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Is it finally over for scalpers?
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>>97243739
Teamwork building is ubiquitous now. Even major law offices and banks do it. Enjoy being unemployed because you hate fun.
>>
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>>97243857
>Enjoy being unemployed because you hate fun.
The entire point of these exercises is to embolden a connection between the people that work there, and the corporate entity that they work for; in this case, the "Walmart Family" (actual term used often). Corporate entities are not friends or family. There not even legally considered to be a person. If I killed a bunch of people while on or off the job, I go to prison. If a corporate entity kills a bunch of people, they get fined and the CEO gets a golden parachute. We are literally not the same.

Not to mention the fact that I do "Teamwork Building" just fine. It's called having good relationships with your coworkers. Sure, there's some I don't like or don't like as much than others. But these forced team building exercises are an artificial method of trying to establish coworker morale. You know what would really encourage morale and employee happiness? Better benefits and pay, and treating me like the human being that I am.
>>
>>97242741
>I live in Indiana
Condolences.
>>
/tg/ - Therapy Group
>>
>>97239545
Hey retard, most stores don't have memberships and this isn't going to work unless they do.

Previously: https://desuarchive.org/tg/thread/96936967/

When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.

Now, we shall make our first setting for this system.

If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us continue.
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>>97182030
All inhabitants reach sexual maturity at age 10. Curiously, physical development resembles an almost identical state to that of a human of the same chronological span, in most races of angels.
>>
>>97182030
All pedophiles are marked by heaven and killed on sight.
>>
Cuteness is a stat.
>>
Astronomy/astrology is the most developed science.
>>
>>97242952
Mostly memes, simple greeting cards, and meeting requests/invitations/RSVPs. The act of delivering actual important information is a sacred act, it's considered proper to only do so in person.

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The /btg/ is dead! Long live the /btg/!

Now I have a BattleMech too, ho, ho, ho! Special Christmas Edition

Previous Thread: >>97217175

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97244167
That isn't canon.
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>>97243188
What I took from this is that one Fireball can out run a lot of missiles.
>>
I have recently started up an ATB campaign. I apparently haven't played since the forcecon/stratcon whatever system was put in. I am stumbling my way through it and a problem has presented itself that I could use some help with. I have a contract where the opfor has two allied airfields. I have not been able to locate them as of yet. In about 80% of games the opfor gets two air reinforcements of 4 ASF each. Typically including 4-6 ASF of 65 to 100 tons. This has been a huge pain in my ass. Mostly because in their first turn they home in on my two highest BV units. Whatever the CO is piloting and normally my Atlas. This leads to my premier combat units at best losing a turn to cool down from inferno bombs and losing a a lot of armor. Or at worst getting their gyro blown out, legged, or in one case glorious ammo explosion. My CO has had a Stalker, Ostsol, Awesome, and BJ-3 cored out from under her this way. The only good thing about this experience is I am learning that ASF are not as hard to shoot down as I thought as long as they have average piloting scores.

What can I do to stop this? My first thought was to bring my own ASF for dogfighting, but I only know how to so ground strikes. My second thought was AC-2 carriers and partisans for AA fire. Any suggestions?
>>
>>97244394
Machineguns having a range of 3 does not mean MG bullets travel at the speed of an urbanmech. Weapon ranges cannot be used to estimate projectile speeds with any degree of accuracy.
>>
>>97244438
I wont let your logic take away my fun. The fireball outruns missiles.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97229771
Most big NSR games are free
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>>97233496
nta but the rolemaster line and all it's clones are d100 + modifiers so they function the same as a d20 system but with granularity
other than that i agree with you
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>>97233503
Which ones are free?
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>>97233428
>I don't have strong feelings against Troika but I don't find it particularly fun.
Makes sense, I hadn't even found anyone who had played it.
>>
>>97233503
This may shock you but having a free no-art PDF does not stop paypiggies from oinking over the hardcover with Kickstarter FOMO exclusives.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
A Very Merry Thread Edition
Previous Thread: >>97217685
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>>97244206
>There are other ways to interact with the thread outside of writing.
We are trying to do more in-thread stuff lately, but we keep falling back onto writing. Or depending on the few atrists, but I think that's an online comunity problem in general. This may be the wrong time to try, we are in the slow festive period, and the thread is almost dead.
>>
>>97239398
This may seem like a strange question, but while catching up I noticed that the character list is divided into Misc. and Other. What's the difference? Are they not both characters with no group?
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>>97244222
This didn't really need to be said. A few anons using dice to decide if they'll clip their toenails today has nothing to do with multiplayer.
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>>97244371
Sometimes people do use dice to decide stuff in writefags, but unless it's an arena, it tends to be minor things like including some joke etc.
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>>97244371
Some people decide the outcome of fights and similar things with dice, or anything they are undecided about. There is at least one anon in particular that makes the whole build by rolling dice, I see it almost every MP.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97218223
Kindly do not lie about on topic games being off topic.
>>
>>97222508
Fun. Lots of content. I reccomend skipping or removing most things in the hexes. Dot some dungeons around and really play into the evilness of the various factions particularly the Goatlords. Reading, at least once, the Wormskins is a must to run it properly. You don't feel the need to do that all at once. But 10 or so pages as part of normal session prep is fine.
Ban elf race, and race(kindred) as class. Makes no sense for a player to have access to it (if playing in the Dolmenwood setting).

Final big problem I'd warn of is that Knight, and enchanter are trap classes unless the player is willing to swap out mechanical effectiveness for flavour. Not unusable but really you're better off picking something else. Still have those classes show up as henchmen. It's good for the verisimilitude.
>>
>>97243844
>trap classes
GYG WotCfag
>>
>>97244003
People other than Wizards can do poor game design.
Knight is "what if fighter but worse in 9/10 situations" and is apparently a strict improvement on the Knight from the Gnomes Caracess Crawler.
Enchanter could be fun around mid levels but the one player I've had that used it greatly disliked it. And he was my best player who made use of henchmen before any of the other newbies and was making liberal use of flaming oil every combat. Lost him from the campaign for a number of in and out of world factors of which a shitty class was one.
>>
>>97243844
>>97244233
Yeah, Gavin is not good at class design. The Grimalkin's shapeshifting is also notably terrible; the flipping out invisible panic button form is strictly worse than almost any normal combatant, so the only benefit is you heal 2d6 (and then have to run away so you don't lose them again).

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>Be me.
>Lord General of the Nordican 1225th/ defacto governor of Nordica II.
>For the last few years we've been abandoned by the wider Imperium to an ice world that very much resembles our home.
>In that time we've constructed the city of New Yur.
>A sprawling metropolis surrounded by a network of trenches visible from orbit dug by the kriegers and valhallans.
>We've also made more or less peace with the orks we were originally sent here to fight, and even made alliances with the ruinous powers, but those truces only last for one day a year.
>A day that is fast approaching.
>Candlemass brings peace, but also war to Nordica II every year without fail.
>This year however the orks have decided to convert the former colloseum constructed by khorne worshipers in the ruins of a space hulk that crashed here into an arena for a sport they're apparently calling "Blood Bowl."
>I will be attending the first of these games on Candlemass day, which is set to pit greenskins against some surviving khorne worshipers they've captured.
>Emperor willing this will be the beginning of true peace to our world.
>But knowing Candlemass that seams unlikely and I'll be waiting the whole time for some new threat to emerge.
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>>97243299
>>97242462
>>97235950
>be me
>be a squig
>Wilbur the squig
>i am a squig ball
>i am hungry
>the orks put me on the field and i bit off a humans foot
>i am less hungry
>screaming breaks out over me eating
>i am put in a cage with the other squig balls
>cramped
>the door opens
>less cramped

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>>97244296
>be tiny Tam
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
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>>97242600
>>97242767
>>97243299
>>97243550
>Be overlord Komei
>Having fun teleporting all of Trazyn's stuff down here, watching the chaos that erupts as humans and xenos millenia old realise they're in the middle of a battlefield
>Sipping on some of his Old Terran Wine reserve as I do, can't even taste it, but I like the act, makes me seem sophisticated
>Get a buzz on my necro-phone
>Strange, I haven't used that in several hundred millennia!
>Didn't even realise I had it still on me
>Pick it up
>hello?
"Cousin Komei...i need a favor, and if you want a ride off this rock and for me to cover for you when Trazyn comes looking you'll do it...please."
>Ohohohohoho
>Cousin Sobek is in a pickle

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>>97244357
>But I should save it for when I'm absolutely sure
>Snigger to myself
>More a last answer, later.
>Anyway, got to find the slaaneshis here and drop the motherload on them
>Not too hard to find actually, given they're not wearing anything in winter
>I heard one of the imperials mention a hive fleet nearby, so I drop a few tyranids on top of the slaaneshis
>Try making mindless beasts of hunger horny now, bitches!
>>
>>97243460
>>97244257
>Be Lord Noctis Carrigen
>As I duel more kriegers I take note that some orks have come into the scrap
>Bold seeing as they have to fight us who like burning shit
>Maybe they have some Burna Boyz with them
>Battle of the Arsonists
>Also one of their meks has nicked my bike
>Mother fucker
>Rage harder then Kharn the Betrayer
>Only encourages me to go all in
>Feel the power of the blood god within
>More dead kriegers and now I'm fighting orks
>Saber slashes and hand flamer action scorching my enemies to ash
>The world burns around us as more and more fire devours the environment

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maps and mapmaking. more specifically, there's something that's been bothering me for a while now. There are endless skirmish-scale settlement-scale and topographic-scale square grid mapmaking tools online, and that's great.
There's plenty of topography-scale hexgrid mapmakers too, presumably because of D&D's ancient use of hexgrids for overland travel. and that's great too.
There arent many hexmakers ive found for settlement scale maps, but i've had some luck torturing them out of the battletech mapmaker in the megamek software, or other videogames that generously offer to print the output
but
for the life of me i cannot find a decent skirmish-scale hexgrid mapmaker. i must have tried a dozen programs by now, but the ones that offer hexgrids are either borderline unuseable or just put a hexagonal overlay over a square grid. it's ridiculous that after decades of computer tools for TTRPGS the best i've found is GIMP where i have to draw the damn things by hand. Not to mention the endless enshitification of google makes it harder and harder to find niche programs to match what i need.

what are you anons using to create your maps?
do you know of any decent skirmish-scale hexmappers (that are free, or at least worth the price)?
what do you think of maps in general, do you even use them?

i'll share any spare maps i have within the size limit to get the ball rolling
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an earlier draft i ruined. if you ruin something just a little bit you're an idiot. but if you ruin it badly and intentionally enough, it becomes art (probably)
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this is from my current preferred map-painter, helpfully named "RPG map editor" by deepnight games. its free and runs in a browser, and can do a lot if you sink the time into it, but works great for zero effort stuff too.
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this is closer to how RPG map editor looks if your'e a talentless hack like me who uses the default settings. The orcs have had to seal off a lot of the ruin since they accidentally opened the passage to the spider den.
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last but not least, megamek's map creator. sadly it's a bit too specialized for anything that isnt battletech IMO

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What are the funniest wargame mechanics you've ever encountered?
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>>97236410
gorkamorka perma injury and doc tables
can get your leg blown off, go to the doc and he turns your dudes legs into a rocket powered monowheel
or maybe just leaves him with 1 leg
>>
>>97243344
So Wheels can't deploy from the other side of the table?
>>
In Chan of Command your commander can become a drunkard if you lose enough battles
>>
>>97244175
I'm pretty sure the outflank rule was only introduced in the following edition, and at the time the WS player would have had to move his units on board through his own table edge, which he couldn't do since you can't move through enemy models and he had no jump infantry (which could move over the Kroot) or tanks (which could force the Kroot out of the way with a tank shock test).
As people have pointed out before, there would have been plenty of ways to prevent this scenario: just deploying one unit on the board would have been enough since you couldn't be infiltrating units within 12'' (if there's no LOS) or 18'' (if there is LOS) of enemy units. But since he was playing a WAAC list consisting nothing but fast bikes that arrive on board on the player's first turn to ensure the opponent can never shoot at them before they get to move and shoot, he had his whole army in reserves and lacked any way to get past a single unit think Kroot conga-line.
>>
>>97244175
No, he would require Khan to do that and he'd come in off the sides. You couldn't just come in from reserves anywhere at the time, you had to arrive from your table edge unless you were outflanking (a specific, declared rule) or you were Snikrot, who could specifically come in on the enemy's edge. This is providing this is 5th, which I believe it is since the deployment type seems to be "Dawn of War" (deploy HQ and two troops, everything else in reserve) and null deployment on Dawn of War was very common. This deployment type added to the mechanization if 5th ed armies, but that's a different topic. It meant 1/3 of the time your static firepower had to walk onto the table, so they couldn't shoot at all and couldn't run since that wasn't a thing.
I want to point out that this is a full 4x6 table, so that's an asston of kroot even fully spread at 2" coherency.

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>>97242256
>Undead/MechaBelkar
You mean Belkarette. Belkarina. Belkaren, Bane of Retail Employees.
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>>97240799
Surely Tarquin had a plan for after he died, right? You can't be giga genre savvy for your next 50 years, and then just ignore your eventual long fate
>>
>>97243847
oh sure, he probably has a plan ready to go
in fact I'm willing to bet that plan involves him turning into a devil, with his mind intact banking on him being valuable enough to the lower planes for such a thing to happen

which is of course why Nale's transformation unwittingly destroyed Tarquin's whole plan because Nale already did the "dead villain is a devil" thing and the narrative won't allow a repeat, something which Tarquin might never figure out because Elan himself is genry savvy enough to never ever mention it
>>
>>97244116
I could see Tarquin returning as a devil, actually playing everything straight and doing the proper dramatic reveal that Nale threw away, and then getting pissed off and possibly even attack Nale when he realizes that he's ruined his whole narrative.
>>
>>97244228
and then Elan rubs it in
"You're not the here villain dad, you're the punchline to a joke"

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>$150 CAD+ 5% off — Code: BD-2025-OVER-150-5OFF
$250 CAD+ 7% off
$350 CAD+ 10% off — Code: BD-2025-OVER-350-10OFF

>150$ 5% off
>250$ 7% off
>350$ 10% off

Sorry bosco but what the fuck man. Ive been shopping at boardgamebliss since the garage days. Their competitor has a blanket 10% everything today. The sales tax is 13% on its own. And its always junk, pure junk on sale. I hate 401 for being slimy scumbags in management and the culturr there but at least they still do actual sales
>>
>>97244056
(Sorry anons screwed up the formatting trying to make the post on my tiny monitor, I thought I deleted the first rows)
>>
Lost Ruins of Arnak should've been a Robinson Crusoe expansion.

Why are the Robinson Crusoe expansions not straight additions to the game? They're all meme scenarios and "campaigns".
>>
>>97244023
If your son can take banter, go with it and make fun of them too
If your son can't take banter, my condolences, that's kinda shitty
>>
>>97243718
Ok but eating paper towel rolls is objectively better than this obvious ameritrash game

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What are the best games for a Catholic gentleman?
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There is a euro Catholic priest on youtube that does 40k reacts, does discussions on the nature of the imperial faith and what not. Not preachy in anyway, more of a comparative religion sort of thing.
>>
>>97242958
this guy https://www.youtube.com/@dpriestplays
>>
>>97239183
>Catholic
>how do I best enjoy these satanic pleasures?
>>
>>97239183
RaHoWa
>>
>>97240004
Catholics are notorious kiddie diddlers lol

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Why are you still using plastic terrain?
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>>97243915
>Ive made jetbike hulls with nothing but scisors, plasticard and fire
OI DIS LAD'S MAKIN BIKES JUST AS GORK N MORK INTENDED
>>
>>97243946
The old jetbike kits were made from real original models. The GW guys could get smooth blended curves from hobby supplies, so why shouldnt i?
>>
I don't, I use my imagination and paper with written words on it to describe the thing.
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>>97243933
the AESTHETIC is superior.

>MY mountains actually look like REAL mountains!
no they don't. they look like a block of foam you attacked with a hot wire cutter.
>>
>>97244209
I really wonder what your major malfunction is. You're obviously on the spectrum but I'd love to know why you picked up paper tokens as your personal crusade.

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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>>97232246
I believe people can learn to DM the same way people can learn to ski. Some people are gonna suck forever, sure, but most people can do it enough to have fun with friends. I haven't watched much Matt Colville, and the weird lefty genuflections makes it hard to take him seriously.

But I think if you want to shit all over him you'd at least come up with some things he says that you disagree with or want to tear down or whatever.

Having never tried Draw Steel, I can't really shit on it, but having read through it enough to know that my table wouldn't ever bother with it (they're all good-hearted libtards, so nothing related to politics would be why), I really was left wondering why the game seemed to have so much variation on its same core mechanics, and seemed to have a surprisingly large number of spendable combat resources, some of which, like "surge", are both universal and mostly undefinable in what they mean. Further, science fiction is in the lore and in the races, but not in the classes or kits / equipment, so what's up with that?

If you read how Draw Steel is meant to be run though, you'll see a lot of assumptions about his gamemastery style, what's worth tracking, what experiences are worth focusing on, and it's so far from any verisimilitude, realism, or even the idea of pinning down a set of things that you can reason within, that I feel he's an entirely different animal, like something from an adjacent but distinct hobby.
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>>97232246
*rips a disgusting nasty feces-flecked greasy pepperoni fart in your face*
>>
>>97239967
Pepperoni Farts are Useless.
Everyone I know who posts pepperoni fart webms is a fucking terrible brapper. I've never fully ripped one and I am widely considered the best brapper out of all 3 groups I'm part of. I am regularly requested to rip greasy farts. People borderline fall asleep to the pepperoni farts others brap. There's also no tension because they know that these pepperoni acolytes will rip pepperoni farts until all it smells like is the inside of a Little Caesar's.

If you're a good brapper, it's an inmate talent you can hone like a shiv. You're born that way. If you aren't, then no amount of shitty food is going to make up for your lack of stinky braps. It just is what it is. This idea that everyone should "try" pepperoni farting is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous brapper. Fat chance. Most people fucking suck at brapping. Hell, most of them suck at sniffing, but at least in that case the brap depends less on them.
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>>97239844
None of that explains how Matt Covilles DMing advice actually makes someone a better DM.
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>>97239239
>Still can't help but feel like you are fooling yourselves with the dice rolling to begin with if you're just not gonna listen to it.
You're an extremist retard who's acting like every single roll is going to be fudged. They won't. It's another tool in the GM's toolkit.

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Recently I was thinking about alternative combat systems.

I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsing


So I started thinking.
For example what if the combat somehow involves cups and balls?

Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?

There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?

What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory?

What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.

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>>97238257
The Jenga tower mechanic you refer to is used in Dread, which is specifically a horror game. The purpose of it as a resolution mechanic is that it inherently builds tension over the course of a session, which feeds into the nature of horror as a genre.

In games without a similar genre convention that needs to govern the flow of emotional energy, consistent randomization like dice makes more sense because it serves equally well in all scenarios.

The ball-and-cup method you've described doesn't really play into any specific genre convention. Each toss is still a discrete event, so it doesn't have a linearity the way there is with Dread. In fact, if anything, it would interrupt the session more often than not, what with people needing to physically move around to the throwing position, retrieve their balls, and reset the cups.
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>>97243029
>If the tower fell your character was got by the killer.
Was it fun?

Like I was saying this scene inspired me to think about this mechanic.
https://youtu.be/2TJxTysByZ8?t=15

It will never be
>Oh fuck a demon lord drooped there is no way my characters attack + D20 max can kill him I am dead. GG Everyone!

it will me
>Oh fuck a demon lord drooped, how the fuck will I manage to get a perfect 10/10 into this tiny cup?!
>Player sweats
>Player tries to land every ball
Theoretically it is possible to win this however it is extremely unlikely. So every scenario can be won. The middle ground is if you fight some ogre and the difficulty ramps up so you are not throwing small balls into giant baskets you are throwing balls into small baskets.

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>>97243067
>The Jenga tower mechanic you refer to is used in Dread
Thanks for the info.

>consistent randomization like dice makes more sense because it serves equally well in all scenarios.
Why?
Rice are random and whiel the cup and balls is also random your skill and concentration can help you get better outcomes.

>Each toss is still a discrete event
?????
>so it doesn't have a linearity the way there is with Dread.
???????????
What is the difference between
>Roll 10 or less on D20 to win this combat
and

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>>97243134
A game of jenga is a series of tense moves that ultimately result in a dramatic and spectacular failure. I think that's what anon means by "linear", as over the course of a session it maps to how a lot of horror movies play out.
Beer pong doesn't really have that same arc per session, but I think it might work to model the feeling of combat. Aiming for weak spots, and so on. Unfortunately you seem a bit retarded, so I doubt you'll make anything worth playing.
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>>97243134
>>Each toss is still a discrete event
>?????
When you remove a Jenga block from a tower, the removal of that block affects every subsequent removal.
>>so it doesn't have a linearity the way there is with Dread.
>???????????
The Jenga tower is going to fall. That is factually inevitable. Technically, if improbably, you could roll a d20 a million times in a row and never get less than 10, but Jenga will eventually reach a point at which it is impossible to remove a block without bringing down the tower. It will likely fall earlier than that, though, due to a combination of factors including which block you're removing and which ones have previously been removed.
>What is the difference between
There isn't one--that's my point. As a simple substitution, the ball-and-cup wouldn't add any mechanical tension that isn't already present in rolling a die. Your vague platitudes that people would care more about the result have more to do with GMing style than with the physical method discussed.

>>97243938
>I think it might work to model the feeling of combat. Aiming for weak spots, and so on.
See, this is the first actual suggestion that presents any advantage to the beer pong over dice. Different cups of different sizes, at different distances from the player, could be used to deal more or less damage to an opponent. You'd have your easy, all-but-certain options that you'd need more of, or you could go for the ones you're more likely to cock up but would significantly shorten the duration of the combat. While this could be achieved with dice simply by changing target number, a pin-the-tail-on-the-donkey board with cups arranged on it could be more evocative in certain games--though it does carry the slight disadvantage that all relevant information would have to be presented to the players up front, rather than any of it remaining hidden.


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