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Is Age of Sigmar good yet?
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>>
>>97273755
What is the point of TOW when WAP exist?
Legit unless you really love dragons and just want to fight dragons using your dragons there is no point in playing TOW
>>
AoS 1st and 2nd Ed are kino fun
>>
>>97273910
What's WAP?
>>
>>97283757
wet ass pussy
>>
>>97263016
What Vathay even has beyond lmao dragons and hot air lanterns?

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GET FUCKED I WON
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What's this about?
>>
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>>97275889
Oh No! …I’m sorry, what’s going on?
>>
>>97275889
This happened on /v/ too. Someone pulled up a post from years ago and said
>woo I won
New fad or synchronicity?
>>
>>97276070
Not be Ohio.
>>
>>97275889
No? Prices are still going up

Previous Thread: >>97278407


>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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I think the game's entire color identity is archaic as fuck and that locking essential game mechanics behind colors was extremely retarded design that would've resulted in the instant death of any other tcg made after mtg. Green is the best color because it has reasonable access to the two most important game mechanics, ramp and draw, albeit it handles draw the way it should've been for every color from the start by making it conditional based on what the color generally tries to do (big creatures).

The mechanics of the Magic are solid but the design of the color pie and colors themselves is mega shit and if it weren't for the fact it was the first tcg and has a playerbase of sunk cost pay pigs who have turned this game into their intended retirement plans Magic would've folded years ago due to how badly designed its actual color pie and mana system is. I hope someone can finally figure out to just copy Magic's rules but make a better color pie and mana system so mtg finally dies and we can all move onto playing something better.
>>
>>97283556
I the general idea is great, but some of the execution has been horrendous.
Why does blue get literally every single way to counter spells instead of spreading it out a little bit. Like white being the colour that can tax spells further to possibly counter them, green can counter artifact spells, etc.
It's similar for draw effects, but not as bad. Why did blue get the combat related draw effect (coastal piracy) instead of white for example.
Enchantment hate basically being locked behind two colours (three if you take blue's counterspells into account) is also pretty bad.
>>
>>97283556
>>97283629
cringe & yuck & terminally edh-pilled
>>
>>97283556
Truth tsar bomba
>>
>>97283177
Sultai is the purest form of slop in the game. The commanders are such open ended value engines you barely need to worry about building around anything.

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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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>>
>>97280934
epic
>>
>>97280944
>doesnt recognize the difference between mature anime and moeshit
>>
>>97280581
check out the books. they're awesome
>>
>>97279941
Do Dark Dungeons or Mazes and Monsters count as D&D films?
>>
What are the quintessential action movies to inspire an RPG campaign of GURPS Action?
Yes I'm aware the book has a list of recommended books, I want to see what /tg/ has to say about it

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Starting Anew Edition
aaah happy new year sub-edition
>Previous
>>97258877
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97283348
I thought all antes could drink from humans in the beginning? Sure, as they got older the desire/need for the forbidden drink became stronger, but by then ventru was already actually dead.
>>
>>97283242
Thinking more about mechanics than in-game reactions.
I had this idea in a HtR game to reward the Imbued that reach max Convinction by retiring the "old" hunter and turning them into Solar Exalted.
>>
>>97274976
This is the type of bullshit that wod was made for.
>>
>>97283483
In terms of mechanics he is just a mage with no paradox or Fae who doesn't need to deal with banality at the cost of needing a lot more fuel.
>>
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Baali think they're clever with that citation needed

Keeping Track Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>97283796
As long as the battlefield is more interesting, and not just mirrored and l-shaped I am all for it. And make cover useful
>>
>>97283799
They need to bring table sizes back up to 6x4' too. It's too easy for shooting armies to just turtle up on the smaller table sizes and completely screen out deep strikes against their more powerful units.
>>
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i think the ranges in 40k are fine
>>
>>97283786
How so if one of the BL founding warbands was Khayon's dusty boys?
>>
>>97283815
Easier to setup the smaller tables at home with limited space. Just make the battles smaller.
Ofc with options to play larger battles on larger tables

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Dubs and above turn into canon.
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>>
Several pages in and I think we can call this thing closed. The dubs gimmick ultimately failed with even the OP giving up on the sheer amount of spam that followed.
>>
>>97282435
>>97282454
Yakub kills everyone. The end.
>>
This is a bad thread. The sheer amount of spam overtook whatever potential this thing could've had. What's sad is that there were people who were trying to add to it, especially early on but ultimately lost out to gooners and shitposters which led to the thread going nowhere at all. Even the OP took off.

>>97282533
As a lore fag, this is the biggest W of them all.
>>
The current Caliph is Alef al-Harbiniya residing in Dajaaj which is an ancient capital of a long gone cat empire
>>
>>97271334
kek

>join a game
>it's a new system
>spend time looking through book, get ideas, munchkin slightly to at least have a good mechanic character, think backstories and character immediately, be excited to play
>takes me a few hours to get my character in
>at worst, it takes a day
>everyone else takes like 2 fucking weeks because hurr durr gotta read a book and that's so difficult life comes first

>join a game
>its 5e DnD shit
>since it's the most popular shit and easy to make just need to think of a character and ask what others are playing
>get a character in 1 hour
>others take fucking days to week
>life, job, friend, vidya whatever is the excuse
Fuck. normalfags. Kill them all. Tabletop and nerd culture becoming the hip thing to do is the worst thing that has happened to this once niche culture.
I work 40 hours a week, play vidya, workout, have to take out parents/grandparents out to eat on holidays and birthdays, and I can meet schedule and play tabletop just fine because this is my hobby and has been my hobby for 20 years. If you truly love something you can make time for it. There is no excuse.

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Isharmla..
>>
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>>97275912
>>97282627
Which games let me play as Isharmla?
>>
>>97275912
That's also something that annoys me a lot. Players sign up for a game weeks in advance, then, one or two days before the session they sent a message: "I forgot my aunts birthday. Can't join the session." Fuck you! I spent hours writing a story, integrating the characters, preparing props. It really makes me want to drop the hobby.
>>
>>97275912
I often take a week or two to create characters even for systems that I know intimately well, just thinking about characterization, weighing options, reading up on appropriate fluff/lore/facts, and various background aspects.

And there is nothing you can do about it, normie.
>>
>>97283516
>I spent hours writing a story
>want to drop the hobby.
You can't drop a hobby you were never in, /lit/hoid.

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97280717
>I'd envisioned medical centaurs hauling a whole carriage of wounded or delivering supplies.
This. I fail to see why EVERY race has to be able to occupy EVERY role in the military. This reeks of woke inclusivity bullshit.
You don't want ork surgeons in the field hospital, unless they're dentists or something, maybe not even that.
You don't let elves lug around boulder-sized hammers no matter how much they whine, bitch and moan.
And you don't employ kobolds in heavily-armored shock troops.

Everyone should play to their racial strengths, centaurs shouldn't be an exception to that simple rule.
>>
>>97282271
>military conscription and putting unsuited personnel to a position that needs to be filled is woke
I can assure you that despite all the propaganda, the military is not a well oiled machine where everyone can be their best selves.
>>
>>97283238
Try as you might, you won't be able to make a halfling wear the giant's armor and be an effective combatant.
Throwing ill-equipped people at the enemy have never worked. You either outsmart or out-tech the opposition.
>but muh Soviets…
Were not fucking butchers, nor were they underequipped past the first couple of months.
Outsmarting and McGyvering shit on the spot was happening left and right.

If you don't have enough people to fill a certain role, you make do with replacement, i.e. using horses instead of centaurs where possible.
Or you switch tactics entirely, such as resorting to sending saboteurs, and ambush or trap warfare when you've lost your orks and only have goblins on hand.
You might get away by keeping a sizeable amount of people in reserve to even out the imbalances, but the expenses will add up quickly during a war.
Either way, it would be rather silly to not take the mixed nature of one's army into account and set up contingency plans.

This, by the way, highlights the difficulties associated with mixed race armies that rely on specific racial strengths.
A less rigid structure would instead have a range of roles for races, or group races based on a set of common traits.
It's gonna be a pain in the dick whatever you choose to do, but specialization has it's perks, namely higher potential of each specialized group.

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>>97283473
UUUH
you wouldnt lose so many orks if you didnt only send in the goblins once youd lost them all

there is ONLY hybrid warefare these days.
and yes a lot of soldiers die because a retarded overhead wont let them innovate and doesnt know what those guys need to be doing.
politics and fragile egos have allways been and allways will be the main driving force behind war.
>>
>>97283473
>Try as you might, you won't be able to make a halfling wear the giant's armor and be an effective combatant.
Militaries make equipment in different sizes and depending on the period, soldiers would have to equip themselves. Besides, if you don't have a giant and only halflings, you either use those halflings or surrender. History of warfare is full of cases where clerks and cooks with basic training are sent to the front lines. When there's a hole that needs plugging, you make do with what you got.
>Throwing ill-equipped people at the enemy have never worked.
Yet militaries keep doing it time and time again.
>You either outsmart or out-tech the opposition.
Or outproduce.
>but muh Soviets…
Project 100000, for example. People who did not meet the minimum requirements for enlisting were still taken in to keep recruitment numbers up. And while the idea was to use them for logistical support, a lot of them ended up in the front lines anyway.
>If you don't have enough people to fill a certain role, you make do with replacement, i.e. using horses instead of centaurs where possible.
Or centaurs instead of infantry.
>Or you switch tactics entirely
Depends on what type of military you are. Do you give field commanders freedom to do things how they see fit or do you dictate from above how things have to be done, no matter what? Plenty of men have died in pointless attacks because a general somewhere didn't feel like switching tactics.

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>97256638
>Now, am I gonna want to play your own personal little homebrew "system" that you just pulled out of your ass after six months of autism? No. There are tens of thousands of game systems and most of them all have far more professional design work and playtesting than your never-been-played-before bullshit. Be realistic and exercise some humility, some self-awareness. The odds are, your personal little toy is actually just D&D or GURPS or whatever with a few house rules, so be honest about that if it's true and you'll have more interest.

It's a full book that came together over the past three years. We've already done four rounds of playtesting so far and integrated player suggestions each time.

It's not a modded D&D. It's not even a D20 system.
>>
>>97218290
>Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
Puzzles with specific solutions are stupid. Just put big-ass obstacles in the way of your players and roll with whatever zaney bullshit they invent to "solve" it. Don't even worry about having a solution planned. There's a giant impenetrable wall. See what they do. They'll go kidnap a griffon and fly, hire sappers to dig underneath, or raid an enemy army's camp to get a siege tower. Wind them up and let them go. You don't have to worry about "puzzles."
>>
puzzle solving breaks most D&D players
>>
>>97276278
My issue is that even with an open ended basic puzzle, you get two people at the minimum arguing about how ever idea is stupid and would not work despite the dm seeming thrilled someone finally thought of the solution.
>>
>>97283720
They have been trained to expect penalties for wrong answers, whether in a game context or not: "Better to remain silent and be thought a fool than to speak and remove all doubt."
Instead try explicitly punishing inaction. For every minute that no one tries anything new, the situation gets worse.

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ITT: confess your /tg/sins and devilish antics

>be me, at FLGS
>see some grogs playing a historical looks like maybe Bolt Action
>approach and ask them where they got their Astra Militarum STL's.
>handwave their reply, tell them I've been in "the hobby" for a while, I started two editions ago in 8th so let me know if they need any pointers
>>
nice larp faggot
>>
>>97283585
Yeah obviously you triple nigger sorry for trying to make a fun thread instead of opening a fourth simultaneous /40kg/
>>
I pretend to have read the rulebook, but I only skimmed it.

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What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements?

I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.
>Players role up an old priest, a journalist, and basically fred from scooby doo.
>Investigating a series of murders and disappearances.
>Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.
>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.
>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him.

It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
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>>
is there a notable difference between mythras and runequest glorantha outside of glorantha being tied to a world? as far as i understand it mythras is just runequest 6 and glorantha runequest 7?
how do both of them compare to BRP which OP posted?
>>
>>97280321
yeah, there are a lot of small differences between runequest glorantha and mythras. RQG ican only do glorantha. It is aheavily built upon oldschool runequest. Mythras developed differently based on the two mongoos editions. Brp i find to be slightly worse. I do like brp derived systems though. Magic world is great. It is probably the best d100 system for faux dnd style fantasy along with openquest if you are into lite games.
>>
>>97270691
So how do those cons compare to BRP?
>>
>>97280959
brp is more generic and tries to simulate a lot of different genres of games. Most people dont even use it for fantasy because there is magic world as mentioned before which is a fantasy hack of brp+stormbringer.
This mirrors my own personal experiences as well as i have played different stuff in brp but never a fantasy game with it
>>
>>97280959
>>97281060
The initiative and action economy stuff in mythras is also better. BRP really emphasizes dex as the best stat for almost anyone because of it. Myhtras uses a combo of dex and int to determine action points or you can use the alternative of giving every pc the same amount.

A lot of BRP supplements or spin offs can be hit or miss, especially form chaosium. The base game of magic world, but a lot of supplements are trying to fit stuff from other games int magic world with little alteration to make it work right.

Recent chaosium supplements are notorious for being the writers thinly veiled fetish or political shitflinging.

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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It's been 2 weeks since I started playing sorcery with 2 booster boxes. Here are my thoughts
> 1 booster box will give you 2 good decks and 1-2 mediocre at best
> 2 booster boxes still only gave us 2 even better decks and 1 ok deck with high value cards
> art is amazing. I'm feeling the same vibes when I played L5R ccg
> multiplayer format will probably replace commander for us but the map I printed is 3mm thick and unfit for transport, on top of being huge
> game has 2 flaws from being perfect
> needs sleeves as picking the cards up and tokens is tricky
>suffers from mid to late game card sandwich syndrome. Since all the cards need to be in a single space to bunker down yet they are in specific positions, they create an unwieldly card stack e.g.
Tapped submerged unit with a ward token
Untapped suberged unit with a stealth token
Site
Tapped avatar
Untapped frog token
untapped minion with a token
and so it goes. But any AoE spell in this stack results in game over so maybe its just our internal inexperienced meta that favours this late game tower of babel.

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https://strawpoll.com/PbZqbaoKNyN
Repostan the progression series poll.
Vote with your heart, win a drawing maybe
>>
>>97283315
A L B E R T A
L
B
E
R
T
A
>>
>>97283315
nigga sleeve your cards
>>
>>97283315
waiting for my arthurian boxes to arrive now. playing with precons and a bit of gothic was also surprisingly fun

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Have you ever roleplayed a female character?
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>>
>>97262389
>borne of asexual dream alchemy
What an odd thing to say.
>>
>>97262389
>i am not her.
>I am her simp
>I am a simp to a woman i made up
Holy shit get ahold of yourself man do you not see what you're typing??
>>
>>97260218
>100% removed
Bruh if you made up the character its like 80% detached tops. If you rolled it, it's 100% until you name it.
>>
>>97258131
>It's fun to try and imagine yourself as all sorts of personalities and characters, across classes, ages, genders, species, and try and think on how they would act and react, given their personal history, abilities, and motivations
>... try GMing? Oh good heavens I would never!
>>
>>97257822
>They're a straight male who likes women (to the point it's their entire personality)
ftfy

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Why are wolves so common in TTRPGs as enemies?
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>>
https://www.youtube.com/watch?v=oJL-lCzEXgI
>>
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https://www.youtube.com/watch?v=Czj7SyPNRto
Should druids revere wolves?
>>
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>>97269790
Because they hunt in packs, obviously.
>>
>>97282012
>fuckee thread transforms into bumpfag thread
how joyous
>>
>>97276168
With no exaggeration, this would be a thousand times hotter if they were anthros instead.


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