I used a gameshark to unlock Tofu.
>>12474834The tofu thing is very American coded lolsorandom humor. How many lolsorandom animes exist for example? I can count them on one hand.
>>12481464did you have lolsorandom humor back then? i thought it was all slapstick and animated violence
>>12474096wut
>>12477167dude is not 1999, nobody cares about American Pie anymore
>>12474096this image is so tuff
I like her levels
>>12483579>I like this entire gameSame, I never understood picking apart the stages so much. I think they're all unique and fun in their own ways.
>>12483501>>12483583I know it's been said a billion times but it's so fucking funny how hes just stuck in his mech
>>12483502>>12483527
she actually has the best music in the game
>>12481386I’m feelin’ her in mysterious ways
Nudity in a Nintendo game is wild
>>12481772MOOOOOOOOOOOOOOOOOOOOOODS
>>12479490Check out this Enix game.https://vndb.org/v6265
>>12480189Metal Slader Glory never uses extended attribute mode (thing that gives the MMC5 more granular control of what palette each tile gets). The artist just did a good job working within the regular color limitations. All of the games visuals would be possible with MMC3. It's my understanding that the game spent most of it's time in development as an MMC3 game, and the switch to MMC5 happened late into development. To my knowledge, they only needed MMC5 for the extra audio channels and larger ROM capacity.
as he said, HAL were almost bankrupted by this game and pretends it never happened
>>12481772KDL2 postdates MSG though...
I'm assuming pic related, Monkey Mayhem from Time Splitters 2? How much more racist can a level get? Just look at the mission description:>"Some evil circus clowns have ENSLAVED the performing black Monkey niggers and forced them to carry their WATER MELONS! Free the black Monkey niggers by shooting the WATER MELONS out of their paws, but aim carefully..."Wow I'm surprised Free Radical Design (Rare?) was able to get away with this blatantly racist joke. Even by the lenient standards of 2002 it still feels like the ESRB would not allow such mature content in a video game unless it was rated AOAlso on the topic of Time Splitters I should ensure this thread is somewhat high effort I.E. pitch a few questions to anon like:>Who is the most powerful character in the TS Trilogy? (Lore-wise)>Who is the most powerful character in the TS Trilogy? (Gameplay-wise)>Who is the least powerful character in the TS Trilogy? (Lore-wise)>Who is the least powerful character in the TS Trilogy? (Gameplay-wise)>Who is your favorite character in the TS Trilogy?>Who is your least favorite character in the TS Trilogy?>Who is the highest IQ character in the TS Trilogy?>Who is the lowest IQ character in the TS Trilogy?>Who is the most based character in the TS Trilogy?>Who is the most cringe character in the TS Trilogy?Comment too long. Click here to view the full text.
>>12484735
>>12484736
>>12484737
>>12484740
>>12484742
>oldheads love it and hail it as a timeless masterpiece>zoomers hate it and call it boring, bland, and aged poorIySo who is right?
>>12479273Uncslop.
>>12479273hey opiejust watched you video essay on link's pink hairgoood stuff, keep it up
>>12479354>ALttP is an upgrade to Zelda 1 in nearly every way
>>12483787Graphics/art, music/sound, story, combat, items, enemy design, boss design, overworld detail, puzzles, and the dungeons in particular are a MASSIVE improvement from the extremely generic and repetitive dungeons where you just bomb every wall in Zelda 1Zelda 1 is a great game but ALTTP really feels like a true sequel that is an improvement across the board.
>>12479329>Much like OOT the game doesn't really "git gud" until you complete 3 dungeons and get the master sword.Nah you get started on the action faster in LttP. Yeah it gets much better after that master sword, but it's pretty captivating as a kid from the very intro with the rotating triforce pieces. I just wanted more, all I thought of was the game after the tutorial dungeon.
Why did we never get the Green version?
>>12483425>EN Red and Blue were weird amalgamations that used sprites from JP RedFalse
>>>/vp/
>>12483425US Red and Blue were both Japanese Blue with the rosters swapped with the rosters from Japanese Red (for US Red) and Green (for US Blue).This mishmash caused its share of issues, most notably the guy who says his Raichu evolved.
>>12483349/thread
>>12483336Blue and Green are said the same way in Japanese, "aoi."
>Now I'm really getting rather mad>You're like a NIGGLY, TIGGLY shitty little tag-nutWhat, exactly, did Nintendo mean by this?
>nigglyIt's real?
>>12474194A niggle is something bothersome and insignificant like your complaint
>>12474194You don't even know English
Nigger
>>12483002dat's racist, brah
The E-reader hack is Mario 3's definive edition
>>12482952The whole of SMB3 and Mario Bros. arcade are available without ever interacting with the e-Reader. It's absolutely not required.
>>12478658Yes, the e-reader was not originally designed for adding content to existing games. The e-reader the west got was actually the Japanese "e-reader+", the original Japanese e-reader didn't have a link cable port.
>>12482776I like that but unfortunately the GBA limitations prevent it to be the definitive version
>>12482952e-reader cards still work the same today as they did 20 years ago.
>>12484550Tried finding some romhacks that bring over the added things to the snes version couldn't. Could only find romhacks for the gba edition to add more color or three hits to the snes version
What am I in for?
>>12478620Boring, shallow, generic, talking simulator western RPG
>>12478628But only on pc. The console was fine, first instance of dlc I recall being pushed right along side the release, but I guess my buddy sold me on the pc version so I was kinda bummed with the 360 version .
>>12478620Pretty boring in the beginning but charming enough to finish it. Story seems to be kinda Star Wars-y with it's own (not) Darth Vader. RPG-system is fucked tho because you can turn your character into stun machine almost in the beginning of the game.
>>12481095^this
>>12478620An Xbox game.
Ys or Dragon Quest?Which one is better to get into?
>>12480686Ys 6, Felghana (remake of 3) and Origin were all good arpgs.
>>12476734If you want to start DQ from scratch I recommend playing the SNES remakes for the first 3 games. They look gorgeous and are free of Squeenix's modern HD2D visual slop.
>>12480764Ys I & II are legendary arpgs. You're almost as retarded as >>12480686
>>12476787meds
>>12476734they're quite different games
What went wrong?
>>12474101The jumping feels way floatier than any other Crash game which ruins the entire game for me. There's also way too many shitty gimmick levels, just like Crash 3.
>>12476854The truth is that crash really should have ended as a trilogy, theirs really no need to have more. He's just an animal platformer, the concept was fully completed by the 3rd game that they ended with a racing spinoff lmao
>>12474101its not bad but it being the 4th game in the series and it feeling like crash 3.2 made it feel like more of the same and not very impressive.Load times were shit too if you played the original ps2 release. If you played it on gamecube you played an awful port that ran at half the frame rate.Xbox version is the best but it came out last and probably didn't get as many players as the rest.If only the xbox version had came out and it was the first entry in the series or a new ip, it'd be considered a classic or a hidden gem.
>>12476215yep
>>12474101Snoy kids grow up
The best match-four-em-up.
>>12476076An arcade around here had the cabinet in the back on free play. Once I ran out of credits for other arcade games, that game was great to pass the time. Surprisingly, even free, it didn't get as much attention. Loved it enough to get the Japanese version on Playstation, but never opened it as I could always visit the arcade.
Puzzle Taisen Popn Music edition GOAT
>>12476076I never liked these Japanese shovelware puzzle games.
>>12483074Thank you for your worthless opinion.
>>12483074contrary to weeb opinions not everything Japan makes is gold
>get CRT PC monitor>install CRT TV shader
>>12484124There are some tv-out shaders that look decently sharp. Try the svideo ones. Too me they're a bit too sharp and the composite ones are a bit too distorted.
>>12484648s-video still looks a bit too blurrygood for mega drive/genesis emulation though
>>12484662Are you insane? The svideo one is FAR sharper than any actual genesis.And besides, if your want your games to be that sharp just don't play with any shaders on at all if you're on a crt monitor. You can't get any sharper than that.
>>12484662You're supposed to sit further away from the screen
>>12484664Nevermind, I set it up wrongSee >>12484638
The RPG that changed gaming forever!
>>12473227yeah, until the expansion. Even then I guess its not as good as 2. Still beats the shit out of 4 though
>>12473138>wizardry is not a rpg because I can't have a gay romance with a bear!
>>12473101>>12473138Technically true. Diablo was originally designed as a roguelike with real time gameplay instead of turn based. Roguelikes are related to RPGs but a separate genre.
>>12473101/thread
I have never played a Diablo game in my life.
Gameplay and development discussion:What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.Active Communities:romhackplaza.orgretrohackers.netsmwcentral.netmetroidconstruction.comromhacking.netromhack.inggbatemp.netsonicretro.orgmariopartylegacy.compokecommunity.combaddesthacks.netComment too long. Click here to view the full text.
>>12484280>you could potentially fry the ROM chip by throwing its signal lines highafaik that was mostly an issue with CMOS ROMs because in a bus conflict the signal lines will go high while NMOS will go low. most NES carts used CMOS ROMs but some were NMOS (carts with NMOS ROMs will get noticeably warm when they've been running for a while). of course the programmers wouldn't know what was going in the carts so avoiding bus conflicts was important.
>>12484651Make your own. Contribute, dont be a user
that anon was slightly off. a 128kb CHR ROM has 32 total slots that you can fit graphics tables in, but you can apportion them out however you like, you can have eg. 20 bg tile sets and 10 sprite sets.
It seems Mega Drive games had more 4 and 8 megabit games while SNES had more large-sized ROMs.
>>12484679>It seems Mega Drive games had more 4 and 8 megabit games while SNES had more large-sized ROMs.some of that was the MD coming out earlier, but also SNES graphics are typically bigger space hogs. there can be up to 4 background layers and Mode 7 objects take 64 bytes a piece while the MD has only 2.5 background layers. on the other hand its color depth is fixed 4 bit while SNES had low color mode with 2 bit color depth, mostly used on 4 megabit games to save on space.