Christmas edition>Previously in the Mortal Realms:>>97225164 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97244117That oneShe can't really tell the two games apart unfortunately, she probably assumed that "big sci-fi robot dude" could realistically belong to the same setting as "big fucking sci-fi cannons manned by rats"
>>97244153lel iktf. Just under a decade ago I offhandedly told my mom I kinda liked some warhammer stuff, and next christmas she gave me a bunch of 40k death guard boxes. I don't like 40k, I don't like nurgle, I don't like marines, but despite all that those specific models of mine are probably my favourite ones I own now.Good times. Merry christmas anon.
>>97244170Basically what happens to me every time, it really helps that I mostly paint for fun so different ranges and models are great to test stuff out or break out of my usual schemes; I am just happy to have someone who listens to me and goes out of her comfort zone to make me happyMerry Christmas to you too, anon, all the best.
What's a good tag team faction for Sylvaneth?I'm taking my nephew to a doubles event next week and fully expect to have to carry him, any suggestions for a faction to take that will either synergize well with Sylvaneth or make up for their weaknesses.My first thought was Stormcast, for deepstriking shooting, but I'd like to hear other suggestions.I have over 2k of about half the armies in the game
>>97244153I hope it's fun to paint, worst case scenario you can rebase it as a mega gargant or something. Seems skaveny to have some stupid giant robot with spikes on it.>>97243816I got a magnet case, normally wouldn't go for something so extravagant but I have to walk like a mile to the game shop and having something that at least holds models and is easy to carry was tempting. Picking up a big lot this Friday of stuff from a guy whos brother passed and he's getting rid of all of his old warhammer and hobby stuff. (This is the big lot of 40k, I've tried asking other anons what the hell is going on in this pic) there's a bunch of paints, hobby stuff, models both new, on sprue, and built. Just gonna see where I wind up with it and maybe disperse some of them to my local painting group.
Recently I was thinking about alternative combat systems.I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsingSo I started thinking.For example what if the combat somehow involves cups and balls?Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory? What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.Comment too long. Click here to view the full text.
>>97238257The Jenga tower mechanic you refer to is used in Dread, which is specifically a horror game. The purpose of it as a resolution mechanic is that it inherently builds tension over the course of a session, which feeds into the nature of horror as a genre.In games without a similar genre convention that needs to govern the flow of emotional energy, consistent randomization like dice makes more sense because it serves equally well in all scenarios.The ball-and-cup method you've described doesn't really play into any specific genre convention. Each toss is still a discrete event, so it doesn't have a linearity the way there is with Dread. In fact, if anything, it would interrupt the session more often than not, what with people needing to physically move around to the throwing position, retrieve their balls, and reset the cups.
>>97243029>If the tower fell your character was got by the killer.Was it fun?Like I was saying this scene inspired me to think about this mechanic. https://youtu.be/2TJxTysByZ8?t=15It will never be>Oh fuck a demon lord drooped there is no way my characters attack + D20 max can kill him I am dead. GG Everyone!it will me>Oh fuck a demon lord drooped, how the fuck will I manage to get a perfect 10/10 into this tiny cup?!>Player sweats>Player tries to land every ballTheoretically it is possible to win this however it is extremely unlikely. So every scenario can be won. The middle ground is if you fight some ogre and the difficulty ramps up so you are not throwing small balls into giant baskets you are throwing balls into small baskets.Comment too long. Click here to view the full text.
>>97243067>The Jenga tower mechanic you refer to is used in DreadThanks for the info.>consistent randomization like dice makes more sense because it serves equally well in all scenarios.Why?Rice are random and whiel the cup and balls is also random your skill and concentration can help you get better outcomes.>Each toss is still a discrete event?????>so it doesn't have a linearity the way there is with Dread.???????????What is the difference between >Roll 10 or less on D20 to win this combatandComment too long. Click here to view the full text.
>>97243134A game of jenga is a series of tense moves that ultimately result in a dramatic and spectacular failure. I think that's what anon means by "linear", as over the course of a session it maps to how a lot of horror movies play out.Beer pong doesn't really have that same arc per session, but I think it might work to model the feeling of combat. Aiming for weak spots, and so on. Unfortunately you seem a bit retarded, so I doubt you'll make anything worth playing.
>>97243134>>Each toss is still a discrete event>?????When you remove a Jenga block from a tower, the removal of that block affects every subsequent removal.>>so it doesn't have a linearity the way there is with Dread.>???????????The Jenga tower is going to fall. That is factually inevitable. Technically, if improbably, you could roll a d20 a million times in a row and never get less than 10, but Jenga will eventually reach a point at which it is impossible to remove a block without bringing down the tower. It will likely fall earlier than that, though, due to a combination of factors including which block you're removing and which ones have previously been removed.>What is the difference between There isn't one--that's my point. As a simple substitution, the ball-and-cup wouldn't add any mechanical tension that isn't already present in rolling a die. Your vague platitudes that people would care more about the result have more to do with GMing style than with the physical method discussed.>>97243938>I think it might work to model the feeling of combat. Aiming for weak spots, and so on.See, this is the first actual suggestion that presents any advantage to the beer pong over dice. Different cups of different sizes, at different distances from the player, could be used to deal more or less damage to an opponent. You'd have your easy, all-but-certain options that you'd need more of, or you could go for the ones you're more likely to cock up but would significantly shorten the duration of the combat. While this could be achieved with dice simply by changing target number, a pin-the-tail-on-the-donkey board with cups arranged on it could be more evocative in certain games--though it does carry the slight disadvantage that all relevant information would have to be presented to the players up front, rather than any of it remaining hidden.
Christmas Edition>Previous thread:>>97173638Battlefleet Gothic, Blood Bowl, Epic, Kill Team,Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.>Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V>TQComment too long. Click here to view the full text.
>>97242206Filtered by the beer-and-pretzels game
>>97243870What the fuck is this? How to use it?
>>97244347you can find the tutorial on https://hownew.ru
Did Spires of Primus get posted yet?
>>97242206is your nephew retarded?Honest question100 pages rulebook is nothing for a game I mean we played 40k in my third world country and needed to translate the rules first and then play them. (during 3rd edition) It is not exactly a hard thing to do.
Christmas is over, but I still have one more Sonic gamebook to round out the year!ATTENTION MODS - THIS IS NOT A QUEST THREAD, BUT A GAMEBOOK STORYTIMEOkay, now that that's out of the way, let's begin...https://www.youtube.com/watch?v=cC8x7s7o5AM
Rolled 3 + 3 (1d6 + 3)>>97244155
>>97244194Luckily for us, we can auto-win these due to our min-maxing. Which means...>Look for our woodland chumsOR>Follow that weird-ass cloud
>>97244270We should probably check to see if everyone's okay
>>97244312
>Quick, catch it!OR>Y'know, let's see how this plays out
>>97171444 >What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>97242400Definitely frostgrave. You could try a co-op one though. Rangers of shadowdeep has a story that might keep her more engaged and much less wizadry. 5 leagues from the borderlands could be fun if she enjoys the campaign aspect of it. Depends if she just wants to play and not think about it afterwards or wants a campaign experience.
>>97242400Open Combat. I suggested it to another anon not long ago and it's still in NewVola.
>>97242400IF you want to keep it really, really simple for the introduction and maybe scaling it bit by bit after the first game then I'd recommend OPR Skirmish, and only go into Frostgrave and Mordheim if she really gets into fantasy skirmish
>>97242400You should get her on a diet and a stairmaster. Also Warhammer Quest (1995)
>>97244245She's a beast on the stair master desu. She'll hammer that thing for hours straight. I do my cardio in short sprints but she just keeps climbing.And good point on WHQ. I've always wanted to play that.
Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
>>97229027Damn, this looks like shit! I thought AI was supposed to be good by now?
I was about to say something related to the thread question but I was mesmerized by how shit the artwork is. Only a complete tasteless retard would commission something like this.. I bet the guy who commissioned this is also a faggot beside a conglomerate of other mental issues.
>>97243786>I thought AI was supposed to be good by now?Good morning saar!
>>97229027>Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
>>97244349What are you on about?
A girl made me the most awkward of dice sets>inb4 fat hands
>>97239620Not overly usable due to all the glitter, that and it'd ruin the work done. These are more for you to display somewhere. They look esoteric so it'll look great on a shelf with your books.
>>97239620Are those a child’s hands? You have to be at least 18 to post here. I would have loved a gift like that. Instead all my wife gave me is putting on another 5 kgs plus this year. She’s going to die from being an obese fat cunt at this point.
>>97243650>She’s going to die from being an obese fat cunt at this point.Sounds like a self-solving problem.
>>97239620You don't look a gift horse in the mouth.
>>97239620Now that’s nice. Now that I like.
Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!Last thread: >>96999149Worldbuilding links: Post someFantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
>>97242205In Grappler Baki, one of the prison convicts Yanagi had the whole void palm thing going for all of 5 minutes until switching over to the poison hand. He could grip things by forming a perfect vacuum with his palm which he used to break out of reinforced glass prison. He also incidently blew the brains out of one of the guards by blowing into his ear.There is also Naruto where Danzo is spitting vacuum blades at Sasuke and using his Chakra to form a blade of wind on his shuriken so he could sword duel him nevermind his summon that sucked in everything towards him.Beyond that, you're probably not going to get much more out of it without going into the realm of ridiculous or esoteric.
>>97242205Weather manipulation e.g. for lightning spam, smell manipulation, sound manipulation, vacuum creation, Δp, air bubbles for diving, become air, levitating shit, disease spreading, cavitation bubble barrages, explosions, sonic booms, air composition manipulation for firestorms or poisoning or dust explosions or firefighting, qi breathing techniques, air/vacuum blades, air bullets, drag manipulation for superspeed or slowing shit down, temperature manipulation, magical distillation for alchemy or cooking, breath of life imbuement/draining, light refraction manipulation, and projectile manipulation.
>>97243951Oh, and magic music.
>>97165346What do you have to consider/change when including dragons in your settings? Especially if you can ride them.
>>97244242https://en.wikipedia.org/wiki/White_elephant
What'd you get for Christmas /tg/? Picrel was under my tree :)
>>97244094Classy.
>>97244156And they're bigger than the average dice. These guys may be the biggest metal I dice I've ever got.
>>97244262Popular game at my local board game tavern
>>97241680Sadly no, just a glass bottle.
>>97241808Further confirmation that modern 40k is a game for fags and trannies.
I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
>>97235906I will say that the stuff that was broken in 7th, everyone knew it was broken and the people I played with wouldn't play with it unless both sides knew the gloves were coming off.I had a lot of fun that through that edition, but all I ran was a CAD with a Sorcerer, 3 TSon squads and ~500 points of heavy support. I did not win much but 4++ and fearless on the Rubrics meant I would have models on the table at the end of the game (unless I got swarmed by orks or D-Flamers happened) so losing did not feel terrible and they could kill MEQ in the open so I could do some damage even if they were slower than molasses in the snow and were hard capped at a 24in threat range.
>>972173025th ed represents the changing of the old guard, it was the first edition where the OG designers didn't make it. It has some good, it has some bad. Some example:>5th ed adding universal runs was a nice feature.>5th had better mixed cover save and simple wound allocation rules, but way worse complex unit rules to the point many considered it game breaking.>I liked scattering blast templates in 5th.>4th had better combat resolution mechanics>I like the 6" area terrain rule in 4th (but at least 5th still has area terrain rules, they removed this in 6th ed)I cant remember a full list, I should make one. But I do remember doing a throughough side by side read through once and coming up with about 70% of the time I preferred 4th edition to the change.I think most of the hate from 5th comes from the codices, which granted had tons of flavor but bad balance. 4th (with some 3rd ed books) was more "stable".
>>97217373Yeh that was sad. At the same time though, its a great book. If I had to pick id go 4th over 3rd for orks. The shock attack gun and weird boy were awesome. And deffkoptas are cool as fuck.
>>97226129>Huckleberry's Mechanicus listnever heard of this, thanks for pointing it out.
>>97243610The universal running is questionable.Mostly because everyone on foot was moving 6" so the only way to make things faster like Eldar or Hormagaunts was giving them run, but now everyone can run you lost that option.The scattering of small blast from 5th there are times I like it and other I do not. Usually I'm only hitting 3 models and maybe wounding 2, unless my opponent is super cluster up in cover so adding the extra scatter was not a fun thing.But a change we did add was heavy weapons for infantry can shoot but only on 6 when moving and blast do scatter when moving. Till now it does not look like 4th edition rules have broken due to that change. >>972436263rd/4th has about 10 years worth of content made by people that actually cared about their game.
Men who make/roleplay female characters, why do you? Why do you think it bothers /tg/ so much?>inb4 I don't because I'm not a faggut, hurr durr
>>97238976That still a man.
>>97238976>Think of a man, then remove reason and accountabilitythe whole film is about how jack nicholson's character's life improves immensely once he stops being an asshole. Particularly to women, but also just in general.
>>97239631shh, you're only supposed to care about pithy oneliners, not context
>>97238722Men's sexuality is evil. News at 11.
>>97239292whoosh
OOP editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
I wish I had enough greenstuff molding skill to really add into baldsculpt's hair
>>97241112I prefer baldie tbqh
>>97241112He mastered the sword because he couldn't master his hair
Work in Progress, Christmas Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97243942good enough, indeed. If you give the bases some more love, just a bit to give them a bit more character, it will elevate the whole army.
anyone here that has these hill tribesmen can do a size comparison with frostgrave, victrix or gw models? or anything else really
>>97243957for the love of cooming, sand those layer lines on the base
I really screwed up the lighting and camera settings on these pics/video. I'm gonna post them anyway, since I saw a few things I want to touch up anyway, and I'm gonna retake them better later on, but for now I'm going to sleep.
>>97244323
It's Da PDF Share Thread!Get ready to stuff your hard drive like Santa's Magic Sack!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Is there any alternative trove for savage worlds stuff or was the one that's gone the only option?
>>97244225don't bring that bumpfag shit into this thread
>>97244225Time Riders from Iron Crown Enterprises.
requesting emergence an escape funnel, for mothership
Requesting Pilgrims of the Murk Dome RPG and Mock Soul. Both published by hollow press
Valakut editionPrevious: >>97129473>News & RemindersWorld Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)Complete winter achievements for rewards December 16-January 6From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025>Useful Linkshttps://pastebin.com/QFA0hqaA>TQHave you played the brawl challenge, and if so, which commander?
>>97239140Every so often WOTC does something good, accidentally.
>>97239301>>97239140>chunk blockers
Rate my deck. I know it's hard to read. SorryMerry Christmas!
>topdeck 4 lands in a row>opponent topdecks nothing but gas and draft bombs>he still feels the need to slowroll every single one of his turnsthis game makes me not want to play magic
>>97239301Why does it pit a counter on something and then never reference the counter again fucking shithead game fake card bullshit