Welcome to /qtg/, a place to talk about quests.Previous thread>>6271040>What is a quest?An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventureQuestionably Useful links:>QTG discord: https://discord.gg/dZavHuK>Skirmish discord: https://discord.com/invite/DZCVvVU>Evo Game discord: https://discord.gg/xGZAX9tAvx>Old pastebin containing advice for QMs:https://pastebin.com/Z78p8gXfBadly in need of renovation.>Archiving guide:Go to http://suptg.thisisnotatrueending.com/requestqstinterface.htmlFill out the request form to archive a thread.Threads are also automatically archived by other websites, such as archived.moe.>Formatting guide:Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.Remove the spaces between the [] brackets and the letters:Bold: [ b ] text [ /b ]Italics: [ i ] text [ /i ]Red: [ red ] text [ /red ]Blue: [ blue ] text [ /blue ]Green: [ green] text [ /green ]>Formatting guide for everyone:Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)>QM Question:If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?>Player Question:How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already? >General Question:How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?>Lurker Question:There is no question, vote.>Miscellaneous Question:Any big plans for the last part of the year? Get anything big done over the summer?
>>6308657>>Player QuestionI often try to sway other anons votes, or spark discussion. Discussion is half the fun with some of these quests, I think it's most prominent in things with more mystery such as the recent Low Rung Researcher quest. CUPSIRACY #1>General Question: How would you get more voters to engage with quests other than just voting?Theorycrafting creates engagement, there's also making shitposts referencing the story whether it's the hypothetical results of a write in or a full on schizo-board a la Gotham City Beat Cop quest
Been rereading Warlords of Chaos by LanuQM. Mulling over the idea of doing another multi-player turn based quest like that. For those who read/participated in the quest, what would you change? What would you keep?
>>6308657I wish to commit nsfw to that catgirl
>>6308744That would be cool. I've been in MP quests and literally the only one that didn't get abandoned was Night Without Stars by Bananas, and even then, a lot of players dropped it.
Be a good person
The board feels slower than usual
>>6308855Sorry my alt accounts were banned recently.
quests that you miss? I miss abandoned robot quest, gnoll quest and renovatio imperii
>>6308899>Renovatio ImperiiFuuuck I miss my boy Manuel so much
Good fantasy Quest idea: you are a drunken/depressed Merc who has fallen on hard times and get recruited by some desperates to help escort them and their mystery box back home. You would need to make sure they can't open the mystery box until after the readers get attached to the characters but then it's hands off
>lurking every single /qtg/ for years just in case someone randomly mentions one of your old quests
>>6308750>CAT GIRL
>>6309034I miss Sworn To Valour, samefags made it harder to actually participate
>>6308855It is. But also, I've been out of town, and I'm normally a chatty cathy and play over a dozen quests, so...
>>6308657EggOP, where are you?? I'm missing my adorable otaku daughteru and beef oni babe...
>>6309127>beef oni babeShe ain't gonna let you hit, bro. You have the giant slampig orc and the flatwoods titty monster to choose from, just pick one.
>get a sudden burst of rolls in my quest out of nowhereim grateful, but where did this come from? i had like 2 players and 1 one them is Ilvermony and he disappears from time to time
Are you a single young male looking for purpose? Then participate in the Apprenticeship Required for Male Youths and get matched with a lucky girl to marry once you complete your apprenticeship!JOIN NOW AND AND START WRITING LOVE LETTERS WHILE YOU'RE IN A FAR AWAY COUNTRY!>>6309125>>6309125>>6309125
>>6308657>QM Question:im not sure if this was the result of a write-in, but we ended up choking the BBEG with MC´s massive dick as a distraction while our GF petrified him by surprise.I always consider write-ins, even when another option won and sometimes influence the winning vote if they are somewhat related, i feel it makes players feel like they can still influence the result even if their vote didnt win, all within reason of course.>Player Question:i've had a couple of my write-ins be selected a few times, some players agree while other disagree but it feels good to see people consider all options (even more so when they agree with you)>General Question:i tried giving my players the option to do whatever they want when we reach a slow point in the story, but this hasnt worked a lot so far, im honestly not sure how to do it properly>Lurker Question:yes please.>Miscellaneous Question:same as every year i suppose, no plans besides revisiting Life is Strange and The Wold Amoung Us, maybe i´ll replay Telltale´s The Walking Dead series, i still have to play the last 2 games
>>6308855all of 4chan has felt slower than usual, my threads in /vg/ feel like they last longer now.>>6309127>EggOPim also waiting for him, he just disappeared without a trace :calso HeadQM...i still need to finish all that fanart i started months ago...
>>6308657>Player Question:How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already?Depends; if someone's being smart about it, I support them. If not, I do my own thing. In either case, I will not +1. +1'ing is for soulless bastards.>General Question:How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?>General Question>Loops back to QM Question anywayI'd take after Prequel and make minigames. It's not a /qst/ quest, but it fits the definition of a quest. I love the small minigames it has.>>Lurker Question:There is no question, vote.And how about you fucking kill yourself? I come around QTG once every two months to answer these prompts, you better fucking have them all be real questions.I'm not even a lurker goddammit just LET ME ANSWER ZE FUCKING QUESTIONS>Miscellaneous Question:Any big plans for the last part of the year? Get anything big done over the summer?Got nothing worth noting done over the summer, but I got a pretty exciting end of the year ahead of me. New study subject, new people, same old shithole next to a glorified algae-filled sinkhole as residence.>CAPTCHA: 4H0ST
>Player Question:I just do what I think the character is most likely to do. Even if it's not the most ideal option, it's in-character, and usually provides the most fun outcome.>General Question:Art and loredumping really helps. I've seen quite a few QMs incur new players just by being super-passionate about their own stuff and drawing cool art of their characters. >Miscellaneous Question:I finished my first manga one-shot :)>>6308855Time limit + shittier CAPTCHAs really made 4chan more awful to use. Even the other boards I lurk are a lot, lot slower nowadays. It's hard to get new blood here when 4chan has such a bad rap, and social media brainrot websites are the new norm.
>>6308785Your Trial is about to begin, anon. The Stilladìa might have an interesting proposal... who will you follow in the end? Silver Knight Quest returns tomorrow. Bring your best dice rolls, you'll need them.>>6308657lovely OP anon>QM Question:>write-insI don't expect players to write entire paragraphs, but sometimes suggestions or ideas really bring the quest in a different direction. There was a suggestion at the end of the second thread that shifted the quest into a full new direction.I don't remember receiving a 'bad' write-in or suggestion, maybe something that was misguided or acted on incomplete information, but I am generally blessed with good players.>big plans?finish a book for a publisher, complete a series of Sword and Sorcery stories, complete a novel set in the same world of the Quest, and create a Quest the players can enjoy.
>>6308657>Player Question:More than a few of my votes were either swayed by a well-placed argument or at the very least made me reevaluate if I would stick with my vote or not, and I can't help but want to join in the in-quest engagement when I can and throw my two cents hopefully I was able to sway one or two votes too...>>6309203>Silver Knight Quest returns tomorrow. Bring your best dice rolls, you'll need them.I'll miss your graphics something fierce, but knowing SKQ will be up tomorrow makes my day all the more brighter for it, I feel like a kid getting to sneak a bite on the cake dough (is the 8th and very first graphic being my favorite showing too much of my bias towards AnCap devils?)
>>6309233aww thanks for the recap anon, lovely!>I'll miss the graphicsthis implies there will be no more...>my favourite is best girl'sanon's gentleman taste is showing...
>>6308657>QM QuestionCan't name a bad one but I think the best ones I get are where people managed to find a solution that's better than the options I provided. It's just nice seeing people be invested enough to find a 'better' option in any given scenario. One of the more recent ones was writing a way more convincing argument than anything I could think of when they were talking to a character.>Player questionDepends on how complex the vote is. If it seems important I'll usually try to ask others for their thoughts but I more often than not just pick the one I like. I'm only engaged in, like, two or three quests at any time so I'm about as engaged with them as I'm ever going to be.>Miscellaneous QuestionNot particularly.>>6308661the CUPSIRACY............ >>6308899I still miss Pizzeria Quest. Was kino when it was still running.
Going to write this evening, life came at me fast yesterday and I fell asleep before I could say a word in the main thread. Posting here to answer the new general's questions>QM Question:>best and worst voted write-insYou can't do this to me, man. Probably a good 1/3 of Walter's entire journey is just made up of those. >write-ins better than my actual optionsHonestly probably a 50/50 ratio. One one hand are the masterminds writing up a paragraph-long game plan that everyone else helps contribute to or debate, on the other are the guys basically just combining two options I wrote into one and making me realize there's no real reason that can't work. Whichever type shows up under any given post seems to be a coinflip lol.>Player Question:>in-quest discussion into my voteAn embarrassing amount. It's a large part of why I don't vote very often. If people are discussing something, I always try to analyze the ongoing discussion and contribute my opinion while voting. It feels like the least I can do for the QM, but also leads to most of my votes taking a while to settle on.>what would get me to engage with more questsMainly my life just fucking stabilizing for a while, but also some more interesting premises and maybe newer quests that don't croak a thread or two in. A lot of the ongoing stuff right now is 5+ months-old threads deep guilty as charged, with a lot of the bigger players often surpassing double digits, and I just don't have the time to catch up on all of that (nor the personality to not care about being caught up).Simultaneously, most of the ongoing stuff doesn't really catch my eye for various reasons.>General Question:>engagement outside of votingI indulge my highly autistic interests in worldbuilding, foreshadowing, and historical trivia. I try to make sure every single post of mine is meaningful in some way-- if it doesn't seem meaningful immediately, I'll sprinkle some stuff in there to make it more relevant in the future. Honestly, I don't really like talking about it this way because it's like 99% wish fulfillment 1% "I hope people are really happy when I realize I've done all this." It's purely selfish because I always love stories similar to the ones I try to write. I'm not trying to get my audience to become addicted or "engaged" or whatever, I'm trying to publicly indulge my spergy passions in a way that might trick people into thinking I can write decently.>in-quest eventThe Sacramento arc has kind of blown up into this, though I'm not entirely sure what you mean by an "in-quest event." Do you mean it in the comics sense, where it's some big all-encompassing thing that lasts a while? Do you just mean a significant slice of life that has far-reaching consequences?
>>6309267>Miscellaneous Question:HAH, I wish. I've got big plans in store for the quest, it seems, given how things are turning out... but, otherwise, I'm just trying to survive atm. This year has easily been the worst of my life and I just want to get it over with at this point.Anyways. Split this up because of the character limit. Super tired. A post for the quest should be up within the next 10 hours, if not then assume I collapsed while writing. The vote's still open til then if anyone wants to contribute, but there's no pressure either way.Back to work
>>6308657>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options?In general, I think the lamest/least interesting write-ins are those where mixmaxy anons just try to mash up the advantages of each option while removing the downsides, or force in meta knowledge to have characters behave in ways that make no sense. The best ones show the players paying close attention to character relationships and knowledge of setting details. I've been running for a long while and so it's tough to think of a single favourite instance, but recently my players used technical verbiage to wheedle out of a fairy/demon contract situation on a technicality, and then petty much kicked off a whole motn-and-a-half long subplot to backstab a lich and steal his stuff.Also, I used this "Game of Distortion" idea which the QM from "Last Few Fae" and "I'm A Demon?" came up with where players submit pictures which get integrated into future updates, and Narrator/Schizo QM's NPC Creation mechanic, and both have led to some long-running settign and plot elements and some fan-favourite characters.>How much do you take in-quest discussion into your vote? Do you just show up and vote?If there's huge walls of argument, I may gloss over it, but I try to at least read a little of the argument for other options, and especially write-ins, which at their best really bring alive the collaborative aspect of this medium/format of storytelling.>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?Those narrative contribution elements above worked well (thous tehy're best for more open-ended quests). Collaborative worldbuilding in general tends to pique my interest, too. I think there's also something to be said for straight up asking players which characters, areas, and ideas they want to see explored more every once in a while.>Any big plans for the last part of the year? Get anything big done over the summer?I wen to Las Vegas and was the Best Man at a wedding. For the rest of the year, my only major plan is working, and of course quest-writing. I plan to wrap up my current quest by December at latest.
Speaking of my stint as Best man, I'm back, and so too is Cambion Quest!>>6309295>>6309295>>6309295Attached are a list of other quests I'd recommend. An S-rank means I'd unequivocally recommend it.An A means I strongly recommend it but it perhaps has some caveats (tonal or structural issues, community is rancorous, update schedule is slow, or it's a bit niche or lulzy even for /qst/) though I still thoroughly enjoy it.B means it's either so new it may well flake, already seems to have maybe flaked, or the QM straight up officially ended it, but I still played and liked it.>Whatcha playan, /qst/ies?
>>6308899I hope Disappearing Hogwarts comes back for its finale soon, and Hatch That Egg! for its continuation.I'd also love to wrap up My Government Issued Small-Titty Tomboy GF, Greenhorn Quest, Loveless Gal, Pokemon Fork & Spoon, Matsuno Idol Agency, Hunter Quest, Final Girl Quest, Downerquest, Versequest, Voidship Bridge Simulator, 'Dragon Ball: Legacy', 'The Prophecy Names Me, So The Demon General Betrays Her King?!' and many others.I'm very excited for the imminent return of Silver Knight Quest.
>>6309340Collapse of Galactic Federation was cool people just got spergy with politics.Whats the question mark mean?
>>6308899>GnollQMI am glad he is pursuing what making him happy but I do miss him
>>6309383wrong pic, but still worth it to honor him.
>>6309382That I'm unsure when/if they're continuing, though I'm hopeful. if they don't, they're B-tier, but I like them and trust the QMs enough to assume they probably will. Or, in Evil Wizard's, the same basic deal but I'm holding out hope I don't need to slap a red X on there.
>>6309340Hey RQM I'm stoked to see my quest there. To people who don't know, this is a one shot, so this is technically the only thread I'm making.
In general I want to say that I appreciate the /qst/ community, while there are definitely issues in certain things (we all hate samefags fr fr) /qst/ is the only CYOA forum/host that provokes discussion and shitposting to an extent I like. livefiction feels much more soulless imo
>>6308899mini royale
I LIVE!After saying I was going to continue after a couple of days and life deciding a break between threads was the perfect opportunity to hit me with a shitstorm, Disappearing Hogwarts returns for its final thread (for real this time)!Come face Salazar Slytherin in Atlantis, and end the Darkness he hold once and for all!>>6309409>>6309409>>6309409
>>6309340One Life ain’t dying that quickly. It just takes inhuman patience to wait for the next update.
>>6309419OOOOOOOOOOOOH!!!!!! ITS HAPPENING!!!also welcome back!
>>6309334>I wen to Las VegasHow was it? Still expensive?>>6308763Get in the boat anon.>>6309383I see myself.
>new Silver Knight Quest thread drops in two hoursregardless of your time zone. see you soon!>>6309343>I'm very excited for the imminent return of Silver Knight Quest.I am also excited (and a bit scared)
>>6309340Go play Ring Sector 12>>6300222
>>6308657>QM:I've gotten a lot of great Write-Ins, but I think my favorite was the one in Bones Quest that began as an innocuous drink choice that snowballed into earning the attention of a primordial Trickster God thing. Worst Write-In doesn't really come to mind... as a rule of thumb I just generally like when players take the time and brain energy to concoct a plan and/or get creative in one of my quests. It's why I try to put a Write-In option into most of my prompts! Never know what a player's gonna come up with! >Player:Depends on the quest and how invested I am. If I'm trying out a new one I usually defer to the more-invested folks until I get caught up, but more often than not I try not to vote too much until I'm up to speed.>General:I like to offer post-thread questionnaires to my players to track how I'm doing and give them a voice. I've also ended every Dark Quest Thread prompting players to share what they think the characters look like--it's been fun!>Misc:It's been pretty busy, not gonna lie. Started a new job, had a bunch of visitors, still trying to get the most out of Summer while I still can... as for plans before the end of the year, well, I wanna do some more creative stuff. Been doing more drawing lately and it's been fun!>>6309340I mentioned all of the quests I follow in the last thread, but a few newbies of note:>FAIL SAFE>To Bee or not to Bee>Ring Sector 12>Sunrose Calling>Stargraving (Seems promising)Speaking of shameless recommendations, It's a bit of a slog, but DARK QUEST is still on Thread 6! Help grilljockey-turned-hero Anton Peas escape a whimsical, but dangerous land covered in darkness! Not a bad time to drop in if you enjoy:>Fantasy-ish settings!>Kooky characters!>Simple Mechanics!>Frequent Updates!>Intricate artwork hidden behind an unyielding shroud of darkness!>Something resembling humor!>>6283332>>6283332>>6283332
>>6309440Who are you? gnollqm?
>QM Question:Best: Some tactics stuff in retaliation/solstice.Worst: Request to fuck one or more characters.>Player Question:It depends on how good the suggestions are - I feel like really good QMs are able to set up choices with a lot of nuance for discussion. 40KAI qm is good at that and so is Bathic off the top of my head, and it really creates grounds for good discussion.>General Question:Fanart and stuff like that is always cool.>Miscellaneous Question:Not really. I passed my first board exam over the summer. Rest of the year will be very busy but I'll get two weeks off over christmas.
>>6308657>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?There have been years of write-ins to choose from but some fond memories of mine;>Triss, tame the bear cub you used to beat its own mother and name it "Clubcub" or "Cubclub" or whatever >Triss, wrestle the colossal centipede that is articulating a sword with its mandibles>Triss, approach the city gates while you are colossus sized, alerting the entire town of knight-killing barbarians>Triss, become topless next to your thinking buddy (written as completely oblivious to the sexuality in the act of drying a wet shirt and jacket, scene is a bit where the guy is avoiding looking)>Fiona, consume all your Pervitin and run like mad unable to control yourself for daysthere are others but those in particular come to mindI like write-ins, as it helps me understand what kind of mindset my players want to be while controlling the QMC. It helps me understand the rift of the theater of the mind between me and the players, which helps me understand what they want and how I can connect what I was imagining to them.>Any big plans for the last part of the year? Get anything big done over the summer?I am currently attending an online friend meetup, and this is the big thing aside from having to turn to the job search once again. I might set aside some time for pumping out commercial writing.
>>6309403>livefiction feels much more soulless imoJust because you couldn't rape the Wailord?
>>6309343>Pokemon Fork & SpoonThey're busy running Digimon Quest The Tower
>>6309677>Fiona, consume all your Pervitin and run like mad unable to control yourself for daysActually made the quest better for this mission, thank you you madman
>>6309683The line between a good prompt and a bad prompt might seem to be visible at face value, but you have to sit down and ask where a prompt can take you and, if it takes you anywhere good, just how far you can take it.I didn't say those were bad writeins. Just absurd ones, which is also a quality of the best writeins.
>>6309203>>6309570>>6309570>>6309570# # # Silver Knight Quest - Thread VII # # #They said it couldn't be done, but against all odds here we are with a new thread!Small chance things will improve compared to the last one?I mean, you got one of your friends pregnant with a world-eating Worm, the shades of the people that used to rule the planet are back for blood, your childhood heroine is the AnCap Devil *and* your very own Goddess has seemingly stopped answering your texts.But I'm confident with your help we can make things much, much worse.Welcome back. We'll be here a while-first update is MUCHO TEXTO.Enjoy responsibly.seriously WTF was this update /qst/ is sucking my life and soul
>>6309440>How was it? Still expensive?Very. Also, not really my kind of place. It was sort of like being trapped in a giant, circuitous, overpriced shopping mall full of prostitutes, which never closes.>>6309682I know, anon. I'm playing that one, too, and loving it. I just have a soft spot for business sims.>>6309683I'm pleasantly surprised how well that turned out.
>>6309672WHERE SOLSTICE?
>>6309678It's just harder to retroactively see viewer discussion.I personally love watching anons discuss decissons, make cool write ins and the such
Reptoid, give us your top 30 quests of all time
>>6309769True, but doesn't it have a real-time chat?>>6309795There are too many good ones that have been started, and yet simultaneously too few good ones that have finished. Well, among those I've played, anyway. I played quests on /tg/, but only discovered this board in 2019 or so, and never played many of the real classics.
>>6309821Real time chat encourages a bit too much yapping
>>6308899I could list a few unfortunately- ones that died right in the vine like Breadwinner quest or LOOTAH quest, or big ones that have left a gaping cow shaped hole in my heart due to the hiatus/QM curse as like My Hero Academia quest (the one with Ushi Walker, not the weird American one) because the QM’s life would make Lemony Snicket aghast with how many unfortunate events occur in it.
So many Quests, and so little time...
>>6310018>complain about there being too many quests>but refuse to actually finish anyProbably shoulda progressed your story instead of making a sidequest about some gay-ass fish that only the swallfag cares about
>>6310020Honestly? One thread of year seems a fine pace for most of my projects right now desu.
>>6310022I sure know I'd prefer another thread of concrete stratosphere than some story about an irrelevant long dead guy. But then again, I'm sure the guy who went on about wanting to bang swall in the last thread was happy
>>6310024The Swall deserve a side thread.
>>6310028Meh, they're basically just science making background characters. Even the hazaar had someone like bluey or yuan who actually mattered.
How come QMs always flake their Gundam quests BUT the SEED QM? Is this emblematic of the taste of /qstm/?
>>6310018youre not him bro, stick to sci fi
>>6310072Black Ocean was post-apocalyptic science-fantasy and was quite good.
>>6310024>what is a Life Capsule? Who? Whuh?The guy probably has multiple clones of him alive in the "present".
Hello Gentleanons, I am sorry to say that Black Compant Quest 2230AD is on hold until January 2026.12-14 hour days are becoming routine in the areas I’m currently working in, making any regular update untenable. I hope to change that when I leave this assignment at the end of the year.
>>6310154>12-14 hour days are becoming routine in the areas I’m currently working inBut how much are they paying you?
>>6310168It’s public service, so not exactly a lottery ticket amount. But we do get to keep bad guys in jail.
>>6308657>QM Question:> If you allow write-ins, what are the best and worst you've ever gotten that received votes? Best was probably being outsmarted. I will never get over spending months setting up a "will you save A or B" dilemma just to have someone see a way to get both. It severely upended my plans, but in a very fun way. Another was when I gave them options on who to join them as an inner circle ally, and they suggested the MC's rival. Was a fantastic suggestion that made perfect sense and which I hadn't considered, and also led to some great emotional scenes.Worst? Usually when the given choices have each a drawback, and someone tries to create a hypercomplex and unfulfilling way of getting of getting everything at once. Happened with some frequency when the players were in the school battle armies, but things got better.Also, hopefully because I came back after so long things are slow, but I'd appreciate some more votes in Disappearing Hogwarts!>>6309409>>6309409>>6309409
>>6310187Thank fuck you're alive. Forgotten please stop working for fr- nevermind actually, please continue working for free but as our QM instead of putting cannibals behind bars or whatever.
>>6308657>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?I think this is difficult to do without having both writing plus something else, like drawquest or something like that. At least from what I see, they are the ones that get the most "alternative engagement".>>6309403I feel livefiction is fine in matters of features on the website, but the culture is utter ass. Tried following a few quests and my god did the QMs tried their best and failed to hold the line on the people trying to fuck anything that moves
>>6309419LET'S GO!>>6310193 Even /qtg/ is slow these days, I feel. We had, what, 20 posts today?>>6309343This "hoping for stuff" works, apparently
>>6310259>Even /qtg/ is slow these days, I feel. Which is a shame. I have this entire saga of quests I want to write, and I'm not sure where else has the right atmosphere and playerbase to really make the most of them.>>6310241>my god did the QMs tried their best and failed to hold the line on the people trying to fuck anything that movesLike, I'm not averse to horny MCs or sex scenes, but I wouldn't want to run a quest where players actively have to be reminded to participate in the main plot and care about NPCs as something other than fap-fuel.>This "hoping for stuff" works, apparentlyLet's sure hope so.
There is a new update for The Caretaker Quest!You saved the students!...most of them at least...But now that thats is under control, the latest mystery still remains, whats happening with the magic? its gone now and nobody knows what to do!Will you be able to bring it back or will you stay like this until it comes back...if it ever does.Roll now to find out!>>6274553>>6274553>>6274553
>>6310154Glad you're still around, even if this sucks.
>>6309720>>6310619>>6310619>>6310619# # # Silver Knight Quest - 7/01 # # #The Stilladìa graces you with an astronomy lesson. You'd much rather bash her head in, but you doubt it would do anything more than amuse her.And so you listen... until the bitter end.Important vote, by the way!>>6310241>fiction.live is utter assabsolutely. it's a shame because it is not a badly-made site overall, but the audience is pure smutslop all the time everytime.>>6310273>Which is a shame. I have this entire saga of quests I want to write, and I'm not sure where else has the right atmosphere and playerbase to really make the most of them.sigh. I share the feeling. I'd like to run a Witch-Hunter quest set in Frigéia after this one and have (You) hunt the supernatural armed with facts and logic (and ordinance) but I'm not sure I will.
>>6286876>>6286876>>6286876Errant Comet Quest's latest update is abound here!Reaching the climax of the Battle of Endymion Crater, Frieden Moon has finally reached a point wherein he must make a choice not spurred from a moment of life-or-death.Can a defector from the Alliance still hold a bleeding heart even as they try to kill them upon the opposite side?>>6310241>Fiction.Live sucks.Yep, it is very explicitly a smut site in culture despite Kas' attempts to sanitize it down to AoE/FF.NET standards, but I can't exactly really knock it down given that I've spent like six years QMing in it because my country was previously range-banned from posting here.Real shame, I feel like one of the only goobers not running smut quests in that site.
>>6310241if there was no /qtg/ qst would feel the same as fiction live "culture" wise
>>6310241>culture is assI think it's mainly because It's easier to call out and shame certain anons here, or that most people have a very tongue in cheek approach and leave it at innuendo
I'm thinking of making a quest, likely a one shot unless it clicks with me well. I mainly need to iron out the setting.Here's a teaserIt’s not often you wake up like this, though you [red] can’t remember [/red] the last time you woke up in the first place. Trying to stretch, you find that you’re in a rather cramped space. The only smell that hits your nose is that of dirt and musty wood. Your eyes soon adapt and you see…>Bark patches where there should be skin (Increased Durability/Endurance)>Vines emerging from your skeletal figure, before retracting (Increased Offensive Capability/Physical Manipulation)>Flowers… a variety of flowers with a large reddish bloom over where your heart should be (???)>Write in (Keep it botanical themed, specify a boon)
>>6310788As someone who is guilty of [character creation] myself, I think a better approach would be to grant the power or boons after a short time in the Quest, giving the players a little more time to adjust to the new obviously fantastical or horrific setting, which gives a better idea of what power they would or should pick in the situation. Like a blind choice of superpower at the start of a Quest. I know you're starting players off in a coffin here, but it's a lot easier to decide (and prompts more discussion) if you say dug your way out and see it's the ancient ruins of modern society after the fall OR if it's a bustling normal metropolis and you just became a planet-based superhero for example.
>>6310788I'll echo what Bananas said. Don't frontload a lot of stuff into the intro. Players only know as much as you initially tell them (unless you're doing a license or something very obviously ripped off from a license, in which case they can assume)Just throwing a bunch of powers up front that don't really have any context to what they mean won't really give players a lot to be invested in. I say a first choice would be, say, what point of interest in the place they woke up in they should check out first.Then you can introduce character creation or specific powers once they get a grasp on your world
>>6310805True, I'll probably step it back a bit and bundle it with learning/making up the name.
>>6310808Holy shit QM curse is real, I just got a complication in some IRL matters.
One hour and thirty minutes damn that's a new record lmao
>>6310815Not completely dead, I'll just put it on the backburner. Wild Strawberry is one of the inspirations for the would be quest alongside Jagaan and a Certain character from Kagurabachi.I'll just take more time to flesh out the setting more.
Speaking of fiction.live and ideas for Quests we don't have time for;I've always had a bit of a hankering to run a Secret World-style quest. Probably not run in the same setting, but something similar with conspiracies, eldritch powers, and a "hidden destiny" type MC with special powers to appeal to the slophounds. I don't know why I like the idea of running it on Akun specifically; I think it'd be a bit more fitting over there as more purely written and in a more realistic, modern world then my more draw-focused quests on here, but just the difference in community and content is making me hesitant beyond just the overloaded plate. I feel like you can't talk about conspiracy stuff without doing or saying SOMETHING politically incorrect lmao. Much more fun to write it on 4chan where you can just present the rich elites in the government being vampires just as is and people are more likely to accept it as face value and find it as a fun "hidden world" quest as opposed to thinking you're an alt-right nazbol trying to radicalize them or something. It's all so tiresome.
>>6310869Don't worry, the people on Akun wouldn't care about politics because they'd be too busy trying to fuck not just the men but the women and the children too
>>6310870Honestly if the playerbase over there is the one group of people who want to try and get the modern isekai power-fantasy protag to actually try fucking the weird monsters who live in the hidden dark places of the earth I'd give them some respect.Nobody else is brave enough to fuck the sasquatch, even though everyone is thinking it. If you mass samefag to make it happen; I'd have to kneel.
>>6310872I'm sure there's a bunch of quests about feral xenololi zoophile vore if that's the kind of playerbase you want.
>>6310874All I'm asking is for a happy mediumDo you like the quest idea btw? lol. I already have too many "modern" / tech themed quests. I can't escape this genre nightmare.
>>6310876It doesn't sound particularly bad but it's a bit similar to Concrete Stratosphere with the whole "modern setting society with hidden workings" and whatnot.
>>6310878Fair enough, thanks for your feedback.
>>6310699I think tgat's the highest praise I've ever seen for the /qtg/.
>Gotham city beat cop thread fell of the board and the new one hasn't surfaced in a few daysI'm scared, bros
>>6310876If you want a happy medium on monsterfucking, you're already in the right place. See also: 1 Man vs 100 Gorillas, The Monster Girl Facility , Magically Challenged Quest, Dark Quest, any RQM quest...
>>6310884Did it get archived?
>>6310886yep, it's there
My fellow QMs, I feel it is time to tell you the facts as they really are:1. Civquests are ARGs2.Quests run on Souvposts3.Drawfags live in /vst/ and post reaction videos4.A good fantasy quest is on the way (ran by BananasQM)
>>6310645>>6310972>>6310972>>6310972# # # Silver Knight Quest - 7/02 # # #Memories of the past, blushes of the present. Also, Rubida and Soralisa plot in the dark, and they might be less alone than they think.What memories will you visit next? Will you embarrass the Stilladìa enough? Vote!
>>6310943>4.A good fantasy quest is on the way (ran by BananasQM)not possible
>>6310999I'd take a sequel to Night without Stars!
>>6311002I'm more partial to Under the Moaning Mountain or Black Ocean, myself.
Anyone else preparing to run any quests? I'm planning to use a draw quest to sorta force myself to draw more, but my skills aren't quite there yet.
>>6311142>but my skills aren't quite there yet.Do it anyways. The best way to improve any skill is to keep doing it, even if you're not pleased with your level. It'll be that way for a long time, but everybody starts somewhere.Besides, there's something satisfying about having produced something and then looking at it later compared to your present work.
>>6311142every time I think about running a new quest I stop and think 'I should really go back and finish my old quest'
>>6311142While I am currently running a Quest now, I DO tend to prepare a bit for my drawquests. I'd really like to do it more; mostly doing things you will know you will be using (character stills on transparent backgrounds, monster/encounter artwork independent of player choices or outcomes, backgrounds or "cinematic" shots of the quest's locations or setting details, etc.) While you can certainly over-prepare, I've yet to find very many times where I've "wasted" a lot of time doing art that never came up if you plan carefully. Since you obviously can't know what the players will choose or what direction they'll chose to advance the story, some of your art has to be done during the thread. Also, depending on your art style, you can make something much more adequate for the needs of the quest; such as picking a more simple artstyle or something you can copy+paste (like sprite sheets or similar).However, don't let that stop you from making updates or actually starting the quest. Turning your next thread into a job you have to have everything prepared for is a great way to lose all interest and make it a chore. However, I will add the caveat that the only time you NEED to prepare in advance is if you have have a high focus on a specific graphic image game-state that has to be conveyed. In my case, I sometimes run "minigames" which I spend at least a few days on preparing both the mechanics and presentation, keeping the "master" file in the art programs native file type and exporting it as a flat image only after making updates. Even more important to have good file control and backups for these, since they're more intensive. While you don't HAVE to put in as much work, and I'm pretty sure most /qst/ players are fine with occasional art updates, if you want to do a significant amount of art or art with every update you'll need to start a good workflow and have trve qvest master discipline. (I'm writing this to procrastinate drawing my next update lol.)
>>6310983>>6311303>>6311303>>6311303# # # Silver Knight Quest - 7/02 # # #The Stilladìa explains about the war she waged with Ansàrra. And the one that will come.As for you, any specific requests? When it comes to business...(another important vote)
>>6311142That's how I started, doodling for my quest. if you keep thinking "I'll start when I'm better" you will never actually start
>>6311381Real talk. Just do, don't worry about how good you are.
Gotham City Beat Cop returns from an extended break due to new job shenanigans.>>6311437
>>6310477>>6310477>>6310477Hey, Errant Comet could use some votes for a somewhat important vote going on currently, appreciated if anyone joins in.
Hatch That Egg #3>>6311572
>>6311310>>6311634>>6311634>>6311634# # # Silver Knight Quest - 7/π # # #An old acquaintance manages her business, when she receives a visit. You have a chance to deal with the politics of the Asterites and the Throne, anon... and greet an old friend.
>>6311574>>6311440>>6309419We're so back.We're so back!
Another GOOD fantasy quest/world building for a GOOD fantasy quest idea: in this setting dragons hatch from their eggs, grow to gigantic size, rampage, then seed more eggs in a span of 4-8 hours. They are seen as more of a force of nature then sentient wildlife. An egg needs to to incubate for maybe ten years before needing to be CRACKED to activate. Possibly sitting dormant for thousands of years. Usually an earth quake/ flood/ volcanic eruption precipitates the arrival of a dragon. But also humans trying to expand accidentally unearthing a dragon egg and activating it. These eggs would be also desired due to their vast stores of contained magical energy. If the QM wishes he can have them be a power source for a flying city or even used as "nuke deterrents" to create a delicate political system. There are a lot of good underlying themes and subtext that can be derived from these eggs such as "giving your enemy the means to destroy yourself", or simply man vs nature etc. If I was inclined to make a quest with this concept, I would make it the rise to power of a wizard that would eventually be a BBEG. As a boy he would have first hand seen a dragon and become enraptured with it. So much so that he wants to become a DRAGON himself. The quest would be about trying to get your hands on an egg and using its power to turn into a dragon. I think playing a slightly deranged wizard character with an absurd goal like that would be fun. Especially if its in a setting where you have to overcome the political climate in which everyone is holding a nuke would make for some interesting scenarios. >pic almost completely unrelated its just the image I had on hand
>>6311574oh shit! EggOP is back! nice!
That is not dead which can eternal lie. Nemesis Quest is back. Romance your sister, redeem the sins of your father, swallow your own tail. Become Nemesis.Blood is thicker than water.>>6311740>>6311740>>6311740
>>6311651That is a cool idea for dragon reproduction mechanics and where they might fit into a setting. As for a player character that wants to become a dragon... Paracelsus of Kobolt Klan Adoption and Theral of Dragonborn Antipaladin approve, kek.
>>6311651>Deranged wizard obsessed with the power of dragons
Once again l, the daoists of Normal cultivator quest, am asking for your help to cheese the QM's head based rolling systems.Anyway, we are gathering materials, every anon gets a material and good materials require dice rolls.If anyone has a spare 3 minutes, we'd appreciate you coming in, copy pasting one of the materials we do require, and rolling if needed.>>6311580>>6312022Useful items are;Wood feather eye, Haven't got, no roll neededFor axeThunder boar [no roll]Thunder, Body, plant [needs roll of +40]Thunder, Spiritual, Plant [needs roll of +40]Plant, Mental, free space. [Needs roll of +40]
are you anons doing anything special for Halloween? irl or not, i'm curious either way
>>6312158I will probably draw my OCs in cool costumes since i have no life, etc. If I had some Halloween festivities about and I could get away with it, I'd double down on the cringe and dress up as some animu character for fun.
>>6312026One day, I'll add a "basic reading comprehension test" for IDs coming from /qtg.But not today.Engagement baited is still engagement.
>>6312166you wont
>>6312158Handing out candy for the kiddos, spooky games with a few friends, boring crap like that. I wanted to run a spooky season oneshot in the past multiple times, but with how long threads last on the catalog these days it'd be around til' 2026... at least I have a picture of Anton in his costume!
Hello, everyone! If you played Disappearing Hogwarts, or is in any way interested in it, we're rolling the quest's final roll. I'd love if you were to join us.>>6312387>>6312387>>6312387
EVERYONE!DO WHAT HE SAYS! WE NEED AS MANY ROLLS POSSIBLE!
speaking of BIG and important updates!>>6274553>>6274553>>6274553There is a new update for The Caretaker Quest!something BIG and WEIRD is going on now!Magic is unstable and slowly disappearing!There is a big magical explosion and the castle is in danger!not only that, but you cant find your girlfriend and something is coming from within that magical explosion!Whats gonna happen now? Vote to find out!
>>6308899The Greatest War, it had a really cool atmosphere
>>6308899I miss The Little Dungeon That Could.
Ever just wanted to run a quest about some media you were experiencing?
>>6311644>>6312662>>6312662>>6312662# # # Silver Knight Quest - 7/4 # # #Argia and the Stilladìa discuss the merits of getting an insurance versus saving up and hoping nothing bad happens. Oh, and there's also some singing... now this is truly a fantasy quest.Meanwhile, Rubida gets absolutely WASTED. Time to play the drunken noble anon, chop chop!
>>6312660Didn't deleted the dedicated meme folder.Just in case
>>6308899Valen when...
This may be a strange place to ask. I'm looking for any kind of story which can engulf me completely. Doesn't have to be quest. Don't like slop.
>>6312816I'd suggest RQM's work if you like fantasy.My own Normal Cultivator Quest if you like wuxiaBanana's Space Monke if you like SciFi
>>6312908>>6312910>>6312913I am experimenting with another spaceship setting. Maybe you will get to bomb the Moon and stuff. I have downloaded so many research papers pdfs and powerpoint presentations argh gah This is a hard sci-fi setting, around 2030 and it is my first game ever where I intend for every location, organisation, technology and spacecraft concept to be as real and accurate as possible.The choices begin here>>6312929
>>6312820D'aww shucks.>>6312816The QM Moloch (of The Pale Inheritance most recently, and Path of the Exorcist before that) does a really good job at creating engrossing settings and characterful casts full of realized personalities.I find the emphasis on practical mechanics of living in the world and on slice-of-life scenes between the action lend a similarly engrossing aspect to Silver Knight Quest, Digimon Quest - The Tower, and to Disappearing Hogwarts.I'd also recommend the works of Narrator/SchizoQM for that same reason. The characters and their lives feel full, and day-to-day routines, mundane realities of living and working, and simple pleasures like food, health, and hobbies play a role even in supernatural criminal escapades in a way that draws me in.
>>6312816You probably won't be able to catch up to it before it finishes, but Drowned Quest Redux has really unique, well fleshed out worldbuilding, fully realized characters, and enough time to really sink your teeth into it and get immersed if you want to. For something more approachable, the (unfortunately on indefinite hiatus) Lodestar and the currently still running Solarpunk Cleanup Agent also have intriguing, novel settings that can really suck you in. I have full reviews of both of those, as well as several other quests, that you can read here: https://rentry.org/olympusqm-reviews
>>6313134I think you forgot to update the rentry
>>6313139By "both" I was referring to Solarpunk and Lodestar. I never gave Drowned a formal review
>>6313148No I mean you forgot to update it with the fog of war one
>>6313150Oh shit, you're right. I'll have to go do that, thanks for the heads up.
>>6313134>LodestarOh man, I miss Lodestar. I always regretted being so late to Drowned, especially because the QM also seems pretty cool, but if DrownedQM does a sequel or brand new quest after I will be all over it like white on rice.
Hey for the people waiting for False Woman, and by extension Child of a Dead Empire to come back. Just a mild update: I'm still alive, though I've let my vacation go a bit longer than planned to do some prep work and hopefully go through the finale of False Woman with less stress than usual. However, I've been pretty sick the past week or so, so I'm focusing purely on recovery from that right now. Nothing life-threatening, thankfully, just debilitating and I'm still getting weight and strength back and I can barely play a video game right now, much less QM. There'll be an announcement about a week before I intend to run again.
if anyone would, i could use a couple of votes for my latest update, i dont want to run an important decision with just a vote, thank you in advance...>>6274553>>6274553>>6274553
>>6313157I 'member too Lodestar.Shout out to our boys Valentine, Gygax and the other sharpshooter autist
>>6309343You were there from the start, RQM. You’ll get to see how it ends.
>>6308899I miss her
>>6312686>>6313449>>6313449>>6313449# # # Silver Knight Quest - 7/5 # # #Rubida is drunk. This may be a good thing?Meanwhile, you explore Saint Bragia's memories.Who knew slaying one of the Seven Sisters was so easy?... or was it?time to roll anon.>>6312953>I find the emphasis on practical mechanics of living in the world and on slice-of-life scenes between the action lend a similarly engrossing aspect to Silver Knight Questthanks a lot anon.and also happy birthday to 4chan
>>6313272Val. Val Lasombra.>>6313303Woo, get hype!>>6313461The fact that you've been writing in the setting shows, and the rich worldbuilding really lends the place a sense of history without overwhelming us with exposition. I appreciate it, and strive for the same sort of approach to the gradually-building background lore for my quests. The way you handle it is something I try to think about when writing Cambion.Speaking of, I better get on that...
>>6308657>QM Question:I love Write-Ins more than I like my own options I present sometimes. I think they are the secret sauce that makes Quests so great, Gotham City Beat Cop wouldn't be even slightly like it is now if it wasn't for a write-in on one of the very first votes to give the MC the Shivers ability from Disco Elysium. Nothing makes me happier than to see a curveball write-in gain traction and force me to think on my feet, ironically I'm more comfortable there than when everything is going according to the 'script'>Player Question:I always read the in-quest chatting for anything I play and also engage in some myself, I like getting immersed into the settings or character mindsets and discussing them. My votes have been swayed a few times based on chatter.>General Question:I find the best way to get discussion in your quest is to ask for it. Ask for feedback on specific things, ask questions, open yourself up to answer some questions, and so on. If you enjoy the ambient chatter between votes, like I do, then that's the most direct way to get a little extra from your players and temp check where a lot of people are at.>Miscellaneous Question:Potentially finish the quest, if not by end of this year then early next. After that I'll probably host a vote for the next because I have a few ideas I'm interested in. My summer was spent in wagie hell unfortunately.If you read all my bullshit spewing then you probably read my quest. If so you should know I just posted an update:>>6313542>>6313542>>6313542
>>6308657>QM Question:>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?Write ins are rare, I think, save for when I mandate them, or when a person has a particularly creative alternative. Prompting them further would be as easy as just exempting other clear choices from the default options, but I think that considering vote options often indicate a character's line of thinking, that I wouldn't recommend that.The most common times I see them outside of when it's write-in only tend to be when the choice is concerning tactical planning, or gathering of information. Otherwise I think people prefer to be straightforward and not rock the boat too much.>Player Question:>How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already?I can be persuaded to vote differently, though it doesn't happen often. More often, when I vote later, I look at the reasoning for people's votes, though. I try to include my own reasoning but I find that people don't change their minds often.Though they do sometimes.>General Question:>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?As much as I would enjoy fan work, people already have a lot on their plate and asking for more than the commitment of reading and voting on the site these days when the board is so slow feels like more than what most would find reasonable. Even with something as small as discussion I think more people want to talk to QMs than to each other, unless it's regarding contested plans of action or future aspirations. The most I've seen is from skirmishes where people really have to depend on one another to get things done.>Miscellaneous Question:>Any big plans for the last part of the year? Get anything big done over the summer?My summer has been useless (unless you count art specials which didn't seem to make much of a splash) but I do plan on trying to do something for the fall. I'm weighing challenging myself and making a short VN focused on the quest, optional material as it were, just to see if I can do it. I want to do bigger and better things than that, but I want to test how much I can get done in between threads for example.
>>6313487Yeah, that was his name. Thanks.Hope Lodestar's QM health is better
I wish I can QM again but I literally don't have any free time on me.
>>6313710You could run a shortform, low-effort meme-style quest to scratchbthe itch short-term?
>>6313461>>6313784>>6313784>>6313784# # # Silver Knight Quest - 7/6 # # #Rubida might have crossed the line.Meanwhile, you behold Bragia's last happy night.time to decide what to bring with you, so vote.>>6313487>and strive for the same sort of approach to the gradually-building background lore for my quests. The way you handle it is something I try to think about when writing Cambion.anon, this is the highest praise I could hope for. >>6313573>Hope Lodestar's QM health is betterme too.
Once again, I challenge anons with my FIENDISH WRITE-IN PUZZLE muahaha, lol my track record with these is not good they tend to be either solved instantly like last time on the qtg when some anon immediately worked out the answer was the Hollywood sign, or the other extreme where there is just bewildered uncomprehending silence lolIn my hard sci-fi space setting the players have been beset by some misfortunes and setbacks recently, first their launch rocket catastrophically exploded, then they were mauled by DEI SPACE NGO ACTIVISTS noooNow it is SOLVE THIS PUZZLE or else you must visit Ukraine?? nooo, so here it is...Look at the tech choices here >>6312934>Hypersonic ballute, an inflatable isotensoid balloon parachute drag device, designed for stabilisation and rapid deceleration during atmospheric re-entry and flight, braking from speeds exceeding 7000 km/h>Optical lattice clock, interrogating the ultranarrow transition of fermium strontium atoms, trapped by laser cooling confinement>Laser optical pyrotechnics, a system of non-explosive actuators, using high power pulsed fibre lasers in an optical harness of splitters, connectors and laser firing units LFUs to remove the need for electro-pyro ignition and explosive detonation in spacecraft control>Rheological study analysing micellar properties, liquid fraction and capillary pressure gradients of foam in microgravity>Cerium oxide CeO2 nanozyme bone tissue engineering to prevent osteoclast formation under ionising radiation, thereby mitigating fractures and loss in bone areaOne of these contains a secret technological leap to a SPACE HABITAT, life support for a MOON BASE.But which is it? And what is the pathway from getting from one technology to another?Respond to the write-in here >>6313797 if you know the answer!
No offence but /qtg/ spamming / begging your quest is the most pathetic shit i have ever seen
>>6313914Isn't that basically what the qtg is for? I generally don't advertise (except notifying people about the start of a new thread) but I think one of the main perks of the qtg is that you can browse it to get a pitch for what quests to look at. Of course, it would be ideal if people did more discussion about quests here, but most of that happens within the threads of those quests rather than in the qtg. I also like(d) to do reviews, an reptoid has his tier lists, and souvarine has off topic schizo rants about topics that are generally at least three or four degrees of separation away from being even remotely relevant, but ultimately even with that stuff in mind, the qtg would be pretty dead without the shilling
>>6313914i disagree desu
>>6313916Yeah, shilling your own quest, recommending others', and reminiscing about quests that are over or on hiatus are the bulk of what happens here. There's also pitching ideas and discussing techniques and preferences, and a bit of memeing, socializing, and off-topic discourse. I think that for most /qtg/s there is a lot of quest-related discussion, though.
>>6313927yeah, i dont know whats his point, isnt that like THE entire reason for the general? along with everything you mentioned
>>6313914b8the solution is to spam your prince quest on the board and by proxy the /qtg/ :)
Last real notable thing I remember from the QTG is the Waifu/Husbando discussions and popularity contests.I ought to go re-read those threads
I gave it some thought I was just upset that the /qtg/ is so dead the only posts here are people shilling their quests daily. It was wrong of me. My bad!!
>>6313914Well, it worked as i saw his quest once, and thought that Souvarine schizorambling was not something i was interrested "playing" BUT I got interrested in his concept with his last post.>>6314031Nice of you to think on it, admit mistake AND apologize; truly proud of you in this age and time where this behavior is way too uncommon. So let's discuss something else to revitalize /qtg/>What kind of cross-concept would you like to see more in quests?
>>6314033>What kind of cross-concept would you like to see more in quests?Contemporary fantasy. Elves with guns.
>>6314057there's this game i want to try
>>6314033>>What kind of cross-concept would you like to see more in quests?A Bannna Soj collab. With this daring synthesis /qst/ will finally have a GOOD fantasy quest.
>>6314081One of us draws the artthe other picks the fetishes
>>6314081Souvarine throughput, RQM worldbuilding
>>6314083WRONG. You both draw and you both inject your fetishes.
>>6314081The idea of a collab sounds fun, there is one qm in particular I would love to collab with..but that would require me to stop being lazy myself and pick up qming for the first time.being a player is just more fun>>6314033>What kind of cross-concept would you like to see more in quests?Honestly? I would KILL anons for the chance of playing an umamusume qst here, I know fiction.live had someone doing one but I forgot to check it myself also many of the users there seem a little too brain dead for me
>>6314098>there is one qm in particular I wo-Who? confess your feelings.
>>6314057That Rhodesian Elf quest someone pitched earlier actually sounded pretty cool, assuming it wasn't just going to literally be elves in Rhodesia and instead had some meat on the bones.>>6314033I don't have a specific QM in mind to crossover or collab with, but I've often thought more quests with collaborative worlbuilding elements prior to the quest start (or integrated into it when new setting elements or characters appear) would be cool. DrDragonfag, Bananas (briefly), Narrator, and the QM of I'm a Demon and Last Few Fae did similar stuff, and I've dipped my toes.
>>6314102Hey, that's me!One day I'll run next thread of Under HunterIt will be Savant Society victorian theme post unification.
>>6314100>Who? confess your feelings.Sunseeker, I only recently joined /qst/ back at september last year iirc, and reading everything from the start until I caught up to thread IV was fun, even made me pick up writing again after I stopped for a year, I even wrote two oneshots based on skq
>>6313134Lodestar mentioned, real american patriot located.>>6313157It speaks to me. It calls to me. I'd love to run Lodestar again when I actually can, but my life is a pit of entropy that keeps devouring energy in an endless cycle of decay.>>6313573Me too buddy, me too...Maybe once I sacrifice a few virgins in a dark ritual I can get back on track.
>>6314111Glad you're still aroundHope is not gone.
>>6314033>What kind of cross-concept would you like to see more in quests?I'm not exactly sure what you mean by this, so I'm going to assume you mean interesting genres or crossover concepts. I have a few I'd thought about, even considered running or have run, but my schedule is a little full as is.>Contemporary fantasy road tripAs the other Anon said; contemporary fantasy. But mine is more specific; I really like the aesthetic of something like Final Fantasy 15; a modern fantasy world with its fantasy elements not horrific or hidden, with a road trip or similar structure. Something about the look of Final Fantasy 15, or stuff by Simon Stålenhag, is very appealing to me as a "generic fantasy but more relaxed" kind of thing. Also I enjoy the anachronistic element; you have modern cars and refrigerators and people eating at McDonald's and maybe even internet but people are fighting monsters with swords and chain-lightning spells scribbled in the margins of their math and science textbooks. Similar thing out of left field? Naruto.>Reality breakdownI very much enjoy quests/media that can get across the concept of "reality breaking down"; usually mixing horror or adventure but with an emphasis on the laws of physics and anomalies in place of magic or science fiction. Obviously it's "magic" by another name but something like Control (the game), STALKER, or Backrooms media tend to get across the "vibe" I'm going for. I briefly explored this concept in "The Inside Place" but didn't hit the right notes of "mapping out a dangerous territory and making slow and steady progress through it" that I really wanted to see. I suppose this, perhaps combined with an SCP facility manager type quest with limited but still disposable human resources could be an interesting combination.>Reverse QuestQuest where the QM plays as the main character and the players are running the scenario; such as creating the worldbuilding, characters, motivations, and so on. I also briefly experimented with this concept but didn't like the direction players went and dropped it early. I think I may be too much of a control freak for this one and it would have to be run by someone else.>cont.
>Multiplayer games that aren't strategic/skirmishesOnce again, I think others do this but it's pretty rare. Briefly ran Night Without Stars which was this but running TTRPGs on /qst/ is exhausting. It's annoying especially to me as my history in forum RPs back in the day is hugely nostalgic; but just simply not well suited to this website. I kind of wish there were more of them though, and players autistic enough to stick with them more consistently. Seems like the perfect low-effort, casual format for something like that.>World War Historical BUT set in a fictional universeSimilar to Ace Combat; I have a weird fascination with the concept of a realistic and semi-historical style war or espionage related Quest BUT not set in the real world. Essentially, an alt-history to a non-earth, letting you play out as either a low level commander or maybe a squad of soldiers in a relatively low-fantasy setting. It seems strange to want this but I think I like the concept for a very realistic and down to earth type of Quest but not set in the real world, or the real world conflicts but with a small chance for supernatural/sci-fi elements and without the political baggage associated with actual armed conflicts. I also learned that Panzer Commander Quest is exactly this, so I could just read that if I want my fix, I guess I'm just a hypocrite.>Secondary WorldPossibly most ambitious of all; I'm quite drawn to the idea of a fantasy world presented "as is" with little to no overarching narrative; something that is simply interacted with an explored, either through one main MC or a cadre of loosely connected characters. This concept isn't very unique in concept but in practice it's very different from a normal quest. Essentially running a fantasy sandbox with less railroading then a normal quest, or what I would consider as the concept for the GOOD fantasy quest. I think several QMs already run games like this but it's difficult to tell, I think I personally am more interested in thinking about this then actually playing it unless I was introduced early and invested early. Even though I don't think you could tell much a difference between this and a more standard quest; I think the "immersion" and sandbox nature have to feel "earned" to make it work. I know others have done similar works in the past; but I sadly do not read other peoples' quests, I'm not sure why, but none seem to grab me enough to want to spend hours catching up or doing that instead of working on my own projects. Oh well.
>>6314116I still have this from you
>>6314104............
>>6313985There was also the era where /qtg/ was just for people dramaposting to get around the "complaining about quest progression" report option. Oh and the people who really hated Saiyan Conqueror Quest
>>6314098An Umamusume quest would be fun. I'd play it. Also the quest that was posted earlier in thread was on Spacebattles, bot fiction
>>6313811>solved instantly like last time on the qtg when some anon immediately worked out the answer was the Hollywood signHey that's me>there is just bewildered uncomprehending silence lol.Also me. The one game of yours i didn't participate in i know the answer to of course.>>6309617That's not me.
>>6314098I've been on a kick of reading Magical Girl Content from qst/tg. I'd like to see more non standard magical girl setting whether that's being the badguy or something more saturday cartoon speed.I recently finished reading Incompetent Magical Girls Quest. It was pretty good aside from anons writing whole ass monologues, the QM had plenty of spelling errors but it was an excusable amount. Overall enjoyable, would love to see it continued
>>6314301Oh well done! That was very impressive! Are you also the player who worked out the answer to that Orion Constellation map puzzle in my COSMOGONY space quest? Because I spent ages making all the maps and looking up obscure ancient historical star chart references to that constellation on wikipedia lol and editing my 3d virtual tabletop map images to allude to it (I don't know if any anons noticed, but all the in game space maps were actual astronomy / x-ray observatory adapted star images) and somehow a player instantly worked it out, I have no idea how, I was delighted yayI do believe the official dungeonmaster advice is to actually NOT use puzzles, for many players they are just frustrating, for myself in videogames I always have 4-5 wikis and faqs open at all times to instantly speedrun bypass any puzzle lol Examples: remember that Jindosh gate in Dishonored 2 (I think that gate riddle was cleverly programmed to be randomised in a manner that you could not just look it up, you had to either spend the time to solve it logically by backwards elimination, or take a long way round it in the map waypoints / objectives, so of course, I looked up some online dedicated input solver someone had specially made to counter it lol) They are fun to make as a dungeonmaster though but maybe not always as enjoyable for players muahahaha
Also, I realise I have literally made the location of my latest MARTIAN ICE TREASURE HOARD fiendish puzzle impossibly difficult to solve. I could never have solved it myself lol, it is perhaps very unfair so here are some clues:-There is an actual real-life astronomy picture of it-You will know if you got the answer correct, because if you ctrl+f the game thread with it there is just one result, the answer-these posts provide some clues>>6314421>>6314422>>6313790
>>6314448The maps of Mars are here (zoom in A LOT), happy MARTIAN ICE TREASURE HUNTING, yay>>6314231>>6314232>>6314232Pic related is an obligatory Frazetta A Fighting Man Of Mars book cover. Originally, I was going to create a Sword-And-Planet game set on Mars, with these very same maps above (I have so many sword and sorcery dragon pictures argh) I wanted to make some hallucinogenic psychedelic OSR Martian barbarian acid fantasy. Then I decided to download and read 1.4Gb of NASA, ESA spacecraft research pdfs yay
To whom it may concern.I have successfully managed not to get all of my free time consumed by life and my new job, have translated the system I'd cobbled during the first thread into a roughly fifteen-page Google Doc, and am writing out the rest of the update right now.I will now announce, as a way of giving myself this final kick in the ass to get back to QMing, that Bloodstones, and everyone's favorite murder grandpa (or at least top five, I'd hope) will be back in 12 hours for its second thread. Now featuring a working autocorrect, and less typos!Considering thread 1 ran for over 80 days, I can't help but feel a little cheated saying like this.
>QM Question:Well, there was the time one of the players wanted to charge a pike unit from the front. That was pretty silly. I do get write-ins every now and then, and they're generally a mixed bag, some are clever and some just don't work.>Player Question:I always try to read the discussion, and honestly, I kind of dislike people who just get in and drop a vote without reading anything, including when someone points out how a certain idea is really bad and stupid.And speaking of write-ins and discussions...I need a tiebreaker.>>6314536>>6314536>>6314536
>>6314119Multiplayer games are hard on here. I've also noticed they seem to peter out really readily. I've always wanted to see one of those god games or evogames last more than a couple thread. So far, the most successful example I think I've seen is those guys who play Rise of the Awakened here, which is why I was keen to invite them to our last character tourney thing.A multiplayer game also set during an alt-history war is Our Brave Boys. I would recommend you check it out, sometime.>>6314116I get the idea of the Reverse Quest, but in practice it seemed very much like a regular quest in how it played out, just one where players have a bit roe control over the setting... For better or worse. Long live the mammocracy, kek>>6314132Dark times indeed.>>6314111Good luck, Watcher. Lodestar's POV-switches were a big inspiration for how I approached Cambion. Thank you!>>6314533Damn, that's a ton of work. I'm excited to get back into it!
>>6314632I'm at least glad to know I was inspirational in some way! It was experimental for me, but I greatly enjoyed doing it.
>>6314755And you made a lasting impression on all of us, QM.
The latest and final update for the current thread of The Caretaker Quest is up!Hogwarts is collapsing and your girlfriend is trapped inside! She needs your help to get out of there!Will her parkour abilities and a tablecloth be enough to save her?!Roll now to find out!>>6274553>>6274553>>6274553
>>6314533Well, it took only four extra hours, and I somehow critfail the OP pic, but that's something I'll have to leave with because I don't want to reupload 17,2k characters.Bloodstones is back!Go forth, and be the best murder grandpa you can be!The linked post is not the OP, but has the TLDR and link to previous posts.>>6314793
Sith Ascendant QM here, life has gone to total shit, no time to sit down and write. Sorry.
>>6314796I'm glad to see this back.>>6314993Darn... Sorry to hear it. I hope things improve for you soon. Thanks for letting us know.
Gotham City Beat Cop early post, probably gonna be posting around this time most Sundays going forward! >>6315044>>6315044>>6315044
>>6314445Not me.>>6314993Get well soon.
Coming soon.
>>6315276hohoho! you have my interest
I have an idea about a short anime romance quest about hot summer and hot girls in swimsuits, but I'm not an image collector like some anons, and I honestly don't have the autism to scroll gelbooru and /e/ archives for hours to pillage them for swimsuit images that meet my standards. I thought of drawfagging, but idk if I have the dedication to draw a lot of images either. Running it without images at all kinda defeats the point of focusing on swimsuits and hot girls.Basically the classic problem of>want to start quest>lack the drive to make it GOODWhat do, /qtg/?
>>6315312Go to /c/ start a swimsuit thread or see if there's a active one.
>>6315312just start collecting images now whenever you spot one that meets your standards, you probably only need around 8-12 or so if they're really that hard to find
>>6313810# # # Silver Knight Quest - 7/6 # # #>>6315346>>6315346>>6315346# # # Silver Knight Quest - 7/8 # # #To catch a predator EditionYou and the Stilladìa discuss how to catch a spider.You wonder how deep you are in the gilded web, broken puppet that you are.Is it hard to be kind in such dire straits?time to vote, anon.
>>6315312Surrender to the darkness of generative AIDo it
dew et
>>6315383>>6315412>Ask for Velma>Sometimes get some other random girl.
>>6315312Honestly, regardless of your level of skill, I'd highly recommend drawing the pieces yourself. Whether it be finding images or prompting an AI, I pretty consistently find that I'm never exactly satisfied with how the pieces I get look, not necessarily from an aesthetic standpoint, but because it doesn't quite reflect the image kicking around in my autistic qm brain. As far as I'm concerned, it's always better to have a representation of the exact idea you have even if you have a middling level of skill than to have a beautifully illustration that's of the wrong thing.
>>6315383>>6315412>>6315441>>6315455If you're goign to "dew et", I find it helps if you doodle something of what you have in mind to feed the generator and provide things like style references and specific descriptions. It's also tougher and tougher the less 'conventional" your character is. I like playing with AI, but ultimately if you have a vision that is very distinct or unique, you'd be best to save up for some commissions if you aren't artsy yourself.
I usually only post the thread when I am returning from my usual breaks or posting at an hour people wouldn't expect.But Gotham City Beat Cop has an update with a very important vote with the latest update. So if you're an active player, a little behind on the story, or a humble lurker. I urge you to make sure you speak up for this one.>>6315510
>>6315315>>6315316Thanks for the tips, i ended up just scrolling gelbooru and some /c/ and /e/ archives for a few hours (I didn't realise there's a more sfw board like /c/, also there's a beach thread up right now, which was useful) and got some image sets for characters I liked. Turns out I do have the necessary autism after all.>>6315383>>6315412NEVER.>>6315455That is essentially why I considered drawing. I know from reading people's posts here and checking some drawfag quests that all levels of skill can succeed in quest running, so worrying about quality is a non-issue, but idk, finding images seems easier and less time-consuming (not really) for a better level of quality. I didn't really have ideas of particular swimsuits in my mind already to trigger my "vision", so I just scrolled until I found something that looked cool, then just looked through images of the same character or those of similar appearance. Worked out fine in the end. Got 27 pictures.
>>6315776>>6315776>>6315776Extremely Important Update on Fog of War - your life hangs in the balance.
Test
>>6313487>>6315284It’s up. >>6315850
>>6308657>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?I used to allow write-ins all the time, although, the voters don’t do them often. I don’t get write-ins much. Most of the time the voters choose the pre-existing choices.I’ll consider it if it doesn’t clash with the personality of the character too much, and the result won’t clash with the spirit of the voter’s intention.>How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already?Most of the time, the other voters write their own comments and thought process behind their votes. I’ll usually +1 it if it sounds good or write my own idea down if I think I have a better one.I think a good synopsis or thumbnail goes a long way in making me interested. If I can get the gist of the quest in a couple paragraphs or so, and the quest isn’t 120 replies in, I’ll probably check it out and vote. And of course, a /qst/ reviewer talking about it would help. Aside from RQM, I believe there was one other guy that I haven’t seen in a while. I miss him. >How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?Whenever I can’t update, I usually post background notes and behind the scenes stuff for the quest. Something they could read while waiting for an update.>Any big plans for the last part of the year? Get anything big done over the summer?Getting a j*b, sadly.
I've been wanting to create an urban fantasy quest set in the early 2010s Pacific Northwest, featuring vampires. You guys would need to create several human and vampire characters and fight each other using a custom combat mechanic I've designed. Is this a good or bad idea?
>>6315955Anything's possible! One of the biggest factors, however, would be determining if the mechanics you have in mind would work well in a quest environment. Does it flow? Is it fair? Will it be fine if some players flake out?I'd recommend looking through some of the multiplayer quests for some inspiration--they're a whole different beast than a traditional, single player quest, that's for sure. Solstice Quest, Rise of the Awakened, and some of the skirmish/nation quests might be good places to start.As for the mechanics, I suggest you just lay 'em out here for us to see. How would it work?
>>6315441>five-word prompt>no inpaintingYou're gonna have a bad time
>>6315956>As for the mechanics, I suggest you just lay 'em out here for us to see. How would it work?Combat is turn-based, initiated by a vampire targeting a human. Other humans can jump in to defend. Rolls use 2d6, with outcomes based on totals. Initiating Combat:- A vampire (X) declares an attack on a human (Y) by replying to their character post (e.g., “X lunges at Y!”).- Before Y responds, other humans can join to defend Y by replying (e.g., “Z joins to protect Y with a crowbar!”).Vampire’s Turn:- Vampire rolls 2d6 for a lunge.-- 10+: Success : The human (Y) is grabbed.-- 7-9: Partial success. The lunge connects but doesn’t grab; human is shaken but takes no lasting harm (no mechanical effect).-- 6 or less: Failure. The turn flips to the human(s).- If the human is grabbed, they gain a grab counter (max 3). If a human reaches 3 grab counters, they die.Human’s Turn:- If not grabbed, the primary human (Y) can:-- Shoot: Roll 2d6.---10+: Vampire takes one gunshot wound (2 wounds kill the vampire).--- 7-9: Graze. Vampire is injured but not wounded (no mechanical effect).--- 6 or less: Miss. Vampire’s turn again.-- Flee: Roll 2d6. 10+: Escape combat. 6 or less: Fail, vampire’s turn.If grabbed, the primary human (Y) can:- Escape: Roll 2d6. 10+: Break free, human’s turn. 7-9: Struggle but still grabbed, gain 1 grab counter. 6 or less: Fail, gain 1 grab counter, vampire’s turn continues.Supporting humans (if any) can use tools (no guns):- Taser: Roll 2d6. 10+: Stun vampire (skips their next turn). 7-9: Distract vampire (vampire’s next roll is -1). 6 or less: Fail.- Morphine: Roll 2d6. 10+: Remove 1 grab counter from any human (including self). 7-9: Remove 1 grab counter but lose next turn. 6 or less: Fail.- Other tools (e.g., crowbar): Roll 2d6. 10+: Injure vampire (vampire’s next roll is -2). 7-9: Distract vampire (vampire’s next roll is -1). 6 or less: Fail.Combat ends if:- The vampire takes 2 gunshot wounds (dies).- Any human reaches 3 grab counters (dies).- The vampire or primary human (Y) flees successfully.- If multiple humans are in combat, each tracks their own grab counters. Combat continues until all humans or the vampire are dead or have fled.However, I want the quest to focus primarily on narrative elements. In this quest, humans act as if they are unaware of who the vampires are, and the objective is to increase tension among posters through trash-talking and social interactions, leading up to the initiation of combat.As I was typing this, I realized that it would NEVER work in /qst/ and that I'd be better off doing it on Discord lol
This is my new favorite sentence of the month from /qst/. The quest itself looks pretty cool as well >>6312550
>>6315974A Discord playtest probably wouldn't hurt, yea... Seems simple enough, but one thing I wonder is if the combat will lean towards humans or not--from a cursory glance it looks like as long as humans move together they have a decent advantage in combat with the 'support' actions--would vampires get any of that as well?
>>6315978> it looks like as long as humans move together they have a decent advantage in combat with the 'support' actions--would vampires get any of that as well?I’m considering introducing "vampire abilities" to give vampires advantages (e.g., "Homichlophobia: The vampire summons fog, -1 to Shoot rolls for 2 turns"; "Recovery: Heals one wound every x turns"). Meanwhile, I could balance roll thresholds (e.g., making Flee 9+ instead of 10+). Alternatively, I could allow multiple vampires vs. multiple humans. But frankly, this ruleset feels a bit too heavy for /qst/ and differs too much from other quests.
While your dealings with the extraplanar being have been fruitful thus far, it might be time for a rearrangement…>>6315925>>6315926>>6315925>>6315926
>>6315985I'd definitely oare down the math for the quest. You could moce some of it "behind the screen" to use tabletop parlance, handling it in the background, but that's a lot of work and a better fit for a traditional quest than a skirmish.
>>6314993Stay strong boss
>>6315857We're so back!>>6315975We have quite a few good ones going right now, and a few good ones that have finished... or, sadly, flaked/died.>>6312398Congrats! And good work. A completed quest is a wonderful thing. I look forward to your next work.
With how slow it's gotten, though, I'm strongly considering at least dipping my toes in Akun. However, I am ambivalent, because I prefer this community, and so I think what I'll do is try what one enterprising anon suggested and post it up on both sites, in hopes maybe some users there are filtered back to here. I don't know where to hold the voting, though -- here would be preferable, but would Fiction.live types even be interested in clicking over here to vote, or would that simply kill the quest out the gate? On the other hand, would any anons from here vote there? Are the audiences really that diametrically opposed between platforms that each is (in large part albeit not totality) anathema to the other?
>>6309693Very well put. I see my write ins referred to surprisingly often, months later. Its usually an extreme love or hate of that write in.I mean well, I swear!
>>6316105I've considered akun for running, but in my opinion it sucks on the system level(especially for drawquests), not even talking about a different audience. I do not like the live system of speedrun writing/drawing, and you can't leave the votes hang as long as you can leave them here, because voting isn't a post, it's a button, so samefagging is impossible to track. Lack of anon id's helps that too. Akun is good for running a large quest where there's 50 votes on every choice and chat is non-stop scrolling spam. For anything else I'd say imageboard systems are probably better.
>>6316105things are grim here if even you're struggling for players
>>6316105>>6316172My quest has been doing alright (despite the setbacks and slow update speeds on my part); maybe slightly less players then earlier this year/last year but not by much. I think it's mostly in line with /qst/'s and 4chan's slow decline overall. I prefer to avoid the doomer discussion but it's probably not going to grow by a large amount unless something very unprecedented happens. We have our established community and the occasional visitor who won't stick around with the site's overall age and lack of engagement
I'm gonna make a space horror quest soon. It's almost ready to ship.
>>6316172For real, just look at these numbers! KekSeriously though, 4stats is partly down but purely anecdotally I would say most quests I plsy (or run) are about half as busy as they were before. It's also troubling to see threads last 88+ days now, as it implies new quests are far less common than they were.
I’ve been thinking of doing another political quest. Something simpler, like running for mayor.
>>6316293I’ve been wanting to do something similar for a while, house of cards-esque. But I don’t have the writing skill to pull it off. I have something watered down planned out for my thing, but it’s obviously not the point of the quest
>>6316293That sounds fun!>>6316293A lot of intrigue and politicking would be cool, but even a small town mayorality could make for a fun slice of lfie quest, or a backdrop and element of a broader quest where you're mayor, running for mayor, or are on a city council during a crisis of some sort.
>>6316105>AkunGenuinely the faggiest, most retarded, idiotic site in all of questing. There are sites filled with nothing porn and they are still less gay than them.The players in that site make the anons here look perfect. They are all, with very little exception, whiny crybaby coomers who want to bang every single character under the sun, face zero negative consequences ever, and will literally pay hundreds so shitty flake QMs can give them endless rerolls on their unending stream one unfinished quests where their singular goal is to fuck everything that moves. They have a mental capacity that would make an prepubescent hominid macaque from the stone age look like Isaac Newton.Every now and then, I check on akun because "Surely with such an overwhelming amount of users and quests it must have gotten better than last time" but it doesn't. It doesn't get better. It just gets worse.
>>6316341I used to this 4chan could benefit from an erp board but no. Not after seeing akun. Its just retarded. Utopia is no place but... this here is as close as it gets.
>>6316343It's not just that they're coomers. It's that they're such gigantic fucking faggots about it. They have literal mountains of quests that are literally just>What if [X] fiction but...>You had crazy isekai cheats and banged everything that moved!?!?!?Not only are they just tasteless faggots who care more about making sure every single person in the setting is sucking their dick than actually having a story about the waifus, they are completely allergic to consequence. They genuinely make it a practice to bribe QMs for rerolls. A lot of quests are just straight up paid for, like>pay me money if you want me to continue And they PAY them. It's not even good writing and they pay. Fuck, they don't even FINISH their quests, hell, they barely ever stick for a single thread's worth. Most QMs there have like 100 quests that are just the introduction before being dropped and they still get paid. And of course, if you ever try to point out the utter idiocy they just go>DONT YOU KNOW WHAT SITE THIS IS??? THIS IS AKUN BRO!!!As if to signify that attempting to use good taste in that site is pointless.To put it simply, it sucks, it's garbage, and anyone who even considers switching over there should ready themselves to write "Worm gacha isekai crossover femboy futa harem quest"
>>6316308Hell yeah, political intrigue.>>6316322Yeah, I was thinking more small town mayor. Not like there ain’t any number of dramas or problems I could create for a small town, though. Just nothing as big as, say, a terrorist attack or nuclear war.
>>6315350># # # Silver Knight Quest - 7/9 # # #>>6316356 >>6316356 >>6316356 Rubida tries to reach out to Carnaval.Meanwhile, you explore Bragia's dark night of the soul-and one of the Seven is about to crack through her defenses.
I have an excellent idea for a setting but I don't think my current quest base would be attracted to it and I'm not sure it works as a quest. I thought of it for a video game setting. Am I attempting to fit a square peg in a round hole by making it into a quest setting?
>>6316364Explain your idea first.
>>6316352I checked it out and saw a couple okay quests, even some with zero lewdity. But I did notice a bit of a Mary Sue problem...>>6316354I'd check that quest out for sure.>>6316364What the other anon said. How can we possibly answer so vague a question, anon?
>>6316372>>6316369>What the other anon said. How can we possibly answer so vague a question, anon?You're right and I don't know what I was thinking when I made that post. Let me turn it into a more official pitch and I'll post it.
Okay, I found some time to write about it. The setting is a post-apocalypse caused by a stock market crash. Pre-crash, 20 hour work days are common. Nobody has the financial ability to own a house, instead sharing it with 12-15 other people in village flats in hive-slums. Hyperinflation occurs to the point that all payment is done through processors who calculate the current inflation upon sale. All media works, included printed works, become subscription based. The few reprinted works still in circulation become the new intermediary in a bartering system. Post-crash, the entire world erupts into momentary chaos as global infrastructure breaks down instantly, and all government and private entities turn on each other in a spiteful attempt to destroy what is left. Nobody cares to keep the system aloft anymore, and in turn, most technology, art, literature, all knowledge of the distant past is lost when its collective subscription service is terminated. What remains are the broken jigsaw pieces of a functional world locked behind software walls and user logins only a few ever had access to. (You) live roughly 20 years after this apocalypse. Your aunties and uncles describe the old world to you, but it seems like a dream of madness. Screens which can show things that aren't real, and little people living in boxes in your home who could see you, but you couldn't see them. You walk into the forest, foraging for what few species of Maize still exist which escaped being genetically modified to produce poison, and you come across a strange spoon-like object. You try to pick it up, but a red lock flashes on its smooth handle, instantly ejecting barbs to prevent you from touching it.Now that I write it out, I'm realizing this idea may be too derivative of Fallout.
>>6316412I'm not sure I buy a stock-market crash causing that level of instantaneous and total social and infrastructure collapse, but I can suspend my disbelief because the idea of the MC finding some relic that gives him access to secret technologies and knowledge is one that seems very, very cool and up my alley.I'm not sure why you think people here wouldn't be into that, or that it wouldn't work as a quest?
>>6316412I don't think Fallout has a monopoly on apocalyptic settings. I think it's certainly useable for a quest setting, but with that comes a few questions you might wanna ask yourself:>1) Have you read a few quests? Do you wanna run one?>2) What would be the aim of this story? You already have a hook, but what might be the goal?>3) What are some of the obstacles getting in the way of said goal? >4) Would you be willing to tell this story with input from a pack of rabid autists? Are you prepared to let players vote for their own path?None of the above are totally necessary for the process, but as you probably already know, quests are totally different mediums (for the most part) from TTRPGs, Video Games, etc. As for the setting itself I think it sounds promising, just gotta frame it the right way.
>>6316412In my opinion, if you want to distance yourself from fallout, try to really think how an "economical" apocalypse would work. A breaking of society not because everything got blown up and there's radiation and monsters and rubble but because society itself just kinda fell apart at the seams.
>>6316419The reason I had the idea it would work better as a game is because I would want this to be very atmospheric. The crux I wanted for the player is that they can't read, books are a rare commodity so it wouldn't be possible for them to find, for instance, a newspaper explaining all of this. But instead to gradually introduce it through pieces of visual information and cues. Which would seem to work better in a video game. The object that grants total control would appear to you, like all other objects appear: complete magic, of which its workings are absolute mysteries which may be easily explained if you knew what these objects were supposed to be. The players, living in modern times, can probably guess it.>>6316420>1) Have you read a few quests? Do you wanna run one?I've run a few. I would rather be anonymous on which ones I have run.>2) What would be the aim of this story? You already have a hook, but what might be the goal?This has always been my problem. It's a great setting, but where do I take this? That is something I would rather explore as I write or, since I planned this for a game, create.>4) Would you be willing to tell this story with input from a pack of rabid autists? Are you prepared to let players vote for their own path?Isn't that part of the fun?I mean you're absolutely right. A good hook does not a good story make. I know that from experience. My biggest hangup with this idea is tone. I generally write happier stories with brighter characters who are hopelessly naive. A post-apocalypse isn't really on-brand for me and I'm not sure I'd enjoy writing something gritty and dark like that.
>>6316422It also plays into another aspect that I'd want to avoid. While it's true that this quest touches on subjects that are pertinent to real life, I would want to absolutely not touch any subject which would attract discussion to my quest to make it into "The /pol/ quest". Which could very easily happen given the subject matter.
>>6316425I don't think anything about quests precludes them being atmospheric, or there being gradually-revealed mysteries. Players can guess a lot of stuff from their OOC context, but that goes for game-players as well as questers, and for book-readers too for that matter.I'd strongly recommend having at least a few major plot points and potential end-states in mind, if you do ti as a quest. people will keep you guessing, and may even decide on a totally different end goal (or inspire you to change your plans) but a broad current of directionality and some strong initial objectives will help keep things from feeling meandering, and forestall writer's block. Or, well, at least it works for me, and I've played many quests which just sort of stop or peter off because the QM didn't plan beyond a premise. It sounds like you already know that, though.As for tone... Well, if you aren't comfortable going full grimdark, why not lighten it up? Post-apocalyspe doesn't mean your story needs to be dour, or dour all the time. The Fallout show and games have humour, after all. Adventure Time and Centaurworld are both goofy-as-shit cartoons 90% of the time, but they're also both post-apocalyptic. Wall-E does a more heartfelt and uplifting take, even something like 28 Years Later has some real heart and optimism inside all its weird zombie ecology. Or you can crib off pulp apocalypses like Mad Max, Kamandi: The Last Boy on Earth, or Hell Comes to Frogtown. The tonal range for after-the-collapse is not so limited, because people are still people.
>>6316426This issue is one you can also thankfully very much control for. If you don't want your character to be a staunch socialist/capitalist/fascist/anarchist/racist/SJW, just don't. make it clear that their upbringing, history, or personality wouldn't allow for whatever bugaboo you want to avoid. It's fine to instill certain base traits in a MC. They need not be a blank slate for people to project their Current year political anxieties onto.
As someone who runs a "/pol/ quest" you can take this with a grain of salt but I personally think a purely economic post-apoc quest sounds very interesting to me. Society is still 100% going and everything is supposed to be normal but people go to work with hand tools because the infrastructure to repair and refuel excavators and power tools is simply not there anymore. People grow food in rooftop gardens and defend them from switchblade wielding raiders, while government workers hand out worthless tin dollars to anyone who will try to keep the peace until "this can all be worked out".
JERKCITY thread numéro un has been archived>>6316075Thanks to everyone who tuned in and/or voted, make sure to drop by for the thrilling conclusion to all the nonsense, dicklicking, bong-ripping and whatnot
After an unplanned and unexpected absence, Isekai Cheat Harem is back with another thread!We have cute elf girls, fox hags, perverted goddesses, and tons of stale and overdone isekai cliches!>>6316474>>6316474>>6316474
I'm planning on doing a quest soon, it may actually materialize if I have ideas, it may not.It's either going to be in the Psycho Patrol R universe, I'll probably call it Cocaine Patrol N. Or, I'll just do a slappin' Glorantha quest, maybe even follow the character generation.My question is, how important is art? I don't really like or respect AI sloppa, but I'm no artist either. Yet, I don't want to go back to the stone age of just taking stock images off of google. Is there some way to get good at drawing fast? Do people care if I draw shitty paint images?Decent art can add quite a bit to proceedings, but I can't make anything other than words.>If you allow write-ins, what are the best and worst you've ever gotten that received votes? How often do you get write-ins better than your actual options? If you don't allow write-ins, why not? Would you ever consider it?The default I think is having the players deliberately vote for something you know to be suicidal, and then having to think if you're going to allow them to go there, or if you're going to have to synthesize some scam to save them, or edit the lore you had in mind to make their vote a plausible suggestion, etc. That's the worst kind of vote, and it happens. I still like write-ins, even those kinds, because being forced to write something mildly convoluted and interesting is better than staying locked in the straightforward.>How much do you take in-quest discussion into your vote? Do you just show up and vote? What would get you to engage with quests more if you don't already? I like making votes that meld other votes into a seamless whole, and I prefer realistic dialogue over the cheesy bullshit most other anon's vote for.So, generally I just take the temperature and then rephrase everyone else's ideas to be combined into a bigger whole while sounding less gay and retarded.>How would you get more voters to engage with quests other than just voting? Have you ever done an in-quest event for your players? If so, what?There's nothing for it; this hobby, in this place, is just kind of on the ebb. Getting more engagement in this format probably just isn't really possible. We're just too many layers insular, there's like 30 or so human beings who are actively interested in this hobby, and on 4chan at any given moment. Probably less, depending on how engaged you really expect them to be.It'll either come back, or it won't. Right now, we're not the young man's internet anymore. We're an aging people, a weirder people. Most modern internet users go to xitter (bluesky, truth social, depending if they're some kind of extremist retard, which more and more people are.) and TicTok, and if they care about literary anything they'll discuss it somewhere mainstream, like reddit. Or facebook, if they're a luddite dork. 4chan has faded into the darkness, at least, for this board, and this hobby. It doesn't have a cultural edge anymore. The young ones want slop, but our slop is too low and obscure.
>>6316354Would be fun to have that mayor quest, but have it be written as if he's running a country."Mayor! The delinquents have turned market plaza into a battleground! What are your orders?!""It pains me to do this, but... SEND IN THE HOA CLANS!"
>>6316352I wrote paragraphs of how I hated the way cheat isekai treats their own setting until I realized I went off course, but I do agree I hate akun's community, even as someone who writes a decent amount of smut in my own quest.I think the issue with cheat isekai is as you said, their fear of facing consequences for their actions. You can't solve every problem with violence, if there's political unrest, killing the 'big bad leader' might cause a just as bad revolutionary to take their place, because you didn't actively get to the root of the corruption issue. If you bang everything that moves, you'll inevitably have women that might think it's a bit unfair you get to have 6 women to yourself while they're basically not allowed to have any boyfriends of their own. If you're born with an inherent advantage compared to everyone, you might need to face someone who actively calls you out for not working hard for it and that they didn't deserve it at all.I'm only throwing random examples, but I think if you want to be someone that uses their power carelessly, it's fine, but the way people react needs to be more than black and white "people that don't like me are evil and those that do like me are good." No, sometimes they have very valid reasons to dislike you, and that's fine.Shit, rambling again, but you get the idea, a lot of akun's quests are too bottom of the barrel in terms of caring about its world and characters, and everything is treated as a temporary power trip.
>>6314776Mention for the (you).Kektus, why do you namefag in every single quest you are a part of? Everyone else seems to manage without, and when it does happen, it seems to be a quickly corrected accident. Everyone except you. Why?
>>6316429>>6316430>>6316431Thanks guys, I really appreciate it. I'll see what I can do about maybe starting a new quest sometime soon.
It might have taken a week too long, but I have defeated my procrastination and posted the newest Monster Girl Facility thread!>>6316658>>6316658>>6316658
I want to run a quest about being a noble dealing with the other nobles and your peasants but then realize I would just be remaking royal rumble. Damn, I really like the idea of a splintered nation being unified again.
>>6316715>Damn, I really like the idea of a splintered nation being unified again.So do it China-style. I actually had the idea of doing that but it's too similar to my current quest.Of course, maybe I've just read too much Kingdom.
>>6316105As someone who has ran a few quests there and here I can give you my take if you like. I feel the other people replying to you have a bone to pick and are not being objective. I don't want to type up something you're not going to read though.
>>6316718I am once again playing Warhammer 2 as Franz and watching legend of galactic heros so I am getting the itch.
>>6316715Would play.
>>6316715What, aside from the drama centred on that one anon and worries about samefagging, caused you to quit Royal Rumble?
>>6316105Has anyone tried to crosspost their quest on the really big forums (like space battles or something, or even wattpad?) but then force people to vote on 4chan?The ad campaigns over the last couple years had some minimal impact but clearly did not reverse the dwindling process, clearly we need to think of a way to funnel non-4chan-questers here.
>>6316756/qst/ is actually pretty specific in the way it operates. I haven't been on SB in years, but those people would come here, say "what a disgusting crowd of racist shitposters" and then go back to reading whatever that is they are reading. Akun retard would come here and say "Wow what a bunch of loser cucks" and then go back to reading his self-insert power fantasy.The audiences just don't mix very well I think.
>>6316759With a few notable exceptions, I don't actually see people be overtly racist here, or even especially homphobic. We do have that reoutation, though, and the few loud nutters who would/do lose their garbage over any mention of gays/blacks/jews/trans/indians might be a culture shock to someone used to forums where such behaviour is shut down instantly... But then again, that's fewer and fewer places. Mark Zuckerberg won't even suspend you for Holocaust celebration anymore, and Elon Musk will give you an AI girlfriend to actively encourage it. Surely in the current political meta, it isn't only Akun coomers would would tolerate someone occasionally sperging out about the great replacement?
>>6316756That's what I was thinking of doing on Akun, but I just wonder if people used to a more kodern interface with so many integrated tools would really come here to cast a vote?
>>6316759>>6316764>>6316771These are all valid critiques, but clearly, we have to be willing to experiment and fail in order to hit on success - otherwise this board will just be Souvposts in 5 years. Crossposting elsewhere would be literally free to do as an experiment - it’s really interesting that /qst/ put up hundreds of dollars in advertising a little while ago, but QMs instinctively reject pulling in outsiders to play their quests. we’re actually very insular this way if you think about it (basic 4chan culture of “shut up newfag”! Etc). Unfortunately the same edgy culture that made hot memes 15 years ago is now working against us…Anyways, I wonder whether targeting a younger crowd through one of the serial writing websites might be more apt to succeed than going to Akun or another questing board, given the well-established rivalries/cultural differences between them.Also, the “4chan is horrible” argument was certainly true at one point, but look at the rest of the internet in 2025. All of the internet is 4chan now, we’re hardly worse than X or TikTok.
>>6316783What sort of serial sites do you have in mind?
>>6316786I haven’t used any of them but here’s a list by size:Wattpad - 90 mil readers, hugeAO3 - “biggest” but no numbersWebnovel - for Chineseaboos, I guessRoyal Road - don’t think this one has a good rep on /qst/, honestlyFanfiction.net - I know nothing of itScribble Hub - seems like this one might be most culturally-aligned with /qst/ - looser moderation and some RPG stuff going on here?Tapas - koreaboosRadish - “romance” for YAs, I presume it’s all just yuri lolKindle Vella - legit corpo platformInkitt - German site that apparently tries to hook top performers into scammy publishing dealsHoneyfeed - apparently there is a white supremacist mod named BUBBLES who rules with an iron fist to crush third-worlders, top kekI mean, some of our better QMs probably compare favorably to these other sites, plus you can shitpost freely here, I dunno, worth a shot?
>>6316799Wattpad seems like a good candidate, and even has some quests on it already. Even if they're, uh... Akun-adjacent.
>>6316866>click this 100+ chapter NTR epic to get le funny screenshot>now my homepage is tailored entirely around the only Wattpad story I've clicked on... NTR Quest>Try clicking and scanning down some other stuff>NTR Quest is still somehow now the core of my recommendationsFuck my life. That's hilarious, but I gotta say, it doesn't fill me with confidence.
>>6316866>>6316874Kek.I notice that there are comments, reactions, and you can upvote the quest itself, but obviously no rolling, image posting, or built-in player vote tally functionality. So you basically post your quest outputs there and run your actual quest here. Some fraction of the readers would jump over (maybe?) to actually vote.I am fucking keking at the wattpad guide though, they literally list out “how to write a good werewolf story” for the YA furries, I am dying
>>6316601huh, i guess i do do that, dont i?i dont know, i guess its an unintentional habit that just stuck, wasnt meant to be attention seeking or anything like that, and since i havent recieved any complains about it i guess didnt really notice until now
Pokepocalypse's fifth thread briefly returns after an unexpected hiatus! There's only one or two more posts left in this one, but once those posts are up thread 6 will come immediately after! That one will definitely be... interesting... and this vote may be rather important to its beginnings! Come take a look!>>6316911>>6316911>>6316911
>>6316874got a good laugh out of me at least
>>6313811I now know the pain of the FIENDISH WRITE-IN PUZZLE that one accidentally makes too difficult>>6297401>>6297401>>6297401Can any anon solve... The Riddle of Crane Lake?!
What’s the consensus on namefagging in other quests? I mobile post so I don’t want to constantly take my trip off and put it back on
>>6317119Without namefagging, there are only two things that influence how others in the thread see you. That being what you've written in your post, and how you acted in the thread so far. Namefagging means bringing baggage from other threads (both of the quest, and others), and your own quest (if you have one). Something which doesn't belong.Now there are exceptions, but they are stuff like two quests having a crossover (so it's reasonable for the relevant QMs to be marked), or a multiplayer quest necessitating namefagging as your own character.
>>6317119Most people don't care, apart from a few people who get really anal-retentive about it.
>>6317119Some QMs and players do it. I do so sometimes if I want to personally thank/congratulate a QM or something, usually, or if someone specifically mentions me in a thread. Or if I forgot I left my name on from an update For the most part, it just runs contrary to chan culture, though. We are anonymous, which is legion, etc etc, Guy Fawkes mask, exploding van. I do think >>6317122 is right that it serves a purpose, though, in keeping drama and salt self-contained to any given thread and limiting cliquishness.
>>6317119Eh, I see it as tacky myself if it's done intentionally but no one really cares if you do it by accident.
>>6317119If I'd ever see it, I'd assume they forgot to take the name off, because 4chan just saves it in the box
>>6317119I don't really care about it in my threads, though if you say something rancid horny you probably shouldn't be make it so you're able to be followed on on that comment outside of the thread.As for using my own in other threads, I don't really like potentially influencing votes by people who know me or might be inclined to agree with me by nature, so I prefer to be anonymous outside.
>>6317119In comparison to other boards were anons do it for attention reasons, this board has an actual reason for consistent namefagging. So its usually tolerated barring tourists from other boards visiting.
>>6317119As a QM, I like to know my player from thread to thread.
>>6316361># # # Silver Knight Quest - 7/10 # # #>>6317237>>6317237>>6317237The Stilladìa makes sure you weren't 'miring her husband.Meanwhile, Carnaval has been moping. Silly angel. Time to face her.Will you play the Rosandra-Jolly with Carnaval? Vote and find out...
With new armour ready, the dark-lord-to-be has to decide upon his next move...>>6317150>>6317153
The new thread for The Caretaker Quest is up and with a massive update!Magic is gone and you need to travel, FAST, lucky for you, your girlfriend has something that could help!What is it? roll now to find out!>>6317377>>6317377>>6317377
Devil & Instructress’ second update now available!>>6317457>>6317458>>6317459>>6317460>>6317461One of the problems of trying to make certain words self-evident is something like this: https://en.wikipedia.org/wiki/Palad_khik
>>6316507Small heads up >>6317529parrying the qm curse and making it my bitch brb
Holy shit man, running a quest is hard, where the hell am I going with all of that.I technically know where I'm going, what I don't know is how to get the players and the main character there organically
A good fantasy quest idea: You are a knight commander who has been assigned to train a unit of knights. All the knights are noble sons who are completely undisciplined, unwieldy, and insubordinate. Yet they are also extremely TALENTED. Its your job to shape this "last chance" unit into a disciplined fighting force.
>>6317785You probably have a few "that scene" in your head that will sell your story. The hard part in a quest is linking these scenes together. Take care not to railroad your readers into these scenes because that can make for a bad QUEST. Players will often take the quest off the grid and you may actually never arrive at these scenes at all. Players can easily destroy a good narrative, thats why QUESTING is more like beings a DM then a writer. I think it takes some QMing experience to move a plot along without railroading or at least giving your readers something fun to vote on while you do it.
>>6317799>>6317785If there's a scene you're very excited about to rhe point it's the crux of you wanting to run a quest, make sure you have a few slight variations in mind that can allow multiple plausible courses to intersect with that moment. When I did Dragonborn Antipaladin, I knew the MC was going to fight his cousin and demon 'aunt', and had some particulars in mind, but there were multiple versions of how that could happen: where they'd meet, who would be with them. Then, the dice resulted in an anticlimactic curb-stomp... So I kept an eye out for ways to engineer a better-balanced rematch, and came up with a back-up endboss or two.
Gotham City Beat Cop returns from the usual break with an early update today:>>6317869>>6317869>>6317869
What sort of update schedule do toehr QMs have? I'm never sure what's "standard"I know it depends on player base, but it seems that 1 to 2 updates a day is the upper limit maybe barring wildly popular quests. Anyone have a different experience?
I want to run a Naruto or Avatar themed quest, but I have a 7 month old and 50hr a week job. I could make a big update once every day or two, would that be frequent enough to be viable?
>>6317882>once every dayThat's honestly better than a bunch of quests lol
>>6317882100%Also as an out and proud Narutard and enjoyer of Avatar you can count on me to be a player in either one you end up going with.
>>6317882i have a somewhat unstable schedule, sometimes i do a 2 to 3 posts sized update every 2 to 3 days, and sometimes i do an almost 7 posts update every week, i cant talk from other QM´s but somehow i still have players, if you enjoy what you do and even a couple of players like it, that should be enough to run something.
>>6317882thats simply not going to happen
>>6317882>I could make a big update once every day or two, would that be frequent enough to be viable?it is. even once a week is enough
>>6317881The limit is really your free time/writing speed, as there'll always be people around (though there are peak times). I'd recommend faster update times (over once a day) at the first day, just to get engagement and a player base. Disappearing Hogwarts I started with three updates on the first day just a few hours apart, which I used to set plot, tone, MC, allies, etc. I did keep this up for a while, however I was not working at the time, so I wouldn't attempt to keep this up in detriment of your actual life.Also, the once a day updates are good because they allow all your player base to vote and discuss, most of all on important decisions >>6317881I'd doubt that you'd be able to keep that rhythm up, anon, at least if you're prone to writing huge updates as I am. Writing takes more time than you'd think. But in any case, 1-2 days between updates is more than fine from what I see, most of all for long running quests (at least mine went from three a day to one every 2/3 days at the end)In an unrelated note, I have a profound distaste for Naruto, but you do you, both franchises can do well.
have you ever jerked off to a qst character?
Why are some classic adventurer quests very popular but most of them not as much? For example Wanderer Quest running right now doesn't have much engagement but I think it's pretty decent. Scumbag Antipaladin on the other hand got very popular. I ran https://archived.moe/qst/thread/5425420/#5425420 and it obviously wasn't as good as Scumbag Antipaladin. Is it just purely a question of QM skill or does it also have to with something else? Scumbag Antipaladin proves there certainly is demand for this kind of quest (and it doesn't have to be based on a major franchise) so I have been wondering what are the factors going on into this.
>>6318020Scumbag Antipaladin had an advantage in this case by having an interesting hook directly from the title and get-go. Generic classic adventurers are popular but common; Antipaladins and "evil" quests are much less common. I think the biggest difference between your two quests was that and also the choice of opening image probably accounted for the big discrepancy. I liked your choice of image more for the vibes but the Antipaladin one has the "main character" front and center.
>>6318020Like Bananas said, Scumbag Antipaladin had being evil as a gimmick. Not just grey morality or a jaded protagonist who's outwardly evil but actually kinda good. Just actual atrocity-committing, murderous schizo kind of evil. That set it apart, and attracted attention when combined with a fast update pace.QM also kept you on the edge with your actions having consequences ready to bite you in the ass. You couldn't just kill someone - the world would react to it and try to track and punish you. This created high stakes and excitement as well.In addition, adventurer-type quests usually die quickly. They're like those "pick race and location" civ quests. Most anons are wary of them at this point.
>>6308657>>QM Question:I think I get solid write ins that add to the other options. Usually being bits of dialogue or just combinations of the different options.>>Player and General Question:Looking at this from QMs side, you can get more player activities by pushing said write ins along with the votes. Things like what characters are thinking or certain actions that might need to be taken. The write ins don't even have to be complex either.
>>6317785It is something that will take some time to find a balance with. How to get the Quest to the place or a spot in story that is in your mind. A lot of it is handwaving sure, but if you have a scene or event in mind, have it change shape or place depending what the players choose.For example the knight wants to save the princess in the castle, but in the end it is the princess who saves the knight from the mouth of a fiery volcano. Completely different scene, but the end goal of getting them together happens.
>>6318024>>6318031Hm, I wonder if that will hamper my next quest in my series, since it's likely to have a more traditionally-heroic protagonist? We'll see. I've also noticed /qst/ almost invariably starts to steer MCs towards being more "good" over time if they enjoy the NPCs and world, even to some small degree in Scumbag Antipaladin, so perhaps that's a countervailing force?
>>6318057I personally think you should worry less about that and more about creating a unique and interesting premise.
>>6309343>Final Girl QuestSoon...
>>6318060My premises are a little thin, though I think (hope) I make up for them in execution. I guess we'll see how it goes!
>>6318064Actually?? I'd given up hope!You may wnat to lead with a recap
>>6318067>www.youtube.com/watch?v=bkwSnglOEf8&list=LL&index=11Get ready for new mechanics. This is where the fun begins. But yeah, a recap is a must.
>>6317881I do one a day except sometimes when I run into one sort of wall or another, usually based on drawing. I'd prefer to do two a day but I've heard people have come to prefer a pace they won't fall behind on.>>6318003I have been directly informed people have.No I won't elaborate.
>>6318003Is that not the whole purpose of quests like Isekai Cheat Harem?
A question for QMs. To what extent do you usually read other quests? Do you find it too distracting to keep tabs on other quests and run yours?
>>6318057It is not a /qst/ thing, it is overall fiction thing. It is bloody hard to write an evil or a bad character that doesn't inevitably become liked by the players and through that end up mellowing out. The mere screentime ends up babyfacing or at least making them cool heels.
>>6318057>can I keep my MC evil?It’s a difficult thing to do in general, but a bit easier if you construct an alternate morality for your MC, relentlessly beat that drum in your updates, and also provide mechanical carrots and sticks to keep players aligned with your vision.Basically, give players a compelling ideological rationale for the MC’s evil conduct - “lol I am le ebel” with nothing bracing it in place is actually very hard to maintain in practice.
>>6318057It's a human thing. Quests are just an elaborate game of asking the audience "WWYD?" and, when it comes down to it, people will often choose to act as idealised versions of themselves, the good people they'd like to be and being petty and malicious offline tends to fail to translate or wilt when reading the room. Even on 4chan. It's a bit heartwarming really.While /qst/ anons can be willing to do atrocious things in stories and play characters who are unambiguously badguys, they don't want to play bad guys and pragmatic or anti-villains just make more interesting and palatable characters than all-edge evil - and not just players, but they can make for better NPCs and antagonists who don't keep shooting themselves in the foot out of contractual villainy as well. There are a few exceptions, but they're rare.I'm sure there's a fascinating sociological research paper waiting to be written on the psychology of interactive fiction protagonists and how the audience projects on to and seeks to influence them.
All this talk makes me a bit paranoid about where my quest can head, but oh well.>>6318092>>6318092>>6318092
>>6318057Villain Protags are doable in fiction. The most important part--and the reason why some attempts flop--is that your protagonist, whether they're good, bad, or the guy with the gun, needs to be someone the reader/player/whoever can root for. We want to see them succeed for some reason! How this works depends on the writer, but if I was to cite an example I'd look at the Legacy of Kain/Soul Reaver series--despite being pretty darn villainous, Kain is a compelling protagonist and we want to see him triumph over his foes in his games... that said, his foes are also jerks too so that makes it easier in a way.>>6318064I mean this in the nicest way possible: the next thread isn't going to fizzle out and fade away again, is it?
>>6318098>I mean this in the nicest way possible: the next thread isn't going to fizzle out and fade away again, is it?No worries, that's a perfectly fair question considering my track record. This is why I haven't started another thread, I'm trying to make sure I have the time to do this right for once.
>>6317882What matters far more is consistency and communication with your players. As long as you let people know your typical schedule and when you can’t show up, they’ll work with you
>>6318003I only jerk off to quest characters and QMs
>>6317244># # # Silver Knight Quest - 7/11 # # #>>6318155>>6318155>>6318155Remember when I said it would be a short update?I lied.Rubida and Soralisa discover the truth about Argia being casted off from paradise.Meanwhile, the Stilladìa shows you her second-worst memory.>>6316799my own experiences with these sites:>WattpadYUGE potential but I think it's already been conquered by romance for girls. I didn't understand it.>Ao3potentially interesting, good for tags, hard to translate interest, but good for building up audience. generally pozzed site.>Royal Roadit's great for LitRPG and probably shite for anything else. I had some success with it but I think I just don't speak to the audience there.>Scribble Hubit's good for smut (n-not that I know!) and it works like a less hassle-free Royal Road, but overall more 'indie' and 'niche'. audience is also a few years younger, so think akun without the dices. SFW audience is lesser than smut's but still there.still probably the best platform.>Kindle Velladidn't this crash and burn? stay away from corpos anon...>Inkitt and Honeyfeednot good options if you want to retain publishing rights, I think they would be the absolute worst for quests
>>6318003I can't imagine that to be the case ever
>>6318171>LitRPGWhat does this mean?
>>6318173Literary RPG, the genre where elements from Role Playing games like stats, levels, and abilities are combined with sci-fi/fantasy. Think .Hack, Sword Art Online, or Solo Leveling.
>>6318075Not at all. I was reading ~10 quests while I was running my last one.
>>6318075I usually actively follow about 12-20 quests at a time while writing mine, but this IS my main hobby.
>>6318075i can only follow a handfull of quests at the time, any more than 3 and i wouldnt be able to get anything done because my brain is too fried
>>6318003No, but unfortunately I think there are people who would and have.
Poképocalypse readers: I've gotten half of next entry done, but I won't let myself stay up past midnight tonight and need to sleep. Next entry is indeed a big one and I'm not close to finishing it. I'll upload the full thing tomorrow.After that, depending on how things end up, I might put the thread to bed and make #6 two days after #5 passes. I've got a cover image already good to go and enough free time to probably write consistently, but I don't think I've recovered enough yet from the loss to go back to daily entries like I could do before. Not sure I'll manage it before 2026, frankly. He meant a lot to me and I've never really lost someone like that before; I need a lot more time to process it than I expected.Anyways, that's enough blabbering about grieving. I'm posting this here instead of in the main thread because I'm sick of spamming that place like it's my blog, but I felt it'd be mean not to say a word on tonight's entry and just disappear without warning. Take this nice art piece I found as compensation for my absence; hopefully it's sufficient.
>>6318156I only Jerk-city Quest, is it back yet?
>>6318020>so I have been wondering what are the factors going on into this.If you can make something popular every time you can become rich. Art is subjective. >>6316412>Nobody has the financial ability to own a house, instead sharing it with 12-15 other people in village flats in hive-slums. Hyperinflation occurs to the point that all payment is done through processors who calculate the current inflation upon sale. All media works, included printed works, become subscription based.Glad this is just fiction.
>>6318470>>6318470>>6318470You know what time it is? It's VINCENT TIME. Low Rung is back online, baby. It's just another day at a shady, government-backed facility tasked with containing anomalies beyond this wold.
Seven Against Thebes #4 is up - what does an Argive prince dream of, /qst/? >>6318543>>6318543>>6318543
>>6318579We're so back!
What would a questie define as a GOOD fantasy quest?
>>6318602Ask seven questies, get eight answers.
>>6318425TOMORROW... (forreal this time)
>>6318769THE TIME HAS COMEI RETURN
>>6319034>>6319034>>6319034After a break, Solarpunk returns! Fiona is still undergoing a Pervitin binge, but the worst of it all is over. Now to get home, and prepare for some birdwatching.
There is a new update for The Caretaker Quest!Despite all the damage that Hogwarts has taken, some things still stand, one of those things is your girlfriend´s car!You now enbarc on a road trip to reach London but something might get in your way, what will happen next? Vote now to find out!>>6317377>>6317377>>6317377
>>6318171># # # Silver Knight Quest - 7/X # # #>>6319183>>6319183>>6319183Dice carrying this quest, as always.Rosandra will allow it...short update anon. I'll try to write more when I'll feel better. enjoy
Poképocalypse's sixth thread is live!>>6319262>>6319262>>6319262We're kicking off with the finale of the Sacramento arc! I hope you all enjoy it.
>>6319268Now THAT'S an ominous header image.
>>6318627REALITY IS BENDING, I DONT KNOW HOW MUCH I CAN LAST WITHOUT JERKIN' IT TO JERKCITY
>>6319529Man, Jerk City better come back soon. Anon's gonna blow!
>that weird moment when you realize Scrubs might have subconsciously influenced the design of your villainHoly derivative, Batman! One-Eyed Jack from that one Tiny Toons episode was a deliberate influence, but his one caught me by surprise. Context: I've been rewatching Scrubs during my lunch breaks.
>>6319188># # # Silver Knight Quest - 7/12 # # #>>6319645>>6319645>>6319645Rubida and Soralisa digiride Carnaval (lucky).Meanwhile, the Stilladìa asks if she might have chosen differently, when it came to save her own soul or her lover.Specifically, she is asking you.What do you answer, anon? Vote!
>>6319588>>6319529it is with a heavy heart that I must announce that it's BACK BABYYYY>>6319695
>>6319632You can't do a quest all on your own, your no Superman.
>>6319632>>6319757>ZACH BRAFF