.1 they change quality so that you can use higher tier ingredients in lower tier recipes?
>>
how do you repair shit on space platforms automatically?
>>
>>499854105
>autopiler
what now
>>499854123
only if it's a separate assembler setting
some setups depend on the inherent quality filtering of assembler recipes, so you don't have to set filters on each inserter
>>
why is the space age railgun just a hueshifted SE railgun
>>
>>499854205
Just have repair packs on-board
>>
>>499817405
rocket fuel from bioflux
>>
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>>499852915
I managed to do it without the combinator but I'm still gonna have to learn how to do it with it
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>EEEEAAARRRRREEENNNDDEELLLLLLLL
>>
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>tfw at work and can't stop thinking about Factorio
>Or tiddies
I'm getting more fancy with the circuits and I'm trying to solve a problem. Can decider combinator output a pulse? Like for simplicity let's say i have a wire from a tank to a decider combinator. The combinator says "If tank is less than half full, output pulse" so when it empties past the half way mark, it'll output only one pulse regardless of how long the condition is true? Is that native in their interface or would it require more circuit nonsense?
>>
>>499857172
milk factory arrive
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>>499857172
>>Or tiddies
>>
Is there a guide on how to use circuits to setup production for multiple recipes?
>>
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It smelt.
>>
>>499858579
We've been trying to reach you concerning your ship's extended warranty
>>
>>499856184
If you learn how to use combinators the solution will come to you naturally
>>
>>499858579
>leaving the ship chunks
peak sovl
>>
>>499858936
I think I'll try to use em on something more simple on ground first this does work right now at best I'd have 2 less inserters active?
>>
Is there a way to automatically change a recipe to a different one if a machine has been inactive for X amount of time?
>>
>>499859350
ye
>>
steam power nearing its limits
I know I really shouldn't but I'm gonna add a station for coal. it'll give me time to make the stuff for nuclear
>>
>>499841514
The max size is vertical and a direct response to memers at the LAN cheesing the final challenge by making a platform so tall it reached the end before the asteroids could reach the center, since they only can spawn at the top of your platform
>>
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>>499856846
Have the clean version
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>>499859820
I think I had like 18 boilers and 10mw in solar panels with no accumulators when I started my first nuke
>>
>>499859641
How?
>>
factorio man starts out on a spaceship
he knows how to make a rocket
instead of making a spaceship he makes a giant space station to fly around instead
>>
>20 engine machines
>24 chem science machines
ugh, and now I have to go scale my green chips so that I can make these red ones
>>
>>499860092
Clock that counts up for your preferred time then activates the recipe changer.
Output inserter on your machine sends a pulse that resets the clock whenever it swings.
>>
>>499860320
The chinese knew how to make rockets a thousand years ago dude
>>
>nuclear power plants burn fuel at a steady pace
>4 plants for 480MW
>only use 200MW of this
not that it makes sense to save uranium on the first planet because I get more than enough glowy rocks out of a small patch + 6 centrifuges without enrichment, but what’s the solution here to save on fuel? I tried with reading temperature then adding when it’s low but it doesn’t really work (multiple fuel cells added at once, or even worse - only some reactors get fuel and I lose on neighbor bonus)
Or is it impossible to do without saving hot steam in boilers?
>>
>>499860359
this is going to surprise you
but you are going to need a lot more green and red circuits than you could ever imagine
>>
>>499860403
What item can do that?
>>
>>499860403
Is there a clock/time elapsed function in there somewhere? Or do you need to rig one yourself somehow?
>>
>>499860458
you can make a clock (per reactor) and then reset the clock when the temp is < 500 and you insert a cell and then only insert another cell when the clock is > some delay
>>
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>>499860092
I'm not great at this stuff but here's a timer that flashes a lamp every second
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>>499845550
Spaghetti bus is the perfect balance between chaos and order.
>>
>>499845550
Clean it up janny
>>
>>499860696
>clouds move back
Buklshit this is a time loop circuit
>>
>>499821152
How is heating a length of copper so it can boil water more efficient than heating water? Unrealistic.
>>
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i had an accident
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>>499859219
just let it run to see if it clogs.

Start with learning how to use constant combinators to make item requests.
You use the constant combinator to set items and their amounts, then you use arithmetic combinators to count how many you have in a system and subtract it from the constant amount.

say you want 10 of each asteroid, the CC outputs a signal of 10 each, and say you have 6 of each in the hub. An arithmetic combinator subtracts the hub's 6-signal from the CC's 10-signal and the resulting signal is 4.
>>
>>499860572
https://www.youtube.com/watch?v=etxV4pqVRm8&t=269s
https://wiki.factorio.com/Tutorial:Combinator_tutorial#Basic_clocks
>>
>>499860458
>multiple fuel cells added at once, or even worse - only some reactors get fuel and I lose on neighbor bonus
Wire up all your fuel-adding inserters to all swing simultaneously based on a signal pulse and force their handsize to 1
>>
>>499859998
are smthe spritesheets stored in some uncompressed folder?
>>
>>499861068
deploy nuke
>>
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>>499861380
>>
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>>499860458
I was just working on this
>>
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>>499860458
I've done a theoretically lossless nuclear setup with temperature reading.
I have a combinator reading the temperature and fuel of one reactor. It outputs a signal (I output green but it can be whatever) to the inserter that will insert to it when both the temperature is below a certain threshold, and there is already zero fuel inside the reactor (ie, it's not burning).
The other three reactors output their fuel and are connected to the input of a combinator each (note that these wires are isolated from every other reactor, so the signals don't add together). The combinator outputs a signal when there is no fuel in the reactor (let's call this the red signal).
The output of those combinators is wired to a second combinator, and also those combinators receive the fuel output of the original reactor (I have these inputs separated by red and green wires but I don't know if that's necessary). Those combinators output a signal (blue) to tell their inserter to insert when they receive a red signal from the other combinator (indicating that their reactor is not burning because it has no fuel), AND when they read a fuel signal from the original reactor (ie. it is burning).

Also I'm not sure if this is necessary, but I override the stack size on all the inserters to just 1, so they don't insert more than one fuel at a time.
>>
>>499860696
Ok timer I understand now but how can I make it change a recipe on a pulse?
>>
>>499861793
keep in mind that the temperature will need to be adjusted depending how long your heatpipes are, otherwise as you approach the lower limit you might loose too much heat for the furthest away exchangers to run. Gotta dial it in for your design and expected load, if it's gonna be full blast 24/7 you're gonna want to set it hot
>>
Are nukes the top end for violence in Factorio?
With how you can have a space platform in orbit it's a crime that you can't do orbital strikes. Just railgun a steel chest full of asteroid bits at a planetside biter nest.
>>
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>>499862237
have it make a signal when the counter resets
ignore the T on the right, it does nothing
if you wanna reset the timer then do the same thing but with a different signal. One signal resets the timer meaning the assembler is active, and the other is when the timer hits the threshold, meaning that the assembler is inactive
>>
YES I could share a blueprint with descriptions annotating what everything does, but I'm playing factorio here
>>
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>>499861348
It's literally in PNG format in a subfolder
>\Factorio\data\space-age\graphics\technology\health.png
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>>499862804
>descriptions annotating
just figured out what the displays are actually for
it's to make it easier for people to hook up blueprints from the internet, just put a display on each belt what should go there
>>
We'll call this good enough for today, the rush to space achievement was a hassle so I'm happy I don't have to do it again.
Tomorrow I need to get to fuggora for EM plants to buff circuits, since my current setup is inadequate.
>>
>>499863231
forgot to attach
>>
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damn heat pipe losses
can quite get it to maintain 480MW under long term sustained load, varies between 476-480mw with reactor temps never reaching above 760 or so. Have my setpoint at 800 which it seems is unreachable under load
>>
>you can technically use coal liquefaction to have steam power aboard the space platform using the coal you get from coal synthesis
>you get all ingredients for coal synthesis from advanced asteroid processing and ice melting
this is hilarious
when is wube going to patch it out?
>>
>>499836021
You are battling the schizo you can't win this one chief.
>>
man i just don't wanna, like, do chemical science
>>
>>499863853
why
oil is so easy, there's not even byproducts for blue science oil management
>>
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clean it up jannie
>>
>>499863762
What are you talking about?
Coal liquefaction doesn't produce steam, it consumes steam.

You can make steam power with sulfuric acid neutralization however. Though it seems like a convoluted process on a space platform and I haven't done the math on whether it's net energy positive or not.
>>
>>499863853
>>499863972
I've got oil on my deathworld for the last two hours I've just been running around making the great wall so I can fucking build uninterrupted
>>
>>499863972
just don't wanna
gonna have to do a whole new green circuit array and then red circuits and then deal with sulfuric and actually make trains and
i'll do it tomorrow
fuck engine units i need more iron smelting for this
>>
>>499861839
You only need to read the temp of one
>>
>>499861228
Not him, but how do I get that pulse? That's what I'm trying to figure out here.
>>499857172
How do I get one single pulse when a condition is met?
>>
>>499864276
I realized that later, they stay around a degree of each other or so. Honestly a way to read the temperature of the end of the heat pipe would be more useful though.
>>
>>499864276
I am only reading the temp of one. The rest of the wires and combinators are just to make sure that inserters don't insert when their reactor is already burning. Also since it's on a belt, I don't just have each inserter set to insert from the same signal because if (theoretically) the belt was empty where their hand was, they'd miss their chance to insert.
>>
>>499864557
post your combinator logic
>>
>>499864390
Maybe a reactor that isn't running?
A bit expensive though.
>>
>>499864154
Right. I'm retarded. Acid neutralization can only be performed on Vulcanus however so your method doesn't work either.
>>
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>>499861103
>logic any more complicated than conditional on/off
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>>499862685
I wanted lots of ice, found when I used only carbon reprocess or iron reprocess everything on the belt would become either carbon or iron, but with both on it becomes ice. Having the combinator change recipe after it's been off woulda let me have 1 crusher and then the recipe changer on the smaller belt oh well I'll still try to figure it out
>>
remember to always include a pony motor on your nuclear power inserters, don't want to have a blackout and not be able to fuel the reactors
>>
>>499864960
>needing another type of fuel instead of a solar panel + accumulator
so you care about a small optimization of not running nukes at full throttle (when fuel cells are practically free) but you don't care about potentially fucking everything by requiring second resource that can be not delivered for a variety of reasons?
>>
>>499864384
No idea how to do it with just combinators, my nuclear setup that I was thinking of for that example uses the "send hand contents as pulse" option on the outgoing inserters.
>>
>>499865341
solar does make more sense
solar panels big gay though but I already have the steam all the way achievement so it doesn't really matter what I use. Solar would be more reliable.
>>
>>499864142
You stupided. Do not stupid here.
>>
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*Image is a legit spoiler*

Guy who was feeling worn down by Phase 5 of Satisfactory here, I managed to finish the bloody thing. In the end it was easier than anticipated as those in the thread had indicated

Still, I'm worn out. I'm going to relax over the weekend before sinking my teeth into Space Age on Monday. Thank you for reading my blog
>>
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>>499864636
>>
>>499866151
too much work 4 me
did it in one combinator
>>
ok i went to clear biters on gleba and there were 4 big strafers and then 4 stompers spawned and lets just say I lost that fight
multiple times
>>
>>499864384
>>499865661
Oh actually now that I think about it you could do it by having your signal ouput go both directly to its destination and through a combinator that multiplies it by -1, then to the destination.
Since the multiplication takes 1 tick to process you'd get 1 tick of the positive signal before it's cancelled out by its negative arriving from the combinator.
>>
>>499866210
Yeah, I could've done it in one too, but I don't trust them to all insert at the exact same time (because I'm using belts that could theoretically not be completely full).
>>
>>499866523
ah makes sense
I could probably add some logic to mine that checks that the chests actually contain fuel cells but it seems more of a detriment since it's better to have some power than no power at all even if it is out of sync
>>
>>499866696
I'd probably set up a programmable speaker to send a warning notification when one of the chests is below a certain amount.
>>
>>499867034
little bit fiddly since I would have to either convert the contents of each chest to signals so I could differentiate the contents of each or just have a speaker for each chest
>>
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Yay it's working more efficiently. It's reading from the inserters to know when it's actively loading for some huge recipes like centrifuges, and when it has stopped loading, it activates a sample and hold that sets the recipe

Thought I could do it smaller.
>>
>>499867187
very nice
you gonna pack all the combinators inside the beacon footprint?
>>
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I didn't think this through so they just infinitely pass the military vial between eachother
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>>499867519
filter the inserters so military can only go one way
>>
unlocking robots again feels like I'm finally allowed to play the game
>>
don't ping me if a wall is destroyed, I don't fucking care
let me know when a turret goes tho
>>
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>>499867567
damn too late I just put it at the starting one
>>
>>499863083
>EARNDEL
>>>>>>>>>EARNDEL
>>>>>>>>>>>>>>>>>earndel
>>>>>>>>>>>>>>>>>>>>>>>ᵉᵃʳnᵈᵉˡ
>>
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Quality and its qualcequences have been a disaster for the engineer race.
>>
here in the noob factorial world nobody build for a bus
>>
>>499867343
Perhaps, that seems like a nice challenge.

There are so many items I don't know for sure if there is space for everything in the chests and constant combinators. I think I can do better in terms of the logic, it seems sloppy as it is.
>>
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>>499791619
Pythagoras is that you
>>
>>499867187
How many recipes does that handle?
Can you teach me? Tomorrow I need to sleep.
>>
baked a new /fag/
>>499868329
>>
>>499812354
Yeah I'm not even at nuclear yet, literally the only time I can play is while I'm supposed to be working.
>>
Yo did they fucking remove biter's lust for radars????
>>
>>499868383
>no egg in OP
>>
Found out I'm really overgeared for Gleba. Four rare legs, physical damage 6, and a combat shotgun makes even the stompers a joke with just regular shotgun ammo. Even the largest ones won't be a problem because their armor never increases.
>>
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>>499868383
owe you one.
>>
>>499866493
Well now that's just dumb. I was hoping I could just switch it to pulse instead of adding more combinators. It seems like sending an "AH ITS HAPPENING" signal as a pulse to activate a system once would be a bigger thing. Guess it would cause confusion with how ticks are timed and processed. Dum.
>>
I haven't done chem science yet. how do you keep your spawn planet safe & functioning when you disappear to another planet for the next 12 hours? biters will still evolve & attack I assume? all the while you're not advancing back at home
>>
>>499869312
build the wall
>>
>>499868357
It should be able to handle any number of recipes. There is a limit due to chest size, but I am intending to overcome that by having more than 1 assembler, and spread inventory items across chests feeding them and especially taking their output.
>>
>>499869312
Just build defenses and have a bot network to repair walls.
Gun turrets with red ammo are functional for quite a while and flamethrower turrets instantly solve your defenses for the rest of the game.
>>
>>499869312
Just have good automated defenses.

Choose (or mix) from the following:
>uranium ammo gun turrets
>laser turret spam with lots of power (nuclear recommended)
>flamethrower turret cheese
>>
>>499869178
What's the use case out of curiosity?
In general if I want a system to activate when something gets low I want it to stay active until the shortage is dealt with, and a constant signal achieves that better than a pulse.
>>
>>499869312
Ive been remote controlling tanks to clean up problem nests in the pollution cloud when they expand. manual artillery basically.
>>
>>499869312
robots and remote view
>>
>>499869312
>12 hours
just go to vulcanus and it won't take as long
>>
>>499869757
Not wasting nuclear fuel cells. When my reactor is active I only use like a tenth of its total output. Instead, I pump the steam into tanks and want the reactor to shit off while the tanks are full. So I'll wire up a tank and say "When steam gets below 50% of the tank, activate the reactor" so I want a pulse to tell the inserters to add only one fuel cell to each reactor. If I just gave it a constant signal it would keep dropping cells into the reactors until it fully spins up and starts pumping steam into the tanks.
>>
>>499870116
if you read some of the anons in this thread you would know you don't need a pulse
multiple ways to do it
>>
>>499870116
You can just read the fuel in the reactor and have the inserters only insert if there's no fuel already in it. The currently burning fuel counts as "in the reactor" for signals.
>>
>>499870173
I'm at work and only popping in at random intervals. That was one of the ways I thought to do it. I'll browse when I get the chance.
>>
>>499870368
I don't want to insert fuel when the reactor runs out of fuel. That would keep it on all the time. I want one fuel cell in the reactor tripped by watching the level on the steam tanks.
>>
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finally got bots going on nauvis, time to work on getting into space
>>
>>499870535
You can use a decider combinator to set up an AND condition.
Output a signal to turn on the inserter when the steam is below your desired threshold AND there is no fuel already in the reactor.
>>
>>499870752
Interesting. And an easy fix. A reactor heats up way quicker than a fuel cell depletes. Even if it didn't I could keep an eye on the temp just to make sure it doesn't insert one while it's still hot and producing steam. Nice. I think that'll work out better than my original idea.
>>
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>>499803936
>Straight pipe build mode is in December update
It's over.
>>
>>499792739
Oh yeah? what's this then?
>>
>>499870978
that still wouldn't stop it from potentially wasting a bunch of energy, no?
>fuel cell depletes
>steam tanks at 99% full
>exhausts the last bit of residual heat
>"oh shit, time to put in another fuel cell"
>network doesn't have the necessary demand, tanks full, heat exchangers can't convert heat to steam fast enough, power plant will waste most of the fuel cell
>the moment the heat drops below 500 it will repeat the process
>>
So whats the way to get high quality?
Put quality modules into drills and have billions of different quality materials that you have to sort, then craft things with quality modules in them to have even more quality and so on to infinity?
Craft iron gears and copper cables to recycle until you get legendary?
Just quality the last step and recycle it endlessly?
>>
>>499871957
All of the above
>>
>>499871957
I believe the first is the most efficient.
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Productivity or Speed?
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>>499872019
How do you imagine handling the scope? Drills will have chance to output all 5 qualities. You need to sort them. Then from each ore you can make different quality of plate. The lowest will have 5 quality plates, the next one 4 etc. Then from plates you make gears and other stuff. Each of them has each 5 factories for each quality and can output5,4,3 etc different qualities. It cascades into an insanely large network
>>
>>499872309
productivity in the machines, speed in beacons. you cannot compete with the exponential savings that productivity affords you as you spam it down the chain, but you need a lot of space without speed beacons
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>>499869312
if your factory is a well oiled machine like it should be, then it shouldn't need your supervision
resources in bulk, enough to rebuild your defences over again should they fail, and enough power to keep the lights on
if you're off world and not doing any tech then the factory shouldn't be producing much anyway, so pollution will dissipate and biter attacks far less frequent
>>
>>499871957
Just recycle, quality quality modules are far too expensive to actually put into miners and the hassle is not worth your time as a player and any step where you could use a prod module you should be using that instead anyways. Weather you do that at the start or the end of the chain largely depends on how many and how varied quality products you want. if it's just modules and assemblers you may as well do it at the end but if you want everything your mall makes to be quality it's better to just grind it at the plate stage and feed the entire thing with legendary ingredients, I think the later is mostly just the convenient option since you want legendary space stuff, legendary personal equipment and beacons as well + things like bots, power poles and other items don't hurt either. At most you can later on boost the recycling loops by adding low quality quality mods into miners to give a bit of a leg up on the whole process.
Technically the most efficient way would be to use quality modules in any step of the process where prod isn't allowed (or already capped) and then fork the normal products to science and quality towards mall production respectively but there's not enough of those stages to get legendary quality and the resulting spaghetti basically doubles your base for no reason.
>>
>>499873106
quality is a true blight on the game
>>
>>499873006
>pollution will dissipate and biter attacks far less frequent
they only expand within a certain distance of player structures, right? i guess if you shut the whole thing down, it should be fine as long as nothing is in aggro range of biters
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>>499873245
I dunno, they wanna get everywhere as far as I can tell
>>
>>499871909
Well now, I'm watching the steam tanks. It's only going to OH SHIT when the steam tanks are half empty. I might waste 1 fuel cell for every 1 or 2 used cells. Better than what I'd waste if I just let the reactors burn without abandon which would waste 9 fuel cells for every 1 used. The system doesn't have to be perfect, just less wasteful than 1:9.
>>
>>499868182
qualcequences is a good word and you deserve recognition
>>
>>499871909
The only time energy ever gets wasted in nuclear power is if the reactors burn while already at 1000°, heat pipes only lose heat (energy) when heat exchangers use it to make steam, and steam doesn't cool over time.
In that particular Anon's case, the reactors will be just below 500° while the turbines consume the steam buffer, and the reactors won't start up again until the buffer is low enough, and it's incredibly unlikely the reactors will end up hitting 1000° from one set of fuel cells so no energy will be wasted.
>>
I just realized biters and belts share the same color progression
>>
if I a specific rare item and I've already got the normal one, if I load up the assembler with quality modules and put my own item in the output slot... if I feed it the ingredients will it say "output full" if it's gonna be a rarer quality item?
>>
>>499869312
you dig your hole i build a wall
>>
>>499873596
And inserters. And sort of assembling machines.
>>
>>499873596
what do you think powers those belts? sure isn't electricity
tons of baby biters
>>
>>499873435
As long as your reactors never run at 1000°, you're not wasting anything.
>>
>one jellynut is 10 MJ
>one rocket fuel is 100 MJ
>creating one rocket fuel takes 36 jelly
>which takes 9 jellynut
>dealing with processing it into rocket fuel only improves it by 11%
So there's really no point in actually doing this for power, right? It's only something you do for the rocket.
>>
>>499873782
Also a convenient way to get rid of something that spoils.
>>
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>>499873631
it needs to finish making it, then it'll back up
>>
>>499871612
>the quickest way to get between two points is to go directly between them
holy shit anon we gotta take this to the news stations ASAP! your discovery is so massive it'll revolutionize the world.
imagine all the cut corners!
>>
>>499869560
how does it pick what to build?
>>
>>499873782
That's much better than converting solid fuel to rocket fuel which is a net negative energy operation.
Rocket fuel isn't typically for steam power or fueling furnaces, it's for trains and rockets.
>>
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was going to just hand craft it but I could pull the lever on the slot machine instead
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>>499873978
I regret hand crafting all my personal equipment when I could've done the gacha roll.
>>
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>procrastinated on factorio for a few days because the early game is annoying
>say fuck it and force myself through so that i can procrastinate on another thing that im REALLY not looking forward to.
>explore for a bit
>
not a bad start. good oil, north/east sides easily defendable. hope i can find some decent chokes to the south/west sides.
>>
>>499873978
you could even save before the craft begins and reroll it
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One day there will be legendary coal here.
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>>499874787
What are you gonna do with the legendary coal?
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>>499875270
Legendary plastic
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new nuclear setup
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>>499875540
He cute.
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Okay.

Time for Blue science.
>>
dropped the expansion like hot garbage
>>
how do you use the space platform starter pack?
>>
>>499876012
Fug. I still need to do that. It's been nothing but "oh, one last thing until I go to another planet" for like 2 days now.
>>
Is there a way to permanently enable turret range view and lightning rod protection view? I want to make sure my ship is perfectly protected and that I don't build on an unsafe zone by accident.
>>
>>499876129
you launch it into space
>>
>>499873245
>they only expand within a certain distance of player structures, right?
Pollution is tracked per chunk and consumed by things like ground and trees and biters so the end result is that it only spreads so far before the passive drain from ground sucks it all up, it's not a set distance so it depends on how much pollution you are making before the area under your pollution cloud can consume all the pollution you make, the more pollution the bigger area needed. That's why forests contain pollution and deserts let it spread much further.
>>
>>499876017
What's the problem? You only remove stuff from one side of the belt and that's the game's fault?
>>
>>499876129
Put it in a rocket and there is a "new platform" option in the rocket menu. Hope you are making a steady supply of rocket parts because you're going to be launching A LOT of Rockets to get the platform stocked. And that's just for platform extension tiles.
>>
>>499876160
Come on, anon. Live life on the edge od your bubbles. You might have fun.
>>
>Put down a few turrets with uranium ammo by demolisher
>pops like a zit
>Do the same for medium demolisher
>Health doesn't seem to change
So what's the secret to the bigger worms? Tesla turrets or something? I saw they're weaker to electric damage and the head is weak to poison.
>>
>>499876463
Pickaxe.
>>
>>499876463
No you just need more. The big guys have 10x the health and regen as the small guys. That's it.
>>
>>499876230
no, the rock under the belt casting a shadow on the belt above it makes the game unplayable
>>
>>499877051
OH. Shit. I guess my brain just assumed it was the cursor. Shit.
>>
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why do jellynuts have quality if when you plant rare seeds you get normal quality back?
>>
Can lab inserter chains pull spoilage from one lab to another?
>>
>>499877351
the answer is in the pic
>>
>>499877351
Looks like it has something to do with spoil time
>>
>>499877462
>>499877473
you can't get quality jellynuts though
>>
>>499877519
If you can't get quality why does it matter that it has quality?
>>
>>499877572
you circular logic motherfucker
you utter fuul
>>
>>499877572
because having it scale with quality implies that you can get a quality version
so i tried planting quality seeds and got normal seeds and got mad
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>a few random quality pieces went onto the main bus
>god alone knows what they clogged up and how much Important Shit is no longer being produced
cool system
now can we please, PLEASE make it so that recipes can take any quality by default and only spit out better quality of all are of higher baseline?
why in the world can't I craft a normal inserter with an uncommon iron plate?
>>
>>499876463
Demolishers have super high regen.
If you can out-DPS it then it dies very quickly.
>>499877725
>what is extensibility
it's that way so that if an update or a mod adds the ability to obtain quality jellynuts, the effect is right there
>>
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AHHHH
Why is it so hard to make a compact 4 way with elevated rails?
I've been banging my head into keyboard for over an hour now
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>>499878468
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>>499878468
consider the cube
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>biters set an attack wave of 1
look at this cute guy
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>>499878524
>>499878634
This is far more compact than anything I did so far, guess I'll just use it for now.
Is 2 tile spacing between rails viable with new rails btw?
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Finally got a rocket setup on gleba. I actually really like the spoilage mechanic. It was really fun to come up with the stupid circuits to keep the bacteria alive, and produce a bio-reactor thing with the pentapod egg before it hatches, but also keeping it dormant in the chest for as long as possible so I'm not overproducing the buildings. They definitely aren't good solutions, but they do work (so far).

The required minimum production rate on the bacteria is kind of punishing; if I calculated it right you need to consume/buffer ~100 ore/min to keep it alive running in a tight loop. Which isn't really a problem if you set up the rest of the factory first, but it did feel bad the 6 or 7 times I had to manually go collect some bacteria to reboot it.
>>
>>499878686
>"Yo steve you suck, go attack that guy"
>>
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there's probably a better way to do it but eh
>>
When does Fulgora get good?
>Fell for the easy modules/quality rerolls meme.
>No enemies
>Easy reds, blues and steel when those are the usual midgame bottleneck.
>What could go wrong?
>Recyclers take forever to gather the materials to build themselves.
>So do the stupid batteries you use for power because nothing else works on this literal trashcan planet.
>And don't get me started on the magnetic assembler.
>Islands to encourage rail travel? I fucking wish I had that much iron for a decent railway.
>Or belts for that matter. Gotta make do with logistics instead.
>Would take forever to gather enough gear for another outpost.
>Solar doesn't work in space either so how are you supposed to leave the planet anyways?
Am I trapped on a tomb world that's dead for a reason?
>>
>>499879683
skill issue, I went in with with all nauvis and vulcanus tech and had an easy time :^)
>>
>>499879683
Can you not use a space platform to give ya the occasional boost? You can automated those things, yanno? If your factory is banging away on Nauvis just ship shit in to cover deficiency.
>>
genuinely starting to think it'd be easier to send in iron and rock from luna than trying to capture a new patch at the moment, it's that bad.

I wish 1.1 had the <pollution per surface> mechanics 2.0 has because it makes no fucking sense for a factory on the moon to contribute to my global pollution values, but SE doesn't have that either. I'll just have to live with the constant attacks.
>>
Looking to get into From the Depths and hopefully waiting for a sale because it's been hard this year, anyone played it and if so can you tell me what you thought about it?
>>
>>499879683
What about iron from orbit?
>>
>>499879683
If you don't have a ship doing supply runs then fulgora would be a shitshow. I just used bots because sorting all that crap with belts sounds like a great way to want to shoot yourself in the head.
After getting all the research done before heading to Vulcanus I can say that doing quality on fulgora is a huge trap. You would need insane amounts of recyclers to get the items you want for quality stuff and there's just no point compared to Vulcanus infinite resources. I would grab the recycler and head there and just make shit out of lava so you can scrap it with zero worries when it pops out without quality. The space constraints on fulgora never made me want to expand to other islands because of the logistical shitshow that would soon become.

In the future I'll probably just use it as a blue and red circuit farm.
>>
What are the chances that a mod will work if I just change "factorio_version": "1.1" to 2.0?
>>
>>499879958
You better not be that cutie britbong guy
>>
>>499858579
interesting approach, making a double-wide furnace stack for steel. I prefer the approach of just having a normal stack making iron, then feeding the output to another stack (either in-line, or the next row over and I invert the output line from the iron stack to feed from the head so the steel can flow out the back and towards the bus)
>>
>instead of bothering with a wall you can plant a bunch of trees on nauvis for biters to fuck off
I don’t want to be an elf…
>>
>>499853192
you can place them they just won't work there is a way to make them work but it's mega cursed
>>
So you destroy big space rocks (who all travel really slowly for some reason) by… shooting them with a gun?
This strains credulity a little
>>
>>499881029
tell us
>>
>>499796392
Did you ever pick up a box of ammo?
Honestly, machines and shit should weigh more
>>
>>499881068
wait until you find out how you perform research in this game
>>
>>499881068
Alright, you come up with something that provides both an obstacle and resources.
>>
the game has graphs for asteroid density in routes between planets but no graphs for asteroid density while orbiting them? come on, man
>>
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hype
https://wiki.factorio.com/Version_history/2.0.0#2.0.11
>>
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Feels bad to download some else's blueprint but I'm too lazy to make my own.
Is there a reason to not make all straight rails elevated btw?
No more getting run over by a train, can do stations and belts under, I see no disadvantages except for rail support cost
>>
>>499878198
shift when selecting the recipe iirc
>>
>>499882312
>recipe wants iron plate and iron gear
>iron gear is uncommon
>iron plate is normal
>machine stops
unless it's been hotfixed since yesterday I don't think this works
>>
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>biochambers can't be chained together with inserters moving nutrients from one to another
I was starting to come up with such a nice direct insertion design too.
>>
>>499879683
why do you retards jump into planets without the slightest amount of preparation and then complain you don't have materials?
>>
>>499883373
is there anything besides labs that has that kind of behavior
>>
Why are factorio /v/ermin posting here? Go back to /fag/ where you belong. You are not welcome here.
>>
>>499883878
Gun turrets, furnaces (not coal)
>>
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h)elp
>>
>>499884305
every decent space platform setup i've seen relied on direct insertion. there's probably too much shit to shuffle to realistically put on a belt
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>>499884305
just use the main building as a storage chest then you can spread shit out more, just use circuits to make sure it doesn't get full
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>>499884582
I saw Nialus build a really good ship to travel around using a suchi belt, it just requires good circuit usage and dividing the belts in half, one half is raw material and the other is processed material like bullets
>>
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>>499884582
eh, my spaghetti works fine
>>
>>499884582
it is piss easy to do with a belt
>1 sushi belt
>1 asteroid collector of each type, set to only output when you are low on the output of that asteroid (not the asteroid itself.. so iron ore/iron plates for metalic)
>3 crushers that input/output to belt
>assemblers for science input from belt, output to hub
>chem shit input from belt
>1 inserter of each type to throw shit off the side if it goes over the limit somehow (can do better with real circuit but this just needs wires)
>>
>>499885040
>1 asteroid collector of each type, set to only output when you are low on the output of that asteroid (not the asteroid itself.. so iron ore/iron plates for metalic)
you can set their filters with circuits btw, I think that's cooler and more dynamic
>>
>>499885040
>1 asteroid collector of each type
No need when you can automatically set the filter on them. Put how many of each rock you want in a constant combinator and then attach that to your grabbers. Then take all your belt contents and invert it with * -1 in the arithmetic combinator and plug that output onto the grabbers too. Now they will automatically filter to whatever rock you currently need. You still might need some inserters to dump rocks overboard depending on the length of your suishi belt.
>>
>>499881280
The graphs show the density at 0 km from the planets, and are consistent across all graphs, so that's the orbiting density.
The real problem is that they give you numbers in asteroids per minute (I assume), but doesn't tell you the size of the area that calculation is based on.
>>
Alright, that should be about it for my first trip. I've got enough supplies to keep me going with mass producing silica from moon rock and enough for a couple return trips
I forgot you only unlock rich moon rock processing only with purple, which requires heat shielding, which requires silica in the first place, so you need to send a little bit of steel and plastic in the first place to kickstart the process before you can mine the kind of moon rock that has an iron byproduct

I like k2's stack buffs
>>
oh for fuck's sake I forgot about the electric poles
EVERY GODDAMN TIME
>>
>how do I implement all of physics and mechanical engineering into my game
>hur you're a schizo
right, forget I asked, and fuck you. I already know about physics constraints in ue5 they are used for ropes, just linking a pdf to how that works isn't an answer. but at least you tried compared to the other three people calling me nuts.
i wont be asking anything else, you can go back to playing satisfactory now
>>
How do I take big screenshots again?
/screenshot X Y?
>>
>>499886718
/screenshot [x resolution] [y resolution] [zoom]
>>
>>499884305
After having left Nauvis for Volcanus, i can give you this information:

- USE FILTERS ON THE INSERTERS TO MAKE SURE THEY ONLY PICK UP WHAT THEY SHOULD.
- Position the inserter pick-up AWAY from anything that could be holding important items. Especially if that inserter is going to rotate into space, where it's functionally deleted.
- Put a 1-tile border of platform around your ship if you're paranoid about losing items into space.
- Nauvis orbit is the only 100% safe one to sit on without turrets on the platform. Only chunks are there, nothing dangerous. Every other planet you might need 100% turret coverage or you'll be chewed up.
- Chunks have a stack size of ONE, which makes them absolutely abysmal storage in the Cargo Bay or the Platform Hub... But they store 8 to a belt, 4 per lane. The cargo bay is 16 tiles and gives 20 slots. 16 belts is 128 items.
- The chunk collectors have an internal storage for chunks they collect, if the belt is saturated.
- There will always be more asteroids! Throw the chunks you don't need, back into the void. Do not allow your belts to deadlock, or design your belts to avoid deadlocking asteroid chunk feeds to your grinders.
>>
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Have you properly fertilized your ground today?

I hate when they manage to get the bots. Bots are way more expensive than walls and ammo.
>>
>>499887397
Thank god for the K2 turret buffs huh
>>
>>499887015
There needs to be a hotkey that places an inserter with filters turned on already. I remember watching my stack inserter chuck all my turrets into space and being a bit miffed.
>>
so the intended planet order is absolutely vulcanus > gleba > fulgora right?
>vulcanus
>focus is the production of raw resources, huge for shitting out buildings to other planets.
>LDS productivity, vital for sending up more rockets
>cliff explosives
>highest solar energy rate
>coal liquefication, perfect for helping make your space platforms a little more self sustainable
>artillery, vital for later expansion on gleba and navius
>worms are a one and done threat that never even looks at the main factory
>most importantly, it directly has everything you need for to make a rocket. which is good for the random noob who does zero prep before crash landing.
>gleba
>at the very least wants a starter pack from your space platform
>rocket fuel, plastic, and asteroid productivity.
>infinite fire/explosive damage upgrades
>productivity & efficiency 3 modules
>biolabs
>epic quality (for some reason its here and not fulgora?)
>spoilage means the turbo belts from vulcanus are not just increased transport rate, but less downtime for crafting.
>fulgora
>having regular space platform logistics is encouraged, but not forced like aquilo
>benefits are mostly focused on the player and quality farming setups...
>but the only thing fulgora provides for quality itself is the 3 module, epic is on gleba and legendary is on aquilo. and uncommon/rare alone isnt exactly enough to justify a quality farm.
>stopping at vulcanus also gives you the ability to build on the deep oil ocean.
>>
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this feels slightly better
>>
Are you guys making ammo for turrets on the platforms themselves? How bad is yellow ammo for defense? Restocking red ammo is eating up most of my rocket launches.
>>
>>499887843
I would still stop at fulgora first just to unlock recyclers. Then you drop down the supplies needed to build a rocket and immediately head to Vulcanus instead. Near infinite resources+recyclers makes quality farming a joke to set up.
>>
>>499888373
Spam out some damage upgrade research and yellow ammo seems to work fine for me.
>>
>>499887716
Actually reason enough to reload save, especially on a speedrun to finish in under 40 hours.

I guess the "easy" answer would be to change it so that inserters never throw items into space, unless they've been given a filter.
>>
>>499887843
I'd swap Fulgora and Gleba.
Vulcanus still first.
>>
>>499887843
I feel like if you're playing with biters on you gotta go to vulcanus first just for the artillery. It makes expanding the main base so fucking fast and lets you have more peace of mind while you're out.
>>
There should be a key to hold that makes placed inserters set to whitelist.
>>
>>499887508
yeah, and it gets even more funny when you realize I'm using yellow ammo to take down big fucking snappers, because a yellow ammo rifle mag costs me 1 iron and 1 copper for 30 rounds doing 21 damage each, while the more expensive red ammo would cost me 4 extra iron to do 30. Everything about my base is especially cursed.

Does it show I've never touched solar panel farms in my life before?
let's pretend I tried to make it a cross on purpose, every solar panel on the moon gives 150 KW so this will be more than enough to kickstart everything
Decided to send a rocket in the middle of the night but that's fine, that just means I have time to plan the miners aaaaand I fucking forgot about belts.
How did I fucking forget about belts holy shit I'm gonna need to have the goddamn miners output into the fucking rocket landing pad

why does it keep happening
at least rocket parts are mostly reusable
>>
>>499888373
> Making ammo
Yes, this is necessary; especially on later travels between planets, and even just idling in orbit above worlds that are not Nauvis.

> How bad is yellow ammo
It's not about how bad yellow ammo is, the question is how many turrets do you have to shoot the asteroids at once... and did you do the research to boost damage and rate of fire.
You can 100% get away with about 10 turrets up front.

> Restocking red
Send up the copper plates instead and make the red ammo in space. 1000 copper plates per rocket / 5 copper plates per red ammo = 200 red ammo per rocket. Compared to a limit of just 50 red ammo directly by rocket.
Of course, then, you would need to make the steel in space too, but you have infinite iron so that's no problem.

Also remember you can:
- Assign priority targets to turrets.
- Tell turrets to IGNORE non-priority targets.
- Pass through ammo between turrets.

So you could in theory have a few special red ammo turrets that only shoot the medium asteroids, and the other yellows clean up the smalls as priority and help with the mediums when there's no smalls around to shoot.
>>
So why is no one using /fag/? This general is 99% factorio now as opposed to the regular 80%
>>
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did I understand the tooltips right?
1 nuclear powerplant can operate 4 boilers and 1 boiler can operate 1 turbine
>>
>>499890796
>Tell turrets to IGNORE non-priority targets.
Oh fuck i did not know this.
>>
>>499891171
no lol
>>
>>499890927
baiting the newfags got boring, got to get working on my own run.
>>
>>499890927
/fag/ is for fags
factorio always has been part of /egg/ and will stay as such forever
>>
>>499888512
Damage 5 can be obtained with only blue science (so you *can* do the no production/utility science "achievement") and will double turret damage output. This is the one you should get, since it functionally extends ammo lifetime reducing the number of shots to kill asteroids, making your on-platform ammo production more efficient.
>>
>>499890927
>>499855216
this is fag? cool.
>>
>>499891171
1x reactor(ignoring neighbor bonuses for simplicity) = 40MW of power output
Heat exchanger can take 10MW, so 4x exchangers
Turbines output 5.82 MW so 7 is the closest to a ratio
>>
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I really should stop procrastinating and get to space already.
>>
>>499891751
SHE is talking about this thread.
>>499868329
>>
>>499892083
Really nice
BUT THE RATIO FOR GREEN CIRCUITS IS THREE WIRE PER CIRCUIT NOT TWO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>499892514
FUCK I WAS SO AGITATED I MISSPOKE
THREE WIRE PER TWO CIRCUITS AAAAAAAAAAAAAAAAAAAA
>>
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>>499873963
Randomly chooses from a list of stuff it doesn't have enough of. Pic related would be outputting to a decider combinator. A really simple version could just use the decider's feature to switch outputs only 500 ticks or so, and ignore most of the circuit.
>>
>>499892083
I recognize that spaghetti, I think. Actually that looks much cleaner than before.
>>
so to save scum quality on personal equipment you have to save before it starts processing the item right?
>>
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Meanwhile back on home planet.
>>
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>no tungsten in the safe zone
>anything i build here gets destroyed by the asshole worm a minute later
Bravo, Earendel.
>>
>>499895376
just kill the worm?
>>
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>Want to move on to second planet
>Keep getting stuck fixing shit in nauvis
>>
>>499895376
Another thing I hope they change for 2.1: adding that vibration pollution mechanic.
>>
>>499895376
bro forgot about the single gimmick on vulcanus
>>
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>>499895376
>>
>a single ammo clip is heaver than a steel furnace
yea okay
>>
>>499896878
Yet another reason they should switch to only a slot restriction instead of the mass system.
>>
it's one explosive per cliff now? wow, that's pricy
>>
So I want to play rampant arsenal, but it's patch locked
If I do the whole make it work part, how do I send my MLP tulpa autism out so others can play?
>>
ngl space exploration did the „space” part much better than space age. everything about space platform kinda sucks and isn’t really fun
the opposite with planets: there was nothing interesting in se about them, just nauvis with different flavors, while in spage I enjoyed both vulcanus and gleba a lot and only fuggora turned out kind of meh
>>
>>499895552
Just go retard
All you need is a single remote controlled tank, long term power setup and some construction bots to keep nauvis ticking smoothly
>>
>>499892398
I'm just a dude looking for ksp posts that aren't on reddit since the forums are kill, but unfortunately that lined up perfectly with the launch of that space dlc
>>
>>499891975
oh I see where I wronged
thank you
>>
Do you guys have any tips for using roboports, log bots, etc? my small brain cant seem to think of any designs utilizing them.
>>
>>499895376
you are not supposed to get free tsungen deposits, kill worms pussy
it can be killed even without du ammo
>>
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>>499879683
when you figure out how to build a bus properly
>>
>>499895692
you and me both but it ain't happening
maybe in 2.5 or something
>>499897062
it should have both a slot restriction and mass restriction for volume and weight, but that would only work if stack sizes and item masses were picked sensibly and not autogenerated + tweaked to fuck with the player + tip.
Also if you could pick different rocket recipes with different capacities so you can throw fuck you resources at the problem lategame without having to launch a bajillion rockets.
>>
>realistic ores got updated
yay, I was getting tired of the ugly ass vanilla copper
>stable foundations too
neat
>>
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the factory's energy needs are met now
>>
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Someone was planning on making a spengies server so for your consideration
>>
>>499904680
the rescue ship is so overtuned it's actually cheating. Make a small block ship and a shitter large block base to handle the mandatory large block items.
>>
>>499899303
agreed
Space Ex ships were way cooler
>>
>>499902058
How? The only thing I have that even deals damage to it is Uranium Ammo, which I can't make on the planet. Are you supposed to ship 200 rockets worth of that shit (thanks for the cool rocket caps on ammo btw, Earendel)?
>>
wish they could do something about this
>>
>>499906657
you have the solution
it's flamethrowers
>>
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39 more...
>>
>>499897720
cliffs are way rarer now so it balances out
kinda miss them though
>>
>>499906376
same way you deal with biter nests if you are not a pleb altho much more defensively
place lots of turrets in it path, then aggro worm into them
you are also supposed to spam rockets after early game with 6-8 space ports fully speed beaconed supplying logistics on every planet. they are cheap af.
>>
>>499859840
factorio: no fun allowed

so what if the players find ways to cheese the game? let the people have fun, jesus

no normal player would even attempt such stupidity to begin with
>>
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>>
Whats a good ratio for chemical plants to thrusters? Numbers make it seem like 2 of each fuel is enough for a thruster but i feel like with a fuel buffer you don't need that many.
>>
>>499908598
theres no vetical max size, theres max size ship can reach by expanding going up, but not down
>>
>>499907140
>raketakapacitas
This can't be a real language.
>>
>>499906940
>>499906657
I found poison capsules to be much better for deforestation. Also great to thin out biter nests since the poison kills worms quickly.
>>
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CRUCIAL KNOWLEDGE FOR EARLY-GAME QUALITY SAVE SCUMMERS:

Quality rolls are based on a random seed so continuously reloading a save will always result in the exact same quality rolls.
This can actually be exploited to your advantage.
By crafting a lot of quick cheap items, you can see when particular qualities are gonna roll.
In >pic related, I saved and then crafted a bunch of iron gears. I noted that the 104th gear would roll rare, so I reloaded the save, crafted exactly 103 gears, and then crafted Power Armor MK2 and it was rare.
Obviously this quirk will be impossible to exploit when you actually have mass quality production setups, but it can be good early game if you want a specific singular item to be rare.

Also I think other processes with random recipes use the same seed as quality rolls, so you want to disable stuff like uranium processing while doing this.
>>
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>>499862685
I think I found a more elegant solution for asteroid reprocessing. I setup a combinator that only outputs the recipes then I setup a randomizer that changes the recipe after it's been long enough for the machine to finish working. Now I just need to figure out what the time interval I need is.
>>
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>modules aren't all next to each other
literally unplayable
>>
>>499906657
There's plenty of options:
-drive over them with a tank
-use grenades
-use a flamethrower
-use bots if you want a quadrillion stacks of wood for some reason
-use nooks for extra style points
>>
>>499912182
>>499910328
>>499906940
I meant the obvious chunk borders from pollution but your advice actually works on that too so thanks
>>
>>499912332
Oh, that's what you meant. I never really noticed that and probably can't unsee it from now on, thanks for that I guess.
>>
>>499912798
More insight is always a good thing anon, don't let your emotions hold you back.
>>
Til dogs can walk backwards
>>
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The new combinators are hot. Less need to hack together silly solutions, because conditional logic on red and green wires, like output green wire if anything on red wire is non zero. Kinda wish we had blue wires too.
>>
is it possible to land on any of the new planets without anything and then get to the point to build a rocket only with the resources of the planet I crashed on?
>>
>>499913664
Yes on every planet except the last one.
>>
>>499913736
I might try fulgora then
pretending to be a clumsy engineer who can only crash into planets
>>
>>499913664
I did it for vulcanus but for fulgora I packed red engines, blue chips, low density and rocket fuel to be able to make a rocket silo and launch asap meaning I only need to make concrete, steel and pipes to leave just makes it easy to go back and pickup whatever I need or start transporting the science out
>>
>>499914208
is there any enemy hazards on fulgora?
I only know it has lightnings and ancient ruins
>>
Is it worth setting up foundry smelting for iron/copper on Nauvis or is just not feasible with needing to transport calcite here?
>>
so how come the Tank takes exoskeleton legs to move faster
>>
>>499915529
Flintstones tank
>>
>>499915529
how come 50 ammo is 1 ton and I am carrying 10k in my backpack
>>
>>499915119
Not feasible likely. You can use them to make transport belts really fast on other planets though, also why I packed up exactly 9 foundries for fulgora
>>
>>499913664
Yes but you'll hate yourself when handcrafting and handmining because you didn't bring anything
>>
>>499891648
gun turrets double dip on damage upgrades. +100% on turrets and +100% on ammo becomes +300% damage.
>>
>>499914772
I'm just landing there I was improving my ship no enemies, very little space. Don't go without elevated rails unlocked. You might potentially be able to landfill it too
>>
>>499916640
i heardyou cant landfill
>>
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Behold.
I assumed you have to use automatic requests, and wasted bunch of rockets sending up full stacks of solar panels and assemblers.

>>499893131
First time I posted it here.
>>
>>499914772
no
>>
>>499916640
Find a big island. Run around and actively seek one out, your life will be much better.
>>
Tanks having equipment grids is such a game changer. Shield just taking hits as I plow through biter nests
>>
>>499917108
>jettisoning asteroids
you monster
>>
>>499916014
it's a 1:50 calcite to ore ratio, isn't it? that doesn't sound too bad. Probably not going to be feeding a megabase with it but I could see it being useful for a mall or circuits.
>>
>>499916014
>Not feasible likely
It's extremely feasible, what do you mean?
>>
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>>499911430
Ok we did it. Now it also resets the recipe whenever it finishes. I think I can also add another condition to reset after not working for x amount of time but it might not be worth the space/weight on the ship because the selector already has a built in clock. I guess this only matters for people that have gone to vulcanus but pretty neat to manage your asteroids. For example fulgora has very little ice so then I just set the randomizer to only iron and carbon
>>
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we did it reddit
>>
>>499919680
>can't sustain for more than 4 hours
dead game, dead marriage
>>
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space station is up, finally unlocked requester chests, no more worrying about getting belts trough impossible spots :^)
>>
What's a compact way to unload 2 wagons onto 4 belts?
>>
>>499916014
>>499918627
It's incredibly good. Melting ore and then casting the plates gives 2.25x the resources from base productivity of the foundries, not to mention that stuff like steel is incredibly cheap to make from molten ore.
>>
>>499920186
getting a Loaders mod :^)
>>
>>499920209
How much calcite can you send on 1 trip? Having on demand iron/steel products on a fluid network is pretty good but its limited by how much calcite you have
>>
I wonder how long until someone makes a mod that just puts all resources, enemies and hazards on a single planet
>>
>>499920347
you can make space platforms pretty damn big. and 1 calcite for 50 ore means even less than a yellow belt is enough to sustain a decent sized base
>>
Damn those initial ore patches in vulcanus looked massive but have no ore at all.
>>
>>499920539
>Make a huge shipping platform
>Make a huge looping belt that offloads calcite onto it and onloads calcite only when under a certain amount
>Send ship from vulcanus to nauvis
>Set cargo silo to request a billion calcite
I can see that working to extend the storage past its normal cap
>>
>>499920347
a decent platform cost no outside resources to travel between planets, and rocket parts are super cheap in vulcanus.
>>
>need to destroy a few stacks of solid fuel
>put into steel box & shoot
> realise it wasn't solid fuel I just clicked but actually all my space platforms
fuck
>>
>>499920831
or just build cargo expanders or whatever they're called
>>
>>499920831
>making a stupidly long platform just to squeeze in tons of more storage via a retardedly long belt
yeah now we're cooking
>>
>>499921030
Yeah that also works but space next the center is good real estate
>>
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>>499910603
>>
>>499910603
based, good work king
>>
>>499910603
why not just use cheats at this point lmao
>>
>Infinite ore
>Infinite energy
>Free trash
>Worm friends
Vulcanus is so fucking based.
>>
>>499921978
the ore is only as infinite as your calcite deposits
>>
>>499922463
>not sending iron ore down to vulcanus from space
ngmi
>>
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it works
kinda
nearly

it's not trying to jam 4 batches worth of kovarex into a single centrifuge, so it works goddammit
>>
>>499922736
then you're not getting it from vulcanus now are you
>>
>evolution factor 0.8092
I will get fucked if I build more coal power right?
>>
>>499922736
That doesn't do anything you still need calcite
>>
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finished the nuclear setup for my space platform. now i just need to make some asteroid processing
>>
>>499923221
What happens if your fuel cells run out???
>>
>>499923414
It would be extremely painful
>>
Watching a platform get rebuilt as you clear it and paste a blueprint on top is pretty fucking cool.
>>
>>499923414
harvest those uranium asteroids
ever heard of cosmic radiation?
>>
>>499923414
hopefully that will never happen
>>
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our response /fag/ bros? (no homo)
>>
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Is fully singalled compact 32x32 still possible?
New rail minimum turning radius is noticeably higher
>>
>Dead worm looks like a massive turd
What did they mean by this
>>
>>499924784
Symbolism of Earendel taking a massive dump on your favorite game.
>>
>>499925008
but its way better now
>>
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mfw i was making power on vulcanus with coal and boilers
>>
>>499925309
how are you supposed to do it? solars?
>>
>>499923612
Can't you just setup a kovarex centrifuge loop on the ship and then never run out
>>
>>499925309
pretty standard factorio stuff
>>
>>499925364
sulf acid-steam-steam turbines
>>
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>this is the kind of shitshow I have to create to conquer a single patch
mind you, it's an 8 million patch

but every moment I do not mine something I'm hemorraging bullets

37 hours in I'm starting to feel like I might be regretting this course of action

I wanna fuck off to the moon where there's no biters but this shitshow needs to be constantly fed with bullets and thanks to krastorio's magazine having 30 bullets and stacking to 200 I've been handfeeding every single goddamn one for the past 30 hours
I used to just have to do it once an hour, now it's getting to once every ten minutes

I was not ready for this in any capacity
>>
Why do I keep seeing people filter their grabber arms to only grab one type of resource.
Please stop.
PLEASE
The reason you have no fucking fuel is because you're missing all the ice on the other side of your ship.
>>
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uh oh
>>
>>499926585
anon why would you do this
>>
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I did it, it's possible to build 32x32 compact in LHD, the trick is to lead straights a bit further out and squeeze signal in here even tho looks like it shouldn't fit.
>>
Just discovered that if you build a platform from a blueprint, then due to the way it builds it will not replicate your belt lane switching magic as intended on the first go

Having tons of fun
>>
so how do i automatically drop shit from orbit?
i'm producing spess science and don't want to manually click it down every 20 minutes
>>
>>499926867
>I did it
>he doesn't know
>>
>>499927614
Landing pad can request stuff
>>
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>>499923024
this looks jank as fuck even to my started-factorio-30-hours-ago eyes
(otoh I have no idea how to not overfeed my nuclear setup, but it's not really an issue on first planet)
>>
>>499926867
nice, my RHD one looks the same with a roboport in the middle
>>
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>>499927632
Fixed it, works fine now
>>
>>499927951
it's just a prototype, the real one will have rows of centrifuges and saturated belts of 235 to make those nukes I'll need very soon
>>
>>499925393
no, assuming you use the kovarex process and reprocess spent fuel, it will cost an additional 23 units of U-238 for every fuel cell produced
>>
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only resource I'm low on is coal. is there any reason to run a train instead of a long belt?
I thought I'd need a train (or a really, really long belt) from the north-west coal but I found a 15m patch kind of nearby
>>
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>Can't fit any loop at all inside 32x32 footprint anymore
Roundabout bros... It's over
>>
>>499929084
you'll run out of other ores eventually, and when you do that coal belt won't help
>>
This is my kovarex setup, it got a little easier since long-handed inserters have filters now.
>>
>>499929084
do the train, because you can.
A double headed train and lone track will work.
No signals are needed for a lone track with no crossings.
>>
>>499928171
any reason why you're avoiding raised rails? due to size concerns or just because?
>>
>>499929084
>is there any reason to run a train instead of a long belt?
Why in god's name would you ever run a belt instead of a train.
>>
>>499929483
nta, but raised rails take up a ton of space and can't really fit in compact intersections.
I'll probably make larger footprint intersections at some point as well, but as of now none of my intersections use raised rails (and I doubt I'll need any until I start a science multiplier run, which I'll probably do after my normal playthrough).
>>
>>499929483
Yeah, I want to have something compact for lower throughput needs.
>>
>>499928991
my math was wrong, it costs 1,6 U-238 per fuel cell
>>
so nice having everything set up and functioning
if I wanna annex another chunk of land, I lay down the track and a cache of turrets, walls, flamers and fuel, roboports and bots magically appear in seconds to do everything for me
>>
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I'm just about at purple science and I think I'm gonna need to completely dismantle my iron/copper/steel production and move to a centralized smelter setup so that things can properly scale

God dammit
>>
>>499929404
there's 14m iron and over 7m copper, in practice it's 50% more due to rare miners, and once I get to vulcanus (soon-ish) it'll be 150% more due to rare big miner with extra 50% chance not to consume ore
ie I'm not worried for a while
>>499929540
belts just work with no fuel, have constant throughtput and need next to nothing when it comes to planning/building them
also I am a factorio newb and don't really understand what I'm doing with trains
>>
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Reminder that you did NOT beat the game if you

>used reroll exploits
>used Kovarex
>put mines on top of your spaceship
>used a loop of burners to stock on coal
>used blueprints that you did not make yourself
>sent materials to your spaceship to quickstart a base in a new planet
>used underground belt into underground belt of different speed
>repaired buildings
>did not start the game with default settings or a harder mode
>used buffer chests
>used cliff explosives
>used splitters
>used solar energy
>used accumulators
>used wires
>used more than 10 cargo bays
>repaired buildings

All of this is LITERALLY CHEATING. If you did this YOU ARE A CHEATER. I am the authority in Factorio and I declare you A CHEATING FRAUD who did NOT BEAT THE GAME
>>
>>499929821
You put a train station on the right side of the rail
you put a buffer of chests feeding into the train wagon at both stations
you unload the cargo
you put two locomotives, one going back and one going forward
you have a fully functioning coal train
>no fuel
my brother in christ you are literally bringing the fuel to your base
>>
>>499930015
nuking cliffs is fine right?
>>
>>499930015
>used underground belt into underground belt of different speed
oh my goodness the /v/baby doesn't even know what belt weaving is called
you're just precious little sweetheart aren't you
>>
>>499930015
Don't forget
>using bots
>drop pod resources
>using landfill
>harming fish
>>
>>499930116
...or I do none of that and instead place a belt and stuff magically appears where it ends
don't get me wrong, I'm not saying trains are pointless - if I wanted more mining/smelting I'd need to switch from quality to speed because I physically cannot mine enough ore, so bringing ore from various far-off veins would be something a train is good at - but I just don't see the benefit there, hence the question
>>
I checked a few of the new infinite sciences to figure out the new formulas. Here's the result:
Follower robot count: Previous cost+1000
Mining productivity: Previous cost+1000
Research productivity: Previous cost*1.2
All other productivity: Previous cost*1.5
All military science (health included): Previous cost*2
Worker robot speed: Previous cost*2

I'm a bit surprised that research productivity has a lower increase than the other productivity research. Mining productivity was buffed (previously it was +2500 per level) and follower robot count was nerfed (previously it was +100 per level) and give you +25 instead of +10. Artillery range was also buffed, it used to be previous cost*3-2000. Ballistic was nerfed significantly going from +40% ammo damage and +70% turrets damage (multiplicative) to +20% for both (still multiplicative). Lasers are now separated from eletricity based weapons (they have their own research now). Recycling prod only applies to scrap so no 100% return rate on items. Health upgrade doesn't appear to increase your regen rate so it's still useless. Nothing else appears to be changed other than their cost and science pack required.
>>
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>>499919160
And it fucking works I now have infinite asteroids of whatever I want now I can land in fulgora in peace and learned some circuits on the way which I'm gonna need on the recyclers pretty sure
>>
On Gleba and Fulgora you can drop naked (if you're silly) and boot up a base from rocks and trees. Seems you can't do that on Vulcanus because you need lube and plastic and there's no oil or alternate ways of getting it. Did I miss something?
>>
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Those values per second in the tooltip don't include the productivity bonus, right?
>>
>>499931181
Yeah you missed the new refinery simple coal liquefaction which you should replace when you get the good one from tech
>>
>>499931485
think it includes all bonuses
8 * 1.5
>>
>>499931485
They do. Look at the ratio of belts - it takes in 8 blue belts/s, but makes 12/s
>>
>>499931689
>>499931652
Oh i thought that was actually the base recipe, thanks anons.
>>
>send vulcanus bottles to space platform
>turns out it's full and bottles just disappeared
is this a fucking joke?
>>
chippie forgot my barm
>>
>>499931181
Yeah, you missed a lot. I just dropped on Vulcanus and did everything from scratch. It took a long time but after a few foundries setup up, everything goes smoothly. Oil comes from simple liquefaction and plastic comes from cracking the oil.
>>
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>>499931485
>Foundries can make 12 turbo belts a second but only 6 iron gears per second
>>
>>499885358
>>499885374
i obviously know you can do it better if you are willing to use more advanced shit
the point was it is EASY and SIMPLE to do
which means you can do it with basic shit anyone should be able to handle
>>
>>499931181
My space platform barely limped to fulgora and blew up shortly after I dropped. It's kind of fun actually I would recommend it.
>>
>>499931181
You can make heavy oil from sulfur gas + calcite which in turn lets you make everything else. I know you can get through all of vulcanus because im retarded and almost did it since i didn't realize you could orbital drop things without a landing pad.
>>
>>499885374
How fast can a platform get? I have a need for speed
>>
>>499931485
They do. The tooltip includes speed and productivity. You're turning 8 belts into 12, or 50% free products.
>>
>>499933396
Honestly, making plates is preferable in most cases. It's a lot simpler to make gears on demand rather than belting them from the start.
>>
>>499879683
Assuming you are doing fulgora stranded no outside challenge:
It's along buildup. It took me a lot of time to build belts and rails to establish anything. I got stuck for over 20+ hours there. You need to scrap and sort a lot and without bots it's even more difficult. Make a recycler loop for everything, as batteries, red and blue circuits and lds give a lot of iron/copper.
Once you get rail, get yourself a large island to build your base on while the small islands you can mine scrap from.
Once you get electromagnetic plants you need to use them for everything you can.
Fulgora is actually way harder than you think.
If you are not doing any challenge runs, grab yourself iron from space platform as sending it down is free. Also bring a lot of belts from nauvis and green circuits.
>>
>>499930454
>>...or I do none of that and instead place a belt and stuff magically appears where it ends
biters will eat your belt
>>
>>499934290
Hows power in fulgora done should I send a bunch of accumulators?
>>
>>499934267
>It's a lot simpler to make gears on demand rather than belting them from the start
gears are twice as dense tho, which matters all the way to gleba's stacking thingies. it's no deal breaker, but it is something to consider
>>
>>499934967
a few to start but they're a good way to get rid of the massive amount of batteries you're gonna be getting from scrap
>>
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Am I crazy or are biter nests closer to spawn now. This cluster seems bigger than normal so close to spawn, its right near my iron patch. I guess the trade off is I ended up on an island. So if i purge these cocks early I can turtle to the stars
>>
>>499913346
Write it to Devs, maybe they'll add blue wires, or make a mod
>>
>>499935209
Alright I was sending 25 accumulator didnt know id that was too low, why green chips?
>>
>>499935178
Space is almost free. You just have claim it.
>>
>>499925309
I was shipping ice down from orbit for oil recipes
>>
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>>499935449
>>
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Aww Yiss
>>
>>499935449
you can kill even medium-sized bases with those robot capsules now, I haven't needed a single turret past the second hour or so
>>
>finally start to test out my space shitbucket
>barely make it to Fulgora
>realizing I don't have nearly the amount of laser turrets or solar panels I need to safely idle up there
>>
>put a bunch of asteroids into a space platform hub
>can't take them out
for fucks sake, what am i supposed to do now
>>
>>499934967
You have those lightning rods and accumulators. Since you get a lot of free batteries all you need for them is iron. Another reason to rush EM plants is that so you can make quality modules and recycle. This way you can make quality 2 accumulators that save twice as much energy and with bit more effort quality lightning rods as well
The reason you want to have your main base on large island is so you can collect more lightnings as huge base will eat a lot of power and on small island there's not enough lightnings to generate enough energy
>>
>>499936402
Be smart about never inserting more than 1 of each asteroid type at a time and have them on a looping belt also don't let too many get on the belt by limiting what you remove out of the asteroid grabbers
>>499930767
>>
>>499822868
>At higher evo, rampant just stops fucking around, period
Well yeah, that's the entire point of installing it. What exactly were you expecting?
>>
>>499831134
I don't care, its not a game that relies on matchmaking. As long as my 8 close friends still play, we can have fun together.
>>
>>499843634
Foundries are useless without calcite.
>>
>>499936169
Don't use laser turrets we have been saying this for days now, use anything else
>>
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>>499937498
I wanted to have fun with krastorio's extra guns and give them an option to be relevant when the game literally removes pollution as an option, so I thought I'd add rampant because rampant makes biters attack no matter what
and then I thought it'd be the funniest thing to do death world because I definitely thought that minimizing your pollution cloud would mean still having attacks, but only minor ones, so I thought this would be a cheeky way to do a rampant death world run
and then I thought it'd be funny to play krastorio with lunar landings to make LL more interesting
what I didn't expect was the perfect storm that this would entail

depleting my starter patches without being able to access anything better because iron enrichment is behind blue science and it'd a huge waste otherwise
I am literally producing zero pollution at the moment and I've ranked several hundreds of thousands of kills before unlocking purple science 33 hours in

This entire run was a series of mistakes
>>
>>499938036
I was just going to use the 9 to set them up on transport belts, underground belts and splitters up to tier 3 should be faster than assemblers
>>
>>499938036
1/3-ish price express belts on-site sounds pretty good
>>
>>499938258
Laser turrets are fine to protect the back of the ship where asteroids rarely come then you don't have to setup ammo back there
>>
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FUCK AGRICULTURAL SCIENCE FUCKL THIS SHIT I WAS SO COLSE I THINK I USED 50K OF THIS SHIT FUCK YOU FUCK YOU GUCK YOU FURRY FUCK YOU IN YOUR BLOWN OUT ASSHOLE
>>
How do I load different signals in a sequence? My brain is melting
>>
>>499938258
I'm hoping for a mod that will make space rock resistances more interesting.
>>
>>499940001
what do you mean 'load'?
>>
>>499940236
as in present to the circuit
>output signal A
>60 ticks
>output signal B
>60 ticks
>output signal C
>>
>>499940586
https://en.wikipedia.org/wiki/Time-division_multiplexing
>>
>>499940586
selectors do exactly that, even being able to set the intervals
>>
do I have to do agricultural science first?
>>
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Fucking love adjustable inserters
>>
>>499941068
same, I'm so glad it updated
>>
>>499940758
selectors do random, i want sequential
>>
>>499941386
index
>>
>>499941068
Adjustable inserters?? That's not base game is it. That's some shit I'd have in opus magnum
>>
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Excuse me what the fuck
>>
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did not expect this
>>
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>>499941491
It's a mod but it's well fucking worth it. The best thing though it the near/far drop configuration so you can adjust what side of the belt it drops on.
>>
>>499941426
I'm asking HOW to utilize the index
>>
>>499937304
>by limiting what you remove out of the asteroid grabbers
care to elaborate on that? should i read belt contents?
>>
>>499941830
a 60 tick timer, a counter, something to modulo the counter by the total number of signals
so every second it should 1, 2, 3, 1, 2, 3, 1, 2, 3

I know I didn't explain it well, I can see it in my head and that's all I need to do it, I'm not good at transcribing conceptual processes but i'm okay at implementing them
>>
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I just died from requesting some white science and it landed on me
>>
>>499942535
you got icky sticky'd
>>
>>499942432
Well if you end up making one, just pastebin the blueprint
>>
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imagine planning for expansion in the future
>>
File deleted.
I haven't even got purple science automated yet and everyone's fuckin around on other planets
>>
>you can't explode gleba cliffs
FUCK YOU
>>
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>>499943584
Fuck wrong screenshot
>>
>>499943784
you WHAT
>>
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>>499943819
>train reliant production
holy based....
>>
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>>499943784
>>
>>499944105
that's literally everyone
everyone uses trains
they're the most efficient way to move things from point A to point B
>>
>>499944485
>He doesn't make 18 mile long belts because trains are for autists
>>
>>499935581
>Space is almost free. You just have pay for it.
>>
>>499938281
rampant deathworld is a peculiar kind of experience. if the map rng doesn't align it ends up pure misery
frankly, rampant is just too tedious, esp when the entire map you haven't claimed ends up in one enormous hive ~10 hours after the start
>>
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Hmm

Okay that's very interesting

Armored trains shouldn't have this issue usually
>>
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>6 big drills fill a red belt
Comfy ratio.
>>
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>>499944985
Rampant fixed seems to be a pretty good experience so far honestly speaking, I've just been twiddling my thumbs for the last 20 hours
I have a savefile from 5 hours in that I could probably go back to if this goes too south but honestly speaking it's quite decent
the fact that I am not producing any pollution is most likely helping, and getting rid of biter nests later on will be easy with K2's weapons
a laser turret with a range of 6.5 fucking chunks, imagine
>>
>>499942429
I just read what's in storage I never insert more than 1
>>
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And now we find habitable land wonder how long it'll take me to find a good platform
>>
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>>499945921
Did I get really lucky? That's a solid amount of land and I have cliff explosives to make it more solid
>>
>>499943784
FOLDED ONE THOUSAND TIMES
YOUR EXPLOSIVES WON'T WORK HERE FACTORY MAN
>>
>>499946413
That's a pretty good one.
>>
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hopefully tomorrow i will have figured this out
>>
>I have to quality my quality modules
>>
>>499940042
Ice asteroids should be weak to lasers. Finally a reason to use the new target focus feature.
>>
>>499946707
I would just store steam in a buffer tank instead of a bunch of boilers. Think of them like accumulators.
>>
>>499946707
Are you sure you want to have a fission reactor in your platform?
>>
is stormworks any good now?
>>
>>499947169
lol
lmao even
>>
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>>499939389
AYYYYYY LEEEE MAOOOOO

AIEEEEEEE
>>
>>499947057
nothing wrong with it per se,
but one on a platform that small is pants on head retarded
>>
Could kind anon please show me a basic recipe switcher?
>>
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>>499942773
9JC0L4qp
I'm hoping to get schooled too because this gets a C-
>>
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>>499943584
>>499943819
I wanted the cheevo
>>
>>499946413
Jesus, anon. You hit the jackpot,
>>
I just realized you could use the recipe switcher on foundries. You could check a silo and have it switch over automatically.
>>
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>>499948213
>>
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Based stink bombs.
>>
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>>499946993
my nauvis tanks disagree with you, i've already done the math, though this storage was from 1,1.
>>499947057
fission before i switch to fusion
ignore the cliff
>>
>>499910603
I have no processes using random recipes even in space, and this doesn't work for me at all. the gear that ends up uncommon is random every time
>>
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>>499948416
I have like 100m accessible scrap by non deep rails the ones in the island are only like 1m total. Every other island is small as shit actually jackpot
>>
>>499948283
I saw that and really thought about going for it, but I figured I'd just get pissed off and annoy myself so there was no point
>>
Gonna build my first plataform for space travel.

What is more fun. Vulcanus or fulgora?

Do I need guns covering everything single angle of the ship? Any tips?
>>
>>499948469
I dunno what the fuck is up with pastebin
https://files.catbox.moe/16qyn2.txt
>>
>>499948283
I got it
>>
>>499948565
Did you kill it only with poison? I didn't realized multiple poison capsules would stack. I assumed it was a binary thing.
>>
>>499949281
Guns 360 is necessary but the back needs less
>>
multiple pollution types on one surface would have been neat
especially if they could conflict
imagine if the stink of your industry (assemblers, boilers) made the spores less attractive
instead of just ignoring pollution, you try to maximize it
>>
>>499949281
>Any tips?
Make sure you have at least 200 ammo in stock before going between planets.
>>
>>499949576
Imagine a building whose sole purpose is to burn fuel to make smoke, in order to keep the pentapods away, like using insect repellent, but instead you are covering the planet with smog, turning glebla in to Mordor.
>>
>>499949281
Vulcanus felt more fun to me after doing fulgora first. Plus the tech that lets you build elevated rails on deep oil is locked behind vulcanus science.
Build smelters on your ship and research as many damage upgrades as you can to make your yellow ammo halfway decent.
>>
>>499949416
Yes I just spammed those and occasionally shit the rifle with red ammo. They seem to stack.
>>
>>499950009
>yellow
I already have red and could easily make uranium rounds, but I was planning on doing laser, with a couple of acumulators on board, not sure if viable with the energy costs, I was investing hard on lasers on nauvis.
>>
>>499949306
thx, gonna lurk and learn the design. It may be very useful for micro set ups.
>>
>>499950314
>I was planning on doing laser
Nobody tell him.
>>
>>499951329
WHATS THE CATCH WITH LAZERS

SPEAKE NOW

NOW
>>
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What am I supposed to do with all the stone in Vulcanus?
>>
>>499952112
You can dump items into lava.
>>
>>499952026
Guns are a lot more useful because you can just automate yellow ammo with the iron asteroids and have an infinite supply.
>>
>>499952112
legendary stone bricks
>>
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HOW DO I GET RID OF THIS SHIT WITHOUT LAUNCHING A ROCKET WITH NOTHING IN IT
>>
>>499952026
asteroids have 90% laser res
>>
>>499946776
yo engie, we heard you like quality, so we put quality in your quality so you can increase quality while you increase quality
>>
>>499910603
>quality save scumming
just debug yourself the thing if you're gonna savescum knowing you're using a loaded seed. You're gonna waste less time.
>>
>>499910603
>being this low as human being
/egg/ my expectations wasn't so high but holy fuck
>>
>>499952714
>>499952887
kovarex pls
>>
>>499952641
quality feels like an afterthought compared to the rest of the dlc. wonder why they even included it
>>
>>499910603
I wonder if this will be speedrun legal
>>
>>499953194
save/loading is always speedrun legal, it's usually a stupid waste of time so it's rarely done.
>>
>>499953194
>>499952887
It doesn't even work if you have biters on
>>
inventory blueprints in remote viewer, am I asking too much?
>>
>>499952112
high quality walls, dump the rest
>>
>>499953625
put them on your hotbar dummy
>>
>>499934267
consider: belt the liquid iron, and cast it as needed. now you don't have to move steel, plate, gears, or rods
>>
>>499950314
Problem with taking ammo from the planet is that it eats a lot of rocket launches. Lasers don't feel viable to me and so far yellow ammo has been more than enough with enough guns.
>>
>>499954894
>belt the liquid iron
that'd make a mess, I think I'll put it in pipes instead
>>
>>499950314
Here is the problem with lasers.
>>
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They don't charge from the natural lightning rods?
>>
https://mods.factorio.com/mod/PlutoniumEnergy/changelog

looks like they were really futureproofing for SA with the space science thing

a bit harsh though? That would hugely nerf it for vanilla 2.0 players.
>>
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I knew launching all that uranium ammo would be worth it.
>>
>>499933396
the belts are so fast they speed up their own manufacturing process
>>
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I think this is the laziest koverax I've done in my life.
>>
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>>499955304
No.
>>499933482
It's very basic as soon as you understand it. I made this pic earlier.
You just need a constant combinator and an arithmetic combinator doing pic related. Input how many rocks you want and attach them as seen above.
>>
>>499943784
Mods will fix it
>>
>>499836861
>They're secretly /b/tards passing as /v/ posters, so this behavior is to be expected.
but every /v/ thread is like that...
>>
>>499924541
it's strange, they talked up the new rail positions and stuff but it's inferior to the old rail. Only elevated rail is better
>>
Fulgora is pretty cool, got most of my setup done. only problem right now is stone and ice. The ice I can turn to steam I guess, not the worst. Not sure what to do with the stone, just trashing it for now.
>>
>>499953192
You can turn it off, it's a separate mod from space age
>>
>>499956096
you can't play space age without quality enabled
space age CAN be completed without using it
but the general experience is balanced for it
>>
>>499929162
Time to start centering it around chunk corners then
>>
>Turning your personal roboport off automatically recalls all your active bots
Ohhh

Yeahhhhhh
>>
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The final boss of Factorio.
>>
>>499956052
s-bends, half-diagonals, and signal spots are all really good, I think worth having roundabout BPs be 2x2 chunks rather than 1x1

>>499956360
that was my first thought but you'd still have the blueprint spilling over the halfway point of the chunk
>>
>>499956529
>>499878634
>>
>>499956052
lol what. The new rails are so much more maneuverable it doesn't even come close. Plus you have twice as many spots you can place signals now compared to before. The only downside is a slightly bigger turns.
>>
>>499935449
It makes me happy that the game can generate proper islands again. Took them long enough to re-implement it.
>>
>placing rails is somehow worse than before

How did they manage to do it?
>>
>>499957171
the turning radius and I had to redesign all my chunk aligned rail
>>
>>499957572
t. roundabout user
>>
>>499957762
naw T junction chad
>>
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>overhauls are still better than a whole ass $35 DLC that took years to make
>>
>>499812354
>>499812539
I could reliably do the 8h achievement on default settings + no blueprints just from knowing roughly the rate of raw materials needed at each stage, but proper speedrun times are insane. I think any% record is sub 1h30m and I'm usually only starting oil around that point when I'm playing "fast".

Speedrunning seems to use a very different skill set from regular fast play. Most of the game is about rates rather than absolute amounts but speedrunning is all about absolute amounts and knowing how much of everything to buffer. Most early game speedrun builds cannot sustain their production, they just build up big buffers and then overbuild production later to consume it all, so all the standard knowledge of ratios etc goes out the window.
>>
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How am I supposed to make a bigger and better base to travel space and spam rockets without issue when my shit map looks like this and cliff explosives are super late for no reason
>>
>>499958113
skill issue
>>
>>499958113
what the fuck did you do to your map generation settings
every time I clicked reroll on default settings the central area was just a big plain with no cliffs
>>
>>499958113
>super late
Not at all. You could have them within a couple hours on vulcanus.
>>
>>499910603
I just tried this in a world with no biters, and only power generation built.
It would work maybe 70% of the time (way higher than vanilla rates), but no matter what I did it wouldn't work 100% of the time. it seems to be a timing issue, if I wait a few seconds after loading to start the craft it wont work, even in a world with only 1 assembler and no space platforms
>>
>>499955105
Lasers get huge bonuses from infinite research that more than make up for it. And you can now do infinite research much earlier. At around laser damage 9 they catch up to gun turrets in terms of viability against asteroids. The only problem is power drain. You can use nuclear power to circumvent that.
>>
>>499957991
um, wrong
>>
>>499958203
Looks like water scale set to low
>>
while I hate how quality was implemented, I like the general idea. I think it's neat that space is super limited in orbit, motivating you to want only the highest of quality items up there
>>
>>499955320
>he says, using anything but
>>
>>499958402
don't gun turrets scale even better with infinite research since both ammo and turrets get stacking bonuses?
>>
>>499958628
SE/K2 was way better than "vanilla but with more useless shit"
>>
can you use landmines... offensively? With bots?
>>
>>499959206
ehh
bots will get shot down
mines will get spit on during the two-second arming period
it's not very good if biters are still around
>>
>>499959351
>mines will get spit on during the two-second arming period
Oh right that's a thing
>>
>>499958939
>"vanilla but with more useless shit"
You just described SE space science past the first tier. You get to do everything over but this time in a different color!
I love the SE mechanics but the recipe balance is fucking awful. AAI Industry also sucks ass.
>>
wait, are high quality nuclear reactors bad because they consume more fuel? it has the diamond next to the consumption stat, don't know if it means more or less fuel consumed
>>
>>499915852
ammo must be carried in special ultra heavy led box to avoid scaring the rocket
>>
>>499959541
look it up in the Factoriopedia
that's what it's there for
>>
>>499959541
power output and fuel consumption increase in lockstep. they don't get more efficient, they just burn through the fuel faster
>>
so wait if you bought factorio off steam does that mean you can't get the stand alone older versions off the wube website?
I don't want to replace my whole factorio steam install with the older one I just want 1.1 so I can look at my Space Ex base again
>>
>>499960010
retard
>>
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>>499960010
link the accounts
>>
>>499960294
ohhh
Guess I need to make a wube account on their website first. Had no idea you could link them
Thanks
>>
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oops, I didn't scout the area out very well
>>
>>499960569
cliffs are just free walls
>>
>>499959968
sounds like heat exchangers are the best use of quality for nuclear
cheap-ish, and we don't have heat pumps
>>
>>499958791
They do but you're usually limited to yellow ammo on the platform so it evens out somewhat. The point is that both work and you're mostly choosing between having to set up nuclear or having to make and deliver ammo around the platform.
>>
>>499960681
If biters could climb walls, rampant would have a field day with it
>>
about to leave for my first planet, how hard is it to get back
>>
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>Foundries without calcite
Actually fucking useful.
I could bring some calcite in but I'll proba build a transport platform that's specifically made to bring and take stuff to other planets while keeping the one I use to travel myself just where I am
>>
>>499960681
my outpost blueprint doesn't factor that
I'm not making tailored outposts depending on the terrain, I'd rather pick a good patch
>>
Now can do most items in the game. Still need to do some rearranging to make room for the final last few items.
>>
>>499960681
see that wall? you can climb it
>>
>>499958113
you can trot off to another planet and get its science before even making production science
>>
>>499961004
blue print brain rot
>>
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>>499948213
That's the simplest timer I know of, it did get more capable with the red/green signals, here it is activated only if the green wire has any signals. You can also now set the modulo via a wire.
>>
https://www.youtube.com/watch?v=EggDldJVggM
>>
>>499961554
I made it
>>
>>499952112
you need a million landfill on gleba
and I want quality landfill too
>>
>>499950156
it really should be a binary thing desu, this must be an oversight. or maybe each segment has it's own check and you managed to drown the thing.
>>
do demolishers come back?
>>
>>499963436
no
>>
Do all planets have the worm?
>>
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>spend 30 minutes trying to get this fucking rail intersection working
>deleted and remade it a bunch of times
>there's always the same cunt chain that blinks
>delete all the chains again
>replace them
>it fucking works

Making rails without bots fucking sucks
>>
>>499964620
>Making rails without bots fucking sucks
Yes
>>
>>499964620
This is why I just do point to point trains if I really need to set up any trains pre-bots.
>>
>>499964620
why are you doing it then
>>
>>499964620
skill issue
>>
>>499964821
I'm getting some basic train infrastructure laid down.
>>
>>499965080
I always get bots before that, although I also make bots first thing with blue science.
>>
Fulgora or Vulcanus first??
>>
Thread is on the way as soon as this failure of antispam allows it
>>
>>499965409
Vulcanus
>>
>>499965321
>need more iron ore for plates
>need that before oil
>ore patch is literally right next to oil patch
>laying down double rails so I can grab both at once
>add a few intersections now so I can expand out if need be
>>
>>499965684
maybe we should give up a let /fag/ takeover
nobody talks about the other games anyways
>>
>>499964620
bro?
your bot start?
>>
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I dont want to leave Vulcanus
I finally found my home
>>
New thread?
>>
>>499966310
No. It ends here.
>>
>>499966310
combinators will handle it, probably
>>
>>499812354
I have planning autimso too. I need to get a spidertron and arty before I sent up a rocket. I've sent three rockets into space. and each time it took more than 60 hours. i also never use blueprints from past games. dont even know how desu.
>>
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Bad luck with the map; there’s no place to build a bus. Any suggestions?
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>>499812354
480mw without kovarex?
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>>499966006
>local homosexual infatuated with steaming hot anus
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I'm finnally ready.
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>>499965321
How do you normally build rails with bots? I tend to rush bots after blue science, but until I have nuclear, power armor mk2 or a big steel/green outpost it's difficult to sustain a big bot network. When I first unlock bots I usually use the hobo strategy of carrying around a stack of roboports and some bots and just plonking them down anywhere I need to do a large build. That doesn't work for rails since you need to keep picking up and moving which makes it slower than just handplacing. Maybe if bot changes make them less retarded in non-convex networks it might be possible to just have roboports alongside the rails, but pre space age this always resulted in the bots flying outside roboport coverage and getting stuck.
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>>499967137
>main bus
what is this 5 years ago?
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>>499892083
I have the same problem! It's been so long since I've played vanilla and the tank is still king. So I've been wiping biters out having fun and putting rails down. I haven't setup yellow science or left nauvis and biters are at 0.73 evolution oops.
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>>499968050
I have roboport coverage around my base - there is a power draw for sure (so you need a decent boiler line and maybe a bit of solar), but you can also just do local bots in your suit.
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>>499967871
your back is exposed.
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saving /egg/
>>499968662
>>499968662
>>499968662
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>>499966827
>>499812354
Took me almost 50h to reach rockets now. No blueprints, not a veteran (only launched a rocket some 5+ years ago), had to figure a lot of stuff again constantly having to stop building to deal with biter nests, started on a desert, wanted to do the other sciences to get more damage upgrades and other stuff because of that, wanted to future proof my base because I had no idea of how much of a drain of resources the later stuff would be, I just knew I would need tons of iron and copper.

If I had to restart, I would go with railworld to disable biter migration, build smaller and rush the rocket stuff. I only went this far in one week, because I had the week off from work.
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>>499967137
Bend your bussy over
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>>499967280
...yeah?

That's just a 2x2 reactor which is less than 9 Uranium miners working
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>>499969472
that's also pre requester chests so are you manually filling the fuel chest or do you have belted fuel?
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>>499958113
The new map generation is much better than before, but I will probably never make a rail network pre-vulcanus ever again. The "canyon-path" style of terrain generation leaves space for the rails, but it doesn't leave space for the stations. Even the most compact one-way stations are on a length scale that is much larger than the typical space between cliffs, so you basically forced to use bidirectional trains until cliff explosives.
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>>499969717
I've belted fuel before, that's not difficult.
You can even use circuits so you aren't buffering a ton.
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>>499969717
That's not me, but I did set up nuclear that way in SE. I just built the plant next to my uranium dropoff/processing
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>>499969871
cliffs are way rarer on nauvis under normal map gen now. Not sure what you guys are changing to get these aggressive cliffs everywhere
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>>499907140
>>499910215
Hindi?
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>>499972523
How do they insert sideways?
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>>499972859
adjustable inserter mod
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>>499910215
>>499971948
Hungarian has vowel harmony which makes the long compound words sound silly to speakers of languages without it. Same applies to Finnish etc which is why they also have a bunch of
>akadapaladakapatalaka
lolwords.
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>>499975676
Oh okay, thanks.
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>>499906376
I spammed turrets with red ammo and also built a huge field of landmines in front of them. So far the landmines have consistently killed the worms before they reached the turrets
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With the new fluid changes can you still drag massive pipelines across the map for uranium mining? Is it as simple as running a power line alongside it and placing a pump every however many tiles? I really don't want to have to use trains pre cliff explosives.
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>>499978604
Yes, it's that simple.
Also, elevated rails can go over cliffs.



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