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File: NJO.jpg (276 KB, 1063x890)
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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Sheev I'm NJO edition

Previous: >>97217145

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97269143
>Also, any example of Rebels/NR APCs?
Cilpari APC, if you're looking for something tracked. If you're after something that hovers, then the good ol' A-A5 is your go-to for the rebels.
>>
>>97270010
>>97270035
>>97270040
thanks a bunch!

Couple more things, does the game... "flow" well? Is there always different things to do, or is it the usual "activate my strongest unit and shoot the enemy's unactivated strongest unit"?

And can you snatch victory from the jaws of defeat, or if some random bad stuff happens early on, you are just in for 90 minutes of losing right from the start?

And how does the game feel on the table, I mean... most games I have played are on the skirmish level and have that feeling of "this guy is behind this barrel so he gets a cover bonus, meanwhile this guy is aiming for an extra to hit bonus", from the couple of games I have seen SWL is a more "high level" with entire units doing things - which could be fine, but I am worried about the "granularity" of the game... like... like the units being sort of abstracted with the "only move the squad leader" and "everyone does the same thing" and the other models in a unit basically being tokens, window dressing, if that makes sense?

This is one of my pet peeves with 40k, it is a game where the models "don't matter", it feels like in 40k you could draw a couple of blobs/rectangles on paper and just precisely position/measure them in a way to maximize your shots without really having to put models on the table. Especially with competitive table setups it boils down to geometry and math...
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>>97268071
The Sith vault within the Jedi Temple, whatever happened there?
>>
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>>97270346
>does the game flow well
In my experience, as long as the result of the game isn't a foregone conclusion, absolutely. Playing Legion is almost constant tension, action, rolling, planning and reacting. Every activation can change the state of the game, requiring you to adjust your plans. The only down time in Legion is when your opponent is thinking and when you're moving filler units.
>And can you snatch victory from the jaws of defeat, or if some random bad stuff happens early on, you are just in for 90 minutes of losing right from the start?
You can, definitely. I recently had a game where my opponent killed most of my army, but I managed to win by knocking one of his b1 squads off an objective in the last activation. Or, winning with exactly 1 b1 on the board because I scored more on turns 2-4.
>other models in a unit basically being tokens, window dressing
Nope, where you put your non-leader minis does matter. For one, only minis that can draw line of sight to an enemy can shoot them. Two, you can bodyblock enemy squads and vehicles by spreading out your squads. Furthermore, enemy can only kill as many minis as they can see in their shooting attacks, so hiding your boys can limit enemy killing power.
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>>97270394

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What is the best TTRPG for a Kenshi Campaign?
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>>97263081
>and thus to support a specific theme the end user has to undertake no small amount of design work pruning what doesn't fit.
Not really? It's a little more involved in chargen if your players are the type to start buying TL12 disintegrators just because it's in the book.
>>
>>97252652
GURPS Lite with After the End
>>
>>97255463
Cyberpunk 2020 did limb-based damage & rules for replacements.
>>
>>97252654
>>97252718
>>97253138

GURPS After The End is good, yes, but be sure to include Martial Arts in there, too.
>>
>>97255463
2D6 after Meat Points have been depleted. The only fight that needs any detail is the one the players are having with their own opponent.

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97269610
Fuck off. I’ve asked for links in these threads and multiple others and never seen a fucking thing. Also I see it’s now progressed to a ‘rape’, weird how it started as ‘Trench Crusade fans being edgy spergs’ and has become ‘serious crime’.

For the record I’m Australian with deep connections in the Sydney scene going all the way back to the 90’s (think Atlantis Games on Pitt St before my friend Dennis committed suicide over that cunt Chaedy) and I’ve seen and heard literally nothing about it outside of unsupported claims in these threads.
>>
>shits getting real goofy now
Anyway, after getting crushed by game 8 in a campaign, I am revising my list with advice given by anons, my mates, and my own experience. This is a new 700 Duc campaign list.

## Wings of Simurgh ##

Faction: Iron Sultanate
Rating: 700 Ducats | 0 Glory
Patron: None

## Elites ##

Yüzbaşı Captain
• Cost: 146 Ducats | 0 Glory
• Equipment: Halberd-Gun, Alchemical Ammunition, Combat Helmet, Gas Mask, Mountaineer Kit, Reinforced Armour


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>>97270461
>fun units at the start didn't pocket me enough wins for the resources to spend later on
This is exactly why I warn new players against taking prestige units as part of their starting lineup.
>>
>>97270534
Had to learn that lesson, especially since IS fun guys are really NOT that good unless you spend big money on them.
If I could, I'd start the game with 8 azebs.
>>
>>97270461
You really want Janissary Training on your Captain so they can take Heavy weapons. As is all it's got is an accurate semi-auto rifle/polearm.
Alchemist is fine, sniper is a good stop gap until you can get a Masterwork Jezzail.
Shotgun/Shield Azebs are an option, but their main strength is the cheap Jezzail/Alch Ammo loadout.
You also want to squeeze a muscial instrument Azeb in there somewhere as Dashes can win games.
Jannies are fine, although they can take a Heavy melee weapon as they're Strong.
And yeah Murad Bull is a trap as it's not a good shot. The Flamecannon however is an absolute menace. And with how much you need to spend on a Bull, you really want to have it from the start and get it promoted ASAP.

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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>>97193526
I used to have those weird puzzle block pieces that could be fitted either flat or at right angles that I'd use to build forts and arenas for my toys to do battle in.
>>
>>97264183
How's the view from Bangladesh mate?
>>
>>97264252
Weird shot in the dark there, especially given the way TC glazes muzzies harder than Americans glaze their donuts.
>>
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>>97260737
Thanks! You can have the first model in the line for free.

https://cults3d.com/en/3d-model/game/buddy-bunker-a1f556910bb94e97c67d
>>
>>97213658
Okay but for real, let's hear the story on this.

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>"Normal summon Robina"
What drives people to this
>>
>>97270268
Floo is based once you remove Feather Storm, Shifter, DBarrier, and Lose One Turn from the equation.
>>
>>97270273
*DFissure
Why do so many faggot floodgates have with Dimension in them?
>>
>>97270285
Because Dimension = Banish and you hate banish since nearly every deck for the last decade uses the gy as a 2nd hand.
>>
>le gy is le 2nd hand
Name a more reddit statement

How is it? Looks bretty fun
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I'm just gonna toss two words in here;

WACKY. RACES.

You're welcome.
>>
>>97265462
I've seen people run Mario Kart with it. Ironically, I think races are what Gaslands is worst at, because rarely does anyone actually finish the race. It's a huge collision clusterfuck right at the start, then weapons come online and the idea of actually racing goes out the window. I much prefer deathmatches or some of the arena types with goals to accomplish.
>>
>>97269328
What's the best mode to teach some new players (including myself) and let them have some fun? 1 car each and deathmatch?
>>
>>97269808
the official kids rules
https://planetsmashergames.com/sdm_downloads/gaslands-kids-mode/
2 pages!
>>
>>97269328
I largely found the opposite. Races had several viable approaches including smashing everything immediately, dashing to the first gate and opening fire, and racing off into the sunset. Deathmatch games don't give much hope to light, speedy teams. Flag Tag mostly went too far the other way as a couple of buggies could usually rush some flags while a heavier team had barely got started. And Saturday Night Live was hugely sponsor dependent.

the paid dm defenders have always said they help people with no friends, but the last few months they are being promoted as
>fun for friends
>give your dm a break
>let your group try a new system

im talking ginny d, reddit, forum posts, irl in-store. in all seriousness will people fall for this instead of having one of their friends dm
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>>97266322
>let your group try a new system
This is the only reason I would pay someone to DM.
>>
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I'm part of a couple shop owner groups and the charging to be part of a DND group seems to be getting more common, some fees are up to $30 per player per session. The cherry on top is one store owner bragging how he sells what is essentially pay to win packs during Christmas time, this netted him $10k. IDK what cuck would want to be part of pay to win DND but they deserve to be had at that point.
>>
>>97268601
I know a paid GM. He charges 30 or 35 bucks per player per session (5 to 8 hours). Considering a cinema ticket costs 22 bucks in his country, I don't find this excessive. He also dedicates one room of his apartment for that (sessions are irl), and invested in a light and sound system, plus some kind of a screen system for battlemaps, etc. From what I've heard, he's really invested in the campaigns and in the character development. Personally, I wouldn't pay for a GM, but I can understand that it might appeal to people with enough disposable income.
>>
>>97270499
seconded
>>
>>97266322
The only DM worth paying for is Van Darkholme.

Holiday cheer edition

Previous:
>>97223714

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Seasonal TQ:
>How do you deal with friends&family absolutely resistent to any form of game teach?
>Will anon repeat his autistic data gathering endevour this year?

Actually interesting TQ:
>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
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>>97266583
>Molly House, Old Kings Crown, and Speakeasy
I think only OKC will last. MH will be a niche for wehrles fans to say they own it and Speakeasy will be just another Lacerda. He's got next one ready to sell.
>>
>>97268923
I suppose anon is correct >>97268983. The biggest driver is is hard to single out, but I reckon it's between publishers gladly junping on the train because productionis dirt cheap, shipping is much less of a factor per unit and smallbox games having a mild revival. The latter of which I think is an overall objective good; fuck boxed air
>>
>>97266583
2025 games are too new to judge. A lot of these have not hit the wide market yet.
If we look at 2022 and 2023:
>2022
JC 2nd and GoA II were a later hit.
Big names from the time that are probably forgotten or less popular now are: Carnagie, Tiletum, GWT Argentina, Endless winter, Flamecraft, Libertalia 2ed, Lacrimosa, Weather machine, Mosaic, Ahoy, Encyclopedia, Cat in the box...
>2023
Horseless Carriage was forgotten but the wide availability and price drop have seem to given it second wind.
Others: Bloodstones, ICE, Darwins Journey, Nucleum, Distilled, Apiary, Expeditions, Kutna Hora, Daybreak, Evacuation, The fox experiment, Septima, Arborea, Last light....

Maybe I'm wrong and these are still widely played? But there might also be more, do people still play Earth, Vale of eternity, Age of innovation, Sky team?
>>
>>97270384
Pretty sure people still play a ton of sky team, it's continuously on top of the sales lists. And AoI mide not have made that much splash bg wide but is very beloved by the deeper TM community. Earth, however, can not be forgotten fast enough. That game still annoys me.

Also good lists, most of them have very much faded from memory indeed.
>>
i'm gonna try to table crokinole tonight, wish me luck

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97268565
If you want the recipe:
>I primed white, painted the whole thing with Frostheart contrast, washed it with Tyran blue, then poured clear UV resin into the cavity up to the level I wanted it at. Then I cured it, scratched it up with sandpaper and started painted in from the edges with layers of very watered down Lothern blue. Finally I dry brushed white along the edges and added some Valhallan blizzard technical snow.
>>
>>97268570
that's mad fukken work you are insane.
Good job, Anon..
>>
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>>97268580
Nope it's not mine, I was also on a quest to find a good one to steal so I noted down everything important just in case, lol
>>
>>97268570
>>97268604
>>97268535
>>97268543
amazing, A+
>>
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>>97268535
>>97268543
>>97268570

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97254286
LOOK AT ME, MORKY
I TURNED MYSELF INTO A BORG
BORG RICK
>>
>>97257227
>the pickle meme
>a thinking man's macro
>>
>>97252554
Honestly Mork Borg is pretty fun as long as you take it as intended, i.e. not seriously. Cairn is absolute dogshit for attention-starved redditors though.
>>
>>97264070
why? i only recently started reading up on osr and nsr stuff and cairn gets talked about pretty often
>>
>>97267726
Cairn's fine, he's just being hyperbolic. Its main sin is lacking a distinct 'identity'. I prefer Errant as an evolved version of Cairn btw

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>97268165
If you think they are then yes. Just keep in mind that how interesting they are don't really matter to how interesting your elves will be to other people in the end, that's going to be down to what you make of it.
>>
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>>97264885
There is plenty of stuff you could do with shadow based/themed stuff. Thinking strictly from a D&D perspective one idea would be to manipulate light to adjust how far your shadow can extend and use it to "touch" things so you can use touch spells on someone.

Or you can use the similar ability to adjust the length and shape of your shadow and transfer one of your senses directly to it like one of your eyes so you can see from a different angle or have a particular form of illusion that only activates in low-light conditions among other such ideas.
>>
>>97267934
>Woman with dragon wings/tail
>Bird with a helmet
Mutants
>>
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>>97267934
>Woman with dragon wings/tail
>Bird with a helmet
>>
I'm toying with the idea of making a Tamerlane-equivalent a Tiefling figure. Would that be appropriate?

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Why are wolves so common in TTRPGs as enemies?
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>>97270004
Also they aren't super weak. Being tripped is a big fucking deal at the level you're fighting wolves, and they use pack tactics, so you're tripped *and* flanked. That's a serious threat.
>>
>>97269790
Wolves are big and scary and they are quite capable of killing and eating a human being. They're real animals so they work in everything from high fantasy to zero fantasy survival games. Being real also means the "lore" is already written for them. You don't need to explain to your players what a wolf is does or looks like.
>>
>>97269790
Creativity deficits stemming from random encounter tables.
>>
Is cool
>>
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>>97269845
And retards will still post here, with absolutely nothing unique to add that the old thread hasn't already said. It has to just be bots now, there's only a few of us real posters left.

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>97253040
Here are some source from japanese web
https://ccy-cs.com/news/5176/
https://www.kohyo.co.jp/journal/060/
https://www.jstage.jst.go.jp/article/jcsaj/42/3+/42_114/_article/-char/ja/

There are some Japanese culture itself contains many elements that blend Taoism and Buddhism.
>>
>>
>>97068112
I got a mini based on that pic
Might be by cobra mode but I’m not sure
>>
>>97263838
Pics please?
>>
>>97267170
Only image I can find right now
Paintjob is a bit old

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>97270209
>One of the bards is Melil- God of Song
>Randomly reveals he is the reason everything happened. He broke the barrier. He called out to the ilithids
>His reason? "You have helped me create my final masterpiece, a song about taking personal risk to save a realm"
>Melil also reveals the God of Fate named "Saver" (also introduced in final session) is claiming that he'll undo all of our work (we all know this is our last session- multiple of us are moving out of state)
>DM makes it clear we can't defeat the God
>Half of party wants to attack, other half basically giving up
>Oh, after restoring the barrier, we've lost our powers (it cut us off from the source of power)
>I ask if I still have access to my oath as I'm trying to protect the realm
>DM "“Technically the oath was to protect the realm from those outside of it that would threaten it, and he was in the realm”
>Just turned level 20, never got to use level 20 abilities
>Beat God's "first form" and sent to a different realm randomly by the God
>This restores our powers (DM clearly seeing we aren't enjoying the end)
>We kill the God
>We wake up in a villa, our mentors all alive, the starting city alive

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I played in a one-shot where the GM used hallucinated ChatGPT-drawn maps so bad they were actively useless. Not that positioning mattered, we were there to listen to the GM going on about his cool NPCs we didn't even get to interact with really. The maps were the worst part though, 10 minutes and graph paper could have made intelligible maps for the entire session. Hell, you could even use AI for reference, I don't care, just make them playable. Don't have us fighting in a 4 floor spiral staircase in a 2 floor house
>>
>>97270217
>DM "“Technically the oath was to protect the realm from those outside of it that would threaten it, and he was in the realm”
Traitors are a-ok since they were there to begin with, checkmate atheists
>>
>>97270217
Cringekino
>>
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>>97269308
>>"hmm looks like people were too busy" he says as he deletes server
That's way too fucking real.

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JUDGE! JUUUUUDGE!! YUGI'S CHEATING AGAIN!!
>>
Is there a single card game that does not have faked market scarcity?
>>
>>97270478
https://en.wikipedia.org/wiki/Expandable_card_game
>>
>>97270558
>FFG adding a rotation and FOMO limited releases because they can't manage to support 75 SKUs for one series
It's not fair bros I am not fighting some old fat turd over the fucking Devil Dino Deck for Marvel Champs only to be told to wait for a reprint


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