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Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>
>>97196510
If anyone here cared, we'd be over there keeping up like you.
We don't. Some GW fans might come here as well as there, but those of us who only come here do not give a fuck what GW does or says about whichever game we play, we've got our rules, we've got our minis, we don't need GW to exist to have a supply of either.
>>
>>97196623
Fuckin badass reply
>>
>>97196794
Does anon think we don't know about GW's own websites and news or something?
>>
>>97197144
I play GW games with little stick figures I made myself!
>>
>>97197169
Can I see them?
The new captchas are fucking annoying

post em
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>>
>>97158712
Spite isn't a trait of heroism.
>>
>>97196653
nitpicking isn't a trait of those who are meaningfully correct
>>
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>>97171950
I also like Thunderbolt Fantasy.
>>
>>97190419
Or, even better, the villain changes his plans slightly to align more with what the hero wants, and they reconcile and go beat up an even bigger evil that the villain was making those plans for.
>>
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>>97158712
Favorite protagonist trope: "Lawful stupid". Naively believes in "good over evil" and chivalry and happy endings. Naively believes people genuinely act in good faith. Suffers from this naive belief and falls from grace before realizing that the ultimate rebellion is that there isn't some overwhelming guiding force that will preserve the common good, but that it is up to them to do so and the process will be messy.

Best evil trope: Mongolians. Violence is just part of life. Strong things kill weak things. Nature is pitiless and so am I. I don't hate you, but I do have a divine mandate to control and conquer you from my god. If you submit as my tributary you're spared and treated well. If you don't, your population will be exterminated. It's not personal. It's necessary.

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Fair & Balanced Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97196677
My first thought went to "how do I remove this?" Something that requires you to self target it I would think. Based anon made me think twice.
>>
>>97196677
Ohh you know, I'm gonna bounce it. Fucking thing doesn't protect itself past initial summoning. There, not so bad.
>>
>>97189354
Not just you. I built a deck and played locals for a month or two because there was a good amount of hype in my community, but the game's just not interesting. The lack of card draw and persistent damage mean you can never swing except in the most optimal situations, so every match feels like a grind. Didn't help that there was a guy in our group who basically treated the game like a side hustle: trying to win every prize card he could to flip them online and was constantly talking about how much money the game made him.
>>
>>97196882
>trying to win every prize card he could to flip them online and was constantly talking about how much money the game made him

Do the people who do this not read the room? They themselves are one of the factors that people quit (insert thing) literally impacting their income.
>>
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>>97196785
Unironically

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96959074

Question of the Thread:
Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?


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>>97195763
I feel like mecha is one of those things that can look good in any style of CGI, whether it be low poly graphics, 6th gen graphics, hollywood bayformer graphics, you name it. Usually its the people that don't integrate well with the mecha, having standard 2D anime characters can look weird next to the mecha, but even worse than that is when the characters are done in the same CGI style of the mecha. Its hard to find that right balance.
>>
>>97179868
Just like how no-one hates nerds more than other nerds
>>
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>>97195203
just because they have some regulations on their weaponry and ammo doesn't mean they can't use anything. To give an example, here are the weapons the main party in my campaign have in their inventory, garage or equipped
>Rifle
>Sword
>Shield
>Sniper Rifle
>Grenade Launcher
>Gas Grenade Launcher
>Revolver
>Striking Gloves
>Autocannon
>Rocket Launcher
>Greatsword
>Bow
>Missile Launchers

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>>
>>97160270

Come to think of it, did FMP ever actually get an ending? I got as far as the heroine getting kidnapped and the main char getting his final upgrade suit, but not so far as the sniper getting killed.
Which was the style at the time.
>>
Anyone play Ember: Obsidian Protocol?

Visions Edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB

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>>97194948
Yes. FFG's X-wing has been the best fighter/space(wel, might as well be air) combat game of the past ten years.
>>
>>97196165
Aren't the only decent elements of Ahsoka the parts with Baylan Skoll (RIP Ray Stevenson) and Shin Hati anyway? Definitely can't be anything about the titular character.
>>
>>97196310
Boyega as a person behaved like an idiot, mostly after TLJ.

Finn, the character he played, was wasted in TLJ and TRoS after being set up as something at least a bit interesting in TFA.
In the end, it all comes down to the godfawful writing of TLJ.

TFA wasn't a great foundation,. but it was something. TLJ looked at what was there, turned around 350° and moonwalked off a clif.
>>
>>97181931
>It's not got anything egregiously bad about it
Even ignoring plotholes and conveniences in the film, the entire premise makes no sense
Somehow the republic that the heroes had just hard fought to achieve isn't interfering with the neo empire and is irrelevant? Somehow Luke alone can fix everything even though he was basically irrelevant in the battle for the second death star after the rebels had infiltrated it? It's just as bad as the other sequel movies.
>>
>>97182103
I have no such stories. At the time I was seeing TLJ in theaters I was still gaslighting myself into thinking these movies were good.

What makes a setting don't feel generic a.k.a. not DnD?
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>>97191173
/thread
attractive scantily clad women offend woke retards for some reason (who are the group making generic fantasy nowadays)
>>
>>97196305
I agree, the central idea being something simple like "Go kill that Red Dragon, and THEN we'll pull the rug out from under you," in both cases is also a good case of simple narrative misdirection.

Most great stories have simple narrative goals, and the complexity is in the people or methods needed to accomplish that simple goal.
>Avatar the Last Airbender: Learn the elements, defeat the Fire Lord
>Lord of the Rings: walk from Colorado to New Jersey and throw this ring in a volcano
>Dune: Yo, fuck that guy, he killed my dad.

A story should have complex themes, characters, settings, whatever, but they should always have simple goals.
>>
>>97196150
This is a hilarious statement coming from someone who:

1. Never wrote anything good enough that it became popular enough he could make money from it.
2. Pretends tha switching elves with sentient treepeople and dwarves with furries that fill exactly the same fantasytropes somehow makes you more creative and not-generic

>marks you as a pig happy to eat slop.
Holy shit anon, you sound like one of the hundreds of "creatives" I had the misfortune of meeting during my life that is bitter because all his life he was busy sniffing his own farts so that he convinced himself that he is an amazing writer despite never creating anything of worth.
You are like the artist that never made big because he simply isnt as good as he thinks he is so he got stuck as an art teacher yet somehow he is still convinced that no one call tell that all his opinions are oozing with envy.

get a fucking a grip on reality.
>>
>>97191156
If you have to ask then the GM seat ain't for you.
Maybe try reading more books.
>>
>>97196616
>Why not? Seems like a good fit to me.
It's a mismatch in terms of time periods, like what business would an early medieval kingdom like Camelot have to do right next to early modern revolutionary France? For consistency's sake you have to pick one or the other, or don't but then your sacrificing your setting's coherence.

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?

Again Edition

Previously: >>97176693

▶ Thread Task: nightmarish art before Christmas
(Gen Gothic & Burton-esque art)

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.


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>>97196178
Get in foo let's go air out Disney
https://files.catbox.moe/rlk51c.jpeg
>>
>>97195901
Link dont work
>>
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>>97196624
>>
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>>97195442
The remix feature work extremely well
>>

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When did Warhammer go from being a game about making themed armies in cool campaigns into being a sweatlord tournament game where people whine about balance and how your models must be Games Workshop approved with the right weapons and no kitbashing? What even happened to campaign play?
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>>97195868
The whole tournament thing and catering to those sweaty waacfags is the worst thing to ever happen to 40K. Its just meta chasing bullshit now.
>>
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>>97196418
>You used to need permission to use named HQs
Maybe in sweaty tourney-like games with randos in GW stores.
Among friends, there was no way that after spending money in a mini you weren't going to use it.
>>
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>>97195868
The moment changed after people started to play for victory and the rules got too complex aka not balanced.
Noone likes to field an army and insta looses because your opponent is a try-harder.
Since games take alot of time you dont want to play a 3 hour game just to give your enemy a win-boner.
>>
>>97195868
because compfags ruin every multiplayer activity
>>
>>97197102
This. You got always one who plays for maximum win.

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Will our based autist do another end of year stats gathering edition

Previous thread: >>97161490

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
We play games because it's fun and often argue how X is fun (or not), but rarely think about what exactly is the "fun" part of playing.
>What is the most fun to you? Creating or experiencing a story/narrative? Challenge and competition? Novelty? Mastering a system? Immersive theme and artwork? No wrong answers
>What boardgame do you think has the most percentage of sold but unplayed copies? Hobby boardgames only, so no risk/monopoly etc.
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>>
At first I was very underwhelmed by Heat but after playing it again tonight I found a real appreciation for it; some upgrade cards do feel a bit too strong compared to some other ones.
How are the expansions?
>>
>>97196843
>bid up to EV-1
What's EV?

>optimal
I think it's optimal to make the clear winner eat shit and buy his own damn paintings but it never once happened in my group.

It's also optimal to save your 2x cards until the last turn but most people tend to waste them early. My group of retards, every game, just gives at least one 2x away for no reason. Fuck 2x cards in general though, makes the game way too luck based.
>>
>>97196996
>What's EV?
Expected Value
>>
>>97196843
>talking about meta in a literal party game
holy shit come on
>>
>>97197112
Brainlet. This game is pure meta. Meta doesn't have to imply sweat, just what everyone is doing. Wanting to break it open is pure soul and makes me more fun than you at "party games."

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Sup /tg/, wanna talk about Slavic, Steppe, and Siberian myth in TTRPGs. There's so much cool shit, from Cornflower Wraith to Bolotnik to the Hungry Ghosts. But it feels like this stuff is barely explored. What are some good resources as reading for my setting?
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>>97184510
I looked up Slavic monsters on Wikipedia, but that was to workshop a theoretical video game styled after Blasphemous
>>
>>97184510
The people who "own" this shit are sick and tired of it, and thus ee no value to export it
The people who treat it as exotic stuff meanwhile have nothing to draw from, unless they can read Cyrillic.
Truly, a huge mystery why it has low-to-none exposure
>>
>>97184950
>The people who treat it as exotic stuff meanwhile have nothing to draw from, unless they can read Cyrillic.
Cyrillic is not at all hard to read if you already know Latin (and vice versa). Both are derivatives of Greek, and neither have changed very much. Biggest hurdle is learning Russian or any other Slavic language if your mother's tongue is English, because it is substantially different.
>>
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/v/ related but play this game, Black Book is an amazing in depth dive on Komi-Perm folklore and myth. You play as a witch and its very hands on with the supernatural but it littered with information on Permian folklore made by people from there and it doesn't go into typical Russian folklore stereotypes.

Indeed I am also fascinated by Siberia and its very hard to find someone doing justice to it. There is an aspect unfortunately that both due imperial Russia doing obvious colonization methods and urbanization and overwriting it with orthodox Christianity and then the Soviets being hostile to folkloric traditional practices, has erased a lot. It is redundant to say it, but Permians, Chuds, Komi, Nenets and other Uralic peoples are NOT ethnic Russians, they have their own language, they had their own religion and completely different pattern and way of life compared to the sedentary Slavs.
>>
>>97184600
Okay, NTA, but I’ll check that out, thanks.

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Thread #01 Winter Wonderland.

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97089644

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
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>>97191916
How has your elephant hunt been?

>>97191643
I'm a dragonslayer haven't you heard? Or well at least a lindwyrm slayer! I don't care who leopold was then or now, I just fight the monsters. Hang the politics & theatrics.

>>97191585
Send Pilgrim my wishes, what's your name?
Hard to weigh in on the three legged frog aliens, are they maybe polyps or whatever?

>>97190722
>No that would be Muslims

Oh buddy... no, no they werent. It was a false flag my friend. Nothing overtly supernatural about it either.
>>
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I am back with another bizarre creature from folklore. Today we have The Grootslang. Afrikaans for "big snake", the creature is often reported to have a combination of snake and elephant features and is generally claimed to be roughly 15 meters in length, if not larger in some stories. The origin of the elephantine features is hotly debated. More interestingly, the Grootslang is purported to have a known lair, a bottomless cave in Richtersveld South Africa, where it guards a trove of diamonds.

Though first glance would make one believe it is entirely a Boer creation, the San People, better known as Bushmen, also believe in the creature. So it could be a cross-cultural creation, or perhaps this is a testament to it being real. There is a myth I can't track down any mainstream source for that the Grootslang was created by God or "the gods" at the dawn of time, but resulting creature was so horrifying and destructive that God separated them into Elephants and Pythons, but one escaped God's wrath by hiding in the Richterveld cave.

So. Thoughts on the nature of this creature?
>>
>>97193928
Pet monster of one of those flesh shaping bloodsuckers
>>
>>97193383
The elephant hunt was successful! Killed the beast, burned the important parts, that village girl I met(Mel) scolded the persisting blizzard into stopping, and I laid the den to rest. I am torn on what to do with this little pile of tusks I found.

>>97191966
That sounds like a nightmare. A full on nightmare. When did your friend last get some restful sleep? Although if such a thing was true, it could explain some of the international policies the U.S. has.

>>97193928
It sounds rather primitive and primeval. Primitive in as much, it has not done anything else or is noted for only guarding that trove of diamonds. That is if it is natural creature. I could see it being a creation of a witchcraft. Such an explanation would address the animals that make it up.
>>
>>97193928
A living dream that entered reality from our ancestors' fears

>take soulless Primarishit model
>insert classic Forge World MkIV SOVL
>??????
>PROFIT!
And the best part is, because the precedent established by Games Workshop Group v. Chapterhouse Studio explicitly protects compatible third-party accessories, there is nothing GW can do about it but cry and exclude them from their subsidized events.
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>>97195716
>posts tumblrtroon "art"
Lmao
>>
>>97190784
>>97195685
I dont think this is a generals issue. so many threads, over a hundred a week, are due to a small amount of spammers making threads to flood the board. so when a real thread is made people are quick to dismiss it as more spam.
>>
>>97195801
This.
Its fucking impossible to tell some threads that you would assume were rookies to the hobby from the spam threads.
>>
>>97193639
>actually being a brocco-head pooftoid that will never own a house or bed a woman
>actually being a brocco-head pooftoid that will never own a house or bed a woman on 4chan
>>
>>97190630
Personally, I prefer Thunderhead's coffinmech but I don't own a printer so I can't do anything with the .STLs.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97194293
Git gud
>>
>>97196695
Hey man, I was just telling him to talk to himself.
>>
>>97196411
Fishwife, you are absolutely fucking insufferable.
>>97195226
Every single fucking time you say that you want to talk about these subjects, you have nothing to actually discuss, you just beg other people to discuss them for you.
>>
>>97194438
>and a lot of dated language.
Like the encounters are in welsh?
>>
>>97193359
Gavin had a different idea on fighters, check Carcass Crawler #1's combat talents. he made a few changes and carried it over to Dolmenwood as well

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Eggs Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97195219
The internet is a smaller place than some people think. It's funny seeing what they'll try to slip past others.
>>
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I want to run a LOST style survival story in Eberron, where the party is on an airship which crashes on an unknown island somewhere near Xen'drik, but I saw in the new book that tickets for a trip on an airship are like 1,500gp. Level 3 characters definitely couldn't afford that, so what could be some good ways to explain how they're on the ship? What sort of jobs or groups might pay for their travel? Any other ideas?
>>
>>97196507
>how do I play a character with a lot of knowledge skills with the class that has expertise and jack of all trades?
>>
>>97196862
The PCs are affluent backgrounds or work for important people. Or maybe this is budget airship like those budget airlines IRL and that's why this one is crashing. You don't need to be too caught up with the lore, just justify it in a way to make your setup work.
>>
>>97196862
Well, even airships would need deckhands for various purposes, or sailors outright, if you've got a player who wants to be a half-elf storm sorcerer.
With that price I'd also expect that there would be people on board basically there just to cater to wealthy clientele. Chefs, musicians, etc. Maybe even a guard or two.
Someone particularly wealthy would probably be able to pay extra to bring their own servants along. Of course, if thery're going to end up shipwrecked anyway, then having the PCs be a bunch of rich heirs or business owners that could afford such a thing wouldn't be outlandish. There's no reason why a wealth merchant couldn't still be level 3, or a business tycoon, or some politician's son.


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