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File: E2_tofu.jpg (57 KB, 600x450)
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I used a gameshark to unlock Tofu.
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>>12474834
The tofu thing is very American coded lolsorandom humor. How many lolsorandom animes exist for example? I can count them on one hand.
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>>12481464
did you have lolsorandom humor back then? i thought it was all slapstick and animated violence
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>>12474096
wut
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>>12477167
dude is not 1999, nobody cares about American Pie anymore
>>
>>12474096
this image is so tuff

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I like her levels
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>>12483579
>I like this entire game
Same, I never understood picking apart the stages so much. I think they're all unique and fun in their own ways.
>>
>>12483501
>>12483583
I know it's been said a billion times but it's so fucking funny how hes just stuck in his mech
>>
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>>12483502
>>12483527
>>
she actually has the best music in the game
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>>12481386
I’m feelin’ her in mysterious ways

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Nudity in a Nintendo game is wild
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>>12481772
MOOOOOOOOOOOOOOOOOOOOOODS
>>
>>12479490
Check out this Enix game.

https://vndb.org/v6265
>>
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>>12480189
Metal Slader Glory never uses extended attribute mode (thing that gives the MMC5 more granular control of what palette each tile gets). The artist just did a good job working within the regular color limitations. All of the games visuals would be possible with MMC3. It's my understanding that the game spent most of it's time in development as an MMC3 game, and the switch to MMC5 happened late into development. To my knowledge, they only needed MMC5 for the extra audio channels and larger ROM capacity.
>>
as he said, HAL were almost bankrupted by this game and pretends it never happened
>>
>>12481772
KDL2 postdates MSG though...

I'm assuming pic related, Monkey Mayhem from Time Splitters 2? How much more racist can a level get? Just look at the mission description:
>"Some evil circus clowns have ENSLAVED the performing black Monkey niggers and forced them to carry their WATER MELONS! Free the black Monkey niggers by shooting the WATER MELONS out of their paws, but aim carefully..."
Wow I'm surprised Free Radical Design (Rare?) was able to get away with this blatantly racist joke. Even by the lenient standards of 2002 it still feels like the ESRB would not allow such mature content in a video game unless it was rated AO

Also on the topic of Time Splitters I should ensure this thread is somewhat high effort I.E. pitch a few questions to anon like:
>Who is the most powerful character in the TS Trilogy? (Lore-wise)
>Who is the most powerful character in the TS Trilogy? (Gameplay-wise)
>Who is the least powerful character in the TS Trilogy? (Lore-wise)
>Who is the least powerful character in the TS Trilogy? (Gameplay-wise)
>Who is your favorite character in the TS Trilogy?
>Who is your least favorite character in the TS Trilogy?
>Who is the highest IQ character in the TS Trilogy?
>Who is the lowest IQ character in the TS Trilogy?
>Who is the most based character in the TS Trilogy?
>Who is the most cringe character in the TS Trilogy?

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>>12484735
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>>12484736
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>>12484737
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>>12484740
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>>12484742

File: alttp.png (23 KB, 1770x1549)
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>oldheads love it and hail it as a timeless masterpiece
>zoomers hate it and call it boring, bland, and aged poorIy
So who is right?
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>>12479273
Uncslop.
>>
>>12479273
hey opie
just watched you video essay on link's pink hair
goood stuff, keep it up
>>
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>>12479354
>ALttP is an upgrade to Zelda 1 in nearly every way
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>>12483787
Graphics/art, music/sound, story, combat, items, enemy design, boss design, overworld detail, puzzles, and the dungeons in particular are a MASSIVE improvement from the extremely generic and repetitive dungeons where you just bomb every wall in Zelda 1

Zelda 1 is a great game but ALTTP really feels like a true sequel that is an improvement across the board.
>>
>>12479329
>Much like OOT the game doesn't really "git gud" until you complete 3 dungeons and get the master sword.
Nah you get started on the action faster in LttP. Yeah it gets much better after that master sword, but it's pretty captivating as a kid from the very intro with the rotating triforce pieces. I just wanted more, all I thought of was the game after the tutorial dungeon.

File: Green_2_jpg_92.jpg (586 KB, 1841x1381)
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Why did we never get the Green version?
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>>12483425
>EN Red and Blue were weird amalgamations that used sprites from JP Red
False
>>
>>>/vp/
>>
>>12483425
US Red and Blue were both Japanese Blue with the rosters swapped with the rosters from Japanese Red (for US Red) and Green (for US Blue).
This mishmash caused its share of issues, most notably the guy who says his Raichu evolved.
>>
>>12483349
/thread
>>
>>12483336
Blue and Green are said the same way in Japanese, "aoi."

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>Now I'm really getting rather mad
>You're like a NIGGLY, TIGGLY shitty little tag-nut

What, exactly, did Nintendo mean by this?
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>niggly
It's real?
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>>12474194
A niggle is something bothersome and insignificant like your complaint
>>
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>>12474194
You don't even know English
>>
Nigger
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>>12483002
dat's racist, brah

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The E-reader hack is Mario 3's definive edition
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>>12482952
The whole of SMB3 and Mario Bros. arcade are available without ever interacting with the e-Reader. It's absolutely not required.
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>>12478658
Yes, the e-reader was not originally designed for adding content to existing games. The e-reader the west got was actually the Japanese "e-reader+", the original Japanese e-reader didn't have a link cable port.
>>
>>12482776
I like that but unfortunately the GBA limitations prevent it to be the definitive version
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>>12482952
e-reader cards still work the same today as they did 20 years ago.
>>
>>12484550
Tried finding some romhacks that bring over the added things to the snes version couldn't. Could only find romhacks for the gba edition to add more color or three hits to the snes version

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What am I in for?
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>>12478620
Boring, shallow, generic, talking simulator western RPG
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>>12478628
But only on pc. The console was fine, first instance of dlc I recall being pushed right along side the release, but I guess my buddy sold me on the pc version so I was kinda bummed with the 360 version .
>>
>>12478620
Pretty boring in the beginning but charming enough to finish it. Story seems to be kinda Star Wars-y with it's own (not) Darth Vader. RPG-system is fucked tho because you can turn your character into stun machine almost in the beginning of the game.
>>
>>12481095
^this
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>>12478620
An Xbox game.

File: IMG_1441.png (67 KB, 330x171)
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Ys or Dragon Quest?
Which one is better to get into?
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>>12480686
Ys 6, Felghana (remake of 3) and Origin were all good arpgs.
>>
>>12476734
If you want to start DQ from scratch I recommend playing the SNES remakes for the first 3 games. They look gorgeous and are free of Squeenix's modern HD2D visual slop.
>>
>>12480764
Ys I & II are legendary arpgs. You're almost as retarded as >>12480686
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>>12476787
meds
>>
>>12476734
they're quite different games

File: Wrathofcortex_boxart.jpg (32 KB, 250x319)
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What went wrong?
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>>12474101
The jumping feels way floatier than any other Crash game which ruins the entire game for me. There's also way too many shitty gimmick levels, just like Crash 3.
>>
>>12476854
The truth is that crash really should have ended as a trilogy, theirs really no need to have more. He's just an animal platformer, the concept was fully completed by the 3rd game that they ended with a racing spinoff lmao
>>
>>12474101
its not bad but it being the 4th game in the series and it feeling like crash 3.2 made it feel like more of the same and not very impressive.
Load times were shit too if you played the original ps2 release. If you played it on gamecube you played an awful port that ran at half the frame rate.
Xbox version is the best but it came out last and probably didn't get as many players as the rest.
If only the xbox version had came out and it was the first entry in the series or a new ip, it'd be considered a classic or a hidden gem.
>>
>>12476215
yep
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>>12474101
Snoy kids grow up

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The best match-four-em-up.
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>>12476076
An arcade around here had the cabinet in the back on free play. Once I ran out of credits for other arcade games, that game was great to pass the time. Surprisingly, even free, it didn't get as much attention. Loved it enough to get the Japanese version on Playstation, but never opened it as I could always visit the arcade.
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Puzzle Taisen Popn Music edition GOAT
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>>12476076
I never liked these Japanese shovelware puzzle games.
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>>12483074
Thank you for your worthless opinion.
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>>12483074
contrary to weeb opinions not everything Japan makes is gold

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>get CRT PC monitor
>install CRT TV shader
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>>12484124
There are some tv-out shaders that look decently sharp. Try the svideo ones. Too me they're a bit too sharp and the composite ones are a bit too distorted.
>>
>>12484648
s-video still looks a bit too blurry
good for mega drive/genesis emulation though
>>
>>12484662
Are you insane? The svideo one is FAR sharper than any actual genesis.
And besides, if your want your games to be that sharp just don't play with any shaders on at all if you're on a crt monitor. You can't get any sharper than that.
>>
>>12484662
You're supposed to sit further away from the screen
>>
>>12484664
Nevermind, I set it up wrong
See >>12484638

The RPG that changed gaming forever!
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>>12473227
yeah, until the expansion. Even then I guess its not as good as 2. Still beats the shit out of 4 though
>>
>>12473138
>wizardry is not a rpg because I can't have a gay romance with a bear!
>>
>>12473101
>>12473138
Technically true. Diablo was originally designed as a roguelike with real time gameplay instead of turn based. Roguelikes are related to RPGs but a separate genre.
>>
>>12473101
/thread
>>
I have never played a Diablo game in my life.

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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

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>>12484280
>you could potentially fry the ROM chip by throwing its signal lines high

afaik that was mostly an issue with CMOS ROMs because in a bus conflict the signal lines will go high while NMOS will go low. most NES carts used CMOS ROMs but some were NMOS (carts with NMOS ROMs will get noticeably warm when they've been running for a while). of course the programmers wouldn't know what was going in the carts so avoiding bus conflicts was important.
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>>12484651
Make your own. Contribute, dont be a user
>>
that anon was slightly off. a 128kb CHR ROM has 32 total slots that you can fit graphics tables in, but you can apportion them out however you like, you can have eg. 20 bg tile sets and 10 sprite sets.
>>
It seems Mega Drive games had more 4 and 8 megabit games while SNES had more large-sized ROMs.
>>
>>12484679
>It seems Mega Drive games had more 4 and 8 megabit games while SNES had more large-sized ROMs.
some of that was the MD coming out earlier, but also SNES graphics are typically bigger space hogs. there can be up to 4 background layers and Mode 7 objects take 64 bytes a piece while the MD has only 2.5 background layers. on the other hand its color depth is fixed 4 bit while SNES had low color mode with 2 bit color depth, mostly used on 4 megabit games to save on space.


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