Dark Heresy is for Manly Men Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97350171To be honest on some level having the players spare the Ork governor only to realize "Oops! Planet is overrun with Orks now!" Might be a great way to get them in the paranoid "Innocence Proves Nothing" mindset of the inquisition.>>97352660So I've got ideas on how to let the villains show the more nobler aspects of themselves in the story but with consequences to each. The Khorne traitor guardsmen might spare civilians in places they conquer and actually offer chances for loyalist guards to surrender, which for the Inquisitor's retinue means they're gonna have to do purges of guys who were loyalist not too long ago or willing to surrender.For the Nurgle guy, maybe him and the Ecclesiarchy are both struggling over a pandemic and he "helpfully" tells the players that there are sick people trying to wash themselves in some "healing spring" that the Ecclesiarchy never bothers to clean and how he's worried its a vector for disease. Describe how it's all muck and slimy and the like (throwback to an anecdote Big E used in "The Last Church") and try to convince them to shut it down... only for it to turn out it really was a holy spring and by shutting it down the disease is ravaging even more people.With the Tzeentch guy, it might be that the planet he's on is a mess of political intrigue and Administratum bureaucracy. He helps them cut through red tape and backs them up against an entitled and obstinate nobility, only for it to turn out that he's using them to solidify his own power so he can finally institute the reforms he wanted. Finally for the Slaanesh guy I'm coming around to the idea of him maybe being a Griffith type that helps them throughout the story. There'll be a "fake out" Slaaneshi that's probably just a pirate while the real one is a Rogue Trader who'll probably wind up corrupted somehow, queue sacrificing his crew during a warp jump.
>>97356922>Might be a great way to get them in the paranoid "Innocence Proves Nothing" mindset of the inquisition.Seconding this. There's nothing that the inquisition likes more than someone taking a merciful or trusting option and getting instantly proven why the Inquisition does not do that shit. Very "constant vigilance!" type shit.
>>97335196As far as Jimmy Space was concerned, they were for the most part stopgap measures while he's priming his Perfect Rationalist Utopia What Don't Need No More Warp Travel N Shit to finally be ready. He was running a galactic conquest, and he was fine with anything that made that galactic conquest quicker and more efficient, because he alone could just change any of it later. None of it was intended to become calcified and continue for ten thousand years.
>>97339776It's mentioned in multiple places that Warp translation can hardly be done in a strong gravity well because going between dimensions while on one side your kilometers-long ship is being effected by the pull of a planet or a star may snap it in half, so I'd say either some sort of strong gravity generating device could dissuade and outright damage ships that try to enter or leave the Warp, or some equivalent of a Necron pylon or such that generates a null field could also act as a preventative measure. If you explain it with "xenos did it" or "archaeotech", anything can be plausible
>>97357326Something I'll give the Owlcat games credit for: there are moments where you go against the advice of inquisitors and try to do the more "humane" option only to learn things are worse now because of it.
Necromancy Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
Took long enough
>>97357971Dunno, man. I don't think they have historical accuracy as a main concern, guess it' just sounded cool>>97357935see>>97357991 >>97358033; by the setting's present time a lot of territory initially invaded by Hell has been in their grasp for some centuries. At first they have the corrupt and actual satanic cults on their side, over time it's just normal life for a lot of people born into it. I think it's kind of like Chaos in Warhammer, if you are exposed to it for long enough it twists your mind into thinking it's just fine and normal to be so
>>97358195>>97358033>>97357991Thanks
Starting to think the tank splitter on the prussians is a total scam>Yeah all units are super squishy>Heres a sword that rolls better ig, maybe you get a crit maybelike yeah it could be good, but is the squish worth it?In Campaign I have a Lieu with 3d to melee, its possible to crit sure, but the overall squish of my troopsIDK anyone here play Prussian, I could really use advice I dont think I "Get" them, Fire teams advice, builds, anything
>>97358607Critical is the least of a tanksplitter's abilities +1injury dice and auto 6 means that on average you're AT LEAST getting a down result on any -3 armor modelsWith a good Fireteam prep (ie a few shots from your mate and a grenade from you), you cash in all those blood markersWithout even a crit that's likely to flatten even the most armoured opponent
Sewer Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97357707Why is it bad for a player to fake rolls but okay for a DM to do so?
>>97358448Because the player is playing a game with a challenge, the gm is maintaining story cohesion and rules arbitration
>>97357467>only way to fulfill the fantasy of strength punching
>>97357467>>97358631Misclick, disregard, cocks
>>97354646No thoughts on this?
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97356817I figured as much. I heard someone trying to say it was to make it more in line with gamme world 4e, but that did not seem right when I looked at the preview. For tables, I have been suing some stuff from other games so far. The without number stuff has been ok. I usually work in and change the encounters around but keep some of the same beats. Looking more into apes victorious, it seems again to not really be in line with what I want either.The creatures of the tropical wastes thing looks pretty cool just for some extra jungle encounter ideas and plant mutations. You know of any good 3rd party stuff you recommend for it?
>>97357782Since you're porting stuff over, if I were you I would look into the Traveller rules for procedurally generating animals and convert them to GW/MF. They're meant for alien animals, but they should work alright for mutants, although they have no mutations of their own of course. You can then add mutations on top if you want to.
>>97357798I was actually thinking of using the re-release of those tmnt rpg rules for mutant animals and weird mutations. Traveler might be better just for general use though. Main issue is that the tmnt books are only available physically right now. How is After the Bomb or Mutants in the Now for that type of stuff? I know they are both the TMNT rpg with the license filed off.
>>97358117TMNT isn't something I've ever played or read, sorry. Perhaps someone else will chime in.
>>97356228>>97357782>>97358117If you're happy to look at third-party stuff not really intended for Mutant Future (I don't know how compatible they are as I've never read MF, but it's probably closer than TMNT, I should think) I would recommend that you take a look at Planet Algol, a defunct blog for a weird sword and planet game that has a lot of material that you might be able to use.>planetalgol.blogspot.com
Previous thread:>>97209588>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
Reaper would be better to actually like... advertise some of the miniatures they sell. Look at these dudes.Instead of just being like "here's 1000 SKU codes" and nary a painted miniature.
Just out of curiosity after being a bit out of the loop for a handful of years, but is Ash still a huge dick? I remember him coming by my shop and being insufferable in how entitled he was and his "im actually a big deal" behaviour with strangers, plus how he manhandled his minis when filming emphasizing the lack of care he had for what he did
What's a good alternative to points costs for models, units, and wargear? 40k tried power level that failed, the current system is too blocky without having individual model or weapon costs, OG AoS had a system based on total wound count, but then you had things like 10 skavenslaves being equal in points to a dark elf dragon. Smaller games like Halo Flashpoint work on an equal total model count, but that mostly works because of the similarity of the single models. What are some other ways to balance different factions, units, and wargear? What steps can you take to make sure everything unit isn't taking every single upgrade available to them without having to resort to an in-depth points system?
>>97358268Who the hell is Ash?
>>97358463He probably means Ash from GMG.
Enlightenment achieved only through overprinting your value Edition Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate RulerComment too long. Click here to view the full text.
>>97358295>>97358359>>97358411Ignition is a Yugioh effect type. It just a Sorcery/Spell Speed 1 effect that you can choose to use in your Main Phase.
>>97358295permanentthe effect apply during all the game even if the card isn't there anymore>continuousthe effect apply when the card is played and the effects doesn't apply when it leaves the field
>>97358517>permanentThese are awful. It's always had to keep track of stuff like this.
>>97358596indeed. I don't know if I should keep ot or not
>>97358602I think you should come up with the game's rules before deciding what kinds of effects you want.
What sci-fi setting has the best Space Rome?
Always loved the roman influence in star trek when it came to the romulans
>>97340399Nah the Hegemony are the good guys, I myself almost exclusively play for the Hegemony **Total Faggot League Death and Total Tri-Cuck Death**
>>97344214>he bends the kneeSend another inspection fleet, I'm sure they'll survive the trip this time.
>>97336278>Famed for it's military despite it's numerous military failures and questionable quality of soldiers>Conquer the Galaxy primarily through trade and bribery rather than outright conflict>Fought a competing commercial empire in a life and death struggle orchestrated by itself>Took over effectively the entire known universe then inexplicably stopped rather than deal with the weird sand people>Retarded Senate is ousted by Charismatic Senator with private military>Rebellions and Civil Wars are fought but are incapable of actually making anything better than the height of the Empire>Centuries later people still larp about being the true descendents
>>97346147>he actually fights the inspection fleets instead of just bribing themWhy though? It's much easier to spend a story point and 20k credits which is basically nothing in the midgame, am I too much of a space jew to understand this or something?
5 person Level 5 party.
>>97356759>CR 2No one is facing those guys with Level 3 spell slots.
>>97358319OP said level 5 players, they have level 3 spell slots. And most modern DnD DMs only run one combat encounter per adventuring day anyway, so it's not like caster fags ever have to worry about actually running out of spell slots. (Most casterfags don't even keep track of their spell slots anyway.)Then again this all just circles back to the point >>97355007 made about DnD 5e/5.5e combat being an unfun tedious slog where any more than one combat encounter per session is honestly torture.
>>97358319In 5e, Mimics only have 58 HP. Fireball does an average of 30ish points of damage if I recall correctly. Two fireballs and everything in the encounter is dead except the ghost. >Look up Ghosts>They have even LESS HP somehow at 45, despite being double the CR of the Mimic.>No resistance to magical damage eitherOK, yeah, two fireballs just wipes the entire encounter. To say nothing for shit like Hypnotic Pattern that could lock down the entire encounter with ONE casting if the caster is lucky. Great game-design.
cleric with turn undead = ggBut real question is why a mimic is working with undead
>>97353633What am I looking at here? Why the fuck do you need to do fucking algebra to make a "balanced" encounter in this game? Do DnD DMs really do this shit?
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97358076>PeligalsAren't these sea dwelling human mutants?
>>97358262Prehuman civilisation I believe, going by their Lords of Creation entry.
>>97358262>>97358606Oops, meant Lands.>>97356903>The Exaltation is actually a self-serving, malicious possessing spirit that drives it's hosts towards conflict to iteratively improve based on combat data>Nothing meaningfully changes
>>97354754Also to be clear the Primordials, Yozis and Neverborn do come off as massive, petty cunts. It is just that they are cunts with a sense of grandeur, wonder and genuine passion (their love for music and dance) that through the magic of White Wolf writing, is somehow completely absent from the Exalted. Like, if you ask me who’s COOLER between the fallen titans and the Twilight who cursed an entire kingdom because Low Key stole his ho, or Raksi, I’m going to vote for the Yozi 9 times out of 10. And on the 10th time, I will at least acknowledge the Ebon Dragon is more upfront about being a villain than Desus.
>>97358634>somehow completely absent from the Exalted.NTA I agree with you in regards to 3e but 1e is full of kino exalted characters that mog the Yozi imo.
How It All Began edition>Previous Heresy: >>97346571>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97358527>>97358503>>97358536If you're a mech player a pair of vultarax is a great investment, massive annoyances to the pesky dreadnoughts and kratoses, super durable compared to their cost, and in the late game if your opponent has failed to deal with them they can switch to easily status blasting and charging their backline tac squads to deny them the last few turns of scoring
>>97358546That's you lacking taste, vultarax are super cool. Progenitors to the blight drones, but bigger and bulkier.
>>97358619And yet blight drones (the old FW ones anyways) look far cooler, both because the fly motif actually fits nurgle and because theyre like 50% gun by volume. The vulturax looks like it has two havoc launchers, which on something as massive as it? Lame.
>>97358593how many points is that list in the pic anon, give us a rundown?
>>973586363k probably
Emotional support elf editionDiscuss elves.Post elves.Love elves.All elf lore, game stories art and any else that's elfy is all appreciated.Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?previous thread: >>97278632
>>97358184au contraire, it's fruity a plenty
>they're cuteLmao, no.
>>97358526hon hon honon second thought, Puckee getting people to like his art might be more fruitless
I wonder when I will hear from Arrianne elf anon again. Unless hes working on whatever art piece and digesting the end of that campaign.
>>97358639he won't post about it if he can't avatarfag
Should an elven wizard be more powerful on average than a human one? Explain your answer.
>>97358387classic noldorfagging strawman
>>97356728>CouldMaybe.>ShouldDepends on the system, but mostly on luck.>Explain your answerPretty sure that elves have some kind of learning disability to need to spend hundreds of years to learn the same thing humans can in a hundredth the time. So a headstart isn't going to mean much in terms of power overall.
>>97358443>Any that features the above settings or can run then in homebrewThey have very different rules for spellcasting, and different attributes being important. Like for instance, wisdom doesn't matter for D&D wizards (outside of saves), but it matters for channeling spells in Warhammer Fantasy. In this system anyway, elves can master any sphere of magic and learn High Magic, while human wizards are incapable of doing so.Let alone the difference in age and also powerlevels for characters.>>97358482>Pretty sure that elves have some kind of learning disability to need to spend hundreds of years to learn the same thing humans can in a hundredth the timeThat really isn't the case in any system or in any halfway serious setting.Elves being dumb children for hundreds of years is a shitty anime trope.
>>97358501>Elves being dumb children for hundreds of years is a shitty anime trope.Relax bro, just having a giggle since it's just a joke thread.Though I didn't even take that from anime, it's the bogstandard joke of how an elven adventurer starts at level 1 like everyone else despite an adult elf generally being in the triple digits for years lived compared to them, surprised you couldn't recognize it
>>97358643I never played an elf of such age, unless the system (and the GM) forced me to.You can play a 20-something elf just fine that also starts at level 1 as everyone else in many games.Furthermore, this logic doesn't work, never works, when said elf will level up as fast as everyone else, gain the equal amount of experience.And how dumb the thread is doesn't stop me from making regular, upfront posts about actual games stuff, if possible.>>97358501Also, since I'm familiar with WFRP more than anything else: you can't really say "it's largely the same" compared to anything else. Since elves in that system are not balanced to humans. The elfen wizard has a massive headstart in terms of spellcasting capabilities, and better stats in general. He will be a better fighter than the human wizard, faster and more agile, have more willpower, and even will be more charming. It really does depend on the system.
The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.Had to remake the thread>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>97354371>>97354386seconding Empathy
>>97354386I thought about it, but I'd like for it to also apply when getting a read on places and objects. Not sure Empathy makes sense as a word for that. Feeling, sensation... Something, something...
>>97354386>>97354402Oh, how does Insight sound? A bit close to intellect letter wise, but I think it's identifiable enough.
>>97354416Insight sounds fine to me. Intuition is good as well if you wanna go with something in the same vain.I would have personally gone with Wits
>>97354371Intuition is fine, honestly. It's pretty spot on what you are trying to convey.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97355724Gohanposter is a Tsundere?"Stupid Gohan, It's not like I like you or anything."
>>97356546He has a picture of putting Gohan up his ass, he is very much gay for Gohan.
>>97355619I've never actually watched a PreCure show, but the one where they're witches in a magic school appeals to me, mostly because I like magic schools.The OG One also appeals to me because I like PreCure Black's outfit
>>97355724>horny >for jobbersCOULDN'T be me, CEASE your insolent PROJECTION.
>>97358496You have so much autistic love for him that you keep several photos of him to look at daily.
▶ Thread Task: Dark Altars▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)▶ Sora artstyles/tips:Comment too long. Click here to view the full text.
>>97357527Gemini can do multiple ref pics, how do you think I'm genning all these yuri orgies
The mighty mordhau sword
>>97356371I use more than perchance ;)
>>97356371Conversely, one of the Perchance users is one of the only people in this thread that can tell you straight up what currently running game their gen is for, most people here passive aggressively deflect that