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Winter Gloom Edition

Previously on /slop/: >>97227237

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator

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>>97242045
I made >>97241634 on Fluxpro.art (online generator that costs money). But since she had her right hand stuck awkwardly behind her, I had ChatGPT-4o on Bing fix it.
>>
>>97242045
She was made on Perchance.
>>
>>97241997
>>97242083
>>
>>97242070
If you run the exact same prompt in both that, bing, perchance, and pick one of the big 3 company ones like Google or such, what do you get out?
>>
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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97241755
You'll have to wait until next year for that.
>>
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>>97241840
There is hope.
>>
>>97241840
I don't care about Vehicles, but godspeed to that anon. Hopefully people will shut up then.
>>
How to represent realistic nerve strikes?
The existing Pressure Points skill gets some of the effects; you can mess up a limb or stun someone for a few seconds and it usually takes a significant blow (i.e. 1+ HP of injury). 5d seconds is probably too generous. I'm pretty sure that you can't blind someone (optic nerve goes straight to the brain). Solar plexus might make you start suffocating, but is easily resisted with tensed muscles and doesn't last long.
I don't think many nerve clusters can be reliably hit with normal levels of skill. Anatomy is messy and nerves are small, buried behind muscle, and prone to slipping around inside people, so there is always a chance of failure. On the other hand, sometimes people hit them accidentally. The most vulnerable one is probably the 'funny bone' behind the elbow, but its effects are minimal.
>>
I want to write up a bunch of guns using Gun Stats, but (a) I don't want to re-do ones which have already been written up and (b) I don't really know enough about guns to name many obscure ones.
Does anyone have a list of all the guns already published in 4th ed. supplements?
Or any suggestions for cool guns?

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Christmas edition

>Previously in the Mortal Realms:
>>97225164

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97241675
When I look at 4th and see the crazy lack of spells and few, if any, ways to customize your army, it just looks barren and boring.
>>
>>97241898
The main idea was to replace warcry with something that would sell more paints.
>>
>>97241675
>>97241717

Galletian Champions warscroll standardizing combat ranges is a nice change, as well as fixing Look Out Sir. Combat ranges led to bullshit situations where base size did much more to determine the viability of a unit than it should have. Being on a 32mm with 1" combat range should not have been the massive liability that it was.

Between that and having some kind of logical timing explicitly spelled out, 4e is better than 3e from a GHB perspective. Unfortunate that they changed every single warscroll to d3 mortals on a 2+.
>>
>>97241867
that looks like little piles of wasabi, horseradish and spicy mustard.
>>
>>97241903
Yes, it has a lot of nice sculpts. I plan to use some of it for (non-gw) rpg, since classic undead show up in a ton of games.

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The Ghost of Christmas Past exhorts you to post your pile of shame, so that you may resolve to address it in the coming year.
>>
Keep this up until tomorrow evening and I'll show you something.
>>
>>97239664
Looks more like a pile of pride. Nice haul, anon. Enjoy and play.
>>
>>97240102
More of a hoard than a haul. I think the oldest of those boxes is from around when they brought Guilliman back.
My crappy crop job also cut off the 3 combat patrols at the bottom.
>Enjoy and play.
one day Anon...
>>
>>97240102
>Looks more like a pile of pride.
Only in the sense of "OP is a fag".
>>
>>97239913
I'm interested but I doubt this thread will make it. Post a new thread?

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What'd you get for Christmas /tg/? Picrel was under my tree :)
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Battleforce from my bf and combat patrol from my family :>
>>
>>97241759
that cover looks insane
>>
>>97241907
Sadly my copy's cover is a shitty print. Inside looks cool tho
>>
>>97241962
damn, never saw that version though. only know the original
>>
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>>97240999
New headphones, 6 novels, and some underwear

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
>>97240801
Theres lots of fan-stls to print. I assume the official ones are pirated somewhere, but I don't know where.
I think there used to be a link in the thread OP, am I imagining things?
>>
>>97241045
I live in a shit third world country with fucked up inflation and can't afford the STLs for a full warband. Any link to a trove would be great.
>>
>>97240697
Tuomas said that he is planning to release a guide, which helps creating your custom warband rules. But who knows when that will be published.
>>97241084
Try cults 3D for free stuff.
I was considering sharing some stls for everyone in the thread, because of Christmas. But for now, I'm not getting near my computer for a while. I still might do it at a later date.
>>
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Trenchmas witch
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>>97240801
Cults3D has quite a bit of stuff. Weird that you have the money for a printer and resin and IPA and shit but not for STLs though.

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>97233945
Not only was i clear about it, it was structured this way basically on their request.
>>97236121
I have one player who is playing an investigator, and has a built in "I'm stuck" mechanic. But he refuses to use it or gets frustrated when I just "give him the answer".
Another player also did a few things to effectively put him in contact with a god-like entity with near omniscience, but he also only uses it if he's completely lost.
I also do cut in as they're discussing something really wrong with something like "based on x, y, and z, your characters would not make that assumption but instead think something else" and they'll generally agree with this assessment.
>>
>>97236294
>I have one player who is playing an investigator, and has a built in "I'm stuck" mechanic. But he refuses to use it or gets frustrated when I just "give him the answer".
*fanfare.wav* Congratulations, this situation is no longer your fault.
>>
>>97218290
That’s a really interesting style—I never even thought about that. I’ll have to try it sometime. I’m new to GMing, so I’m happy to take any tips.
>>
>>97236294
>Not only was i clear about it, it was structured this way basically on their request.
Discuss with them why it's not working. Presumably what you're giving them isn't what they wanted, so either you misunderstood or they failed to describe it.
>>
>>97236448
OP here. The style thing is something I am trying to correct more so than anything else. While I leave thing open ended, I have noticed that the set ups tend to favor either combat or more thinking outside the box solutions. It tends to lean back and forth based on the game.

As for advice I have learned:
>Do not over plan your games. This can be bad and make you struggle if someone does something you do not expect.
>This doesn't mean don't plan at least some possible solutions to an issue, but just keep an open mind.
>Don't be dead set on certain events happening specifically at a certain location. Things can be moved around if needed and stuff ends up completely derailed.
>If playing some pre-written adventure, you might have to adjust rewards to fit the party.
>Actually map out and draw locations if it is important. Dungeons, combat arenas, etc. Some pots might not need it but even a basic map can be really useful.
>Make encounters interesting. Some encounters might be basic, but it is a good idea to throw a curveball every once in a while. Spearman hiding behind shields or barricades, a lone caster buffing or healing enemies, etc.

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Merry Christmas Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97241881
condolences, anon.
first family holiday after losing a parent is tough.

>>97241851
yes, you're very clever
>>
>>97241881
And your dad had a dead dad, and his dad too. You've got that in common now.
>>
>>97241993
He was pretty obsessed that no father in our family makes it past a certain age, and he did end up dying only a few days older than his father did. So I guess we do.
>>
>>97241993
yes, but listen. when we die, our bodies become the grass. and the antelope EAT the grass, so.
>>
>>97242066
So, Total Antelope Death?

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97238800
Well, that's how our Ref solved the problem of making CI distinct from the social skills.
I agree on the main point, I don't think Roles should be balanced power-wise, but they should receive roughly equal attention from the devs and it's obvious they hadn't.
Media's Credibility has miserably low numbers at first, but at least you can always use a high skill to gather actively Rumours.
>>97234206
Remember that you can use LUCK for the CI roll. This doesn't increase the scope of favours, but helps a low rank Rockerboy to ensure they get them.
>>
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>>97227867
>Mike wouldn't stand for something like anti-grav in the game.
They crossed that rubicon when edgerunners came out and revealed Arasaka's new mech suit had a gravity gun that could crush an entire platoon like a pancake.
>>
>>97238800
A starting level character having a 1 in 3 chance to get a major favor from an NPC seems like pretty good odds to me, dude, and as >>97239432 said, you can use luck to make it a sure thing.
>>
>>97240830
Always found it funny that Adam Smasher is a boogeyman because he targets basic level street punks when Arasaka has tech like this. And the body is supposed to go to Smasher, so Smasher will go back to unga bunga bullying babies again because he is a sore loser that cant get rid of his grudge of losing to a old coot with a stick.
>>
>>97242019
In my games I made Smasher the true boogeyman, all the stories of him jobbing are just fake copes and his stats are so bloated (beyond what the basic rules would allow) that he's basically "YOU FUCKING LOSE" statblock, unless the party's goal is to escape.

It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>97239789
Been looking for these for ages as well.
>>
>>97241031
>spire
d/BJsH99

>>97241573
>ashes whithout number and others
d/scJMra
>>
>>97227893
Humbly requesting the Pendragon core rule book if anyone has it.
>>
>>97235237
>>97228865

bump
>>
>>97229160 (TMNT Redux books)
>>97228760 (Shadowrun Augment #4)
also bump

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Merry Christmas edition
>Previous
>>97224887
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>
>>97241868
Don't let the Tremere know, they're contentious people.
>>
Hello everyone and welcome back to my epic prank channel. I am your host, John Cappadocian Methuselah, and what I am holding here is the avatar of a mage.
For today's epic prank, we'll be stitching it to a Malkavian.
Please remember to share, like and subscribe, it really helps out the channel grow. If we hit the like goal on this video, it will further the production of the Tzimisce/Verbena oiled up shaman-off.
>>
is the blush of life cheating?
>>
>>97242060
Nah, it's fine.
>>
>>97242060
it's GAY but it's not broken or overpowered or anything

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>>
>>97241637
Huh, I remembered the concept as way less interesting. Still not particularly interested in trying it, but for some reason I've not explored Friese designs in all my hobby time. Yes not even powergrid or fresh fish
>>
>>97241592
I see. Yeah that should very much be the approach. Sure, you can play it slightly more competitive whilst someone else just pushes levers to see what happens, but 10 minute minmax turns is nothing I want to see in our first game.
>>
>>97241638
I've always thought this was only a thing on the fringes of boardgaming; akin to a campfire horror story. But recently, others have begun to purchase more games and shit keeps happening
>Anon before we set it up, do you know the rules?
>Yeah I do, gotta have to look up some minutae but I'm good
>Set it up, after 3 minutes of suttering we find out he doesn't know what half the actions do
>End up watching a 30 minute rules video

The boldness of bringing your game and not even knowing the fucking rules gets me. It shouldn't annoy me as much as it does; if he had known the rules by heart we'd have saved like 10 minutes. But it still feels like disrespecting other peoples time.
>>
>>97241904
If only it was the fringes, but I think some of the anons in here do sound like they have good groups and I'm happy for them. I just know that in my current city for instance, there are certain people constantly jumping into 'i want to play d&d' things that pop up on social media who I know are fucking terrible people and its like... you're a single mom to three kids from different dads, you're in a part time remote program at school to get free student loans when you get forgiveness, you're at home all day, learn fucking d&d yourself and stop trying to bum into games for the last 2 years

I'm so exhausted by life that I just can't be bothered to drive a half hour after work to the board game cafe, hope to god the randos have basic social skills (most dont), realize i have had no fun for those 2 hours, drive a half hour home, go to bed
>>
>>97241941
I love boardgames. It's one of my few hobbies remaining after job and kids. But I don't think I'd bother if I didn't have my group(s) of regulars. My open game day at a store experiences weren't quite as negative as other anons' (no trannies or woke nonsense) but so very much worse than playing with friends it didn't seem worth the effort.

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A girl made me the most awkward of dice sets

>inb4 fat hands
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>>97239620
This is awesome.
>>
>>97240787
winrar
>>
>>97239620
I've seen similar craft channels push this same idea. Looks like she used too much mica powder and didn't add any surfactant to the mix to keep it from separating. The wax seal on top is pretty jank too... However, it's very nice that she thought of you want wanted to make something cool she thought you'd like.
>>
>>97240597
It's not often but always. Every obese person is morally deficient in some way.
>>
>>97239620
I hope you showed appreciation, Lardo. Not everyone has someone in their life that would go through the trouble to make something like that for them. They may not be super practical but whipping out the magic 8-ball style d20 for the critical roll would cool.

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>the writers are from a game company that doesn’t exist, and their listed “ENNIE award winning critically acclaimed” works are either literal vaporware or slop that only 5 people have played
>the publisher and other people and companies are literal whos with no history to prove their ability
>entirely riding on the coattails of Shadowdark with absolutely no support from Arcane Library
>they present all of their stuff as if it’s like been given some kind of good will from Kelly or something, they even made a stupid class whose art is literally just Kelly drawn and they’re pasting it everywhere as if it’s some cool co-production with Kelly and Arcane Library

A loooot of kickstarter backers are going to be very disappointed when this project still isn’t finished/delivered by 2028 and the “authors” have disappeared.
>>
>>97237335
>OMG IS THAT JAPOOONEEEESEE OWARI DAAAAAAA
>>
>>97237335
>>
Literally who?
>>
>>97237335
>with absolutely no support from Arcane Library
This is more of a boon than not. That cunt is one of the most talentless game designers to have ever amassed as many accolades and awards.

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Who was in the right?
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>>
>>97227725
If you're trying to get into who was right, about a thing that didn't happen we don't have actual information on, it doesn't work. Its just people jerking off whichever faction ties in closest with their irl ideological bias.
All the victories that aren't planet victory imply planet storyline is immanent, so that happens next. Every time.
Its a consciousness transference program. It is death. But its better than the alternative.
>>
>>97221448
WILL WE MAKE GODS TO WATCH OVER US?
WE MUST DISSENT.
>>
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>>97234185
Still has some fun quotes.
>>
>>97221448
Planet and the fungus/worms were abominations that needed to be eradicated.
But, the age was also that of large interest in psychics and "ascending" so the good ending of the game is humanity being subsumed into a nightmarish fungus hive-mind.
>>
Meant to post much earlier in the thread, but I suffered a Prometheus Virus outbreak and have only now rebuilt my base population to sufficient levels.

Assuming anyone is still monitoring the thread, what are the best campaign premises to use when running an SMAC game, either in GURPS or some other system? Some of my ideas have been:
>PCs are a probe team from a single faction or set of pact brothers, and the game plays out like a cyberpunk espionage thriller
>PCs are division heads for their (possibly custom) faction, and must use social influence and connections to steer their faction or faction leader in the "correct" direction while also handling their official duties
>goofy riff on the above using MAID(?!?), where PCs are vying for the affection of their faction leader
>small-scale story about a group of terraformers in the early days after Planetfall, exploring this alien world, discovering its wonders, and trying to build a comfy homestead along the Pholus Ridge


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