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File: Demonscrest_us.jpg (42 KB, 370x270)
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oh wow, this looks like an awesome hardcore action platfor-
>have to pixel hunt for a bunch of stupid bullshit collectibles to get the proper ending
>has a bunch of stupid RPG stat upgrades
>can just fly right over and ignore most of the obstacles in the game
>is way too easy outside of the TLB
...nevermind.

Why is it so hard to just make a solid linear platformer without all the stupid extra shit?
8 replies and 1 image omitted. Click here to view.
>>
>>12483571
It's kino.
>>
>>12483571
Maybe if you're jaded enough to view Dark Demon as the 'proper ending' it shows you aren't in the frame of mind for this game. It's an extra bonus fight as a reward for 100%. Gamers are their own worst enemy moving the goalpost for their own sense of enjoyment. You only need to gather all the crests for the good ending and the real final boss. There's no RPG mechanics either. There are mega man x weapon weaknesses, armor upgrades and ginsengs as sub tanks. I have no idea what you're talking about that's the world's loosest definition of RPG stats.
>>
Play Spawn for the SNES
>>
>>12483571
>zoomer trash filtered
yet another esl pile of shit the board doesn't need
>>
>>12483571
Yeah it sucks just like Maximo

*solves retro gaming*
2 replies and 1 image omitted. Click here to view.
>>
>>12484835
Kek, I haven't played a lot of metroid but I like to think this is what happened here:
>Be her
>Spam rewind every time you make the slightest mistake
>End up rushing and skipping most of the content that upgrades your stuff because of this
>End up stuck underpowered on a really hard section
>Refuse to take defeat and re-explore, keep rewinding ad infinitum instead
Wtf the rewind feature is based now, instead of filtering brainlets, it traps them.
>>
>>12484835
That looks challenging and she's handling it well.
>>
>>12484118
No original hardware and not using intended save features means you didn't beat the game
>>
>>12484835
This looks extremely unfun both for her ad for the viewers. Just why?
>>
>>12485158
fag

File: IMG_4240.jpg (26 KB, 640x480)
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Nudity in a Nintendo game is wild
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>>
I think I booted it up on my Everdrive once just out of curiosity. Fuck, that ROM took forever to load.
>>
It's always funny to remember how HAL started out as a borderline shovelware factory for Japanese computers.
>>
>>12485228
it happened that they were the only software company in Japan with any 6502 experience so Nintendo contracted out a lot of Famicom games to them in the early days
>>
So disappointing that they never did a SNES Lolo game.
>>
>>12483409
Do you have a video essay channel on cartridge tech, or are you just a virgin naturally?

File: screenshot0003281.jpg (57 KB, 526x400)
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This used to be state of the art computer gaming.

(hard as balls, actually)
>>
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>>12485193
Could be worse.

File: HEzDqTVa8AA9GcE.jpg (110 KB, 1080x1150)
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IT'S FUCKING HAPPENNING
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>>
tendies on suicide watch
>>
>>12483701
I'm pretty sure the source of OP's hoax image was a transflagger on twitter, showed up in my timeline too
>>
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>>12483258
>>12483269
>falling for and posting this photoshopped bait
>at any time of the year
this board.. an absolute dumpster fire
>>
>>12483701
Samus was in eb64?
>>
>>12485101
this board hasn't had a moderator for nearly a year now

File: IMG_5420.jpg (865 KB, 1892x2560)
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CLICK CLICK CLICK CLICK CLICK CLICK CLICK CLICK
>>
>>12485141
I didn't know you could just hold the button until like 2015

File: file.png (3.55 MB, 1766x1024)
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Setup bread

Post em
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>>
>>12478319
>yet he needs three screens displaying the same thing
she's a performative gamer
>>
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>>12481132
>now
it's been almost a solid decade of cope from people who missed out on PVMemes.

>>12483176
Back when the little 5-8 inch PVMs were still going for cheap on ebay, I thought about getting one and daisy-chaining just for shits. But then I realized it would just be stupid and performative and a waste of money.
>>
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>>12478212
sleep tight steeler
>>
>>12478092
what is this game?
>>
File: IMG_20241008_214255379.jpg (2.26 MB, 4000x2250)
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What did Japanese arcades smell like in the 90s?
9 replies and 4 images omitted. Click here to view.
>>
Like salty milk and coins
>>
>>12484365
what every arcade smells like
virginity
>>
someone should sell /vr/-themed scented candles
>>
>>12484690
It literally would smell like coins tho
>>
>>12484365
Mine had a bit of that new car smell so they probably wet and dry cleaned the carpet often. Also that warm motherboard and wire smell from the plastic insulation of the wires.

File: image (4).jpg (246 KB, 1710x900)
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Were there any large faction of people in gaming who did not like the transition into 64 bit 3D games in the mid 90s, or was that considered mental illness?
>imagining all this 3D slop coming out and ruining the entire medium
It's somewhat plausible.
21 replies and 2 images omitted. Click here to view.
>>
>>12484179
Before I finished reading your post I was going to ask if they were Christians and then you confirmed it. That flavour of douchery is sadly all too familiar.
>>
>>12482559
My older siblings grew up with an NES and genesis and stopped playing videogames long before we had any 3D consoles at home.
Later I've heard them talk about 3D games like "They're too confusing. You can go anywhere and I don't know what to do."
>>
I think enthusiasts all too often project such quandries onto others. People by and large just accept what's available without a second thought about how shit compares to the past, other media, different regions, etc. 3D was a spectacle to the average consumer, and helped differentiate it from the previous generation. Development moved to new platforms. Unless you had parents who made you sell off your current console to fund a new one (as some I knew did), it's not as if you suddenly lost access to those games. You had too many new games coming out to lament about the past, and consider what may have been lost in the transition. There's a parallel to this in the console war debate. There would be arguments about what console was better and some tribal pride, but for the most part, you just wanted to play everything. You'd play fighters with whoever had a PSX, splitscreen FPS with N64 owners. Someyimes we'd even coordinate what games we got to make sure we had a wider variety to choose from. A lot of the discourse I see on /vr/ was never relevant then or even now.
>>
>>12482559
i dont really remember anyone saying they disliked 3D when it was new. it was such a big leap that everyone seemed pretty excited for it.
>>
>>12482559
Not exactly but I went from 8 bit to pc so played early 3D games like Doom and simply polygon and early textured games and then later discovered 16 bit games after I had an N64 so I didn't have the impression that some other people had that 16 bit games were outdated and primitive. I liked 3D games but I would also be really excited if I saw one of the few 2D games for the ps1. When I saw Doom on snes in a rental place I just assumed that technically Doom was on the level of 16 bit games. When I saw Yoshi Story on N64 the graphics absolutely blew me away and this was after playing the early N64 3D games. And back then before I knew anything I considered Wolfenstein 3D to have graphics equivalent to an Nes or Master System game.

One moment was playing DK64 and thinking how much worse the graphics were.

>>12482580
I used to be disgusted with an non textured 3D from before 1994 or so if I happened to find a demo on pc. At the time I believed that the typical 16 bit game was so much more advanced.

Why did Japan turn Monty Mole into a bearded guy who fights zombies?
>>
Did you know Monty was called Dorky Dorky Die Da Sow in japan?

Thoughts on GBA Crash Games?
Reused assets aside, I feel they are harder than the PS1 games.
Specially the bonus levels.
18 replies and 2 images omitted. Click here to view.
>>
>>12481469
The platformers are good. Aside from that, utter dogshit.
>>
>>12484903
The new powerups sound great on paper but in practice are kinda terrible for a handheld
The rocket jump and super slide would've been much better suited to a fifth console platformer where you have a much larger field of vision
>>
>>12484960
also, as you mentioned, being limited to 2 shoulder buttons for mapping instead of 4
>>
>>12481469
Hard is good. Those games were awesome.
>>
File: 4368754654.png (204 KB, 640x480)
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>>12484903
This, also the 1st title has a serious problem with jumps and slidejumps off the edge of platforms just not working... otherwise they're both excellent titles.

File: IMG_4232.jpg (398 KB, 828x814)
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The Japanese versions of games are the main version. The localizations (NA or EU versions) are just derivative versions.
>but anon, games were IMPROVED for their western release!
No, they often had the difficulty lowered because western gamers are babies. Like Mega Man 2, which was made easier but you guys still claim it's hard. And some games did the opposite and increased the difficulty because of the rental market. The only way to get the true intended experience is to play the original.
>But the western versions fixed bugs!
They also introduced tons of them. Translating games back then was basically hacking them because text characters were graphical elements and not actual text, so translations often introduced bugs that weren't in the originals.

They also censored the living shit out of everything. Graphics, dialogue, everything. And if we're talking about NES games, they have worse audio too because of missing sound hardware. Yeah that's right, if you played Zelda, Castlevania, Metroid, Kid Icarus, etc, than you got the shitty version with gimped music.
>but [developer] said they like the English version better and they used the English script to make changes in the original
No they didn't
>ywnbj
Try responding to what was said
>but I like my shitty localization
You like shit?
>why is Doraemon fat?
He let himself go after 20 years of bed breaking sex with shizuka-chan

Comment too long. Click here to view the full text.
104 replies and 14 images omitted. Click here to view.
>>
>>12483994
The Famicom had lots of trash, although most of it wasn't localized (a few bad ones like 8 Eyes still did manage to get out of Japan though)
>>
>>12479059
You really need to grow up.
>>
>>12484025
logistics.
the rom is exactly the same for all the releases.
>>
>>12479124
>complaining about limited continues in easy memoshit you can 1cc in 6 runs
>>
>>12485031
>the rom is exactly the same for all the releases.
It quite literally isn't:

> Sonic The Hedgehog (USA, Europe).md
>Size: 524288
>CRC32: f9394e97 [selected]
>MD5: 1bc674be034e43c96b86487ac69d9293
>SHA-1: 6ddb7de1e17e7f6cdb88927bd906352030daa194
>SHA-256: 46160baa06362c711c9f1a5017cb7371026444936c8af5e93a78996cf32ff2a6
>Serial: 00001009-00

>Sonic The Hedgehog (Japan, Europe, Korea) (En)
>Size: 524288
>CRC32: afe05eee

Comment too long. Click here to view the full text.

File: 4366.png (563 KB, 1080x2005)
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For me it's a 8/10
>>
>>12480372
the first ever Batman vidya was on the ZX Spectrum lol
>>
That cover gives me intense nostalgia even though I didn't watch Batman Begins. I kinda have a big softspot for 00's superhero shit. They felt so cool back then
>>
>>12483026
OIY
>>
>>12480372
Batman Returns on SEGA Master System is criminally underrated... Game Gear version isn't as good, but still good too, both deserve more love.

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Arcade design is represented and cherished in modern times, but it happens devoid of literacy and experience in where that comes from.
You will see people coming up with all kinds of things, like nuzlocke runs, finding all kinds of ways to arbitrarily turn games into more skill-based experiences.
All of that has its roots in arcade design and never really lost relevancy, but the moment you look at Rail Shooters, Nintendo had all the levity.
Nintendo makes a really damn good railshooter that kicks the living shit out of either Panzer Dragoons, in terms of scoring,
but the large majority of Nintendo fans, who started playing SF64 weren't and still aren't interested in its core design. It's why I call it astroturf.
Zero never had a chance, neither does Star Fox as a whole. Shmups are back, the deadest of genres, and yet it's healthier than a Nintendo franchise.
You could make the best F-Zero/Star Fox/Wave Race game ever, made in its predecessor's image. It would never be enough.
Gamers don't have the kind of relationship with replay value that 90's Nintendo/AV made games in mind with.
A lot needs to happen culturally to inspire people towards familiarizing themselves with,
and even crave an experience rooted in, that context. (arcade design)
"I want cheaper, shorter games, with worse graphics, more sustainable development and I'm not kidding."
You can't do any of that when the majority of people come from that era of Nintendo fans,
who were happy to see Star Fox turn into a Ubisoft Toys-To-Life AssCreed Tower game,
or think the only way to save the series is "do what XYZ 3rd Party entry did but betterer and biggerer this time!".
You gotta re-introduce missing context in design philosophy and appeal to the average Switch owner.
>>
>>12485112
>>12483329
>>12479452
>>12473819

For what purpose

File: d.png (360 KB, 520x760)
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>Dhalsim is such a threat to Bison that he sends Cammy to assassinate him
Really?
25 replies and 2 images omitted. Click here to view.
>>
>>12478678
dude wut
>>
>>12483089
Arranged marriage
>>
>>12483089
well, he can stretch any body part. think about that for a moment.
>>
>>12478678
World Superpower
>>
>>12480296
prior to the late 2010s nobody hated Indians
India was the symbol of alternative spirituality for nearly 10 generations


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