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Daze Edition

>Most recent banlist update
https://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-february-9-2026

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas

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>>97833957
shovelchudsters win again
>>
>>97834191
Still Yawgmoth. I love the flavor and it just has so many different win paths and I love playing all my favorite old mono black staples with secret commander builds behind him as the engine to keep it all moving.
>>
>>97834191
Urza. Been playing a monoblue deck since c14. Used to be Teferi Temporal Archmage (specifically CvT and Stasis) but I swapped to Urza just before the paradox engine ban, so I've been playing the deck for like almost 12 years, and Urza specifically for 7ish.
>>
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>>97834191
https://archidekt.com/decks/16541659/parnesse

:)
>>

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Bedsheet Ghost Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Dust & Blood released for Cthulhu by Gaslight
https://www.chaosium.com/blogout-now-for-cthulhu-by-gaslight-dust-blood/

Current Book Club Topic:

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I am playing old CoC starting with 2E, I play solitaire TTRPGs because everyone is a fucking retard who wants social lube and "good" times doing things for laughs rather than trying to roleplay or seriously do anything.

I finished the Haunted House with relative ease, my characters didn't figure out the sunlight, but we dealt with everything without death or going insane. Which makes sense as its the tutorial.

However, the 2nd scenario is very confusing. How is anyone supposed to "win" in this scenario? There is no clear way to stop the ritual. The rules are clusterfuck of a mess, which is fine as long as there is a way to win. Combat is a no go because of the Mi-Go's super high armor. The only thing I can think of is that you are supposed to run away to tell the authorities and fuck outta there and say "it's someone else's problem" which actually will result in the certain doom of the town at the hand of Ithaqua because they are doing the ritual every night with a 28% chance of success to cause a massive blizzard and snow to kill all the town, then set up a mining camp there.

My characters thought that the hillbilly was key to stopping the ritual and killed him in combat, but afterwards died to all the Mi-Go's hunting them down, carrying them into the atmosphere and all meeting their death through lung explosion.

Is this common in CoC? Is this how most of the scenarios and stories are?
>>
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>>97834275
My main question here is how did anyone manage to beat this scenario successfully.
>>
How does horror work in a TTRPG?
>>
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Ran The Necropolis out of Gateways of Terror for my group last night. Two players were going to miss our Horror on the Orient Express session, so I did it instead.
Had a 75% casualty rate, but the last character made it out. I had to beef up the monster, however, as our Solider player nearly killed it in the first round of combat with an impale on their gun (they did 14 damage out of 17 health). I made it so their gun did half damage instead, though they still ended up bringing it down to 2 HP before they got killed.
Rather disappointingly, none of them even attempted to sneak past the monster and get into the room it emerged from, so they never found its heart. Instead, it died due to the tomb caving in after the exit was dynamited by the last surviving PC.
We had a good time, but it’s definitely a con scenario, and a much more combat-focused one at that. I feel like of the three scenarios in the book, it’s the one least suited to people who have never played an investigative horror game before. The lethality might put them off it if they’re not used to that kind of thing.
>>
>>97834275
>>97834278
Many older scenarios are quite janky. RPG writers were used to DnD-esque adventures, and thus struggled to write proper investigative horror games, often making them much too deadly.
In the case of this scenario in particular, the most obvious solution to me would be killing one of the unarmored Mi-Go (since only three of them are armored) and stealing their frost weapons. It says no roll is necessary to use these weapons and says nothing about armor resisting them, only warm clothing. Since the Mi-Go armor is only some kind of web, I would say it’s a poor insulator for keeping out a freezing mist.
Alternatively, the players could damage/destroy the ritual circle, perhaps with dynamite, and also collect evidence of alien activity. This could delay the Mi-Go for a long time and in the meanwhile, as you suggested, they could get the authorities to come in force and clean things up, rather like the ending of Shadow Over Innsmouth. You could perhaps throw a Delta Green nod in there.

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Zerg or Tyranids, who's cooler?
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>>97833075
This is the correct answer.
>>
>>97833075
Peak Lifeform.
>>
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Zerg, because Kerrigan is hot.
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>>97833075
Agreed, but beak groin is a strong contender for second place.
>>
>>97833075

Prometheus story ruined Xenomorphs

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
Where's my Prepare creature with Armageddon?
It's an iconic spell, WotC.
>>
>Draw a card
>Storm
what should the mana cost for this card be?
>>
>>97835089
Not played outside Premodern.
>>
>>97835089
Armageddon would break earth bending even further. Instead of Ouroboroid on turn 3 you get MLD but some lands return to the battlefield tapped along with mana dorks sticking around. Then ouroboroid on turn 4 instead.
>>
>>97835133
>Armageddon would break earth bending even further. Instead of Ouroboroid on turn 3 you get MLD but some lands return to the battlefield tapped along with mana dorks sticking around. Then ouroboroid on turn 4 instead.
DO IT.
I want to live in the Selesnya Earthbendageddon future.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97834922
no altered was a stupid shit cashgrab TCG with phygital dick cheese. basically just last year's version of riftbound or cyberpunk, but using a gimmick as the hype generator instead of a B-tier IP.
hubworld is a niche LCG with an original setting that probably wont even be sold in stores. there about as far apart as any two acg games could be.
>>
>>97834289
>>97834977
I do find it hilarious that the rebel pilot in the background is getting the full Mike Wazowski treatment.

Oh, and by the way, I'm the sole Lorcana player. Could ya tell?
>>
>>97835098
I also play lorcana, though the post-rotation meta was almost immediately stale. I didn't add a single card to my BG Control deck with the latest set.
>>
>>97835114
Huh. That's funny. You'd think that the rotation would almost force you to adapt a bit. Me, I don't chase the meta, I just have fun with whatever they put out, even if it means I don't win much. Not trying to be snooty or anything, it just sounds like we enjoy the game differently.
>>
>>97834922
I played a few games of Altered and I liked it for the most part, it had interesting decision trees going on. If anything maybe the problem with gameplay was just how much you had to see every turn (cards to put into the mana zone, what to keep in the reserve, lane to play your cards, bunch of tokens to manage, three stats on each card to keep track of)

It just had some really stupid concepts like the uniques or the QR codes uglying up the designs

Also didn't really like how the character design felt straight out of 2010s Tumblr

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Hey /tg/ I have a problem. One of my players is a genuine incel. He's 27 and I'm pretty sure he's never had sex. He definitely hasn't gotten laid in a while. He's not really ugly just kinda weird and awkward. I feel bad for him. But he is taking his extreme thirst out in the game.
>every time his character, a human eldritch knight, comes back from our adventures he always tries to play up the angle of "we saved the town, where are the girls to suck my dick as thanks?"
>he constantly talks about how his character is 6 foot 2 (he's 5 foot 8 irl)
>he talks out of his ass a lot about medieval times and says that peasant girls were way healthier than modern women.
>says how farmers would be begging to marry their lithe 17 year old daughters to him
>he talks about medieval demographics and criticizes the DMa works building (which is actually kinda shit to be fair) >you can just tell how excited he is talking about how there should be a dozen villages between these two cities on the map, like he is stopping just short of talking about how many nubile virgin farm girls are there for his fighter to fuck
We tried talking to him about it but he twisted it around to make the rest of us sound like we were fucking gay or something. Also his character is too important to the story to kick him, and running him as an NPC would suck the fun out of it since there's be a lot of the DM just roleplaying with himself while the rest of us watch.
So....any advice? Its not worth ruining the game over by kicking him, and nothing is so blatant to be a clear social violation, but the dude is just oozing incel energy and I feel like I should subtly suggest to the DM something that will set his head on straight, and possibly help cure his mindset. Any ideas?
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>>97834948
Incels definitionally don't make the first move. You go to war with the army you have.
>>
Have the party wizard force-fem him.
>>
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>>97835024
Not a bad idea.
>>
>>97835055
It kinda works doesn't it? It's low stakes mechanically. And if the GM bends over to fix it immediately it's very easy to cry favoritism. And fixing a curse like that would take time and resources the party might not have. And every time he tries to do the shit he's doing now it'll just look stupid.
>>
>>97833928
This sounds like the most fucking mild problem I've ever heard of in a TTRPG group. I would kill to have a player where this is his most annoying trait.

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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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I've got a hankering to play a shaman-like character in 5.5e. More or less I'd draw upon nature spirits to do magic for me. It sounds like I'd be rolling a Warlock, but would I be better off dipping into Druid, taking the Guide background, or working with my DM to homebrew something, whether it be an entire class or subclass of Warlock?
>>
What are some item ideas or mechanic changes or anything to give players something to do while unconscious but stable?
>magic sword that fights after death
>playing pets or summons
>choice to keep rolling d20s to get 1 hp on 20 but risk haunt to start making death saves if 1
>becoming stable just heals to 1 hp
>>
>>97834991
There is the Vestige Warlock from Unearthed Arcana, which does explicitly summon a spirit. It also gets access to a Cleric domain as extra spells, and while it does just list the 2024 domains, it wouldn't be a huge stretch to use the Nature or Tempest spell list from 2014.

The damage types are a little off, being Fire, Necrotic, and Radiant. But you could likely swap that to Fire, Poison, and Thunder and end up with a similar overall effectiveness. And likewise the final feature is to upcast a Summon spell, but again swapping it for Summon Beast/Elemental also would probably be fine.

Add on the Guide background for a bit more Druid magic and take Pact of the Chain so you can have another 'nature spirit' of some variety and it's shaping up pretty well with minimal tweaks.
>>
>>97816108
>sells magic items at half price
>XGE sets the sell range from 50-200% on the selling a magic item downtime activity
Genius.
>>
>>97835040
And also does anyone use different death rules for 5e like neg hp or exhaustion each time they go unconscious? Even my normie players have started to understand the stupidity and abuse of 0hp healing

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97833692
It's because the ACKS discord had to go somewhere after being banned from Reddit. They chose here because it's easier to brigade and not get caught by stuff like making puppet accounts if everyone is anonymous.
>>
>>97833664
Do not fuck fiends that look like foxes
>>
>>97834807
>Right!
The D&D 3e thread is over there Mr build and feats
>>
>>97832804
>TQ
I ran The House of Rogat Demazien ages ago when it was in the zine, I ended up modifying it for Yoon-Suin. it was a great exploration adventure, one of the better
>weird shit in a wizard tower
sort of ones I'd run at the time. In the Shadow of the City God and Forest of Gornat look quite good and have been idling on the things-to-run pile when something close enough comes up in campaign.
>>
>>97832175
Lamentations has some rules for running investments. Pg 53-54 of Rules and Magic.

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97832523
one pet peeve about country roads with grass in the middle. This is entirely anachronistic and a product of modernity. The center of the road was always the most well tread part of the road both by beasts of burden, horses pulling carriages and by people walking there.
The nature would always encroach on the world from the sides and slowly diminish it if it was under less use than what it was originally constructed for.
If you have ever walked a mountain path you will know what i am talking about.

Btw mediterranean fantasy is pure kino and much superior to the generic northern european fantasy
>>
>>97834348
>great britain society only works if you go for dark fantasy
Thousands of books in dozens of other genera begs to differ.
>>
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Would hunting outpace agriculture for the source of calory intake if large prey like the American bison were more endemic, and most of the continent not easily colonized by human settlers?

I'm working on making a setting where the reason everyone, even women, knows how to use weapons in combat is because their land is geographically just supernaturally* good for grazing, which led to ginormous animals proliferating there.
>>
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>>97815762
Nice summary, thanks.

>>97786637
Dunno if it counts as "lesser known" if only because I'm working with it and am generally a basic bitch. Also the fact that it's basically most of the best-known pantheons (Groman, Norse, Hindu) reduced to primordial soup.

This guy's PIE-coded "Concavia" stuff is pretty neat btw. I particularly like how dark spirits are modelled after funky-headed cave paintings.
https://kemono.cr/patreon/user/63597877

>>97790637
Thanks for the West and Dumezil recommendations though desu I've been playing so fast and loose that bringing things back in line with authentic myth might dampen some of the magic at this point.
>>
>>97835117
For instance I accidentally stumbled into the Striker and Many-Headed Serpent's rivalry with some of the usual roles reversed: A key aspect of the world is that it's a tautological time loop. One of the titans-aspirant will eventually consume their peers and then the whole world retroactively becoming the Ymir / Pangu primordial being who dies and decomposes into creation (which just so happens to contain the hungry hungry humans who will / already have eaten their way to retroactive godhood).

The Serpent is less a manifestation of Chaos than alternate Order based on such alien principles as to be incomprehensible to us. What if something other than humanity dominates all and so cemented itself as the foundation of all? The Serpent is both "scaly-nasty-water-thing" of visceral revulsion and the interlinking chains of impartial cause and effect which drag our worldview away from naïve anthropocentrism and into a nihilistic wasteland where people are nothing special (or worse yet throughput for whatever else IS).

The Striker on the other hand is "fertile" disorder. Their tool-weapon is both the Ur-flint, an aching wisdom tooth knocked loose by stone (as well as that percussive surgical instrument) and an idea itself extracted from the skull in pursuit of peace and quiet. Peals of thunder are as much swearing at having dropped something on his foot as vast oaks or fearsome foes falling before his wrath. Most of the "firsts" he's responsible for are accidents refined by others but the very fact he has no clue what he's up to is what makes him a wellspring of creation and especially anathema to those creations which limit alternative creativity.

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Urgh
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>>97820091
ne
>>
>>97745580
Well yeah, you're not going to poop someone ELSE'S pants
>>
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apology for bad english

where were u wen character die

i was at table drinking soda when gm call out

"Your character is kil"

"no"
>>
I would actually prefer this /b/-tier spam like this over the disingenuous spam that sucked the life out of this board. It's more honest.
>>
>>97835060
It's also just a bit of fun.

TOOOOOOOT Edition

>Previously, in the Mortal Realms
>>97828345

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97834916
I wouldn't be opposed to archaon's underlings trying to usurp him, sounds fun
>>97834935
I mean he kind of already has unique models and rules *as* a subfaction within S2D currently. But no I don't expect him to become his own faction if that's what you're asking.
>inb4 the autarchy belongs to belakor
>>
>>97834884
Damn nigger who cares, its still gonna be complete shit.
>>
>>97834884
Da fuck? Archaon is the glue of this setting how they will make him dissapear? Also what they will repear and say "yeah, was a draw but we both needed a vacation"?
>>
>>97834935
Belakor deserves his time in the sun after being shit on (specially by lizards lol) so much time.
>>
>>97834732
They won't be what you want, anon. Don't get too excited.

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I never realized how many players suffer from aphantasia and insist on using miniatures. Are you one of them, or do you embrace the unmatchable graphics of theater of the mind?
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>>97831582
>>97831671
>When a man gives himself up to the government of a ruling passion,—or, in other words, when his Hobby-Horse grows head-strong,—farewell cool reason and fair discretion!”
>>
>>97834318
Who are you quoting?
>>
>>97834299
Done. Everything I said turned out to be correct.
>>
>>97834789
Yeah.
>>
>>97834318
No, not really. In the same location, within distant range. In the same section, within close range. Being behind someone doesn't matter, heroes don't provide cover. You can take the Defending Others action if you want to protect an ally or civilian.

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China Mieville is an author who designed stories with stat blocks in mind. I’ll post others and you can too.
>>
>>97835092
Steven Erikson and Ian C Esslemont started their Malazan series in AD&D then GURPS!
https://youtu.be/OxxhgB4J0WY?si=hRNA2cxxINMcJcKf
>>
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>>97835115
Malazan is a sprawling universe and spans many novels
>>
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>>97835092
R Scott Bakker’s A Prince of Nothing series was started in a D&D campaign! It is grim dark and features many descriptions of phalluses…
https://www.newsload.ca/post/insights-on-the-second-apocalypse-book-series
>>
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The setting of Disco Elysium was originally a novel that was adapted to D&D by Kurvitz!
>>
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Patrick Rothfuss based his novels on his experiences playing D&D as a child.
https://blog.patrickrothfuss.com/2008/03/end-of-era-2/

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sup /tg/, thought I'd try something a little different round here

https://www.youtube.com/watch?v=ifDFF7c_mSY
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Will Shal and her rad horse Cerulean find Ranthor's killer, or will she just continue to have a crashout now that she's swole?

Find out tomorrow!
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>>97834610
>switches scenes three times within as many paragraphs
>clunky sentence structure
>sweaty breasts on the first page
Nice idea OP, but I'm good.
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>>97834651
I get that they couldn't just let her have three Wish spells at the ready, but come on...

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97832985
>>97832900
thanks for pointing out where the rules are.
>>97832710
>Don't forget the horse gets to make an attack as well.
he is using the Ride-By attack feat to strike in middle of his movement and ride on past the target. The horse is a standard skeleton heavy warhorse and doesn't have any feats that would allow it to attack in middle of a move action, so I assume with this combo it doesn't get to make any attacks.
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>>97832985
>ou count as every square the mount occupies (and most mounts for Medium characters are Large), but threaten from its range and get a +1 bonus from the high ground.
That's pretty cool.
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>>97833011
Ah, right. I think I was getting it mixed up with the rules where you used to be able to Overrun as part of a Charge as well. No attacks for the horse then, unless you manage to line up a shot where he does a ride-by on one player then ends up next to another one for the horse to attack/Bull Rush.
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>>97829802
>>97829802
Those are a bit weak on the scale of Nymph's kiss or even the niche power of Lichloved.
>what's the fey banger feat called?
Nymph's Kiss it's unfortunately Exalted ad needs you to keep the relationship going (And Fey tend to be fickle with even the good ones pulling you into the occasional mean prank that might cost you your Exalted status)

These are usually very powerful feats, Lichloved is fairly niche but strong in that niche, while Nymph's kiss is just mondo strong.
Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level.

Nice as a starter.

I like the idea of a "Gotta fuck em all' playthough where there's a separate track without nonsex prereqs (And players possibly start with one or two) just to get crazy.
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>>97833501
>Those are a bit weak
I was intentionally picking weak ones that a DM might be convinced to throw your way as a free feat for role playing in a standard game.

If you want to have a 'Gotta fuck em all' game centered around the theme I would suggest that you don't pigeon hole every creature with an exact line of feats but come up with a generic system.

I have one like that from a lewd themed game I planned out but never got to run.The gist was, some goddess blessed PCs as her champions and granted them an ability to copy aspects of the girls they slept with.
For every creature of a given species one sleeps with, gets a cumulative +1% chance to copy one of their feats / abilities / skills at random. Once copied from a given species, can't copy anything more from them, have to look for others.

The cost of this was that a PC who accepted being a champion of that goddess, couldn't get anything except class abilities by any other means, took massive penalties against any kind of seduction/mind control and monster girls could drain his magic abilities through sex. That last one was to intentionally sabotage spell caster classes, since in this game, martials couldn't make any proper builds.


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