Bestselling kit of 2015 Edition>Previously in the Mortal Realms:>>97394216>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97403269I'd probably wouldn't want to be in a room with a person who owns this
>>97407209This doesn't look better at all
>>97407209>what is flamers were worms with bird heads
>>97407209that doesn't look better
>>97407269>>97407276>>97407289To be fair it doesnt really matter what proxy I will post without getting told its shit, for some reason people will endlessly defend the original sculpt which was released in the prehistoric era or whatever
A thread for discussing the Star Wars franchise and its various media and tabletop games.Homage editionPrevious: >>97341812Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97407127>Have you done any homages anything in your games?my setting/game isn't Star Wars, but it's in a science fantasy world with Espers, who are psionic monks based on the jedi
There is only one way to save Star Wars: KILL DAVE FILONI AND DECANONIZE EVERYTHING HE WAS EVER INVOLVED IN
>>97407264Nah man, we need Dave Seloni. Without Dave Seloni we're fucked.
>Everyone• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!>Requesters:• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.• Stay on topic.>Drawfags and Drawfags-to-be:• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.Comment too long. Click here to view the full text.
>>97403594the reference itself is OC and asks for nothing but a personal interpretation of a simple but cool concept. fun and low investment.
>>97382982Just out of curiosity, what is this character for?
>>97201840Requesting a femboy orc warlord, he should have a crystal sword, a skull staff, a dragon mount, and a crown of spikes.
A typo in a MtG chat spawned a horrifying meme creature for our group, so i am requesting a Pyrexian Monstrosity. no, not Phyrexian, PYREXIAN, as in phyrexian but replace ceramic plates with pyrex glass. Yes this is stupid but late night MtG does strange things to people.
>>97403732It not for anything, It's for my own fancy.
mondays editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55Uhttps://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97400234>mooks are commonly called "cheerleaders">CB makes a literal cheerleader unitBased
>>97405240you would rather they be ARO monsters?
>>97406965Soon...
ITT we post pics of a LGS from your town and let others rate the vibe
>be a straight male and/or dare i say white>walk into a lgbt flag LGS >get hit immediately with 100 litmus checks to gauge your political position the entire time yoy are there>eventually the staff will become embarrassed by their own behaviour and act apologetic>leave
>>97405942>spend 10 minutes looking for the hidden cat>there never was any cat in the picture, it was the cat towerthanks anon, i hate you
>>97406951I got you.>>97405894You're undercounting the tables.
>>97403683Being looking for Game Store, Hobby Store/Shop, Game Club, wargame, comics and games.But nothing gives me as much hits as your image.
>>97396618>lookit my chud filter!>place is empty and will shut down within five years
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>97092391Question of the Thread:Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?Comment too long. Click here to view the full text.
When we're talking about rules to emulate anime-style giant robot sword fights:Do you guys think Feints are a worthwhile mechanic to have in a mecha game? And should there be a difference between a Block and a Parry?
>>97397967Think that's slightly less important, unless it's a big part of the game.
>>97397967You can design a system around them, it's all about what serves the experience you want to design.For example, let's say you base the rules on something simple like on rock paper scissors: rock could be stab/block, paper could be slash/feint, scissors could be riposte/parry. If you need to invent a mechanic for the name, then probably less necessary. Mechanics first, then fluff.
>>97397967>>97399980>>97400508I've always been a little confused about the difference between Blocking and Parrying. The definitions seem to vary depending on whether the subject is hand-to-hand, swordmanship, if you've got a shield, etc etc etc.I do think, though, that having more options is usually good. Tactically interesting, y'know?
>>97404330blocking means stopping the attack in its tracks while parrying means deflecting or redirecting your enemy attack. Blocking is easier but Parrying might make your opponent off guard
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97404525>"okay, I know that the story of this jump was supposed to be how war is bad and everybody should get along and not kill each other">"... but I don't like those guys so fuck 'em"
>>97404865That's how the story of JJK plays out
>>97404525Does Jumper even need to wage war? Can they just overpower governments in a moment?
>>97406606That is one caked up lich.
Can we just let this thread die?
Thread 451: Fuck your parents EditionBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ Parallactic Clash Ep 2: https://www.youtube.com/watch?v=1i_whZ8w2w0Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373Comment too long. Click here to view the full text.
the ep2 should have been suzune vs fantome suo, not another generic akina fight
>>97405573Only good reason in lore is that Artisaria isnt an implied Fate Power user like 4/6 of the Mythisch usersVeiss and the Kanami's vanguard are the only ones without confirmation on their use of Fate Power while Fated Ones + Drajeweled with his jewels are examples of concentrations, so Artisaria and Suzune were gimped from the start
>>97405673The lore dont matter that much for the anime, in the lore we have astroea saying youthberk that he have to overcome the moon and raika is nowhere to be seen in the anime.Suzune winning fantome suo and then losing to ryuga or kurumi is better than mikoto being filler since no one expect her to win anything.
Nao sister, Sugu inabe
So context. I used to DM for my friends a while back but I've been struggling with creating a game I'm happy running for a few years now. It's not the end of the world, we do TCGs instead but part of me wants to get back into running tabletop games.So I started DMing with DnD 5e but for my own reasons I stopped running the system. The only other system I'm really confident running is Mutants and Masterminds 3e.Lately I've been seeing videos from some of the old school types talking about the nature of dungeons, and I've also been reading Dungeon Meshi, and I've had the itch to try making a mega dungeon for a game. Thing is, I don't wanna run 5e, I'm not confident trying to run an older version of the game, I don't have access to the books for OSR. What I do have is Mutants and Masterminds.So my friend and I were talking about this, and he suggested exploring the idea of running a dungeon crawl in M&M. Now to me that sounds a bit absurd, they're so tonally dissonant I can't really imagine it, so I thought I'd bring it to you guys. If your GM came up to you and said "I'm running a dungeon crawl in M&M", what would your thoughts be? Does it sounds a good idea? How would you do it? What would you emphasise, what would you ignore?Thanks in advance /tg/, I hope with your advice I can get myself out of this nogame slump I've been in
>>97407130Yes it has been done. It has a very different feel to it. Think more Conan, King Arthur, Merlin rather than a bunch of new adventures.
>>97407188Well Mutants and Masterminds is inherently a superhero centric d20 system. It's meant to be a high powered system where you're on par with any of that marvel/dc tier stuff powerwise. The recommended starting level allows you to make characters that are on par with top end superheroes. Compare that to the old school dungeon crawl, where it's a game of resources, a game of strategy. You stick the Hulk and Iron Man in a AD&D dungeon, I'm not crazy on supers to begin with but I don't see them losing a fight against a dragon, or having to worry about the worry of locked doors and chests, of having to fight in the dark, just superheroes seem too high powered for a typical down to earth dungeon.I like M&M for its flexibility in character creation, you can make some cool shit in there, and the way it's all flavoured you can technically run anything with it. I just don't know if the mechanics that allow for epic superhero battles are fitting for a dungeon that's meant to wear you down over time, like there is a injury system to slow them down but I just don't know if I trust that it'll scale well for the more down-to-earth fantasy exploration thing I wanna try running next
>>97407210Holy shit, I did not know this existed, thank you! Which version is it for? And any idea how it handles as a system?
>>97407219Probably 2nd edition. It has advice on powers, items etc that would be helpful for any sword and sorcery m&m game.I played one game where we converted our D&D characters to M&M. I personally liked it. Especially thjngs like exerting yourself for more powers felt thematic. However D&D is designed around resource managment like spells, HP, healing etc. M&M is easier to break, and has very different design goals. A lot of the powers from M&M are pretty weird in a fantasy setting.I'd play a mega dungeon with M&M. But I would go in expecting something more like a conan comic in a badass mega dungeon than a gritty slog. Mega dungeons are best when they have differ factions opposed to each other and maybe the characters have to choose a side.
>>97407262I haven't read a lot of Conan but I love the Arnold movie, enjoyed Red Sonja, I reckon this could be good!So I should definitely make sure to incorporate human factions with interests in the dungeon. It's the sort of "missing the forest for the trees" thing I would miss, monsters are fine but I need to make sure I include human interests.As far as powers go, most can be flavoured as magic. The only one I can think of off top of my head I'd have a problem with would be 3e's immortality powers. Are there any glaring ones I'm missing? Like I said, been too long since I last ran a game, a touch rusty on the old memory
>dagger deals more damage than broadswordAt what point do you decide enough is enough and you won't respect a game that won't respect historically accurate weapons?
>>97401884I would suggest that wounds are either serious or non-serious. In that case only hit location matters regardless of the target. Serious injury to your right arm and you aren't using it for the rest of the fight. Serious injury to your head or torso, you're in death's door. On the other hand, enough non-serious injuries to either and it will be the same as having gotten one serious injury. This would be true for a human, goblin, wolf, dragon, etc.Damage numbers aren't required for this at all, you could determine it entirely from some roll of weapon skill, contested or otherwise, considering reach and defense/armor, etc. But this doesn't even count as the beginnings of game design. Maybe the entire premise of what I said disgusts you, but I'd be curious either way.
>>97403664Interestingly enough, I personally use that kind of system (although slightly more granular with 3~4 tiers of wounds) for my homebrew systems specifically when almost all fights are between humanoids and fall back on classic HP tracks for giant robots and dungeons full of monsters. Perhaps because the latter make me want to play something more game-like while the former scenarios drive me towards more simulationism.Now, systems for figuring out hit locations… is a field I have a lot of room to grow in as a designer.
>>97403711>although slightly more granular with 3~4 tiers of woundsToo much squeeze for my taste.>fall back on classic HP tracks for giant robots and dungeons full of monstersCoward? Those things can be destroyed much the same, a robot or golem or zombie might not die from a sucking chest wound but breaking all their limbs and should render them a non-combatant under most circumstances.
>>97404197>CowardNo, it’s a different feeling of game that I want to feel. I don’t care about the simulation. There’s no reason to make all my games the same just because there’s only one reality I live in, one set of physics to simulate that players know.
>>97376611>dagger deals more damage>broadsword easier to hit withask me how I know you're bad at fractions
Necromancy Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
>>97404256>and painted each different colorsMy Trench pilgrims all have differently colored cloaks and I just named them after their colors in the Companion.
>>97359902>>97359882Pathetic retards lol
>>97360755Why are you effort posting in dead general for a dead game?What a retard lol
>>97399916>buzzwords, the postLmao, thanks for the laugh, fag.
the GW baby is mad about their new femstodes.
The original Dark Erufu EditionDiscuss elves.Post elves.Love elves.All elf lore, game stories art and any else that's elfy is all appreciated.Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world? previous thread: >>97318413
>>97370377it reads "elf thread wholesome"
>>97404744And the elf thread is wholesome.What's your point?
Is it wasteful to use elf slaves for unqualified labor? They're highly skilled so just having them tend the potato fields seems like a waste of resources
>>97407158Any qualified grog DM would consider this a mismanagement of resources under the Thayan rule.
This is just to kill the thread.
I know /tg/ had a pretty active Space Station 13 community way back in the days of yore, and now that the open-source modernized Space Station 14 is coming along nicely i was wondering if there is a SS14 /tg/ community kicking around. It would be fun to get stuck in with the old robust grey tide crowd again. Otherwise, general Space station 13/14 thread i guess.
>hop on a public SS14 server>be clown>make nice with the janitor>janitor has beef with the barman after being cut off>get a soap grenade as thanks for applying pie to barman face>youdungoofed.jpg>decide engineering needs to lighten up>throw soap grenade in main engie hallway>engie hallway is now massive slip'n'slide>shitsec comes running>don't taze me bro>shitsec slips>KA-BOOM!>entire screen goes explodie then black>seconds later i'm a ghostComment too long. Click here to view the full text.
And last bump. If you're looking for me, you will find me among the stars, that is where you'll find me, up in the sky, on the Space Station 13.
>>97368483one day you'll get older and realize being an oldfag is embarrassing and not impressive
Previous thread: >>97295718GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: what's the best classic GURPS cover art?
>>97404137Sorry, bad math, doubly aspected is -40% so you'd get the cost to be 6, making it 16, making me wrong.and yes, there is a pyramid article about impulse points, 3-100; pp 4, Impulse Control.And I thought "player guidance only" was -40% but it's actually -20%, so I'm doubly wrong.Just forget I said anything, I'm wrong on every account.
>>97404137OK, found it. Impulse Buys from Pyramid 3/100.Serendipity is not doubly aspected, since Serendipity is explicitly stated to cover all kinds of Player Guidance. It is only aspected.Even if it were doubly aspected, that's a -40% limitation, reducing the cost of two levels to [6], which would be more than Serendipity 1 even if you only had to pay for one level of Enhanced Refresh.But you need two levels of Enhanced Refresh to refresh both your points every session. So the total cost is actually [28], almost twice the price of Serendipity! I think to be fair you should allow Aspected on the Enhanced Refresh too, which brings it down to [24], but Serendipity still looks like a bargain in comparison.
>>97404203>But you need two levels of Enhanced Refresh to refresh both your points every sessionYou only need one level, since the basic impulse point already refreshes every session.>Everyone recovers 1 IP/VP per session by default. Enhanced Refresh 2, which raises this to 2 per session, costs ±10 points.Everything else is correct.
https://samuelbaughn.blogspot.com/2026/01/bradley-fighting-vehicles-in-gurps.htmlThis was a fucking pain to research. Probably made quite a few errors, but I did my best.
>>97404692niceShame I'm playing a GURPS ACTION campaign in 1981, so just a bit too early to see the bradley.
It's Da PDF Share Thread!Get ready to stuff your hard drive like it's 2025!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Requesting Tournament of Shadows for Call of Cthulhu
>>97405161Thanks you very much.You are a gentleman and a scholar.
>>97402670Requesting Achtung! Cthulhu 2d20: The Norway Projekt
>>97406789>Alone Against Feargf /d/uEqBBs
Requesting German supplements for Engel RPG.