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File: IMG_9777.jpg (522 KB, 1290x718)
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Douchemachine used to be the largest competition to GW.

Now look at it and laugh
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>>97346853
OSR is alt right, 5e is far left.

OSR is mostly trying not to get party wiped, so playing becomes very ruthless, it's 99% surviving and 1% roleplay. Don't think it's a coincidence that everytime a woman, black or gay played OSR, regardless who who DM, we got party wiped that session.

5e allows for a lot of roleplay as survival is pretty much bottom priority, PCs are so powerful it doesn't matter, and my LGS looks like a pride parade on D&D days, drag queens, gender fluid, etc. a lot of diva fights as they all want to be the main character.

A lot of talk of separating the 2 groups, they truly loathe each other. I used to play campaigns in both and it sucked. Kept holding out for better groups but if the players didn't suck, the GM would.
>>
>>97331983

Shinnal is also an alcoholic who yells at his employees and got his position through nepotism.
>>
>>97353578

Weird, in my area the 5e players are economic right, socially left and the OSR players are economic left *and* socially left.
>>
>>97330704
Ok, but what's the issue with Warmachine? Its unironically doing great, besides the lack of publicity
>Models are great
>Very fun to play
>Dogshit resin from PP era now replaced by quality SFG resin
>Frequent new releases
>Already 3 new armies planned in advance
>Extremely healthy printing culture
>Old armies still getting support and 3D print STLs
>Will get new year balance patch in like a week

Honestly the best wargame on the market right now, unless you're a Timmy brainlet that can't into combo play.
>>
>>97344563
M'negroid, metal minis are widely available from just about every seller I know outside of the two big ones (gw and warlord)

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97353657
Nobody really knows if there's anything that'll work. Destroying Creation is just the best guess.
>>
>>97353639
There's zero evidence any of them feel like that. All we know is that the Neverborn are suffering forever at the edge of annihilation and believe they have to drag everything with them in order to finally be released.
>>
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>>97352209
>To clarify further, it's a really annoying trend in these threads of "XYZ thing is making it so my god king who can punch mountains in half has to actually level up and roll dice and work for things! They have to take part in the setting!"
That is a very fascinating phenomenon and I don't know where it stems from because most stories prefer the protagonists to have opposition that is stronger than them but must be defeated with courage and cleverness. You'd have to be reading nothing but the most degenerate LitRPG/isekai shit imaginable to think that a good RP story is about how you're the strongest guy ever and how everybody else is there to fawn at your feet.
>>
>>97354006
Nobody has suggested that though. What kind of schizo reasoning do you have to connect that to not liking the box?
>>
>>97353995
>There's zero evidence any of them feel like that.
Read the actual post, because I don't know what the hell you're trying to say here - I didn't actually say that the Neverborn felt any particular way, for starters. Beyond that, almost everything in there is evidence, or extrapolating directly from the evidence given in the same sentence.

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>Dark elves exist to be evil elves
>There's occasionally orcs that are noble savages rather than pillagers
>Even dwarves have some evil equivalents like chaos dwarfs in warhammer and whatnot
What would a "Dark" equivalent to gnomes be like? How do you corrupt a little jolly bearded man from the woods into something evil?
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>>97353846

Gnomes as tinkerers suck major balls. It's an extremely narrow and ill-defined niche. The only reason they did it is because in folklore a lot of gnomes lived underground (like dwarves). If anything, they should be more Fey-like.
>>
>>97353926
>you are trying to reinvent the wheel
>here's how tolkien reinvented the wheel and made something fascinating and far more enduring than its inspiration ever was
Wow, you're doing a really great job of dissuading the OP!
>>
>>97353997

The Hobbit was published in 1937. Gnomes are folklore inventions from centuries ago. I think gnomes have endured for far longer. Regardless, the point is that trying to use gnomes to make them fit into Tolkien-inspired races is getting them backwards. They should be the original ones, older and more magical, no the other way around.
>>
>>97353858
>>97353874
Rather then evil Gnomes, what would 'Good' Kobolds look like?
>>
pretty sure Deep Gnomes are a thing in a few settings, and generally they're schizophrenic and disturbed by things that lurk in the deepest parts

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Lorwyn Planeswalker edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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Remember when Phyrexians were scary?
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>>97354013
>Remember when Phyrexians were scary?
yes, before Elesh Norn killed them all.

Turns out all Urza needed to do beat all of Phyrexia was become a glistening oil script kiddie and hack the system

Fuck that shit pissing me off so fucking much. Yet one more example of "WotC never reads their own source material."
>>
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>>97354013
Actually unbelievable how much they fumbled their most iconic villains
>>
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>>97354050
>Actually unbelievable how much they fumbled their most iconic villains
Even crazier to think, that if they just never re-introduced Phyrexia into the lore, it would still have the aura of "When are the big bads coming back!?"

They could have done literally nothing and had better results.

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Why don't zombies eat each other?
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>>97345063
>while also saying that at the time they couldn't help but be influenced
Where?
>>
The Video Dead did, when they were locked up together.
>>
>>97346628
Yeah, but they were pretty atypical for zombies. You could trick them into thinking they were dead dead for a while, too.
>>
I like Red Markets zombies since they cover all the bases. The infection itself is enigmatic, but it acts like a virus, parasite, and in some ways a fungus and manifests as thick, ropey sinew. Infected who are still alive are called Vectors and act like 28 days later style rage zombies that sprint, jump, and still have enough wits about them to operate door handles. When they inevitably die from heart failure or dehydration or (non-brain) injury, they collapse dead and then a few hours to days later rise up again as Casualties, which are more typical slow zombies that are only really dangerous in hordes (but tend to congregate into hordes when they have nothing to slowly chase).
Some people don't actually lose control of themselves when infected and are called Latents, but they still look infected and are still infectious. When they die, their corpse immediately acts like a Vector until rigor mortis slows it down to Casualty, so Latents are usually treated as second class citizens and often quarantined into their own areas or at least closely monitored. Vectors can be turned into Latents if injected with the "cure" before their bodies give out. Some people are truly immune, but the "cure" is derived from their bone marrow, so being known as immune is a good way to get disappeared into a chop shop.
There are also Aberrants that are one-off freak zombies like a rat king where all the sinew spread out and connected a bunch of zombies into a surprisingly fast moving ball of limbs and heads, or a scarecrow-like zombie that's crucified on its own sinew which now spreads out across the ground like aggressive vines ready to grab and impale anything in the area.
>>
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>>97349727
>I like Red Markets zombies since they cover all the bases. The infection itself is enigmatic, but it acts like a virus, parasite, and in some ways a fungus and manifests as thick, ropey sinew. Infected who are still alive are called Vectors and act like 28 days later style rage zombies that sprint, jump, and still have enough wits about them to operate door handles. When they inevitably die from heart failure or dehydration or (non-brain) injury, they collapse dead and then a few hours to days later rise up again as Casualties, which are more typical slow zombies that are only really dangerous in hordes (but tend to congregate into hordes when they have nothing to slowly chase).
>mfw I came up with this EXACT same thing a few years ago and thought I was doing something original
There truly is nothing new under the sun.

Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.
a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
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>>97353422
chat GPT-ass answer
>>
>>97352057
The Scarlet Pimpernel was called The Scarlet Pimpernel despite pimpernels being scarlet by default and only occasionally white or purple or blue. This usage is older than The Green Goblin by several decades.
Scarlet Centurion
Scarlet Witch
Black Bolt
Green Lantern
Silver Surfer
Blue Beetle
White Tiger (proverbial in China folklore)
Red Tornado
Black Panther
Black Canary
Black Cat (very common trope)
Black Widow (this one is default for the animal)


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>>97352220
can love broom
>>
>>97353786
>Green and grey are the obvious alliterations for goblin, which we know comic writers liked
It was specifically Stan Lee who pushed for alliteration. He believed it made character names easier to remember.
>>
>>97353887
Not sure what Stan Lee had to do with
>Eagle
Dan Dare
>Charlton
Daredevil
>Timely
Bucky Barnes
>King Features
Mandrake the Magician
Beetle Bailey
>Fawcett
Billy Batson
>National Allied and/or Detective Comics
Clark Kent

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Stop looking at fantasy settings and its cultural dialogue through contemporary utilitarian lenses.

Your present reasoning and thoughts are a direct result of sociocultural narratives, they're not objectively reasonable or the apex of human thought.
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>>97353642
And you don't have a valid opinion on that.
Which I have now readily demonstrated for all and sundry.

You bleating repetitive homo.
>>
>>97353656
Yep, you're not a mythographer.
>>
>>97353656
You are making these zoomers seethe
>>
>>97353658
Yep, and you're a gay baby who got upset that I like my games to be full of rape and incest.
And you're lashing out because I dared display a point of pride, which is something you have none of.

You cannot reveal any part of yourself, because that would require you to defend something.

And whatever you are, clearly there is not much worth defending.

I am a based mythographer.
And you are a rat-faced baby-fucker who needs to go back to r*ddit.
>>
>>97352832
Maybe look up the Code of Chivalry, the AD&D alignment system, or the seven Virtues? It gives lots of reasons why normal people would want to punch an evil dude or face danger to protect others. Not everybody does dangerous things for personal gratification. Some do dangerous things because it is the right thing to do, irrespective of cost to themselves.

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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>5E characters 100% heal after a night's rest

man their lives must be so exciting. one day you start adventuring, and in a month you've explored all the dungeons and killed hundreds of monsters. all those 'downtime activities' are like, a choice, you're not licking your wounds to regain 1 hit point per day.
>>
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>>97345120
>The revolution/orbit of Earth doesn't determine seasons
I said that a longer revolution of the planet around its star would make them last longer.
>>The planet needs to have a slower revolution around its star for seasons to last for years.

>the axis does
This was also not disputed. Higher axial tilt = more seasonal effects.
>>Axial tilt determines the severity of the extremes the planet experiences in its seasons.

You okay?
>>
>>97345148
>luckily i've never had a campaign last long enough in-world to worry about anything after summer.
I find this funny, you can have a season change in a single session if you so desire, but for some reason most of you have never encountered it.
>>
>>97348472
STRICT TIME RECORDS MUST BE KEPT!

but yeah, if you're of the mindset where D&D is more like a novel or film, you can do a "6 months later..." transition, cool. although i might get annoyed if it's just for the sake of "now we're doing a WINTER adventure!" like the world's natural order is just a dial being flicked around at random.
(even narrativist/storygames guys must hate that shit.)
>>
>>97353177
I don't play D&D so I don't understand your problem.

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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>>97349085
How is that even remotely relevant to the conversation at hand? We have OP all but shouting at the top of his lungs about how much he gets off to his faggy lil spanking fetish ajd you're in here going
>ERHM, exCUSE me!!! it's ACKshully an elf thread, okies???
>>
>>97349085
You angered the tourist, he's pissed off.
>>
>>97353644
Who are you quoting? Literally nobody sad that. Are you strawmanning, by any chance?
>>
>I Don'T approVE THIS ThReAd, tHerEfoRE iT's OkAY If I HiJAcK IT
40k babies? Not even once.
>>
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>One poster brings up a game that incorporates fetishes into a fantasy setting.
>It's happens to be a 40k game/system.
>Instant whining and seething about '40k fans forcing themselves into everything'.

It's a reasonably popular non-dnd system, and a setting that supports fetishes as inspiration. Why the fuck are people sperging out about it?

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Why dont people complain about Stormcast any more?
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>>97349770
>t.nogames
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>>97302988
The only problem I have with them are their ugly masks. Give them classic knight helmets and they'd be pretty cool paladins
>>
>>97352722
How do you fix these though
>pic rel
>>
>>97353039
the one with pectoral muscles looks okay, you just need to make a better scheme for the magic/thunder around the feathers
>>
>>97352909
You the fag who spams the ugly sumpkroc goblin?

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It's pic related. Peter Jackson tried to copy Blix's swag for a good reason
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>>97313690
This is my primary argument that all goblins should have massive cocks. Because it's undeniable that that goblin has one, and that makes big dick goblins canon.
>>
>>97352975
yeah, but he's the goblin KING.

so all that tells me is that goblins probably determine leadership by dick size. which feels like a very goblin thing to do tbqh.
>>
>>97352975
Gay
>>
>>97342978
>>97348465
I've always considered hags and goblins related somehow. Warty green skin, hooked nose, lives in the forest.

You know how hags always want people's children? They never really mention what happens to those..
>>
>>97353498
For me, they're far too different. Hags are monstrous women that do black magic and eat children. Goblins are sneaky, selfish, horrible fae-types that like causing mischief, that take children to turn them into goblins. Which would then mean the two are at odds in that regard.

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>30 years
>bestselling book series of all time
>world's most famous fantasy setting
>still no (official) tabletop RPG

lolwut
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>>97348821
Beyond that, they can open a shop or a pub in Hogsmead. That is pretty much it. Even the books mention that landing work after school is a challenge for most wizards.
>>
>>97345736
JK Rowling committed the most vile and unforgivable sin a leftist can.
She agreed with literally everything the rest of them... except for ONE thing.
Like seriously, her takes were pretty historically left leaning, but it's literally characteristic of the left that they form blood feuds over the smallest disagreements.
>>
>>97345736
She's full on TOTAL TROON DEATH nowadays after years of harassment and doubling down but to start with her original take was the most milquetoast shit ever, basically that biological women who've lived their whole lives as women have different experiences than someone who's only known they were/lived as a woman for a short while. I.E a troon who went through all of K-12 education as a dorky autistic man playing RuneScape all day is not, actually, a subject matter expert on the lived experience of what it's like to be a high school girl. Or what it's like to deal with periods and the risk of pregnancy etc. shocker, I know. If that sounds like a completely retarded hill for troons to die on especially for a middle aged white author who was already doing shit like retconning characters to be gay in an effort to be more liberal and fashionable already, you're in good company.
>>
>>97344959
>Rowling is a really fucking solid worldbuilder. Hogwarts is consistent with its locales and characters. and magic has actual RULES, which is something people always complain about when it comes to magic.
Bait
>>
>>97353456
>Literally don't count. You don't get to have an empire and then bitch about people claiming UK citizenship from their country having been in that empire. Fuck off.
Can you elaborate on your point without sounding like a rabid retard?

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97345107
Also there is this Maze Rats hack for Star Wars.

https://silzero.com/s/WOMP-RATS.pdf

Mix with original Maze Rats or the sci-fi hack Star Rats (provided here since I'm pretty sure it has been abandoned by the creator).

https://files.catbox.moe/5227b5.pdf
>>
>>97345874
1 page is the solo engine
1 page is solo generators
1 page is explanations
I mean they are clearly labeled at the top left of each one.
>>
>>97345107
Why not use the FFG system?
Narrative dice work really well when putting a story together you don't know yet.
I use it for my solo Rogue Trader game and it works quite well.
>>
>>97349597
NTA but I can't get the dice from anywhere where I live and I've been too lazy and cheap to get custom dice made. I try to play solo games as analogically as possible.
>>
>>97350943
There is a table in each of the core rulebooks that give you a number-to-symbol conversion.

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Could it work in a /tg/ context? Say you used the Damaging Objects rules from the d20 System.
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...there was a single-player mode in this game?
>>
>>97343823
What do you mean by "work"?
>>
>>97344210
Why do you think it ports poorly?
>>
>>97353484
Because buildings don't tend to fight back, so designing encounters around attacking buildings rather than active enemies is sorta boring.

Demolishing buildings can normally wait until all the enemy are dead, and if you have the resources, knowhow and unlimited time to work; rolling damage against the building is a pointless waste of time out of combat, and the DM should instead determine simply how long it takes.

Abstracting a building's HP only makes sense if you are trying to destroy a structure while in combat with actual enemies, where time would be of the essence, or a particular piece of building collapsing could be used to your advantage.
However, if you have enough firepower to level a building, chances are you're better off applying it directly to the target, assuming a D&D-like game.

Rules for destroying terrain are best used for wargames, particularly ones with modern-ish or futuristic warfare, rather than roleplaying games, where the crunch is quicker and dirtier, and effects like units being trapped in a collapsing building are likely to be relevant.

That and in a tabletop RPG there's nothing stopping a competent DM from just eyeballing when a building needs to collapse, or a bridge give way for the purposes of narrative, or by rudimentary common sense.

I mean, if the purpose of your campaign is beating up terrain instead of monsters then you do you.
>>
>>97344262

We know. Have you ever been in a game of DnD where the fighter has an adamantine warhammer?

▶ Thread Task: Dark Altars

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
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https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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>>97353933
>>97351041
So nice of the left goblin tshare her abundance with the less fortunate right goblin
>>
>>97353943
Sometimes they even share their top. Such a generous race
>>
>>
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>>97353191
How about a whip? For whipping people.
>>


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