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File: Jump Chain OP img.png (21 KB, 510x574)
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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97247689
Sorry I only celebrate Festivus Thank you anyways. Happy Kwanzaa to you too.
>>
>>97246218
For Beyond Mastery, can you still use the earlier stage skills or are they lost?
>>
>>97246218
Am I correct that spending 100cp on companions gives all of them 200cp, or do you have to pick one each time?
>>
>>97246218
>>97248355 (me)
Oh, and same question for Progression System I guess.
>>
>>97248355
>>97248667
All previous tiers of moves are still available. If a Pokemon is limited to 4 moves, they can relearn previous tiers of their moves out of battle at no cost.

>>97248602
They all get 200cp for free as well as the 200cp item stipend.
Spending 100cp gives each companion an additional 200cp.
It's basically a 100:1600 ratio of cp spent to total cp gained if you import a full 8 companions.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>
>>97248464
>That becomes a +9 in what? Two levels?
so most peopel have to be 3rd level or higher
thanks for the concession
>>
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Sometimes I enjoy magic being rare and scary, like in Conan
Others I love magic being commonplace and used by everyone, like in final fantasy

Inflexibility is a trait of faggots and nogamez retards
>>
>>97248508
>Do you mean statistics, retard?
Oh no! A typo! In my 4chins!
>Eitherway it's irrelevant.
It isn't. Your whole point is that a 5% chance to miss an attack at minimum is too high when combat professionals miss more than 70% of their shots. What is irrelevant is saving throws since we are talking about skills.
>That would require you to be minmaxed,
Your main stat being 16 isn't min maxing in any possible way if you are using point buy and it could barely be considered that with standard array since you would just need to pick a race that offers that sweet plus 1 at your main stat. But no intellectualy honest person would consider that min maxing.
>you will fail average difficult tasks 1 in every 10 times.
Average people tasks are not rolls but a take 10 or 20. We 've already been over that.
>>97248509
They have to be 3rd level or higher in order to do what?
>>
>>97248652
>Oh no! A typo!
Kek that sure pissed you off.
>It isn't
It is.
>Your whole point is that a 5% chance to miss an attack at minimum is too high when combat professionals miss more than 70% of their shots
Exactly 0% of Combat professionals will miss a shot at point blank range against a target that's standing still. Meanwhile every single D&D character will fail to hit a straw dummy with a stick 5% of the time.
>What is irrelevant is saving throws
Nope, they are relevant because saving throws are also used outside of combat.
>Your main stat being 16 isn't min maxing
Yes it is, the average is 10.5.
>Average people tasks are not rolls
Yes they are, they are even given explicit DCs. Take 20 implies repeated failures until you eventually net a rare success.
Take 10 is only possible if you are not distracted. There are also instances like walking across a 2x4 that the average level 1 commoner can't beat even if they take 10, even though no person I know irl would fail that.
You failed and don't know the rules.
>>
>>97248117
Don't forget that it also works the other way around where you're too likely to succeed at tasks that should be nearly impossible. A random untrained person has a 25% chance to instantly stabilize someone that's been stabbed in the throat with a sword (he can also be recovered and fully functional just by sleeping for a full day).

>>97211865
how would a rogue prevent a monster from attacking a caster?
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>>
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Don't you mean rouge?
>>
>>97243882
>implying every character you control in a wargame is yourself
>>
>>97243882
So you can't answer the question?
>>
>>97243940
Can't force an enemy to attack you.
>>
>>97243949
Yes, games are defined by their rules.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>
>>97245936
I requested something other than a waifu.
>>
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>>97201840
Could I have a picture of the most infuriatingly smug and dickish fantasy elf the artist who takes up this request can possibly imagine for use as a villain in my all dwarf campaign. Please and thank you.
>>
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>>97202054
crayon fun.
>>
>>97247234
The face reminds me of Galo Sengen, therefore based.
>>
>>97243837
Very nice, should post some of your kid's drawings

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Should rogue maidens be holy or unholy?
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>>
>>97245568
It is not one. OP broke his oath. It's an RPGM corruption game where you play as a nun that needs to pay off her debt.
>>
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>>97244418
>>
>>97245377
Seething chestlet detected
>>
>>97245377
Flat chested hands typed this post
>>
>>97244418
Traditional games?

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If you think about it a party meeting in a tavern is a meet cute
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>>97247135
The two barmaids in the back are whispering "You see that edgy dick head over there? He was to stuck up to tip, so I got the dog to piss in his ale..."
>>
>>97247135
A female orc killing and eating your character is a Meat Cute. (Budumtish)
>>
>>97247135
You find a table full of Drow sharing a platter of French Fries while an Orc mariachi band is performing on stage.
>>
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>>97247135
it's actually not that easy to find a fantasy tavern scene without faggots
>>
>>97247135
Have you ever thought about traditional games?

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It's Christmas Yes I know I'm late, shut up a time of mercy and cheer.
SO WHY NOT CELEBRATE WITH THE MOST MERCIFUL MAN IN THE IMPERIUM, THE REDEEMER!?!
I'm going to storytime the entire classic comic. Shout out in the thread if you're reading (especially if it's your first time) and enjoy one of the greatest works of Warhammer 40,000 fiction.
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>>
Anybody else always picture Clovis with Jim Cummings' Dr. Robotnik voice?
>>
>>97247084
>>97247087
you fool, I have depicted you as the scared malakev and myself as the stoic klovis
>>
>>97246690
Klovis is personally a Necromundan noble, I wouldn't be surprised if he used some personal/family wealth to pay for some of his band of Redemptitionists' gear - they are after all clearly HIS band
>>
>>97246658
Thank you so much OP
>>
>>97247456
Probably, Necromunda has enough that even the police(Palaytine Guard) have pyskers.

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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>>
I never understood the complaint about metagaming min/maxing

As a DM I’ll just make it harder and crank the CR of encounters.
>>
>>97229027
this looks like shit
>>
>>97229027
Class based system, with no multiclassing and minimum of class overlapping.
>>
>>97242858
Why did you choose a system that can be ruined by players making good decisions?
>>
>>97246705
Nope.

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Gets Hot edition

>Previous Thread: >>97227248

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>
>>97248490
yes (because it isn't exempted by virtue of relying on a certain Hit Test result to trigger it, but upon Wounds successfully Saved) but not via Reaction shooting or Volley Fire because those take place outside the Shooting Phase

can also trigger it by putting a Pyromancer, Esoterist or Diabolist in the unit and failing the Force (X) check for their ranged Psychic Weapon, then assigning Perils wounds to the Phraetus and saving those Wounds

remember they're much less useful when there are friendlies around tho, you don't really want it to be going off every phase
>>
>>97248512
You coulnd't be more wrong. Almost all of my miniatures have conversions on them, GW or 3d printed bits. I am just pissed because GW is just removing cool parts from their boxes to move to minmaxing profit to stratospheric levels. Which sucks a lot because we are getting mote expensive boxes with less options. But you must be happy with this. Bet you are one of the peoples here that were throwing shit at GW when the leak happened for 3rd edition, and then more than happily bought starter box, all the new shit stuff they spit out and playing 3rd happier then ever to have less options, customisations and soul. Your pointless insulting my person just cunfirms my thoughts.
>>
>>97248639
You're baiting or a fucking retard.
GW almost never includes more torsos or legs in their kits than extrictly necessary to build units. In fact, they almost always are designed to push people to buy 2 or more to get all the options.
Classic example: the old Devastators kits.
>>
>>97248648
I am not neither. You should be just a little bit confused. Cataphractii termies had 6 torsos for 5 dudes, same for Tartaros. Mk3 marines had crest for the head, mk4 had one more torso, helmet with crest and tabard. Those four boxes are ten times better than any shit that GW published for 2nd edition onwards. Instead of going i that way now we got 5 identical poses for all the marks, less options and shit new Cataphractii box. Just look at your bits box... Oh wait, there is NONE because you do not gaty any additional bits anymore. Well, glad you are happy, for sure it's better to be happy than to be sour.
>>
>>97247864
>But Custodians and Primarchs fucking 12 feet tall? Actually ridiculous.
I always thought Custodes were around 9' tall, and Primarchs hovered around 10'
>>97247871
The bigger somthing gets, the less impressive increases in size gets. 8' is big enough that it feels scarily big to even people who are 6'4"

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>
>>97223103
>he uses stats
If you have bow based skills, that determines your capability.
>avid bow hunter
Good shot in various conditions with compound bows at short to mid range
>weekend historical reenactor
Some knowledge of one or two types of bows and their maintenance. Some mid-range target skill
>medieval peasant (Briton)
Serial rapist with excellent knowledge and fuckhuge strength loosing arrows at staggering distances… in volleys.
>competitive archer
Solid skill with most bows and flawless maintenance with their personal bow.
>trick archer
Moderate knowledge of most bows but exceptional skill at close-to-medium range striking all manner of targets from all positions.
>>
>>97228932
>I’m running 5e right now
Am I to understand that 5e combat is now so slow that you have time to post this while players sift through abilities to determine what pinkie they can wiggle this round?
>>
>>97247428
Based.
I hope he keeps doing it. I hate pseudo-janny schizos like you more than anything.
Can't wait for the next thread.
>>
>>97245874
Hardly.
>>
>>97246420
Anyone who actually plays games cares, retard.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>
>>97248213
correction: two of these aren't question. I'm also hung over from drinking on Boxing Day, fuck me.
>>
>>97248213
>Apart from the narrative rarity of Legendary Size
Maybe in the core book, now everyone and their mother has this in their back pocket
>>
>>97247333
>A lot of these feel fake or really minor
I can go screencap you the Might 3 example for a battlegroup or the text for Nine Aeons Thew if you want, also I have to completely disagree and stand by the stance that a Charm doing nothing, NOTHING, except give you WP (which some Solar Charms do, again I can fetch 'em) is just bad Charm design. I do not clear how much the combat economy requires it, Holdenmorke. Charms should be narratively interesting miracles, not just dice tricks.
>>
>>97248213
1a. Re: Melee, I by and large agree with this guide on everything except how useful Divine Executioner Stance is. Personally I wouldn't give such a niche effect so much glaze: https://docs.google.com/document/d/1z2t7aIbxc5PM5GLf9chOefc3FXtPJyhMPC7PUeLKzFA/edit?usp=sharing

1b. Re: Brawl, I actually fully agree with this other list. I also feel it's also why Solar Brawl feels a lot more fun than Solar Melee in 3e: https://docs.google.com/document/d/1Qm6VCooKWnZNhvjPgLEtSZ2p2Uso2pu4ViBAREXrAuQ/edit?tab=t.0

2. If you know what you're doing Legendary Size is utterly insignificant, and you clearly do. It bothers me, from a design standpoint, that Legendary Size presents ANY obstacles at all to a newbie Solar beyond what Attributes and the already extant not-Charms animals have grant. I just don't like the design importance the developers gave "really REALLY big animal holy shit you guys", especially with how Legendary Size making some Infernal Charms cheapter is a thing.

It's just fucking weird to me that being big is somehow more significant than the inherent status of being a demigod.

3. I could also get into how I feel being prone sucks way more ass than it should and how by the same logic all mounted combatants should count attacking Japan or riding into a place with sharp rocks as a -2 external penalty if we're really going to stand here and declare being on a horse should matter that much in demigod fights BEFORE taking into account the Ride Charms, which I fully accept can and should result in Solars going full Ghost Rider.
>>
>>97248279
It is really, really funny to me how Solars simultaneously have what is mechanically the best charmset for winning a fight as long as, AS LONG AS, the fight remains relatively conventional and occurs on a flat plain with no significant details. And also Solar Charms are comically overtuned to the point some nitty-gritty things are harder for Solars than everyone else.

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
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>>97242978
it's good stuff, and Foundry are the only ones with ex-Citadel production legit because they were founded by Bryan Ansell who got a load of stuff which Citadel wasn't gonna use after he left. Anything else floating about out there is recasts of stuff that made its way out through other methods.
>>
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This is from a '88 white dwarf.
>>
>>97242978
I bought a big pile of the medievals range to make a regiment of foot knights and men at arms for my 6e Bretonnians. The casting quality is good, details are as firm as can be for sculpts from the mid 80s, every part clearly defined and readable unprimed.
>>
>>97242978
In addition to the ex-Citadel stuff, there's a whole bunch of Citadel-adjacent models like Ral Partha Legacy and Prince August's dwindling stock of 1e Warzone models (Heartbreaker was founded by people who ditched GW in the wake of the first big management transfer, were originally making models for GW on contract, and there are a bunch of very Rogue Trader-ish models). Not to mention all those sculptors' own companies.
>>
>>97248301
>Ral Partha Legacy and Prince August's dwindling stock of 1e Warzone models
Thanks for reminding me to check PA again, things are looking really slim for the Imperial and Cybertronic ranges, but remarkably healthy for the Capitol and Dark Legion ranges, might go make an order soon and top up those two collections. :^)

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>
>>97244279
It was just the closes non-coomer goblin I had as an example seeing as it was close enough analogue for the sci-fi/fantasy type setting that currently just lives in my head like many of us.
>>
>>97213989
The game takes place during that concentrated effort. The effort just takes a few centuries, and isn't quite as concentrated as some would like due to all kinds of reasons.

That's part of the lore of The Dark Eye.
>>
>>97236701
Livestock aren't pests.
>>
>>97213989
Because "realistically" any assault on a subterranean fortress inhabited by evil midgets should play like Tucker's Kobolds.

Multi-layered defenses with fallback positions and overwatches, manned traps, rockfalls, and the enthusiastic use of fire.

Basically, take every horrible trick from the Viet Cong tunnel fighting doctrine, and add a few that can only be achieved with magic.

That's why "Vermin races" persist.
>>
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How about they started off as bandits, but as the world has become more urbanized, they are finding new ecological niches that allows them to survive and not being killed on sight? After all, animals evolve, adapt, and switch tactics all the time. We see it with the rise of urban fauna.

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How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
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i like my mutations unsettling, unnerving, and unexplained
>>
>>97227403
It was a fun game for a while but it insist upon itself
>>
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>>97227263
>>
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>>97227263
Cute. I like my mutants cute.
>>
>>97247949
I'd ask how a game can insist upon itself, but that phrase always made no sense to begin with anyways

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How has a wife/girlfriend joining the group affected your games?
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>>
>>97223515
BTFO
>>
>>97223515
The Raped
>>
>>97223311
It's delightful. I love her very much and we have a lot in common. We even play with just the two of us, me as the DM and her as the only player.
>>
>>97223515
The tranny got so assraped that he will probably detransition out of shame and swear off men.
>>
>>97248334
Cute. :)


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