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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97281124
Poland lost
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>>97286317
Is the cat helmet really neccessary?

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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>>97286338
English is your second language, why do you expect someone else to do this for you to the point you keep randomly begging here about it. Just nut up and do it
>>
>>97286360
yeah you're right. just give me the link to rules
>>
CoroCoro desu
>>
>>97286409
>When this creature enters the battle zone, choose one of the following:
>Your opponent shuffles their graveyard and places it at the bottom of their deck.
>Place the top 2 cards of your deck into your graveyard.

Seems like a cool card. Does it see any play currently?
>>
>>97286397
Site has been up at https://trinitydraft.com/

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97278784
>Introduce factions
>have factions be represented by NPCs that the players actually interact with
This will write a good 40% of sessions for you.
Just introduce a bunch of factions and let the NPCs that represent them have history and conflict with one another.
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>>97282893
I'll post more if you actually engage with any of the questions.
>>
>>97284287
>if you actually engage with any of the questions.
Which questions?
>>
>>97283916
No, completely wrong, you are an idiot and part of the problem. There is a single thing, called railroading, that is always a negative, and constantly either diluting the phrase, and trying to trick yourself into thinking there are somehow good railroads is an idiots past time.
>>
>>97283385
Good post, I feel illuminated.
>>97284098
Bad post. I love milsim games and I definitely want the gear autism and the preparation. In fantasy games it doesn't matter (there are barely any interesting tools outside of magic).

Work in Progress, HAPPY NEW YEAR! Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97286313
Again, it’s not about being ridiculous it’s more about doing the bare minimum and not even trying. At least, that’s how I see it. We all have to start somewhere
>>
>>97286313
The difference between you posting and asking for help and these people posting on a discord calling something done is that you will come away with ideas on how to improve. Those discord pictures were posted and they will likely not improve. So if you post with a question, like "Im done with this model what should l add or do differently to improve it?" You will have a better time.
>>
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>>97286441
The crosses are meant to be painted that way, these lads don't get the fancy ones. 4chan has compressed the image so much you can't see all the weathering amd shading done on and helmets. See this image for fancier crosses.
>>
>>97286476
Those are quite fancy indeed
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>>97286065
The thing i have always really liked about this thread is that, regardless of the finished product, people always post what is the very best that they can do at the time and anons are always supportive while giving real advice and constructive criticism.
I mean, I know were we are. People are going to troll and shitpost but for the most part, people around here try to build each other up.

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Thoughts on Scion?
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>>97257539
Its good in concept but it doesnt run so good and the books are set up like ass. Bad layout and hard to use. Some solid concepts, but not that great at the end of the day.
>>
>>97275695
How will Celtoids ever recover?
>>
>>97257539
>You play as a Demigod
>There’s a Lovecraft Pantheon
How does that work exactly? The Dunwich Horror featured some Lovecraftian Demigods, and I don’t think that’s really something that fits into the setting.
>>
>>97281865
They’re mostly Chosen Scion, instead of Born
>>
>>97281782
For a game about myths and gods, people don't treat the source material with any love.
Lugh is not a sun god like Apollo or Amaterasu, he shouldn't be lumped in with them.

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Why are wolves so common in TTRPGs as enemies?
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>>97269790
Because they hunt in packs, obviously.
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>>97282012
>fuckee thread transforms into bumpfag thread
how joyous
>>
>>97276168
With no exaggeration, this would be a thousand times hotter if they were anthros instead.
>>
>>97276374
>>97276377
Both of you underestimate what a human can do. There's been reports of unarmed people killing mountain lions and bears, a wolf is just an aggressive dog, you can beat one of those to death.
>>
>>97283904
If you used your brain you would notice that those reports are very rare. The odds of you winning are not in your favor.

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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>97284665
Honestly, I do too. A lot of 4e fans hate it because it stepped away from the AEDU framework and people who liked 4e liked that framework, but I don't actually care about that: an attack is an attack, and "hit harder" is a perfectly valid improvement rather than getting a "hit REALLY hard 1/encounter and move enemy one step / give enemy -1 slaves for 1 round/etc."

A lot of 4e's problem is having too much faff in combat, and Essentials classes reduced the faff
>>
>>97284813
If your players don't go hard in the paint, it can work, especially if you modulate battles towards their strengths.
>>97284845
I gently disagree, as I believe the wealth of options at all times was a boon for players who wanted to have meaningful impact outside 'I hit the dude'.
I've brought in almost a dozen new players to the hobby with 4e, and I have found that it is fairly easy to understand, has depth, and forges good habits of mindfulness and paying attention to the battle when the spotlight isn't directly on you.
One of my cherished memories was running a game for some teens at my LGS, and the fighter being the star because she just ran around protecting everyone, forcing a chokepoint and battering the attacking spider demons.
The look on her face when the party was cheering her on, watching the group fall in together like a well oiled engine, supporting each other, that is what this hobby really is about for me.
That was more than 10 years ago. I wonder what they are doing now?
>>
>>97236120
Of course 4e is going through a rennaissance. Compared to the monster that is 5e, 4e is very GM friendly to the point where a guy who hates making preps can actually run a decent campaign.
>>
>>97284665
I'm a big 4e fan and an Essentials hater but I'd still rather run pure Essentials than 3e or 5e. Its hated because of how boring its classes are compared to the base game, how unbalanced its classes are even compared to each other and the fact that it throttled books 4e fans actually wanted in the crib like the rest of the X Power 2 books and the Nentir Vale lore book. It then caused a sales crash which killed the edition, exactly what Mearls wanted when he started Essentials.

The Monster Vaults, Rules Compendium, adventures and equipment book would have been 10/10 if they weren't formatted like shit. I wish it had run long enough for Monster Vault 2 to redux MM2 like how MV1 was a 95% redux of MM1 with the better math and more options.
>>
>>97284845
It's not valid when it breaks the game's curve in an attempt to be different from AEDU. The Essentials classes that aren't worthless dogshit are either still AEDU or are broken as fuck early on and degrade into dogshit later. This is bad when the entire point of 4E was to get away from the Fighter solely hitting things with a stick and sucking at high levels.

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97285903
Morning, brochito
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Anyone got renders a la Beksinski-dark fantasy mix?
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>>97285903
That general is dead on arrival.
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Just take the 1,5 pill, the sooner the better even with absolutely no artstyles whatsoever
>>97285903
|・ω・)ノ
there's the discord, there's no need for a general
>>
>>97286457
Speaking of artstyles, I tried describing a woman’s outfit with “extremely low cut” it completely changed the artstyle
After two weeks, I still can’t wrap my head around what the fuck kind of blocks/censorship they have introduced

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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Anybodny know how big(to eyes level) was classic Bloodthirster?
>>
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>>97285042
I can't give specific dimensions but here it is beside an Ogre for reference.
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>>97285083
So, around 4-4,5 cm.
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>>97283083
>>97283105
I like the current ones.
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>>97285885
shame about the faces all being ":P" because otherwise they're a decent reinterpretation of the older murdernoodle shaped ones.

>>97285042
Those original greater daemons were small as fuck.

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Where do people actually play VTT in 2025?
I searched for games on Roll20 for the first time in probably 5 years, and it's an absolute fucking ghost town.

Pic unrelated
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>>97269843
Unironically go hit up an ERP thread on trash or find a trpg room on f-list they're all desperate to actually play a fucking game but they're erpers and 80% of them are terrified of being heard. I build my empire out of the 20%, they're utterly shameless hardened roleplayers as grateful for a good home as I am grateful for dedicated artists, if you're looking for a text game you'll have an easier time.

You might have to peg or be pegged a couple of times to infiltrate their circles, but honestly probably not.
>>
>>97276887
I got autocorrected from autist to artist, but I love them so I'll let it stand.
>>
>>97275480
I did find a couple of those, and I'm not sure how I feel about them
I've never done westmarches and it seems like it would really undercut roleplay
I may end up going that route, but I'd really like to find a real game

>>97276069
Play-by-post is an absolute fucking disaster for anything but straight up freeform roleplay

>>97276743
You're joking but I unironically think this day will come
The amount of paid-DM games I came across is insane
The hobby is getting commercialized to hell and back

>>97276887
>You might have to peg or be pegged

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>>97263752
I invited friends I've known for years to a private discord, and we play on Foundry.
>>
>>97264086
Thanks anon, for asking the questions oldfags needed answering

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97280400
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>>97286493
The irony of posting that meme as if it doesn't make fun of paladinseethers is insanely funny kek.
>>
>>97286353
>D&D invented paladins buddy. All the other paladins just ape them. Warcraft, pathfinder? Its all just DnD paladins
Close - D&D standardized them. The holy warrior in the service of Heaven is a long standing trope, dating way, way back. Gygax and his crew formalized the archetype, taking the name from Charlemagne's elite knight corps, with Sir Galahad (of Camelot) as the exemplar.

Everyone else picked the class up, because it is just such an iconic element of Western literature. The shining white knight, astride a gallant steed, doing battle with evil incarnate. . .

Even half the people here probably fancied going paladin as kids. To be the sun-drenched knight of good.
>>
>>97286510
>Background:
Scientist

>Civilization:
Nictor Initiative

>Councilors:
The Artificial Intelligence, The Executive, The Scientist, The Xenologist, The Spy

>Project:
Medical Marvel
>>
>>97286510
A part of me wants to pick administrator, for the selfless "I lead others to a perfect life, but none for me" type martyrdom. But eh.
>Colonist
Wait why are all of the factions gross looking?
>>97286566
>AIslop
Come on anon, you can do better than that!
>>
>>97286358
not really as i enjoy both dark lord stuff and paladin stuff including both isekai dark overlord and radiance, although desu i did try mostly to just be a good ruler (thats just being forced to conquer shit by the dark one and the goddesses not wanting me or my people to live) for the dark overlord one so theres that

but regardless, it doesnt seem to me like its mutually exclusive, or maybe not always, idk, people are weird

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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>>97285745
It wasn't just Howard & Howard, Lovecraft's Tsathoggua is very different from Smith's
>>
>>97286024
Retard.
>>
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>>97286287
Smith had more direct references to Lovecraft than Howard in his work closest was probably one of the John Kirowan stories
But Tsathoggue(in pic) certainly does not act like the old one as Lovecraft's are portrayed
>>
>>97284782
Then you become a cultist, and possibly a mad scientist archetype. You are provably entering the as-yet uncharted territory of a field that mankind has only ever previously accidentally dipped their toes into but now may access by means of apprenticeship/the scientific method, respectively.

Your character conflict becomes a combination of social and financial isolation as you struggle to relate your new realizations to others with less flexible mental grounding. This carries with it a painful reality of how easy it is to fall into moral and ethical decay when the promise of each new discovery unraveling some prior assumption about life finally hits home, and you stop seeing society and psychology as solid, immutable forces that cannot be bent with sufficient genius.

Ultimately, those who delve into the eldritch truth must struggle with not losing sight of everything else.
>>
>>97286302
>finding out you're on a ticking time bomb, you don't know how long's left on the timer, and you cannot get away, ever.
this is something literal children come to terms with as part of normal early development lmao, what a spooky concept!

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Giant edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97286151
Muppet UB spoiler?
Golgari Grouch or Beaker Bunsen Izzet?
>>
>>97286334
Honestly it was mostly WAR that had a really big one. NEO had a polished anime one (as did WOE for some reason), we haven't had too many proper cinematics of any high-quality for a while though. OTJ had a reasonably quality one (it wasn't, like, good, but it had quality).
>>
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The Lorwyn 5 anime basics when?
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>>97283594
>What is your favorite big creature?
big as in stats or as in flavor? because this guy is pretty svelte
>>
>>97286421
If he was one mana, would it be worth it to mulligan for the chance for two 6/6 turn one

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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here is the game board
>>
>>97282587
In picrel top two MTG diagrams, you can see that each of the 5 colors is composed of 2 base concepts, which are then arranged on a spectrum wheel. These concepts are what define the mechanics belonging to a particular color identity. This is a sort of top down approach, letting the concept inform the mechanics.

In Frenopolis, each color is also composed of 2, but they're not concepts, they're Elements which correspond to card types and board zone mappings. The mechanics inform the concept. This is a bottom up approach. The Frenopolis color pie is strictly defined in terms of the game board itself. Color identity cannot be broken.
>>
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.
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some card samples

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Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
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>>
>>97286248
>Sure, but no one actually knows this prior to (presumably awkward) experiences.
Do you think the GM has no communication with the players before the game begins?
>>
>>97286406
You'd be surprised by how many problems don't get solved because people here is incapable of having a basic conversation.
>>
>>97286440
NTA, it's an intrinsic problem with most /tg/ types, autism, anti-social, etc, but it's something that we need to push that asking and talking about things is the best way to bridge that issue and help each other understand that and improve.
>>
>>97286461
Absolutely.
>>
>>97286063
Read the room. Is that what your table wants to do for that game? If so, then yes. If not, then no.


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