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Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>
>>97372488
I've seen exactly one store like that, and it was a friend of mine's hairbrained scheme with the wife of a friend of his. We all told him wasn't going to work and we all knew they weren't just business partners, but it lasted about two months, then her relationship with her husband improved or something and they ran out of money to keep the store open. They got maybe a dozen customers total, including friends and family. It had a weird hallway outside of their unit where all the other industrial offices had been dumping their old furniture as they moved in and out, so it was a surprisingly nice space with a random assortment of tables, chairs, and even couches. But it was also in a huge warehouse type building.
>>
>>97372911
What an actual nightmare.
>>
>>97360549
Looks good.
I tried doing a very similar color scheme. Did you also do 4 fucking layers of glazed talasar blue over silver or did you actually find a reasonable way of painting it?
>>
>>97372488
My local hobbyshop that's been around since before I was born used to be mostly airplane/railroad grognard shit. They've had to adapt to zoomers and now half the store is anime titty statues and the other half is warhammer. lmao.
>>
>>97373162
I never got the anime titty statues.
About 30 seconds after you rub one out, they're just a lot of wasted money, but the online fanservice/hentai is free and in motion.

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What's your theory for why all the talent is leaving Leder Games?

What’s your worst/best board game break up story?
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>>
>>97370439
I'm not the guy you're looking for but I remember hating Bonfire. I also enjoy AquaSphere a lot but several of my friends hate it.
>>
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>>97372714
>wtf is wrong with this stupid ass captcha system.
New shapes dropped.
>>
>>97372982
oh no, anyway
>>
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>>97372991
You will never know the joy of identifying that the demon core is not a rectangle.
>>
>>97372664
I agree with this anon

Oath please release your 2.0 rules again holy fuck I need them

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has anyone given though to the state of mathematics in fantasy settings and how it affects the setting and characters in it? e.g.
>tribes in not!Africa struggle with trade because they can't count past 2
>how traders to calculation to determine prices, risk, etc
>how well astronomers understand the motion of the heavens
>how the characters think (i.e. logically, or numerically, or in a poetic / non-mathematical way)
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>>
>>97368289
>There is a reason why your woke shit doesn't sell

...what RPG is outselling Dungeons & Dragons right now?
>>
>>97367777
Not necessarily, which is the appeal of imagination.
>>
>>97367640
>>tribes in not!Africa struggle with trade because they can't count past 2

As far as I know, this is a lot more common in South America and Australia than in Africa.
>>
>>97367640
Not in fantasy, but I did have first contact between two of my sci-fi species be weird because the first thing they did to try and communicate (no universal translators in setting) was send prime numbers to each other.

Except for one species, the first eight prime numbers are:

>1,2,3,5,7,11,13,17
While for the other the first eight are:
>2,3,5,7,11,13,17,19

That's right, one of them considers "1" prime and the other doesn't. Basically the former just don't mind the fact that all of the theorems involving prime numbers have to say "except for 1". The latter think that they're *lunatics*.

So far neither has made contact with any other species so they don't know whether it's common for 1 to be considered prime or not.
>>
>>97367969
You are in no place to give that advice.

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Obnoxious Beastmen Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
Anyone know of some cool Skaven plague censer bearers?
I've found files but they suffer from AoS syndrome and extend way off the base and would be pulling a covid 6 feet apart combat
>>
>>97370772
I find a a careful application of pva and a touch of water(practice on a spare bit to make you dont smear it. Works well.

>>97371213
Love the swarms man.

>>97372005
There’s some guys in the uk who regularly host that sort of thing in the 6e group on fb.

Alternatively, just paint and make your own terrain.I’m hosting a game with a longtime chaos friend and another chaos pal trying out my empire for the first time after loving them in total war this evening. I’m trying to race out finishing painting one last building to ensure we have a cozy little Bogstroken to fight over.
>>
>>97372005
I say this very sincerely,and I don't intend to stir up any arguments or perry schizo posting, but you should seriously look into finding a historical wargaming club if you are interested in this stuff, where this type of thing is considered the norm.
>>
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>>97373033
history isnt as cool cause theres no chaos or goblins or nothin
>>
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>>97373135
That's just not true

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>
>>97362482
When crafting is used effectively, it's the most boring solution to whatever problem it is being applied to.
>>
>>97370300
No it isn't.
>>
>>97369659
imagine how much you could do with another one
>>
>>97368283

Just off the top of my head:

• D&D 4e has no dedicated crafting skill. It is simply a matter of the Warsmith and Imbuer background benefits; the Enchant Magic Item, Disenchant Magic Item, and Transfer Enchantment rituals; and the Master Artisan, Temporary Fix, Forge Armor, and Forge Weapon martial practices.

• Path/Starfinder 2e has a single catch-all Crafting skill. A character can take the Specialty Crafting skill feat to specialize a little.

• Chronicles of Darkness has a single catch-all Crafts skill. A character can take a Skill Specialty to focus a little.

• Storypath games have a catch-all Technology skill.

• Exalted has a catch-all Craft ability.

• PbtA games (and Daggerheart, which I consider a distant cousin of PbtA) seldom have crafting skill lists. If a character can craft items, it is encoded into a playbook-specific move.

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>>97373159
>• Exalted has a catch-all Craft ability.
No it doesn't.

And since you've lied once you've probably lied in the rest of your list too.

The /btg/ is dead! Long live the /btg/!

Canopian edition

Previous Thread: >>97365242

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97373064
>>97373071
The fabled concrete fields of Terra….
>>
>>97372968
I thought the wolves were fags even before the nutech lore
>>
>>97373092
It was going to be a LAM, but Herb got wind of it.
>>
>>97373064
>They said it's grippy and I can feel it's slide resistant but only slightly.
I should call her.
>>
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>>97368259
you need to move a little faster than that, mechwarrior. speed is life.

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97372587
https://www.youtube.com/watch?v=915DIqG-hPc
>>
>>97372676
Kek
>>
>>97367195
>Does the party save any damsels in distress in your games? What about men in distress?

We're doing Lost Mines, so we've already saved a damoiseau in distress. Well, Sildar isn't exactly a young man, but he's close enough. Soon they'll get the chance to rescue both as they're going to be able to rescue what's left of the Dendrar family. My party is equal-opportunity rescuers, if they think they can gain something from it.
>>
>>97371680
The intent here is clearly to replace both attacks with two spells.
>>
>>97373000
Nice trips. I haven’t played Mines except for the goblin part. I haven’t read the book in case someone decides to run it.

Glad official WoTC stuff lets you save people including women.

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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>>
>>97371020
>I-i-i-i-i-i j-j-j-j-jjust t-t--tt-think LE BOTH SIDES (but specifically yours!)
Whatever you say, fraudy-k simp.
>>
>>97370445
Their main issue in general is more so logistics, transport and conduct rather than just their gear
>>
>>97368786
Yes, Kirby can be hurt by mundane things, just attack from a distance and don't give him the opportunity to get close.
>>
>>97372575
He can go pretty fast with his warpstar if needed.
>>
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>>97368786
>Could the Imperium sucessfully afford to invade and take over Kirby's planet?
Yes, absolutely.

>Could the Imperium hold Pop Star once Kirby woke up and decided it was a problem?
Absolutely fucking not.

Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.
a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
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>>
>>97351927
It was Spider-Man's fault.
>>
>>97357994
Why do your posts always read like a bot or HR surveyor drafted them?
>>
>>97357994
I don't know what to tell you but need isn't a super be all end all reason for every detail.
>>
>>97353685
The modern orc is based on the green Martians from John Carter.
>>
>>97372907
Then why aren't they two stories tall and four-armed

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>
>>97372990
Homosexual opinion. Have a nice day.
>>
>>97364739
I can't tell anymore, too many retards on this here site.
>>
>>97372990
>he never played MERP
>>
>>97372980
Gygax
>>
>>97373072
Idk what to tell you man, it's just my opinion. I've done a medium dive into the extended LotR lore and I just don't like it. There's a lot of stuff that just straight up doesn't make sense, like it wasn't very well thought out. And the vibe is just off for me.
I generally don't like elves in any setting, and LotR elves ESPECIALLY suck.

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
>>97371746

How is https://www.pricecharting.com/?

Its search function is easier.
>>
>>97371609
If you have Slay the Spire, you should see how the Yugioh mod for that works. There are a lot of decks you can pick from that play out differently. It's not a fighting game in the more strict sense, but it might be good food for your brain.
>>
I really hate dueling Edison blackwings
>>
>>97371609
I don't think that stunning the player if they lack a card for a combo is the right course of action there. Especially if you're trying to make it like a yugioh combo, the activations would be illegal.

If you want some games with card-based mechanics that you can pull inspiration from,
>Touhou Hisoutensoku/its soku-style fighters
These ones are fighting games where you'd cycle through a deck of cards that you construct before each of the matches begin, where they can either be activated as buffs for the characters' standard attacks, act as supers, or generic effects. Supers used the cards "in your hand" as a cost, and you couldn't put cards back "into your deck" until the round resets.

Given that you're making a MOBA, if you use a system based on this, I'd just make it so you're using a pre-determined set of cards for each character that you can tweak with the shops after the match begins. That way the players have time to edit their builds pre-match, and also allowing them to edit them at the shops when they respawn. Make it so that you can run out of cards and have to go back to resupply to refresh your deck.

>Duelist of the Roses
This one was an old Yugioh TTG on the PS2. Basically you'd draw 5 cards each turn, and you could arbitrarily discard/destroy cards in your hand, using a first-in-first-out system. It's easier to just look up gameplay to wrap your head around that system.

Then there's the DBFZ mod that the other anon mentioned
>>
>>97373068
>https://www.youtube.com/watch?v=y4wf4JJwroY
Hisoutensoku gameplay
https://youtu.be/pXMZW3mi_gQ?si=jgkCb4zAw55f7nm-&t=33
DotR gameplay

It's likely that neither of these will translate 1:1 to what you're doing, but you can probably extract at least a little bit of inspiration from these.

Tangentially related; If you haven't played either of these, I recommend them. The soku-style touhou fighters have rollback mods available, and have storymodes available in singleplayer (the first two have them for every character while Soku only has it for a few) and Duelist of the Roses has a few good overhaul patches floating around to make it so the gameplay isn't (as) braindead easy.

Modern Imperator edition

>Previous Heresy:>>97358462

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
Tomorrow you will all wake up to watch the show or you will be at work watching on a second tab. I want you to know I’ll be asleep and when I get up well rested (I am going to watch RoTK tonight) I will gaze upon what will hopefully be my first new army for HH. The Adeptus Custodes. I won’t lie, I don’t care about the women being added because I think 30k/40k lore is kinda dumb already, but I can understand the people who will be upset.
>>
>>97373052
AoS is absolutely following 40k down the same path. But the silver lining is that TOW seems to be heading in the opposite direction. In my mind I think GW views HH and TOW similarly. They are there to capture sales from veteran players who don’t enjoy what 40k/“fantasy”(AoS) has become. So there’s probably hope for HH.
>>
>>97373065
We've always had to pick what to ignore from the official lore to enjoy the setting or have things make sense, femstodus is just the latest addition to the discarded list.
>>
>>97373076
40k is following AoS, you got it the wrong way around.

TOW is handled by the same team responsible for HH, so there is indeed an ever so slightly glimmer of hope there.
>>
>>97373083
The problem is I'm pretty sure "the same team" means it's literally the exact same people split between both games. When journals were first announced we thought we'd be getting them 1 every 2 months like old world, but now it seems for both games were down to 1 journal per quarter, and it may slow down even further because it looks like GW's trying to get LOTR on the journal model as well with that Shelob one.

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2026 edition

Previous: >>97198774

>News & Reminders
Arena Championship 10 won by Michael Debenedetto-Plummer (Mono-Red Prison, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
What's your New Year's resolution?
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>>
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PLAY MY DECK MY DECK IS FUN
>>
>>97371778
On a scale of 1 to buying an avatar for this game I'm probably somewhere in the middle.
>>
>>97372785
actual standoff in my last game
after about 6 turns of control mirror pass pass pass pass

it finally comes to:
>opponent casts rest in peace
>countered by out of air
>countered by three steps ahead
>countered by three steps ahead
>countered by no more lies
>countered by it'll quench ya
...
>untap, cast riverchurn monument, exhaust mill, boomerang basics it back to hand
>opponent untaps, casts spirit water revival
>countered by three steps ahead

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>>
>>97288873
pre-worlds I was running an izzet omniscience build with a similar idea but ral+torch was the wincon
was working pretty well at the time for some variety, but kona is just better
feels like this doesn't have enough card draw for an omniscience deck, though
like you have to get the whole engine going before you really have card draw here, but if you just focused on one or the other they would be better I feel like
>>
>>97373114
All the omniscience builds including Kona feel so nerfed compared to pre-rotation pre-banning when we had

>turn 2 invasion of ergamon, discard omniscience
>turn 3 abuelo's awakening
Felt like there were about 4 different paths to turn 3 omniscience and you could recur anything to win and the invasion of arcavios builds were less optimal but had autopilot victory conditions that took 5 seconds like jeskai ultimatum x2 -> preposterous proportions

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I need a new GOOD fantasy race to base a campaign region around.
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>>
>>97364029
>who are either cozy pastoral folk or troublesome punks.
Nothing in-between?
>>
>>97352362
I like that these are all actually printed pathfinder ancestries.
>>
>>97371579
Crazy pastoral folk who sacrifice tourists to crow prime crop
>>
>>97335858
Catmen
>>
>>97335858
Platypus creatures.
Crab men that are actually plants that turned to crab.
The egg men, slimes that turned to crab and got stuck in the egg stage.

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Tell me /tg/ what makes a good tabletop wargame?
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>>
>>97370701
They forgot
>Elite French swordsman appears to fight Sharpe
>Sharpe gets parried twice then kicks him in the nuts, killing him instantly
>Richard's boot has killed more French duellists than blood loss and the ox combined.
>>
>>97368615
>not available in your country
>>
>>97361746
Something that you can understand what you and your opponent have, with some extra room for tweaks and tricks.
>>
>>97370701

Das it. Thank you, Anon.
>>
>>97361746
>what makes a good tabletop wargame?
An entity, whether an independent person, group of people, or corporation, who both cares about game design and has experience making tabletop wargames.


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