Enlightenment achieved only through overprinting your value Edition Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate RulerComment too long. Click here to view the full text.
Is FoW good? Is it fun?
>>97362613It's pretty good for a "Magic-but" I'd say. Fixes the land problem, but doesn't particularly innovate too much elsewhere. My friends and I enjoy it casually. No idea what the meta looks like these days.
>>97362369Yeah I was talking to a vanguard friend recently who keeps up with it better than I do and I just don't get why there's an energy system?It's barely vanguard now and it just didn't seem that fun, not feeling bad that I quit.Bandai games are typically better managed (only certain ones though)
>>97362613I picked it up towards the end of last year to play with some friends and it's pretty fun. There's a lot of interesting deck building you can do and I think the art can be pretty great. I'm not a fan of the card frames and the font feels kind of cheap to me. But like >>97362667 said, it's not doing a lot that's "new". I will note I tried Grand Archive around the same time, which does innovate a lot more, but I ended up like FoW's gameplay more.
>>97362405Essential for set design, imperative for the diversity of the game. Show me a game with zero archetypes and I'll show you a boardgame.
Are interspecies pairings allowed in your game?
>>97353480Fucking hell is she is almost bald.
>>97362791as above so below
>>97362829if her home is clear cut so must she, I guess.
>>97362775>still trying to make this a thing
>>97362853what Paladin shit tests? Yeah not a good idea
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97362660You sound like a yes man, honestly. Talking about what you don't like about something is also valid, and if we didn't waste time on stupid fucking shouting matches based on what you think are misconceptions, those COULD turn into cool content. Instead we get weird autists trying to challenge people for having opinions and not accepting their reasons or justifications for having them. I'd rather have 100 homebrew lore and mechanic discussions than any more purist debates
>>97362687I have my fair share of complaints about the game, too, and I have frequently made them in this thread. Nobody has said that people shouldn't be allowed to talk about things they don't like, nor had anything said anything that could possibly be taken to imply that. Complaining about the incessant negativity in these threads is not the same as trying to shut down criticism, and in all honestly, you thinking that bemoaning that negativity and actually overall liking the game is enough to make someone a yes man makes you sound exactly like the kind of poster I was talking about, someone who complains just to complain rather than out of any genuine interest in discussing the game.
>>97362582I like a lot of things. Most of the Exalt types are cool. I think a lot of factions are based on really cool concepts. Sorcery is dope and so is MA and Crafting (in theory). Having incredible powers is great and so is being the heir to a superhero legacy. It's just a lot of their "Elitist Jerk" stuff falls flat for me. It doesn't feel good, it just doesn't get any simpler than that. The Great Curse just doesn't feel good for instance
>>97362732I think the incessant negativity is good because it takes that energy to make the game better. Let the dissatisfaction boil over and then turn it into something better. The problem with the threads as they are is that it can't get to that part as there's always a guy saying shit like you can't dislike a part of the game because some book quote justifies it, and it becomes an argument. That part is the negativity I don't like, complaining about the game is good.
>>97362804You'd have to be outright delusional to look at /exg/ and think that the negativity here is a good thing, or that people telling other people to stop disliking the game is the problem here. Negativity can be good, sure. It can be constructive. That's not the kind of negativity we have going on, though. Negativity here is stale and pointless, with same complaints and arguments repeating ad nauseam, with few new ideas or fresh perspectives. There is neither energy nor inspiration here.
I need a new GOOD fantasy race to base a campaign region around.
The Cynocephali (The Dog-Headed)Based on the legends of St. Christopher and the accounts of Marco Polo.Sub-Race: The Saint’s Kin (The Orthodox Variant).Trait: Bark of the Word. Their barks can carry the weight of divine authority, capable of frightening demons or "howling" a prayer that bolsters allies.Sub-Race: The Desert Raiders (The African Variant).Trait: Carrion Sense. They can smell blood or decay from miles away, making them the ultimate bounty hunters of the Silk Road.Social Status: In the East, they are seen as noble guardians. In the West, they are often caught in a theological debate: Do they have souls? If they can pray, the Church allows them; if they only howl, they are hunted.
>>97339873Look at some of the more obscure yokai, like samebito.
>>97335858A race of sapient constructs is always a possibility.
>>97339873Monopods are fun too
>>97335858Fighting-ManIt's like the male version of Amazons
It's Da PDF Share Thread!Get ready to stuff your hard drive like it's 2025!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>97354777>Lokethree fucking threads and nobody's replied, get better taste and fuck off
>>97360974>No Time to Scream and The Order of the StoneThank you very much!
>>97362544thanks!
Requesting Blades in the Dark
requesting:[SWADE] Rocket Age - Blood Red Mars Savaged[SWADE] The Secret Files of Section D - Better Latte Than Never
Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
>>97362742>Crafting is based because it's the epitome of HFY in a single skill.no it isn't. Dwarves and elves are better craftsmen than humans in most popular canons.
>>97362788Dwarves and elves are just quirky humans.
>>97362793no they aren't. they're different species.
>>97362507>I have never seen a player actually dedicate time and resources into craftingNot-homebrewing-it-yourself issue. Book writers always overcomplicate crafting when ripping of Terraria is hands down the best method.
>>97362507>and I have never seen a player actually dedicate time and resources into craftingI'm playing in a D&D 3.5e table where one PC is a crafting specialist.Shit's starting to get wild with him crafting things like prosthetics arms (effectively grafts) to replace the perfectly working arms of another PC.He's also slowly turning himself into a sort of half-golem.
What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
>>97349486Try playing traditional games for starters.
>puckee spamming his commission againhttps://www.reddit.com/r/DnD/comments/v9he6h/calloway_pierce_highwayman_art_by_indigo_jenar_art/https://desuarchive.org/_/search/image/oYACxsqx5QYwSnNxrb1AcQ/>43 times
>>97360175Done. Now engage with the thread topic.
>>97361883you first.
op should specify in what system he is playing so we can be on topic and actually offer suggestions in regards to his particular game's limitations and capabilities.
Thread #007 Countess EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>97258877Previous Thread>>97131386Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoileredTHREAD QUESTIONComment too long. Click here to view the full text.
>>97360967My money is on the Painted Tribe, Dancers. The others wouldn't survive long enough to become an actual threat or would otherwise be bound. Even then, the Pictii are a much broader threat and their rogues attract monsters like flies are attracted to a corpse..Hm. I've passed on the information. Let's see if my friends have anything to say about it.
>>97362279Probably smart, going by some files from an old caper, Wereblood is a nasty mix with Vampirism. Course it only mentions Aboms, Licks taking regular ass Wolfy vitae and assurances that it wouldn't mess with the boss' pet project that shouldn't be relevent here. Apparently nobody at this unethical pharaceutical/peteoluem shell company had the bright idea to see what drinking Abomination blood does. Or did and the fallout was so bad they scrubbed all records of the results. If that's the case, Boy Toy may get worse before he gets better. Assuming he doesn't split the difference. How's his Aura look?
>>97362385>Boy Toy may get worse before he gets better.It's why we all voted to get rid of all the abomination's vitae with the erythroexchange (hope I spelled that right, damn the Greeks) and plasma exchange, pretty much all the blood inside him is human now, and a couple drops from mom's foot, I guess. We gotta pay staff some extras this month.>How's his Aura look?I don't need an expert to know it looks like shit. Colors change between gray, green and brown, almost like a dancing camouflage paint really, and there's this like, inner layer, and it's orange and silver and black.At least there ain't any black veins and for what's worth, the colors are still "vampire pale."I asked my man if he's under some kind of transfixion or shit. He said: "I don't know."Fucking hell.
Assoluta knee-clasped me and kissed my hand, and Blue Fairy kowtowed. I surrendered, and let Blue Fairy be in the same room as Boy Toy with nobody else.They're haven't even said a word, she's just crying her eyes out.
Oh, he's crying too? I'll wait some more and have Assoluta sing the Liebestod from Wagner's Tristan and Isolde in there, then we go with Princess Charming plan.>>97362334>Hm. I've passed on the information. Let's see if my friends have anything to say about it.Thank you.
How do I get my players to stop calling everything dwarf related "digslop"?
>>97355111I have a feeling that OP (if this even real and not a larp) is acting like an obnoxious 1d4chan Dwarf-fag, so it's nothing but "knife-ear" thing and "book of grudges" that, so his players just can't take Dwarves seriously anymore.Doesn't help that its very rare to see people move away from Gimli-likes.
>>97355111Because dwarves are based and cool and should be respected like the chads they are, not reduced to a cringy reddit meme like "digslop"
>>97355111OP does not have a game or friends and is just a retarded shitposting faggot.
>>97355151>so his players just can't take Dwarves seriously anymore.But that’s the best part of playing a dwarf imo, not having to take the beards on legs so seriously
I prefer beardslop, personally. Dwarves don't have to diggy diggy hole or even live underground, but god forbid you introduce a clean-shaven one.
>Dark elves exist to be evil elves>There's occasionally orcs that are noble savages rather than pillagers>Even dwarves have some evil equivalents like chaos dwarfs in warhammer and whatnotWhat would a "Dark" equivalent to gnomes be like? How do you corrupt a little jolly bearded man from the woods into something evil?
Funny emoug, in his early drafts, Tolkiactually used the word "Gnome" to describe Elves, not Dwarves.The "Wise" Gnomes: Tolkien liked the word because it sounds like the Greek gnome (intelligence/wisdom). In his early Book of Lost Tales, the Noldor (the most intellectual and craft-oriented Elves) were called "Gnomes." He eventually stopped using the word because popular folklore (influenced by 16th-century alchemy and Victorian garden gnomes) had turned "Gnomes" into small, earth-dwelling, often comical spirits.In general folklore, the lines between dwarves, gnomes, and kobolds were very blurry. Both were earth-spirits who lived underground. However, Tolkien specifically moved his Dwarves away from the "gnome" archetype.Almost every dwarf name in The Hobbit (Thorin, Fili, Kili, etc.) and even the name "Gandalf" was taken directly from a list called the Dvergatal (Catalogue of Dwarves) in the Old Norse poem Vöouspa. The idea of dwarves as master smiths living underground, associated with stone and mining, comes straight from the Norse dvergar.The "Greed", The "dragon-sickness" or obsession with gold mirrors the Norse dwarf Andvari, who guarded a cursed hoard.What he invented (The "Modern" Dwarf):Tolkien gave them a secret language (Khuzdul) and a deep internal history. He famously compared the Dwarves' history dispossessed of their homeland and wandering among other nations to that of the Jewish people, which added a layer of solemnity and tragedy not found in most folklore. Before Tolkien, dwarves were often portrayed as ugly, maggot-like, or purely mischievous. Tolkien made them brawny, honorable, and formidable warriors. He intentionally used "Dwarves" (plural) and "Dwarvish" instead of the then-standard "Dwarfs" to distinguish his "elder race" from the "dwarfs" of nursery tales and Snow White.
>>97353846>What would a "Dark" equivalent to gnomes be like?A normal gnome?
>>97353846I mean, D&D already has Deep Gnomes, svirfneblin. They're paranoid, greedy and solitary master-trappers.Maybe explain why you're looking for something else?
>>97353846Svirfneblin exist, fucking newfag child.
Disintegrate gnomes, behead gnomes, gut gnomes, crucify gnomes, destroy gnomes, disenfranchise gnomes, discombobulate gnomes, eviscerate gnomes, shred gnome flesh, rend gnome corpses, shatter gnomes, defile gnomes, slice and dice gnomes, burn gnome homes, hit gnomes with big stones, fucking end all gnomes, kill gnomes and stab gnomes, prod gnomes with sharp sticks, throw gnomes in a dark ditch, bury gnomes alive, starve gnomes for fun, harm gnomes for sport, end the lives of gnomes everywhere, total gnome death, crispy tender flayed gnome flesh is a delicacy to some but breakfast for me, butter up gnomes and strike when they least suspect it, trifle with gnomes, gore gnomes, cleave gnomes in two, crush gnomes with oversized gnome-crushing mallets, send gnomes into dragonfire, cause all gnomes to expire, burn them all in fire, wrap gnomes in rugs and suffocate them, hurt their stinky gnome feet, spear them, pike them, impale them, cut gnomes, stab gnomes, maim gnomes, petrify gnomes, end the bloodline of gnomes, trample gnomes, engage in constant anti-gnome rhetoric, write a manifesto persecuting gnomes and nail a copy to the doors of gnome abodes, invade gnome domiciles, incinerate gnomes, strangle gnomes, throw gnomes from tall towers, scrap gnome innards into pots and throw the pots over other gnomes. God I fucking hate gnomes.
A thread for discussing the Star Wars franchise and its various media and tabletop games.Exotic Cuisine editionPrevious: >>97304062Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97354865Other Hutts generally use humanoid women as trophies, prizes, attendants, but that's about it. Jabba is actually attracted to them, which was considered extremely degenerate.
>>97347793Now as a proper CYOA>>97361614
>>97361621>YT-1930>Girlfailure Chiss Mechanic keeps our hunk of junk flying>Mysterious Mandalorian Gadgeteer is our muscle in case things goes sideways >Shifty Zabrak Entrepreneur finds us deals and jobsI'll be the pilot and try to keep this gang of misfit outcasts alive and functioning so we can make those sweet sweet quasi-legal transportation credits
>>97361621New version of the CYOA up. >>97362707>>97362720>>97362731
>>97357584>>97359671any kel dor minies recently/currently printed? want to grab one and try painting it up for my game
Every so often I ask my players if there are any kinds of adventures they want to do or sorts of situations they would like to be put into to play off of. Its how I strike a balance in the group to make sure everybody gets to have their bit of fun. This time around, two different players put down 'hostage negotiation' and 'hostage crises'. But I'm having trouble coming up with a good way to do that.This is a flintlock era adventure sort of deal, no magic on the table at all so bullshitium to force a contrivance is not an option. Obviously, most of our "hostage negotiation" tropes are based around police negotiating with some gunman making demands, but I just don't see how that realistically works in this scenario since not only do modern police not exist but what kind of demands could they even make that don't even with them shot anyway? With single-shot gunpowder weapons, if there are more guys outside than inside there's very little reason not to just storm the place, but also if the demands are met the guys is never getting out of there alive anyway. Its not like he can ask for an escape helicopter and fly away, at most he gets a horse. So what occurs to me is that the hostage and hostage taker are in an unknown location and everything is being done by written correspondence, but I'm not sure how to make that particularly interesting as an adventure either. Like, what is there for the players to actually *do* in that situation? Anyone have any good ideas for how to make this work that would actually be any fun to play?
>>97362015Potential twist: the hostage has actually been dead the whole time. There was an escape attempt or something that went wrong early on and they have been winging it ever since. The hostage-takers know that they are fucked because they have no leverage, but are trying to bluff their way out of this because if anyone realizes that the hostage is dead they are totally screwed. So their demands and actions to stall for time and secure a route of escape become increasingly unhinged and nonsensical because they can't ever actually give what they say they have.
>>97362705This could be a nice twist, and the PCs would have to come out with a way to prove the hostage didn't die because of some fuck up of their own.
But how should you do hostage elves in your setting?
>already resorting to passive aggressive bitchingkek
>>97362548Given that it's a stock image rather than pic from a bondage photoshoot, I think this is a genuine question from OP.
Friends on the Other Side edition>Previous>>97339727>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldershttps://pastebin.com/9i9zhydQComment too long. Click here to view the full text.
>>97360478Curseborne's theming problem, I think, has to do with the fact that it tries to reconcile WoD overall style and Monsterheart's way of being played and perceived, but it kind of lacks what each game has of interesting, Conspiracies, gonzo stuff like Czar Vargo's Lore, arcane international politicking, the end times, and most of the individual themes of each splat. I don't got much on Monsterhearts, but as far as I've read the corebook, it has a strong emphasis on personal interactions between PCs and NPCs, aka sex and complex relationships, and while Curseborne supports that, it has a stronger theme on being misunderstood.By the way, it is really weird to me that nobody has compared Curseborne to Monsterhearts yet.
>>97360405Honestly the big problem I see with uncontrollable once a moon / every now and then werewolves is it just isn't fun to play without heavily going in on scheduling. And then how are you going to cover the secret society / conspiracy angle that WoD has with angry lads that probably hate each other because they didn't want to be a furry murdermachine?
>>97360770>>97360781You don't have to necessarily rewrite either, but I do think that the atmosphere and the ascension war could be reframed to be a bit more gothic and include more stuff from the bible.
>>97362717Who has played Monsterhearts? I haven't, but I'll check it out . Perhaps curseborne should try to sell itself more on being tragedy-kino the RPG with monsters instead of trying to be WoD's Pathfinder? I'm no expert, but I think it has a good foundation to be more like the dark fairy tales and greek tragedies while WoD has pretty solidly encapsulated the whole of schizo conspiracies. Except the new shit like AI and man-made bioweapons
>>97362295Somehow nu-white wolf decided the cannibal racist tribe was for good guys while muh strength bros that were anti-fascist for a time were built to be bad guys.
Fuck Players thread. >be me>not even GM>join Cyberpunk Red effort game>GM says make sure you're active, can post decently, not busy with work life>answer honestly and get accepted in>discuss DM on character concept day 1>get character sheet done, get world integration in>basically Corpo looking to move up in the world in his company and looking to make underground allies, eventually taking down rival bitch girlboss>GM already made girlboss NPC, already made the company I work at, doing work like proper good GM>3 days pass, only one person has made their character and chats a bit>DM asks the other two if they're ready to make their character yet>"busy with work, I'll be available in 2 days">didn't you say you had free time?>uhh yeah but stuff came up it'll be done after this weekComment too long. Click here to view the full text.
>>97362783whats a cyberpunk red effort game? obviously the cyberpunk red part, but never seen effort in context.
Pathfinder Card Game 3rd WHEN Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97177684/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
>>97360570>>97361168>>97361315I was initially leaning towards DT, but Time Wizards are always intriguing. Looking at the suggested mysteries, I felt Time was heavier on the team support.I have faith in our GM on playing things out story wise.
I'm playing a gun/air repeater using Thaumaturge w/ Amulet and Regalia for my implements. We're using free archetype and so far I've been using gunslinger as fake out has proven to be remarkably useful in enabling my melee party members to crit more often, but I don't really see much other use for gunslinger.We're about to hit level 8 and I'm looking to pick up a new archetype, does anyone have any suggestions for a fun/useful free archetype for a thaumatuge? I was thinking Rogue for skills, blessed one for extra healing (which we somewhat lack), or maybe psychic so I can cast shield on people & I can retrain my amulet instead.My party is a fighter, magus, cleric, and barbarian besides my thaumaturge, if that helps with ideas.
>>97362579>Regalia>AidSwashbuckler for One for All, go for Pathfinder Agent and Swordmaster to be even more Aidpilled. You can also retrain back to Gunslinger when Stab and Blast becomes available.
>>97362579You probably should have gone Pistol Phenom over Gunslinger. While you lose out on Fake Out, you gain Ranged Feints and maintain your reaction for your Reactive Implements like Amulet.
>>97362718>>97362761I'm still learning the game, so I just went gunslinger due to it feeling like the default given I'm using an air repeater.I might just take psychic dedication with multi talented at level 9 I guess.