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File: 1772935073366736.png (4 KB, 512x448)
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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

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>>
>>12480841
Pirates! does char swap as well and that's MMC1.
>>
So, for various reasons(I'm loading from a floppy disk on a computer with variable RAM) I need to be able to load code in dynamic memory locations. The architecture for relative jumps though is limited. What would be the best approach to handle function requests?
I have an idea already, I'm just fishing for better ideas. My idea is that I could have a function in a fixed location that, based on an identifying hash, looks in a table to see if the code snippet is loaded. If it is, it returns a jump table that the code snippet is associated with, and if it is not, it tries to load it from the disk.
>>
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>>12475926
>>12475997
I tried doing 4 way scrolling but I messed up the calculations somewhere so when loading the next tilemap some lines wouldn't line up with the screen. Something like if the tilemap is 960 bytes when you reach the end you increase the pointer by that much. I spent most of the time on image conversion outside of the game. I'm going back to my nes game and make the x and y co-ordinates a part of it from the start. I've started on a tool to convert sms graphics to the nes, I haven't done attributes yet so this is only 4 colours.
>>
>>12481403
NES scrolling is easier if you do single screen mirroring but only some mappers can use that in particular AxROM and MMC1.
>>
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https://www.youtube.com/watch?v=LbRPSs2buKA
Little surprised something like this hasn't happened sooner. Unless it did and I somehow didn't know about it.

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Anyone else prefer the original Star Fox 2 boxart than what we got in 2017?
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>>
what the FUCK happened to the FUCKING puppets bitch?!
>>
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>>12476789
Here's the question: would the scary background half-cyborg Andross face have been a puppet?
>>
>>12480553
I can't really hate it too much because it was probably slapped together in 30 minutes and it's cool they got the original designer to do it
Definitely feels modern and fanmade, because there wasn't a big marketing campaign or multiple people giving input
>>
>>12476789
Maybe, but I imagine the art would've been more different bwtween regions. The Japanese and European art of the first game have the iconic shot of the team looking on in space while the Arwings fly overhead, meanwhile the American art changes it to Fox by himself with the Arwings looking more frantic. I think the Japanese/European art would've emphasized the team like the final box, but the American cover would've shown off the ships and walker.
>>
I like Lylat Wars as a name

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This game kinda blows
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>>
It's maybe disappointing compared to other Metroid games(at the time it was really only disappointing next to Super.). Even then it's still a really solid action adventure, one of the best 2D ones of it's kind.
>>
More like Metroid Filter
>>
>First Metroid in 8 years
I saw flaws, it didn't *feel* like the previous games somehow, but I still was excited to play it and liked it well enough.
>>
>>12481365
All of its flaws came from being adapted to a small screen and battery-limited handheld. It lost the big momentum jumps because screen space was limited. It had guidance and linearity so a person could keep track of what they were doing between 20 minute play sessions on a train every other day.
Despite those things it still found some areas to improve on Super, was the second best Metroid game overall, and did the near-impossible of making a relevant and significant followup after the plot of Super.
>>
>>12481365
I wonder if anything would be different with Gunpei Yokoi was still alive and around Nintendo. It was his baby, so Miyamoto was fine with whoring it out to others
Like any alt history question, it requires so many variables and stars to be aligned so might as well not think about it too much

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>dynamic difficulty, which Insomniac called "ACT Tuning," adjusts the difficulty based on how often the player fails
I am convinced that the final skateboard race in the bonus world of Year of the Dragon is effectively impossible at maximum difficulty and the player MUST just lose repeatedly until it becomes possible.

I have no waste. I am taking the most direct path and hitting all boosters. I found two points in the track where I can jump directly into a booster and thus do a trick to refill boost meter without having to stop boosting. I even realized that I could not jump off the first ramp at the start of the race (don't need the air time to max out boost) and thus hit the ground sooner and be credited boost sooner which is probably worth like a second. It does not get more optimal than this. And STILL the 1st place yeti only just barely flickers into existence in the distance ahead of me at the end of the race. I can't even hit him with a rocket because it fades out of existence before reaching him (it DOES home on him).

The only other possibility I can think of is some speedrunner-grade tech of finding a spot where the figure-eight track crosses over that I can perfectly angle/time a rocket to hit the first place yeti and bring him back far enough that I can get him with another rocket before the end of the race and take first. Or maybe if I can clip off the edge of the first ramp just right to get less airtime and hit the ground right after completing my first trick I can shave off another second or two.

This is legitimately fucked.
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>>12477475
I might be remembering it wrong, but the best tip I saw for that race is to drop from the first ramp (don't jump to the second, just ride off the first) and perform tricks until you reach the bottom to build up enough boost to last the whole lap if you go through the star boosters as well.
>>
I wish all the difficulty scaling effects in this game were better documented, it would be fun to know what they are so you could point them out while playing.
>>
>>12479742
The boost doesn't quite last the whole lap even if you hit some crabs. Need to do tricks twice per lap. It is also trivial to fill the boost meter if you learn the special tricks. A "Gnasty Gnorc" consisting of a flip followed by a twisting flip completely fills it with fairly little clearance.
>>
>>12479742
Dude, did you even read the post? Look up videos of this and you'll see people giving advice about filling the boost meter who then take first place in the first lap and have no idea that they've been put on the easiest difficulty.
>>
>>12477475
To report back, I jumped off of the stage to lose ten lives and tried the race again - which put the first place yeti in range of a rocket in the third lap. It still required the optimized route and good execution.

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Has anybody managed to play it with all the fixes? Audio driver patch (for MIDI music and digitized SFX) and bugged quest fix (for the Mind Melt scroll)?
>>
>>12480694
why did you post megamen legends?
>>
>>12480694
I only played it when it first came out on floppy, and again when PC gamer magazine gave away a free copy of the complete game in around 1997. I never beat it as it just got too tedious to play and I moved on to other games.

I wanted to like the game but the trap puzzles and imprecise character pathing pissed me off a lot. Such a clumsy early mouse interface really hurt what was otherwise an impressive game for the era.
>>
>>12480808
>imprecise pathing
You can turn on the movement grid in combat, makes placing your team a lot easier. It also helps with the trap puzzles.
>>
>>12480694
I played the whole game like 30 years ago from start to end without any music or sfx. For some reason it refused to work with my Soundblaster.
Also, you can open the .exe with any text editor and find the solutions for the word puzzle chests in plain sight.
>>
>>12481434
>For some reason it refused to work with my Soundblaster.
It's picky with DMA and IRQ, because the game's engine is very old (an upgraded version of the one originally used in A-10 Tank Killer back in 1989). So you need to use "regular" L-DMA, H-DMA and IRQ settings: 1 and 5 for low/high DMA (or the other way around, can't really remember, it's been over 25 years since last I had to set them), and IRQ no higher than 7.

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>>
>>12474132
Not OP but who honestly has the patience for that shit, besides you evidently?
>>
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>>12481040
If it's a text heavy scene, you're just reading the script for each scene, then playing through, occasionally looking at it when you need to decide something. If you're playing a JRPG, it's really not that bad. I'd just print out a chapter/episode at a time. Later on, I started using e-readers, instead. It's not really that taxing or time-consuming to do. I think the first game I did this for was Idolm@ster 2, or Namco X Capcom. The latter eventually got a patch years later. Not sure if IM2 ever did. You just make due with what you have.
>>
Monopoly 2 for Super Famicom
>>
>>12474253
Learning Japanese specifically to play this
>>
>>12474175
never cease

>>12481126
make do

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I used a gameshark to unlock Tofu.
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>>
>>12476103
Tofu was the brand name of the fridge.
>>
>>12474096
you want a participation trophy for it, OP?
>>
>>12477167
>"dude sex lmao"?
HEH good one anon thanks for the sensible chuckle
>>
>>12474834
The tofu thing is very American coded lolsorandom humor. How many lolsorandom animes exist for example? I can count them on one hand.
>>
>>12481464
did you have lolsorandom humor back then? i thought it was all slapstick and animated violence

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It saddens me that there are so many classics we can't talk about anymore because you never know if the person you're talking to actually played the game or some casualized cashgrab version designed for younger retards and made god knows how many years after the fact.
They say that "remakes don't replace the originals" but remakes and shitty ports certainly change a game's perception and poison the discussion.

So from now there needs to be a new rule, if you played some later ports (picrel is only a sample of those examples), you should put an * at the start of your post and say so, that way everyone will know your opinion can be discarded. I mean, pretending that you know all about Final Fantasy 1 and 2 because you only played Dawn of Souls is like claiming you read the Dracula novel because you watched the Coppola movie, and even that comparison isn't fair because that movie is actually good.

The worse thing is when these people, confronted by these facts, start to cope like "who cares these games were never hard" (yeah you'd certainly think so if you only played the casualized garbage version) or start to insult the people who played the originals. Because it's not enough to have a taste for shit, everyone else must eat it too and good taste must be erased in the process.
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>>
The FF Anthology on PS is dogshit or so I've heard. It's just buggy (original run that is) and the translation for FFV is hilariously bad. How the fuck did Square say OK to translating Tonberry to dingleberry?
>>
>>12475573
nah
>>
>>12478164
>The FF Anthology on PS is dogshit or so I've heard
The sound effects are off, you will notice immediately, it takes a while to get used to. Aside from that it's fine.
I can't remember anything wrong with FF5 besides the poorly translated enemies, and sometimes battles felt laggy, almost like it would freeze for a second when trying to move the cursor or make an input. Could've just been the disc, I dunno, never seen anyone else mention it.
>>
>>12478164
I had been super excited to finally play FFV and then it was so buggy and clunky it felt like pulling teeth. Walk a couple steps, the whole game freezes for several seconds then a battle loads, every button press feels like it has delay, animations chug at what seems like 5fps. Finally win, black screen for several seconds while it loads the over world again. Walk a couple steps, the process repeats. It was so fucking bad.
>>
>>12475054
good point, considering how grueling the enemies are

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Why do every single Jaguar game besides Rayman look like some cheap mishmash abomination of badly rendered 3D assets, crudely drawn MS Paint graphics, Word art, shitty photo collages and garish colors? Why does everything on Jaguar look so amateur? It's hideous!
It's like some kind of video game hell where everything graphically wrong lies. Nothing looks good. Nothing looks professional or made by artists.
The Jaguar could easily make better looking games than the SNES, but it seems that they couldn't hire real developers, just a bunch of washed out Amiga developers that couldn't migrate to real consoles and were stuck with the Jaguar.

Hideous games thread. And Jaguar general, I guess.
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>>
>>12479039
If they spent more time honing their craft instead of fuckin' and suckin' and snortin', they may have actually been competition for nintendo, but they got fucking steamrolled
>>
>>12478748
that seem too specific
>>
>>12479039
But they still had money. They could have at least hired some professionals
>>
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>>12478552
Yeah, that's another thing I noticed. Those aren't baldy compressed JPG screenshots. The games actually look like this.
It's a pretty unique looke and a complete nightmare.
>>
>>12478450
Atari hired top men to make games

TOP MEN

For about 2.50 an hour.

tell us about your first computer, and your experiences clicking, typing, gaming and shitposting in the days of retro.
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>>
>>12479896
I feel like 2020 is where I can pinpoint everything going to total shit
>>
>>12466259
got addicted to the internet using computers at school and family PCs from 97-2003 so it was a HUGE deal when I finally got my first computer of my own that would go in my room, some laptop, in 2004 when I was 13. Honestly life changing because then my internet addiction went off the rails having my own private access anytime I wanted. Funny thing is we didnt have wifi when I first got that computer, but by sheer divine luck there was one spot in my room near the window where I could reach a neighbor's wifi which was totally unsecured and I used that connection for years (the connection sucked too, I remember torrenting shit at 10 kb/s for days at a time). The things I remember most from those early days were newgrounds and other flash sites, classic 4chan /b/ era, ytmnd, IRC chat, playing diablo 1 for the first time with my IRC buddies, posting on actual forums with avatars and signatures, posting a ton on gamefaqs forums for specific vidya you were into, and having a blast torrenting whatever media I wanted. One thing that's stuck with me are laptops, Ive never owned a desktop because Ive just always had laptops and they are much comfier for me.
>>
i remember playing Reading and Me off of a 5 1/4 floppy
https://www.youtube.com/watch?v=KKWrIMZy38Y
and Larry Bird vs Jordon 1 on 1
>>
>>12480429

Quite the nostalgic experience
>>
>>12466259
>lil Howies math and acid trip adventure
>minesweeper
>asteroids
>some weird paint by numbers thing with bizarre pictures
>shitposting in chat rooms
>occasionally people would ask me for my number and I'd send them a random number from the white pages

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How do you stop him?
>>
>>12479658
LEAF SHIELD GA AREBA
RAKU NI AIRMAN WO TAOSERU KEDO
>>
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>>12479658
>teleports behind you
Heh... nothing personnel kid
>>
>>12479658
Mega Man Victory is one of my fave youtube channels. Been watching for a couple years now, it basically replaced MMA/UFC for me as that has gotten immensely boring. Also contrary to popular belief Heat Man is the most dominant rm not Air Man.
>>
>>12479658
buster, same as always
>>
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MARIO DON'T DO IT NO

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You play this for literally 10 seconds and you can already tell it's irredeemable garbage. Everything about it just feels like utter shit.

Westerners (aside from Rare) were just so fucking bad at making any form of action game, platformer, or shooter.
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>>12481057
A confused retarded weeb, what a shock
>>
>>12475807
Last Ninja 2 is a crap game, though. I'm ITT defending western devs but that's really not a good one no matter how many copies it managed to sell to choice-starved gamers.
>>
>>12481057
just from a technical POV the fact that they managed to stream tiles into the CHR RAM in real time during gameplay was amazing, god knows how they pulled that off
>>
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>>12470593
>"if it's a Japanese game it's very likely it will be good"
Meanwhile pic related exists. TG16 had a lot of really bad shit that they didnt have the sense to void localizing. JJ and jeff scored a 1 out of 10, and even its flagship action game "keith courage in alpha zone" played like an Amiga eurojank action game. Very slow and imprecise. Somehow the "japanese magic" was missing from all their games.

Luckily most of the japanese shit was not localized to famicom, but we still got games like milons secret caslte, clash at demonhead, and the loathsome 8eyes.

Genesis had Altered beast, and the less said about that games infamously terrible gameplay the better.
>>
>>12481401
Altered Beast was pretty much just a graphical showcase. I don't think any console game looked as good when it released on Mega Drive

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>Dhalsim is such a threat to Bison that he sends Cammy to assassinate him
Really?
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>>12480821
what the fuck
>>
>>12478776

fpbp
>>
>>12480872
>get teen wife
>>
>>12478678
She needed the Kama Sutra
>>
>>12480296
Yeah they made him pretty OP in the Street Fighter II V anime series. Hell even in the film he was about to beat Honda before Ryu's presence messed him up. He's basically the original gimmick/freak archetype character of fighting games so it's easy to forget how legit he is both canonically and gameplay-wise in at least some of the games.

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In the retro game era games were often bad. They had limitations caused by controls, graphics, processor speed, etc. Games weren't built on standard engines and all worked differently. These differences and quirks gave the games personality and the gameplay was fun because each game had its own unique way of interacting with it. These are still the funnest games to play. Here are three examples for you kids trying to catch the spirit of the old times:

https://www.youtube.com/watch?v=We8T3wOvsF8
Pit-Fighter on the Game Boy:
This is not a good game. It is slow and hard to see and control. Or is it? The fun of this game is in the limitations.

https://www.youtube.com/watch?v=4Y7WLHsycv8
Road Runner's Death Valley Rally on SNES: The controls on this game are tough but the characters and scenes are really fun. It's enjoyable to be "in" this game. Who cares if the hitbox is bad?

https://www.youtube.com/watch?v=WpeIn9ebuzg
Tecmo Super Bowl on the SNES:
This is one of the greatest video games ever made and people still update the rosters every year. There is no realism or simulation here but it captures all of the fun parts of football that matter. You have just enough control and even when you master the game it is still fun to play while romping on the opponent.
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>>
>>12479571
I agree.
Many games that I love I would never have even played if I dismissed them because they were said to be 'bad'.
Heroes of the Lance for example. Sure it's unconventional (aka bad) but its a wonderful game if you'll take time time to understand it.
>>
/vr/
>hate zoomers because they aren't into old games
also /vr/
>nooo zoomers stop being into old games
>>
>>12479571
>games were often bad
This is true today too though
>>
>>12479702
That's exactly why you should play it, anon

>>12479656
I think I had Pit-Fighter on Gameboy around that age
>>
>>12479571
>AI slop
>>12479629
>AI slop doesn't know youtube cultural reference
are the jannies and mods of this board dead or not watching the board any more?

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I wish there were more /vr/ RPGs that are set in the modern world
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>>
>>12479710
I will play it because of the hot babes on the cover
>>
>>12479852
its quite a wild and soulful ride anon, probably my favorite japan only jrpg besides the snes dq3 remake. if the encounter rate annoys you just apply the easy patch, its on romhacking.net
>>
>>12478225
This
>>
>>12479710
Does GOD Pure on ps1 improve any aspects of it, or just a straight port?
>>
>>12480393
Somewhat straight port. I never enjoyed it because it felt like Earthbound through the eyes of a teenager


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