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Friends on the Other Side edition
>Previous
>>97339727
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>97357450
There are two ways to handle this that could even be used together. One is it can only be transferred under certain circumstances, like the full moon. An other is only strong werewolves can do it. Not really sure how to apply that to WoD/CofD. Speaking of which, Forsaken does also have a Facet that can temporarily make people shitty, out of control werewolves and it is also possible for Lunacy to turn someone into a Wolf-Blooded, making it sort of transmissible.
>>
>>97357412
>I think the Werewolf condition should be transmissible via bite
Literally woof shovelheads
>>
>>97359391
Part of the problem applying "turning people into werewolves through bite" is that werewolves (especially garou) in both WoD and CofD start with a massive lead in power compared to the other splats. Concerns about crossovers aside, it would be hard to justify having the woofs as underdogs (heh) who have to hide from civilization if they could just turn people into nigh unkillable tanks, even if you had limitations like needing a full moon. They would be able to maintain the numbers to just tear down modern civilization and mages would be the only ones with a solid chance to stop them.

WtA also has the issue that the weird reproduction of garou and the dysfunctional family dynamics it creates are deeply baked into the setting and gameplay. Much of the woofs history is tied to their struggles to keep their kinfolk alive, healthy and under control and metis being malformed is such a critical part of their history that one being born without any is a cosmic turning point for them. WtA would be vastly different if the garou could make normal humans into garou (just try imagining how the Red Talons would operate if that was the case)
>>
>>97356587
Does it have proton packs?
>>
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Besides Shadowdark, are there any other TTRPGs that have playable goblins?
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>>97287496
Rifts/Palladium fantasy
Also orcs, and trolls.
>>
>>97344852
>I'M SAD
>>
Do you have any non-porn goblins?
I need inspiration to draw something that's not 80% tits and ass.
>>
>>97359394
There's plenty from D&D books, Warhammer, and the Goblin Slayer manga. Do you want a more sociable goblin like Gricko from once upon a witchlight kinda deal? Or were you thinking small green demons that are little more than NPC murderhobos?

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97353862
Objection!
As a magically animated entity, this feline could have been subject to any level of tampering!
Need I cite the precedent of Baron Blutwanger IV, of lower Doodle who appointed a talking harp as justice of the peace, which communicated solely in satirical verse and hypnotic tinkling sounds?
>>
>>97359158
Surely the visual can be executed better than that. Legit looks like she is either wearing a partial costume, or was some Frankenstein experiment.
>>
>>97359595
How about this one?
>>
>>97330128
I want to cum on her soles
>>
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>>97359158
I have a soft spot for it a mile wide. After all, one of the most famous examples is my waifu of 23 years.
But, its usually best for a less serious setting, or the individual in question being a shape-shifter.

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>
>>97359359
I don't think you can make a general rule, depends on how consistent and accessible resources are.
>>
>>97359522
That new cyberpunk (genre, not IP) card game has just one.
>>
>>97359359
Mine has 12, and it's almost certainly too many for any other game
>>
>>97359495
>Yugioh has 6
But functionally 0, which is why it so strongly shapes itself around archetype synergy. It lack the kind of power insulation inherent to the MtG system.
>>
I know bushi has its own thread but have you guys seen the collab news for Vanguard.
It seems they're following down the same path of mtg.
Non-indie original IP card games might go the way of the dodo

▶ Thread Task: Dark Altars

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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>>
>>97359541
Oh wow, this guy is making spreadsheets to track us posting
>>
>>97359932
Please point to on the doll where the OCfags hurt you.
>>
>>97359602
a nice camping trip, just me and my ominous living sword
>>
>>97359942
I'm pretty sure this all started with a thread task getting ignored in favor of gening people playing musical instruments. But I'm having trouble finding it in the archives so that we can properly make fun of him.
>>

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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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Getting my rulebook soon, exactly how outdated is it
>>
I like Trench Crusade.

It makes me happy.
>>
>>97359882
me 2 brudda
>>
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Saw some cool art
>>
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>>97359972

Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]

How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
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>>
>>97356779
I'll have to look back into it. I started reading the book then dropped it when I realised it was d20.
>>
>>97353818
>1. FTL travel is only possible with a real sentient person controlling the ship. Don't try brain in a jar, it backfires.
How does that work in setting? Fluff-wise I mean?
Just interested rather than going to give you shit about it.
>>
>>97358491
It only uses d20 for attack rolls, everything else is 2d6. From what I remember (it's been awhile) it could easily be shoved into something like traveller relatively easily.

But, traveller (post mongoose) doesn't have the kind of complicated space ship combat you're talking about either. You haven't had to worry about vectors and shit in a sci-fi game since probably the eighties.
>>
>>97358704
Admittedly skills are 2d6 but I more meant it's class-and-level, D&D derived mechanics. I really prefer my systems skill-based and with a curve.
24XX has a game called Super Bandit which is kind of close to what I'm after, so I'm going to start hacking at that (as well as SWN) and see what I come up with. Just in case future anons see this thread in an archive.
>>
>>97359180
I will say, the class and level stuff in SWN isn't as... Hard coded, as some other class and level games? You do gain HP as you level, but you never get to really crazy levels, and the classes are fairly broad. But I understand, I much prefer a classless skill based system for sci-fi, leveling seems weird in non-fantasy system for some reason.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>97358874
Thank you kind anon
>>
Requesting Call of Cthulhu No Time to Scream and The Order of the Stone.
>>
>>97359781
Da Archive
>>
Unsure of this is the best place to ask, but if there's anywhere more appropriate, I'm all ears-
Anybody willing to share Hex Map Tiles by David Baumgart?
>>
Bundle Of Holding stuff says it doesn't have DRM, but is it watermarked?

>>97359417
this stuff is all in nutanaSR

How It All Began edition

>Previous Heresy: >>97346571

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97359659
No they should make a gravis plasma canon rapier though.
>>
>>97359376
In 2,0 I ran a termite drill list, and was dropping in a unit of interemptors.
They'd die to return fire, but whatever I aimed them at would pretty much always disappear too.
>>
>>97359786
>>97359699
>>97359659
Dunno why that can't be. I thought it was going to be released in Inferno. TS and Zhao Akkad seem kind of high (magi)tech
>>
>>97358503
wow,I didn't see it gets shock-suppress with 6 shots, that's basically a guaranteed suppress on tanks like kratos, walkers like dreadnoughts, and even knights. Then less guaranteed 2 shot shock-stun as well.

Seems okay vs infantry, nothing special, but definitely seems worth taking at least 1 for vehicle shocking.

If enemy's big tank/knight has babysitter techpriests instantly stripping statuses so they do nothing, then vulturax isnt worth the points cost, but if you can kill the mechanics, it's definitely worth it.
>>
>>97359831
There were so many units already in 1.0 that had rules but never got models, because the retards at FW were too busy cranking out legion specific cuntemptors.
Exodes got rules in book 3, but didn't receive an official model until 2.0 had launched.

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97354646
>>97358684
Change so far
>Gritty Short Rest/Long rest
Hate it. Will completely upend your ability to balance encounters. If you want to make health a more relevant factor then use the slow natural healing variant rules and maybe homebrew the death mechanics to be similar to the WotC Star Wars with Wound Points = CON that recover at 1 point per long rest, maybe require a healer kit to recover wounds.

>Rations and living costs are actually used, not an extra rule just something that should be enforced
Sure. Though these are usually more of an accounting annoyance and immersion thing than a mechanical element. Much more important for the weight of food to be relevant to your adventuring, that way players might actually run out of food for the week or so it takes to be relevant.

>Daily abilities still recover every day (maybe after sleep depending on the ability) and once per hour abilities remain that way. You can change your prepared spells once per day after sleep, not after a Long Rest
This is why slow healing is better. Gritty rest rules don't do anything interesting for your game

>services
Ok


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>>97359407
>slow natural healing
It;'s not just health. It's about your other resources as well
>>
>>97359440
Which is why it upends your ability to balance encounters and you literally removed that element by still refreshing their daily and "once per hour abilities" (whatever that means).
What resource are you manipulating by making rests take longer when you're still refreshing abilities at the same rate?
If you don't refresh abilities at the same rate then how do you balance encounters for characters that have no abilities? Who makes out better, short rest or long rest classes?
It's a can of worms that I doubt works out well.

Probably better to keep rests the same. Maybe make a ration required to reap the benefits of a rest, or lower the benefits without a meal (ie. you don't add con for hit dice recovery). Now you're baking resource use into the resting and adding a clock: you can go further by rationing food, but it will make it more difficult the longer you go and you don't know what's around the corner.
>>
>>97354646
>Daily abilities still recover every day (maybe after sleep depending on the ability) and once per hour abilities remain that way
This is very weird. Not only because I'm not sure how many abilities actually function like that, but anything designed to be 1/day or 1/hour should very clearly be adjusted to match the change for short rests being 8 hours and long rests being 24.
You really don't want to have a bunch of different recharge methods at the same time.

That aside, how well the length of rests change things depends a lot on how you plan to handle random encounter rates while traveling and camping. It's something that can easily be accounted for if you pace the adventure properly, functionally turning an adventuring day into an adventuring week, but it's something to be mindful of.
I've seen some variants that rework a Long Rest into being a 'safe rest' where it's only possible at all in secure locations. Much less possibility for the players to leave a dungeon and then burn a day resting in the wilderness nearby. 24 hours isn't exactly a massive period of time, unless random encounters are particularly punishing.

Default rations and living costs would also benefit more if you shift the game to a primarily silver-based economy. The current rates of spending are fairly trivial for rations, meals, and inn stays, and so you need to rebalance the economics if you want those to matter. Gaining extra HD based on meal and rest quality could be a useful balancing factor.
Likewise with rules for encumbrance, because tracking rations themselves becomes less important if even the 8 Strength wizard can carry 120 pounds.

More spells being rituals is an interesting option that helps to mitigate some of the problems spellcasters face when long rests are more rare. Mage Armor comes to mind as a strong candidate, being something that otherwise lasts an entire adventuring day.
>>
>>97357576
>>97357652
>be normal, god-fearing gay faggot
>people start screaming at you that you aren't a woman
If I were, my husband probably wouldn't be attracted to me, ya maroons.

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97359748
About the BT22 Cendrillmon? The Rare?
>>
>7 cendrils
>9 shotos
>4 yuukis
>8 zephagas
>3 heavymetals
>2 queenbees
>still all mid decks

>1 magneticdramon
>carried the deck to top tier

Liberators have always been cope decks. Anything decently functional gets ported to other decks.

>Omni X
>Hexeblau

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>>
>>97356024
More card draw does help you not run out of gas when all your effects play from the hand, i.e. you aren't running much of the purple stuff, but if that's the case I don't think having all those bodies on the field does that much for you besides fueling Nyaaboot or EX11 Cendrillmon's -DP effects.

I also like how this can trigger your Emblem during an Overclock attack, but Nyaaboot and most of your 6s aren't designed to benefit from that unless you have a bunch of promo Arisas or, for some reason, ST6 Matts to gain enough memory to take back your turn and trigger a second Overclock.
>>
>>97359905
>>7 cendrils
>>9 shotos
>>4 yuukis
>>8 zephagas
>>3 heavymetals
>>2 queenbees
Out of all of those numbers only Queenbee is accurate.
>>
>>97359905
to be clear tumblemon is the one carrying that deck

https://www.youtube.com/live/RXINrUSQEVk?si=DNE8b716wqOKWJKt&t=2634

OK, which one of you was this?
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>>
>>97353622
I have told you before, fucking learn how to punctuate and capitalise before you talk to me, you fucking whore.
I don't care if you watch the video or not, I don't care if you constantly out yourself as a smoothbrained shitburger waste of a life by holding opinions that are objectively wrong by disagreeing with me, but for the love of castration, observe your fucking diction, you graceless, hellbound spittoon full of AIDS CUM.
>>
>>97348971
Well, to be fair, the first guy got political first.
>>
>>97348971
I'm still a bit floored by the sheer vitriol unleashed on that retard. I feel kind of bad for him but Tripwire fell down the retard stairs on the way out and he has some grift going so I guess it worked out.
>>
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>>97354123
are you indian, you smell indian. definitely brown, and definitely you need to take your meds before mom finds out
>>
>>97357701
You must be smelling the fat shit I took on your crack whore mom when I fucked her in a dumpster out back of the Indian takeaway last night.

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I'm working on a journey system with a few specific goals. One of which is to hone down on events that can happen to parties during a journey which - ideally - present the players with interesting problems to solve.

Working document is here if you'd like to peruse: https://files.catbox.moe/7hfxya.pdf

I'm curious if any experienced GMs have ideas on interesting journey complications (both positive and negative) that- ideally- might allow for opportunities for players to problem solve?

Picrel is the list I've got right now (very basic)
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>>97358910
I think the ambush should always be an attempted ambush the players can spot.

I think you're on the right path, but there's no player agency in this yet.
>>
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>>97359721
>They would react to a situation with less curiosity and just try to figure out whether the situation was meant to be good or bad for them, and the whole process began to feel less organic.

Honestly, I hadn't thought of this. Really, your post gave me a lot to think about. Perhaps "events" should be divorced from what I originally had planned.

Maybe the best designed events/encounters/situations have a grey zone that allows for curiosity, exploration, and alternative outcomes depending on the approach characters take.

Do you think there's also room for "fortune/misfortune"? I could always reduce pathfinding to finding a way or getting lost. I just feel like it misses out on depth in doing so.

>>97359723
The cool thing about my system is that it runs very similarly to a hexcrawl in the sense that the entire map is very much open to the players to explore. However, the actual specific (and accurate) measurements of terrain are only known to the GM (via a hexmap- which the GM can key an populate if they choose). I'm a big fan of creative encounters that can be plopped down in front of players (Forbidden Lands style)
>>
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>>97359791
Regarding ambushes, I agree with you. I'm going to revise how encounters occur. Rather than encounters being rolled on the "Journey Complication/Fortune" table, I think encounters will be a function of how long the journey is and how deep into the wilderlands the players are.

I use a primarily D6 system, so what I had in mind was that for each "Leg" of the journey, you roll a certain number of D6's. For every 6 that is rolled an encounter/scenario would trigger. The scenarios inspired by >>97359721 and others should aim for flexibility of outcome rather than predetermined "good or bad" (though there's nothing wrong with a little bit of good and bad sprinkled in). What I'm trying to do differently is encounters that don't rely purely on rolled creature tables (e.g. Dolmenwood or other classic fantasy). Nothing wrong with that approach, I'm just trying something different.

This would have me rethink complications and fortunes entirely on brief situational modifiers that affect travel (such as clear skies, some gear wear, or findings something useful along the trail).
>>
>>97359721
This seems to be a complex problem, but it also seems to be easily solved by just not resorting to random dice to decide encounters. Basically: make a story instead of using a table.
>>
>>97359845
That's a cool way of rolling for it. Big danger, big reward is good. I'd advise looking at the rings of power journey rules. Long rests and stuff.

I think I might have an old version of my own somewhere that might be useful for ideas. A lot of that system revolved around journeys though so it might not be useful.

What are you thinking about with enemy groups? Location based?

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There seems to be two types of wizards:
>Slovenly eccentric geniuses
>Strict organized perfectionists
I think this is because you have to be highly intelligent to become a wizard.
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>>
>>97353451
Well said.
>>
>>97354333
This retard commissioned AI slop LMAOOO
>>
Erm no Im a quirky spell caster xdddd
>>
>>97354333
Regardless of the truth, the fact a mod or multiple mods have censored puckee's full reddit username and ban people for calling out his spam shows this place has gone to shit, Sharty was right about the mods
>>
>>97356831
best kind

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>>97346303
Yeah well they were just stupid okay
>>
>>97348653
>projecting
>>
>>97343604
Is a counter factual a kind of counter spell? Writing was once seen as a kind of magic.
>>
>>97304468
fpbp
>>
>>97337235
He should have turned the squirrel human


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