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Gundam Meta Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97261418
You're allowed to now like it, no one said you have to.
>>
>>97261874
You actually have to like it.
I said so.
>>
>>97261847
It's not semantics to know how to use english so you aren't having a hyperbolic meltdown because a company doesn't think about you at all
>>
>>97261390
It's okay, that's what I specialize in too so I recognized the potential
>>
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>>97261750
>>97261765
Rocking like it's 2002, it's the rebirth of Magi Nation.
Printing the Traitors Reach expansion that had been designed and art commissioned but never published as the original company folded.

>mogs your worldbuilding
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>>
>>97252271
whats wrong with that? it's where we get elves and dwarves
>>
>>97252403
/tg/ - Everything But Games
>>
>>97258386
It's kinda game related
>>
>>97261937
Elaborate, dumbass
>>
>>97252252
I wrote an entire setting based around Chalcedonian Christianity and the immediate aftermath of the Byzantine-Sassanid War. The PCs are in Not!Antioch where they need to help keep trade flowing in and out of the city to restore a world devastated by conflict.

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Thoughts on this man?
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>>
A genuinely fantastic DM who puts ridiculous amounts of effort into running the game, even pre-Critical Role.

His DM style is very much about trying to paint an extremely broad picture of the world, while having every detail justified and backed up with information. Which has its shortcomings, but the aforementioned work put into the games more than makes up for it.
He also got a group of completely fresh players and was able to mold them to how he runs the game, which is a big reason their group works so well.

He seems very cool and talented IRL except for the fact that all the time he's spent with the major lib fags of the group (basically everyone but Travis/Laura) has turned him into a major cuck.

Regarding the show, it's sad that after campaign 2 they completely turned it into a product rather than just a fun game. Not that I blame them whatsoever considering the $ made
>>
>>97258588
White woman detected
>>
-1 post
>>
>>97150745
pretty okay voice actor
mid-railroady dm
horny

verdict: not trash but I dm better than he does and I frequently tpk my players
>>
doggo

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Winter Gloom Edition

Previously on /slop/: >>97227237

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator

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>>97259897
Interesting stuff thanks for the read
>>
>>97261272
Dang it, beat me to the punch by seconds. You're up to bake.
>>
>>97261293
Alrighty
>>
Getcher slop

>>97261394
>>97261394
>>97261394
>>
>>97259897
>>97251802
>>97252221
>>97253530
>>97252120
>>97253488
>>97253575
>>97253624
>posting negatively about Mesoamerica unprompted to grift and/or claim moral superiority

Cont:

Which I wouldn't even have an issue with, if those criticisms or claims of superiority were based on an accurate understanding of Mesoamerican culture/history, but it rarely is, leading into...

>>97251826

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I am paint edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>97261785
>There can be no other explanation
Or he is just an extremely powerful psyker.
Even the chaos "gods" aren't gods. They are basically warp energy that gained sentience. Only ones who call them gods are the gods themselves and their worshippers. Reason being that there is no such thing as a "primordial truth", it's all a lie, a sham, a trick to lure mortal beings into their doom. They didn't create the universe or any of the sort, they only manifested and came to being after mortal races naturally evolved.
And we know the entities didn't always exist, there are multiple descriptions of describing the Warp being a placid, calm place instead of the hellscape it has become.
They are very much reality parasites, and the chaos entities ARE fully aware of that fact and they exploit it to their fullest.
>>
>>97261961
>>97261970
And when none of that works destroy it before jumping so no one laughs during your wake
>>
>>97261970
they've already been washed, it's what caused the problem
>>
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We should do a thing on new years eve where we post a group pic of all the models we've painted this year. Could be the TQ.
>>
>>97262054
/wip/ did that, it's really cool

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>97260475
>'required' to play a game and cost $2.49 burger bucks each
They saw GW peddling special Nucromunda dice that were just d6 tables in the old edition and decided they wanted in.
>>
>>97259427
https://cutandassemble. com/print-and-play-warhammer-quest#WHQFiles
>>
>>97259931
Where can I sign up?
>>
>>97260603
Thanks anon.
>>
>>97260560
I get the marketing and whaling. Was more perversely curious if they're
>required
and what they actually do. Because it mostly looks like a D6 with 2 things on it. Might have something inside it but can't really tell from the light and if they went into dice-inside-a-dice it would be retarded in a delightful way.

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97261465
No one here is obsessed with him. Nogame faggots who shitpost are obsessed with him.
>>
>>97256695
i think thats the rule for replacing them.
>>
Anons, which is your favorite army for lore, and why?

I enjoy the Trench Pilgrims a lot purely because I enjoy War Prophets and their stories.
>>
>>97256687
>That quote
How antisemitic.
>>
Holy fuck I think Twitter might be actually retarded in how they view this game. I don't see how this game could be Anti-Christian.

Even more so whining how it's Euro centered even though there's been an endless Crusade for 800+ years.

God damn

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97260932
The big one seems to be actually useful neural net 'AI' smart-tools (can effectively act as a cheap substitute for some human workers, significantly increase productivity of others, help stupid people act a bit less stupid). We're still struggling to actually get genuinely good content out of them, but that seems like what you would expect from the early form of such technology. Of course we could plateau tomorrow and never get them actually being any more than novelty toys for most people, but they seem like the most obviously transformative technology which has advanced a lot recently.
General purpose robot labour is another tech which seems to be on the verge of becoming useful. Goes hand-in-hand with 'AI'.
Drones are the current hot thing in warfare. They were big in TL 8 too, but TL 9 allows them to be much smaller and cheaper, operate on land as well as the air and water, and rely less on the controller. I expect fully autonomous combat robots will be the defining weapon of TL 9.
Directed energy weapons are being actually deployed for the first time.
Cheap(er) space launch might count, but it's not clear to me if it was possible at TL8 and we just didn't do it because the world's richest man at the time wasn't obsessed with rockets, or whether we genuinely needed some level of tech which couldn't be done before.
Useful fusion has long been the 'you know you are in TL9 when you see that' standard, but it's been a decade away for about five decades at this point and we've already got efficient nuclear power generation which we don't use because start-up costs are too high.
Bionics which interface with the user almost as well as real limbs and organs is another typical 'TL 9' tech in fiction. We're making significant advances in brain-computer interfaces, which will probably be the key element, but we're nowhere near seeing it every day yet (but this could roll-out fairly fast compared to fusion power plants).
>>
How to properly count TL and its consequences of e.g. Mauser 98k (developed in 1898), which is TL6 (1880-1940), but can be used just as well as modern guns?
>>
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>>97260932
Legal Loli /shota. Sadly, we have to wait until TL10 for vat-grown rapist catgirls.
>>
>>97261992
In what context?
If you're talking about penalty to Guns skill for TL difference, the Alternate Guns Specialties article in Pyramid says to just ignore that and use familiarity instead.
>>
>>97261992
Officially, it's a flat -1 per TL difference (except for IQ based skills). Obviously this is a general rule which might not seem realistic in many cases. There's a huge difference between TL 5 guns and TL 6 ones, but very little between TL 6 and TL 8 (at least in terms of how you use them). On the other hand, TL 6 vehicles are often completely different to TL 8 ones.
If I was writing the rules, I'd probably not have weapon skills take TL penalties at all and simply rely on familiarity rules to make things difficult. Or reduce the TL penalty to -1 per 2 or 3 full TLs of difference.

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Post compliance market edition

>Previous Thread:>>97242255

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97261913
Are you actually retarded or pretending? Leman Russ' can take plasma executioners too. Which is better at killing terminators than a demolisher cannon, because
>Large blast instead of small
>Breaching 4+ when overcharged instead of breaching 5+ of the demolisher
>More range
>>
>>97261891
Then you wouldn't have a problem if I play my entire 15k points marines collection against your 3k marines army, right? Because as you said, war isn't fair.
>>
>>97261959
Ignorance, really. I don't know if that plasma weapon is 2D, but if the big blast hits more than 2 targets more than the vindicator, it might be deadly enough :O
Like a tracked Deredeo
>>
>>97261993
It is damage 2. A lot of plasma weapons got a lot better against terminators because they got damage 2, and didn't have high enough strength to instant-death them before. Quite ironic, since plasma guns look so bad people think all plasma weapons are trash now.
>>
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>>97261982
i mean i could do like 8 if you felt like it instead but sure that'd make a great and dire scenario it's not as though such things didn't happen quite and regularly amidst the heresy, maybe we'd wanna talk about what constituted victory conditions for either side or just play to annihilation and see the story out, doesn't make too much difference ;3

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>
>playing a daily game on Chess dot cum
>fucked up conditional moves and blundered a queen
brb killing myself
>>
Chess is better when Rooks move only 3 squares and Queens move identically to Kings.
>>
Is there anywhere to pirate the bortnyk/danya kings indian course? Yes, I'm a bad person.
>>
https://www.youtube.com/shorts/nIwb5K2HEdg

Does anyone else hate how everything is filmed and farmed for clout nowadays and the game is basically all TikTok and shit? Why can't they just play the fucking game instead of having to act 24/7?
>>
>>97261456
There are many good content creators, stop following the bad ones.

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Ghoul Stars
>Region of space inhabited by scary monsters
>They're scarier and more monstrous than all the other scary monsters (just take our word for it)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

The harrowing
>Imperium is invaded by monsters from another dimension that is scary and incomprehensible (but also it isn't the warp)
>They're scary and incomprehensible (so basically Chaos but Chaosier)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

What is the point of this?
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>>97256301
>Fuck's sake.
>He's Alpharius.
>>
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>>97257603
kek
>>
>>97255850
>whatever you could personally imagine
why would i waste my excellent, genius imagination on this generic redundant shit? i could also have imagined something even if they didn't write this
>>
>>97256036
Imagine
>>
>>97257861
Then go ahead, sir, demonstrate your imagination right now

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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>>97254212
A lie. You know it because you are the spammer.
>>
>>97229027
This looks like shit.
>>
>>97244361
hes just retarded
>>
>classless systems that allow anyone to dip into anything at the cost of never being great at it
This is how you get metagamers.
>>
>>97262029
>game exists, players are allowed to interact with it in any way
This is how you get metagamers.

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ca/tg/irls, have you ever roleplayed a MALE character?

(inspired by the other thread, because why not)
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>>
>>97256921
Doesn't that look like a flooring inspector?
>>
>>97256921
Yes. Mostly wizards and barbarians, or really weeaboo monks.
>>
>>97256921
>so he can't try to flirt with me using his character.
YWNBAW
>>
>>97256921
Yes, but it triggered my gender dysphoria
>>
>>97261208
I bet he could hold his breath for ten minutes.

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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>97258839
On the topic of campaigns,
>Can anyone sauce me up a pdf for this thing?
>>
>>97258742
ALL of the Essentials classes fall off very hard past level 10 because of pausity of options.
Basically, what you got from 1-10 gets a bigger number, but nothing new or something that matures the class in to new heights.
>>97258839
I disagree, as someone who played Dark Sun in 2e and recognizes that it was built with a different mechanics paradigm in mind.
It was still ruthless on paper while instilling the fear of death in even high level pcs. Losing healing surges is the best and most efficient way to remind players of their pcs mortality, especially if they are cocksure, and it is really damn easy to do so in DS.
That said, it also offered a way to do real heroics and cleave to the 4e ethos of 'You are big damn heroes, and can do big damn heroic things'.
>>97258879
A friend of mine was planning on running this. If you have time and the thread lasts, I can ask him to send me the pdf on promise to not read it.
>>
>>97258879
Not that last anon but I got you
MF /folder/qnx91216m4tp4/Stuff
>>
>>97260346
What is this file type??
>>
>>97261994
A pdf? Does it not show the pdf symbol next to its long ass file name when you go to the link?

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>97248491
Yeah, we were playing once per week. I'll keep trying.

My players are upset because they really liked the 5E campaigns that I ran, but they don't want to play indie games, and I've decided to stop running 5E.

I even tried 5.5E. It seemed basically the same as 5E with a few noticeable differences. Maybe I'll go back to 3E or Moldvay D&D. That might be pretty cool.

In any case, I just wish players would see that the system is there just to facilitate the play between the people at the table. It's possible to have a great game without having to copy Matt Mercer, and different systems allow you to do some things that you can't do in 5E.

To be honest, even when I was running 5E, I was only loosely adhering to the rules and the players seemed to enjoy it.
>>
>>97248144
First of all, don't try to persuade people to play whatever it is. Just advertise that you're running it and then vet whoever shows up. Be explicit that it's not D&D. The only reason people advertise D&D games is because it's either all they know or they don't believe anyone will play anything else. But I can assure you, I've never failed to fill a table in a week or less, no matter what I'm running. And, ironically, you have to do far less vetting when you're running something that isn't D&D. The players who will show up for a non-D&D game are already experienced and they have some self-awareness and growth under them so they're already better than the D&D population.
Now, am I gonna want to play your own personal little homebrew "system" that you just pulled out of your ass after six months of autism? No. There are tens of thousands of game systems and most of them all have far more professional design work and playtesting than your never-been-played-before bullshit. Be realistic and exercise some humility, some self-awareness. The odds are, your personal little toy is actually just D&D or GURPS or whatever with a few house rules, so be honest about that if it's true and you'll have more interest.

And lastly, I've never had problems filling a table after meeting prospective players. So if you are having problems consistently, you are the common element in all those interactions, dude.
>>
>>97252478
Mostly because they're busy overthinking shit. If you put the same puzzle in front of them in the context of a video game, they wouldn't have any trouble at all. In a tabletop, they're bogged down trying to imagine whatever simulationist bullshit that might bypass / trivialize the puzzle so they don't have to think about it, or they're fizzing around with nonsense because they're worried it's one of those gotcha nonsense trick questions.
In the former case, you need to establish clearly out-of-character that they need to get into the spirit of the game and stop trying to bullshit their way out of engaging with content. No one would build dungeons if adventurers just scryed the treasure location and dug a tunnel straight to it. No one would build a sphinx statue puzzle lock on the temple vault if people could just throw a bag of holding over the statue to open the door.
In the latter case, it's a similar solution. Sit them down and explain to them the sphinx's riddle wouldn't serve any purpose if no one could solve it to open the door. The long corridor full of traps is obviously a series of skill checks to detect and disable them. You literally have several skills on your fucking character sheet which are specifically there so you can roll to see if your character knows anything related to the matter at hand. The game has fucking mechanics for this situation, dude, fucking use them.

A lot of this is greatly alleviated by players being more familiar with you personally. And there's no shortcut for that, you need to spend time running games for them and demonstrating *consistent* behavior for them.
>>
Does anyone know some good resources for dark fantasy or weird fantasy? I am mainly looking for stuff for BRP/mythras or stuff for ad&d.

Is cults of zahak any good?
>>
>>97258142
Lovecraft


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