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Previous thread: >>93166217

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.
Never post direct links to the archive anywhere.

If you're wondering where to start:
The Basic Set covers everything, including a lot of optional rules you probably won't use.
A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
How To Be a GURPS GM is a good read even for players.
GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread Question: Which are your favorite TL9+ weapons?
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>>
>>93253749
I still don't understand that reputation. I know and I've played DnD, I DM'd a campaign from lvl 1 to lvl 15, I played a character from lvl 1 to level 12.
DnD IS more complex, each character requieres more dedicated knowledge, more spells, variants, feats and templates than the ones you need to know to make a working GURPS Character.
GURPS offers more possibilities, but it does not demand for complexity. In DnD/pathfinder if you go for the straightforward vanilla rules, you're being suboptimal and will need a lot of help, luck or die.
>>
>>93253791
Nta but same, the bad reputation imo comes mainly from 2 sources: Vehicles and shit newblood GMs throwing the whole basic set at players saying "make a character" and/or (in my experience) shit adhd GMs picking gurps and presenting it with ass houserules without spelling it.
>>
>>93253885
First game you ever play of any TTRPG game should be with your character numbers, backstory and some fancy pictures.
If you like it, you ask for the basic/lite rules.
If you like it, you may ask for the core rules.
If you still like it, you go into the advanced/homebrew rules.
And that's in the shit-ballistical "using dynamite as fuel" fast track.
>>
>>93253791
I totally understand it: it's not laid out like a normal rpg. Everything else is a complete, ready-to-go package, almost always with a setting attached. GURPS is laid out like a reference book, which it basically is. It's not an "rpg", it's just a "g". You far, far overestimate the abilities and interest kf average tabletop player, most don't value it much beyond fucking around with friends and randomly throwing dice
>>
>>93255025
<rant>
But *I* also enjoy fucking around with friends and randomly throwing dice.
Would love to do so with a system that doesn't punish me harshly for not taking the 2nd ratial template at lvl 5 to get the MultiCleave feat that enables me to be a Cleavemaster at Lvl9 in order to stay marginally ahead of a red queen racing regarding DPS vs what basically are goblins with higher AC and more HP.
</rant>
That's a value I reckon to some of the PbtAs: they concede so easily to martial victory that ther are unfulfilling, so players and DMs have to focus in _other_ sources of satisfaction to make the story work. Things like plot, or story, or consistence. Because strategic combat is a big null space for dopamine, so you end up playing their game... wich was their whole plan.
::looks at :aggravated damage: in Monsterheart:: PFFFF

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el duende Edition

>Previous Thread
>>93222442

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ/folder/gfASQLSB
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>93254743
i am sorry to hear that, but this is like nearly the exact advice i got like 12 years ago in a local as a teen and everyone acted like it was common knowledge
>>
It's starting
https://www.youtube.com/watch?v=6dzqW6XZ8-Q
>>
>>93254836
>but this is like nearly the exact advice i got like 12 years ago in a local as a teen and everyone acted like it was common knowledge
What is? The mafia thing? Nobody has ever mentioned that to me or in my presence before, if that's what you mean.
>>
>>93254959
yeah, it's like really obvious as he says in the video the camarilla laws are literaly just the mafia laws
>>
DAV20 game just ended, was fun, Rate our coterie's final plans.

>Setite Fat Priest - Using setite sorcery and trickery, fucked his Toreador rival to death in a secret setist cult shrine through a bisexual threesome trap. Turns him into the temple's onahole.
>Tzimisce French Inventor - Creates pig/bear/man abominations named John Pork and Jim Swine, with mittens, one of which might be a female. Planning to stock up an army to wage war on the Nosferatu warrens to kill a Nosferatu idiot that failed his trap design contest.
>Toreador Vengeful Painter - Painted his sire by the seaside while his hired men robbed her mansion, he killed and diablerized her after her protection was in ruins, kills the bandits to prevent the diablerie secret from being out.
Ventrue Ambitious Nobleman - Tracked down his traitor sire to London, his sire tried to get a mutual blood bond going as insurance but our Ventrue got him with a surprise staking, and convinced the sire's gangrel bodyguard to stand down and call an elder of the cult of Mithras. The elder let him take the sire's place, joins the Cult of Mithras, and act as a double agent against the chronicle's prince of Canterbury. Was given the right to decapitate his sire and eventually claim Canterbury as his domain once Mithras returns.

Return of the proper formatting.

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

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>>
I'm kind of glad to see the hate for shadowrun, never liked the system but all my friends in undergrad wanted to play it all the time
>>
>>93254706
why is it labeled in Japanese when it's obviously French-made
>>
>>93253880
>>93253574
Yep. I was a complete n00b but I really enjoyed it, even the ending while annoying was fun. I still have to play DF and HK but I heard they're even better.
>>93254718
Are those softcovers? I'm guessing that separate books was to give the rules to the players while the ref gets to keep the Jacket and setting books.
>>93254706
I recognize that yokai.
>>93254725
RED's a fine skeleton, but you're going to have to do a lot of legwork and homebrewing to make interesting games that aren't just infiltrations. You can steal a lot from Tales of the Red or even 2020 books (just use the generic mook templates from Danger Gal as a basis for 2020 bad guys and stick to DV's 13-17 for skill checks). And we have fine local homebrewers bringing back the cut content.
>>
>>93254928
I dislike the setting; like Hank Hill on Christian rock, the orcs and wizards are just making cyberpunk worse. I really hate the system mechanically.
>>
>>93254985
>Soft covers
Kinda sorta? They're softer than trades but firmer than comics. The covers are more resilient than the pages. There are separate character sheets that have pre-filled stats and such. I would imagine that make it very easy for the DM to just hand players sheets based on the kind of character they want to play. As far as teaching people to play the game on the fly I wouldn't be comfortable doing that myself but I also haven't read the book yet. Supposedly the jacket mission kit is designed to ease players into general gameplay mechanics and gradually introduce them to different facets of the game.

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For discussion of D&D 3.0 and 3.5e

> Tools
https://dndtools.net/
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php

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>>93254894
I like Forgotten Realms, but the implicit game feels more at home in AD&D than 3.5's mechanics.

I want to like Eberron as THE 3.5 setting, but it vaguely rubs me the wrong way without being able to point to anything specific. Maybe I just need to embrace the 2000s steampunk cringekino.
>>
>>93254929
I dunno I can accept Eberron existing if I take into account all the crazy previous settings, but I wouldn't take it for THE setting either.
It's weird, Greyhawk should be the case but them using the local gods in the PHB doesn't do it for me, either, for some reason. Or maybe it's all the weird tech they include in the PHB equipment. Or all the 2000s-style artwork. I just wanted default generic medieval fantasy for the basics.
>>
>>93254929
>Eberron as THE 3.5 setting
Which is funny because absolutely none of the canon abilities work properly in 3.5 mechanics.
>>
>>93254929
IMO FR makes more sense if you're not using 3.5 books outside of Core + FR books, which is how I always ran it. "Complete ___" was as GM-Discretion as Dragon Magazine or stuff for other settings. But I will grant you, it's still a higher power level than suggested by the novels, in terms of spellcasting staying power, ease of resurrection magic, and a few other things. 3e definitely juiced up the character power level.
>>
>>93254981
Can you elaborate?

>>93254980
I wonder what a setting built around some of the implicit elements of SRD Core (XPH, my beloved) would look like, while still being thematically evocative.

Votann got two teams before World Eaters got one Edition

>Previous Thread
>>93176379

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/kill-team-downloads/
>Critical Ops
https://kt-critical-ops.netlify.app/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/
https://ktdash.app/

>News
https://www.warhammer-community.com/2024/01/23/kill-team-how-to-turn-the-tangled-terrain-of-bheta-decima-from-obstacle-to-opportunity/

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>>93254691
>>93254695
my bad cheers
>>
>>93249624
>Team ability is reverse injured.
That's neat.
>Flamer guy who flamers harder and is on fire
That sells me.
>>
>>93246565
>TQ
3 man 6 apl 2+/4++ termies
hammer+shield, lightning claws, assault cannon+fist
>>
>>93252853
I mean it's not that uncommon of a mistake. I've made it myself.

>>93253068
it can be a bit hard to get into (especially learning the tempo that the decisions that you make generates) but guy was just being a dingus. Use Wahapedia, do your best. All it takes.

>>93253776
A lot of the compendium teams if used well can be competitive. The game is hugely about the decisions (placement, trades, etc) you make on the table. Even comparing 40% to 60% win rate (so one team is 50% more winning then the other) that's not that huge a spread, the custodes team is strong, hell technically plaguemarines are strong (they don't lose fights, they loose on points), Warp coven are competitive. It's a bit of an expert player flex but its very possible. Player skill is a far bigger gulf then the hypothetical 50% from the book.

>>93254336
Would a chaos terminator and maybe 3 pink daemons get to being a fairer fight?
>>
>>93254871
>Warp coven are competitive
Do you mean Brood coven? Warp Coven is a white dwarf team.
If you mean brood coven, got any info on how they're being played competitively?

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Do you like the sillier vampire weaknesses, like crosses, garlic, inability to enter a home without being invited, and so on?
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>>
>>93251296
>(doesn't matter which religion; it's the carriee's faith that does).

You got that out of the hellboy cartoon
>>
>>93250102
i thought this was leprechaun lore
>>
>>93254460
Wow how did you get a drawing signed by Dracula?
>>
>>93254728
Which is basically why his knockoffs like Castlevania Dracula amd Strahd were wizards who threw fireballs and teleported all over the place
>>
>>93249846
I've always wanted to play a vampire in something like DnD to see how I can adapt to all these shitty weaknesses, but the system would have to allow for it. VtM vampires are too functional

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what system's good for weird scifi?
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>>
>>93250201
>why does it sound latino
Don't check scientific terms for many things like species names
>>
>>93250201
the Romans (latins, latinos) invented the sun, so they got to name it
>>
>>93244759
i wanted to bang zev (not xev) so hard when i was in high school
and i still do
>>
>>93253323
All eve by the Zev Zev
All eve by the Zev I lay
I found her fist inside my neck stump
And pleaded for it to stay
>>
>>93249943
Personally I hate fluff stories and almost never read them.
Might be necessary to fully flesh out your setting, tho.

I like more vehicles and maps. My style is to provide all the tools and goodies for players, and then let them do as they will. Not everyone does that.

If you're scared of bloat, then edit ruthlessly.

Some sample adventures and ideas wouldn't go amiss (unless they're already in there and I missed them).

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I have extended the title and I think it's good and we should use this longer title going forward Edition

>Previous Thread
>>93227239

>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
https://www.warhammer-community.com/2022/05/30/new-to-the-horus-heresy-heres-everything-youll-need-to-get-started/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/faqs/#the-horus-heresy
https://www.warhammer-community.com/downloads/#the-horus-heresy
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp

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>>93254563
Veterans, Destroyers, Breachers are the generic exceptions I can think of offhand. Otherwise yeah, mostly. Though that's dying out with the increased push for Primaris.
>>
>>93254512
>>93254723
>it's just nowhere near as good as it used to be and is probably overpriced
Sounds like "plasma is useless because it's not AP2
>>
>>93254512
Plasma Cannon, like all 3" blasts, took a hefty stealth nerf when they increased base sizes as well as the additional plasma nerf this edition. They'll still perform for you, but they're not the most points efficient choice.

Really the only heavy weapons you can go wrong with are heavy bolters, and then only if everyone plays marines.
>>
>>93253848
Hair dye, cartoon shirt, or piercings?
>>
>>93253815
I trust you refuse to play against her and explain why, or are you just a fucking pussycuck who meekly rolls over IRL and comes here to subject us to your whining?

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>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

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>>93251709
I even fixed Hood and Gravemind like >>93242064 suggested (with a minor tweak)
Also here’s some more covenant stuff
>>
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>>93251760
Why is there a human in the covenant colors, you ask? Simply because of this. I want the covenant to be able to start the Great Journey as a wincon
Also is there any critique with what I have so far?
>>
>>93251760
Hood probably needs “you may” for proper phrasing, but otherwise looks good.

Although now I’m concerned about proliferate. How present is that in this set?
>>
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>>93254655
This is what I have so far, and it’s just a reprint
>>
>>93254655
To answer your question even more, I plan on it being mainly a flood thing

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Inaugural Edition

Welcome to /bwg/! This is a general dedicated to all board wargames: hex and counter, CDGs, block wargames, and even more eclectic designs are all welcome here. Talk about anything here, from games you're interested in, organizing games over Vassal or Tabletop Simulator with other anons, or just general discussion.

>Thread Question
How did you first learn about board wargaming? What drew you to it?
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>>
>>93254965
I'd email GMT, that probably should have arrived already.
>>
>>93254946
>€250 + VAT for Risk or A&A
Kek me to the moon and let me Hawk Toah among the tards
>>
>>93255028
If someone were interested in a massive, epic production I'd sooner recommend Europa Universalis.
>>
>>93255044
Already have Europa Universalis.
Love it.
>>
>>93255058
I may or may not have backed the reprint.

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How do you stop murderhobos in your games without making the enemy invincible for whatever reason until the end? Sick of people just killing every npc they instantly see and I want to punish them accordingly.
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>>
>>93251384
It doesn't work. I've literally had them just kill everyone in a one shot before any of them even spoke to an npc.

>>93251411
I like this. I'm just going to have to start killing their characters too.
>>
>>93251567
It does work. You just don't know how to do it.
>>
>>93251580
I don't believe you. Let's end this there.
>>
>>93246477
Sounds like a you problem. It's obvious that it's combat that your players want. So give them more combat.
>>
>>93251710
No he's right, you're just too stupid for it

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There's a print button on Fallout 1 & Fallout 2's character sheet screen. What's the utility in that?
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>>93222806
well, the reason is because OG Fallout was meant to be using GURPS and yada yada yada, go watch Timothy Cain's video on that.
point is originally you were meant to be able to print the character sheet from the GURPS fallout so you could use it for your Table top GURPS games.
But no real people play GURPS, so thank god that was made a moot point

Can you imagine a world where GURPS was mainstream?
it certainly be one with a lot more railroads and dinosaur documentaries that's for sure.
>>
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>>93247153
>AI opponent faxes you in Dungeon Keeper 1!!!!
they fucking what?
>>
>>93222819
What's the purpose in that?
>Unclear when a question is a speech check
>Unclear how the % system works
>The Dodgge/DR/DT system is incomprehensible without a computer doing the calculations for you
>Fallout 1 is a 10-hour game to 100%. Are you going to print your character sheet every hour?
>>
>>93254654
>>Unclear how the % system works
>>The Dodgge/DR/DT system is incomprehensible without a computer doing the calculations for you

It's really not, but it IS impractical for tabletop.
>Skill % = Your Chance to Succeed, like CoC's D100
>If you have 85 Melee, you succeed on your attack if you roll lower than 86 on D100.
>If you roll 86-100, you miss.
>However, a hit can become a dodge.
>Your hit roll is then reduced by the target's AC as well as special conditions (darkness)
>If your melee skill is 85% subtract the target's 10 AC, and now you are melee 75%.
>So a 76-85 on the D100 is a dodge against the AC 10 target.
>Now roll damage
>Damage is checked against the target's armor's damage threshold (DT). If the damage rolled is less than the armor's DT, the attack hits for 0 damage.
>Now damage is checked against the armor's resistances.

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>>93254853
>But only on a critical hit
There are people who don't take Slayer or Sniper?

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Back from the dead edition

>Previous thread:
>>93168330

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Kings of War,
Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, RelicBlade, Rumbleslam, Stargrave, Sludge, Warcaster, Warmachine, Xenotactics...

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>>93254453
>speed stat based deterministic order of activations would cut down on strategic options in gameplay.
The would be neat in a rank and flank game. Maybe something like X-Wing, where higher speeds go last, so you can see the opponent's final position before deciding where you want to be. Or have the option of delaying their activation to respond later on the turn.
>>
Any recommendations to get (or easily craft) a bunch of trees? Should I just buy from china?
>>
>>93254883
Depends on how much time/money you want to put into it and when you need them.
>>
>>93254353
I've had orders from the UK take months. Spellcrow is reputable, don't despair (yet).
>>93254710
Just sending another one no questions asked is the most suspicious part desu.
The good news is the Grobniks transferred to Ramshackle Games, maybe you weren't the only one having issues. https://shop.ramshacklegames.co.uk/67-gardens-of-hecate
>>
>>93254982
>much time/money you want to put into it
I want it to still look like a tree (as in, not a 2d standee or MDF) but doesn't need to look too realistic since my minis are painted like shit anyway.

>and when you need them
I can wait until around September

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Tard Wrangle Edition

>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf

>New Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools
https://5e.tools/

>Trove
The Trove Vault (seed, please!): bit<dot>ly/2Y1w4Md

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>>
>>93254447
>damage resistances hardly matter
Wut are your DMs really like this?
My DM always used resistances.
>>
>>93254447
>DMing for a party so babymode that they can't handle having to deal off-type damage for an encounter
>>
>>93247436
>Barbarian only get mad few times per week
Shit rule.
>>
>>93254220
>if thats true why does wyll seethe when I do? granted my dwarf barbarian was literally half his height but like seriously
>Why would he be mad that someone he thought was a friend is hooking up with his Owner and tormentor?
>>
>>93255027
if wyll had minded his own business in the first place he wouldn't be under contract, so like maybe he should've taken that lesson too

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>I've lost my phylactery
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>>93251345
What the hell is a "banned school?"
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>>93250079
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>>93251448
Aumvor's fragmented phylactery, yeah.
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>>93248859
make a new one, bonelet.
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>>93254466
Hell, go all out. Make seven.


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