Welcome to /qtg/, a place to talk about quests.Previous thread>>6271040>What is a quest?An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventureQuestionably Useful links:>QTG discord: https://discord.gg/dZavHuK>Skirmish discord: https://discord.com/invite/DZCVvVU>Evo Game discord: https://discord.gg/xGZAX9tAvx>Old pastebin containing advice for QMs:https://pastebin.com/Z78p8gXfBadly in need of renovation.>Archiving guide:Go to http://suptg.thisisnotatrueending.com/requestqstinterface.htmlFill out the request form to archive a thread.Threads are also automatically archived by other websites, such as archived.moe.>Formatting guide:Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.Remove the spaces between the [] brackets and the letters:Bold: [ b ] text [ /b ]Italics: [ i ] text [ /i ]Red: [ red ] text [ /red ]Blue: [ blue ] text [ /blue ]Green: [ green] text [ /green ]>Formatting guide for everyone:Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)>QM Question:If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?>Player Question:How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already? >General Question:How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?>Lurker Question:There is no question, vote.>Miscellaneous Question:Any big plans for the last part of the year? Get anything big done over the summer?
>>6308657>>Player QuestionI often try to sway other anons votes, or spark discussion. Discussion is half the fun with some of these quests, I think it's most prominent in things with more mystery such as the recent Low Rung Researcher quest. CUPSIRACY #1>General Question: How would you get more voters to engage with quests other than just voting?Theorycrafting creates engagement, there's also making shitposts referencing the story whether it's the hypothetical results of a write in or a full on schizo-board a la Gotham City Beat Cop quest
Been rereading Warlords of Chaos by LanuQM. Mulling over the idea of doing another multi-player turn based quest like that. For those who read/participated in the quest, what would you change? What would you keep?
>>6308657I wish to commit nsfw to that catgirl
>>6308744That would be cool. I've been in MP quests and literally the only one that didn't get abandoned was Night Without Stars by Bananas, and even then, a lot of players dropped it.
Be a good person
The board feels slower than usual
>>6308855Sorry my alt accounts were banned recently.
quests that you miss? I miss abandoned robot quest, gnoll quest and renovatio imperii
>>6308899>Renovatio ImperiiFuuuck I miss my boy Manuel so much
Good fantasy Quest idea: you are a drunken/depressed Merc who has fallen on hard times and get recruited by some desperates to help escort them and their mystery box back home. You would need to make sure they can't open the mystery box until after the readers get attached to the characters but then it's hands off
>lurking every single /qtg/ for years just in case someone randomly mentions one of your old quests
>>6308750>CAT GIRL
>>6309034I miss Sworn To Valour, samefags made it harder to actually participate
>>6308855It is. But also, I've been out of town, and I'm normally a chatty cathy and play over a dozen quests, so...
>>6308657EggOP, where are you?? I'm missing my adorable otaku daughteru and beef oni babe...
>>6309127>beef oni babeShe ain't gonna let you hit, bro. You have the giant slampig orc and the flatwoods titty monster to choose from, just pick one.
>get a sudden burst of rolls in my quest out of nowhereim grateful, but where did this come from? i had like 2 players and 1 one them is Ilvermony and he disappears from time to time
Are you a single young male looking for purpose? Then participate in the Apprenticeship Required for Male Youths and get matched with a lucky girl to marry once you complete your apprenticeship!JOIN NOW AND AND START WRITING LOVE LETTERS WHILE YOU'RE IN A FAR AWAY COUNTRY!>>6309125>>6309125>>6309125
>>6308657>QM Question:im not sure if this was the result of a write-in, but we ended up choking the BBEG with MC´s massive dick as a distraction while our GF petrified him by surprise.I always consider write-ins, even when another option won and sometimes influence the winning vote if they are somewhat related, i feel it makes players feel like they can still influence the result even if their vote didnt win, all within reason of course.>Player Question:i've had a couple of my write-ins be selected a few times, some players agree while other disagree but it feels good to see people consider all options (even more so when they agree with you)>General Question:i tried giving my players the option to do whatever they want when we reach a slow point in the story, but this hasnt worked a lot so far, im honestly not sure how to do it properly>Lurker Question:yes please.>Miscellaneous Question:same as every year i suppose, no plans besides revisiting Life is Strange and The Wold Amoung Us, maybe i´ll replay Telltale´s The Walking Dead series, i still have to play the last 2 games
>>6308855all of 4chan has felt slower than usual, my threads in /vg/ feel like they last longer now.>>6309127>EggOPim also waiting for him, he just disappeared without a trace :calso HeadQM...i still need to finish all that fanart i started months ago...
>>6308657>Player Question:How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already?Depends; if someone's being smart about it, I support them. If not, I do my own thing. In either case, I will not +1. +1'ing is for soulless bastards.>General Question:How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?>General Question>Loops back to QM Question anywayI'd take after Prequel and make minigames. It's not a /qst/ quest, but it fits the definition of a quest. I love the small minigames it has.>>Lurker Question:There is no question, vote.And how about you fucking kill yourself? I come around QTG once every two months to answer these prompts, you better fucking have them all be real questions.I'm not even a lurker goddammit just LET ME ANSWER ZE FUCKING QUESTIONS>Miscellaneous Question:Any big plans for the last part of the year? Get anything big done over the summer?Got nothing worth noting done over the summer, but I got a pretty exciting end of the year ahead of me. New study subject, new people, same old shithole next to a glorified algae-filled sinkhole as residence.>CAPTCHA: 4H0ST
>Player Question:I just do what I think the character is most likely to do. Even if it's not the most ideal option, it's in-character, and usually provides the most fun outcome.>General Question:Art and loredumping really helps. I've seen quite a few QMs incur new players just by being super-passionate about their own stuff and drawing cool art of their characters. >Miscellaneous Question:I finished my first manga one-shot :)>>6308855Time limit + shittier CAPTCHAs really made 4chan more awful to use. Even the other boards I lurk are a lot, lot slower nowadays. It's hard to get new blood here when 4chan has such a bad rap, and social media brainrot websites are the new norm.
>>6308785Your Trial is about to begin, anon. The Stilladìa might have an interesting proposal... who will you follow in the end? Silver Knight Quest returns tomorrow. Bring your best dice rolls, you'll need them.>>6308657lovely OP anon>QM Question:>write-insI don't expect players to write entire paragraphs, but sometimes suggestions or ideas really bring the quest in a different direction. There was a suggestion at the end of the second thread that shifted the quest into a full new direction.I don't remember receiving a 'bad' write-in or suggestion, maybe something that was misguided or acted on incomplete information, but I am generally blessed with good players.>big plans?finish a book for a publisher, complete a series of Sword and Sorcery stories, complete a novel set in the same world of the Quest, and create a Quest the players can enjoy.
>>6308657>Player Question:More than a few of my votes were either swayed by a well-placed argument or at the very least made me reevaluate if I would stick with my vote or not, and I can't help but want to join in the in-quest engagement when I can and throw my two cents hopefully I was able to sway one or two votes too...>>6309203>Silver Knight Quest returns tomorrow. Bring your best dice rolls, you'll need them.I'll miss your graphics something fierce, but knowing SKQ will be up tomorrow makes my day all the more brighter for it, I feel like a kid getting to sneak a bite on the cake dough (is the 8th and very first graphic being my favorite showing too much of my bias towards AnCap devils?)
>>6309233aww thanks for the recap anon, lovely!>I'll miss the graphicsthis implies there will be no more...>my favourite is best girl'sanon's gentleman taste is showing...
>>6308657>QM QuestionCan't name a bad one but I think the best ones I get are where people managed to find a solution that's better than the options I provided. It's just nice seeing people be invested enough to find a 'better' option in any given scenario. One of the more recent ones was writing a way more convincing argument than anything I could think of when they were talking to a character.>Player questionDepends on how complex the vote is. If it seems important I'll usually try to ask others for their thoughts but I more often than not just pick the one I like. I'm only engaged in, like, two or three quests at any time so I'm about as engaged with them as I'm ever going to be.>Miscellaneous QuestionNot particularly.>>6308661the CUPSIRACY............ >>6308899I still miss Pizzeria Quest. Was kino when it was still running.
Going to write this evening, life came at me fast yesterday and I fell asleep before I could say a word in the main thread. Posting here to answer the new general's questions>QM Question:>best and worst voted write-insYou can't do this to me, man. Probably a good 1/3 of Walter's entire journey is just made up of those. >write-ins better than my actual optionsHonestly probably a 50/50 ratio. One one hand are the masterminds writing up a paragraph-long game plan that everyone else helps contribute to or debate, on the other are the guys basically just combining two options I wrote into one and making me realize there's no real reason that can't work. Whichever type shows up under any given post seems to be a coinflip lol.>Player Question:>in-quest discussion into my voteAn embarrassing amount. It's a large part of why I don't vote very often. If people are discussing something, I always try to analyze the ongoing discussion and contribute my opinion while voting. It feels like the least I can do for the QM, but also leads to most of my votes taking a while to settle on.>what would get me to engage with more questsMainly my life just fucking stabilizing for a while, but also some more interesting premises and maybe newer quests that don't croak a thread or two in. A lot of the ongoing stuff right now is 5+ months-old threads deep guilty as charged, with a lot of the bigger players often surpassing double digits, and I just don't have the time to catch up on all of that (nor the personality to not care about being caught up).Simultaneously, most of the ongoing stuff doesn't really catch my eye for various reasons.>General Question:>engagement outside of votingI indulge my highly autistic interests in worldbuilding, foreshadowing, and historical trivia. I try to make sure every single post of mine is meaningful in some way-- if it doesn't seem meaningful immediately, I'll sprinkle some stuff in there to make it more relevant in the future. Honestly, I don't really like talking about it this way because it's like 99% wish fulfillment 1% "I hope people are really happy when I realize I've done all this." It's purely selfish because I always love stories similar to the ones I try to write. I'm not trying to get my audience to become addicted or "engaged" or whatever, I'm trying to publicly indulge my spergy passions in a way that might trick people into thinking I can write decently.>in-quest eventThe Sacramento arc has kind of blown up into this, though I'm not entirely sure what you mean by an "in-quest event." Do you mean it in the comics sense, where it's some big all-encompassing thing that lasts a while? Do you just mean a significant slice of life that has far-reaching consequences?
>>6309267>Miscellaneous Question:HAH, I wish. I've got big plans in store for the quest, it seems, given how things are turning out... but, otherwise, I'm just trying to survive atm. This year has easily been the worst of my life and I just want to get it over with at this point.Anyways. Split this up because of the character limit. Super tired. A post for the quest should be up within the next 10 hours, if not then assume I collapsed while writing. The vote's still open til then if anyone wants to contribute, but there's no pressure either way.Back to work
>>6308657>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options?In general, I think the lamest/least interesting write-ins are those where mixmaxy anons just try to mash up the advantages of each option while removing the downsides, or force in meta knowledge to have characters behave in ways that make no sense. The best ones show the players paying close attention to character relationships and knowledge of setting details. I've been running for a long while and so it's tough to think of a single favourite instance, but recently my players used technical verbiage to wheedle out of a fairy/demon contract situation on a technicality, and then petty much kicked off a whole motn-and-a-half long subplot to backstab a lich and steal his stuff.Also, I used this "Game of Distortion" idea which the QM from "Last Few Fae" and "I'm A Demon?" came up with where players submit pictures which get integrated into future updates, and Narrator/Schizo QM's NPC Creation mechanic, and both have led to some long-running settign and plot elements and some fan-favourite characters.>How much do you take in-quest discussion into your vote? Do you just show up and vote?If there's huge walls of argument, I may gloss over it, but I try to at least read a little of the argument for other options, and especially write-ins, which at their best really bring alive the collaborative aspect of this medium/format of storytelling.>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?Those narrative contribution elements above worked well (thous tehy're best for more open-ended quests). Collaborative worldbuilding in general tends to pique my interest, too. I think there's also something to be said for straight up asking players which characters, areas, and ideas they want to see explored more every once in a while.>Any big plans for the last part of the year? Get anything big done over the summer?I wen to Las Vegas and was the Best Man at a wedding. For the rest of the year, my only major plan is working, and of course quest-writing. I plan to wrap up my current quest by December at latest.
Speaking of my stint as Best man, I'm back, and so too is Cambion Quest!>>6309295>>6309295>>6309295Attached are a list of other quests I'd recommend. An S-rank means I'd unequivocally recommend it.An A means I strongly recommend it but it perhaps has some caveats (tonal or structural issues, community is rancorous, update schedule is slow, or it's a bit niche or lulzy even for /qst/) though I still thoroughly enjoy it.B means it's either so new it may well flake, already seems to have maybe flaked, or the QM straight up officially ended it, but I still played and liked it.>Whatcha playan, /qst/ies?
>>6308899I hope Disappearing Hogwarts comes back for its finale soon, and Hatch That Egg! for its continuation.I'd also love to wrap up My Government Issued Small-Titty Tomboy GF, Greenhorn Quest, Loveless Gal, Pokemon Fork & Spoon, Matsuno Idol Agency, Hunter Quest, Final Girl Quest, Downerquest, Versequest, Voidship Bridge Simulator, 'Dragon Ball: Legacy', 'The Prophecy Names Me, So The Demon General Betrays Her King?!' and many others.I'm very excited for the imminent return of Silver Knight Quest.
>>6309340Collapse of Galactic Federation was cool people just got spergy with politics.Whats the question mark mean?
>>6308899>GnollQMI am glad he is pursuing what making him happy but I do miss him
>>6309383wrong pic, but still worth it to honor him.
>>6309382That I'm unsure when/if they're continuing, though I'm hopeful. if they don't, they're B-tier, but I like them and trust the QMs enough to assume they probably will. Or, in Evil Wizard's, the same basic deal but I'm holding out hope I don't need to slap a red X on there.
>>6309340Hey RQM I'm stoked to see my quest there. To people who don't know, this is a one shot, so this is technically the only thread I'm making.
In general I want to say that I appreciate the /qst/ community, while there are definitely issues in certain things (we all hate samefags fr fr) /qst/ is the only CYOA forum/host that provokes discussion and shitposting to an extent I like. livefiction feels much more soulless imo
>>6308899mini royale
I LIVE!After saying I was going to continue after a couple of days and life deciding a break between threads was the perfect opportunity to hit me with a shitstorm, Disappearing Hogwarts returns for its final thread (for real this time)!Come face Salazar Slytherin in Atlantis, and end the Darkness he hold once and for all!>>6309409>>6309409>>6309409
>>6309340One Life ain’t dying that quickly. It just takes inhuman patience to wait for the next update.
>>6309419OOOOOOOOOOOOH!!!!!! ITS HAPPENING!!!also welcome back!
>>6309334>I wen to Las VegasHow was it? Still expensive?>>6308763Get in the boat anon.>>6309383I see myself.
>new Silver Knight Quest thread drops in two hoursregardless of your time zone. see you soon!>>6309343>I'm very excited for the imminent return of Silver Knight Quest.I am also excited (and a bit scared)
>>6309340Go play Ring Sector 12>>6300222
>>6308657>QM:I've gotten a lot of great Write-Ins, but I think my favorite was the one in Bones Quest that began as an innocuous drink choice that snowballed into earning the attention of a primordial Trickster God thing. Worst Write-In doesn't really come to mind... as a rule of thumb I just generally like when players take the time and brain energy to concoct a plan and/or get creative in one of my quests. It's why I try to put a Write-In option into most of my prompts! Never know what a player's gonna come up with! >Player:Depends on the quest and how invested I am. If I'm trying out a new one I usually defer to the more-invested folks until I get caught up, but more often than not I try not to vote too much until I'm up to speed.>General:I like to offer post-thread questionnaires to my players to track how I'm doing and give them a voice. I've also ended every Dark Quest Thread prompting players to share what they think the characters look like--it's been fun!>Misc:It's been pretty busy, not gonna lie. Started a new job, had a bunch of visitors, still trying to get the most out of Summer while I still can... as for plans before the end of the year, well, I wanna do some more creative stuff. Been doing more drawing lately and it's been fun!>>6309340I mentioned all of the quests I follow in the last thread, but a few newbies of note:>FAIL SAFE>To Bee or not to Bee>Ring Sector 12>Sunrose Calling>Stargraving (Seems promising)Speaking of shameless recommendations, It's a bit of a slog, but DARK QUEST is still on Thread 6! Help grilljockey-turned-hero Anton Peas escape a whimsical, but dangerous land covered in darkness! Not a bad time to drop in if you enjoy:>Fantasy-ish settings!>Kooky characters!>Simple Mechanics!>Frequent Updates!>Intricate artwork hidden behind an unyielding shroud of darkness!>Something resembling humor!>>6283332>>6283332>>6283332
>>6309440Who are you? gnollqm?
>QM Question:Best: Some tactics stuff in retaliation/solstice.Worst: Request to fuck one or more characters.>Player Question:It depends on how good the suggestions are - I feel like really good QMs are able to set up choices with a lot of nuance for discussion. 40KAI qm is good at that and so is Bathic off the top of my head, and it really creates grounds for good discussion.>General Question:Fanart and stuff like that is always cool.>Miscellaneous Question:Not really. I passed my first board exam over the summer. Rest of the year will be very busy but I'll get two weeks off over christmas.
>>6308657>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?There have been years of write-ins to choose from but some fond memories of mine;>Triss, tame the bear cub you used to beat its own mother and name it "Clubcub" or "Cubclub" or whatever >Triss, wrestle the colossal centipede that is articulating a sword with its mandibles>Triss, approach the city gates while you are colossus sized, alerting the entire town of knight-killing barbarians>Triss, become topless next to your thinking buddy (written as completely oblivious to the sexuality in the act of drying a wet shirt and jacket, scene is a bit where the guy is avoiding looking)>Fiona, consume all your Pervitin and run like mad unable to control yourself for daysthere are others but those in particular come to mindI like write-ins, as it helps me understand what kind of mindset my players want to be while controlling the QMC. It helps me understand the rift of the theater of the mind between me and the players, which helps me understand what they want and how I can connect what I was imagining to them.>Any big plans for the last part of the year? Get anything big done over the summer?I am currently attending an online friend meetup, and this is the big thing aside from having to turn to the job search once again. I might set aside some time for pumping out commercial writing.
>>6309403>livefiction feels much more soulless imoJust because you couldn't rape the Wailord?
>>6309343>Pokemon Fork & SpoonThey're busy running Digimon Quest The Tower
>>6309677>Fiona, consume all your Pervitin and run like mad unable to control yourself for daysActually made the quest better for this mission, thank you you madman
>>6309683The line between a good prompt and a bad prompt might seem to be visible at face value, but you have to sit down and ask where a prompt can take you and, if it takes you anywhere good, just how far you can take it.I didn't say those were bad writeins. Just absurd ones, which is also a quality of the best writeins.
>>6309203>>6309570>>6309570>>6309570# # # Silver Knight Quest - Thread VII # # #They said it couldn't be done, but against all odds here we are with a new thread!Small chance things will improve compared to the last one?I mean, you got one of your friends pregnant with a world-eating Worm, the shades of the people that used to rule the planet are back for blood, your childhood heroine is the AnCap Devil *and* your very own Goddess has seemingly stopped answering your texts.But I'm confident with your help we can make things much, much worse.Welcome back. We'll be here a while-first update is MUCHO TEXTO.Enjoy responsibly.seriously WTF was this update /qst/ is sucking my life and soul
>>6309440>How was it? Still expensive?Very. Also, not really my kind of place. It was sort of like being trapped in a giant, circuitous, overpriced shopping mall full of prostitutes, which never closes.>>6309682I know, anon. I'm playing that one, too, and loving it. I just have a soft spot for business sims.>>6309683I'm pleasantly surprised how well that turned out.
>>6309672WHERE SOLSTICE?
>>6309678It's just harder to retroactively see viewer discussion.I personally love watching anons discuss decissons, make cool write ins and the such
Reptoid, give us your top 30 quests of all time
>>6309769True, but doesn't it have a real-time chat?>>6309795There are too many good ones that have been started, and yet simultaneously too few good ones that have finished. Well, among those I've played, anyway. I played quests on /tg/, but only discovered this board in 2019 or so, and never played many of the real classics.
>>6309821Real time chat encourages a bit too much yapping
>>6308899I could list a few unfortunately- ones that died right in the vine like Breadwinner quest or LOOTAH quest, or big ones that have left a gaping cow shaped hole in my heart due to the hiatus/QM curse as like My Hero Academia quest (the one with Ushi Walker, not the weird American one) because the QM’s life would make Lemony Snicket aghast with how many unfortunate events occur in it.
So many Quests, and so little time...
>>6310018>complain about there being too many quests>but refuse to actually finish anyProbably shoulda progressed your story instead of making a sidequest about some gay-ass fish that only the swallfag cares about
>>6310020Honestly? One thread of year seems a fine pace for most of my projects right now desu.
>>6310022I sure know I'd prefer another thread of concrete stratosphere than some story about an irrelevant long dead guy. But then again, I'm sure the guy who went on about wanting to bang swall in the last thread was happy
>>6310024The Swall deserve a side thread.
>>6310028Meh, they're basically just science making background characters. Even the hazaar had someone like bluey or yuan who actually mattered.
How come QMs always flake their Gundam quests BUT the SEED QM? Is this emblematic of the taste of /qstm/?
>>6310018youre not him bro, stick to sci fi
>>6310072Black Ocean was post-apocalyptic science-fantasy and was quite good.
>>6310024>what is a Life Capsule? Who? Whuh?The guy probably has multiple clones of him alive in the "present".
Hello Gentleanons, I am sorry to say that Black Compant Quest 2230AD is on hold until January 2026.12-14 hour days are becoming routine in the areas I’m currently working in, making any regular update untenable. I hope to change that when I leave this assignment at the end of the year.
>>6310154>12-14 hour days are becoming routine in the areas I’m currently working inBut how much are they paying you?
>>6310168It’s public service, so not exactly a lottery ticket amount. But we do get to keep bad guys in jail.
>>6308657>QM Question:> If you allow write-ins, what are the best and worst you've ever gotten that received votes? Best was probably being outsmarted. I will never get over spending months setting up a "will you save A or B" dilemma just to have someone see a way to get both. It severely upended my plans, but in a very fun way. Another was when I gave them options on who to join them as an inner circle ally, and they suggested the MC's rival. Was a fantastic suggestion that made perfect sense and which I hadn't considered, and also led to some great emotional scenes.Worst? Usually when the given choices have each a drawback, and someone tries to create a hypercomplex and unfulfilling way of getting of getting everything at once. Happened with some frequency when the players were in the school battle armies, but things got better.Also, hopefully because I came back after so long things are slow, but I'd appreciate some more votes in Disappearing Hogwarts!>>6309409>>6309409>>6309409
>>6310187Thank fuck you're alive. Forgotten please stop working for fr- nevermind actually, please continue working for free but as our QM instead of putting cannibals behind bars or whatever.
>>6308657>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?I think this is difficult to do without having both writing plus something else, like drawquest or something like that. At least from what I see, they are the ones that get the most "alternative engagement".>>6309403I feel livefiction is fine in matters of features on the website, but the culture is utter ass. Tried following a few quests and my god did the QMs tried their best and failed to hold the line on the people trying to fuck anything that moves
>>6309419LET'S GO!>>6310193 Even /qtg/ is slow these days, I feel. We had, what, 20 posts today?>>6309343This "hoping for stuff" works, apparently
>>6310259>Even /qtg/ is slow these days, I feel. Which is a shame. I have this entire saga of quests I want to write, and I'm not sure where else has the right atmosphere and playerbase to really make the most of them.>>6310241>my god did the QMs tried their best and failed to hold the line on the people trying to fuck anything that movesLike, I'm not averse to horny MCs or sex scenes, but I wouldn't want to run a quest where players actively have to be reminded to participate in the main plot and care about NPCs as something other than fap-fuel.>This "hoping for stuff" works, apparentlyLet's sure hope so.
There is a new update for The Caretaker Quest!You saved the students!...most of them at least...But now that thats is under control, the latest mystery still remains, whats happening with the magic? its gone now and nobody knows what to do!Will you be able to bring it back or will you stay like this until it comes back...if it ever does.Roll now to find out!>>6274553>>6274553>>6274553
>>6310154Glad you're still around, even if this sucks.
>>6309720>>6310619>>6310619>>6310619# # # Silver Knight Quest - 7/01 # # #The Stilladìa graces you with an astronomy lesson. You'd much rather bash her head in, but you doubt it would do anything more than amuse her.And so you listen... until the bitter end.Important vote, by the way!>>6310241>fiction.live is utter assabsolutely. it's a shame because it is not a badly-made site overall, but the audience is pure smutslop all the time everytime.>>6310273>Which is a shame. I have this entire saga of quests I want to write, and I'm not sure where else has the right atmosphere and playerbase to really make the most of them.sigh. I share the feeling. I'd like to run a Witch-Hunter quest set in Frigéia after this one and have (You) hunt the supernatural armed with facts and logic (and ordinance) but I'm not sure I will.
>>6286876>>6286876>>6286876Errant Comet Quest's latest update is abound here!Reaching the climax of the Battle of Endymion Crater, Frieden Moon has finally reached a point wherein he must make a choice not spurred from a moment of life-or-death.Can a defector from the Alliance still hold a bleeding heart even as they try to kill them upon the opposite side?>>6310241>Fiction.Live sucks.Yep, it is very explicitly a smut site in culture despite Kas' attempts to sanitize it down to AoE/FF.NET standards, but I can't exactly really knock it down given that I've spent like six years QMing in it because my country was previously range-banned from posting here.Real shame, I feel like one of the only goobers not running smut quests in that site.
>>6310241if there was no /qtg/ qst would feel the same as fiction live "culture" wise
>>6310241>culture is assI think it's mainly because It's easier to call out and shame certain anons here, or that most people have a very tongue in cheek approach and leave it at innuendo
I'm thinking of making a quest, likely a one shot unless it clicks with me well. I mainly need to iron out the setting.Here's a teaserIt’s not often you wake up like this, though you [red] can’t remember [/red] the last time you woke up in the first place. Trying to stretch, you find that you’re in a rather cramped space. The only smell that hits your nose is that of dirt and musty wood. Your eyes soon adapt and you see…>Bark patches where there should be skin (Increased Durability/Endurance)>Vines emerging from your skeletal figure, before retracting (Increased Offensive Capability/Physical Manipulation)>Flowers… a variety of flowers with a large reddish bloom over where your heart should be (???)>Write in (Keep it botanical themed, specify a boon)
>>6310788As someone who is guilty of [character creation] myself, I think a better approach would be to grant the power or boons after a short time in the Quest, giving the players a little more time to adjust to the new obviously fantastical or horrific setting, which gives a better idea of what power they would or should pick in the situation. Like a blind choice of superpower at the start of a Quest. I know you're starting players off in a coffin here, but it's a lot easier to decide (and prompts more discussion) if you say dug your way out and see it's the ancient ruins of modern society after the fall OR if it's a bustling normal metropolis and you just became a planet-based superhero for example.
>>6310788I'll echo what Bananas said. Don't frontload a lot of stuff into the intro. Players only know as much as you initially tell them (unless you're doing a license or something very obviously ripped off from a license, in which case they can assume)Just throwing a bunch of powers up front that don't really have any context to what they mean won't really give players a lot to be invested in. I say a first choice would be, say, what point of interest in the place they woke up in they should check out first.Then you can introduce character creation or specific powers once they get a grasp on your world
>>6310805True, I'll probably step it back a bit and bundle it with learning/making up the name.
>>6310808Holy shit QM curse is real, I just got a complication in some IRL matters.
One hour and thirty minutes damn that's a new record lmao
>>6310815Not completely dead, I'll just put it on the backburner. Wild Strawberry is one of the inspirations for the would be quest alongside Jagaan and a Certain character from Kagurabachi.I'll just take more time to flesh out the setting more.
Speaking of fiction.live and ideas for Quests we don't have time for;I've always had a bit of a hankering to run a Secret World-style quest. Probably not run in the same setting, but something similar with conspiracies, eldritch powers, and a "hidden destiny" type MC with special powers to appeal to the slophounds. I don't know why I like the idea of running it on Akun specifically; I think it'd be a bit more fitting over there as more purely written and in a more realistic, modern world then my more draw-focused quests on here, but just the difference in community and content is making me hesitant beyond just the overloaded plate. I feel like you can't talk about conspiracy stuff without doing or saying SOMETHING politically incorrect lmao. Much more fun to write it on 4chan where you can just present the rich elites in the government being vampires just as is and people are more likely to accept it as face value and find it as a fun "hidden world" quest as opposed to thinking you're an alt-right nazbol trying to radicalize them or something. It's all so tiresome.
>>6310869Don't worry, the people on Akun wouldn't care about politics because they'd be too busy trying to fuck not just the men but the women and the children too
>>6310870Honestly if the playerbase over there is the one group of people who want to try and get the modern isekai power-fantasy protag to actually try fucking the weird monsters who live in the hidden dark places of the earth I'd give them some respect.Nobody else is brave enough to fuck the sasquatch, even though everyone is thinking it. If you mass samefag to make it happen; I'd have to kneel.
>>6310872I'm sure there's a bunch of quests about feral xenololi zoophile vore if that's the kind of playerbase you want.
>>6310874All I'm asking is for a happy mediumDo you like the quest idea btw? lol. I already have too many "modern" / tech themed quests. I can't escape this genre nightmare.
>>6310876It doesn't sound particularly bad but it's a bit similar to Concrete Stratosphere with the whole "modern setting society with hidden workings" and whatnot.
>>6310878Fair enough, thanks for your feedback.
>>6310699I think tgat's the highest praise I've ever seen for the /qtg/.
>Gotham city beat cop thread fell of the board and the new one hasn't surfaced in a few daysI'm scared, bros
>>6310876If you want a happy medium on monsterfucking, you're already in the right place. See also: 1 Man vs 100 Gorillas, The Monster Girl Facility , Magically Challenged Quest, Dark Quest, any RQM quest...
>>6310884Did it get archived?
>>6310886yep, it's there
My fellow QMs, I feel it is time to tell you the facts as they really are:1. Civquests are ARGs2.Quests run on Souvposts3.Drawfags live in /vst/ and post reaction videos4.A good fantasy quest is on the way (ran by BananasQM)
>>6310645>>6310972>>6310972>>6310972# # # Silver Knight Quest - 7/02 # # #Memories of the past, blushes of the present. Also, Rubida and Soralisa plot in the dark, and they might be less alone than they think.What memories will you visit next? Will you embarrass the Stilladìa enough? Vote!
>>6310943>4.A good fantasy quest is on the way (ran by BananasQM)not possible
>>6310999I'd take a sequel to Night without Stars!
>>6311002I'm more partial to Under the Moaning Mountain or Black Ocean, myself.
Anyone else preparing to run any quests? I'm planning to use a draw quest to sorta force myself to draw more, but my skills aren't quite there yet.
>>6311142>but my skills aren't quite there yet.Do it anyways. The best way to improve any skill is to keep doing it, even if you're not pleased with your level. It'll be that way for a long time, but everybody starts somewhere.Besides, there's something satisfying about having produced something and then looking at it later compared to your present work.
>>6311142every time I think about running a new quest I stop and think 'I should really go back and finish my old quest'
>>6311142While I am currently running a Quest now, I DO tend to prepare a bit for my drawquests. I'd really like to do it more; mostly doing things you will know you will be using (character stills on transparent backgrounds, monster/encounter artwork independent of player choices or outcomes, backgrounds or "cinematic" shots of the quest's locations or setting details, etc.) While you can certainly over-prepare, I've yet to find very many times where I've "wasted" a lot of time doing art that never came up if you plan carefully. Since you obviously can't know what the players will choose or what direction they'll chose to advance the story, some of your art has to be done during the thread. Also, depending on your art style, you can make something much more adequate for the needs of the quest; such as picking a more simple artstyle or something you can copy+paste (like sprite sheets or similar).However, don't let that stop you from making updates or actually starting the quest. Turning your next thread into a job you have to have everything prepared for is a great way to lose all interest and make it a chore. However, I will add the caveat that the only time you NEED to prepare in advance is if you have have a high focus on a specific graphic image game-state that has to be conveyed. In my case, I sometimes run "minigames" which I spend at least a few days on preparing both the mechanics and presentation, keeping the "master" file in the art programs native file type and exporting it as a flat image only after making updates. Even more important to have good file control and backups for these, since they're more intensive. While you don't HAVE to put in as much work, and I'm pretty sure most /qst/ players are fine with occasional art updates, if you want to do a significant amount of art or art with every update you'll need to start a good workflow and have trve qvest master discipline. (I'm writing this to procrastinate drawing my next update lol.)
>>6310983>>6311303>>6311303>>6311303# # # Silver Knight Quest - 7/02 # # #The Stilladìa explains about the war she waged with Ansàrra. And the one that will come.As for you, any specific requests? When it comes to business...(another important vote)
>>6311142That's how I started, doodling for my quest. if you keep thinking "I'll start when I'm better" you will never actually start
>>6311381Real talk. Just do, don't worry about how good you are.
Gotham City Beat Cop returns from an extended break due to new job shenanigans.>>6311437
>>6310477>>6310477>>6310477Hey, Errant Comet could use some votes for a somewhat important vote going on currently, appreciated if anyone joins in.
Hatch That Egg #3>>6311572
>>6311310>>6311634>>6311634>>6311634# # # Silver Knight Quest - 7/π # # #An old acquaintance manages her business, when she receives a visit. You have a chance to deal with the politics of the Asterites and the Throne, anon... and greet an old friend.
>>6311574>>6311440>>6309419We're so back.We're so back!
Another GOOD fantasy quest/world building for a GOOD fantasy quest idea: in this setting dragons hatch from their eggs, grow to gigantic size, rampage, then seed more eggs in a span of 4-8 hours. They are seen as more of a force of nature then sentient wildlife. An egg needs to to incubate for maybe ten years before needing to be CRACKED to activate. Possibly sitting dormant for thousands of years. Usually an earth quake/ flood/ volcanic eruption precipitates the arrival of a dragon. But also humans trying to expand accidentally unearthing a dragon egg and activating it. These eggs would be also desired due to their vast stores of contained magical energy. If the QM wishes he can have them be a power source for a flying city or even used as "nuke deterrents" to create a delicate political system. There are a lot of good underlying themes and subtext that can be derived from these eggs such as "giving your enemy the means to destroy yourself", or simply man vs nature etc. If I was inclined to make a quest with this concept, I would make it the rise to power of a wizard that would eventually be a BBEG. As a boy he would have first hand seen a dragon and become enraptured with it. So much so that he wants to become a DRAGON himself. The quest would be about trying to get your hands on an egg and using its power to turn into a dragon. I think playing a slightly deranged wizard character with an absurd goal like that would be fun. Especially if its in a setting where you have to overcome the political climate in which everyone is holding a nuke would make for some interesting scenarios. >pic almost completely unrelated its just the image I had on hand
>>6311574oh shit! EggOP is back! nice!
That is not dead which can eternal lie. Nemesis Quest is back. Romance your sister, redeem the sins of your father, swallow your own tail. Become Nemesis.Blood is thicker than water.>>6311740>>6311740>>6311740
>>6311651That is a cool idea for dragon reproduction mechanics and where they might fit into a setting. As for a player character that wants to become a dragon... Paracelsus of Kobolt Klan Adoption and Theral of Dragonborn Antipaladin approve, kek.
>>6311651>Deranged wizard obsessed with the power of dragons
Once again l, the daoists of Normal cultivator quest, am asking for your help to cheese the QM's head based rolling systems.Anyway, we are gathering materials, every anon gets a material and good materials require dice rolls.If anyone has a spare 3 minutes, we'd appreciate you coming in, copy pasting one of the materials we do require, and rolling if needed.>>6311580>>6312022Useful items are;Wood feather eye, Haven't got, no roll neededFor axeThunder boar [no roll]Thunder, Body, plant [needs roll of +40]Thunder, Spiritual, Plant [needs roll of +40]Plant, Mental, free space. [Needs roll of +40]
are you anons doing anything special for Halloween? irl or not, i'm curious either way
>>6312158I will probably draw my OCs in cool costumes since i have no life, etc. If I had some Halloween festivities about and I could get away with it, I'd double down on the cringe and dress up as some animu character for fun.
>>6312026One day, I'll add a "basic reading comprehension test" for IDs coming from /qtg.But not today.Engagement baited is still engagement.
>>6312166you wont
>>6312158Handing out candy for the kiddos, spooky games with a few friends, boring crap like that. I wanted to run a spooky season oneshot in the past multiple times, but with how long threads last on the catalog these days it'd be around til' 2026... at least I have a picture of Anton in his costume!
Hello, everyone! If you played Disappearing Hogwarts, or is in any way interested in it, we're rolling the quest's final roll. I'd love if you were to join us.>>6312387>>6312387>>6312387
EVERYONE!DO WHAT HE SAYS! WE NEED AS MANY ROLLS POSSIBLE!
speaking of BIG and important updates!>>6274553>>6274553>>6274553There is a new update for The Caretaker Quest!something BIG and WEIRD is going on now!Magic is unstable and slowly disappearing!There is a big magical explosion and the castle is in danger!not only that, but you cant find your girlfriend and something is coming from within that magical explosion!Whats gonna happen now? Vote to find out!
>>6308899The Greatest War, it had a really cool atmosphere
>>6308899I miss The Little Dungeon That Could.
Ever just wanted to run a quest about some media you were experiencing?
>>6311644>>6312662>>6312662>>6312662# # # Silver Knight Quest - 7/4 # # #Argia and the Stilladìa discuss the merits of getting an insurance versus saving up and hoping nothing bad happens. Oh, and there's also some singing... now this is truly a fantasy quest.Meanwhile, Rubida gets absolutely WASTED. Time to play the drunken noble anon, chop chop!
>>6312660Didn't deleted the dedicated meme folder.Just in case
>>6308899Valen when...
This may be a strange place to ask. I'm looking for any kind of story which can engulf me completely. Doesn't have to be quest. Don't like slop.
>>6312816I'd suggest RQM's work if you like fantasy.My own Normal Cultivator Quest if you like wuxiaBanana's Space Monke if you like SciFi
>>6312908>>6312910>>6312913I am experimenting with another spaceship setting. Maybe you will get to bomb the Moon and stuff. I have downloaded so many research papers pdfs and powerpoint presentations argh gah This is a hard sci-fi setting, around 2030 and it is my first game ever where I intend for every location, organisation, technology and spacecraft concept to be as real and accurate as possible.The choices begin here>>6312929
>>6312820D'aww shucks.>>6312816The QM Moloch (of The Pale Inheritance most recently, and Path of the Exorcist before that) does a really good job at creating engrossing settings and characterful casts full of realized personalities.I find the emphasis on practical mechanics of living in the world and on slice-of-life scenes between the action lend a similarly engrossing aspect to Silver Knight Quest, Digimon Quest - The Tower, and to Disappearing Hogwarts.I'd also recommend the works of Narrator/SchizoQM for that same reason. The characters and their lives feel full, and day-to-day routines, mundane realities of living and working, and simple pleasures like food, health, and hobbies play a role even in supernatural criminal escapades in a way that draws me in.
>>6312816You probably won't be able to catch up to it before it finishes, but Drowned Quest Redux has really unique, well fleshed out worldbuilding, fully realized characters, and enough time to really sink your teeth into it and get immersed if you want to. For something more approachable, the (unfortunately on indefinite hiatus) Lodestar and the currently still running Solarpunk Cleanup Agent also have intriguing, novel settings that can really suck you in. I have full reviews of both of those, as well as several other quests, that you can read here: https://rentry.org/olympusqm-reviews
>>6313134I think you forgot to update the rentry
>>6313139By "both" I was referring to Solarpunk and Lodestar. I never gave Drowned a formal review
>>6313148No I mean you forgot to update it with the fog of war one
>>6313150Oh shit, you're right. I'll have to go do that, thanks for the heads up.
>>6313134>LodestarOh man, I miss Lodestar. I always regretted being so late to Drowned, especially because the QM also seems pretty cool, but if DrownedQM does a sequel or brand new quest after I will be all over it like white on rice.
Hey for the people waiting for False Woman, and by extension Child of a Dead Empire to come back. Just a mild update: I'm still alive, though I've let my vacation go a bit longer than planned to do some prep work and hopefully go through the finale of False Woman with less stress than usual. However, I've been pretty sick the past week or so, so I'm focusing purely on recovery from that right now. Nothing life-threatening, thankfully, just debilitating and I'm still getting weight and strength back and I can barely play a video game right now, much less QM. There'll be an announcement about a week before I intend to run again.
if anyone would, i could use a couple of votes for my latest update, i dont want to run an important decision with just a vote, thank you in advance...>>6274553>>6274553>>6274553
>>6313157I 'member too Lodestar.Shout out to our boys Valentine, Gygax and the other sharpshooter autist
>>6309343You were there from the start, RQM. You’ll get to see how it ends.
>>6308899I miss her
>>6312686>>6313449>>6313449>>6313449# # # Silver Knight Quest - 7/5 # # #Rubida is drunk. This may be a good thing?Meanwhile, you explore Saint Bragia's memories.Who knew slaying one of the Seven Sisters was so easy?... or was it?time to roll anon.>>6312953>I find the emphasis on practical mechanics of living in the world and on slice-of-life scenes between the action lend a similarly engrossing aspect to Silver Knight Questthanks a lot anon.and also happy birthday to 4chan
>>6313272Val. Val Lasombra.>>6313303Woo, get hype!>>6313461The fact that you've been writing in the setting shows, and the rich worldbuilding really lends the place a sense of history without overwhelming us with exposition. I appreciate it, and strive for the same sort of approach to the gradually-building background lore for my quests. The way you handle it is something I try to think about when writing Cambion.Speaking of, I better get on that...
>>6308657>QM Question:I love Write-Ins more than I like my own options I present sometimes. I think they are the secret sauce that makes Quests so great, Gotham City Beat Cop wouldn't be even slightly like it is now if it wasn't for a write-in on one of the very first votes to give the MC the Shivers ability from Disco Elysium. Nothing makes me happier than to see a curveball write-in gain traction and force me to think on my feet, ironically I'm more comfortable there than when everything is going according to the 'script'>Player Question:I always read the in-quest chatting for anything I play and also engage in some myself, I like getting immersed into the settings or character mindsets and discussing them. My votes have been swayed a few times based on chatter.>General Question:I find the best way to get discussion in your quest is to ask for it. Ask for feedback on specific things, ask questions, open yourself up to answer some questions, and so on. If you enjoy the ambient chatter between votes, like I do, then that's the most direct way to get a little extra from your players and temp check where a lot of people are at.>Miscellaneous Question:Potentially finish the quest, if not by end of this year then early next. After that I'll probably host a vote for the next because I have a few ideas I'm interested in. My summer was spent in wagie hell unfortunately.If you read all my bullshit spewing then you probably read my quest. If so you should know I just posted an update:>>6313542>>6313542>>6313542
>>6308657>QM Question:>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?Write ins are rare, I think, save for when I mandate them, or when a person has a particularly creative alternative. Prompting them further would be as easy as just exempting other clear choices from the default options, but I think that considering vote options often indicate a character's line of thinking, that I wouldn't recommend that.The most common times I see them outside of when it's write-in only tend to be when the choice is concerning tactical planning, or gathering of information. Otherwise I think people prefer to be straightforward and not rock the boat too much.>Player Question:>How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already?I can be persuaded to vote differently, though it doesn't happen often. More often, when I vote later, I look at the reasoning for people's votes, though. I try to include my own reasoning but I find that people don't change their minds often.Though they do sometimes.>General Question:>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?As much as I would enjoy fan work, people already have a lot on their plate and asking for more than the commitment of reading and voting on the site these days when the board is so slow feels like more than what most would find reasonable. Even with something as small as discussion I think more people want to talk to QMs than to each other, unless it's regarding contested plans of action or future aspirations. The most I've seen is from skirmishes where people really have to depend on one another to get things done.>Miscellaneous Question:>Any big plans for the last part of the year? Get anything big done over the summer?My summer has been useless (unless you count art specials which didn't seem to make much of a splash) but I do plan on trying to do something for the fall. I'm weighing challenging myself and making a short VN focused on the quest, optional material as it were, just to see if I can do it. I want to do bigger and better things than that, but I want to test how much I can get done in between threads for example.
>>6313487Yeah, that was his name. Thanks.Hope Lodestar's QM health is better
I wish I can QM again but I literally don't have any free time on me.
>>6313710You could run a shortform, low-effort meme-style quest to scratchbthe itch short-term?
>>6313461>>6313784>>6313784>>6313784# # # Silver Knight Quest - 7/6 # # #Rubida might have crossed the line.Meanwhile, you behold Bragia's last happy night.time to decide what to bring with you, so vote.>>6313487>and strive for the same sort of approach to the gradually-building background lore for my quests. The way you handle it is something I try to think about when writing Cambion.anon, this is the highest praise I could hope for. >>6313573>Hope Lodestar's QM health is betterme too.
Once again, I challenge anons with my FIENDISH WRITE-IN PUZZLE muahaha, lol my track record with these is not good they tend to be either solved instantly like last time on the qtg when some anon immediately worked out the answer was the Hollywood sign, or the other extreme where there is just bewildered uncomprehending silence lolIn my hard sci-fi space setting the players have been beset by some misfortunes and setbacks recently, first their launch rocket catastrophically exploded, then they were mauled by DEI SPACE NGO ACTIVISTS noooNow it is SOLVE THIS PUZZLE or else you must visit Ukraine?? nooo, so here it is...Look at the tech choices here >>6312934>Hypersonic ballute, an inflatable isotensoid balloon parachute drag device, designed for stabilisation and rapid deceleration during atmospheric re-entry and flight, braking from speeds exceeding 7000 km/h>Optical lattice clock, interrogating the ultranarrow transition of fermium strontium atoms, trapped by laser cooling confinement>Laser optical pyrotechnics, a system of non-explosive actuators, using high power pulsed fibre lasers in an optical harness of splitters, connectors and laser firing units LFUs to remove the need for electro-pyro ignition and explosive detonation in spacecraft control>Rheological study analysing micellar properties, liquid fraction and capillary pressure gradients of foam in microgravity>Cerium oxide CeO2 nanozyme bone tissue engineering to prevent osteoclast formation under ionising radiation, thereby mitigating fractures and loss in bone areaOne of these contains a secret technological leap to a SPACE HABITAT, life support for a MOON BASE.But which is it? And what is the pathway from getting from one technology to another?Respond to the write-in here >>6313797 if you know the answer!
No offence but /qtg/ spamming / begging your quest is the most pathetic shit i have ever seen
>>6313914Isn't that basically what the qtg is for? I generally don't advertise (except notifying people about the start of a new thread) but I think one of the main perks of the qtg is that you can browse it to get a pitch for what quests to look at. Of course, it would be ideal if people did more discussion about quests here, but most of that happens within the threads of those quests rather than in the qtg. I also like(d) to do reviews, an reptoid has his tier lists, and souvarine has off topic schizo rants about topics that are generally at least three or four degrees of separation away from being even remotely relevant, but ultimately even with that stuff in mind, the qtg would be pretty dead without the shilling
>>6313914i disagree desu
>>6313916Yeah, shilling your own quest, recommending others', and reminiscing about quests that are over or on hiatus are the bulk of what happens here. There's also pitching ideas and discussing techniques and preferences, and a bit of memeing, socializing, and off-topic discourse. I think that for most /qtg/s there is a lot of quest-related discussion, though.
>>6313927yeah, i dont know whats his point, isnt that like THE entire reason for the general? along with everything you mentioned
>>6313914b8the solution is to spam your prince quest on the board and by proxy the /qtg/ :)
Last real notable thing I remember from the QTG is the Waifu/Husbando discussions and popularity contests.I ought to go re-read those threads
I gave it some thought I was just upset that the /qtg/ is so dead the only posts here are people shilling their quests daily. It was wrong of me. My bad!!
>>6313914Well, it worked as i saw his quest once, and thought that Souvarine schizorambling was not something i was interrested "playing" BUT I got interrested in his concept with his last post.>>6314031Nice of you to think on it, admit mistake AND apologize; truly proud of you in this age and time where this behavior is way too uncommon. So let's discuss something else to revitalize /qtg/>What kind of cross-concept would you like to see more in quests?
>>6314033>What kind of cross-concept would you like to see more in quests?Contemporary fantasy. Elves with guns.
>>6314057there's this game i want to try
>>6314033>>What kind of cross-concept would you like to see more in quests?A Bannna Soj collab. With this daring synthesis /qst/ will finally have a GOOD fantasy quest.
>>6314081One of us draws the artthe other picks the fetishes
>>6314081Souvarine throughput, RQM worldbuilding
>>6314083WRONG. You both draw and you both inject your fetishes.
>>6314081The idea of a collab sounds fun, there is one qm in particular I would love to collab with..but that would require me to stop being lazy myself and pick up qming for the first time.being a player is just more fun>>6314033>What kind of cross-concept would you like to see more in quests?Honestly? I would KILL anons for the chance of playing an umamusume qst here, I know fiction.live had someone doing one but I forgot to check it myself also many of the users there seem a little too brain dead for me
>>6314098>there is one qm in particular I wo-Who? confess your feelings.
>>6314057That Rhodesian Elf quest someone pitched earlier actually sounded pretty cool, assuming it wasn't just going to literally be elves in Rhodesia and instead had some meat on the bones.>>6314033I don't have a specific QM in mind to crossover or collab with, but I've often thought more quests with collaborative worlbuilding elements prior to the quest start (or integrated into it when new setting elements or characters appear) would be cool. DrDragonfag, Bananas (briefly), Narrator, and the QM of I'm a Demon and Last Few Fae did similar stuff, and I've dipped my toes.
>>6314102Hey, that's me!One day I'll run next thread of Under HunterIt will be Savant Society victorian theme post unification.
>>6314100>Who? confess your feelings.Sunseeker, I only recently joined /qst/ back at september last year iirc, and reading everything from the start until I caught up to thread IV was fun, even made me pick up writing again after I stopped for a year, I even wrote two oneshots based on skq
>>6313134Lodestar mentioned, real american patriot located.>>6313157It speaks to me. It calls to me. I'd love to run Lodestar again when I actually can, but my life is a pit of entropy that keeps devouring energy in an endless cycle of decay.>>6313573Me too buddy, me too...Maybe once I sacrifice a few virgins in a dark ritual I can get back on track.
>>6314111Glad you're still aroundHope is not gone.
>>6314033>What kind of cross-concept would you like to see more in quests?I'm not exactly sure what you mean by this, so I'm going to assume you mean interesting genres or crossover concepts. I have a few I'd thought about, even considered running or have run, but my schedule is a little full as is.>Contemporary fantasy road tripAs the other Anon said; contemporary fantasy. But mine is more specific; I really like the aesthetic of something like Final Fantasy 15; a modern fantasy world with its fantasy elements not horrific or hidden, with a road trip or similar structure. Something about the look of Final Fantasy 15, or stuff by Simon Stålenhag, is very appealing to me as a "generic fantasy but more relaxed" kind of thing. Also I enjoy the anachronistic element; you have modern cars and refrigerators and people eating at McDonald's and maybe even internet but people are fighting monsters with swords and chain-lightning spells scribbled in the margins of their math and science textbooks. Similar thing out of left field? Naruto.>Reality breakdownI very much enjoy quests/media that can get across the concept of "reality breaking down"; usually mixing horror or adventure but with an emphasis on the laws of physics and anomalies in place of magic or science fiction. Obviously it's "magic" by another name but something like Control (the game), STALKER, or Backrooms media tend to get across the "vibe" I'm going for. I briefly explored this concept in "The Inside Place" but didn't hit the right notes of "mapping out a dangerous territory and making slow and steady progress through it" that I really wanted to see. I suppose this, perhaps combined with an SCP facility manager type quest with limited but still disposable human resources could be an interesting combination.>Reverse QuestQuest where the QM plays as the main character and the players are running the scenario; such as creating the worldbuilding, characters, motivations, and so on. I also briefly experimented with this concept but didn't like the direction players went and dropped it early. I think I may be too much of a control freak for this one and it would have to be run by someone else.>cont.
>Multiplayer games that aren't strategic/skirmishesOnce again, I think others do this but it's pretty rare. Briefly ran Night Without Stars which was this but running TTRPGs on /qst/ is exhausting. It's annoying especially to me as my history in forum RPs back in the day is hugely nostalgic; but just simply not well suited to this website. I kind of wish there were more of them though, and players autistic enough to stick with them more consistently. Seems like the perfect low-effort, casual format for something like that.>World War Historical BUT set in a fictional universeSimilar to Ace Combat; I have a weird fascination with the concept of a realistic and semi-historical style war or espionage related Quest BUT not set in the real world. Essentially, an alt-history to a non-earth, letting you play out as either a low level commander or maybe a squad of soldiers in a relatively low-fantasy setting. It seems strange to want this but I think I like the concept for a very realistic and down to earth type of Quest but not set in the real world, or the real world conflicts but with a small chance for supernatural/sci-fi elements and without the political baggage associated with actual armed conflicts. I also learned that Panzer Commander Quest is exactly this, so I could just read that if I want my fix, I guess I'm just a hypocrite.>Secondary WorldPossibly most ambitious of all; I'm quite drawn to the idea of a fantasy world presented "as is" with little to no overarching narrative; something that is simply interacted with an explored, either through one main MC or a cadre of loosely connected characters. This concept isn't very unique in concept but in practice it's very different from a normal quest. Essentially running a fantasy sandbox with less railroading then a normal quest, or what I would consider as the concept for the GOOD fantasy quest. I think several QMs already run games like this but it's difficult to tell, I think I personally am more interested in thinking about this then actually playing it unless I was introduced early and invested early. Even though I don't think you could tell much a difference between this and a more standard quest; I think the "immersion" and sandbox nature have to feel "earned" to make it work. I know others have done similar works in the past; but I sadly do not read other peoples' quests, I'm not sure why, but none seem to grab me enough to want to spend hours catching up or doing that instead of working on my own projects. Oh well.
>>6314116I still have this from you
>>6314104............
>>6313985There was also the era where /qtg/ was just for people dramaposting to get around the "complaining about quest progression" report option. Oh and the people who really hated Saiyan Conqueror Quest
>>6314098An Umamusume quest would be fun. I'd play it. Also the quest that was posted earlier in thread was on Spacebattles, bot fiction
>>6313811>solved instantly like last time on the qtg when some anon immediately worked out the answer was the Hollywood signHey that's me>there is just bewildered uncomprehending silence lol.Also me. The one game of yours i didn't participate in i know the answer to of course.>>6309617That's not me.
>>6314098I've been on a kick of reading Magical Girl Content from qst/tg. I'd like to see more non standard magical girl setting whether that's being the badguy or something more saturday cartoon speed.I recently finished reading Incompetent Magical Girls Quest. It was pretty good aside from anons writing whole ass monologues, the QM had plenty of spelling errors but it was an excusable amount. Overall enjoyable, would love to see it continued
>>6314301Oh well done! That was very impressive! Are you also the player who worked out the answer to that Orion Constellation map puzzle in my COSMOGONY space quest? Because I spent ages making all the maps and looking up obscure ancient historical star chart references to that constellation on wikipedia lol and editing my 3d virtual tabletop map images to allude to it (I don't know if any anons noticed, but all the in game space maps were actual astronomy / x-ray observatory adapted star images) and somehow a player instantly worked it out, I have no idea how, I was delighted yayI do believe the official dungeonmaster advice is to actually NOT use puzzles, for many players they are just frustrating, for myself in videogames I always have 4-5 wikis and faqs open at all times to instantly speedrun bypass any puzzle lol Examples: remember that Jindosh gate in Dishonored 2 (I think that gate riddle was cleverly programmed to be randomised in a manner that you could not just look it up, you had to either spend the time to solve it logically by backwards elimination, or take a long way round it in the map waypoints / objectives, so of course, I looked up some online dedicated input solver someone had specially made to counter it lol) They are fun to make as a dungeonmaster though but maybe not always as enjoyable for players muahahaha
Also, I realise I have literally made the location of my latest MARTIAN ICE TREASURE HOARD fiendish puzzle impossibly difficult to solve. I could never have solved it myself lol, it is perhaps very unfair so here are some clues:-There is an actual real-life astronomy picture of it-You will know if you got the answer correct, because if you ctrl+f the game thread with it there is just one result, the answer-these posts provide some clues>>6314421>>6314422>>6313790
>>6314448The maps of Mars are here (zoom in A LOT), happy MARTIAN ICE TREASURE HUNTING, yay>>6314231>>6314232>>6314232Pic related is an obligatory Frazetta A Fighting Man Of Mars book cover. Originally, I was going to create a Sword-And-Planet game set on Mars, with these very same maps above (I have so many sword and sorcery dragon pictures argh) I wanted to make some hallucinogenic psychedelic OSR Martian barbarian acid fantasy. Then I decided to download and read 1.4Gb of NASA, ESA spacecraft research pdfs yay
To whom it may concern.I have successfully managed not to get all of my free time consumed by life and my new job, have translated the system I'd cobbled during the first thread into a roughly fifteen-page Google Doc, and am writing out the rest of the update right now.I will now announce, as a way of giving myself this final kick in the ass to get back to QMing, that Bloodstones, and everyone's favorite murder grandpa (or at least top five, I'd hope) will be back in 12 hours for its second thread. Now featuring a working autocorrect, and less typos!Considering thread 1 ran for over 80 days, I can't help but feel a little cheated saying like this.
>QM Question:Well, there was the time one of the players wanted to charge a pike unit from the front. That was pretty silly. I do get write-ins every now and then, and they're generally a mixed bag, some are clever and some just don't work.>Player Question:I always try to read the discussion, and honestly, I kind of dislike people who just get in and drop a vote without reading anything, including when someone points out how a certain idea is really bad and stupid.And speaking of write-ins and discussions...I need a tiebreaker.>>6314536>>6314536>>6314536
>>6314119Multiplayer games are hard on here. I've also noticed they seem to peter out really readily. I've always wanted to see one of those god games or evogames last more than a couple thread. So far, the most successful example I think I've seen is those guys who play Rise of the Awakened here, which is why I was keen to invite them to our last character tourney thing.A multiplayer game also set during an alt-history war is Our Brave Boys. I would recommend you check it out, sometime.>>6314116I get the idea of the Reverse Quest, but in practice it seemed very much like a regular quest in how it played out, just one where players have a bit roe control over the setting... For better or worse. Long live the mammocracy, kek>>6314132Dark times indeed.>>6314111Good luck, Watcher. Lodestar's POV-switches were a big inspiration for how I approached Cambion. Thank you!>>6314533Damn, that's a ton of work. I'm excited to get back into it!
>>6314632I'm at least glad to know I was inspirational in some way! It was experimental for me, but I greatly enjoyed doing it.
>>6314755And you made a lasting impression on all of us, QM.
The latest and final update for the current thread of The Caretaker Quest is up!Hogwarts is collapsing and your girlfriend is trapped inside! She needs your help to get out of there!Will her parkour abilities and a tablecloth be enough to save her?!Roll now to find out!>>6274553>>6274553>>6274553
>>6314533Well, it took only four extra hours, and I somehow critfail the OP pic, but that's something I'll have to leave with because I don't want to reupload 17,2k characters.Bloodstones is back!Go forth, and be the best murder grandpa you can be!The linked post is not the OP, but has the TLDR and link to previous posts.>>6314793
Sith Ascendant QM here, life has gone to total shit, no time to sit down and write. Sorry.
>>6314796I'm glad to see this back.>>6314993Darn... Sorry to hear it. I hope things improve for you soon. Thanks for letting us know.
Gotham City Beat Cop early post, probably gonna be posting around this time most Sundays going forward! >>6315044>>6315044>>6315044
>>6314445Not me.>>6314993Get well soon.
Coming soon.
>>6315276hohoho! you have my interest
I have an idea about a short anime romance quest about hot summer and hot girls in swimsuits, but I'm not an image collector like some anons, and I honestly don't have the autism to scroll gelbooru and /e/ archives for hours to pillage them for swimsuit images that meet my standards. I thought of drawfagging, but idk if I have the dedication to draw a lot of images either. Running it without images at all kinda defeats the point of focusing on swimsuits and hot girls.Basically the classic problem of>want to start quest>lack the drive to make it GOODWhat do, /qtg/?
>>6315312Go to /c/ start a swimsuit thread or see if there's a active one.
>>6315312just start collecting images now whenever you spot one that meets your standards, you probably only need around 8-12 or so if they're really that hard to find
>>6313810# # # Silver Knight Quest - 7/6 # # #>>6315346>>6315346>>6315346# # # Silver Knight Quest - 7/8 # # #To catch a predator EditionYou and the Stilladìa discuss how to catch a spider.You wonder how deep you are in the gilded web, broken puppet that you are.Is it hard to be kind in such dire straits?time to vote, anon.
>>6315312Surrender to the darkness of generative AIDo it
dew et
>>6315383>>6315412>Ask for Velma>Sometimes get some other random girl.
>>6315312Honestly, regardless of your level of skill, I'd highly recommend drawing the pieces yourself. Whether it be finding images or prompting an AI, I pretty consistently find that I'm never exactly satisfied with how the pieces I get look, not necessarily from an aesthetic standpoint, but because it doesn't quite reflect the image kicking around in my autistic qm brain. As far as I'm concerned, it's always better to have a representation of the exact idea you have even if you have a middling level of skill than to have a beautifully illustration that's of the wrong thing.
>>6315383>>6315412>>6315441>>6315455If you're goign to "dew et", I find it helps if you doodle something of what you have in mind to feed the generator and provide things like style references and specific descriptions. It's also tougher and tougher the less 'conventional" your character is. I like playing with AI, but ultimately if you have a vision that is very distinct or unique, you'd be best to save up for some commissions if you aren't artsy yourself.
I usually only post the thread when I am returning from my usual breaks or posting at an hour people wouldn't expect.But Gotham City Beat Cop has an update with a very important vote with the latest update. So if you're an active player, a little behind on the story, or a humble lurker. I urge you to make sure you speak up for this one.>>6315510
>>6315315>>6315316Thanks for the tips, i ended up just scrolling gelbooru and some /c/ and /e/ archives for a few hours (I didn't realise there's a more sfw board like /c/, also there's a beach thread up right now, which was useful) and got some image sets for characters I liked. Turns out I do have the necessary autism after all.>>6315383>>6315412NEVER.>>6315455That is essentially why I considered drawing. I know from reading people's posts here and checking some drawfag quests that all levels of skill can succeed in quest running, so worrying about quality is a non-issue, but idk, finding images seems easier and less time-consuming (not really) for a better level of quality. I didn't really have ideas of particular swimsuits in my mind already to trigger my "vision", so I just scrolled until I found something that looked cool, then just looked through images of the same character or those of similar appearance. Worked out fine in the end. Got 27 pictures.
>>6315776>>6315776>>6315776Extremely Important Update on Fog of War - your life hangs in the balance.
Test
>>6313487>>6315284It’s up. >>6315850
>>6308657>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?I used to allow write-ins all the time, although, the voters don’t do them often. I don’t get write-ins much. Most of the time the voters choose the pre-existing choices.I’ll consider it if it doesn’t clash with the personality of the character too much, and the result won’t clash with the spirit of the voter’s intention.>How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already?Most of the time, the other voters write their own comments and thought process behind their votes. I’ll usually +1 it if it sounds good or write my own idea down if I think I have a better one.I think a good synopsis or thumbnail goes a long way in making me interested. If I can get the gist of the quest in a couple paragraphs or so, and the quest isn’t 120 replies in, I’ll probably check it out and vote. And of course, a /qst/ reviewer talking about it would help. Aside from RQM, I believe there was one other guy that I haven’t seen in a while. I miss him. >How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?Whenever I can’t update, I usually post background notes and behind the scenes stuff for the quest. Something they could read while waiting for an update.>Any big plans for the last part of the year? Get anything big done over the summer?Getting a j*b, sadly.
I've been wanting to create an urban fantasy quest set in the early 2010s Pacific Northwest, featuring vampires. You guys would need to create several human and vampire characters and fight each other using a custom combat mechanic I've designed. Is this a good or bad idea?
>>6315955Anything's possible! One of the biggest factors, however, would be determining if the mechanics you have in mind would work well in a quest environment. Does it flow? Is it fair? Will it be fine if some players flake out?I'd recommend looking through some of the multiplayer quests for some inspiration--they're a whole different beast than a traditional, single player quest, that's for sure. Solstice Quest, Rise of the Awakened, and some of the skirmish/nation quests might be good places to start.As for the mechanics, I suggest you just lay 'em out here for us to see. How would it work?
>>6315441>five-word prompt>no inpaintingYou're gonna have a bad time
>>6315956>As for the mechanics, I suggest you just lay 'em out here for us to see. How would it work?Combat is turn-based, initiated by a vampire targeting a human. Other humans can jump in to defend. Rolls use 2d6, with outcomes based on totals. Initiating Combat:- A vampire (X) declares an attack on a human (Y) by replying to their character post (e.g., “X lunges at Y!”).- Before Y responds, other humans can join to defend Y by replying (e.g., “Z joins to protect Y with a crowbar!”).Vampire’s Turn:- Vampire rolls 2d6 for a lunge.-- 10+: Success : The human (Y) is grabbed.-- 7-9: Partial success. The lunge connects but doesn’t grab; human is shaken but takes no lasting harm (no mechanical effect).-- 6 or less: Failure. The turn flips to the human(s).- If the human is grabbed, they gain a grab counter (max 3). If a human reaches 3 grab counters, they die.Human’s Turn:- If not grabbed, the primary human (Y) can:-- Shoot: Roll 2d6.---10+: Vampire takes one gunshot wound (2 wounds kill the vampire).--- 7-9: Graze. Vampire is injured but not wounded (no mechanical effect).--- 6 or less: Miss. Vampire’s turn again.-- Flee: Roll 2d6. 10+: Escape combat. 6 or less: Fail, vampire’s turn.If grabbed, the primary human (Y) can:- Escape: Roll 2d6. 10+: Break free, human’s turn. 7-9: Struggle but still grabbed, gain 1 grab counter. 6 or less: Fail, gain 1 grab counter, vampire’s turn continues.Supporting humans (if any) can use tools (no guns):- Taser: Roll 2d6. 10+: Stun vampire (skips their next turn). 7-9: Distract vampire (vampire’s next roll is -1). 6 or less: Fail.- Morphine: Roll 2d6. 10+: Remove 1 grab counter from any human (including self). 7-9: Remove 1 grab counter but lose next turn. 6 or less: Fail.- Other tools (e.g., crowbar): Roll 2d6. 10+: Injure vampire (vampire’s next roll is -2). 7-9: Distract vampire (vampire’s next roll is -1). 6 or less: Fail.Combat ends if:- The vampire takes 2 gunshot wounds (dies).- Any human reaches 3 grab counters (dies).- The vampire or primary human (Y) flees successfully.- If multiple humans are in combat, each tracks their own grab counters. Combat continues until all humans or the vampire are dead or have fled.However, I want the quest to focus primarily on narrative elements. In this quest, humans act as if they are unaware of who the vampires are, and the objective is to increase tension among posters through trash-talking and social interactions, leading up to the initiation of combat.As I was typing this, I realized that it would NEVER work in /qst/ and that I'd be better off doing it on Discord lol
This is my new favorite sentence of the month from /qst/. The quest itself looks pretty cool as well >>6312550
>>6315974A Discord playtest probably wouldn't hurt, yea... Seems simple enough, but one thing I wonder is if the combat will lean towards humans or not--from a cursory glance it looks like as long as humans move together they have a decent advantage in combat with the 'support' actions--would vampires get any of that as well?
>>6315978> it looks like as long as humans move together they have a decent advantage in combat with the 'support' actions--would vampires get any of that as well?I’m considering introducing "vampire abilities" to give vampires advantages (e.g., "Homichlophobia: The vampire summons fog, -1 to Shoot rolls for 2 turns"; "Recovery: Heals one wound every x turns"). Meanwhile, I could balance roll thresholds (e.g., making Flee 9+ instead of 10+). Alternatively, I could allow multiple vampires vs. multiple humans. But frankly, this ruleset feels a bit too heavy for /qst/ and differs too much from other quests.
While your dealings with the extraplanar being have been fruitful thus far, it might be time for a rearrangement…>>6315925>>6315926>>6315925>>6315926
>>6315985I'd definitely oare down the math for the quest. You could moce some of it "behind the screen" to use tabletop parlance, handling it in the background, but that's a lot of work and a better fit for a traditional quest than a skirmish.
>>6314993Stay strong boss
>>6315857We're so back!>>6315975We have quite a few good ones going right now, and a few good ones that have finished... or, sadly, flaked/died.>>6312398Congrats! And good work. A completed quest is a wonderful thing. I look forward to your next work.
With how slow it's gotten, though, I'm strongly considering at least dipping my toes in Akun. However, I am ambivalent, because I prefer this community, and so I think what I'll do is try what one enterprising anon suggested and post it up on both sites, in hopes maybe some users there are filtered back to here. I don't know where to hold the voting, though -- here would be preferable, but would Fiction.live types even be interested in clicking over here to vote, or would that simply kill the quest out the gate? On the other hand, would any anons from here vote there? Are the audiences really that diametrically opposed between platforms that each is (in large part albeit not totality) anathema to the other?
>>6309693Very well put. I see my write ins referred to surprisingly often, months later. Its usually an extreme love or hate of that write in.I mean well, I swear!
>>6316105I've considered akun for running, but in my opinion it sucks on the system level(especially for drawquests), not even talking about a different audience. I do not like the live system of speedrun writing/drawing, and you can't leave the votes hang as long as you can leave them here, because voting isn't a post, it's a button, so samefagging is impossible to track. Lack of anon id's helps that too. Akun is good for running a large quest where there's 50 votes on every choice and chat is non-stop scrolling spam. For anything else I'd say imageboard systems are probably better.
>>6316105things are grim here if even you're struggling for players
>>6316105>>6316172My quest has been doing alright (despite the setbacks and slow update speeds on my part); maybe slightly less players then earlier this year/last year but not by much. I think it's mostly in line with /qst/'s and 4chan's slow decline overall. I prefer to avoid the doomer discussion but it's probably not going to grow by a large amount unless something very unprecedented happens. We have our established community and the occasional visitor who won't stick around with the site's overall age and lack of engagement
I'm gonna make a space horror quest soon. It's almost ready to ship.
>>6316172For real, just look at these numbers! KekSeriously though, 4stats is partly down but purely anecdotally I would say most quests I plsy (or run) are about half as busy as they were before. It's also troubling to see threads last 88+ days now, as it implies new quests are far less common than they were.
I’ve been thinking of doing another political quest. Something simpler, like running for mayor.
>>6316293I’ve been wanting to do something similar for a while, house of cards-esque. But I don’t have the writing skill to pull it off. I have something watered down planned out for my thing, but it’s obviously not the point of the quest
>>6316293That sounds fun!>>6316293A lot of intrigue and politicking would be cool, but even a small town mayorality could make for a fun slice of lfie quest, or a backdrop and element of a broader quest where you're mayor, running for mayor, or are on a city council during a crisis of some sort.
>>6316105>AkunGenuinely the faggiest, most retarded, idiotic site in all of questing. There are sites filled with nothing porn and they are still less gay than them.The players in that site make the anons here look perfect. They are all, with very little exception, whiny crybaby coomers who want to bang every single character under the sun, face zero negative consequences ever, and will literally pay hundreds so shitty flake QMs can give them endless rerolls on their unending stream one unfinished quests where their singular goal is to fuck everything that moves. They have a mental capacity that would make an prepubescent hominid macaque from the stone age look like Isaac Newton.Every now and then, I check on akun because "Surely with such an overwhelming amount of users and quests it must have gotten better than last time" but it doesn't. It doesn't get better. It just gets worse.
>>6316341I used to this 4chan could benefit from an erp board but no. Not after seeing akun. Its just retarded. Utopia is no place but... this here is as close as it gets.
>>6316343It's not just that they're coomers. It's that they're such gigantic fucking faggots about it. They have literal mountains of quests that are literally just>What if [X] fiction but...>You had crazy isekai cheats and banged everything that moved!?!?!?Not only are they just tasteless faggots who care more about making sure every single person in the setting is sucking their dick than actually having a story about the waifus, they are completely allergic to consequence. They genuinely make it a practice to bribe QMs for rerolls. A lot of quests are just straight up paid for, like>pay me money if you want me to continue And they PAY them. It's not even good writing and they pay. Fuck, they don't even FINISH their quests, hell, they barely ever stick for a single thread's worth. Most QMs there have like 100 quests that are just the introduction before being dropped and they still get paid. And of course, if you ever try to point out the utter idiocy they just go>DONT YOU KNOW WHAT SITE THIS IS??? THIS IS AKUN BRO!!!As if to signify that attempting to use good taste in that site is pointless.To put it simply, it sucks, it's garbage, and anyone who even considers switching over there should ready themselves to write "Worm gacha isekai crossover femboy futa harem quest"
>>6316308Hell yeah, political intrigue.>>6316322Yeah, I was thinking more small town mayor. Not like there ain’t any number of dramas or problems I could create for a small town, though. Just nothing as big as, say, a terrorist attack or nuclear war.
>>6315350># # # Silver Knight Quest - 7/9 # # #>>6316356 >>6316356 >>6316356 Rubida tries to reach out to Carnaval.Meanwhile, you explore Bragia's dark night of the soul-and one of the Seven is about to crack through her defenses.
I have an excellent idea for a setting but I don't think my current quest base would be attracted to it and I'm not sure it works as a quest. I thought of it for a video game setting. Am I attempting to fit a square peg in a round hole by making it into a quest setting?
>>6316364Explain your idea first.
>>6316352I checked it out and saw a couple okay quests, even some with zero lewdity. But I did notice a bit of a Mary Sue problem...>>6316354I'd check that quest out for sure.>>6316364What the other anon said. How can we possibly answer so vague a question, anon?
>>6316372>>6316369>What the other anon said. How can we possibly answer so vague a question, anon?You're right and I don't know what I was thinking when I made that post. Let me turn it into a more official pitch and I'll post it.
Okay, I found some time to write about it. The setting is a post-apocalypse caused by a stock market crash. Pre-crash, 20 hour work days are common. Nobody has the financial ability to own a house, instead sharing it with 12-15 other people in village flats in hive-slums. Hyperinflation occurs to the point that all payment is done through processors who calculate the current inflation upon sale. All media works, included printed works, become subscription based. The few reprinted works still in circulation become the new intermediary in a bartering system. Post-crash, the entire world erupts into momentary chaos as global infrastructure breaks down instantly, and all government and private entities turn on each other in a spiteful attempt to destroy what is left. Nobody cares to keep the system aloft anymore, and in turn, most technology, art, literature, all knowledge of the distant past is lost when its collective subscription service is terminated. What remains are the broken jigsaw pieces of a functional world locked behind software walls and user logins only a few ever had access to. (You) live roughly 20 years after this apocalypse. Your aunties and uncles describe the old world to you, but it seems like a dream of madness. Screens which can show things that aren't real, and little people living in boxes in your home who could see you, but you couldn't see them. You walk into the forest, foraging for what few species of Maize still exist which escaped being genetically modified to produce poison, and you come across a strange spoon-like object. You try to pick it up, but a red lock flashes on its smooth handle, instantly ejecting barbs to prevent you from touching it.Now that I write it out, I'm realizing this idea may be too derivative of Fallout.
>>6316412I'm not sure I buy a stock-market crash causing that level of instantaneous and total social and infrastructure collapse, but I can suspend my disbelief because the idea of the MC finding some relic that gives him access to secret technologies and knowledge is one that seems very, very cool and up my alley.I'm not sure why you think people here wouldn't be into that, or that it wouldn't work as a quest?
>>6316412I don't think Fallout has a monopoly on apocalyptic settings. I think it's certainly useable for a quest setting, but with that comes a few questions you might wanna ask yourself:>1) Have you read a few quests? Do you wanna run one?>2) What would be the aim of this story? You already have a hook, but what might be the goal?>3) What are some of the obstacles getting in the way of said goal? >4) Would you be willing to tell this story with input from a pack of rabid autists? Are you prepared to let players vote for their own path?None of the above are totally necessary for the process, but as you probably already know, quests are totally different mediums (for the most part) from TTRPGs, Video Games, etc. As for the setting itself I think it sounds promising, just gotta frame it the right way.
>>6316412In my opinion, if you want to distance yourself from fallout, try to really think how an "economical" apocalypse would work. A breaking of society not because everything got blown up and there's radiation and monsters and rubble but because society itself just kinda fell apart at the seams.
>>6316419The reason I had the idea it would work better as a game is because I would want this to be very atmospheric. The crux I wanted for the player is that they can't read, books are a rare commodity so it wouldn't be possible for them to find, for instance, a newspaper explaining all of this. But instead to gradually introduce it through pieces of visual information and cues. Which would seem to work better in a video game. The object that grants total control would appear to you, like all other objects appear: complete magic, of which its workings are absolute mysteries which may be easily explained if you knew what these objects were supposed to be. The players, living in modern times, can probably guess it.>>6316420>1) Have you read a few quests? Do you wanna run one?I've run a few. I would rather be anonymous on which ones I have run.>2) What would be the aim of this story? You already have a hook, but what might be the goal?This has always been my problem. It's a great setting, but where do I take this? That is something I would rather explore as I write or, since I planned this for a game, create.>4) Would you be willing to tell this story with input from a pack of rabid autists? Are you prepared to let players vote for their own path?Isn't that part of the fun?I mean you're absolutely right. A good hook does not a good story make. I know that from experience. My biggest hangup with this idea is tone. I generally write happier stories with brighter characters who are hopelessly naive. A post-apocalypse isn't really on-brand for me and I'm not sure I'd enjoy writing something gritty and dark like that.
>>6316422It also plays into another aspect that I'd want to avoid. While it's true that this quest touches on subjects that are pertinent to real life, I would want to absolutely not touch any subject which would attract discussion to my quest to make it into "The /pol/ quest". Which could very easily happen given the subject matter.
>>6316425I don't think anything about quests precludes them being atmospheric, or there being gradually-revealed mysteries. Players can guess a lot of stuff from their OOC context, but that goes for game-players as well as questers, and for book-readers too for that matter.I'd strongly recommend having at least a few major plot points and potential end-states in mind, if you do ti as a quest. people will keep you guessing, and may even decide on a totally different end goal (or inspire you to change your plans) but a broad current of directionality and some strong initial objectives will help keep things from feeling meandering, and forestall writer's block. Or, well, at least it works for me, and I've played many quests which just sort of stop or peter off because the QM didn't plan beyond a premise. It sounds like you already know that, though.As for tone... Well, if you aren't comfortable going full grimdark, why not lighten it up? Post-apocalyspe doesn't mean your story needs to be dour, or dour all the time. The Fallout show and games have humour, after all. Adventure Time and Centaurworld are both goofy-as-shit cartoons 90% of the time, but they're also both post-apocalyptic. Wall-E does a more heartfelt and uplifting take, even something like 28 Years Later has some real heart and optimism inside all its weird zombie ecology. Or you can crib off pulp apocalypses like Mad Max, Kamandi: The Last Boy on Earth, or Hell Comes to Frogtown. The tonal range for after-the-collapse is not so limited, because people are still people.
>>6316426This issue is one you can also thankfully very much control for. If you don't want your character to be a staunch socialist/capitalist/fascist/anarchist/racist/SJW, just don't. make it clear that their upbringing, history, or personality wouldn't allow for whatever bugaboo you want to avoid. It's fine to instill certain base traits in a MC. They need not be a blank slate for people to project their Current year political anxieties onto.
As someone who runs a "/pol/ quest" you can take this with a grain of salt but I personally think a purely economic post-apoc quest sounds very interesting to me. Society is still 100% going and everything is supposed to be normal but people go to work with hand tools because the infrastructure to repair and refuel excavators and power tools is simply not there anymore. People grow food in rooftop gardens and defend them from switchblade wielding raiders, while government workers hand out worthless tin dollars to anyone who will try to keep the peace until "this can all be worked out".
JERKCITY thread numéro un has been archived>>6316075Thanks to everyone who tuned in and/or voted, make sure to drop by for the thrilling conclusion to all the nonsense, dicklicking, bong-ripping and whatnot
After an unplanned and unexpected absence, Isekai Cheat Harem is back with another thread!We have cute elf girls, fox hags, perverted goddesses, and tons of stale and overdone isekai cliches!>>6316474>>6316474>>6316474
I'm planning on doing a quest soon, it may actually materialize if I have ideas, it may not.It's either going to be in the Psycho Patrol R universe, I'll probably call it Cocaine Patrol N. Or, I'll just do a slappin' Glorantha quest, maybe even follow the character generation.My question is, how important is art? I don't really like or respect AI sloppa, but I'm no artist either. Yet, I don't want to go back to the stone age of just taking stock images off of google. Is there some way to get good at drawing fast? Do people care if I draw shitty paint images?Decent art can add quite a bit to proceedings, but I can't make anything other than words.>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?The default I think is having the players deliberately vote for something you know to be suicidal, and then having to think if you're going to allow them to go there, or if you're going to have to synthesize some scam to save them, or edit the lore you had in mind to make their vote a plausible suggestion, etc. That's the worst kind of vote, and it happens. I still like write-ins, even those kinds, because being forced to write something mildly convoluted and interesting is better than staying locked in the straightforward.>How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already? I like making votes that meld other votes into a seamless whole, and I prefer realistic dialogue over the cheesy bullshit most other anon's vote for.So, generally I just take the temperature and then rephrase everyone else's ideas to be combined into a bigger whole while sounding less gay and retarded.>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?There's nothing for it; this hobby, in this place, is just kind of on the ebb. Getting more engagement in this format probably just isn't really possible. We're just too many layers insular, there's like 30 or so human beings who are actively interested in this hobby, and on 4chan at any given moment. Probably less, depending on how engaged you really expect them to be.It'll either come back, or it won't. Right now, we're not the young man's internet anymore. We're an aging people, a weirder people. Most modern internet users go to xitter (bluesky, truth social, depending if they're some kind of extremist retard, which more and more people are.) and TicTok, and if they care about literary anything they'll discuss it somewhere mainstream, like reddit. Or facebook, if they're a luddite dork. 4chan has faded into the darkness, at least, for this board, and this hobby. It doesn't have a cultural edge anymore. The young ones want slop, but our slop is too low and obscure.
>>6316354Would be fun to have that mayor quest, but have it be written as if he's running a country."Mayor! The delinquents have turned market plaza into a battleground! What are your orders?!""It pains me to do this, but... SEND IN THE HOA CLANS!"
>>6316352I wrote paragraphs of how I hated the way cheat isekai treats their own setting until I realized I went off course, but I do agree I hate akun's community, even as someone who writes a decent amount of smut in my own quest.I think the issue with cheat isekai is as you said, their fear of facing consequences for their actions. You can't solve every problem with violence, if there's political unrest, killing the 'big bad leader' might cause a just as bad revolutionary to take their place, because you didn't actively get to the root of the corruption issue. If you bang everything that moves, you'll inevitably have women that might think it's a bit unfair you get to have 6 women to yourself while they're basically not allowed to have any boyfriends of their own. If you're born with an inherent advantage compared to everyone, you might need to face someone who actively calls you out for not working hard for it and that they didn't deserve it at all.I'm only throwing random examples, but I think if you want to be someone that uses their power carelessly, it's fine, but the way people react needs to be more than black and white "people that don't like me are evil and those that do like me are good." No, sometimes they have very valid reasons to dislike you, and that's fine.Shit, rambling again, but you get the idea, a lot of akun's quests are too bottom of the barrel in terms of caring about its world and characters, and everything is treated as a temporary power trip.
>>6314776Mention for the (you).Kektus, why do you namefag in every single quest you are a part of? Everyone else seems to manage without, and when it does happen, it seems to be a quickly corrected accident. Everyone except you. Why?
>>6316429>>6316430>>6316431Thanks guys, I really appreciate it. I'll see what I can do about maybe starting a new quest sometime soon.
It might have taken a week too long, but I have defeated my procrastination and posted the newest Monster Girl Facility thread!>>6316658>>6316658>>6316658
I want to run a quest about being a noble dealing with the other nobles and your peasants but then realize I would just be remaking royal rumble. Damn, I really like the idea of a splintered nation being unified again.
>>6316715>Damn, I really like the idea of a splintered nation being unified again.So do it China-style. I actually had the idea of doing that but it's too similar to my current quest.Of course, maybe I've just read too much Kingdom.
>>6316105As someone who has ran a few quests there and here I can give you my take if you like. I feel the other people replying to you have a bone to pick and are not being objective. I don't want to type up something you're not going to read though.
>>6316718I am once again playing Warhammer 2 as Franz and watching legend of galactic heros so I am getting the itch.
>>6316715Would play.
>>6316715What, aside from the drama centred on that one anon and worries about samefagging, caused you to quit Royal Rumble?
>>6316105Has anyone tried to crosspost their quest on the really big forums (like space battles or something, or even wattpad?) but then force people to vote on 4chan?The ad campaigns over the last couple years had some minimal impact but clearly did not reverse the dwindling process, clearly we need to think of a way to funnel non-4chan-questers here.
>>6316756/qst/ is actually pretty specific in the way it operates. I haven't been on SB in years, but those people would come here, say "what a disgusting crowd of racist shitposters" and then go back to reading whatever that is they are reading. Akun retard would come here and say "Wow what a bunch of loser cucks" and then go back to reading his self-insert power fantasy.The audiences just don't mix very well I think.
>>6316759With a few notable exceptions, I don't actually see people be overtly racist here, or even especially homphobic. We do have that reoutation, though, and the few loud nutters who would/do lose their garbage over any mention of gays/blacks/jews/trans/indians might be a culture shock to someone used to forums where such behaviour is shut down instantly... But then again, that's fewer and fewer places. Mark Zuckerberg won't even suspend you for Holocaust celebration anymore, and Elon Musk will give you an AI girlfriend to actively encourage it. Surely in the current political meta, it isn't only Akun coomers would would tolerate someone occasionally sperging out about the great replacement?
>>6316756That's what I was thinking of doing on Akun, but I just wonder if people used to a more kodern interface with so many integrated tools would really come here to cast a vote?
>>6316759>>6316764>>6316771These are all valid critiques, but clearly, we have to be willing to experiment and fail in order to hit on success - otherwise this board will just be Souvposts in 5 years. Crossposting elsewhere would be literally free to do as an experiment - it’s really interesting that /qst/ put up hundreds of dollars in advertising a little while ago, but QMs instinctively reject pulling in outsiders to play their quests. we’re actually very insular this way if you think about it (basic 4chan culture of “shut up newfag”! Etc). Unfortunately the same edgy culture that made hot memes 15 years ago is now working against us…Anyways, I wonder whether targeting a younger crowd through one of the serial writing websites might be more apt to succeed than going to Akun or another questing board, given the well-established rivalries/cultural differences between them.Also, the “4chan is horrible” argument was certainly true at one point, but look at the rest of the internet in 2025. All of the internet is 4chan now, we’re hardly worse than X or TikTok.
>>6316783What sort of serial sites do you have in mind?
>>6316786I haven’t used any of them but here’s a list by size:Wattpad - 90 mil readers, hugeAO3 - “biggest” but no numbersWebnovel - for Chineseaboos, I guessRoyal Road - don’t think this one has a good rep on /qst/, honestlyFanfiction.net - I know nothing of itScribble Hub - seems like this one might be most culturally-aligned with /qst/ - looser moderation and some RPG stuff going on here?Tapas - koreaboosRadish - “romance” for YAs, I presume it’s all just yuri lolKindle Vella - legit corpo platformInkitt - German site that apparently tries to hook top performers into scammy publishing dealsHoneyfeed - apparently there is a white supremacist mod named BUBBLES who rules with an iron fist to crush third-worlders, top kekI mean, some of our better QMs probably compare favorably to these other sites, plus you can shitpost freely here, I dunno, worth a shot?
>>6316799Wattpad seems like a good candidate, and even has some quests on it already. Even if they're, uh... Akun-adjacent.
>>6316866>click this 100+ chapter NTR epic to get le funny screenshot>now my homepage is tailored entirely around the only Wattpad story I've clicked on... NTR Quest>Try clicking and scanning down some other stuff>NTR Quest is still somehow now the core of my recommendationsFuck my life. That's hilarious, but I gotta say, it doesn't fill me with confidence.
>>6316866>>6316874Kek.I notice that there are comments, reactions, and you can upvote the quest itself, but obviously no rolling, image posting, or built-in player vote tally functionality. So you basically post your quest outputs there and run your actual quest here. Some fraction of the readers would jump over (maybe?) to actually vote.I am fucking keking at the wattpad guide though, they literally list out “how to write a good werewolf story” for the YA furries, I am dying
>>6316601huh, i guess i do do that, dont i?i dont know, i guess its an unintentional habit that just stuck, wasnt meant to be attention seeking or anything like that, and since i havent recieved any complains about it i guess didnt really notice until now
Pokepocalypse's fifth thread briefly returns after an unexpected hiatus! There's only one or two more posts left in this one, but once those posts are up thread 6 will come immediately after! That one will definitely be... interesting... and this vote may be rather important to its beginnings! Come take a look!>>6316911>>6316911>>6316911
>>6316874got a good laugh out of me at least
>>6313811I now know the pain of the FIENDISH WRITE-IN PUZZLE that one accidentally makes too difficult>>6297401>>6297401>>6297401Can any anon solve... The Riddle of Crane Lake?!
What’s the consensus on namefagging in other quests? I mobile post so I don’t want to constantly take my trip off and put it back on
>>6317119Without namefagging, there are only two things that influence how others in the thread see you. That being what you've written in your post, and how you acted in the thread so far. Namefagging means bringing baggage from other threads (both of the quest, and others), and your own quest (if you have one). Something which doesn't belong.Now there are exceptions, but they are stuff like two quests having a crossover (so it's reasonable for the relevant QMs to be marked), or a multiplayer quest necessitating namefagging as your own character.
>>6317119Most people don't care, apart from a few people who get really anal-retentive about it.
>>6317119Some QMs and players do it. I do so sometimes if I want to personally thank/congratulate a QM or something, usually, or if someone specifically mentions me in a thread. Or if I forgot I left my name on from an update For the most part, it just runs contrary to chan culture, though. We are anonymous, which is legion, etc etc, Guy Fawkes mask, exploding van. I do think >>6317122 is right that it serves a purpose, though, in keeping drama and salt self-contained to any given thread and limiting cliquishness.
>>6317119Eh, I see it as tacky myself if it's done intentionally but no one really cares if you do it by accident.
>>6317119If I'd ever see it, I'd assume they forgot to take the name off, because 4chan just saves it in the box
>>6317119I don't really care about it in my threads, though if you say something rancid horny you probably shouldn't be make it so you're able to be followed on on that comment outside of the thread.As for using my own in other threads, I don't really like potentially influencing votes by people who know me or might be inclined to agree with me by nature, so I prefer to be anonymous outside.
>>6317119In comparison to other boards were anons do it for attention reasons, this board has an actual reason for consistent namefagging. So its usually tolerated barring tourists from other boards visiting.
>>6317119As a QM, I like to know my player from thread to thread.
>>6316361># # # Silver Knight Quest - 7/10 # # #>>6317237>>6317237>>6317237The Stilladìa makes sure you weren't 'miring her husband.Meanwhile, Carnaval has been moping. Silly angel. Time to face her.Will you play the Rosandra-Jolly with Carnaval? Vote and find out...
With new armour ready, the dark-lord-to-be has to decide upon his next move...>>6317150>>6317153
The new thread for The Caretaker Quest is up and with a massive update!Magic is gone and you need to travel, FAST, lucky for you, your girlfriend has something that could help!What is it? roll now to find out!>>6317377>>6317377>>6317377
Devil & Instructress’ second update now available!>>6317457>>6317458>>6317459>>6317460>>6317461One of the problems of trying to make certain words self-evident is something like this: https://en.wikipedia.org/wiki/Palad_khik
>>6316507Small heads up >>6317529parrying the qm curse and making it my bitch brb
Holy shit man, running a quest is hard, where the hell am I going with all of that.I technically know where I'm going, what I don't know is how to get the players and the main character there organically
A good fantasy quest idea: You are a knight commander who has been assigned to train a unit of knights. All the knights are noble sons who are completely undisciplined, unwieldy, and insubordinate. Yet they are also extremely TALENTED. Its your job to shape this "last chance" unit into a disciplined fighting force.
>>6317785You probably have a few "that scene" in your head that will sell your story. The hard part in a quest is linking these scenes together. Take care not to railroad your readers into these scenes because that can make for a bad QUEST. Players will often take the quest off the grid and you may actually never arrive at these scenes at all. Players can easily destroy a good narrative, thats why QUESTING is more like beings a DM then a writer. I think it takes some QMing experience to move a plot along without railroading or at least giving your readers something fun to vote on while you do it.
>>6317799>>6317785If there's a scene you're very excited about to rhe point it's the crux of you wanting to run a quest, make sure you have a few slight variations in mind that can allow multiple plausible courses to intersect with that moment. When I did Dragonborn Antipaladin, I knew the MC was going to fight his cousin and demon 'aunt', and had some particulars in mind, but there were multiple versions of how that could happen: where they'd meet, who would be with them. Then, the dice resulted in an anticlimactic curb-stomp... So I kept an eye out for ways to engineer a better-balanced rematch, and came up with a back-up endboss or two.
Gotham City Beat Cop returns from the usual break with an early update today:>>6317869>>6317869>>6317869
What sort of update schedule do toehr QMs have? I'm never sure what's "standard"I know it depends on player base, but it seems that 1 to 2 updates a day is the upper limit maybe barring wildly popular quests. Anyone have a different experience?
I want to run a Naruto or Avatar themed quest, but I have a 7 month old and 50hr a week job. I could make a big update once every day or two, would that be frequent enough to be viable?
>>6317882>once every dayThat's honestly better than a bunch of quests lol
>>6317882100%Also as an out and proud Narutard and enjoyer of Avatar you can count on me to be a player in either one you end up going with.
>>6317882i have a somewhat unstable schedule, sometimes i do a 2 to 3 posts sized update every 2 to 3 days, and sometimes i do an almost 7 posts update every week, i cant talk from other QM´s but somehow i still have players, if you enjoy what you do and even a couple of players like it, that should be enough to run something.
>>6317882thats simply not going to happen
>>6317882>I could make a big update once every day or two, would that be frequent enough to be viable?it is. even once a week is enough
>>6317881The limit is really your free time/writing speed, as there'll always be people around (though there are peak times). I'd recommend faster update times (over once a day) at the first day, just to get engagement and a player base. Disappearing Hogwarts I started with three updates on the first day just a few hours apart, which I used to set plot, tone, MC, allies, etc. I did keep this up for a while, however I was not working at the time, so I wouldn't attempt to keep this up in detriment of your actual life.Also, the once a day updates are good because they allow all your player base to vote and discuss, most of all on important decisions >>6317881I'd doubt that you'd be able to keep that rhythm up, anon, at least if you're prone to writing huge updates as I am. Writing takes more time than you'd think. But in any case, 1-2 days between updates is more than fine from what I see, most of all for long running quests (at least mine went from three a day to one every 2/3 days at the end)In an unrelated note, I have a profound distaste for Naruto, but you do you, both franchises can do well.
have you ever jerked off to a qst character?
Why are some classic adventurer quests very popular but most of them not as much? For example Wanderer Quest running right now doesn't have much engagement but I think it's pretty decent. Scumbag Antipaladin on the other hand got very popular. I ran https://archived.moe/qst/thread/5425420/#5425420 and it obviously wasn't as good as Scumbag Antipaladin. Is it just purely a question of QM skill or does it also have to with something else? Scumbag Antipaladin proves there certainly is demand for this kind of quest (and it doesn't have to be based on a major franchise) so I have been wondering what are the factors going on into this.
>>6318020Scumbag Antipaladin had an advantage in this case by having an interesting hook directly from the title and get-go. Generic classic adventurers are popular but common; Antipaladins and "evil" quests are much less common. I think the biggest difference between your two quests was that and also the choice of opening image probably accounted for the big discrepancy. I liked your choice of image more for the vibes but the Antipaladin one has the "main character" front and center.
>>6318020Like Bananas said, Scumbag Antipaladin had being evil as a gimmick. Not just grey morality or a jaded protagonist who's outwardly evil but actually kinda good. Just actual atrocity-committing, murderous schizo kind of evil. That set it apart, and attracted attention when combined with a fast update pace.QM also kept you on the edge with your actions having consequences ready to bite you in the ass. You couldn't just kill someone - the world would react to it and try to track and punish you. This created high stakes and excitement as well.In addition, adventurer-type quests usually die quickly. They're like those "pick race and location" civ quests. Most anons are wary of them at this point.
>>6308657>>QM Question:I think I get solid write ins that add to the other options. Usually being bits of dialogue or just combinations of the different options.>>Player and General Question:Looking at this from QMs side, you can get more player activities by pushing said write ins along with the votes. Things like what characters are thinking or certain actions that might need to be taken. The write ins don't even have to be complex either.
>>6317785It is something that will take some time to find a balance with. How to get the Quest to the place or a spot in story that is in your mind. A lot of it is handwaving sure, but if you have a scene or event in mind, have it change shape or place depending what the players choose.For example the knight wants to save the princess in the castle, but in the end it is the princess who saves the knight from the mouth of a fiery volcano. Completely different scene, but the end goal of getting them together happens.
>>6318024>>6318031Hm, I wonder if that will hamper my next quest in my series, since it's likely to have a more traditionally-heroic protagonist? We'll see. I've also noticed /qst/ almost invariably starts to steer MCs towards being more "good" over time if they enjoy the NPCs and world, even to some small degree in Scumbag Antipaladin, so perhaps that's a countervailing force?
>>6318057I personally think you should worry less about that and more about creating a unique and interesting premise.
>>6309343>Final Girl QuestSoon...
>>6318060My premises are a little thin, though I think (hope) I make up for them in execution. I guess we'll see how it goes!
>>6318064Actually?? I'd given up hope!You may wnat to lead with a recap
>>6318067>www.youtube.com/watch?v=bkwSnglOEf8&list=LL&index=11Get ready for new mechanics. This is where the fun begins. But yeah, a recap is a must.
>>6317881I do one a day except sometimes when I run into one sort of wall or another, usually based on drawing. I'd prefer to do two a day but I've heard people have come to prefer a pace they won't fall behind on.>>6318003I have been directly informed people have.No I won't elaborate.
>>6318003Is that not the whole purpose of quests like Isekai Cheat Harem?
A question for QMs. To what extent do you usually read other quests? Do you find it too distracting to keep tabs on other quests and run yours?
>>6318057It is not a /qst/ thing, it is overall fiction thing. It is bloody hard to write an evil or a bad character that doesn't inevitably become liked by the players and through that end up mellowing out. The mere screentime ends up babyfacing or at least making them cool heels.
>>6318057>can I keep my MC evil?It’s a difficult thing to do in general, but a bit easier if you construct an alternate morality for your MC, relentlessly beat that drum in your updates, and also provide mechanical carrots and sticks to keep players aligned with your vision.Basically, give players a compelling ideological rationale for the MC’s evil conduct - “lol I am le ebel” with nothing bracing it in place is actually very hard to maintain in practice.
>>6318057It's a human thing. Quests are just an elaborate game of asking the audience "WWYD?" and, when it comes down to it, people will often choose to act as idealised versions of themselves, the good people they'd like to be and being petty and malicious offline tends to fail to translate or wilt when reading the room. Even on 4chan. It's a bit heartwarming really.While /qst/ anons can be willing to do atrocious things in stories and play characters who are unambiguously badguys, they don't want to play bad guys and pragmatic or anti-villains just make more interesting and palatable characters than all-edge evil - and not just players, but they can make for better NPCs and antagonists who don't keep shooting themselves in the foot out of contractual villainy as well. There are a few exceptions, but they're rare.I'm sure there's a fascinating sociological research paper waiting to be written on the psychology of interactive fiction protagonists and how the audience projects on to and seeks to influence them.
All this talk makes me a bit paranoid about where my quest can head, but oh well.>>6318092>>6318092>>6318092
>>6318057Villain Protags are doable in fiction. The most important part--and the reason why some attempts flop--is that your protagonist, whether they're good, bad, or the guy with the gun, needs to be someone the reader/player/whoever can root for. We want to see them succeed for some reason! How this works depends on the writer, but if I was to cite an example I'd look at the Legacy of Kain/Soul Reaver series--despite being pretty darn villainous, Kain is a compelling protagonist and we want to see him triumph over his foes in his games... that said, his foes are also jerks too so that makes it easier in a way.>>6318064I mean this in the nicest way possible: the next thread isn't going to fizzle out and fade away again, is it?
>>6318098>I mean this in the nicest way possible: the next thread isn't going to fizzle out and fade away again, is it?No worries, that's a perfectly fair question considering my track record. This is why I haven't started another thread, I'm trying to make sure I have the time to do this right for once.
>>6317882What matters far more is consistency and communication with your players. As long as you let people know your typical schedule and when you can’t show up, they’ll work with you
>>6318003I only jerk off to quest characters and QMs
>>6317244># # # Silver Knight Quest - 7/11 # # #>>6318155>>6318155>>6318155Remember when I said it would be a short update?I lied.Rubida and Soralisa discover the truth about Argia being casted off from paradise.Meanwhile, the Stilladìa shows you her second-worst memory.>>6316799my own experiences with these sites:>WattpadYUGE potential but I think it's already been conquered by romance for girls. I didn't understand it.>Ao3potentially interesting, good for tags, hard to translate interest, but good for building up audience. generally pozzed site.>Royal Roadit's great for LitRPG and probably shite for anything else. I had some success with it but I think I just don't speak to the audience there.>Scribble Hubit's good for smut (n-not that I know!) and it works like a less hassle-free Royal Road, but overall more 'indie' and 'niche'. audience is also a few years younger, so think akun without the dices. SFW audience is lesser than smut's but still there.still probably the best platform.>Kindle Velladidn't this crash and burn? stay away from corpos anon...>Inkitt and Honeyfeednot good options if you want to retain publishing rights, I think they would be the absolute worst for quests
>>6318003I can't imagine that to be the case ever
>>6318171>LitRPGWhat does this mean?
>>6318173Literary RPG, the genre where elements from Role Playing games like stats, levels, and abilities are combined with sci-fi/fantasy. Think .Hack, Sword Art Online, or Solo Leveling.
>>6318075Not at all. I was reading ~10 quests while I was running my last one.
>>6318075I usually actively follow about 12-20 quests at a time while writing mine, but this IS my main hobby.
>>6318075i can only follow a handfull of quests at the time, any more than 3 and i wouldnt be able to get anything done because my brain is too fried
>>6318003No, but unfortunately I think there are people who would and have.
Poképocalypse readers: I've gotten half of next entry done, but I won't let myself stay up past midnight tonight and need to sleep. Next entry is indeed a big one and I'm not close to finishing it. I'll upload the full thing tomorrow.After that, depending on how things end up, I might put the thread to bed and make #6 two days after #5 passes. I've got a cover image already good to go and enough free time to probably write consistently, but I don't think I've recovered enough yet from the loss to go back to daily entries like I could do before. Not sure I'll manage it before 2026, frankly. He meant a lot to me and I've never really lost someone like that before; I need a lot more time to process it than I expected.Anyways, that's enough blabbering about grieving. I'm posting this here instead of in the main thread because I'm sick of spamming that place like it's my blog, but I felt it'd be mean not to say a word on tonight's entry and just disappear without warning. Take this nice art piece I found as compensation for my absence; hopefully it's sufficient.
>>6318156I only Jerk-city Quest, is it back yet?
>>6318020>so I have been wondering what are the factors going on into this.If you can make something popular every time you can become rich. Art is subjective. >>6316412>Nobody has the financial ability to own a house, instead sharing it with 12-15 other people in village flats in hive-slums. Hyperinflation occurs to the point that all payment is done through processors who calculate the current inflation upon sale. All media works, included printed works, become subscription based.Glad this is just fiction.
>>6318470>>6318470>>6318470You know what time it is? It's VINCENT TIME. Low Rung is back online, baby. It's just another day at a shady, government-backed facility tasked with containing anomalies beyond this wold.
Seven Against Thebes #4 is up - what does an Argive prince dream of, /qst/? >>6318543>>6318543>>6318543
>>6318579We're so back!
What would a questie define as a GOOD fantasy quest?
>>6318602Ask seven questies, get eight answers.
>>6318425TOMORROW... (forreal this time)
>>6318769THE TIME HAS COMEI RETURN
>>6319034>>6319034>>6319034After a break, Solarpunk returns! Fiona is still undergoing a Pervitin binge, but the worst of it all is over. Now to get home, and prepare for some birdwatching.
There is a new update for The Caretaker Quest!Despite all the damage that Hogwarts has taken, some things still stand, one of those things is your girlfriend´s car!You now enbarc on a road trip to reach London but something might get in your way, what will happen next? Vote now to find out!>>6317377>>6317377>>6317377
>>6318171># # # Silver Knight Quest - 7/X # # #>>6319183>>6319183>>6319183Dice carrying this quest, as always.Rosandra will allow it...short update anon. I'll try to write more when I'll feel better. enjoy
Poképocalypse's sixth thread is live!>>6319262>>6319262>>6319262We're kicking off with the finale of the Sacramento arc! I hope you all enjoy it.
>>6319268Now THAT'S an ominous header image.
>>6318627REALITY IS BENDING, I DONT KNOW HOW MUCH I CAN LAST WITHOUT JERKIN' IT TO JERKCITY
>>6319529Man, Jerk City better come back soon. Anon's gonna blow!
>that weird moment when you realize Scrubs might have subconsciously influenced the design of your villainHoly derivative, Batman! One-Eyed Jack from that one Tiny Toons episode was a deliberate influence, but his one caught me by surprise. Context: I've been rewatching Scrubs during my lunch breaks.
>>6319188># # # Silver Knight Quest - 7/12 # # #>>6319645>>6319645>>6319645Rubida and Soralisa digiride Carnaval (lucky).Meanwhile, the Stilladìa asks if she might have chosen differently, when it came to save her own soul or her lover.Specifically, she is asking you.What do you answer, anon? Vote!
>>6319588>>6319529it is with a heavy heart that I must announce that it's BACK BABYYYY>>6319695
>>6319632You can't do a quest all on your own, your no Superman.
>>6319632>>6319757>ZACH BRAFF
>>6319772
>>6319895>>6319895I had to look up this meme, of which I had zero awareness, it was very perplexing to me. The origin is possibly an Aesop's fable? or just some House Lannister Game Of Thrones saying, argh. I know anons here were running a Beekeeper game a few weeks back, for some reason when I think of lions, I always think immediately of that Samson biblical riddle, of the honeycomb swarming in the lion carcass by the roadside, hehe
>>6319908Souv, your mind is a marvelously strange one capable of making very peculiar and sometimes even profound connections. But also, sometimes it's just a dumb meme taking the piss out of internet tough guys or being edgy. You might as well try to dissect pic related. There's no substance here.
>start quest>10 posts in>battle initiation>describe enemy, situation, give some promptsPlayer: hey, can we use that weapon we had from the start>completely forgot about about it>didn't include it in the promptsMe: yes, of course>quest continues>mc exploring ruinsPlayer: alright guys we gotta be careful, there's probably traps here, let's circumvent the main entrance>didn't even think of adding traps, only placed a couple monsters>quest continues>encounter a party from an organisation known for its magic, they occupy a place that the mc wants to loot>write some dialogue, introductions, "yes, we are from this organisation, fuck off from here"Player: damn, could've bluffed to intimidate them, but what's done is done>didn't think of giving the choice during the opening of the dialogue to take a different approach than just "yeah we're no name adventurers here to do our thing haha"And this shit happens to me all the time. I forget names of NPCs, their traits, inventory of players and NPCs, when and how certain events occurred, backstory of characters. I make mistakes contradicting my previous worldbuilding. I don't give choices where there should have been one. I leave empty spaces where there should have been lore, or some interesting bit of character interaction or dialogue, or some loot hinting at how it came to be here in the past.I haven't read that many quests, but over the years I noticed only myself making these kinds of mistakes. It's one thing to be surprised by the ingenuity of players, when they find an inventive approach that lets them have every advantage and escape every drawback. It's another when you miss an obvious hole in the plot or difficulty of a challenge that makes it trivial to solve. And that's just one facet of the issue. I take notes, but it doesn't help at all.I like running quests, and I will keep trying, but when this kind of thing happens all the time it's painful. Whenever I do it, it's a nonstop train of cringe every few posts. Everyone seems to have an iron grip on their world and story, knowing where and how everything works while I'm just stumbling over steps I built myself. And when I take the time to prepare for running a quest instead of starting it from just a bare idea of a start and possible end, I lose interest in the concept after 2 weeks max of working on it. A couple times I didn't, by some miracle of discipline, and ended up facing the same problems.And all of that is not talking about the construction of the story itself, the encounters, arcs and writing quality.
>>6319910>>6319908>>6319895>ideas shape reality>the future is IMAGINED INTO EXISTENCEI don't know if you have ever encountered this concept known as HYPERSTITION, RQM, I think it was invented by Nick Land (who is a bit racist, but his ideas were very influential on Curtis Yarvin, Peter Thiel the Dark Enlightenment political ideology etc) Basically the idea of hyperstition is that imagined ideas sculpted within the human mind extrude into tangible societal and technological thingsSo as I am running a vaguely space setting game currently, it comes as no surprise to discover that nearly every scientific advancement in spacecraft today began as a sci-fi story that seemed completely preposterous or ridiculous and fantastical at the time, whether it was Tsiolkovsky of the literal rocket equation v dm / dt = - m dv / dt etc who was actually part of the Russian Cosmism sci fi movement imagining transcendent human immortality in space etc, Jules Verne moon rockets and all the familiar speculations by Arthur C Clarke, Asimov robots etc. I would even reflect on how if you watch something like the 90s Demolition Man sci fi film, with Wesley Snipes and Sylvester Stallone, or the 80s John Carpenter films etc that have proto-iPads or talking watches and self-driving cars all of which seemed sci-fi at the time, they are merely banal now, having extruded themselves out of the imaginary into the ordinary. There is this saying that the speed of light is the speed of causation, history, causality, c = sqrt ( 1 / permittivity * permeability of free space ) set by the properties of electromagnetic propagation through vacuum itself, but recently I encountered another saying from some random NASA person, he said they "travel at the speed of imagination" which can be faster than light, faster than history, heheIf you want a secret goldmine of sci-fi ideas, I recommend reading this (NIAC)https://www.nasa.gov/niac-funded-studies/It is a list of hard sci-fi idea submissions researched by NASA. Example: BRANE CRAFT, ultra lightweight spacecraft that resemble flying sheet membranes (flying carpets?) There are some weird ideas lol. Some of these became real like that Dune ornithopter thing which became an actual helicopter solar drone on Mars. Others read like literal videogames (submarine below the methane seas of Titan? that Barotrauma game etc)So I think ideas are important no matter how bizarre and trivial or frivolous they might seem, it is worth understanding the origins of all these ideas, often when someone shares a flippant joke or nonsensical remark, it can actually be quite revealing in terms of their psychological profile, personal and socioeconomic circumstances, behavioural inclinations and proclivities and preferences. You can make a lot of inferences from just one meme, hehe
>>6319922>I haven't read that many quests, but over the years I noticed only myself making these kinds of mistakes.Most QMs do it, but because you can't peer behind the DM screen of their mind, you aren't privy to them. if players are engaging, doing write-ins to fill in the gaps, it just goes to show that tehy're paying attention and like what you're putting out. Focus on not giving up and on broad plot stuff, and you'll probably be okay. From there, practice will help you improve, probably.Note-taking is a good idea for someone struggling like that, though. I also find Notebook LLM is genuinely very helpful when you forget a name or log-ago plot-point.>>6319964>a racist was influential for Yarvin and ThielYou don't say /s>HYPERSTITIONHaven't heard the term before, but I'm familiar with the idea. It makes intuitive sense: sci-fi (and even fantasy) are often about speculating about possibilities, desires,a and fears rooted in things happening in the here and now. If the trends or ideas that inspired the fiction persist and grow, fiction can mutate into fact and become defictionalized. When people want something (like a handheld library/communication device, or a spaceship), they must imagine the possibility before they begin to grapple with technical specs and actual engineering.But the rape-lion is still just a meme, man.
>>6319970>>6319895>>6319908I vaguely remember some sci fantasy rpg with SPACE LIONs, I did a search it came up with Twilight Imperium but I have a feeling there is another one (I have read so many rpg and lore setting pdfs they all blur together now) hmmm, maybe I remembered it wrongBut yes I could see a RAPE LION existing, because in sci-fi settings animal uplift is a standard thing (the idea of breeding animals to create hybrid / human sentient level Uplift creatures. I think you find this idea in games like that Mutant Chronicles / Year Zero rpg with the genetically engineered animals, Alastair Reynolds does it with the Hyperpigs in Revelation Space) The idea of space animal Uplifts probably arose from those early spaceflight experiments where they sent dogs and rats into space etc. Something I realised reading all the NASA pdfs lol, space science in many ways still feels like a throwback to an era of science before a lot of political sensitivities hehe, there seems to be lots of animal experimentation (I am not squeamish or too emotionally sensitive to animal suffering animal rights etc, but I was a bit disturbed by the radiation and microgravity / bone stuff) and also voluntary human ? exposures and psychological experiments lol. Nasa oversight is literally called THE MISSION DIRECTORATE lol I keep imagining that proclaimed in a sort of soviet Command and Conquer computer game voice lol lol Anyway pic related is how I imagine the RAPE LION, staring out into the stellar void with his SUPERNOVA RAPE GAZE this represents the pinnacle of rapacious intergalactic conquest
Anyway, two brief random roleplaying scenarios I thought of recently. I was almost on the verge of testing and researching the second one hehe, but make of these what you will. Maybe they can inspire some games or settings for other anons. For some reason I have been completely turned off from medieval or historical rpgs recently (it comes and goes in phases lol I did too much binge gameplay on Mount And Blade Warband Brytenwalda / Viking Conquest and also full replays of Morrowind and then Oblivion hehe) So both of these scenarios are modern / contemporary1/ An activist group attempts to raid and occupy a museum. They have some shadowy politically motivated backers - or is it actually just a heist, outright robbery?2/ This one I thought about for a while, I call itTHE PLAYTESTThe setup is some videogamers transported to a strange location, bunker? mansion? disused aircraft carrier? etc In order to test some groundbreaking innovative new technology, THE LAST VIDEOGAMEThe location is so remote and obscure to protect the new intellectual property from prying journalists etc, they have to sign lots of NDAsThe videogamers are guided by some legendary awardwinning game designer / visionary perverted auteur, who is !notHideoKojima, call him Video YobimbaI had this idea that the skills or attributes for the characters in this scenario might be meta-videogame skills themselves, like speedrunning, game configuration, game emulation, livestreaming etc. Each character also has some secret shame they are escaping fromBizarrely my inspiration for this scenario is Virginia Woolf's novel To The Lighthouse (if you know the ending paragraph of the novel, it probably makes sense) but I thought about how the "videogame engine" in this setting might be called, Lighthouse (lol the modern nvda fetish obsession with just BILLIONS MORE LIGHTS REALTIME LIGHTING lol) alternatively, the remote playtest location could be situated on some isolated island Lighthouse etc.
We currently have tie in the Caretaker´s Quest, we could use a more vote to break the stalemate, if anyone could, that would be much appreciated>>6317377>>6317377>>6317377
>>6319964>>6319993
>>6319964>>6320133hehe you cut out the left half of that meme, about how just rubbing your belly makes you happy yayBut yes, on the topic of imagination and ideas, Albert Camus made this observation in Le Mythe de Sisyphe -La lutte elle-même vers les sommets suffit à remplir un cœur d'homme; il faut imaginer Sisyphe heureux.
>>6319910I actually have a weird thought about memes, why do people repost them?I never understood this, I guess there is some element of convenience facilitated by technology, the technology made it easy to do, so people just do it because the technology lets them. l guess also because people like being part of a group consciousness, it makes them feel belonging etc they are accessing or re-echoing some common refrain, call and response. But surely there is a way to do this whilst retaining some stamp of your own individuality? Originality and uniqueness have become tiresomely overrated hehe. But maybe my thought is that you should ALWAYS MAKE YOUR OWN MEMES? even if they reference some common or very widely known or familiar phenomena etc. The memes do not have to be entirely original, very good or high effort lol or even optimised for transmissive virality, in fact I enjoy visually complex sequences not the simpler viral reshare ones etc. I just think in this era of the generative LLM AI that pillages even the production of imaginative thoughts from people's minds lol it might be worth preserving and valuing the last modicum of human self-dignity, the ability to make your own memes>>6319632>>6319757Anyway, the attached dialogue excerpt is from the scene that immediately precedes the Zach Braff / Natalie Portman interaction on ORIGINALITY etc from that 2004 film Garden State. >>6319772It is possibly more about MANIC PIXIE DREAM GIRLS romance archetypes than anything else
God damn it. Why do I always fall for the schizos...?
>>6316104also RQM, I am surprised how your list of games did not include "Knights Of Nothing" the cyberpunkish post apocalyptic quest run by Kaz >>6293998 set in the aftermath of some solar flare coronal mass ejection event etc. This is a very high quality high effort gameI am reading it, the writing is very immersive and I am extremely impressed by the pacing and narrative descriptions, I like the sci-fi references eg to Omelas hehe here >>6293998 Also the cyberhacking descriptions are very detailed and visceral and intense >>6319096 I enjoyed this yay so I do recommend itI am amused by the mechanics of this game because a while back on the qtg I tentatively mentioned that Star Wars complex combined simultaneous multi-result success AND failure outcome through just a single dice pool roll resolution technique lol, I just saw it randomly on some live roleplay stream and imagined it to be impossible to implement given qst lack of multi dice type pool roll commands, little did I expect anons here to exhibit complete mastery over that byzantine gameplay resolution mechanism lol so I applaud and genuflect before Kaz QM actual adoption of that complicated system, Kaz appears to really know what is going on there, I am very very impressed hehe
>>6320155Memes are in jokes but on a much larger scale. Might be something with isolation and wanting connection, but i don't let the deep stuff keep me up.>>6319922>I don't give choices where there should have been one.As >>6319970 said it's pretty common. I've seen QM's been surprised by a write in. Most won't know what you do or do not know unless you tell them. You can play it off like you knew all along, like Richard here.
What Quest?
>>6320245Jerkcity, Low Rung Researcher, Jail, Sunrose Calling... oh and recently Monster Quest. That shit's peak
>>6320245Gotham City Beat Cop.
Recently had some ideas rolling around in my head. One of them is a dating sim combined with not!Germany military-industrial complex management in WW2. Allocating budget to research teams so they can invent tank and aircraft designs, responding to developments of enemy technology, building factories, that kinda thing. And the downtime is romancing women around you.Schizo fusion, I know, but I couldn't decide whether I want a dating sim or management quest in that kind of setting. The more I think about it, the less possible / entertaining this combination looks. Mainly because of the difficulty of inserting interesting designs for romance characters (because uniforms are supposed to be standardised etc.) and somehow interspersing romancing different women with high-level management.Maybe changing the setting to something special and apart from reality could work, hm.Thoughts? Maybe anons in the /qtg/ got some ideas about how to integrate it all together? Should I just abandon this and run a quest with one theme and not make a schizo combo? I just don't know, wanted to voice this into the void I guess.
>>6320530If you can pull it off it'd be highly interesting just from a genre point of view but I think you're right and it's more likely to be a rather jarring fusion with a generally srs bznz topic married to a quite different and unserious one. You'd be better off focusing on one part over the other, a quest primarily about the factory aspect with an unusual abundance of single female political officers, military commanders and engineers in your area or have the management part more in the background as more of a vehicle for the dating simulator aspect.Also, it's best to not be *too* like Nazi Germany lest you cut yourself on the edge.
>>6320245THIS Quest!>>6320515>>6320515>>6320515Well, maybe or maybe not, but it's the final thread of the quest, so if you want to join in for the grand finale, now's the time! We're heading down south to rescuean ex-goblin's estranged boyfriend from an army of hyena-men and malevolent mystics. Should be fun!
Gotham City Beat Cop returns from the weekend break with an early Sunday update. Come by and learn about the things that go bump in the night.>>6320541>>6320541>>6320541>>6320328Thank you, anon. I appreciate the compliment!>>6320530I'm intrigued by your idea but it does sound hard. I think if you really wanted to do that it would have to be in a sort of political intrigue kind of way? A foreign minister's wife for better info on enemy developments, a woman who can pull strings in the aviation world, etc etc. Maybe even having to juggle these relationships on top of the developments in the war. (The idea that comes to mind is a higher up basically forcing your MC into this position because the war needs to be won no matter the cost.) A sort of semi-Papers Please situation. If you end up running it I'll definitely play, sounds very interesting.
>>6320530Make the MC a woman and the love interests all men. Trust me.
I miss Blue and Naruto: Feeling Blue.His writing was evocative, he put me in Otomo's head and his stuff had real weight to it. Hope he's okay and whatever shit he was dealing with didn't get him.I also miss Tai Lung quest. I get that the drive died and the players dwindled, but he got me hooked. It was a comfort read and a reliable refuge.Thanks Luo. It was a good parting last Christmas.
>>6320565I also miss Feeling Blue, I was a big fan of his writing style and his character work. I also hope he's doing well. Here's hoping he finds his way back one day.
>>6320573I've reread it recently, Masari was a fuckin riot. Funny funny woman, but the last bits with people dealing with finally having to kill was. . Something.It died prematurely to really feel that impact
>>6320565Luo is running Return to Nevermore now, if you like his style.>>6320530If it's a fictional setting, you can probably simply choose to have a looser uniform code, or wider variety of uniforms. They can still all be based on the Hugo Boss catalogue, if that's important.
>>6320598I'm so glad he's still around.Thanks anon
>>6319653># # # Silver Knight Quest - 7/13 # # #Unexpected Consequences Edition>>6320484>>6320484>>6320484The Stilladìa's last question opens to all sort of answers.Inside one of them there might be the seed that will change the world.And you can roll for it!
>>6320530Making better gas chambers by day, loving by night, why it's the third Reich!
>>6318602I really don't know.While I didn't start the GOOD fantasy quest meme (that was Soj), I do kinda get what it's going for. The idea of a fantasy quest which emulates the sensation of reading a classic fantasy story, not just a story set in a "fantasy" if that makes sense. For me, I think I keep missing the mark on making a fantasy setting really lived in, believable, and immersive. I try to do similar things for my other quests (with slice of life or more grounded side threads or moments) but fantasy in particular has a certain quality of "wanting to be there"; where the entire isekai genre came from.While many people want to emulate fantasy media firsthand, I sorta have a different desire, like emulating the fiction and form of a fantasy video game back into its literary/questing formula, with its own challenges. Much like the desire to start up a new MMO or Elder Scrolls games for the first time. Trying to capture that magic, but only through this medium instead.There are already GOOD fantasy quests on the board I'm sure, I'm just not too familiar with the goings-on. I would like to run my own, simple so I can have rotating genre autism (Fantasy > Modern > Sci-Fi) but my settings tend to be more esoteric. I guess Black Ocean will have to be my dark, nautical fantasy equivalent for now lol
>>6320544>picking a focus with the other aspect in the backgroundMakes sense. Thanks for the input.>Also, it's best to not be *too* like Nazi Germany lest you cut yourself on the edge.For sure. Maybe I'll do something original or only vaguely similar in the end.>>6320554>political intrigueIt's a natural addition to the management aspect. I'll probably include it if I make the quest.>If you end up running it I'll definitely play, sounds very interesting.I'm glad I caught your attention, but would ask not to get your hopes up much. I'm pretty shit at questing and not a specialist in the era, or history in general, really. See >>6319922 for a rant about my low skill.>>6320598>If it's a fictional setting, you can probably simply choose to have a looser uniform code, or wider variety of uniforms.That's actually a good idea, thanks.>>6320558NO
>>6320745I'm of the opinion thatbthe best fantasy novels and games are thise which have weird little bits of "esoterica". Without thise peculiar authorial touches, a work will lack soul, and feel bland. I think you do a good job at creating an immersive world in Black Ocean and Under the Moaning Mountain, and to a lesser extent the bit of those multiplayer ones I followed, with your distinctive magic systems and mythologies and mechanics. Simple things like having snail-men, coral currency, or the interesting "turn undead" kind of mechanic from the multiplayer one all go a long way towards making a given setting compelling.
>>6320830We are back after a slight break! The coffers will soon be full and the year anniversary is rapidly approaching.
Posting a Poképocalypse update here, because we're doing something I've been building up to for a year now (jesus)!>>6321083>>6321083>>6321083All hands are needed on deck for brainstorming this section. If you've ever read the quest, feel free to catch up and chime in! Please make sure to stroke my ego and tell me I'm young and pretty while you do. Writing this post is making me feel old. :')Am I joking? Yes. Probably. Pic somewhat related.
>>6321090Happy Birthday?
>>6321259thanks in advanceI think this arc's birthday was a few days ago, which is wild to me. Can't believe I've had this stuff planned for so long; I've never gotten this far in writing something before and I'm a bit nervous lol.
Hey anon, have (You) been saving offline copies of your favourite threads to preserve them in the event of suptg ever crashing? If not, why not? Nothing lasts forever! Archival is important!
>>6320727># # # Silver Knight Quest - 7/14 # # #>>6321278>>6321278>>6321278You discover the deep dark depths of the pool.And what sort of deal lies at its bottom.Vote on how much misery and pain you are going to live through....I will be live for about 2 hours after this post.
Dropping a note here because that last update fought me longer than intended and some anons may not have noticed we're back.>>6320583>>6320583>>6320583>Bloodstones!Very good rolls, very bad rolls, and an opportunity for more murder, obviously!Come for the grumbly murder grandpa, stay for the overly-complex roll system (and to watch grandpa cough up blood from meditating too hard)!
>>6321283> Write a script to get all my posts from my quest in suptg so I can put all of them in a neat doc> Realize I'm a dumbass who sometimes forgets to add his trip> Add case use the first poster's id instead> Script suddenly stops working at second to last thread> suptg updated and no longer stores the id of the posterTo live is to suffer. Guess I'm off to archive.moe and rewriting my script.
>>6321405While I know people are ambivalent about their uses, OpenAI's playground is well-suited to doing some stuff like this relatively cheaply.if you sue a reasoning mdoel, you can probably tell it to pull all narrative QM posts with your name, trip, or ID, or which seem likely to be narrative posts where you just forgot them, and it may well, be able to puzzle it out.
>>6321414Nah, not when I'm coding for fun. I only use AI to code things that aren't that important, like work.The only problem is archived.moe fucks up formatting, turning a "[i]example[/i]" into "<span class="mu-i">example[/spoiler]", which I can't even begin to understand how you fuck up this bad. archive.palanq.win transforms it into "<span class="mu-i">example</span>" which is how the italic is rendered in the html, but it doesn't actually make the span part of the HTML, it just shoves the raw text in there, which is less bad but still makes me hate whoever coded it.So if there is another archiver that saves things properly I'd appreciate the recommendation, otherwise I'll just parse this shit like a caveman.
There is a new update for The Caretaker Quest!a bit of a smaller update this time, but still an important one nonetheless.This time, as you drive away from Hogwarts and into the Muggle world, you encounter something unusual, creatures running away and a mysterious cloud of dust coming your way.What will you do? Vote to now to find out!>>6317377>>6317377>>6317377
>>6321283I have absolutely no idea how to do that, so...no.
>>6321520>>6321520>>6321520Coming in hot, Errant Comet Quest's 2nd phase is now running over!Frieden Moon, now a full-fledged ZAFT greencoat pilot, will come to learn and perhaps, participate. In a moment of unforetold destiny.For the Bloody Valentines War, comes to destroy a false peace. Leaving only crumbling land beneath its wake.
>>6321283Kind of. I'm a lazy ass and mostly just using the "save as html" option that comes up when you right-click on any given webpage, but hopefully I'll get around to fixing that before the year ends. I don't bother saving my own threads at all, mostly because I already have all the raw text (responses included) and images segregated into their own documents (pic rel) and I'm not attached enough to the formatting to add an html copy. Also planning on changing that before the year ends-- I'm missing the formatting more than I thought upon rereads and it's making finding old things pretty monotonous. Turns out opening 40 different text documents is a lot clunkier for searching than just ctrl +f ing a page, who woulda thunk itnot past me, apparently :')
>>6321694There are a lot of handy tools online for combining files into one document quickly, and for free. Failing that, uploaidng docs into Notebook LLM will allow you to search for specific info quite quickly.>>6321625Personally, I save my threads by going to suptg to collect threads and entering them into one of those free website to pdf tools.
It is bizarre to me that Hatch that Egg doesn't have more players. Who doesn't like being a secret agent raising a duaghteru and learning fairy lore from cute monstergirls? And it's a drawquest, no less!
>>6321759Not very many people left, if you are not a brand name people won't give you a chance no matter how good the product. I'm thinking of starting a quest in the space monkey universe but then not actually respecting the source material and just using it as a ship to tell my story
>>6321762>space monke spinoff by someone other than BananasWhat would it be about?
>>6321762>I'm thinking of starting a quest in the space monkey universe but then not actually respecting the source material and just using it as a ship to tell my storyDo it, no balls
>>6321759i do wonder the same, i remember it having a strong start, it easily had double the players at the time and EggOP does great art too, that can only be a plus.>>6321762>I'm thinking of starting a quest in the space monkey universe but then not actually respecting the source material and just using it as a ship to tell my storyhey, thats pretty much how The Caretaker Quest started, do it
Oyez oyez, preux seigneurs, gentes dames, belles demoiselles et gentils damoiseaux. The Local Lord is back writing, after my computer broke I feared that all was lost, I even began to confess my sins. Fortunately it was quickly repaired by a master craftsman, so I have enough to confess in case of another emergency ! I hope to be able to post the next thread in a few days.
>>6321861Most glorious news indeed! Please enjoy this commissioned fanart, LL.
>>6321877I thought local Lord was mudcore, is that a women with a weapon?
>>6321933She's native to the fantasy world, but loses her adventurer powers and takes a -4 strength penalty when Lord Charles is in the vicinity, due to his aura of muddiness. As such, he was able to prevent her from assassinating him, and convert her to Catholicism. She's probably still the deadliest party member, but only when the MC isn't around.
>>6321759I'm an active reader I just don't pipe up since I don't have too much to contribute that hasn't been said before
>>6319556I am shilling my quest (^: Gauntlet Sundered is a survival/horror story based in the World of Darkness setting, but at an apocalyptic scale. A lot of inspiration from TWD, Reign of Fire, Dog Soldiers, 28 Days Later, and maybe a little Buffy. You were a monster hunter. Now the barrier between the mortal world and the spirit world - a world of monsters - is gone. Gnawed through by swarms of rats that chew into human bodies and shuffle around in them like puppets. You are looking for the other members of your crew while protecting your daughter and (undead) wife.
>>6322018I won't claim to speak fro EggOP, but most QMs appreciate even a +1 or little chime-ins like that, so they at least know people actually enjoy their work.
>>6322099>>6322099>>6322099The Isekai Inquisition is back and Lorina has to prepare for the upcoming tournament arc lest she make a fool of herself.
>>6321283Cool idea. I haven't been on /qst/ since it opened, but I used to browse quests in /tg/ a lot back in the day. I have enjoyed reading some of the threads on the board that are already called in between making posts. Are there any you recommend I save for posterity and reference?
>>6321877By all the saints, she is adorable, thank you very much good sir for this, and congratulations to the artist. I shall write quickly, your art gave me motivation, wait for an update in the next few days.
>>6321414>OPENAITake a look at these two quest sections, what do you observe?(Knights Of Nothing quest)>>6293998>"The burden of consciousness is abruptly forced upon you – sudden and without any warning..." >"And then you feel them – cold, conforming walls pressing against your body, ..." (The Shadow Rises Anew quest) >>6302946>"tens of thousands of people of all kinds of nations. Men, dwarves, elves – you even smelt the stench of the orcs,..." >>6302947>"Most of the light stuff – thievery, swindle and deceit – you brushed aside. ..."hehe but it is ok, I still read these quests they are both very exciting and well-written and enjoyable, I do prefer original settings and I absolutely do recommend them to everyone, yay
>>6322272It'll be a cold, dark day in hell before I stop using em dashes.
>>6322272Do you mean em-dashes? My quest is full of them, and has been since before GPT really took off. They're handy. They aren't an automatic tell of AI writing, as my frequent typos and formatting errors will attest. I highly doubt AdleQM is letting a bot write that quest for him. It simply doesn't read that way to me, or didn't when I played it.
>>6322281GPT overuses them, but it does so because they're so useful for making writing read more naturally and conversationally. It only stands out because of the frequency, because it sometimes misuses them, and because until GPT was everywhere, lots of people didn't encounter them day-to-day.
>>6322281>>6322282>>6322283>EM DASHEShehe, I would like to think no QM uses ChatGPT, and both those quests >>6322272 feel very high quality high effort, but the result nowadays is that because of rampant OpenAI internet contamination, you can never be sure and so there will be always be suspicion alongside false positives etc anytime an em dash or other LLM style idiosyncratic turn of phrase is deployed. And on another level, when LLMs themselves read these texts and tokenise them and ingest them for regurgitation, will they be falsely insidiously associated or correlated with gpt-esque output within the huge vector spaces? (Just like how LLMs can make non-human inferences regarding the source and origin of texts from examining meta headers or things like punctuation, ": - " etc as a sign of 19th century literary typeset scanned texts etc)Consequently, the only demarcation I can think of to signal that your text is not (commercially banal) LLM generated is to use RACISM (anti-semitism? maybe also pornography) anything that violates alignment and guardrails lol Of course, customised LLMs can be trained on racist or violent torture gore inputs just like all 4chan comments, and will happily output similar content etc, but as a baseline, if you insert some vaguely racist or nonmainstream objectionable content into your text, it is a sign that at least some modicum of human effort was expended and it was not a bland direct ChatGPT copy-paste etc. Apparently recently amzn / Anthropic / Claude claimed that they had fully castrated their LLM so that it was incapable of making an ATOMIC BOMB, hopefully they had not incorporated atom bomb classified materials in their original training corpus so it is at best irrelevant?https://www.wired.com/story/anthropic-has-a-plan-to-keep-its-ai-from-building-a-nuclear-weapon-will-it-work/ I found this exceptionally ironic given how Sam Altman of OpenAI was also behind Oklo (think he stepped down from Chairman earlier this year) Oklo, the nuclear company petitioning for the weapons grade plutonium hehehttps://www.reuters.com/business/energy/us-announce-by-end-2025-companies-taking-surplus-plutonium-nuclear-reactor-fuel-2025-10-22/ But in the future, at least you can be reassured: if the text you are reading incorporates references to atomic weapon manufacture, it was probably not copy-pasted from AI>In the future, ultraviolent bdsm will be the only means to prove you are not AI, yay>please let this happen>please
>>6322225Only you know what quests are worth your while, but if you want recommendations, I'd probably start but describing your tastes.
Honest question, how tf do you get around writers block? Every time I sit down to write something my mind goes blank and I can't get anything done.
>>6322349People work differently, so maybe it won't work for you, but personally, I just do something else for a bit. Let the mind breathe, seek inspiration elsewhere, just take your focus away from beating at a brick wall so it can find another way through. Watch some movies or play some games, go outside for a walk, get your blood flowing instead of getting stuck in your legs.
>>6322349whenever i have some blocks i find that the best way to get over it is to write bullshit, doesnt matter if you know its bad, doesnt matter if its just a sentence, the main thing you have to do is to START writing a sentence, after that the ball keeps rolling on itself.this has worked a few times for me before, not sure if it´ll work for you but might be worth a try
>>6322349Different for everyone. I'm a bad writer, so my writing is purely utilitarian, I need to get from point A to point B. So I just describe events happening, no matter how clumsily.If you have ran out of things that could happen, that's a bigger problem, but I think most people start the quest with a couple main scenes and a couple ending options in mind.
>>6322349I usually take a break and do some other stuff, maybe get some inspiration like >>6322355 said. When I don't want to write or my mind wanders, unable to concentrate, rather than being tired to the point of emptiness, I meditate to clear my mind with box breathing. After my mind is clear, I direct my thoughts towards the quest, and organise my thoughts and how to write them down. I think of what I want to achieve in the post I'm writing, and put down words that describe that.One technique I learned recently is not to write a post as if you're going to post the first draft, but rather first doing the barebones description of events and then redacting them to put the "meat" on, including descriptions you think are important.So for example1. "You see a lake. There's a ghost above the lake. It says you must not be here."2. Add stuff: "Leaving the treeline behind, you stumble upon a lake, mist drifting above the calm surface, concealing the opposite shore. The air here is moist, and warm, clinging to your skin. There's something floating above it, a cloud of blue light approaching closer and closer towards you. Gradually, the mist reveals the light to be a ghost, a half-transparent figure of a woman in rags covering her haggard body.'A traveller?' The ghost says, her voice echoing and high-pitched. 'There is nothing in this lake other than death. Heed my warning: leave back from whence you came, do not disturb these waters. You wouldn't want to meet their denizens.'"I'm not the best writer but you get the idea. Start simple, write whatever to get the ball rolling, then make additions. It ties into what Kektus said.
>>6322321>as a baseline, if you insert some vaguely racist or nonmainstream objectionable content into your text, it is a sign that at least some modicum of human effort was expended>pic related: "hold my beer.">>6322349I sometimes need to take a day, but the time comes when you just need to sit down and push through. All the other advice here is spot on, though. To that I'd add: mood music, something instrumental the flows nicely and has a good beat tends to help me focus and get in the right headspace.
>>6321764To stay in the supreme ruler theme of space monkey; RATOCRACY would be about leading a shadow government that runs the world. The catch would be that a space faring civilization would arrive at your planet and begin UPLIFTING your race. It would be first contract situation for both species but the aliens would feel it is their moral imperative to help the space rat people out. great for the species, BAD for you. As the space faring race starts to remove the scarcity of resources it becomes harder for your shadow government to retain control. So you need to somehow figure out how to subvert this outside force, steal their tec, and retain power.
>>6322417This is awesome. The concept of a shadow government trying to remain in control even as their entire society is radically changed is really interesting.
>>6322417I like it. Would play.
>>6322417would.
>>6322417I would play too.
>>6322417By shadow government, are we talking "Illuminati golden dawn who want to lead the race to enlightenment" or "Bohemian grove reptilians who sacrifice babies to moloch"?Either way, sounds cool.
>>6322417I would also play, seems cool.
>>6322613>>6322613>>6322613This quest seems like an interesting take on the demon king trope (modern / industrial rather than medieval setting + post-hero victory demon mc). It's too early to tell if OP will deliver or abandon, but he's waiting for 5 voters, would be cool if anons checked it out.
There’s a tie over at Poképocalypse! I need some brave soul to break it!>>6322033>>6322033>>6322033
>Planefag is a magatard That’s so fucking funny man never lookup a QM on twitter lmaoo
>>6322706>>6322706>>6322706Dark Quest Thread 7 is up and running and it looks like the rogue's gallery is closing in around Anton and pals! Can our gallant grilljockey outwit the Archmage? Conquer The Cartel? Only you can decide! Join in if you're a fan of:>Rules-light mechanics!>Fantasy!>Adventure!>Kooky characters!>'Humor'!>Extremely detailed art (it's just covered up by the darkness)>Frequent opportunities for creativity, write-ins, and more!
>>6322620>>6322614>>6322598>>6322567>>6322434>>6322431>starting a quest in the space monkey universe but then not actually respecting the source material and just using it as a ship to tell my storyThat is just the plot to SELL the quest and trick space monkey enthusiasts to read the quest. The quest hard turns to my specific fetish after like 6/7 posts
>>6321291># # # Silver Knight Quest - 7/15 # # #>6322857>6322857>6322857You watch as Bragia and Helias try to find something to eat and make sense of what just happened.Vote on your role in all this...
Anyone remember Space Shipyard Quest? No?Well do you remember that one scientist guy we fired because he was dog shit? Oh right, you don't even remember the main quest, so why would you remember that guy?Well HE remembers!And he's back!>>6322850>>6322850>>6322850
>>6322076So... Things have gone quite terribly for our survivor since I posted here, and I think the odds of surviving is gonna require some really sweet dice and probably some fast thinking from players. How often do you guys have a quest end 'prematurely' because your main character dies, or your main objective is trashed by a bunch of bad rolls? When things go to shit, do you tend to contrive a way to keep the story going? Or do you tend to let things end as the dice intend? Our Survivor's wife is a ghost that can possess corpses for a limited amount of time. An option I'm considering, if he does kick the bucket, is maybe contriving a way for her to possess his corpse (she is out of essence/power atm), and taking on the role of main character.
>>6322842Are you actually gonna do it or not? You already got an awesome from the QM.
Do you like Otome Isekai? Do you like Villainesses? Do you like unhinged women (possibly gay? we'll see) stabbing each other in the back? Starting a short Otome Isekai quest. Otome Isekai is a sub-genre of Isekai where the main character(s) are in some way transported to another world that resembles an otome game; a type of dating-sim visual novel game for girls and women. The goal is to make choices to navigate various story routes to win the hearts of different capture targets. Come use your genre-savyness to save your ass from the villainess' usual fate, either by being good this time around or by being such a mythic bitch nobody would dare stand up to you.
>>6322842Nobody familiar with /qst/ will be surprised by a Sojourner quest involving Sojourner fetishes. Nor will they be tricked. They'll play it, or not, on its own merits and on your record.
>>6322978I disagree
>>6322978I don't think he ever actually intended to do any such quest, it was just bait.
>>6322842>>6323004But are you gonna do it?
Well, looks like we have another tie in The Caretaker Quest.If anyone has the time, i would greatly appreciate an extra vote to break the stalemate>>6317377>>6317377>>6317377
Is akun broken or is it just fucked up by design? I can't do anything like change my email or accept messages, so while it has a lot of bonuses over here, I'm seriously considering returning from exile and unfucking myself with a new quest.
>>6323008It's fun to fantasize about all the things I would do with more free time. But no, it's not even on the top 3 quests I want to run
>>6323164Don't worry about the messages, it's scam bots. Did you get the one about wanting to draw free art for you or was it another one?
>>6323174There's a lot. I assume he must have turned it off due to it being good for nothing but spam.
Gotham City Beat Cop returns with a SURPRISE weekend update.>>6323408>>6323408>>6323408Come enjoy your weekend by reading through what is probably the worst day of Mark DeLucia's life... so far.
>>6294388>>6294388>>6294388MINIMUM WAGE QUEST psychic sleuthCASE 1 - BOXED IN
I'm the not!Germany endsieg dating sim anon. The idea keeps mutating in my head to something completely antithetical to nazi ideology, but sticking with the core part of "we're fucked and we need you to win the war for us" + abnormal amount of female officers and officials for now.Encountered a problem while preparing for the quest. I think it makes sense for a half-management game to have maps for battles, which industrial zones to protect and which naturally difficult zones to dig in, and some other stuff. Problem is, I can't draw maps. Well, technically I can, but it takes an ultra long amount of time, especially in the modern period.Ideally I'd rather not draw maps at all, but idk what to do, looks like it's kinda against the core idea. I can make some small ones with pixel brushes in paint net, but understanding and placing down the details looks like an overwhelming task that needs an understanding of scale and logistics.What do I do? Any tips? Have any of you needed detailed maps in your quest? How did you handle them?
>>6323467Imperial Germany is frequently used as a more palatable substitute for the Third Reich if you want to keep the general atmosphere of a militaristic, disciplined Germany while distancing the setting from the Nazis.You don't necessarily need to make super detailed maps. Just something thrown together in PDN with basic shapes, the paintbrush and some text that tells people what's where and has the important things marked on it is good enough, it doesn't need to be neat or to scale, people will be happy with if so long as it contains all the key information.
How much demand is there for straight female protagonists? I need to get back in the game but depression has been beating my ass like I owe it money. Some easy wins might be fun.>>6308657>QMQ:>If you allow write-ins, what are the best and worst you've ever gotten that received votes?I think the worst write-in I ever got was basically unapologetic slobbering over the main romance option. The best one was an option where I asked them to pick a value to compromise and they said fuck that and chose to get BTFO physically instead of morally. Very proud of them.>How often do you get write-ins better than your actual options? Very rarely. I admit I'll sometimes bait out Write-Ins by posing options where I fail to mention a possible option because mentioning it would give away something that's implied but not explicitly stated, like a character's hidden motivation. For instance, confronting a character who's lying when the main character doesn't explicitly know but could figure it out based on context.>PQ:I usually carefully read what the others are writing about if I don't know the quest that well.I dunno what would get me to engage more, I'm more caught up in my own stuff.>GQ:>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?I write omakes and short stories.
>>6310788I had an idea like this too, it was essentially a bastardized Metroid quest where you were a genetically augmented human and you killed your way through space pirates and whoever was unfortunate enough to get in your way, gaining mutations as you went.
>>6323730I've seen plenty of them, for what it's worth, including by the audience's vote
>>6323730I think a straight female protagonist isn't something that will either attract a lot of players or leave only a few. Success depends on other factors, namely how good your quest running and storytelling skills are. Give it a shot, if it's good enough, it'll attract an audience. simple as>>6323478>Imperial Germany etcBy mutating in my mind to anti-nazi I meant I had an idea for the player character's country to be a kinda beacon of light amid a sea of totalitarianism, communists pressing on one side and racial purists / fascists on the other. Total war to defend democracy or something. And the player character's ministerial cabinet and high command is assembled as an emergency measure to rescue the situation after the previous one failed.But idk it's just one of ideas, maybe I'll go with the not!Germany in the end. I've just become hesitant about writing from the bad guys pov haha. Imperial times instead of nazi sounds like a good idea.>You don't necessarily need to make super detailed maps ... people will be happy with if so long as it contains all the key information.Hmm, okay. That's pretty much what I had in mind, but idk it's difficult for me to simplify things to core ideas. I think: "ok, let's make this an important industrial area, tanks are made here, oh but it's also important to have lines of communication and transport, oh there probably should be bridges as important points then, oh so I need to draw rivers, and since I'm drawing geography where are the forests through which tanks can't go and the mountains from which ore is mined..." and then it bloats to giga amounts of details like that. Basically I don't know when to stop with "key information", and when I simplify I find it lacking.
>>6323834Imperial times under the Prussians and Bismarck were only "good guys" in a pretty loose sense. the same can be said for lots of regimes. Some are better, some are worse, but you can write a sympathetic member or faction of even a nation like Nazi Germany (for whom I'm no apologist). It can make for some good drama and conflict when they have to square love of country and brothers-at-arms with ambivalence or dislike of the governing ideology. In a quest, that can mean having to resolve conflicts between subordinates with different ideas about what they're fighting for (brainwashed loyalists vs pragmatic nationalists vs poor shlubs who just got drafted and give no shits vs people with a secret that would get them stigmatized or worse). It can also complicate coordination with other regiments/factions, or create friction and fear when a member of the local secret police shows up to inspect affairs or start purity-testing people.I will say that threat a more "beacon of light staging a last stand" scenario will give you a lot more room for diversity of love restraints for the dating sim aspect, both in terms of ethnic phenotype and in terms of uniform, since you can have a bunch of minority partisans, rebels from enemy nations, other governments in exile or liaisons from overseas allies, etcetera, and all with less baggage than, say, being a Japanese ambassador, secret Jew, or a Rheinlandkinder. It's up to you whether more or less drama/friction is better for the story you want to tell.
>>6323834>>6323860As a good (IMO) and mainsteam example of how you can have your cake and eat it to, Fullmetal Alchemist is essentially the story of a Schutzstaffel wunderkind helping an ambiguously half-Chinese half-German war criminal become the Fuhrer of Germany to stop the sinister machinations of Demon Swordsman Hitler and The Thule Society.
>>6323860>love restraints*love interestsautocorrect
>>6323834>I had an idea for the player character's country to be a kinda beacon of light amid a sea of totalitarianism, communists pressing on one side and racial purists / fascists on the other. Total war to defend democracy or something. And the player character's ministerial cabinet and high command is assembled as an emergency measure to rescue the situation after the previous one failed.>I've just become hesitant about writing from the bad guys pov haha. If you don't much like writing from a "bad guy's" pov then a democratic society strained to its absolute limit by being on the losing side of a total war might not be your cup of tea. Especially considering that liberal democracies find it difficult to maintain the principle of personal freedom and expression in any time but prosperity and peace. Extreme wartime rationing, conscription, nationalization of private industries, all these things that were quite normal in the world wars are extremely undemocratic but seen as a product of necessity. The same goes for freedom of speech and free assembly, or even democratic representation in and of itself. Even if the elections aren't suspended, war emergency powers don't usually have the considerations of the public in mind. Not to get into some overwrought thesis about morality in war, but I think it's important to consider that the whole reason that something like the Endsieg concept was not something decided upon by the people of Germany from the beginning, but rather thrust upon them when everything was collapsing. A democracy that forbids its people from even speaking about the possibility of capitulation, defeat, or surrender will very quickly look extremely hypocritical and unpleasant, and hard to be a radical in support of. Yet if such restrictions aren't imposed, then how many protests and desertions and strikes are going to be tolerated if they're indirectly aiding the enemy in your darkest hour? The victors might write history, but fighting to the last man as a nation usually involves having to make some very morally questionable decisions no matter who you're up against and no matter how morally just your system of governance claims to be. Some extremely unpleasant acts in history weren't made out of spite alone, but of practicality of total war. Blockading a country to starve their citizens to death is very mean, so is seizing the food stores of an occupied territory to feed your own citizens and soldiers. Yet that's just what happens no matter how many people have the right to vote.To summarize I'd just say to embrace it. Being forced to make choices where nobody looks good is good drama, and nobody's lives are at stake in a fictional setting. But trying to be the goodest good guy in a scenario where you're being trusted to wield power in desperate times would logically end with either a bullet or with rotting in prison and wondering whether you'd prefer to be executed by the people who betrayed you or your blood enemy.
>>6322866># # # Silver Knight Quest - 7/16 # # #>>6323958>>6323958>>6323958New update!Perhaps a bad decision is worthy decision…Come and vote on the specific brand of existential dread you want to cause your favorite knight!
>>6323960On the contrary, constant drama has a tendency to exhaust the audience and being in an environment where everybody is awful and you're forced to be awful along with them can easily alienate readers. In a medium that depends on its audience being engaged and wanting to drive the story forward, repeatedly putting them in scenarios where they hate all the options presented to them puts the story at serious risk of causing the audience to disengage out of apathy or even resent the author for putting them in these positions. Conflict is the foundation of a story but going too hard on it will be fatal.
>>6323834in a story I was cobbling together the MC was attacking a democratic nation and beating them on behalf of his noblemen masters. But then would switch sides and join in to defend democracy after being convinced its worth protecting.
If you're using historical Earth as the setting there's plenty of opportunity for a setting like that. France, Italy, Germany as a whole, & Bavaria specifically all nearly succumbed to marxist agitators between the Great War & the 30s. You could have a Germanic state opposed to National Socialism, Strasserist National Socialism, Reinhardt Nationalism, or a Freikorps Paramilitary Junta. Could be set in the Free City of Danzig, caught between a Parafascist Poland & the version of Germany you choose. You could also have it set in Austria, where Clerical Fascism took power for a time. For that matter it could take place in one of the three regions of Czechoslovakia, either Bohemia, Moravia, or Slovakia, where their country fell apart preceding a triple annexation by Poland, Germany, & Hungary IRL.As far as ethnic/racial diversity of troops, IRL the Wehrmacht & SS recruited tons of soldiers from other groups:Albanians, Croatians, & Bosnians in Muslim SS UnitsCaucasians, Turks, & Mongols in Eastern SS UnitsArabs, Berbers, Egyptians, & Sub-Saharan Africans in the Wehrmacht Afrika KorpsSpaniards in the Blue LegionFrench, Walloons, Flemings, & Dutch in the SS Charlemagne that fought at Berlin against the reds till the endHindu & possibly Muslim (pre-Paki/Bangladeshi) Indians in the WehrmachtNorwegian, Swedish, Danish, & Dutch in the SS WikingRussians, Ukrainians, & Cossacks in the Free Russian Army & other such unitsBalkan & Volga Germans/Volksdeutche in SS UnitsAs well as Hungarians & Slovakians who sent their own military units.Ironically enough, it was one of the most diverse militaries to ever exist.Another angle you could explore is Khan Baron Roman Nikolai von Ungern Sternberg consolidating the Russian White Movement & defeating the reds, which could lead to a Monarchist Russia, Nationalist Poland, Strasserist Germany, Marxist France, Marxist Britain, & Marxist Italy. Germany would remain allies with Nationalist China while Russia would take up with Imperial Japan.Latvia, Lithuania, Estonia, Finland, Romania, & Bulgaria were all also decent allies to the Axis powers IRL.Thanks for coming to my ted talk.
>>6323983You're basically suggesting that if people are told they're watching Downfall, and then they get upset or annoyed in the middle of Downfall, that the film should be chopped up in the middle and an episode of Phineas and Ferb should be inserted, to which I can only say that maybe the people who came to watch Downfall should have known better.The greatest stories of all time across all mediums include oppressively dour ones. I think an 18+ website can be trusted to play along the same as long as it isn't blindsiding them.
>>6321641Errant Comet is currently a bit stuck with a three-way tie vote, would appreciate some votes coming along the way.>>6321526>>6321526>>6321526
>>6323993Put the straw man away, there's caveats to this. So long as the tone of the story is communicated openly to the readers at the start and expectations set properly, it shouldn't be an inherent issue as players filter themselves but it all to often isn't which comes back to bite it later and even in a long term story that has done this right it can lead to burnout - this goes for QM as well as players and it's doesn't really look like this is what they want to write and trying to do it anyway isn't going to be an enjoyable experience for either party.Grimdark does not make a bad story and players are not babies who can't take hardship but it can easily blow back on all parties if mishandled, which is easy to do. Treat with caution.
I plan on posting the “running for mayor” quest on November 4th.
Shilling my Fallout quest based in Idaho. We have clankers and commies to kill.>>6313302>>6313302>>6313302
>>6324106Lookong forward to it!>>6324005I think this is a valid perspective. That said, I also agree with the principle of >>6323993. Being doomed to lose only attracts a very specific sort of player, but I think there is room for quest-appropriate tragedy. My players find in upsetting when it happens, but I do believe that having a tragic end an option makes even the quests that end happily feel more earned, and tragedies enrich the later successful sequels by context.
A new update for The Caretaker quest is up!you decided to wait and warn whoever was coming your way in that black car...that might not have been the best idea...now you most deal with the concequences, what will you do?Vote now and roll to find out!>>6317377>>6317377>>6317377
>>6324189Fuck me man I dont read your quest but that's an absolutely balling ride right there. I love American regular cars from the 60's.
I'm working out the system for my quest, but I'm unsure if it works. I was initially planning to a d6 based system (failure, partial success, and success), but it seems like every quest uses a form of a d100 system. Instead of scaring people off with a unfamiliar rolling system, I figured I'll do d100, too. Problem is that in my quest "Crits" should be a common, but vital part. I don't wanna only have crits on 100. Anyone have suggestions? Multiple DCs? Crit on a roll above 80? Crits on rolling double the DC after including modifier?
>>6324273I don't see a problem with 1d6, just make it Bo3 or something if you aren't opposed to a high rate of crits.
>>6324273As a player, I'm not afraid of d3,d6,d18...So feel free to use d6 as planned. Core of steel made it work.
>>6324273D20 is less common than D100, but a viable choice. Some quests even use D10.
>>6324273I use d100's with bonuses and maluses based on the situation, the enemy/challenge being faced, and the protagonist's skills, ingenuity of write-ins, and more. It works out!If you want to keep things tense you could also just go the d20 route. But if you wanna stick with d100 I would say crits should be somewhere along the lines of>CRIT SUCCESS: 90<>CRIT FAIL: 10>It's not perfect and I would almost suggest bumping them to 95< and >5 just to keep them rare, but that should keep it balanced. Not what I use in my quests so I can't really weigh in on how effective it is, but hey, the concept's there!>>6324106Shit yes, questie>>6323730I think the female protag demand is there--lots of quests on the catalog have them, as do quite a few finished quests. The one thing I've noticed is that in the case of Quest Romances and stuff players tend to lean towards female love interests and don't much care for yuri. That said, if the quest is good enough then people aren't gonna care too much about that. I guess my last bit of advice is to really consider why your protagonist is going to be the sex you choose and how that'll affect the narrative.>>6323436We are SO FUCKIN' BAAAAAACK
>>6324274>>6324275>>6324276>>6324277Thanks, but I do have a follow-up question that may change things. The quest heavy relies on stats, so what I had planned is:For each +5 in a skill you add another d6 to the roll. Example: You have +10 in a skill, so you roll 3d6 (taking highest). >Roll a 1d6 by default with 1-3 being failure, 4-5 being success, 6 being critOR>Roll a 1d6 by default with 1-3 being failure, 4-5 being partial success, 6 being success (multiple 6s is crit)The latter would mean you can only crit on rolls you have at least a +5 in. The alternative would be a 1d100 system and adding the skill as a modifier with set DCs.
>>6324279I like the system you're advising. So please, do that.
>>6323975># # # Silver Knight Quest - 7/17 # # #New update and also a linguistic lesson (not that kind of linguistic) with the Stilladìa.Ehi, does this mean that you are close to discover the most stunning truth about Ansàrra?Perhaps... shoe up and solve the puzzle anon.
>>6323860>>6323861>In a quest, that can mean having to resolve conflicts between subordinates with different ideas about what they're fighting forThanks for reminding me of the drama. I will elaborate a bit further in the post, but it's an angle I forgot about completely.Diversity of love interests is one of the reasons why I considered the "beacon of light" idea.>>6323960Yeah, I could guess the whole "society strained comes to dire measures" thing, but your post explained it very precisely and clearly. And as I read it, I found myself thinking that maybe it won't work out in the end.I mean, I am making some notes about scenes and characters of the cabinet, and it's mostly stereotypes or quirks or silly things. To make you understand, one of the scenes that spawned in my head is the female air marshal of luftwaffe liking skimpy uniforms and performing the tent-curtain-curtain call meme from a couple years ago on the mc and he's sitting there like "what the fuck are you doing, we got a country to save". So THIS, this is the seriousness level of the person you're communicating with right now, this is what I am thinking about for this quest. Not to say I didn't consider "serious" scenes, but this is also what I wanted to include. Something like 60% comedy, 35% management / strategy, 5% serious drama was what I had in mind.Basically, what I planned was a comedy with mc being tsukkomi and everyone else being boke of various flavours, but yeah, as another anon said, it'd be a jarring fusion with the endsieg grimdark reality. I guess I just have a mess in my head, not a working idea, and I'm trying to fit everything that catches my attention into the same form disregarding how it doesn't fit. And it doesn't help I'm kinda shit at running quests, never getting more than 4 regulars, and don't know much about the era, either in terms of technology and war, or politics and history. Have no idea about "high society" intrigue as well, never ran something like that, don't know if I can make deep characters with their own hidden motives.Maybe it's best not to overload it and put my anime trope riddled brain to something more clear-cut and simple like that hot summer swimsuit romance idea (the endsieg management + dating sim spawned out of it). Or something else.So yeah, thank you both 2AShNVyQ and x7m61Gdj, I appreciate the effort put into these posts. Helped put this entire mess into perspective. I think I'll abandon this thing and do something lighter in tone. If anyone somehow got inspired by this idea, feel free to take and run it (as if anons need my permission for that lol).
>>6324279I'm with >>6324282, this sounds good to me. Statistically I couldn't tell ya how it'd play out in the quest, but it seems novel enough at first glance. The only other thing I'd consider is how and when these stats are disbursed. If you give them out too liberally or not at all you're going to run into some balancing issues... but if you can hit that sweet spot you should be okay! At the end of the day you can always run it and ask for feedback in the thread--players are helpful like that and you can take or leave the advice you get!
>>6324347well, if there were ever any doubt I might be retarded...... actual post link below.>>6324326>>6324326>>6324326
>>6324353You could borrow from anime like Girls Und Panzer. If you want military fetish iutfits, you could set it in a goofier setting where war is lower stakes, more like a sport where nobody dies and even serious injuries are rare. Mock battles with cute girls in Nazi cosplay, essentially.
>>6322976I do love the genre... Mahou Shoujo Villainess Quest I miss you so. I wantto write it again...
>>6322976I'll check it out when you start.>>6323436Hell yeah! Glad to see this back.We've actually got a pretty good array of quests running right now, though I notice a few are oddly lacking in voters. What do (You) think, /qst/: what quest are you playing that you're surprised doesn't have a bigger or more active pool or voters?
>>6324515World of Darkness: Rat-Pocalypse kicks major ass. Other than that, the Fallout Family Qst is pretty good, Seven Against Thebes should need no introduction, & the Fallout Idaho Qst needs more voters. Missing that Sith Academy Qst that was running awhile back.
>>6324230a man of taste i see.that is a pretty sick car.
>>6324517>Sith Academy I do hope it comes back, too. We have to take bloody vengeance for our bud!
>>6324279>For each +5 in a skill you add another d6 to the roll.That reminds me of a party-based system I had where each additional party member lets you get an additional die which scores successes based on their skill, and multiple skills can be tested, so you just pick who rolls for what skill rather than having a massive roster of individual powers. So if you want a specific skill test to be assured, you can stack party members on thar skill and risk the other one on a single high skill individual.
>>6322870>planning on starting a ship design autism quest similar to my favorite dead quest>my favorite dead quest comes back to lifeACK!!!!
>>6324793>>6324793>>6324793Shilling a second QST I am running, also set in WoD. Fans of Changeling, cyberpunk, noir, southern gothic, urban fantasy, action, and horror should check it out! You are a human that was taken by True Fae, escaped back to a cold, dystopian Earth where you have to fight tooth and nail to make your way, while avoiding being taken captive by your old Keeper, and contend with other supernatural creatures like vampires and witches. Story takes place in Charleston, SC, in the year 2198. >>6324517Thanks anon! I am also Rat-King, means a lot to know folks are having a good time so far!
Haven't been on the board in a long time. Seems the captcha is even more ass but there's finally a drawing feature.>>6308899I miss Gnoll quest too, I didn't even realize it was over. I also like Help Wanted, one of my favorite systems. and God Quest, some of my favorite art. Probably a couple others I'm also forgetting in a similar vein.
>>6324924>God QuestNever played that one, but you made me remember how much I miss Versequest and Downerquest. StoryQM, where are you??
>>6324924>>6324931Versequest! That's what I meant. NOT God Quest. It's been awhile so the names get mixed up in my head.
Versequest, my beloved. Come back.
Now, i would usually wait another day before asking for votes, but due to the fact that we are about to decide if we are actually fighting an important boss or hightailing it, i´ve come here asking for any lurkers or people interested on voting and rolling on the latest update for The Caretaker quest.As the only Harry Potter themed quest left (still waiting for Ilvermony to come back...) it would be a dream if i could finish this quest with only a fraction of the might that Disappearing Hogwarts had so i can finally move on onto something new, but i dont want to just end it like that, it would be an insult to the few players i have and i dont want to do that>>6317377>>6317377>>6317377
>>6324924Me on mobile.>>6324993Seems someone made something to carry on the spirit of Help Wanted which is nice. I definitely liked the old MC better than Vincent but it seems like the system this time won't be *too* unmanageable for the QM... Hopefully. The references are cute too.If knew how to QM and draw I'd try to do something similar to Versequest. But I feel like it'd just be a shitty copy rather than doing something original.
>>6325091Versequest has many, many selling points, but I wouldn't list incredibly high technical drawing skill as one of them. Story's style is certainly effective, but he— and many other drawquest qms— tend towards simple, easy to draw art that basically anyone could do if they worked at it. I'm not saying to copy Story's work exactly, but what I am saying is that your personal version of mspaint scribbles are more than enough to capture the hearts and minds of the readers almost as effectively if not just as well as more technically proficient drawings can
>>6325199>>6325199>>6325199Once more, Totemist AL quest is here!Spotty Internet aside
Devil and instructress’ up. Work’s been kicking my ass recently.>>6325246
>>6325310STARGRAVING Quest continues!The spunky clutz Artificer who shares some friendship and obligations with pirates. Magic and cyberpunk science melded together into something dangerous and exciting. Shes on a mission to retrieve a fallen star in the midst of a hostile nation and just made it through the stinky sewer encounters.
>>6324347># # # Silver Knight Quest - 7/18 # # #>>6325388>>6325388>>6325388Anons discover the secret origins of the goddess of this world.Meanwhile, Helias shows up with some intriguing new info... and Willow is lost.In more ways than one.come and vote which way to go...
If anyone was reading Plague Rat Quest and dropped it, could you please answer the 6th question here >>6325778 ? I am collecting feedback.
>>6325395># # # Silver Knight Quest - 7/18-I # # #>>6325788>>6325788>>6325788Willow checks what's ahead, and discovers what came before...now time to vote what road to take.
>>6325782I was not a player and know nothing about your quest, but I've seen the same drop off in my own quests.I suspect that a lot of players start a quest and then just naturally get busy/lose interest/lose the time to commit and if it's sufficient length few new players will bother wading through archives to catch up.It's always going to be that way. If a hundred people vote in thread 1, you're going to end up with some fraction of that by thread ten.
Attention all fairy tale and spooky creatures!I am contractually obliged to tell you that the first volume of the current RWBY quest is close to an end! (I do have plenty more story to tell, but that depends on what happens.)And YOU! You decide what happens and how! (As long as the dice rolls are in your favor. Otherwise, tough luck, champ; I like chaos.)Follow a completely original story with original characters that happens alongside the main cast, set in the early chapters of the canon storyline! Will you be able to derail and change the canon outcome? (Please, I beg of you, do it, please!)We have strong girls touched in the head, we have violence o' plenty, we have mindfuckery and horror, moral dilemmas, shenanigans; we touch on mature themes, and we embrace chaos as much as possible! (I like it when my players vote on write-ins for what the character does.)So come on now! Enter! Shape the future, do weird shit, fight alongside/against the main cast of characters, and I promise you the ride will never end. (This post is sponsored by Mr. Bones. The. Ride. Never. Ends).>>6323822>>6323822>>6323822
>>6325782>>6325815Speaking from personal experience; a new or starting off Quest/QM tends to start off smaller and with less votes, gaining more over time, with new threads getting the most attention for the first few posts.For Plague Rat Quest in particular, I didn't play it but I can see it's a new thread with a fairly standard/not serialized OP so it makes sense it started off with more players and gradually dropped. I don't personally think this was due to a mistake or anything on your part.
For this most spooky of seasons I decided to branch out and actually watch something. The Langoliers TV miniseries appealed to me from its "liminal spaces" vibe and being a Steven King work, so I watched it.Seeing that 3 hour mark at the start almost put me out of it; perhaps watching it as two hour and a half long specials would have been better.The plot follows a group of people taking a long flight to Boston. Several characters are introduced who sleep on the flight; to then suddenly wake up with everyone else on the plane missing. Thankfully one of the sleeping passengers is a pilot. Half of the episode is the characters (and the dorky classic Steven King writer self-insert character) trying to figure out what is happening. When they eventually land the plane, they realize that the world is dead and everybody is gone too. This is the main draw of the series imagery and where the liminal space vibe comes from. Not just an abandoned airport, but the lack of any kind of communication, electricity, movement, even smell and sound is messed up. The characters eventually figure out they went into the past; but the "past" just exists as like a separate dimension always falling just behind of the present. This introduces the concept of the Langoliers themselves, the namesake monsters, who essentially act as the cleanup crew of time who remove the past by eating it. I actually really liked this concept and explanation of otherspaces/liminal dimensions/the backrooms as it has a more realistic reason for its existence and monsters that actually have a purpose beyond just being a spooky entity.Questability? Actually really high. I think about quests of getting trapped in another world, alternate dimension, or messed up timeline all the time. Like waking up one day and everyone forgetting you exist completely; your wife sees a stranger and screams as you come down for breakfast. Your ID card is blank. etc. What would or could you do? These concepts scare me a lot because I know if I ended up in them the likelihood of me figuring out how to get back or even the concept that you can "get back" at all could just be completely null and void. Obviously you couldn't rip it one to one but the idea of ending up in a world where nothing works except the few things brought with you is a terrifying concept that immediately made me think of what might happen. The food in the dead world doesn't nourish people, so obviously only the food on the plane would be fought over, with cannibalism eventually happening. Plus if you could say explore this dead world but only a fraction of regular tools really worked or had usable batteries from the few bunkers or landed planes or whatever, that further increases the survival element. I was also very surprised by the ending, as I expected to end more like the Mist or other Steven King stories. It was very slow and kinda cheesy but I ended up liking it more then I expected.
Anyone getting some strange posting connection errors hmm hmm Also for some reason the colour scheme of 4chan keeps changing randomly from the standard green Yotsuba one even after resetting it hmmm
4chan was actually down about a week ago at least for me in the UK I just left it for several hours and when I eventually came back it seemed fine. What happened was the 120 sec captcha just displayed connection error every time you tried to post etc. I don't know if anyone else experiences these intermittent issues argh argh
>>6326021It's Halloween time. Might be the colour change, you probably knew this.
>>6326032hmmm I am not sure, it isn't the Halloween or festive colour scheme, it changes only the greentext to some weird colours hmmm anyway I can upload posts and images now so maybe the issue is fixed yay
Sorry about the lack of entry yesterday, family got ahold of me. I'll write tonight, instead... which, frankly, might be more fitting for the subject matter.Happy Halloween! :)
>>6325983How did they "figure out" they were in the "past"? That seems pretty impossible to intuit
>>6326115Happy Halloween! What’s scarier than the creatures lurking in the dark? Deciding the morality of crimes and their corresponding punishment! It’s time to create the legal code for the Mojave!
>>6326189"and where are the Romans now?"
I really want to read a Martial Arts Qst that starts out very training-focused, figuring out how you're going to get by & get enough protein for example, especially in a 3rd world country, but ramps up in intensity & zaniness over time. Figuring out how you'll get invited to different fighting circuits & tournaments, whether or not you should associate with certain criminal elements or not for opportunities at the cost of increased risks, dealing with sleazeball bookies & matchmakers trying to take a cut of everything you make. Eventually you would get up the big leagues potentially, taking on fighters from series like Mortal Kombat, Street Fighter, Tekken, Baki, etc. That would be dope. A real wandering warrior type of vibe.
>>6326219A martial arts quest would be best if it went full Baki with the pseudoscience nonsense, retarded speeches and superhuman capabilities.
>>6326219Well, there's my Normal Cultivator Quest...It is chinks fantasy, but the plot is a bit similar ?
>>6326232How many threads in is it?
ANONS! It’s up to YOU! Roll a d100 to determine Walter’s fate!!>>6326260>>6326260>>6326260
>>6326223>We must get stronger>By killing ourselves!
>>6326297>The only thing faster than light >is darkness>I will strike in the shadow of my own fist!Huh?
If Ciattarelli wins New Jersey Governor, the players get one free D20 in my upcoming quest.
>>6326223>A martial arts quest would be best if it went full Baki with the pseudoscience nonsense, retarded speeches and superhuman capabilities.Say less. I have the exact perfect combination of "loves combat", "knows almost nothing about realistic combat", and "knows a bunch of plausibly accurate trivia" to make that shit happen. Dogshit art for free, too.
Olympus Incarnation has officially come to a close. If you're interested in reading the completed work, here's a link to the archive: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Olympus+Incarnation+Quest
>>6326255Currently, 12.Plot is you're a "normal child" in cultivation setting so it's higher fantasy than what you ask.You go through the child daily's life among genius and stuff. Alleged Normal Child managed to keep up with said genius....Wait, I've got a review there Archivebro review : https://pastebin.com/Es9KmW3C
>>6326390Sounds dope, let us know when you get started.
I have decided the best way to embed a FIENDISH PUZZLE is to not even explicitly declare its existence, muahahaSee if you can identify this ISAR image of a "noncooperative spacecraft..."It should be very easy, tee hee hee>>6326455>>6326456>>6326457>>6326458>>6326462
>>6326513>>6326513>>6326513New thread for Fog of War.
>>6324858>>6324793>>6326099Updating now that we have our MC decided on, and are kicking off our first major plot-related Vote. You are Percy Black aka Looking Glass, the Director of Operations for a megacorporation that is owned and controlled by a very powerful True Fae, with a mysterious and maddening agenda. You're a master tactician, planner, strategist, thief, and curator of knowledge. Your job is to coordinate the company's considerable assets in order to crush your enemies, turn a profit, and further the plots of your Fae benefactor. Will probably leave this vote up until Sunday night, maybe midday Monday. Consider scoping it out while we're still on the ground floor!
Its been 1 (ONE) year since the last thread of Valen started. I hope Riz is doing okay
>>6326560You and me both bro
>>6326429Congratulations, Olympus!
Gotham City Beat Cop returns with a dream of better times and some good tidings... potentially.>>6327054>>6327054>>6327054
>>6327061I have been reading the earlier threads to catch up, wanted to say this is an awesome concept for an RPG and I like your writing. I've always been drawn to bit players in big stories, and the Gotham beat cop is similar to an idea I had for a qst where the MC is part of a rescue team in the Godzilla setting - having to climb collapsed buildings, crawl under rubble, and guide random civilians through the chaos just to try and save a handful of lives at a time, if you're able, yaknow? Zooming in is always cool imo. Gonna keep it in my pocket for now, but if one of the ones I'm running right now dies I think that'll be my next move. Anyhow, is there a particular batman media you are leaning towards for inspo as you cook this up? I've really liked the visual language in the new Absolute stuff, and I really liked the style of all the Arkham games. Also, is there a batman villain you're particularly excited to throw into the mix later on? It's ok if you feel it'd be too spoilery to answer that one.
>>6327080I appreciate it a lot man, If you ever go for that Godzilla quest you can bet I'll be in there, I love some Kaiju-content. I've actually been waiting for people to ask my inspo as far as comics go, and I'm glad to tell you. The ones on my mind the most when writing and planning are:Serious House on Serious EarthZero Year and Year OneBTAS in addition to the JL and JLU showsThe Arkham GamesThe Long Halloween (probably the one I've most on the nose brought up)What's so funny about truth, justice, and the American way?But I also took a lot of inspiration from the Hellblazer comics, the older Charlton stuff, Justice League: War, and of course a lot of my real life. I've been a lot of places and met a lot of people and I use that to help me along. I also am extremely music focused, most of my updates are written while I listen to one song on repeat that gets me into the 'vibe' of what I'm going for so I don't drift too much. Basically a tonal metronome.As far as a villain I really want to throw into the soup, I had one in mind early on but decided against it, though you could read between the lines and probably see where I would have put him: Professor Pyg. As far as a hero I would put in this but has absolutely nowhere in the story he can fit? Booster Gold. Image completely unrelated.
>>6327108Yeah I looooove BTAS/JL/JLU/Superman, that whole world fucking ruled. Mask of The Phantasm is contender for best Batman film in my book! The first text based RPG game I ran for a REALLY long time was in a homebrew setting that exclusively used public domain superheroes, so there was a lot of Charlton stuff represented or predecessors to Charlton characters. Good taste my man.
>>6327114I appreciate it and after going to find your quest I have to say it right back at you.I'm currently running a Cyberpunk: RED game for irl friends and playing in a Vampire The Masquerade game, two settings I love. From everything I've read so far you're doing an excellent job blending the worlds too. I never got a chance to play in a Changeling: The Dreaming game so I'll be in your quest enjoying the story!
>>6327108Those are some based influences. I have no idea how Booster Gold would fit into the current story, but Mark's interactions with him would have been spectacular.
>>6327120Thank you brother, idunno why it took me so long to check out this board, but I'm finding this style of RP very gratifying. I played on some MUs for a while, got burned out by all the cliques and toxicity, kinda funny that the text RPG community on 4chan seems to be so much more mature and level headed. I still have a ton of the material laying around from when I was running big plot stuff there, and that's been helping a lot - plus at some point I probably read every sourcebook for vampire, hunter, and changeling in 1st Ed WoD, it was a full blown autistic obsession for the better part of a year. And funny enough? Happened because of that superhero game I mentioned, it was a homebrew system called 'More Than Human' that used the storyteller system(tm) from White Wolf as its basis. A buddy showed it to me on Skype, I'm pretty sure I met that guy on /tg/, now that I think about it.... Huh, full circle
>>6327114Hmmm
What about this for an idea? Elves ruled the world with their mastery of magic. Bringing together the greatest sorcerers of the world, the elves tried to piece the barrier between the mortal realm and heaven to meet God. They succeeded and with their breaking of the barriers, their arrival they corrupted heaven with the sin that infects the mortal realm and mortal hearts. God leaves both heaven and this world behind, retreating for the abyss. Heaven itself is poisoned and hell invades through the influx of sin, with God gone it is now their realm. With the spiritual realms ruined, the world becomes sick. The air burns lungs, thick oily black fog swallows lesser settlements, demons roam the wilderness, the sun has been slain. This happened 1000 years ago, and life clings on, just. Elves have been reduced to a single nation after once ruling the globe and Humans use a mix of sacrifice, machinery and demons to fuel their newfound industrial ascendancy. You are either playing as an Elf angry that God rejected communion with your people and subject of the humans, or a human that is reclaiming the sick world.
>>6327129Neat concept, though "god is in hiding and the demons have free reign over the world" is a concept that can easily teeter into teenage self indulgent grimdark edge— not saying it's bad to make your setting gritty and all, far from it, but it's important not to lay it on to thick in my opinion.Also, does anyone remember Escape the Maw? It was a drawquest I ran almost exactly a year ago. I've been thinking about picking it back up, but it didn't have a ton of players even while it was running, and it's been gone for a year without any proper archive. Is it even worth running again? Pic related
>>6327134I was quite enjoying it.>>6327129I love me a good post-apocalyptic mysticism quest.
>>6327138Oh yeah, thinking of it, I did remember it being on your tier list somewhere. Also, >>6326881Thank you! I didn't notice you posted this until I scrolled back up a bit in the qtg. It really does feel surreal having actually finished something I'd spent two years of my life working on.
>>6327143>tier listS tier, I believe. I liked the world, the magic system, the unusual character selections, the art. All good stuff!>finishing a questIt is a really good feeling, eh? Something about the quest format and feedback loop makes it uniquely satisfying to see it through.
>>6327150Yeah, I think it's just because it becomes so much of a staple in your life. For drawings, it's just one day, maybe a week at most's worth of effort, including time spent scrapping and workshopping. For other fiction, even if you write it over a long time, you do it in bursts, with no real obligation for particular schedule. For a quest, it's something you do every day as consistently as you can (or whatever schedule you and your players have going). It becomes so deeply rooted in your day to day that it's almost impossible to not at least be thinking about it basically whenever your mind is idle. To have that voice finally quiet is... unusual. It's cathartic, really, really satisfying, but it also feels a little empty. It really is bittersweet
>>6327134>easily teeter into teenage self indulgent grimdark edge— not saying it's bad to make your setting gritty and all, far from it, but it's important not to lay it on to thick in my opinion.Another school of thought is to go WHOLE HAM into it and make it so over the top it circles back into ironic through sheer force of edge.
There is a new update for The Caretaker Quest!You stopped the people in the black car to warn them of the weird things happening at Hogwarts...surprise, it was Harry freaking Potter and his friends.Now, after your warning, (and some amazing rolls) Harry has decided to give you a chance, but when you finally make it to St.Mungos, you realize that things are already in motion, is it too late? or will you be able to stop Salazar before he enacts his plan?What will happen? Vote to find out!>>6317377>>6317377>>6317377
Watched Reservoir Dogs yesterday and after thinking about it for some time from the pov of running quests, identified a couple things that may be interesting to QMs.I'll preface this by saying I haven't watched many movies / series at all, and my general experience in media is very lacking. Life as well, since I'm a schizo that spends most of the time on miscellaneous pursuits at home instead of productive things. So it's probably obvious shit to many.1.People are emotional and often make decisions impulsively, especially in tense or time-limited situations. They may not make logical conclusions from facts, make mistakes and misunderstand, which combines and builds up like a snow ball into consequences that they now need to solve and drama between characters.2.Information manipulation is a powerful tool which drives forward the plot. Gradual or sudden revelation of facts, flashbacks, different memory and experience of characters and their attempts to piece things together or conceal something - all build up the plot and contribute to tension. I already knew that one of the tools a QM has is the information about the worldbuilding the character receives. Not revealing everything in certain terms helps contribute to the mystery of the world, conceal the parts you haven't worked on. This is useful because it's impossible to think of EVERYTHING, worldbuilding is a rabbit hole that you can work on forever. So constructing the world as you go, while having a general idea with some important details, is preferable to never starting the quest in the first place because "it's not ready yet".But this whole thing goes beyond information players have about the world. It's also information about characters, what *they* know and want and do. Since every character has their own experience and memory (!), constructing the story is a task of balancing all this information, what everyone does and doesn't know, how the characters and players exchange information, and how it all interweaves together. It's a great task.Tying it together with the first point, it's easy to insert lolrandom irrationality that spawns problems, but to make it convincing, it has to flow from their personality, experience and situation. Emotional intellect and empathy are very valuable skills for this.
Going beyond these 2 points - previously, I ran quests very "carelessly". My characters often exchanged information freely and precisely, and lacked any capacity for intrigue beyond very basic, simple things - this removed tension and conflict, made the story bland. I did make notes, plan some things, try to imbue characters with some personality, but often my thoughts were chaotic, and I kinda wrote a post on autopilot, posted it, then returned to wasting time. It is only recently (the past year or so) that I began making an effort to actually structure the story in some way, organise my experience and observe how other people are telling their own stories. And the more I do, the more I realise that making a GOOD quest is a grand task that requires a lot of intellectual work.Maybe other QMs are planning the story and playing out the interactions between characters automatically, and this whole thing comes to them naturally, but for me, I'll have to make a lot of effort to pull this off. It looks like a prerequisite would be an active, stable mind capable of concentrating for a long time and focusing on what's important, without drifting somewhere. Something I don't have currently.I'll keep trying and enhancing my skill, but it looks like the road will be tough. Kinda thinking maybe making a patreon or something for donations would be reasonable if I go 100% in on this pursuit, saw a couple QMs do this, but it's a long time before I become confident enough to accept donations for my work. Maybe it's against the spirit of this hobby in general.Hope all QMs are doing fine and enjoying what they're writing, and the first part of this post was useful to them. If any of you have tips for QMing, pls share. Also sorry for turning it into a blogpost by the end.
To readers of Chaos: The Quest for Redemption, I am happy to say that the next part of the quest is finally complete and released now on the quest wiki for those who want to read.https://chaosquest.miraheze.org/wiki/Verses_of_Old_ChalkQM-sama is looking forward to running the next thread eventually too! Thanks to all my players out there for continuing to like my works even throughout my slumps.
After a medical hiatus, Ilvermorny returns with vengeance! Meaning a small novel of an update! Asking for some rolls. If anyone wishes to vote it up some n suptg, feel free to though that isn't a huge thing for me.Come have fun! We have cute bicurious witches, handsome well-built boys who can move heavy boxes and unstick jars, mystery, and people being permanently being crippled. Magic, adventure, angst, and mystery>>6327275>>6327275>>6327275
>>6327129Sounds fucking kino. Only Elves & Men though, or are there hybrids & mutants as a result of the hellscape?Half-Elves, Dorfs, Gnomes, Greenskins, Beastmen, Witchers, Tieflings, etc.The more beasts/monsters in the wilds, the better in a setting like that.
>>6327316>>6327316>>6327316Minimum Wage Quest is BACK! You can watch the video update here (https://www.newgrounds.com/portal/view/1004850) and get back to psychic questing...
>>6327299>Only Elves & Men though, or are there hybrids & mutants as a result of the hellscape?Nah, not just elves and men, they are just the most important ones in this imagined setting. There would be anthropomorphic bird men inspired by plague doctors. Orcs would be mongols that live in the wastes and get mutated by the exposure. Half-elves would exist, basically children of rape, because the whole world hates and has tried to genocide the elves. Degenerated, withered dwarfs that can only live in darkness.Cancerous growths and rotting flesh is the most common symptom of exposure to the ruined world, but there are other outcomes. Wildlife would be corrupted, maybe a deer has no limbs and its body is elongated like a snake, or a bear has new maws over its body, or a rat has grown a second head. It wouldnt be standard changes across a species but differ for each individual animal.
>>6327231Anon, I would highly recommend you go to a local used book store and look for books on writing craft. 'Writing Past Dark' and 'Help! For Writers' are really excellent for basics, and very quick/easy to read. 'The Writer's Guide To Character Traits' by Edelstein will be VERY useful to someone sharpening their skills as a storyteller, it's full of personality profiles for different kinds of people, written from the perspective of a psychologist - if you story has a gambler, or a successful businessman, or a woman working in academia, etc, you can get a full prescription of different traits they might have to fully flesh them out. Once you feel more confident you can alter individual traits or qualities to further flesh out your characters. As for tension and information control, you are really identifying big, important stuff there, and I think my advice would be to get in the habit of just writing out and planning secrets and the like ahead of time. In the same way that players should learn things by different means - asking questions, doing research in game, or investigating locations - they should have information concealed from them in different ways. Maybe they are lied to by one character, when a different one would be honest, maybe someone or something has already hidden the clue they are looking for, or replaced it to mislead them. It sounds like you are making the kinds of observations that propel people to be better writers and storytellers, so keep digging in! Also consider checking out YouTube channels about screenwriting, I used to really like Like Stories of Old, and Filmento has good advice though his vids are hit or miss. You'll find similar stuff in their orbit, and probably get turned on to some other great movies that'll have a similar influence on you that RD seems to have(:
>>6327292oh! glad to have you back! i was wondering where you were, good to see you are still ok enough to update
>>6327359Yeah. Needed a second course of antibiotics and junk. Going to check out what is up with our boy Brando after lunch and some household junk since I had been staying with my mom since she will not take the advice of me and 2 different specialty MDs despite it being like the same, word for word.Good to see you yet live, Kektus despite the cartel assassins I sent so I would have the best HP Quest on the board by default.
>>6327375hah, it´ll take more than that to get rid of me, im not going anywhere until i finish all of my shit here.keep taking care of yourself and moms
>>6327376Lol. I believe you.I will do my best. Appreciate it, bro.Think you will ever run another thing after this?
>>6327377oh i definitely will, i already have like 3 different ideas.a escape room based on the first episode of Netflix´s "The Hollow."a minecraft themed adventure storyand horror themed one.but i will most likely take a quick short break before i do those.doing this quest has taught me a lot about story telling and passing, something i will have to work on before i start writing the base plot for those stories.
>>6327380Awesome.Writing this and the fics... I was way out of practice. Reading some early stuff is almost painful b/c I do think I am better now. Still crappy/mid but better than before I think, even if I cannot write a short thing even with a gun to my head.Keep up the good work.
>>6327382you too.i´ll read your latest update in a bit, still gotta finish a couple of other things.
>>6327292>medical hiatusYou okay QM?>>6325796># # # Silver Knight Quest - 7/18-II # # #>>6327411>>6327411>>6327411Willow tries to interact.With limited success, but hey, at least she doesn’t have to roll for sanity.You, anon, on the other hand, must roll.
>>6327414Oh crap, didn't realize this was back! When I have time later, I am going to check on how our girl is doing!Just had bigger fish to fry than a Hungarian rug making site, lol.I am okay now. Some pneumonia. In my left lung. Kinda resistant so it took 3 different antibiotics to find the right one but it looks clear on x-ray and blood work now. My mom just has chronic conditions and is stubborn as a mule; was dehydrated, anemic, high blood sugar so hospital for a couple of days and I stayed with her to make sure she was good and do housework.Thank you for the concern. No more cow related injuries, thankfully.
Hi there! Errant Comet could use a breaking vote or additional votes to keep going ahead, appreciated if any of you can help!>>6326623>>6326623>>6326623
>>6327422I had pneumonia a few years ago and it was pure agony (and then boredom having nothing but my phone to occupy my time when I wasn't sleeping myself into oblivion) took me two weeks on the hospital and more two weeks out of it to really feel okayish again.Glad to know you are okay now, have a swift recovery.
I would love to see a continuation or spinoff of Warlords of Chaos. Lanu really killed it with the sheer effort they put into it. Who was it who mentioned wanting to run a followup? Doesn't necessarily need to be another skirmish qst IMO.
Sith Ascendant QM here, I've quit my job and have free time to run again. But for the quest, I've only done one thread and that was ages ago, so I'm wondering if it's worth me continuing or starting something new. Either way I'll shit out something next week.
>>6327755>that was ages ago, so I'm wondering if it's worth me continuing or starting something newIf you want to start something new badly, then just do it, just make it a one-shot this time or something.But /qst/ has a low poulation and a low turnover rate, most people who played the sith quest are still here most likely.Just do a star wars style synopsis in the OP."You've studied a bit at the sith academy, but now you're getting sent to the front. There's an opportunistic but cute girl clinging to you, also this other sith guy just had you shank your best friend because he's bored, go get angsty revenge"
>>6327755Wasn't that only a month or two ago? At any rate, I'd gladly keep playing Sith Ascendant. Glad to see you back, but sorry to hear about the job.
>>6327340Thank you for the advice! I will check out those books. Different approaches to obtaining information and pre-planning make sense, I'll write that down to remind myself later. Not a fan of videos, I'm pretty bad at remembering spoken information (as opposed to written) but I'll watch some. On that note, I got recommended the Mystic Arts channel by one of my friends previously. I found it helpful, but overall these channels, judging by their previews and video names, are covering random topics that catch the author's attention, and not presenting a coherent, structured guide. But I guess it's too much to expect being spoonfed like that lol.
>>6327808>>6327808>>6327808It’s time to run for mayor, Anon.
>>6327766>Wasn't that only a month or two ago?Five, almost half a year ago. And the job was always shit, I'm glad Ive left it, going to chill for a while before next.>>6327761>But /qst/ has a low poulation and a low turnover rate, most people who played the sith quest are still here most likely.Cool, just wasnt sure if people had forgot by now, which I would have understood.
>>6327422>spoilerDamn. Anon, that’s… not easy to deal with. Take care, both for your own issues and others. Thanks a lot for posting and commenting, by the way. Dammit, I feel honoured.>no more cow related injuriesThe cow has been cowered at last>>6327414># # # Silver Knight Quest - 7/18-III # # #>>6327852>>6327852>>6327852Willow plays the sleuth through Kiengir memories. And… why are they acting like boy band’s groupies with this guy anyway?Why doesn’t Argia act like that with her? (Willowsisters, did we get too cocky?)Meanwhile, another young woman enters the stage…You might have heard of her.Vote to see how to react.
>>6327755Absolutely loved the Qst, be sure to include the archive of the first bread though. I fell off after we decapitated our brody.
>>6327291>>6327291>>6327291
>>6327153True that, to al of the above. The bittersweet feeling is probably why I keep running more of them in the same setting. Always more story to tell...>>6327164On 4chan, there's no reason to fear cringe. Always put your whole ass into it.>>6327811>five monthsOh damn, time flies.>>6327889We didn't do much after that, IIRC.
Wagie QMs how do you balance it? I've gotten a minimum wage warehouse job but it eats up 8-11 hours of my day and I want to do nothing but play vidya when I get back even though I spend a decent chunk of brainpower thinking about quest ideas.
>>6327970I don't. QM curse got me hard and good, and my only hope of becoming a gazillionaire is in freefall.
>>63279702 updates per week, sometimes 3 if its a GOOD week and the stars align... luckily my job leaves me with lots of free time for myself, but even then, i can mostly only work on writing properly at home, just try to take every free moment that you have to experiment with some ideas, if not, irl stuff can sometimes be great inspiration, look around you, some ideas might come from where you least expect it
>>6327970I pretty much stopped playing vidya and do this as my main hobby instead. It has led to me getting slightly fat, though, since I don't use my immediate after-work time to walk, especially after losing the dog in the divorce. After my current quest, I'll probably take some time to get back into exercise and to watch and read things I've been putting off.
>>6328014>rl stuff can sometimes be great inspiration, look around you, some ideas might come from where you least expect itStrong advice. I rarely watch TV but have gotten a few good ideas from it, for example
>>6327970>how do you balance itAHAHAHAHAHAHA>>6327976
Quick sanity check: I love RPGs, but the idea of translating RPG selection mechanics to the quest format makes me consider the rope. The approach I was gonna do was something like>Roll-over system>Stats add modifiers>Gear adds modifiers>Party members add skills to the list of those the MC knows>Vote for a SINGLE skill to use along with why in-context>Each party member with the skill you use adds an additional die (so you can focus some skills or try and get a variety)>QM rolls>Best result is used, every additional passing result adds a modifierI was gonna review how a lot of other successful quests did it, but that shit takes time and I wanted to start with something to revise on.
>>6328166Stealing this, thanks
>>6328166I do something similar, based loosely on Simple d6 originally. >d20, get 15 or higher to succeed.>characters have ranks in their skills or attitudes. For each rank, they get an extra d20 to try and beat 15>if multiple skilsl apply, add a single d20 for every extra useful skill>allies can add a single d20 to collective checks>circumstances or equipment can raise/lower the DC slightly>roll a 20 on any die in a check? Crit success.>roll no successes and a 1? Crit fail.I've found it reasonably easy to scale, modify, and keep track of. It also has the added beenfit that a syiu get more skilled and get mroe dice, odds of critical success go up and odds of critical failure go down, reducing swinginess.
>>6328170Cool, if it breaks anywhere whine at me so I can learn from your (my) mistake.>>6328181RPGs put a huge emphasis on Power of Friendship, so my thought was to make allies the better source of higher rolls (and 20s), but once you have someone in the party, it's a little hard to use them for anything other than skills. Maybe nix gear modifiers and instead make it so the higher your Friendship-o-Meter, the easier it is to fish for crits. Might need to make that percentile if I do that, which makes crits much rarer.
Godly quest idea number 1846294626: it's a magic girl quest but you're a cute guy
>>6328166In the end you still pick the DC on the day of the roll so it's all pointless. It works in Vidya because the DC is set in stone before the gamer even gets there. All that gear and number crunching won't matter in a quest because you always set the DC to scale with the character.
>>6328227I approve.
>>6328227
>>6328228I mean, there's a level of kayfabe to it. After all, a QM can just tell you that you fucked up regardless of what you rolled, but the whole point of it is to get the 'feel' of RPGs down without grinding the whole game to a halt.Still, I did just consider just dumping rolling altogether and going full narrative.
>>6328228It depends. I don't tend to scale DCs except for especially tough bosses. Everything else stays the same, and MCs encounter less difficulty in achieving their goals as they get better at their areas of aptitude. Consequences for failure (or success) scale instead: earlier in a quest suceeding or failing a provides smaller benefits or penalties; later, it could be a matter of life, death, and legacy, and you tend to accumulate more ways to resolve issues.
>>6327862># # # Silver Knight Quest - 7/18-IV # # #>>6328294>>6328294>>6328294The conclusion to Kiengir memories.Willow beholds something that should have forever remained a secret.Vote on how hard this cripples her, after all her harrowing experiences. Would this make your Quest harder or easier, when time will come...?
>>6328227It might just be my cold talking, but that sounds kinda fun...Probably not gonna run it, but it seemed cool enough to draw a quick op in case I did
>>6328227I thought about making a quest of the constant victims of magical girl monsters banding together to fight back.Like planting a truck bomb near the villain's hq and blowing it up.
>>6322076Providing a brief update for anyone that might be interested in dipping their toes in. Thomas still hasn't found any of his friends. He has fallen into alliance of convenience with a minor cat colony God. His wife is being held as collateral by the spirit of a Chase-Morgan bank. He just took on a curse, a hateful Evil Eye that may help him contend with spirits, but corrupt his soul. He found a survivor on the edge of death, and is debating whether to free him or kill him in order to partially pay back his debt to the aforementioned bank spirit - gotta get the wife back, after all. >>6328357
>>6328311>>6328234we are not on the same wave length haha...
>>6328383>
>>6328383kek, especially at the illustrator's note.
>>6328227Multiply the dudes by like a lot and make a femMC, and kino will be made
>>6328352>cool tragic backstory fucko, 3000 pounds of fertilizer
>>6328383lmao, i´d play this
>>6328383I love drag queens, but I hate sissy/crossdressing shit. I know that it sounds hypocritical, but there is a tonal and performative difference.
>>6328435>I love jellied eel guts but I hate spaghetti
>>6328435They are of the same breed and are equally reprehensible, just different types of gay.
>>6328435you must be a women
>>6328451No. Femboys, traps, and trans women are for prison gay straggots.
>>6328461>straggotsThat is the weirdest word for gay I've ever heard. Gay is gay.
>>6328463No I dunno man I'm pretty not fucking happy.
>>6328435I love crossdressers/sissies but I hate drag queens.
>>6328166>>6328181I really don't think this is going to be very interesting to anyone other then yourself. The mechanical aspects of Quests are something I want to do more experimentation with myself; but I feel most of the "appeal" of system building and character building are erased in this specific format.As said here; >>6328228 video games and other game/story books with a more linear format work better since the DCs or challenges can be known to the players in advance. For TTRPGs, which don't have this factor, you have the advantage of having "ownership" of a single character in a group. This means you can specialize and have a specific role. In a Quest however, even if you allow players to control or "build" multiple MCs, they have no ownership, it's all done by committee. The joy of creating a character isn't there in the same way. I also think your proposed system is just way too complicated and requires both too much overhead and will scare away potential players who don't want to mess up or play the wrong numbers game.I think a much more elegant solution is to work this into the storyline/meta mechanics of the quest itself. So for example, allows players to choose choices that play into various archetypes with long or short term consequences that they can steer towards outcomes they want.
>>6328500>I really don't think this is going to be very interesting to anyone other then yourself.I dunno, QMs have voiced interest, and QMs are also players. But that may be a valid enough point to the matger playerbase that I'll probabky ask at the end of this quest if people care much about the stat and advancement element... I think I'd enjoy it as a background detail to keep combats and other contests feeling "honest" to me in a satisfying way.>In a Quest however, even if you allow players to control or "build" multiple MCs, they have no ownership, it's all done by committee.I get this feel, though. This is how I feel about certain strategic or gamist segments in some quests, where ai feel doscouraged to participate because optimization and persistent follow-up is limited due to players waffling on decisions... Or, conversely, arriving upon an objectively superior decision right away, at which point there is little to add but "+1".For me, and I hope this comes through in my quests, stat advancement serves as an RPG-flavoured way to develop a character's personality and approach, and to help build a sense of competence and preference in how they solve problems.
>>6328227>>6328383>FRILLY GIRLS CLOTHINGI enjoyed this comic, please see pic related>>6328435>>6328460>>6328496
>>6328505>For me, and I hope this comes through in my quests, stat advancement serves as an RPG-flavoured way to develop a character's personality and approach, and to help build a sense of competence and preference in how they solve problems.Yeah, this is 100% my same desire and thing I'd like too. One of my favorite non-vote comments from one of my quests was from the Sheep Cultivator one-shot I did; where a player said that we aligned with wood elemental chi we could maybe grow mushrooms out of the MC's wool to be used as various forms of attack or defense. That kind of character building concept is really cool in a fantasy game or setting; perfect for the sort of TTRPG interactive fiction space, but it's very rare in questing because of the inherent difficulties in getting multiple people to agree with something that isn't the most effective and simple/loss and risk-averse plan you can. In those instances, QM fiat and deciding what you want the character to be like already (if you think something specific is interesting) is better then trying to angle the players into making an interesting character for you.In a couple of quests I did this by allowing some limited character generation at the start which helped narrow down what the MC would end up as or like but also give the players some control and make it more interesting for me. I can honestly say these were really fun; players choosing the Dual Tonfas for Max in CSQ, or people choosing "just lemme hunt whales for deaths' sake" in Black Ocean quest were both fun surprises that I had no idea would be what the character would identify the characters.I can certainly see the challenge though. One of my biggest QMing hurdles is creating the GOOD fantasy quest scheme for the future; of which I wanted to strongly make the game feel similar to an MMORPG world or an Elder-Scrolls type game in scope and feeling; in which players create a specific character they want to play as. Letting players pick if they want to be a magician, or a warrior, or a thief, perhaps with multiple "lives" or multiple MCs they can cycle between to keep it from being too boring. My main issue is as above; the difficulty for forcing quest players to assign stats or specialize in a specific school of magic and having everything be set towards this character outline. I often imagine my quests as a video game, or the type of idealized ideaguy "oh it's a video game with good graphics but you can also do anything lol no idea why game developers haven't made a game like that yet!" in which I'd want to be able to "play" the quest by picking my own choices, path, and skills; and representing this as a player facing Quest. But the format of Quest and the community means it doesn't really work that way; adjusting it for the medium is the greatest challenge since it will never be quite as good, freeform, or open as you imagine.
Rate my new quest idea bros:
>>6328520...i might play this
>>6328520>>6328527It sounds like a good game setting idea, but I am afraid it may provoke too many political sensitivities
>>6328520its shit, let the professional quest idea men handle it
>>6328537you're just mad because you rushed to find it in the catalog before realising it isn't real
>>6328383Soj is lured out of the woordwork by the call of gayshit, produces peak.
>>6328513> That kind of character building concept is really cool in a fantasy game or setting; perfect for the sort of TTRPG interactive fiction space, but it's very rare in questingThe trick I usually use is to presebt viyes that are more along the lines of "what specialty do you want to focus on?" if a character seems too unfocused. Then you can offer options for upgrades that mesh, or present them through that lens.>"just lemme hunt whales for deaths' sake" in Black OceanFor me, it was the choice to be big pimpin wear the whale coat. That was a fun choice people made.>adjusting it for the medium is the greatest challenge since it will never be quite as good, freeform, or open as you imagine.Less focused, maybe, but ai think the presence of players and their unexpected decisions has livened up and complexified soke of my ideas, to their betterment. If we'd followed my original "script", Dragonborn Antipaladin in particular would have been a lot less interesting, IMO.
>>6328520Kek. Not quite my jam.>>6328529MORE kek.>the only way to stop the Zionists is to seduce and feminize the President's son!Someone warn Eric!
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>>6328520Rapeslop
The man to shake up Whispering Oaks has been decided, and he’s…something.>>6328652>>6328652>>6328652
Oyez gentes dames, belles demoiselles, preux seigneurs et gentils damoiseaux, the Local Lord is back, better late than never ! Sonnez cors et trompes ! Coupez cordes, hurlez bataille !>>6328662>>6328662>>6328662>>6328662It is here ! Glory to lord Charles de Villeroi and all his retainers (even Ancel) !
>>6327970I also had to give up vidya for the QMing hobby, although I can sometimes sneak in a game or two during the hiatuses (hiatii?).Basically I autistically dedicate 1-5% of my brain CPU cycles to the next quest post at all times instead of daydreaming so that the actual writing is speedy endeavor. Keeping phone notes is helpful through the day as well. Also I am a fairly brutal self-editor and do my absolute utmost to limit regular updates to 6000 characters at the absolute most.
>>6328703>>6328703>>6328703Update for Fog of War, the Battle of Vessena Bridge finally ends.
I need attention, I will run a quest after I finish my rpg game.
>>6328301># # # Silver Knight Quest - 7/19 # # #>>6328752>>6328752>>6328752We go back to Argia. But Argia is hardly back to herself.The last few days have been hard on her. Perhaps a kind word can help her, but which one? Time to vote...
>>6328435Oddly like drag queens when they put in the work and wear really extravagant costumes. Those who put the bare minimum are intolerable.
>>6327970>>6328156What anons said. In my case it's no longer running, just an ongoing trainwreck. I work, think about the quest, come home, try and unwind, don't manage to write, feel awful about it, repeat.And it's not just the quest, but everything else I was writing. I'm probably burnt out from sheer ongoing projects overload at this point, and my brain is just freezing.Worst part is, I also daydream about the update that I know how it should go, but writing it has been a non-starter so far.And I think no one is more angry at myself than me about it.
>>6327970You can't really balance questing with minimum wage. I only really managed to get some decent writing done when I had enough leisure time to rest and relax to be able to do the work of writing.I tried to do a one shot to see if I could manage and it extremely exhausting.
>>6328769Sometimes it do be like that. I'm procrastinating a little bit as we speak (though admittedly I'm also engaged in a Paypal dispute, and my procrastination involves reading quests). Many things, work and otherwise, can take up the valuable mental real estate that allows one's creativity room to stretch, sprawl and relax into a productive state.
Out of curiosity, if you were making a fighting game or martial arts qst character, what sort of ethnicities would people want to play as? Especially in regards to the many martial arts that originate from a specifc ethnos. I'm thinking that most people would want a Western point of view as a starting point, considering the mystical elements that usually end up involved, but maybe I'm wrong on that.
I really lean into writing and especially RP or collaborative storytelling when I'm depressed, because I just want to escape for a while, and I am finding myself feeling this sick compulsion to start a third fucking quest to try and fill some of the time between the others updating. Someone talk me out of it ffs
>>6328878Brazilian or Angolan be interesting to me
>>6328880Sorry, getting music and martial arts mixed - Nigerian, somebody that does Dambe would be an interesting change of pace
>>6328878I'd say most people wouldn't have a problem with any ethnicity so long the MC wasn't like, African or Indian or somesuch thing. Though of course the standard is some flavor of White or East Asian (Japanese, Chinese)
>>6328885>not playing a tibetan capoeira masterfucking pathetic
>>6328878Partially subverted in Concrete Stratosphere Quest; the MC lives in a "post violence and post national culture" era so he sort of had to invent his own. Specifically going with UFC and boxing fundamentals for a more urban and western flare. If your quest has any sort of char gen then you probably can't have very specific fighting styles via region because it might upset the character's design and trajectory too much or limit potential growth at learning new styles. But then again, being some generic fighter who learns moves from multiple cultures could be a good gimmick.
>>6328878You could always start with a chargen with a diverse range of choices and fighting styles.
>>6328954>char gen big oof moment,
>>6328962Actually, I'll concede on this one. Players usually take the most retarded choice, almost like clockwork.
>>6328988>give players retarded options>get mad when they pick retarded options
>>6328992I should be allowed to be a kickboxing spider. It is my God given right to demand it!
>>6328999Godly trips, spit your shit indeed, king!
>>6328999More legs means more kicks. It's just math.
>>6328311Not actually doing this (especially since soj made it WEIRD) but Magical Girl: Vigilante would have been a drawquest a male mc pursuing the corrupt underbelly of the setting, evils that the noble, morally uncomplicated Magical Girls could not deal with or even fully understand after the mysterious disappearance of the world's strongest Magical Girl (Hydrangea, picrel). The main objective of the quest (at least at the beginning) would be to figure out who was responsible, put them to justice, and, if possible, rescue the captured Hydrangea.If anyone is interested in the idea and wants to pick it up I have more notes and concept stuff that I would make into a quest if I wasn't literally right off the back of running Olympus for two years straight
>>6328999>>6329003>kickboxing spider>MORE LEGSI present to you my creation, Jean Claude ARACHNO-van DAMME
>>6329008Never reply to me again, schizoid.
>>6329010Come on, that one was a good one at least.
>>6329010ok
>>6328992>>6328988>why did players intentionally choose the undesirable option?In rhetoric, there is a technique known as ANACOENOSIS, wikipedia basically explains it better than I can,https://en.wikipedia.org/wiki/AnacoenosisIt basically involves posing a question or announcement to a crowd or audience, and expecting a (conformist) commonly agreed answer.(Is this essentially the mechanism behind every imaginary rpg? Conformity to the common shared fictional genre, unspoken imaginary world-setting conventions??)It is sort of a subtle rhetorical technique to suppress dissent, because human nature tends to be discouraged from expressing disagreement in public, especially if the speaker posing the question is emphatically making an assertion of their personal deeply held conviction / belief etc.Of course, those experienced in the ultimate metagame of rpgs know that the pinnacle of victory for players is to break the mind of the dungeonmaster. The next time you encounter the heroic wise adventure questgiver, task allocator, before they even offer you a mission, you should instantly kill them. After looting their corpse, you discover a bloodstained letter detailing exactly the same quest/mission that they would have given you if you had kept them alive. The infinite possibilities of roleplaying games!
>>6329028IMO, some of the funnest quests, run by the best questmasters, are those which can subvert this by running with (and making plausible, worthy of emotional investment, etc) unusual ideas. Adaptability of the narrative is one of the things which makes /qst/ and this medium great. >>6329008Which is to say, kek. I'd allow it... But it would have to be, like, Kinnikuman or Wrastlevania. There are limits.
>>6329066>WRASTLEMANIA fight UltraDracula with wrestling, fascinating unique dice system...?wow, thank you for introducing this system to me, I have never seen anything like this unique step dice combo lookup chart d4 d6 d8 d10 mechanic before, it actually fits the "feel" of castlevania quite well with the start / pause gamepad idea lolI guess if you are on d4, you can never block? as block begins at roll result of 5? If I have understood this chart correctly... though I suppose you could roll a 1 and auto succeed any action if you specified "block" as your action? It is sort of clever because the lower step die has less access to actions, but greater probability of the auto-win critical success 1 result roll? So what is to stop you from just constantly declaring every action as the 1 result, and succeeding with chance 25% on the d4?Also, looking at the kickstarter, I am not too sure about the idea of phone scanning QR codes during a ttrpg lol, that feels like some weird session tracking surveillance mechanism to me. Why can't the NSA or National Security apparatus just leave our imaginary fantasy roleplaying games alone argh lolAnyway, this dice chart is truly an intriguing dice mechanic, it does feel quite original! Thanks again for showing me it!
>>6329083In my recent space game setting, I alluded to a game within the game hehe, the real life Schriever Space Wargames, >>6324260 conducted by the US to simulate near future space warfare. The scenarios of those games are I believe classified but you can read some allusions to the conclusions in various open source military publications.It seems all politics is driven by fantasy roleplaying tabletop game scenario and encounter building now, so /tg and /qst are indeed mission critical warfighting nodes in national security, it is very very serious indeed
>>6329083I have only passing familiarity ith the system, but it seems the auto-success 1 is only available of you do soemthing sufficiently epic. There'd need to be an element of flashiness and danger, I assume?
>>6329124>AN ELEMENT OF SPECTACLEI just want to link this cool spaceship warp webm I made, recently I found this random short film director called Sava Zivkovic (I think he is Serbian?) he apparently makes trailers for Diablo, Destiny etc videogames but I was more interested in his own independent creative short films, they have some VERY COOL SOUND EFFECTs eg see this one called Playgrounds lol I feel like this was made by someone who may have lived through the Yugoslavian war lol, and also this Sardaukar inspired one called NIMROD, I just found these browsing artstation randomly heheanyway I really like his webm of a spaceship teleport effect, it is from another of his short films called IFCC I think it was made for a graphics / arts festival, the planet warp effect feels very originalNIMRODhttps://m.youtube.com/watch?v=96axhgwYK-sthis short video is possibly the most space fascist film I have ever witnessed, the sound is very intensePLAYGROUNDShttps://m.youtube.com/watch?v=kRrxK335gZMIt is just a short video about a child during a bombing raid, I liked the music and sound effects in this a lot
So I gathered that people are interested in a Nigerian Dambe-boxer, & a spider-version of Jean Claude Van Damme. Any other backgrounds or ideas that appeal to people for an over-the-top fighting qst?Also, can I get an archive link for these that are mentioned here?>>6329066
>>6329279Make one of the combatants a Gorilla
>>6329279https://www.backerkit.com/c/projects/9th-level-games/Wrastlevania>a spider-version of Jean Claude Van Damme.Well if you'll accept that then anything goes.
>>6329281I actually fucking love Godhand
>>6329279Wrastelevania is an indie tabletop,a s others have said. Kinnikuman is a Japanese franchise about alien superhero wrestlers, also known in North America as "Ultimate Muscle.">>6329281Gorilla make everything better. That reminds me, though... Wasn't 1 Man vs. 100 Gorillas supposed to start Thread # 3 the week before last? Where are you, QM?
>>6329298Everyone loves Godhand. Otherwise they are the chuuni Devilhand and they're being tsundere about not liking it. Or they've never heard of it. Which is fair.
>>6327955>"no reason to fear cringe...">>6329279Inverse kinematics robot using quasi-directed drive actuators and advanced combat technique of cringe fu
>>6329281>>6329298>>6329372>God HandI thought I had heard of all the videogames, but thank you for introducing this to me. I enjoyed watching the PS2 era running animations and also this emphatic stomping gif, I think it is the endearing and tender manner in which he wiggles his arms as he is perpetrating this act
>>6329509>>6329509>>6329509Craig has announced his campaign for mayor and has nearly gotten half the signatures needed to get on the ballot. Now it’s time to make a platform.
It's an early update in Cambion Ques! Any anons who lay, or who want join in an plotting a write-in only infiltration of a Southron military garrison: now's your chance!>>6329543>>6329543>>6329543
>>6328758># # # Silver Knight Quest - 7/20 # # #Sandora does not vomit her organs.For the present.>>6329591>>6329591>>6329591Meanwhile, you get ready to check on how much time left you have, so a roll or two is appreciated.
I am really enjoy Chinese danmei and baihe webnovels. I did not expect to like it so much.Might start thinking on what ideas I can crib from them for romance stuff....
I’m back to regular updates after a very busy week. Hippomedon has been uncharacteristically BTFO by a young Theban prince, and his victory in the Oetian Games is now in significant jeopardy. Wat do, /qst/? Going insane and killing everyone is always an option in the Late Bronze Age!>>6329880>>6329880>>6329880
>>6329827Japan has infiltrated China; wuxia is now gay
>>6330002>now>doesn't know of emperor cut-sleeve
>>6328992I never give an option I'm not willing to follow through on.>Give players the option to make the MC engage in Incest.>Players vote to make the MC engage in incest.>I write that the MC engages in incest.>Players are mad that this happened... not sure what they expected.>MC now has a permanent debuff as a result of this action. (Lost their dignity.)
>>6330137If it's you, Cognis, then you should probably add that the option in question was described vaguely and could easily be interpreted in ways other than "engage in incest"
>>6330161Ugh fine!For posterity the actual choice as written in the quest was:>Your elder brother was a degenerate sis-con, but he loved to dote on you. Maybe he’d help you if you “paid him a visit”. (Gain 1-2 Work Crews at the cost of your dignity.)I guess half the players probably read that and thought the MC would just tease her brother or something <.<
>>6330165I interpreted it as making puppy eyes and begging, thus dignity loss
>>6330165>>6330168Honestly that does read to me more like a "Pweeeaaaaasssse brother". Maybe because I myself am not into incest like that so I don't really consider it. Rumors spreading about it because of the sudden closeness and fawning sure, but actually fucking? Would have never guessed.
>>6330165>Comfort MishalolLMAO even
>>6330165did you write out the entire scene in graphic detail?
>>6330165I agree that's also extremely unclear. That absolutely reads like she'd just be "debasing" herself by going "Cant you do it for your cute sis :(?" instead of "bang him in exchange for reward"I don't know how you think "paid him a visit" would immediately mean sex.
>>6330165Super vague. I thought she was going to go on her hands and knees and grovel... Maybe wear embarrassing costumes the sis con bro wants her to wear.
What's the fewest number of voters you need to feel compelled enough to continue running a quest? What is the highest number of voters you have had consistently across an entire single thread? I am new to this and seem to hover around three or so.
>>63303213 seems to be the average; I got burnt out only getting a consistent 1.5. I also necro'd a Qst though, so I had 0 starting momentum.
>>63303213 is pretty standard for long running quests. If I recall correctly, I've averaged as high as 6-8 on my first thread and as low as 2 in my dark period (threads 3 and 4). I ended up getting a consistent 3 with sometimes as many as 6 in my later threads, which I was more than happy with.Ultimately, the most important person to keep me writing was myself, so as long as I had even a single consistent voter I probably would have kept at it.
>>6330324Yeah when it drops down to 1 for too long I feel like I fucked something up, but 3 feels solid and is able to break ties.>>6330326Yeah I feel this, I have a lot of writing energy at the moment and I am enjoying what I'm creating; if anything, voters feel like a good propellant to keep the ball rolling. Later in I might even take the archived material and reformat it into something else, like a webcomic, zine, or throw it on some site like AO3, which I've never really used or perused but seems like an alright spot to store something like that.
>>6330321My personal opinion is that four is a solid number to keep a quest running. Three is risky but it's enough to prevent ties most of the time unless all three voters pick different options. As for consistently high voters, for my current thread, it ranges from the 10-12 range on average I will admit that this is not the norm.My previous long running quest averaged 4-5 votes in the later threads.
>>6330321>fewestThree, though I could run for fewer for a short while. Constant tie with two would start to bother me, though. Just one would feel enough like a chat RP to make me wonder why I'm bothering with the site.>highest Ten or twelve, I think? Five to eight was more common in DAQ and Seekers.>>6330165I could see one interpreting that either way, but for most quests you'd probably be well-served with a follow-up vote as to how far she went if it wasn't already clear hat they had a preexisting incestuous relationship.
Qst doesnt have enough players anymoreIt reached a critically low point where you can start a GOOD fantasy quest and it will get pretty much ignoredMeanwhile on akun you post one tiddy now and then and you get 200 players, even on weekdays.This is ridiculous.
>>6330404The tradeoff is that those 200 players are akun audience. Not like qst is some bastion of deep analytical intellect but they at least can type with two hands.
>>6330407I can type with my feet.
>>6330408Gonna need a pic of that as proof
>>6330404It is a little sad. Pure smut will get 100 players there but great shit here and you are lucky to get 10 votes or even just rolls. I will never forgive the fuckers who bitched enough that we got kicked from /tg/ since a popular quest there could get 500, 600 posts in a few days. Just because 'Oh no, Warhammer General #1023 fell off the board too fast', and they had to make a new one or cute fantasy GFs/Elfs dropped!Filters are a thing, and that is all you had to do to never deal with quests.In less bitter news, Ilvermorny Quest is looking for some rolls! How well your 'students' do, and if you electrocute a cute schizo who thinks you are an actual Angel!>>6329994 (You) (Cross-thread)And>>6330003 (You) (Cross-thread)>>6330408I knew a kid in HS with no arms, like a Thalidomide baby, and pulled up next to him when he was driving with his feet, literally. It terrified me, as did him using a fork and knife with them.
>>6330414Being banished from /tg/ did save us from the low-quality, low-thought audience and from culture war bullshit somewhat, though. As with Akun, I suppose it's a trade-off.
>>6308899Cringy animu answer incoming but I miss One Piece: Bounty Hunter Photographer quest so much. Hope QM managed publish their detective novelsAlso that one MHA quest with delusional Izuku who critfailed into thinking bakugo was a tsundere kek
>>6330404It's depressing, isn't it? Makes it seem like it's not worth it sometimes.My family knows in vague terms that "anon is running those interactive stories", and sometimes my bro sees how long I'm working on them, thinking of the plot, characters, doing research, and asks "so how you doing anon? Got 1000 players on the last post?" and I say I have 3, and he looks at me like I'm retarded (and sometimes says so lol).I've observed discussions in the /qtg/ for a while, and the recurring themes I've noticed and think are the reason for the decline are, firstly, the reputation of 4chan, and secondly, the antiquated interface. So I've entertained the idea of making a website for questing specially for the 4chan audience with similarly lax rules, then attracting more people there with a more convenient GUI as a feature, but I have basically no knowledge of how to code, no money to pay for the infrastructure, and no way to conveniently do that either since with Mastercard, Visa and PayPal leaving Russia it completely fucked over most ways of payment for a server besides crypto, which is not widely accepted I believe. Doesn't make it impossible, but still. So it's more like a dream than anything tangible. Most will leave by the time I get around to it (if I even will).On that note, wasn't there some anon that was *actually* making a website for questing? I think it was the QM of Little Dungeon. He even posted some pictures of what the interface looked like.
>>6330434ah yes, the interface is my greatest bother. Akun makes it seem easy, even if the site culture over there is likely not salvageable.on the other hand, I was impressed by the quality of involvement on this site. I am used to fucking ChatGPT having a better grasp of my writing that some commenting people, so that was a delightful surprise. even more so because my own quest is Level 5-autistic >someone making a website for /qst/ as an alternativemaybe if it gets some traction over time? but it being on the open internet would inevitably attract the same interests. smut quests are popular because smut is what most people look out for.>and I say I have 3ganbare anon, do your best. I remember playing D&D for years with just 2 more friends so as long as you are all having fun that's the point of the quest.funnily enough I came to /qst/ precisely because I wanted not to care about what the audience wanted (or its size) for once. it has been an interesting experience.>>6330414QM, is there a reason why I see>cross-thread>(You)on this link? Pic related. site quirk or yet another happenstance of me being retarded?also>OOC: Sorry for the small novel sized update.nah, seeing how much you wrote was seriously impressive!
>>6330404Do you have, like, a calendar notification every month to post this shit or what
>>6330618>QM, is there a reason why I seeI Copied and pasted from a deleted version of that post b/c I forgot the image I wanted to use.Thank you for the complement!
out of curiosity am I the only anon who is too retarded to keep up with the updates of more than one quest in /qst/? Mainly because I am not able to pour more energy to other quests (also I'm a bit lazy I'll admit).I see anons who read and keep up with 5, 10, even 20 quests and vote on them.
>>6330663>am I the only anon who is too retarded to keep up with the updates of more than one questYes, next question.
>>6330663It really depends on how much free time I have, especially running my own now. I try and keep up with 3 or 4 right now even if I don't always vote, which I know Is kind of rude since I crave votes like a smack addict. Some I need to catch up on before I feel okay voting, others it seems like have more than enough players or the choice I would vote for is already clearly going to win. Sometimes I just enjoy reading more than voting or rolling, like reading a web novel.I have lass time than I did last year so it can be hard.
>>6330663Get back in my quest you son of a bitch
>>6330678He's not your anon, it's just your turn. And it's also my turn so back off you fiend.
>>6329601># # # Silver Knight Quest - 𒅓/𒎙𒀸 # # #>>6330687>>6330687>>6330687You follow Bragia and Helias as they reach Ansàrra's palace... right at the worst possible moment.Meanwhile, whatever time you thought you might have is rapidly running out.The Trial of Gold starts now.Roll to see how fast Carnaval's wings can carry her, and your two friends...>>6330669>I Copied and pasted from a deleted version of that post b/c I forgot the image I wanted to use.oh I see. so it was just retardation, as usual.>I crave votes like a smack addicthaha couldn't be me
How long do I have to wait before I can delete a post, I just wanted to correct a typo
>>6330708Just keep trying--usually takes about a minute or so
>>6330404I think I’m going to try to run a quest on /tg/ and see how far I get, wish me luck lads
>>6330715Remember to post a link so we know it's your quest.
>>6330663I keep up with 2, but I'm a very picky reader.>>6330404Fantasy is a shite genre
>>6330414>great shit here and you are lucky to get 10 votes or even just rolls.What's wrong with that? 10 is enough for me, heck I've run on single player mode before until enough players noticed my quest to have meaningful conflict.>>6330618>as long as you are all having fun that's the point of the quest.This>>6330174Is that a Katawa Shoujo reference?I see you are man of culture too.
>>6330728Eh nothing wrong with it. I am happy if I get like five over 2 or 3 days; the most I ever got was 11 and that was over 3.5 days when I caught a ban. It is just a bit disheartening when smut quests on Akun or the most boring crap can get like 40-50 votes vs kino shit here. Seen some winning votes get over 100 there. I get that the interface is easier to use, and you can click on multiple options, etc. But a couple of the only good non-smut quests there? They might get 10-15 or something as well, while inflation/corruption/futa fetish fanfic quest #101 pulls a huge number.IDK. Not my place to judge what people like. Shit, I got my start here writing smut for Disappearing Hogwarts.>as long as you are all having fun that's the point of the quest.Agreed. As long as a few people enjoy the game and my writing I am happy. As long as I can go back and reread what I wrote and like it, I am great. Picrel
>>6330715You are already dead.
>>6330750Oh my! Woman shin day you?
I'm surprised there is no Elder Scrolls quest actively up around the clock while there are multiple Fallout threads. I am also surprised there aren't multiple quests with cyberpunk settings. And yet, there's a lot of creative stuff going at the moment, all the same. Even though there are a lot of fantasy quests, several of them have a lot of personality and imagination.
>>6330792If I wasn't currently running a quest that fed directly off my soul I would consider doing a Cyberpunk quest of some flavor. Not any of the mainstream settings though.
>>6330800I thought that, like porn or crime, being willing to do what no one else would do might be the key to getting a lot of happy customers - but I think the Changeling angle is probably turning off people that dislike urban fantasy more than they do like cyberpunk. All my other ideas are even more niche, like mouseguard in the desert or something set in the psychic criminal/government underworld from that movie Push (which I actually think is a decent film but anyways).
>>6330806>mouseguardI would check it out.
A quick choice of whether to use your superpower to pass a check 3/4 with no real backlash, push it and possibly do even better, 4/4, with side effects, or say fuck it, let the cute schizo get electrocuted some in Ilvermorny quest.Will close it up tonight since it isn't life or death, will just get you boosts and traits.>>6330823>>6330823>>6330823
>>6330806I would be up for a Push/Jumper/The Men Who Stare at Goats inspired Qst.>>6330792I will be soft rebooting Fallout: The Shattered Shore in the future. Had a rough start with necromancing a Qst someone else started, but the setting is too interesting to let it never resume. I've thought about running TES Qsts before, & I'm familiar with the DEEP LOAR, but I struggle to figure out how I would connect the mundane / low-level aspects of the setting with the old & deep lore in a way that matters to the players beyond some save the world plot that I find so tediuous.Before I restart my Fellout Qst though, I may begin writing that martial arts qst I keep posting about. Then again, I could be on to a Star War compulsion that leads me to make a space outlaw western soon.
>>6330806Desert Mouseguard or an Aughties Urban Esper quest sound fun.>>6330792The Skyrim Isekai was surprisingly good, but alas it died.
>>6330887TES is a fricking lore bucket. When I have had no work at work in the middle of the night, I deep dived some and fuck me sidewise. Could be fun if you kept it shallow enough that normies like me could get into it. Played Oblivion and Skyrim but that is it.Just no filthy Argonianshttps://youtu.be/uC2HCti8b1g?si=hWSU93UkHoAqgOXT>space outlaw westernWell two of my fav animes are cowboy bebop and outlaw star soooo....
>>6330892>not making the elder scrolls quest as obscure and deep delving into philosophy as humanly possible in order to ascend and gain cheat codes for realityCHIMless behavior.
>>6330806>being willing to do what no one else would do might be the key to getting a lot of happy customersAlways a tough line to walk. Some of my quests have flopped because of that, others have been hits.I've found success in niche markets often depends on how horny you're willing to be.
>>6330792>several of them have a lot of personality and imaginationWhich is your favorite one?
>>6330895I have ascended past what you fools call 'CHIM'. I am in a state of 'CHEM'. Namely: booze, painkillers, muscle relaxers, and anxiolytics.I see all, therefor, I am capable of all. Aside from passing out on my desk at 3AM and spelling mistakes. Kind of blind spots for CHEM.
>>6330905He's got me there. I only perceive the hidden fabric of reality. The moment you start seeing the 6th dimensional blowjob marble-cake trees it's kind of out of my ken.
>>6330920Wait till you realize the birds aren't real and are spying on you for the glow-niggers, leaves are actually discordian interdimensional bugs, or see the shadow-men. Whole other ball-game there. Hat-Man is your friend, despite the slander tossed against him. Cats chase away the Corner-Dogs, even if the little fucks puke on your floor.Never give up hope, thought. CHEM accepts all who will accept it.
>>6330925*though
>>6330895>>6330905>>6330920>>6330925Based SchizosI've thought about converting an old Skyrim fanfiction idea into a Qst:The Dragonborn has returned from banishing Alduin, slaying the Volkihar, & defeating Miraak. How they accomplished all those can be decided via choice-prompts later, but what matters is that the Civil War is about to resume. What will you do to stop it?Lots of old lore would be thrown in with the justification that the exploration of Skyrim itself done by the player was rushed in pursuit of the main quest & only a portion of the Province was shown in-game.Part of it would be deciding what title to pursue within Nord society, whether that of a mere Drengr, Thane, Hauld, Jarl, Jerg, lower-case regional King, or High-King of Skyrim. I suppose I could simply leave it up to a roll what starting title the PC had secured already, then give a choice of where that title would be in effect. Of course it would be only natural to take the mantle of High King, but I would like a sense of progression. Also, with their destiny fulfilled, the Dragonborn would no longer hold the status of Prisoner, & so would be very much mortal, albeit a powerful one.
>>6330929>>6330929>>6330929A Legend of Zelda game about light and dark, a war in the kingdom, and a great black tower casting an endless shadow, a yawning abyss from whence there is no escaping. Rise to meet this challenge, bring light to the kingdom.
>>6330933>I could simply leave it up to a roll what starting title the PC had secured alreadyIf you decided to, I would roll with that idea. Have to leave some stuff up to chance and player choice. Hell, maybe people wouldn't want to try to ascend to high king. Maybe they want to marry a Jarlessa? A rando? Settle down when the task is done and run a farm or something.One of my favorite things in the last few games I played was HeadQM introducing a random side character who we had much better options to date than her and us saying, 'fuck it, Arty is best girl', him having to rewrite a crap ton of stuff and her becoming a major part of the game. Nearly Princess of /Qst/, but she was robbed.Players doing the thing you least expect is part of the fun, I think.Same shit with dice either fucking you over or getting great rolls in the oddest of places.
>>6330905>>6330892>The ELDER SCROLLS>>6330925>SPYINGYou must be Caius Cosades, the not skooma-addicted Grand Spymaster of Morrowind. The first time I saw his narcotics pipe paraphernalia hidden under his bed I completely lost it lol. It just proves that no voice acting or elaborate origins exposition needed to create a memorable NPC, all his speculative backstory contained entirely within the objects scattered about his chambers>Elder Scroll quest>immediately look up location of back alley tree stump storage in Imperial City to dump infinite inventory loot hoard of game items>cast Light 50000 times, finally get invisibility spell>jump everywhere, more bunnyhopping than Quake 3>worst item levelling loot system that could feasibly be conceived of by the human mind>every merchant inventory sells the same thing, iron daggers>oh look this demon world lava tower looks pretty cool. Now repeat this demon lava world eight times to summon reinforcements from every city so that you can enter yet another demon world lava tower>pick up random undroppable crystal in dungeon, congratulations your game main quest is now glitched, look up wiki console command to fix, from now on you must obsessively use wiki lookups before entering every dungeon in the gameYes I recently replayed all of Morrowind and Oblivion, both games far better than I remembered them to be. I just replayed and completed Deus Ex HR for the 3rd time recently, (1st time ever completing dlc though) and I am now just restarting Dragon Age Origins (have completed it once, but never played the dlc) All these amazing games narratives, storytelling acting and dialogue feel far more compelling nowadays than I remembered them to be lol, the videogame industry has truly degenerated
>>6330953Based PremiseMore games need addicts & addiction mechanics, especially if the addicts eventually betray you to serve their addiction.
>>6330953Deus Ex HR is great in my opinion. Gone through it and the DLC like 2 times and I know I still missed important lore or optional shit.DA:O is one of my favorite games ever. Gone through with every class, been good, evil, practical, but what they did to it and later Mass Effect is what made me a doomer in regard to games.>>6330954Or there is a chance for them to either get clean with a malus for a time with your help, or learn to manage their shit and have boons, but you have to work to help them get it under control, if we are talking about stuff to put in a quest. This comes from IRL. You do not want to know about the private lives of your nurses, doctors, business people, etc. Well, I say private, but someone doing blow before surgery in the men's changing room restroom and offering you somewhich you take, or finding an Indian Doc pants down and shitting in a trash can. Finding a half dozen empty Red's Apple Ale's 6 packs in an unused locker. Having a bottle of whisky in the ceiling panels of MRI. It does things to a man to know this stuff.
>>6330954Well in Elder Scrolls Oblivion, there is that quest where the annoying Shouting Scottish Man in the Shivering Isles sends you into a tree stump where you have to constantly collect the Mania drugs by killing enemies (otherwise your stats begin to dramatically drain) I thought that was a thematically appropriate addiction simulation. In ttrpgs, there is a bit of a dilemma because I think some players (also my personal preference) do not enjoy being compelled by mechanics / rules enforcing them to "feel" a certain way, ie players do not like being told you are now in a "panic" state or "insanity" state etc I suppose it goes back to that actor vs author distinction, between simulationist vs storytelling games with insanity, fear, berserk/mania addiction dice mechanics etc vs if you prefer to "drive" your character only through the physical attributes (strength, dexterity constitution and skills etc) whilst leaving the emotional / intellectual / social aspects to be felt by yourself as the human player. I mentioned this analogy on the qtg before, but with a car you care about the physical stats like speed, fuel capacity, mileage cost etc, you don't assign a "Charisma" or "Fear/Intimidation" stat to a car (even though those are implicit intangible attributes etc) similarly with human player characters etc, the player should supply the charisma / intellect social emotional attributes through their own game world behaviour and choicesSo generally (this is just my personal preference) I don't like to create "emotional" rules mechanics via dice rolls ie YOU ARE NOW AFRAID or PANICKED -25 to all 1d100 rolls etc, this should be internalised or exhibited by the player actions themselves. I guess you could manifest say physical symptoms of addictions eg your hands shaking because of cyber / neurostimulant drug feedback, -ve modifier to dexterity etc
>>6330954>>6330958>DRUGS in rpg genresOf course, ever since William Gibson Neuromancer cyberpunk is the natural standard setting for incorporating narcotics and stimulants, but I feel one other setting where this theme is underused is HARD SCI-FI SPACE SETTINGS, with all the star wars sci fantasy depicting space essentially as taking a normal airplane ride across planets etc it neglects the possibilities of huge quantities of chemical remediation required to survive / adjust to the bone loss, muscle atrophy, radiation sickness, pressure/barotrauma, sleep and appetite loss and neurovestibular disorientation and intrathoracic fluid redistribution nausea etc caused by space. I do not mean the Frank Herbert Dune prophesy delirium mystical Waters Of Life stuff, I mean more actual space survival pragmatic medications. The Expanse did it with the Juice / space high-G acceleration cockpit seat injector drugs, pic related is Christopher Nolan Interstellar doing some pharmaceutical brand product placementI think this form of essentially aerospace medicine is actually underused in the space sci-fi genre and it is really no different to say Gulf War fighter pilots taking dextroamphetamine "GO PILLS" combat drugs to maintain attention / concentration during bombing raids etc
Rolled 33, 60, 48 + 100 = 241 (3d100 + 100)test...
Rolled 85, 57, 68 - 100 = 110 (3d100 - 100)>>63309632nd test
Took a bit longer than usual, but the next update for The Caretaker Quest is finally up!After splitting the party, you must now find your way through a mysterious cave, meanwhile, Harry is in an escort mission now that he is in your team...for now, however, things might get ugly pretty soon!Will you be able to succed in the rescue? will you be able to find your way through the darkness?Vote and roll to find out!>>6317377>>6317377>>6317377
Looking for a quick reroll to see if our girl becomes a lightning goddess, or is just pretty good.>>6330934>>6330934>>6330934
For anyone reading Digimon Quest, I’m taking a bit longer this week to make thread 4. I wanted it done by now but some positive stuff came up that I have to handle first. Thread should be delayed just a couple days more.
>>6331042>>6331042>>6331042The mayor wants to meet up for coffee. What could she possibly want?
The long awaited update is out.>>6331056>>6331057
>>6330958DXHR dialogue boss battles were pretty cool. I like it a lot when games do something like this.
>>6331067They were good. My first run was a pacifist /stealth run, so some fights were annoying but were a good challenge. Second run war rip and tear. That was fun. I really just liked the whole thing, dialogue, exploration, stealth, combat, choices, lore, etc.I did not really care for the second game for some reason.
>>6330903These ones, obviously! jk, these are just the ones I play, I'm sure many others are good tooIn more depth...>Disappearing HogwartsIt's wrapped up now (though a couple fellow fans are running spinoffs). it was a great ride though, building upon the barebones lore and extrapolating from the patchwork magical system of The Wizarding World do J. K. Rowling to create something very distinct that nevertheless carries over seem of eh characters and vibes of Harry Potter. If you like teen angst, Ancient Aliens, and high school shounen - or, of course, the original series -- I cannot recommend this enough. It is a weirdly prefect blend.>Magically ChallengedIf you are into the idea of a magical academy setting, but you really don't care for Harry Potter for whatever reason, Magically Challenged has you covered. The magic system is well thought out in a way HP's never was, and the setting is really rich, blending some "Humanity Fuck yeah" vibes with a whole bunch of interesting and often quite alien fantasy races ranging from novel take son vampires, elves and demons to weirder ideas like sapient parasites, worm colonies, and "living ghosts". All the charters are properly fleshed out, too.>Dark QuestA lot of what I said about Magically Challenged applies to Dark Quest, which has a comedic and high-energy atmosphere that nevertheless makes space for some really unique and very cool lore in a fantasy world that (by its perpetually-dark nature) emphasizes senses other than sight! It's also an isekai (if that's your jam) and not a magical school full of hormonal teens (if that ISN'T your jam), so it gives a few more options. The cast if this one is superb, too -- every girl is bestgirl, and the guys are pretty damn cool, too.>Return to Nevermore>Digimon Quest - The TowerNeither are a straight "fantasy" per se, though The Tower I'd argue for in the same way Diane Duane's Young Wizards series is: it has the vibe of a magic system, but drawing upon Digimon lore and logic, and with coding and app use in place of spellcraft, yet serving the same function in the setting. Both are examples of an underutilized video game sci-fi/fantasy niche that I would love to see more people play in. Nevermore, being less "tapped in a digital world" than "playing a fulldrive VR", also does something really cool with the dual identities and e-sports angle, which though it hasn't been fully fleshed out yet, shows tons of potential for a unique /qst/ experience where stakes aren't all life-and-death. The game world itself also has some cool lore.
>>6331118>Hatch That Egg!>Minimum Wage Quest>Gotham City Beat Cop QuestIf you're more into a sort of urban conspiracy fantasy feel, these three capture that (and have awesome art, to boot)! HTE goes for kind of a "Men in Black" feel, with the main character being an everyman working for the Fairyworld CIA and learning about the secret underpinnings of the normal world, while trying to score a date and (most central of all) raise and protect his changeling daughteru. Minimum Wage Quest has a somewhat more surly and hard-done-by everyman protag discovering he's a psychic and being inducted into their underground world in a trial by fire (and it has awesome animated updates!). Gotham City beat Quest has some of thsoe same vibes from the other two, but with a metahuman police officer (he has Disco Elysium's"shivers") in the familiar, lore-and-cameo rich world of DC Comics' most infamous municipality.>Monster QuestMonster Quest is similar in some ways to the above, but from the (sympathetic) villain's point of view, with the "everyman" character here being a grumpy-ass gamer who got turned into a mold-monster in scenario that kind of reminds me of Season 2 of One Punch Man, but with much more consistent and enjoyable art. He must deal with being drafted into a monster-versus-human war that he doesn't actually give two shits about, where everyone wants to dissect or deploy him and he just wants to pursue his own, much sillier, objectives.>Local Lord Quest>Severn Against Thebes QuestThese sort of feel two poles of the same concept in my mind, though I'm not sure the comparison entirely makes sense -- it's just how I feel about them. Seven Against Thebes is a pitch-perfect (if sometimes a little mechanically "crunchy" for my tastes) quest literally about the build-up to the pre-Trojan War conflict between Argos and Thebes. It is marinated in the mytho-history of the era, the divine and mortal politics melding together and informed by the poetic register and (at times quite odd and alien) morality and honour-codes of the Bronze Age Mediterranean. Local Lord does the same thing with a peculiar and very particular ancient morality, but with a Medieval French noble being thrown into a parodic, D&D-inspired setting and setting about wooing wenches, burning witches, and being utterly flummoxed by concepts ranging from feminism and secularism to the notion that goblins and elves aren't just weird-looking "Indians" that ought to convert to Catholicism.
>>6331118>>6331125Damn, anon. You apparently keep half of /qst/ afloat if you manage to read and vote in all of those. Also Local Lord Quest sounds pretty fun, gonna have to check that
>>6331125>Silver Knight QuestThis quest manages to achieve quite the remarkable task of feeling just as "authentic" in its distinct moral, mythical, historic, and poetic register as the last two... But for a wholly fictional setting and religion. Astoundingly-deep and complex worldbuilding is at work here, with a kind of flipped-isekai premise: rather than playing a savvy IRL person manipulating a fantasy world, the players control a sort-of-dopey but devoted rural girl and aspiring knight in a world that has been deeply and lastingly shaped by a series of Earthly protagonists being transported to her world and gifted the power to shape its religion, history, economy, and magic system to fit their own beliefs, biases, and personal psychological issues. It also leads to cute girls being exceedingly sapphic at each other soemtimes, if that's your thing.>Devil and Instructress>Our Brave BoysThese quests are a bit slower to update, but do a similarly good job of building up their settings, IMO. They're both rooted more in Southeast Asia than in more familiar-to-me Western or Japanese tropes and both also share a sort of early-modernity vibe, with firearms and emerging nation-states. Devil and Instructress is part of Schizo's ongoing loosely-tied series of short quests set in the same Thailand-filtered-thru-fantasy setting, and as ever does a good job of intermingling day-to-day joys and struggles with a sort of "magical realism" vibe: goblins, nagas, garudas, giants, and magical spirits all exist, alongside firearms and the printing press.Our Brave Boys is novel in that players control and direct specific characters in a military platoon, but the plot progresses with minimal input on their part: they're just young soldiers. Despite this, it still feels interactive to see the characters appear in the (quite awesome) art that accompanies each update, and sometimes their distinct personalities and abilities are incorporated into the updates,a s readers learn more about the world and see what will become of these brave young lads. It captures a very distinct feel as a result, where you do get a vibe for what it's like to be a grunt in the setting, and despite the subject matter it's quite quite wholesome.>Jail QuestThis quest is set in a wastebasket fantasy world, and I mean that in the bets possible way. The B&W comic-style art is distinct and charming, and it brings to life a high-stakes world-saving road-trip through a giant interdimensional prison-planet where the castoffs of myriad worlds have been forced to live and intermingle for generations. Discovering the weird, mismatched factions of this world is as much a pleasure as the actual plot IMO.
>>6331133>Poképocalyspe Quest>SUNROSE CALLINGThese two are treats, too, especially if you're a fan of Pokemon obviously. Pokepocalypse is set in the Wild West. It's got a bit of both, with Pokemon appearing all at once and without explanation on Earth shortly after eh American Civil War, completely upending Californian and American politics (among others, but these are the most relevant). It stars a naturalist who is obsessed with documenting the new critters, and who eats caught up in the theology and politics surrounding their potential for good, evil, and revolutionary change of the ecology and sociology of Earth.Sunrose Calling is on hiatus, I guess, but it's very cool and distinctive, too. It has a sort of cyberpunk, capitalist-dystopian future vibe, a bunch of OC Donut Steel (in a good way!) differently-typed regional variant Pokemon, and protagonists who are essentially drug-addled and dysfunctional deadbeats trying to pay their rent by working as thugs for a deranged debt collector. It doesn't FEEL like a Pokemon quest, despite being full of Pokemon and occasionally playing with the conventions of the franchise, and that's to its benefit in feeling very much like its own cool, gritty, grimy-ass thing. It reminds me a bit of Schizo's stuff, and a bit of Fae Smelter (wherever that anon ended up), or even of StoryQM's Downerquest at times; use of musical cues helps with that.>Forgotten Realms AdventuresVERY slow to udpate as of late, but I'm ride-or-die for this one. I would strongly recommend anyone who loves D&D-style fantasy novels to pick this up, as if this was formatted as such a novel, it would be among the best I ever read. it;s comedic at times, serious at others, but has the unmistakable vibe of a story set in that very specific Gygaxian milieu. The basic premise is "angry dark elf fighter MILF gets forced out of the Underdark, struggles to understand basic social norms in a fish-out-of-water way, gets by with her sword skills until she learns to love life," and it's written so that you get to enjoy the goofier aspects of that premise without it ever devolving into smut or parody -- rather,s he feels like someones very well realized D&D character, which is the spot-on perfect vibe for such a tale.
>>6331144>One Life>BloodstonesI'm not sure when/if eitehr of these are coming back, but I've recommended both a bunch, and they share a vibe to some extent (to me, at least). One Life is a slow-boil supernatural mystery that feels very /x/: a man with no memory teams up with an amateur detective club, a cute mime, and a gymbro to face down mysterious assassins associated with a sinister company, while recovering his memory and occasionally encountering time-stopping shadow people.Bloodstones is another slow boil, about an old man in a sort of Weimar Germany setting, whose retirement fro ethically and legally-dubious interwar "business" is unexpectedly interrupted by the arrival of mysterious magical "bloodstones" that can be acquired by killing people and can restore one's youth... And grant a variety of superpowers. He thus ash to navigate physiotherapy, avoid unwanted legal repercussions, and yet still protect his family from what's to come. It gives me Darker Than Black and Über vibes.>The Demon-king Lost!!!>Loot and LongshipsThese are relatiev newcomers, with loot and Longships being so new I'm not even sure it's fantasy rather than just a cool historical quest about Ye Olde Norsemen, but I'm enjoying both so far. I recommend checking out the former if you like slice-of-life urban fantasy, girlfailures, or idols -- it's scratching the same oddly-specific itch as the much-mourned Matsuno Idol Agency for me. The latter, so far, most makes me thing of Seven Against Thebes and such in terms of feeling very "of a specific time and place" in the same way.Oh, and...>Cambion QuestThis one's mine. I feel weird hyping it up too much, but if you like D&D, conspiracy and cult lore, ensemble adventures, globetrotting through exoticized fantasy mashups of real cultures, explorations of themes like the nature of the self, long-running spiritual and political threads across quests, or following one particular demon-tainted family of angsty fantasy Jews across multiple generations, that's sort of where my quests ended up. You might enjoy them. The current one is about a middle-aged goblin-girl who got split into two people, and how they evolve together and part while discovering secrets, getting embroiled in international affairs, and building a small adventuring company.>>6331106>>6331106>>6331106They're currently in the quest's final arc, trying to rescue one of their boyfriends from captivity by mysterious gnolls and black people in fantasy-Morocco, at the beginning of what's shaping up to be a Crusade.>>6331131What can I say? I love /qst/.
>>6331118Finally, one of my quests gets on this list.
>>6331150>What can I say? I love /qst/.But not enough to play my quest. I guess you value your own mental health over my need for validation.I'll try to overlook this shortcoming.Seriously, impressive comitment. I'm in awe.
>>6330933This kind of sounds like Fallout: No Gods, No Masters but in Skyrim. High King John "Ysmir" Dragonborn.
>>6331167I'm enjoy the vibe so far!>>6331190Which one's yours, anon?
>>6331194>Which one's yours, anon?Easily the most embarrassing one in the catalog. I'd rather not be associated with it, to be honest. Stick with what you're enjoying!
Making one big post to shill my quests, won't start another unless one kicks the bucket. Hoping they all last a long while. >>6331117 >>6331117>>6331117RatpocalypseTom has finally found one of the other members of his Hunter cell, unfortunately, the poor guy is trapped on a balcony under heavy fire from the spirit of a submachine gun. On the other side he has barricaded himself against the demonic rats that gnawed through the border between our world and the realm of spirits, slamming the two back together to calamitous affect. They want to burrow into his body and multiply until he is just a hollow corpse full of writing rats. They want to do that to you, too. And everyone else. Drop some rolls to help him navigate the situation and save his best friend! >>6331187>>6331187>>6331187Cyberpunk Changeling Percy is in the ruins of old Charleston, a subterranean necropolis where the destitute (and the monsters that prey upon them) lurk in squalor, mixing business and pleasure. He met up with his best buddy (and ex) for a few drinks at their favorite karaoke lounge, and has had to leave early after one of Vincent's other personalities manifested. Now he is meeting with a spy, a vampire with an opioid addiction, in order to gather information about poaching in the territory of his rivals. >>6330929>>6330929>>6330929LOZ Umbral Tower Just launching a Legend of Zelda quest where your character will inherit the Triforce of Courage early on, and set off to save the kingdom from eternal darkness. Ganondorf has raised an army of mercenaries, bokoblins, moblins, hinox, and worse, and laid siege to Hyrule. Backed by the dark god Umbravarth, he is able to summon black towers from the Shadow World which cast shadows of their own, eclipsing the temples and allowing monsters to roam the land. This QST is meant to help fill the time occasionally when my other two have lulls, mainly, and I will likely be updating it more infrequently. Still, once a character is sorted out I can start writing out plot beats and ideas in greater detail. There isn't much consensus yet, so if you have opinions on who our hero should be, drop in!
>>6330903Never responded to this, but the answer would be Shadow Rises, Cambion, and Silver Knight! Let me know if I am really missing out, but fantasy isn't usually my flavor these days, still I do enjoy it and have the time to read more.
>>6331203What's the image from?
>>6331223One of a bunch of illustrations done by Katsuya Terada for the very early games in the series. I am definitely taking HEAVY inspo from these designs, reminds me of Shadow of The Colossus in a way. Also drawing heavy from Twilight Princess, Wind Waker, and Skyward Sword.
>>6331118>>6331125>>6331133>>6331144>>6331150Based review/synopsis bro
>>6331125quest reviewer, you are a boon to the /qtg/, thank you for your service
>>6331080I went non lethal right until malik’s VTOL got downed and belltower dudes started executing civilians. Did you get the chip first time around?
>>6331272Thanks!>>6331256Also thanks. I realize yours and Mayor's were the only two I didn't review. That was because I was answering the anon with the fantasy question, but I belatedly realized it feels a little unfair -- Supreme Space Monke Ruler and Anon For Mayor are just the only two I am following that don't REALLY fit that genre. Well, I guess there's the Aanel and starsight... In the interest of fairness:>>6331150>Supreme Space Monke RulerI think I've said so more than once before, but I consider Space Monke sort of the platonic ideal of a /qst/ quest. Not because it's always perfect or whatever, but because it combines many of the elements of what makes the artform work: soulful amateur (in a good way) art to go with the writing, a very specific and personal artistic vision, and explorations of themes and ideas outside of what you usually see in mainstream, for-profit products, all produced by a dedicated QM across a span of multiple years. The current sidequest also avoided a couple of the things that sometimes detract from the experience for me (everyone was quite civil, for instance) and I very much recommend it and look forward to the main quest's return.>Anon For Mayor!Another newcomer and it's just beginning, but I'm liking it so far. Business sims and realistic, mundane kinds of quests are a rarity around here, but a genre I always have a weak spot. A quest about politics in Current Year is always a crapshoot, but I think anons and the QM chose wisely in selecting a character who is sort of deliberately a bit wacky, so it doesn't come across as didactic or lecture-y so far.
>>6331273Chip? No saw that coming a mile away. Her getting shot down did make me want to go full rampage, but I figured beating these guys nearly to death was a better end for them.
>>6330404>>6330733I don't know. I've noticed a downtrend in my own Quest(s) which are usual among the most popular and active threads; but I can't be sure if that's because of the slow update speed or running things that aren't as interesting to people. However taking a look at the catalog; a lot of new quests are getting a decent amount of traction. While first time threads (that will probably flake soon) and especially first intro posts aren't anything to go by; I've seen a few that seem to have gotten quite a lot of attention. Like Loot & Longships and the First City. I really don't think the core audience has changed that much; it's always going to be a few autists circlejerking each other over their auteur works or the fairweather political bait quests that die out immediately. I also wish it was more active but I think our attempts to do so have been met with failure. The advertising campaigns seemed to work temporarily; but other sights like Akun and Royal Road will always be more popular. /qst/ is a hobby board for 4channers not a 4chan board for interactive questing hobbyists. I don't think comparing your numbers to Akun numbers is ever going to be a fair or useful metric. >>6330792Elder Scrolls is one of "those" settings that's so vast and deep and yet also very rigid and well explored; meaning it's easy to be wrong about something or disappoint. The game's developers can't even do it justice so I don't envy QMs who attempt it. This is the reason I prefer original settings for quests then fan works; too much pressure to adhere to a canon.>>6330806But what Quest is nobody willing to run?
>>6329008>>6329279>>6329283On the subject of NEON LIGHTING, ARACHNO ARMS and cyberpunk, I recently became aware of this very cool videogame trailer, for an upcoming videogame called DEFECT, I found this very inspiring.This trailer has great music and feels more warhammer 40k to me than the officially licensed brightly coloured warhammer 40k cartoon mobile game artstyle official videogames lolThe inspiration appears to be the DREDD 2012 monolith brutalist tower block setting plus very old school hardcore Necromunda -esque killteams. The art style is reminiscent of that heavy 2000AD comic novel slab -jawed muscular machismo enforcer look heheThe soundtrack is by the new Bethesda Doom composer, the trailer showcases a gunbattle in some sort of swirling SMOG INDUSTRIAL LASER RAVE and yes there is a spider-armed cyber hacker thing, it is very atmosphericDEFECT No Law, Only Executioners Videogame Trailer, Mick Gordon OST (this has the best editing)https://m.youtube.com/watch?v=CHfQDblPdjUThis below is the extended trailer, it is the same gameplay as above, but the music editing is not as tight hehehttps://m.youtube.com/watch?v=Wr-kLx-ZPhM
>>6319964>Nick Land "hyperstition" concept??>>6331441>WARHAMMER 40kIt is convergent towards our reality
>>6331407Posts per minute across all /qst/ threads has gone down, as has the rate of thread creation. The remaining threads see their post count cap lower than they used to for most top quests, despite threads lasting ~80 days instead of ~30 like they used to. This isn't intended as a Sojourner doompost, and we still have a lot of.quality creators and works here, but participation on aggregate is indeed down.
>>6331445I’m glad we tried the ad campaigns, although it’s a shame that the increased traffic was not very “sticky”. I still think crossposting a quest to one of other of the other larger questing sites and linking back here for participation could possibly be successful (and wouldn’t cost anything beyond the time investment?)/qst/ was able to cobble together a couple hundred bucks in advertising, which was
>>6331525It really wasIn all seriousness though, the fact that we have such a dedicated community/userbase means that we can definitely keep it going through cross-questing with other sites. My suggestion would be having votes here count for 2 or 3 votes on those other sites as an incentive. Once I either resume my Fellout Qst or get another one going, I'll be cross-site posting again.
>>6330938>>6331203Kicking off the LOZ quest in earnest, where you will be playing as Impa's son, Zuzo, and beginning the story by undertaking a coming of age initiation, the Trial of Illumination. I am mostly posting here because I want feedback from /qtg/: Should I maintain tradition and have our character never speak dialogue, but still basically communicate by writing stuff like "You say that you would like for her to accompany you into the dungeon, and remind her to hold her lantern high" or should I lean into the RP and have it be dialogue like "Hey, why don't you come with me into the dungeon? I could use your help, hold this lantern for me, and make sure you keep it raised up high." ?? I am not sure which way I am leaning on that, yet. So far Zuzo hasn't said anything directly.
>>6331579The former. Nondescript dialogue and body language is king for making a zelda quest seem authentic.
>>6331579Whatever you're more comfortable with and sets the mood you want to convey. Dialogue written naturalistically can make it feel more present and more personable; framing it in the action without quotations can make ot feel more distant and mythical, like the telling of a tale.
>>6331579I personally am leaning towards #1, but wouldn't mind the opportunity to do what Skyward Sword and some of the other games did where you can choose cheeky responses now and then. I'm sure those could be worked into the dialogue and conversations somehow!
>>6331601>I'm sure those could be worked into the dialogue and conversations somehow!Well excuse me, princess.
>>6331604Shit, you're right! Zuzo needs a catchphrase!
>>6331605
>>6331596>>6331599>>6331601Yeah, telling a tale is definitely more the vibe. I'll keep him stoic.
>>6331629>>6331629>>6331629At long last, the quest you have all dreamed of has arrived: a human male fighter quest!
>>6331636Sounds based
>>6331636/qst/ yearns for silly little guys
>>6331525I'm probably going to crosspost my next quest on Wattpad and see how that goes.
>>6331685I would very much like it if you did not do that.
>>6331695Is there a particular reason?
>>6331636>skeleton already fumbled the limes
>>6331636
>>6331712You should run your own quest and show us how it's done.
>>6331712kek, pretty funny.>>6331636Still gonna play this, though.
>>6316720Also, sorry, I missed this post originally. Please, by all means. Is it a better bet than Wattpad to crosspost?
>>6330799>>6330799>>6330799Errant Comet Quest could use some votes, diligently on our way to the first episode of Gundam SEED canon
>>6331636Oh shit, he's BACK
>>6331713Is Gender Vendor coming back?
>>6331698Ignore the naysayers and crosspost away, some selfish anons would rather watch “their” board die than adapt with the times, which is a regrettable perspective
>>6331848Probably not, I thought it was all but forgotten by now!
>>6331685Is it even that healthy in population? A lot of what I end up seeing of QM's attempting to crossposts their stuff is that they're just dumping a backlog of the quest (Hopefully, Re-edited and revised) and plaster it on a forum or fanfiction archive... With half-n-half results of actually boosting themselves
>>6331886I actually only found out about this site from Damashi/Nave the DM posting a narrative form of Kaito's KonQst on fanfiction dot net. That sight has a small minority of stories with real worldbuilding & plots, whereas Wattpad & A03 seem to be almost 99% femoid prawn.
>>6330707># # # Silver Knight Quest - 07/22 # # #>>6331946>>6331946>>6331946The showdown does not go like you expected.And maybe for once, Esta manages to make a difference... at least for a while.Come read the final rush to the confrontation between Bragia and Ansàrra, anon!
It’s time for some Starbucks! Oh, and playing mind games with a cultist, or whatever.>>6331950>>6331950>>6331950
>>6331949AO3 has women? So far as I've heard it (though that's maybe because I am one) only Akun QM's used it to crosspost if they aren't using QQ
>>6331988As I understand it, yes.Ficlivekun = Male goonersAO3/Wattpad = Fem goonettes
>>6332001It's all full of Worm/Ward fiction anyway...But I guess FF.NET is a somewhat solid base, though admittedly, I'm not sure cross-posting promotes spreading rather than steadying into that particular branch. Sorta like the same issue Questing discords have with sucking up player interaction
>>6332005https://en.wikipedia.org/wiki/Worm_(web_serial)>"The story received additional media attention in 2025, during investigations into the Zizians, following a spree of killings and arrests. The group's founder, Ziz LaSota, had named herself for the Simurgh, the Endbringer who turns people who spend time around her dangerously violent. Worm constitutes a common literary reference point in the rationalist community..."very intriguing, I am always impressed by how anons can surface unexpected strands of information. Clearly this internet serial fiction tale of a vulnerable oppressed superhero girl caused a TRANSGENDER RATIONALIST MURDER RAMPAGE, I had mistakenly identified the hedge fund internship at Jane Street Capital as the trigger lol(see this post for context)https://archive.4plebs.org/pol/thread/512194629/#512194629https://www.nbcnews.com/news/us-news/german-math-genius-get-drawn-cult-accused-coast-coast-killings-rcna189309>While still in college, Bauckholt interned at Jane Street Capital in New York, an elite quantitative trading firm, according to her LinkedIn page. (...)>After graduating from Waterloo with honors, she landed a job as a quantitative trader, leveraging complex mathematical models to identify investment opportunities, with a different New York firm, Tower Research Capital. (...)https://web.archive.org/web/20250307125249/https://www.theguardian.com/global/ng-interactive/2025/mar/05/zizians-artificial-intelligence>Some rationalists were surprised, and a bit put off, when Ziz announced that she would now be known as Ziz. The name comes from Worm, a roughly 7,000-page serial fantasy story that many rationalists have read. Ziz is an alias used by a monster called the Simurgh, part of a group of villains called the Endbringers.>The Simurgh has an unsettling power, a reader of Worm told me. She’s an infohazard: anyone “who has encountered the Simurgh for too long, listened to the Simurgh for too long, becomes a liability. Because at some point in the future they will go crazy and cause a bunch of destruction.”
Just a reminder to my players, update is live, is BIG and we need votes.>>6317377>>6317377>>6317377way too quiet here lately, more than usual...
>>6331886I'm not sure, but one advantage I felt it might have over Akun is that there, the expectation of most is that they will vote on the same site. Wattpad isn't specifically a questing/CYOA site, so I could post it as a story with coming to /qst/ having an inherent incentive for anyone wanting to steer the story. Fanfiction.net or Ao3 seemed like options, too, but they're seemingly primarily for fanfiction, and I (mostly) write original works.
>>6332005>>6332104>transgender mathematician reads online fan fiction?>commences insane gun murder rampageAs part of my research into the speculative near future warfare scenarios for my last game, I read a lot of RAND reports. You may insert the Simpsons Milhouse meme about the RAND Corporation and reverse vampires here. But one of their scenarios mentioned the possibility of creating "neurological weapons" (cognitive warfare?) inducing psychosis in otherwise healthy individuals. It is no different to ww2 era psyops and enemy demonisation propaganda, but I imagine AI machine generated content, LLMs manufactured hallucinated realities could serve as an ideal catalytic role for instigating purposes, especially in the creation of those seemingly unaffiliated erratic and isolated "lone individuals" perpetrating stochastic atrocities. >>6332104It reminds me a bit of the plot of that old sci-fi Joss Whedon Dollhouse tv series, where a PHONE SIGNAL delivered to the entire population of the United States reprograms people and drives everyone insane>>6328992>>6329028In previous qtgs I discussed how the fulcrum of all game design turns upon the MORAL PURPOSE; the moral physics that determine consequences over whether player actions / choices get rewarded or punished. Ultimately, this moral purpose is derived from where your game world interpretation / imagination / ideology intersects with your human memory, experiences and behavioural interactions as a living person in the real world; it represents how you derive and deliver your judgement or fictional "game world verdict" upon the player choices in any encounter scenario.One of my own individual beliefs is you should not try to impose your Will on others. By Will, I mean ideology, world view, behavioural norms and conventions etc. It seems paradoxical to mention this in roleplaying games because the entire notion of the dungeonmaster is contingent upon imposing consequence after consequence and delivering judgement after judgement on player choices. So one way I always account for this in the architecture of choice is to write one I would do / secretly want, and then also include the diametrical opposite. Usually I also incorporate a tonal extreme / inversion, ie in a series of diplomatic / negotiated answers, I include a psychotic murder rampage extrication, or in an ultra serious moment of moral gravity, I include one deviant choice of sex farce or vulgarity. To my surprise, generally the players never choose my extreme psychotic choices lol, but they are always there, waitingIt is sort of symmetrical, because the role of the dungeonmaster is to hurl the players into SCENARIOS of PERIL and HORROR, and likewise, the player choices confront the dungeonmaster with similar consequences of peril and horror for your own worldbuilding, hehe
>>6332159>the entire notion of the dungeonmaster is contingent upon imposing consequence after consequence and delivering judgement after judgement on player choices>he role of the dungeonmaster is to hurl the players into SCENARIOS of PERIL and HORROR, and likewise, the player choices confront the dungeonmaster with similar consequences of peril and horror for your own worldbuildingThat's one way to look at it. I think for quests in particular, that adversarial AD&D approach is less common. Instead, people often seek to inhabit a character and their story or world, and to build a satisfying tale together with the QM. Looking at it through that lens, it probably becomes a lot less surprising that your players don't often vote for non-sequitar sex jokes or killing sprees, if they would make little sense for the characters or their narrative.>the moral physics that determine consequences over whether player actions / choices get rewarded or punishedThis is indeed probably true and almost unavoidable, though, as I've noted before. I think this is one of your keenest insights. I don't railroad people in my quests into following my ideology (probably more of my MCs have behaved in ways I would mostly disapprove of or not enjoy than not), but nevertheless I think that most quests including my own are very visibly bound by the sorts of behaviours or reactions QMs thinks are realistic, interesting, or enjoyable, which is a very personal call.
>>6332161>>6332159>people often seek to inhabit a character and their story or world, and to build a satisfying tale together with the QMThis returns to the debate of the "different types of fun" in games, I mentioned in the past the Eight Types Of Fun1 Sensation, sense pleasure eg "cool videogame graphics"2 Fantasy, make believe3 Narrative drama4 Challenge, obstacles test of skill / competition5 Fellowship, game as social community6 Discovery, world exploration7 Expression (self-discovery), can be in tension with storytelling8 "Submission" / self-negation, "flow state" (think of being lost in mindless grinding in games, can sometimes be satisfying)Some people want to experience a "story", which generally means actually a manner of conformance to a specific behavioural /emotional arousal response pattern, the familiar pacing and pattern recognition of beginning, middle, end; incitement conflict climax resolution.I think I am inured to this lol I have seen so many films literature videogames, including some very avant garde nonsensical contemporary art lol and my mind also moulded by years of stochastic fluctuations "stock price went up/down today? For absolutely no reason lol" I actually become very cynical whenever I detect the cadence of the HERO's JOURNEY nowadays, I think it is one basic component of propaganda responsible for the deterioration of the entire world, human comprehension and intellect lol, because real life is stochastic and does not conform to the (either explicit or insidiously framed "us vs them") intrinsic good vs evil oppositions of the heroic journey, and on the rare occasions when life does conform to the pattern, it is being remembered or retold with a purpose in mindStories are always manufactured, fabricated; narratives are not natural. Emotions are primitive and do not progress; most of modern technology relies on provoking emotions faster and in more unrecognisably complex forms than the natural human ability to recognise and regulate its iwn emotional response. I think the most honest manner to present a roleplaying game is not The HERO vs THE DARK LORD showdown boss battle but as a concatenation of confused and blundering haphazard encounters which may or may not culminate in any cathartic sense of meaning. Because that is what Life itself is
>>6332176Being the art monkey for some rich prick's money laundering has to be the most cushy job of all time.
>>6332161>>6332176Random weird idea I had, as you know I am very intrigued by the unconventional character attribute rpgs, including minimal 1 or 2 stat rpgs (inspired by the Ron Edwards Sorcerer or Trollbabe style games).I wonder if you could run a ttrpg game with just ONE character sheet attribute, MORAL PURPOSE or Purpose itself as an attribute? The magnitude of this PURPOSE stat might literally be the number of quests / tasks / undertakings your character has sworn to fulfil. Think of all those nested quests within quests subquests you get in Fallout New Vegas or Dragon Age etc (to enter the werewolf lair, you must pass the forest mist... to pass the forest mist, retrieve the Elder Oak acorn from the Mad Hermit... etc)And interestingly, if your PURPOSE ever reaches zero, ie all accepted quests / tasks fulfilled, your character world agency "dies" and reverts back to an NPC. So maybe this creates an interesting dilemma, what if your character is incentivised to perpetuate or perversely overcomplicate a simple situation, to never resolve it, or even worsen it further, in order to "stay alive" and imbue their own destiny with PURPOSE and HEROIC MEANING...??Pic related is the Mad Hermit from the Brecilian Forest in Dragon Age Origins. I don't remember what I did in my original xbox 360 playthrough back in the day, but this time round replaying the game, I immediately recognised the genius of this rpg encounter. The Mad Hermit is an NPC who demands you ask him questions just as he responds only with questions about your own character in return - it is a clever inversion of the standard videogame dialogue tree behaviour, where you just endlessly interrogate NPCs for information, bargain buy sell items or romance - here is an NPC who does the same to you, and treats you like an NPC! You can of course just kill him and loot his corpse
>>6332181>ART as sinecureI suppose it is rather comfortable, so long as you don't become Mary Pinchot Meyernobody noticed my "museum raid / heist" post, timestamped 2025 Oct 18 here>>6320031It was probably just a coincidence hehe, but my impromptu game scenario immediately received a real world adaptation yayhttps://en.wikipedia.org/wiki/2025_Louvre_heist>On 19 October 2025, thieves disguised as construction workers stole eight pieces of the French Crown Jewels valued at approximately €88 million from the Galerie d'Apollon (lit.'Apollo's Gallery') of the Louvre in Paris, France...
>>6313811>>6317060>on FIENDISH PUZZLESConsider this puzzle (top image)-four cards, each with a number on one side, a colour on the opposite side-the visible card faces are: 3, 8, blue, red-what cards do you have to turn over to test the proposition that a card with an even number on one face, has the colour blue on the other face?(If you need an incentive, just imagine this is a VOIGHT-KAMPFF TEST and if you get it wrong, you will be EXECUTED AS A ROBOTIC machine replicant cyborg MPOSTOR CONSCIOUSNESS!! Oh no!!! Or maybe Harrison Ford will insinuate that you are a lesbian or whatever)Fewer than 10% of experimental study participants get this one, I got it wrong too lol I am so retardedHowever, now look at the bottom version of this exact same puzzle:-four cards, each with a number on one side, a colour/item on the opposite side-the visible card faces are: 16, 25, blue (soda soft drink) red (beer)-which cards must be turned over to test the proposition, "If you are drinking alcohol, then you must be over 18?"And suddenly the logic puzzle becomes very easy lol. This is known as the Wason Test, it is a fiendish puzzle that demonstrates that logical reasoning does not seem to really matter?? if the problem is reframed into socially enforced or culturally familiar contexts. And generally, most studies also conclude that once the answer is explained, participants do not have any difficulty understanding or accepting what appears at first to be the unfamiliar logical entanglements of the reasoning and rationalePerhaps the conclusion for dungeonmasters and their fiendish puzzles is dependent entirely upon the contextual framing and the descriptions and situations themselvesI was going to incorporate this fiendish puzzle into one of my games with a tarot framework etc, then I decided not to do it lol, I had to resist this temptation so hard lol but I myself am usually too retarded to solve these hehe
>>6332233Even => Blueto test, either we can find Even => !Blue by flipping the 8, or the red.Even => Blue don't say anything about !Even so flipping the blue for an odd or the 3 for blue won't say anything.
>>6332241>>6332233So you framed the test incorrectly.You tried to make the parralel Blue = Soft, Alcohol = Red , Underage= odd, of age = even.An adult can drink soft : Even => blueWhat you're looking for : "Only adult can drink alcohol" meaning odd => !redA => B <=> !B =>!A so Red => Even is true. But you got your explanation backward mate
>>6332243>>6332241>>6332233>>6313811Oh dear noooo, it has been a while since I did Boolean logic and De Morgan theorems hehe, I just copied the graphics from wikipedia lol but I think their parallel correspondences arebelow drinking age (ie 16 card ) => even 8 card (in first example)over drinking age (ie 25 card) => odd 3 card (in first example)The lower choice with the easily understood social framing version of the Wason Test thus makes it instantly obvious, the answer is to check the underage drinker 16 card and also the beer drinking red card, just as the non obvious first logic solution requires that bewildering fourfold logical elimination to get the same answer (check even 8 card and red card) with all the modus tollens modus ponens affirming and denying consequents and antecedents reasoning hehe Perhaps the wikipedia graphics example should have moved the odd even / 16, 25 age cards around so that they lined upThe point being, I think any person who has no knowledge of Boolean logic would be able to guess the answer of the puzzle if it was described as the Beer / Under aged Drinker situation, whereas the empirical study result is barely 10% of people can deduce the hard logic unfamiliar abstract odd/even/red/blue version of the puzzle etc So the message of that Wason test is the puzzles in rpgs really depend on the specific social framing / familiarity of the acenario context, more abstract / unrelatable is just difficult for humans to understand even if innately they could solve the exact same puzzle in an embedded real world situation etcBut my approach generally is I like open-ended imaginative scenarios, which can be solved with intuition and not propositional calculus ∃ x ∀ y predicate symbols hehe I am actually not very good at mathematics argh even though I enjoy reading about itanyway, this is probably yet more evidence against deploying these FIENDISH PUZZLES lol I mentioned I always skip them so fast in videogames I always have four wikis and faqs open at all times to cheat speedrun past puzzles and lookup the answers immediately hehe yay
>>6332176I think you're going to find that the appetite for quests where random things happen withiut any narrative flow and with no catharsis is... Very limited. Narratives may not be "natural", but neither is fiction. Most people don't play games or read stories to replicate life's sense of purposeless meandering.>>6332192A quest about a "hero" who has to keeo engineering his own relevance by finding or creating worthy challenges has some meat on the bones, though.