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How important is artwork and visual aesthetics to a tabletop game?
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>>97831635
>not as important for player retention
True, in that the rules and playstyle have to be consistent with the art that drew players in. Otherwise you end up with a supposedly grim post apocalyptic world and you end up with modern fallout.
>>
>>97831585
Who drew the top left?
>>
Some people are more visual than others
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>>97831992
word
>>
>>97831585
Enough to not generate a tonal whiplash from the actual game, i see this a lot in d&d for example. Scenes are depicted as high dynamic action sequences and none of them show what actually happens in game: positioning, slow burn attrition, sarcity, etc...

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I need a bratty thief girl.
I won't elaborate.
Please no AI
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>>97833906
>>
>tfw the character art i use is MS paint tier
sucks to be me
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>>97833925
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>>97833929
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>>97833940

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Post cheesecake itt. Beefcake also welcome!
Keep it sfw.
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>>97832954
I dont know what I started but I am loving the Tony Diterlizzi art pics
>>
>>97758357
>puckee spamming his commission again
https://www.reddit.com/r/ImaginaryCharacters/comments/1ije3o4/celira_darkflame_evil_sorceress_by_kartstudio/
https://desuarchive.org/_/search/image/GDZmUhxqu54xZ2D05FkNRQ/
>53 times since November 2023
>>97831996
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/13iqrjb/art_comm_layla_the_succubus_human_form/
https://desuarchive.org/tg/search/image/bBQnk2q_LZAnrc1x8KFrbA/
>38 times since May 2023
>>97832001
>puckee spamming his commission again
https://www.reddit.com/r/ImaginarySuccubi/comments/1o0zlzn/layla_the_succubus_demon_form_by_kartstudio/
https://desuarchive.org/tg/search/image/9GGs8ScdfneQMOl5-CjfZg/
>47 times since April 2023
>>
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>>97758357
Meh, I think this image looks nice and it's thread appropriate. I think the rest of you should calm down a bit about this puckee person, yes he's annoying, yes he's a faggot who starts shitty threads, but this is genuinely on-topic for this particular thread, so the outrage is uncalled for.

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Do you prefer a ton of detail fleshing out an adventure module, or do you prefer only the most note worthy and explicit features required to run the adventure? there's two competing schools of thought on how one creates more work for the DM than the other. However they might be overlooking the effort that goes into summing and paraphrasing down a lot of fluff into actionable material to execute at the table, and how flexible the canvas is to do whatever it is you wish with the more straightforward template.
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>>97825729
hello Penn.
>>97828031
fishfag, displaying your low ESL skills is not helpful for you.

ACKS is based and OSR
2e is not OSR

total BROSR victory
>>
The ACKS shills are in the thread, nothing of value will be posted after this point. Evacuate and do something better with your time.
>>
>>97828941
I think I'll stay here and discuss ACKS in this newly annexed brOSR territory, actually!
>>
>>97815182
>ton of detail
oh no please, my memory is bad
>>
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>>97815182
When in doubt, newfag, detail.

It is a far graver sin to fail to describe all the salient points of your environment, leaving your players confused and vulnerable to hazards you never actually mention, than to have them sit for a little while and listen to you talk.

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I do.
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>>97830146
If they ever were the same it was long before my time.
They have been separated but similar since before I was born.
>>
>>97830146
I still think Sorcerer is male, Mage is female
>>
>>97833185
Wizard was far more popular than sorcerer in 3.5, largely because beyond the first few levels the advantages of being a wizard became considerably pronounced, particularly earlier access to higher level spells. At higher levels, the whole "more spells and not having to prepare them" advantages were just not that important compared to the jumps in power that each higher level of spell granted.
>>
Wizard is basically just "wise man" and sorcerer comes from "sortarius", which is a fortune teller.
>>
>>97830146
Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97814065
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>>97833684
>>
>>97833643
Yes. I would pledge for the Guardians as a Titan, because it has always been my dream to cut down waves of subhuman fodder with a huge sword. The actual outcome of the war doesn't matter much to me, but I'll probably get it out of my system by then.
>>
>>97833701
holy based
>>
>>97833643
I am sexually attracted to artillery barrages and warships so yes I think I wouldn't be able to resist getting to combine both by blowing up shitters with my superior firepower
>>
>>97833933
>I am sexually attracted to artillery barrages and warships
This anon jerks off to Azur Lane

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Anyone in this godforsaken board playing in groups where power creep is not a factor? For example one person giving preconstructed decks to all other players at the table, or playing with self-made jumpstart or Wizard's Tower decks etc.
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>>97830164
got links for the pauper decks?

>>97830164
>>97830618
cubes are just fine, I prefer to sit down and play right away tho
>>
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I have been experimenting with Wizard's Tower, and it's great in that you just sit down and start playing, minimal prep. The draft aspect is still there thorough the entirety of the game with the face-up cards. However this format has a flaw where 2 cards per turn floods your hand. On the other hand, if it's only 1 card per turn, things stall fast.

Battlebox seems kinda unfun and Jumpstart requires physical cleanup after game ends which is meh.
>>
>>97830630
No I don't have them anywhere online, but they were basically the meta some years ago tweaked a little bit for balance and cost.If you want to do something similar I'd recommend just making a meta you liked (or think you'd like).
>>
>>97830123
>preconstructed decks
It struck me that Arena's Starter Deck queue is unironically one of the best ways to play Magic (sometimes, not now) and I'd love it if people took the idea seriously. Trying to curate the best standard environment ever with like 8 viable decks that are relatively balanced against one another, and then let players customize their sideboards. You can make constant balance adjustments by just adjusting the card pool, instead of hamstringing yourself with the restriction that cards can't be removed unless they're totally egregious because it makes people lose confidence in the gacha game.
>>
>>97830123
Draft. All other froms of mtg are trash. At least with draft you can win and sell rare+ pulls to buy a better game.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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I want to do drugs with this girl
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>>97833306
You mean George "there's no underwear in space" Lucas? Quite possibly...
>>
>>97803547
No one deep enough in star wars to play traditional games cares about Filoni's donut steel brigade
>>
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>>97831602
As they say, great minds think alike. It just makes sense that if you're doing Raxus, you may as well say something about the Perlemian Trade Route.
I personally decided to go with this sector as it fit my main theme of glamor and contradiction - Secundus is a beautiful, prestigious, noble planet, while Prime is a horrid junk heap that is very useful to the economy.

>>97831497
Yes, you are missing a couple of things. Din always takes the spear and the flamer. Meaning that his melee dice pool is either 2 red 3 black, or 2 red 1 black + however many minis the enemy has. The key here is that Din has tactical and his independent- the 2+ aims he always has mean that he usually hits all his dice AND the spear gives him the duellist keyword. That means that he can easily make his melee attacks have pierce 2(!) which is rare for bounty hunters. His 1 pip and 2 pip also also great for boosting his damage output and mobility. Boba's cards are weird in that most of them just give you a one time weapon.
>>97833745
You'd be surprised, Anon. I also play x-wing, and I know several grown ass men who adore the s*quels (with the exception of episode 9, not even they like that one)
>>
>>97833849
> with the exception of episode 9, not even they like that one

Pretty much agree (though episode 8 was, I’d argue, slightly more trash than 9)

But I did kinda like Exegol (the location anyway) and the look of Sith Eternal stormtroopers.

And the idea that bigger chunks of the DS2 might be found on other, less inhabited, moons of Endor wasn’t a horrible idea (the dagger thing was stupid) or the wayfinder stones feels like something force users of the past might concoct to keep their sacred sites secret.

… basically there’s bits and pieces from the sequel trilogy that I’d like to cannibalize for my own Star Wars adventures, so long as I can completely disconnect them from the god-awful story and shittier elements.

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Absolute Unit edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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Can fantasy be played like this?
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>>97833787
No, those models are not arranged in ranks.
>>
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Only stupid gitz feed trolls, you aren't a git are you?
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>>97832139
Massive Knights with Funeral masks and big fuck off hammers probably would have been one of the most beloved units if they were a hyper elite aspect of the Cult of Sigmar but instead they were Fantasy Marines.
>>
>>97833890
and they're gold too, but they're not even few in number like Custodes are, there's tons of the fuckers. You don't make your big gold fuck off knight infused with Sigmar's power a basic mook.

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does anyone have a torrent link / resource for the big shitload of scans and almost full catalogue of scanned games workshop models for 40k etc?
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>>97824430
>seeding can get you sued in many countries
I find this so strange. The only way they could know that is if they are spying and many countries have laws against that.
>>
anyone got trench crusade torrent stl's?
>>
No one in their right mind would mention it or link it here anymore. Too many eyes floating around.
>>
>>97825001
Seeding counts as uploading, and internet providers (at least here) are required to hand over IP data to the law enforcement whenever someone asks for it.
Someone being specific lawyers, on the hunt for anyone doing copyright infringement. That is why torrents are pretty much dead in many countries and people moved on.

With STLs, there is the additional issue of people not wanting to download them in bulk, without knowing what's included, just to find out that it's mostly free garbage from thingiverse, soft, uncleaned scans and other shit. They want to download a very specific miniature, ideally with 1-2 preview pictures attached to the download offer - so they see it's worth their disc space. And that is why telegram became such a dominant place for file sharing STLs. With a movie or music album, you usually get what the filename suggests, but if you download rogaldorn.rar, it can be literally hit or miss, so you would want some pictures before. And would you really download a torrent of "Warhammer scans.rar" only to find out that it's 2tb of shit? Because that's how the troves of the past have been
>>
>>97808601
>Nobody in their right mind is using torrents any more.
I do, for music.

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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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Oh? do they? I wouldn't know!
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>>97828472
>3E came out after TSR went under and there had been no new official D&D for years.

In 1995 through 1999 TSR released 27 box sets, 8 hard covers, 84 adventure modules and 121 accessories for D&D. That's an average of 48 new items every calendar year for 5 years. That's not bad for a company that didn't make any new D&D for years before 3e came out in 2000.

The last big revision to the rules was years before 3e, in the form of Player's Options in 1995 and 1996 which was very much new D&D, and there was a whole new campaign setting in 1999. 1995 to 2000 without a new edition would be years but there being no new edition can't be what you mean because that's a hollow statement that has been true for most editions of D&D, starting with 2e's release about 5 years after BECMI. The only time it really wasn't true was the first few years from OD&D to BECMI which included AD&D and B/X and Holmes.

TSR didn't go under in 1997. It was in severe debt with no means of servicing that debt but it was acquired by WOTC and its debts assumed and settled by WOTC before TSR went under.
>>
>>97778542
It's got the best combat system if you use a grid, and some of the updated monster math. It has the best DMG that Wizards has ever put out because it actually teaches someone who may have never actually played an RPG how to run a session.

It's out-of-combat stuff tended towards abstract. Skill challenges never quite felt right, but overall the out-of-combat skill usage felt almost OSR in how abstract it was with the skill challenge minigame making extended non-combat sequences more collaborative and interesting. It probably provided the most playable out of combat experience of any WotC edition.

I like 4e. If I were just "running D&D" without some specific campaign vision that highlighted the strengths of 3.PF, 4e would be my second choice - after my preferred OSR system which is Worlds Without Number.
>>
>>97780412
>Is combat heaviness REALLY D&D?
Yes, since late AD&D2e, absolutely.

>players would be rewarded for ingenuity, leveling up from the loot rather than the killing of monsters
This is kinda OSR revisionism and creating a modality of play from the first principles and systems-based thinking about the rules.

By the early 80s, especially after Dragonlance, many tables gravitated toward a combat and narrative heavy approach you would recognize today. The OSR style was frankly a bit of a blip that was not the dominant style of play for the vast majority of TSR D&D's publication.
>>
>>97831152
No version of D&D is actually built for Council of Wyrms but 2e has some adjustments made to maybe do it, since it was written for 2e.

>>97830877
It also thinks that Strength is inherently more important than other assigned or rolled Ability scores when the cleric and druid exist.

https://www.youtube.com/watch?v=-K7lXvGbc_A
>"This Rule INSTANTLY Makes D&D More IMMERSIVE"
>look inside
>"reinvent secret checks (in the style seemingly popularized by Pathfinder 2e, without mentioning Pathfinder 2e), roll these secret checks for players, deceive players on low rolls for secret checks (especially le ebin natural 1s, which should be critical failures!)"
>524k views as the very first video of the channel
>pinned comment: "Well, that's it folks. This guy's peaked D&Dtube. Sam, this is a spectacular video, you should be incredibly proud of the work you've put in here. It's amazing, informative, and incredibly watchable! From your writing, to presentation style, your editing, camera work, AND LIGHTING! You're cooking!"

I am so very, very mystified by the broader RPG community at times.
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>>97829572
you can't half-ass White Man's Burden. Sometimes savages need to be put down, but those that show promise can be polished to shining diamonds.
>>97831217
...you can do both. Besides, the pull of Discord is the same as of Facebook; easy community. Most sane people use them the same way we used to use group text chats, or private AIM lobbies, or irc channels.
>>
>>97829226

https://www.youtube.com/watch?v=fIvPWwtnOjE

Goodness. This follow-up video earnestly, unironically posits that most D&D characters are bad because they are allegedly like Superman. Supposedly, the way to make a "great" D&D character is to deliberately give them a dumped ability score at 6, then constantly attempt tasks using that score, leaning into the failure to highlight the character's flaws.

This video and the "le ebin flubbed secret checks" video seem tailor-made to appeal to the crowd who loves to watch other people play D&D and fumble.
>>
>>97832551
It's called roleplaying and not metagaming lil nigga
>>
>>97832527
NTA, but the only /tg/ related discord I'm aware of is the sup/tg/ one and that place is fucking gay they have a "no hate speech" clause. Doesn't sound very normal to me, unless your definition of normal involves power-injecting soi into your veins.
>>
>>97833917
It's actually called being bad at the game, because if you fuck up rolls, you wind up losing far more often than you win, which fucking sucks for most people, including most people on here.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97833692
It's largely just an expanded B/X, and importing bits isn't hard.
>>
What do you do to filter out good players from bad at your table? Are there any particular red flags or green flags you have?

I have the following green flags:
>Autistic
>Friendly and polite, or at least trying to be
>Shows up on time consistently
>Engaged during the game

And red flags
>Talks politics at all
>Related to the above, complains about this or that being bad or problematic, or conversely spergs out over someone being different than them
>Phone at table
>Being a dick to another player
>>
Do you guys think it's possible to create a history simulator with random terrain generation and geographical determinism on a 6 mile hex grid using cellular automata procedures that could be rolled out by hand on pen and paper without particularly complicated calculations? Possibly to a high degree of abstraction, but not too much so.
>>
>>97833895
Possible? Yes. It would take a lot of autism and a lot of time to get it right. I'm not sure it's worth the effort -- consider that Toady has been trying to make his history simulator not suck ass for well over a decade now
>>
>>97833911
>Toady has been trying to make his history simulator not suck ass for well over a decade now
QRD?

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Hey /tg/ I have a problem. One of my players is a genuine incel. He's 27 and I'm pretty sure he's never had sex. He definitely hasn't gotten laid in a while. He's not really ugly just kinda weird and awkward. I feel bad for him. But he is taking his extreme thirst out in the game.
>every time his character, a human eldritch knight, comes back from our adventures he always tries to play up the angle of "we saved the town, where are the girls to suck my dick as thanks?"
>he constantly talks about how his character is 6 foot 2 (he's 5 foot 8 irl)
>he talks out of his ass a lot about medieval times and says that peasant girls were way healthier than modern women.
>says how farmers would be begging to marry their lithe 17 year old daughters to him
>he talks about medieval demographics and criticizes the DMa works building (which is actually kinda shit to be fair) >you can just tell how excited he is talking about how there should be a dozen villages between these two cities on the map, like he is stopping just short of talking about how many nubile virgin farm girls are there for his fighter to fuck
We tried talking to him about it but he twisted it around to make the rest of us sound like we were fucking gay or something. Also his character is too important to the story to kick him, and running him as an NPC would suck the fun out of it since there's be a lot of the DM just roleplaying with himself while the rest of us watch.
So....any advice? Its not worth ruining the game over by kicking him, and nothing is so blatant to be a clear social violation, but the dude is just oozing incel energy and I feel like I should subtly suggest to the DM something that will set his head on straight, and possibly help cure his mindset. Any ideas?

What's the appeal of evil women?
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>>97832971
>Guy who's never had sex and made up his mind about women long before he could.
>>
>>97832971
Sorry to hear you suck to be around anon hope you get better.
>>
>>97832971
I hope this is bait. I know where we are but god damn even my autistic ass has cultivated interest from the opposite sex. I still remember the one woman in the yellow sundress. I watched her nipples stiffen until you could see the outline through her dress. All I did was talk about dealing with issues in my teens and trying to work through them.
>>
>>97815266
Most PCs would also be considered evil by real-world moral standards.
>>
>>97832971
>he's never had a girl booty call him, no strings attached
Sad!


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