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Let's say your party plays as human colonists on another world. Everything outside your settlement is hostile and wants to kill you, including the indigenous population of humanoid aliens. But there's also potential to win great wealth by discovering new resources to be exploited. What would you do in such a setting? What system would you use to run such a game?
>>
also the atmosphere is toxic so you can't go outside without a mask
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>>97286481
so basically Sid Meyer's Alpha Centauri
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>>97286239
>aliums what do?
Violence.
Space colonization in the setup you describe and are basing it on are very chain of command oriented so don't suit well to most classic ttrpg modes of play where the players are directing their own fates. So either something with settlement building like if someone made a based version of The Quiet Year instead of a lame version, Kingdom if there's exactly 3 players and we're all cool, maybe that PBTA about space colonies or the real answer, use 3:16 Carnage and ham it up.
>>97286488
>humanoid aliens
>alpha centauri
Getting BossBabyMeme vibes.
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>>97286239
So, basically an American touring abroad? (or a Brit from a century ago)
>>
sex with the native alien women

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Is it a good advice for game masters who want to run campaign in the "exotic" place instead of generic "coast of swords" clone?
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It's extra fucked up because early explorers really did encounter some of the most ridiculous culture shock and some peoples are genuinely completely alien and bizarre to us and they basically just don't want you to admit that.

If they wear a suit and a tie and get on a boat to your country, they become you, so they have to be very very normal. Even if they speak in clicks, don't comprehend personal property, mutilate their women and eat their elderly, it's all tabula rasa and their kids can go to your school and become just like you immediately. They need to believe this.
>>
>>97286254
Lemme rephrase

"I don't want a lecture from an able-bodied, mentally sound, unmarginalized person on subjects they don't have experience with. They aren't amplifying like a good ally, they're talking over and interrupting."
>>
>>97288487
cry harder lol
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>>97286390
>Make your own homebrew world. It's not hard
It is, especially if you want zone to have any sort of history. This is why it's best to just use randomizers from nethir vale for historic ruins and monster army remains if you want to add fluff.
>>
Where is my fantasy Byzantine Empire and Constantinople?

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What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements?

I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.
>Players role up an old priest, a journalist, and basically fred from scooby doo.
>Investigating a series of murders and disappearances.
>Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.
>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.
>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him.

It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
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>>97286462
i really like mongoose empires for handling kingdoms and their conflicts even if it's on the background and the gloranthan book on chaos magic whose exact name i forget rn. Monster island as well as griffin island are awesome
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>>97268248
I somehow wound up with a copy of Mythras Mythic Britain and honestly always sort of liked the idea of doing up some dirty Arthurian style stories. Not full grrm shit and iron but the sort of untamed wilderness and closeness to enchantment could be pretty damn fun.
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>>97287712
I would also reccomend pereceforest but that is far more fantastical and anachronistic
But It doe’s typical arthurian myth really well
>pic completely unrelated
>>
Has anyone here tried the classic fantasy version of Mythras? I am looking at this system and wanted to know if that book would work better than just the basic one.
>>
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>>97288303
It needs core mythras
However you are free to use as much of the book as you would like
Such as if you want to use the old school d&d style classes and magic
Cool wondrous magical items
or just the good old classic monster manual monsters

I just use classic fantasy for the monsters and it’s served me well

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Christmas edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97269759
I can see a licensed TTRPG eventually. I doubt he personally works on any other KD projects though
>>
>>97282601
Thanks anon. Our group had put in for it on BF and just wanted a condensed version of what we are getting into (and what ill probably end up painting).
>>97283913
I enjoy seeing the realm expand too. Problem is it was left on "vague" setting for so long we have some of our own lore to fill the gaps that might be contradictory to official lore and that bums me out sometimes.
>>97284996
Havent played arcs yet but isn't that essentially a ttrpg with them?
>>
>>97286783
Arcs are just a more robust progression system for survivors. Still not really ttrpg
>>
>>97282601
You forgot the hardcover rulebook for all 12 original expansions
>>
>>97283913
the fuck am I looking at? why is there a castle floating in the sky?

This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Starter Dungeons
https://archive.4plebs.org/tg/thread/86342023/#q86358321
PREVIOUS THREAD
>>97226728
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>>97287387
Yeah, it's obvious to anybody with half a brain that it's the same "person" (fishfag) behind both /todd/ and this osrg knockoff, since both were attempts to hijack /osrg/, and both are failing in exactly the same way, with zero discussion because nobody actually plays "AD&D" 2e, not even 2etard itself.
>>
>>97287442
You'll note that in one of the old posts linked he also writes "OSRG" instead of /osrg/.
>>
>>97287708
That didn't escape me.
>>
>>97287387
This is not todd. this is OSRG. now fuck off back to your dead containment thread.
>>
>>97275850
I like to explore public buildings for temples/towers/etc.
I went to Ohio State and there was some absolutely amazing architecture to use there.

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New Year's Eve Samba edition

Previous >>97216789

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97287691
>Age of Boulders
Truly an era before the Age of Fire.
>>
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Say something nice about 'em.
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They are going to reveal cards only twice at day?
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>>97287495
after they printed the icemon gotsu was on the chopping block and the other sunny were going to go in, but with this one as well the deck getting a big boost
>>
>Can attack without suspending
Who thought this was okay

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>moonlight
>>
>>
>>
>>
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You have to play Monopoly.
Which Monopoly do you play?
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Is there a Star Trek one?
>>
>>97247712
Frozen 2 monopoly because I have 3 daughters
>>
Platinum Edition or Onyx Edition
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>>97248543
The base game itself was localized for plenty of non-Anglo countries. Finnish translation of classic Monopoly is Helsinki flavored for example.
>>
>>97247712
A friend made me play the transformers version once

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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>>97251422
Well?
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>>97229027
>AI art
>AI prompt
>>
>>97234704
In my experience many GMs have no concept of how minmaxing works and can destroy the balance of their own game worse than the players will. I've only known a few who had credible optimizing chops. One of them, to his credit, TPKed our group multiple times with ridiculous antagonist builds.
>>
>>97285069
Sure, if you like. It's your money. But a better analogy would be that the best, $200 walking pole from REI versus a stick from the forest aren't fundamentally different, except that you wanted one or the other. Same for TTRPGS.
>>
>>97234704
LMAOOOOOO

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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I'm thinking of getting a paper collection of white forest/azamina deck since it's my favorite deck in MD. Currently I'm looking to get an Asian English version of the cards (I live in singapore anyway), is getting them via singles the recommended way? What's the status of asian english stuff anyway?
>>
>>97288220
Singles will always be cheaper. Even with the better chances in OCG's pack structure. Any pack you open that doesn't contain cards you want or dupes is wasted money. The other problem you might have is finding the packs unless you buy online, the set they come from is from 2024. And if you're going to be ordering stuff from online then why wouldn't you just purchase the cards you want?
IDK how buying singles works for your region so best of luck on that. Maybe someone else here can help with that.
>>
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>>97288220
What do you mean by status? They're obviously legal in your cunt, and the AE prints are of noticeably higher quality than TCG. I couldn't tell you about buying them however, i DO know they're significantly cheaper than OCG and TCG, but i'm not sure about the actual prices and rarities.
>>
>>97288220
>is getting them via singles the recommended way?
Yes, but I don't know how easy (or difficult) it is to buy them from TCGPlayer or Cardmarket. You might want to go a locals and ask people if they have them for sale, if you have a locals nearby that is.
>>
>>97288220
>is getting singles the best way to build a specific deck
No, just buy booster packs until you finally get every single card you need

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Recently I was thinking about alternative combat systems.

I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsing


So I started thinking.
For example what if the combat somehow involves cups and balls?

Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?

There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?

What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory?

What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.

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>>97276666
Well? Why would I want to use it?
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>>97284254
>>97285104
Ironic shitposting is still shitposting, and schizoposting triggered by another anon's schizoposting is still shizoposting. Be better than this, anon.
>>
in my games one player acts as the monsters and we see who beats the shit out of the other to resolve fights
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>>97285146
No. You will answer my question immediately.
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>>97276666
Well? Why would I want to use it?

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97278784
Okay my weigh in.
1) Only useful in situations and scenarios where time is a factor. In combat yes it works, also in race against the clock scenarios but ineffective in say a meeting with an NPC.
2) Sorry no rail roading. Players will feel forced and can lead to outright rebellion resulting in destruction of your game, especially if you have experienced players. This does not mean no simple linear missions, just no forced path missions.
3) Immersion is great as is impact but it isn't everyone's cup of tea. A GM reflecting on impact of players actions and including something later in the campaign is very satisfying for both groups.
4) Calendars are great, and yes events should happen whether the PCs get involved or not.
5) This can be tricky. Today's gaming social environment is different than it was decades ago. If running a older scenario there may be elements that newer gamers find cringey.
6) Assume competency? Absolutely. However remember that the opposite doesn't hold true. A player may be good at something that their character may have no clue about. As an example in a fantasy game I was in another player wanted to build a flame thrower like device, Theoretically it could have been built but her barbarian wouldn't know how to go about it.
7) "Insight" rolls are only a problem if exploited. Not everyone is great at puzzles or mysteries and can become genuinely stuck. An insight roll to help move the story forward is good. A player requesting one because they can't be bothered isn't a failure on the GMs part it is laziness on theirs.
8) Notes can be useful on many levels. They can help with distracted players. Had a table once where 2 guys would have side conversations when their characters weren't in the spotlight at the moment. I sent a note to a different player and they started to pay closer attention. To this day they don't know the note said. "Hope everything is well. Just wanted to say hi."
>>
>>97288058
Damn, you'd be a terrible GM.
>>
>>97288058
9) This will be very difficult based on the age, maturity level and experience of the player. The concept of "moose ears" (1 or both hands open palmed touching the side of one's head) to distinguish out of character talk was introduced. Worked out great.
10) Not always an option. It is always better to have more than one way for the party to accomplish goals. I do not see how being blunt helps.
11) Sorry first part violates "boxed text" rule. The second part I agree with.
12) Not sure what you mean by this.
13) Obstacles in a game should always have solutions. The trick is not to discourage "alternate" solutions and reward creative ones.
14) This not necessarily a good idea. Introducing conflict because there is a potential for it can be counter-productive. It is better to allow players to direct the course in these situation. Helps with immersion.
15) This is essentially my counter to 14 above. It is usually unnecessary for me to ask as players tend to approach me with their plans.

Now for my additions

16) The GM is not the adversary, they just control the adversaries. The GMs job is not to kill PCs and GMs who brag about TPKs are bad GMs. If the players beat a kick ass encounter easily, move on and make a better one (more challenging one) next time.
17) GMs remember it is YOUR table so maintain control of it. This is a corollary to 16. I do this every time I start a new group in session zero BEFORE characters are rolled up. I give a speech introducing the "peanut" rule. It goes like this..."As the GM it is easy for me to kill off a character. " pick a player "roll a d20" regardless say "I'm sorry your character just died by chocking on a peanut in the bar" (why you do it before char gen). "See how easy that was. Easy sure, but not fun and we're here to have fun."
18) This one I can't stress enough. BE FLEXIBLE. The rules are written on paper not set in stone. To paraphrase Captain Barbosa "They're more like guidelines really".
>>
>>97278784
I'm gonna be deadass with you, anons. There isn't anything wrong with railroading. There. I said it.
Oh, you want me to elaborate? It's because I'm not here to fucking simulate your princess dating hentai game, you fucking assholes. I am a person, and my fun matters, too. I'm here to tell a story that I find interesting, and the format and medium I'm choosing to tell that story in happens to be a flexible narrative structure with choices for the perspective to make. That doesn't mean it's a simulation, and I'm not gonna run a simulation, because I'm here for a specific story. There is a point to the stuff that happens. It isn't just random or passively waiting for the players to observe it or popping into existence when pulled from my quantum ass. No. I'm telling a story. And that means specific stuff has to happen when it needs to happen.
And you argue with me about that, if you don't want to actually participate in the game I'm running, then fucking leave. Go ask some AI to simulate a world for you so you can masturbate your little mini all by yourself. Good luck with that.

In other news, stop using the term "railroading". It's a toxic concept. It poisons your ability to meaningfully engage with the experience at the table. It's also a fundamentally invalid notion to apply to RPGs because virtual worlds are not RPGs. They just fucking aren't. So stop conflating the two things and then getting mad about your ignorance.
You come to my table and ask me to do work for you, you're gonna put work in and do the correct thing or you're not welcome at my table anymore, and I don't fucking care if you call it railroading. There's a line out the door of people waiting to have your chair. Get the fuck out.
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>>97278784
>clocks
Seconded.. but I’ll usually set the context, give a visual cue, and let players panic while I mentally track the threat. I only tell them about changes when they ask or if it becomes incredibly imminent and I don’t stop until somebody actually acts to simulate real life urgency and less-than-perfect planning. They love it; the sluts.

Cohesion: getting players in the same context is vital to me. People showing up with meme characters and pet builds for whatever we’re playing chips away at the group experience. So I set a year and a fictional place and explain 1v1 session zero what your “knight” or “thief” or “billionaire” would realistically be doing with themselves. Experienced players require little direction and newer ones get filtered by the idea that we all need to be on the same page. It also sets a solid base of expectations for what is to be encountered and lets them more freely improvise in context.
Motivation: I basically don’t let players enter session 1 without a secret item, task, or enemy to accompany them. It simulates the suspicion of working with strangers great and provides individual purpose to move forward with a difficult task without distilling everyone’s character down to murderhobo incentives. I like to write them on cards with unique simple symbols on the back and put shit like “you have spent years planning your revenge on # for his past betrayal and finally you have lured him to this remote locale with promises of gold. Make sure nobody sees you.”

and # will have something like “you overheard a rumor of great plunder at this that would clear your debts, you just hope they haven’t already decided to permanently settle it.”

And a third guy gets “You’ve been assigned to collect # to answer for his debt to your employer. Preferably alive. It is vital that if he can’t be collected alive you’ll need a head to prove the job is done.”
Great for in-group tension.

If you told me a few years ago that I'd be primarily using fucking Army Painter warpaints I would've called you a retard. Genuinely what a gargantuan upgrade from the old crap, can't recommend it enough
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>>97277498
>gets trashed in /wip/
>makes own thread to shill in
Wow.
Wooooow.
>>97277745
If you use fluid acrylics in dropper bottles you can easily write down the exact ratio for any color you mix. It's a good idea with mini paints too if you don't want to buy 100 different colors made from the same 10 pigments.
There's a guy on youtube who made a mix chart with only 3 inks, but that's a bit far.
>>
>>97288176
What's funny is that it's literally the only non-toxic lightfast green pigment, almost all green paints are based on it but it's a rare color among mini paints apparently.
>>97288069
Phthalo green is translucent on its own (it's dark so some grading systems consider it opaque but it's not) so if it's covering power you want, adding some opaque pigments might help.
If you want it pre-mixed, Liquitex Soft Body Hooker's Green Deep Permanent or Viridian Hue Permanent might be what you're looking for. If you buy a basic paint set you can also mix it yourself using the pigments they list if you look those up.
>Soft Body Hooker
Yeah I know.
>>
>>97288231
Do you really keep a duotang with dozens and dozens of recipes in it? Or are you perhaps nomodelriffing?

Beyond the ridiculous spellbook, mixing everything forces you to use more paint per session which risks more waste overall. If I have the exact green I want in a premixed bottle I can dispense a single tiny droplet should I wish to. A mixer needs to use two or more drops every time.
>>
>>97288318
>duotang
>nomodelriffing
>spellbook
I have an explanation but I feel like your post disproves itself.
>>
>>97288141
>>97288176
>>97288179
Thank you! Will let you know.
I'm not bothered by it not being "miniature" paint. And yours a great suggestion to start searching.

>>97288275
Yeah. I've been looking for a replacement for about 3 years now and never found a satisfactory match I'm surprised it's not more common.
Thank you for the specifics. I will now buy it just because of its name.

Out of curiosity, would this also work in an airbrush if I decide to prime with it?

Jfc this captcha is bullshit

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How would adding a female only paladin order improve your setting?
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>>97285712
It doesn't
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>>97288169
/tg/ = Traditional Gooning.
>>
>>97286999
>>97287003
>>97288169
You lost
>>
>>97285712
If it's for killing foreign invaders, absolutely.
https://en.wikipedia.org/wiki/Order_of_the_Hatchet
>>
Adding any faction would help my setting, its pretty bare bones atm
Ima workshop all female pallys thanks

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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>>97277967
Judging by the answers in this thread, its more common than you'd think for people to not include seasons
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>>97281166
What seems to be happening is that the retard that spends his time complaining about everyone else being a nogames turns out to be a nogames himself, and so has never dealt with seasons before and it's confused him.
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>>97276413
>It's like you have never played an rpg before.
Projecting again, Wilbur?
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>>97276332
I'd like to, but my games rarely take place in a long enough timescale for the seasons to matter.
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>>97276332
Traveling to lands with different climates supplants the narrative need for any one place having seasons.


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