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Back From The Dead Edition

Previous Thread: >>97241180

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>97355136
Does anyone use any decent random super power generators online? I hear that a lot of them feel rather generic, and we can use some recommendations.
>>
>>97357766
Sure, the DC & Marvel wikis, and if you can stomach it, reddit respect threads, that have links to comic scans proving every assertion is almost always accurate.
>>
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>>97357766
Not online, but you could adapt something like picrel (from Mutant City Blues). Pick a random starting cell (2d6) and direction to move (1d8)
>>
>>97359165
There are seven rows. 2d6 will not suffice to pick a starting cell.
>>
>>97358484
NTA, but I’m a little confused. Or maybe I’m just tired and this will make sense to me in the morning, lol.

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What sci-fi setting has the best Space Rome?
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>>
>>97344214
>he bends the knee
Send another inspection fleet, I'm sure they'll survive the trip this time.
>>
>>97336278
>Famed for it's military despite it's numerous military failures and questionable quality of soldiers
>Conquer the Galaxy primarily through trade and bribery rather than outright conflict
>Fought a competing commercial empire in a life and death struggle orchestrated by itself
>Took over effectively the entire known universe then inexplicably stopped rather than deal with the weird sand people
>Retarded Senate is ousted by Charismatic Senator with private military
>Rebellions and Civil Wars are fought but are incapable of actually making anything better than the height of the Empire
>Centuries later people still larp about being the true descendents
>>
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>>97346147
>he actually fights the inspection fleets instead of just bribing them
Why though? It's much easier to spend a story point and 20k credits which is basically nothing in the midgame, am I too much of a space jew to understand this or something?
>>
>>97337748
How have I never heard of this? Are they any good?
>>
>>97360615
It didn't last all that long, and its biggest legacy is that some of the mapsheets got reused for Battletech.

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realistically, how can I roleplay him?
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>>97358508
opiate addict
>>
>>97358481
Make sure your
>huh?
face is in good form.
>>
>>97358481
Play the video game.
>>
>>97358481
gurps
>>
>>97358481
weirdly, VtM. I played him as a Toreador who uses Celerity for slow-mo, Auspex to boost gunplay, and he wouldn't stop fucking monologuing about his cynical dreary life.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>
>>97359054
>>97359037
Two deliveries for the price of one. Thank you.
>>
>>97359265
Price of none, you goofy as nigga
>>
>>97346946
picrel is more of a twink than a femboy
>>
>>97359037
Nice job anon, I like how clean the lines are and how you really went with the concept.
>>
>>97349361
OR here. Thanks!

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97360211
You know what, You are right. We should actually discuss our chains. Currently in my chain I am rewriting the first jump because the first and second jump stories were kind of mid. Not terrible but not good. Sadly writers block and lack of energy is kicking my ass. My jumper is in Gargoyles and bought a Pharmaceutical company that was the remnants of not-Umbrella after they were sued to oblivion and there is about to be an outbreak of man made monsters because a nosy protester sets something loose so my jumper who currently has no combat abilities is going to have to go hat in hand to beg the Gargoyles for help. Also no they aren't going to sleep with Demona. A+ looks, D- personality.
>>
>>97360424
Pretty much, yeah.

>>97360437
I'm doing a mecha chain, again. It's my eightieth one.

Started in Railroads because spending fifty years as an engine driver's a good way to get used to long periods of time doing nothing, and the Casey's Cannonball and Unstoppable perks are amazing for a mecha chain

Then I hit up Armored Core 4 for Human PLUS and Lightning Bruiser, forcing me to deal with corporate greed and turning me into a small frail loli that can't exert herself all that well.

Third was Bubblegum Crisis for Master of War, where I kludged together a piece of shit mecha out of random junk I found in the dumpster and robbed a bank, then got pressganged into working for the local police

I hit up Lost Planet afterwards to get my first actual mech, the PTX-40A Hardballer. It's an absolute garbage mech that can lose against a moderately skilled martial artist, but all my buffs push it to a pretty nice level

Then I hit up Zoids for Metalmending to fix up my Hardballer where I ended up becoming a Zoid Veterinarian

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>>97360467
Might need to slot in System Shock 1 before AC 4, to pick up a bunch of it's cybernetics as biological alternatives.

The Biological Systems Monitor would be helpful for ensuring I get the maintenance I'll need in AC4, the Navigation and Mapping Unit and Target Identifier are nice to have in general, and the Environmental Protection Suit would protect me from airborn contaminants, which is important when you're a small sickly loli.

Also, the Multimedia Data Reader would give me something to do on long guard missions, and possibly a way to control my mech without needing physical controls. Cortex Reaver would let me do stuff while fucking around with my Data Reader too
>>
Rolled 2 (1d3)

Jumper will, in the current jump:
1 - Enjoy and relax
2 - Do some testing related to seizing power in this kind of setting
3 - Capitalize on the unique opportunity to hone a particular skill
>>
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>>97360211
>>97360437
I can post a bit of my exalted chain if you want, I recently rewrote part of my infernals story.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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Played my first game of MESBG today. I fell in love with the game. The only thing I feel bad about is that it took me this long to find people to play with!
>>
>>97359701
Show us a finished painted one then
>>
>>97357152
It wouldn't bee too hard to repose and pin the legs without the rocks.
>>
>>97356474
From 60mm to 80mm base?
>>
>>97360298
Yes.

>make "Avatar the RPG" based on the show where the Avatar travels the world with his friends to solve a cataclysmic historical issue plaguing the world
>you don't get to play as the avatar and his team
>instead you play as a random band of adventurers doing random things
>make "Root: The RPG" Based on the highly political war game Root
>you don't get to play a high stakes politics game
>instead you play as a random band of adventurers doing random things
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>>97358280
>Play RPG set in the Forgotten Realms
>Dont play as Elminster
>Play as random person in the same world and make your own story
>>
>>97358407
>but I'm starting to notice a pattern of magpie games being very superficial with its theming.
Slapping random shit on PBTA and calling it good has been a 'design' style for a while. Its not good.
>>
>>97358280
Aren't these the guys making a Fallen London tabletop?
I wonder how that'll go. Will OP complain that you can't play a giant bat-person? Will I still be able to fuck a squidman?
>>
>>97358280
>you don't get to play as the avatar and his team
>instead you play as a random band of adventurers doing random things
Only a nogames would think this is not only an issue, but isn't expected and the norm.
>>
>>97358280
>you don't get to play as the avatar and his team
You're not forbidden from doing this, but you're heavily discouraged from doing this. It literally makes someone the main character, in terms of the plot, and heavily unbalances consequences between players.
>instead you play as a random band of adventurers doing random things
You say that like it's a bad thing. But it's not quite correct. What you do is be a band of people (who are capable of fighting) who are trying to be the good guys, and you go do good guy things. What kinds of things is up to you, but it leans into Avatar's world for its setting details and history to give you a backdrop and themes to play off of. Also, you're all assumed to be youths (unless you're the Mentor playbook), and your personal mess is defined by the two opposing principles that your character values, but hasn't made up their mind about, which is very thematic for characters in Avatar.

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97359404
>thematic and restricted
So much this. I want to skim an 'army book' of a game Im familiar with and immediately pick up on which faction it is because they're all distinct in fun and meaningful ways. The worst games are ones where you cover names and show me stat lines and abilities and I have no clue

Apart from the rampart series and similar where it's designed to let you make yourdudes yourway with what you might have on hand of course
>>
can anyone recommend some tanks for the human defense force in one page rules? i like the progression from infantry to walkers but i feel like the tanks don't fit
>>
Anyone have the fan rules for Dimensional Warfare: Tactics? It's the Robotech RPG Tactics spinoff game. I want to see how they rewrote the transformation rules.

>>97358231
They should not have gotten rid of the old site. They had painted examples that weren't transferred over. They used submitted images of painted models they didn't have a 'studio paintjob' for. The forum was ancient, but it had examples of nearly every model they made, and it's all gone now. And they lost their detailed tags.
>>
>>97359404
Thats a decent idea, i think heresy has a system like that, a core force org, then your added leaders or warlord add extra flexibility to army construction. Could be a good way to add some variance. I've always wanted a bike character to unlock more slots for bikes. Still doesn't help me with the immediate issue of balancing wargear, model, and unit costs, but I'll highly consider adding that in.

>>97359022
I've never actually looked into Battletech's tonnage system, but I'd assume it's similar to a points cost where the size of your mech is X tons, and each big gun you strap on to them is Y tons, up to a Z limit or something like that.

>>97359718
I've got 9 factions with 10 units plus 1 named character for each as a start. Each faction has 3 Leaders, 2 Troops, 2 Vanguard, 2 Mobile, and 2 Support units, and I've attempted to make sure that each faction from the start can at least do everything everyone else can.

Some Factions are much better at certain game aspects than others are; The super shooty army isn't the best in melee, but has units that can still hold their own. I tried to make sure that each faction leans into their own theme, but multiple playstyles can emerge from each faction based on what you like to play.

With leaders possibly offering different force org combinations, that opens up even more potential for army variance, but I still need a points system. I might just have to bite the bullet and figure out some arbitrary way to give costs to things. That'll bump up playtesting time a whole lot longer, for sure.

In my playtest games, I've had both players start with an equal number of bases for each side, and it's worked out decently well for a "half-sized" game, the armies are mostly equivalent in power at that size of game, but I don't think it'll fly for a hyper-elite army or horde army playstyle. If both players get 50 "bases" worth of models, the custodes player will overrun the genestealer cults player every time.
>>
>>97360544
Tonnage is literally just how much the total unit weighs, and is completely worthless for balance because it only indicates what the target weight for that unit was when it was being designed, not whether it used that weight for anything practical or suitable for mech vs mech combat. Some designs are better suited to fight infantry or aircraft, and other designs are just bad both in and out of universe.

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Could it work in a /tg/ context? Say you used the Damaging Objects rules from the d20 System.
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>>97353484
Because the gimmick is somewhat weak. Hardware limitations made destruction more impressive at the time
That being said everyone likes being needlessly destructive sometimes so maybe I'm not thinking big enough
>>
>>97344262
>retard doesn't know what the word limitation means
>>
>>97359396
It's not a gimmick. It's just something that can happen.
>>
>>97359410
What makes you think that?
>>
>>97344262
The rare
>have you tried playing D&D?
post. Powerful.

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>>97357251
Anon might have been confused with 2nd ed. In 2nd it worked as he said.
>>
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>>97356560
At least the art these days is just "mediocre compared to the great works of the past" instead of offensively bad like in the dark times that started in the mid/late 2010s.
>>
>>97359205
This one looks absolutely disgusting.
>>
>>97317329
>GWslop
We need to go further
>>
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Seeing space marines without big shoulder pads and stompy boots makes me irrationally angry

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Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
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>>97355844
>retrohumans find this repulsive
>>97356257
>retrohumans wish to copulate with this
>despite the stinging hairs, odorous musk, and that deeply uncanny appearance
i will never understand these smooth devils
>>
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>>97353251
She kinda does it for me.
>>
>>97356624
Retros will see this and say "Wife"
>>
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>>97353291
LEPIDOPTERAN CATERCLOPS - Enormous Arthopoid (Abomination)
Brains 16/Brawn 2/Scan 36
Endurance 20
Caterdeck - Eyesocket - (2): [ENGULF Ally][COMPOUND 2][INSULATE][ASSIST 1d10 bombing]
Float Like a Butterfly - Mantle - (4): [MOVE hover]
Cyclopean Judgement - Eye - (4) :[PERCEIVE 1d10 farsight][INFLICT 2d10 kinetic/brain][PIERCE 1]
Wriggling Caterkillers - Larval Tendrils - (6): [SPAWN 9][REACH +1]

SPAWN: CATERKILLER - Average Arthopoid (Abomination)
Brains 3/Brawn 6
3 endurance
[MOVE land]
[DAMAGE +2d10 physical/brawn][DRAIN] [REACH +1]
[RESIST +1d10 kinetic]

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>>97353251
None of them, jesus christ anon. It would be difficult to find a setting with LESS fuckable creatures than this.

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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>>
>>97358427
Isn't Grok the child porn AI?
>>
>>97359250
Yes, it's Elon Musk's AI for Twitter.
>>
>>97359266
Ah. That explains it.
>>
>>97359455
What does it explain?
>>
>>97359550
Nothing, he just wanted to say something threatening.

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>Dark elves exist to be evil elves
>There's occasionally orcs that are noble savages rather than pillagers
>Even dwarves have some evil equivalents like chaos dwarfs in warhammer and whatnot
What would a "Dark" equivalent to gnomes be like? How do you corrupt a little jolly bearded man from the woods into something evil?
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>>97353926
No one is ever going to care about your irrelevant books from a million years ago.
>>
>>97354009
No, there certainly isn't any way in particular that anything should be.
>>
>>97359712
Why does that make you uncomfortable?
>>
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Maybe the Drathnelar or umbral gnomes. Not always evil, but they are more like Fey, either coldly alien or violently manic.
>>
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>>97353846
https://youtu.be/bywBEuitbtQ?si=UBpWH3CG6u8SF_i3

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97358795
It’s 2025, nobody speaks English natively anymore.
>>
>>97359283
Seems pretty uninspired, but the execution will matter the most.
>>
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>1e
Gonna be playing strange aeons with my friends. The party is a barbarian, mesmerist, and a witch. I was looking at the oracle. The thematic suggestions are dark tapestry, lore, and time. As a first time oracle I was curious which of these I would have the least amount of trouble with.
>>
>>97352679
>not even one minute in and a sassy gay NPC flirts with the PC
Dunno if the devs know their audience but they definitely know the IP holder.
>>
>>97359680
Eh, difficulty-wise they are all about the same. Without spoiling anything big I will mention that Lore would see the most roleplay benefits in the early books, whereas dark tapestry and time in the later books.

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>
Finally started putting pen to paper on my 9th set, and I think I may have created the worst card in any game ever.

Wheel Gator, Evil Fanged Heavy Tank
150 Power
Trigger: When you take damage, both players add their hand to the bottom of their deck, then charge that many cards.

For clarification "charge" is put those cards into a pile you draw all of next turn. So it empties both players' hands, then they draw up to their old hand size at end of turn.
>>
>>97358446
Isn't that just an activated ability?
>>
>>97359982
What happened with Vanguard? I used to play back before the second reboot.
>>97360202
>I mean when you fuck it up like Altered TCG
Whatever happened with that? I had no intention of ever touching the game due to all the red flags, but I'm definitely curious.
>Meanwhile Little Troubles is just chugging along for the love of the community.
Shit, I keep forgetting to order some.
>>
Warlord said they *should* be prepping to ship out pledges soon. Looking forward to seeing what's in this 'chest.'
>>
>>97360305
Okay so in a nutshell
>Original Kickstarter smashed it out of the park 7 million dollars for a 60,000 dollar goal
>Releases 4 more sets afterwards
>boxes of first set only need 1 or 2 boxes for a complete set of lower rarity cards and only need to buy singles of higher rarity so most don't bother buying boxes
>LGSes asked to host events for the card game but the main distributor for the cards are the online shop so the physical stores can't make any profit selling the boxes for markup because no one will buy it there when they can just buy it online
>newest kickstarter set seeds of unity originally has a set goal of 50k, easily hit
>whoa whoa WHOA hold on a minute, we actually meant the goal was 2.5 MILLION dollars for our crowdfund! We can't print the set unless we get our 2 mill!
>people cancel preorders and spread the word that the game is dying
>crowdfund falls short, damage control by creators, "we didn't meet our goal but we will still ship the set, in the future we will have to readjust our production line"
All in all, their booster box prices are crashing HARD and it's in meltdown mode. People want to sell out before all interest dies. Not sure if they can recover honestly.
It might be fun to buy if they end up being like $5-10 in the future just to crack packs


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