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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Dicegods Bound My Hands Edition
Previous Thread: >>97356223
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>>
RIGGY RIGITINI
>>
>>97363522
>>97363526
Can someone link the actual cyoa? I don't find it?
>>
>>97364729
First link in the rentry
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>>97364729
It's in the rentry, with appropiate warnings and clarifications.
>>
We were so caught up in how to kill MHA that we forgot to think about if MHA killed us...

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Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
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>>97360597
>There are unironic retros posting here
>They aren't even from Cannontown
Mortasheen has fallen, billions must become sane
>>
>>97363443
Cannontown is for chumps. I’m a retro and I just live in the sewers with a bunch of rats I trained to eat anything that looks at me funny.
>>
>>97356624
>>97358554
Apropos of nothing, what are the most chivalrous monsters a guy could stick on his team? For no reason.
>>
>>97360923
>>97362569
>>97363443
>t. people who think >>97353468 is the height of sexuality
Away! AWAY I SAY!
>>
>>97365240
Here's all the ones I can think of off the top of my head
Doomboros: Cowardly, but will defend it's friends with its life.
Bang: Dislikes people who exploit the weak and hates corrupt authority. Out of all the Boo-Men he's the most liked by retrohumanity (As well as the coolest).
Hisscreant: Loves fighting but despises those who pick on the weak. Will never back down from a challenge.

Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>97364907
That's a very neat corsair kitbash.
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>>97365042
Thank you. My other very neat corsair kitbashes are coming along slowly as I batch paint them. Would you like to hear about how I hate batch painting?
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>>97365082
Hah I get how you feel. I know it's efficient, but I'm not keen on batch painting either which is why I've been doing these generally 1 at a time.
>>
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>>97364818
>nice! what do you like about it?
building it and going along with the feel; i also amuse myself with the design : the pulpit from where the speeches can be given has a convenient helipad right behind
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>>97360236
BToads are even more anti-yoursetting/yourdudes than 40kids.
>>97362599
Love your standees. The thing that drew me to BT was the old school designs of the mechs, this was around early 2010s when the greebling/hexagon sci-fi trend hit and everything started to look generic. I am currently painting up some random fan designs. I plan to get some Ral Partha soonish.

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How are interspecies relationships between yuan-ti and humans treated in your setting?
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>>97355296
Iffy. There was a long period of Yuan-ti trying to conquer/enslave humanity followed by a peaceful era where Yuan Ti realized that not being assholes all the time actually leaves to a better standard of living. Unfortunately That led to Yuan-Ti leadership having a collective panic attack and trying to Exterminate humanity in order to avoid cultural corruption.

Needless to say, the Snakes are on Thin Ice.
>>
>>97355375
LOL ai human aleeady obsolete by real ais. Didnt think id see it in this century
>>
>>97355296
Tfw no rotoscoped xcom porns
>>
>>97363821
I get that it's supposed to be insulting, but have no idea what thought you're trying to express. I guess you didn't like my summary? That's alright, anon. You aren't invited :)
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>>97355296
i dont put yuan-ti in my settings because i forget they exist

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>Dark elves exist to be evil elves
>There's occasionally orcs that are noble savages rather than pillagers
>Even dwarves have some evil equivalents like chaos dwarfs in warhammer and whatnot
What would a "Dark" equivalent to gnomes be like? How do you corrupt a little jolly bearded man from the woods into something evil?
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>>97353846
Luv me sum shortstacks
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>>97353846
>Deep Gnomes
>entire thread and only one mention of deep gnomes
>no mention of Svirfneblin
And don't say they're obscure, if you play D&D you should have heard of them from cultural osmosis alone, they were a big part of BG2 and BG3 and are statted in nearly every ediiton.

>>97360132
>fully dressed character
>you can still tell the artist is a degenerate who draws furry porn
every time
>>
>>97353846
Gnomes (current day) ARE the dark equivalent.
>>
>>97364110
no, it's weird in the "if you turn giant size in your cramped little people tunnels you fucking die"
it'd make sense if they had a shadow form or such, but getting giant sized is a misfit.
>>
>>97353846
In D&D, what you're looking for are Spriggans.

https://1d6chan.miraheze.org/wiki/Spriggan

I want to make a character who specializes in gathering information. Basically I want to know everything and everybody, or to be able to quickly learn about something or somebody when that isn't the case.

I'm not sure how to go about it. Obviously with a design goal as broad as that, this is not the kind of character that I expect to be fully realized straight out of chargen. Face skills seem like a nobrainer starting off, but what would be the best thing to focus on after that?

Also Shadowrun thread. The character is for 5e using basic priority chargen.
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I really like Shadowrun, only played 5e so far, but I like the setting, the design, the mechanics
Last year I started my own campaign and it´s going ok, I think I will ditch half of my players but that is not due to Game reasons

My favorite thing about the game is, that you can streamline it very good, because anything can be boiled don to "dice pool v difficulty"

What is your favorite thing about SR? Have you tried diferent Version? Which Version did you like the most and why?
>>
>>97363879
I'm gearing up for a 2e game. I fucking love the setting. Even with the magic and elves and shit, it still scratches the cyberpunk itch better than cyberpunk itself does, imo. And those Roc paperback novels are an intrinsic part of the 90s for me. It's goofy and not even close to realistic, but at the same time it feels like a lived in world, to me.
>>
>>97363879
To expand on this, I'm reading Shadowbeat right now, and they just don't fucking make sourcebooks like this anymore. It has rules on how to steal cable tv, and run a pirate broadcast. Is it completely unnecessary? Probably, but I love that someone thought about it.
>>
>>97364175
I think the metas make it even stranger from our world, so it feels more like an unfamiliar place
>unrealistic but feels lived in
I get what you mean some of the things aren´t realy that 'logical' but if feels convincing

>>97364190
All this niche stuff is, at least to me, what makes the setting
I remember reading somewhere in the rules "There is so much going on every night, not all of it on your level" and this sheer abundance of options makes this more plausible

"Don't deal with dragons" was recommended to me, did you read that book? What do you think about it?
>>
>>97364342
Ive never actually finished Never Deal with Dragons, although not because I wasn't enjoying it. Got distracted 3/4s of the way through.

I've read Into the Shadows, 2xs, Changeling, Striper Assassin, Fade To Black, Wolf and Raven, Shadowplay and Night's Pawn relatively recently (last few years). 2xs, Into the Shadows, Wolf and Raven, and Changeling would be my recs. Changeling especially is fun because it's from a Troll's pov.

Based uhh... *checks notes*
Based Games Workshop?!
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>>97364604
>you need to put more time and money into this and only then will you start seeing MASSIVE returns in terms of time and money.
Thanks for the advice, Charles Ponzi.
>>
Wake me up when AI can paint all the greytide.
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>>97363253
Every AI fag I've ever talked to has some kind of personal bone to pick with artists, yeah.
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>>97365109
No shit, the artists earned this hate, it's pure karma.
>>
>>97365375
>bumpfag

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>world's first 100% vibes based tabletop setting
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>Another thread seething that trench crusade rejected op
I swear, I never saw SO many threads about such a literallywho system.
>>
>>97365135
It's one of the consequences of gate keeping. Those kept out feel resentment and anger.
>>
>>97353205
A couple of chuds, notably including Arch, got filtered from the Discord for /pol/speak, and have been malding bad ever since.

>Source: Was there since the beginning.
>>
>>97365173
Whoa, one of the ancient pedofur groomers, visiting 4chan. What an honor!
>>
>>97357532
Knights Templar in 1099, decades before they exist as an order, go full apostate retard and open the gates to hell underneath Jerusalem in the first crusade, Hell invades from there. So, the divergence is the Templars being a thing so soon. Which I don't believe was a concious choice but a mistake on Toumas' part.

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97360878
>yawn
Say that to my face and not over the Internet and see what happens, punk!
>>
>>97363381
https://store.corvusbelli.com/en/mispack
This one? Maybe just put N/A.
>>
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>>97364589
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>>97364589
Matrix bot vibes in the backside.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97364585
outside of the Fessability issue, it seems neat would just be a lot of work from the event organiser/GM
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>>97365071
The game was designed around campaigns. If you're playing one the standard points size for most missions is 750-1000, with a few 500-pointers (basically a cruiser or two and some escorts) and 1500s (full-on fleet). Scenarios are a lot more fun than just pitched fleet battles. They will teach you very quickly about proper squadroning and planning for your ships' momentum. A 1500-point game should last a couple hours, anything above that and there are some weaknesses in the system that start to slow you down.
>tips
No matter what you want to cram into your list, if you're an Imp ALWAYS buy a LD9 Admiral. He's absolutely game-changing. You should also try for an even mix of lances, batteries, torpedoes, etc. You'll want at least 4 launch bays per 1000 points (these give you fighter coverage against enemy torpedo/assault boat spam) and it's considered kind of shitty to bring more than about one Nova Cannon per 500 points. Once you get a feel for the tactics you like, you can start to specialize more
Also, get some actual Order Dice and like 50 blast markers. Fighter/bomber/Assault boat markers are just 20mm bases with a topper on 'em, torpedo markers you'll need to print off and cut out. The rules have only used the one with three torpedoes on it since 2002. You'll need at least 2 of the Bearing Compass/Nova Cannon Blast Marker. There are both STLs and PDFs of all the counters readily-available

>did zero research
Don't stress too much about it, we tend to be a forgiving lot. Check out the Warp Rift/Specialist Arms website. They've got downloadable versions of all the rules, with links to a *very* useful G-drive. If you catch my drift. It's effectively a continuation of the old Specialist Games forums.

And if you're in the South Sound, I'm usually up for a game.
>>
>>97364271
>feel like it is straightforward from the get go
Not as much as you'd think. Learn the assist system, it's fundamental and yet plenty of players refuse to heed it and allow their defensive lines to get unraveled by just some mildly smart positioning. If you get the vidya it can be a good kicking off point, it does a lot of the work for you in the background though so reading the rulebook is very recommended to understand exactly what's going on. I'm in an online league that runs off BB2 myself, that's a ruleset more similar to BB2016 but legendary edition gives you all the teams and goes cheap during sales.
>>
>>97365071
>>97365252
BFG is quite interesting regarding army size and game duration. You got less units, but you got alot of weapons to fire. And there is a time when a squadron splits and suddenly the movements become units.
>>
>>97365252
I just have the 1 mate from my group who has several fleets he built as a teenager in the 00s, so I assume both our fleets will just be a bunch of stuff we thought looked cool lol, afaik he does have all the markers and shit that we'll need from the original game, but I have a neptune 4 if I need more of them.
>You'll want at least 4 launch bays per 1000 points
I do have a cruiser on the way that I was gonna build as a lunar class, is it worth building it as a dictator? I'Il also have some weapon battery light cruisers on order so maybe that will cover my macrocannon/torpedo needs for a bit.
>if you're in the South Sound
Sadly I am not, I am a norf bonglander lol

Thread #007 Countess Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97258877

Previous Thread
>>97131386

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97364918
https://www.youtube.com/watch?v=RhaiAEvEiFI
>>
>>97364918
https://www.youtube.com/watch?v=kcebEz7YBdY
>>
>>97364918
https://www.youtube.com/watch?v=3FKzAGG9KjM
>>
>>97365121
Oh shit, Siouxsie's cover of Venus in Furs by The Velvet Underground! The first time I met Boy Toy, this song was playing, and it's a constant presence at Princess Charming's club after we met her too.
>>
Whatever did I do to deserve such a night? I'll be heading to bed. House Venus wishes all the luck in this wretched, sorry excuse of a world.to House Scholar.
IRL too.

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I'm trying to write a campaign and have a good idea of where I want it to go, but I'm not sure how to get started. In your current game, what was the main threat facing the party in their starting location?
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>>97364443
>Where does it start?
It starts at a point where something creates a pressure that moves the characters to action. If you don't have a point of motivation for them to grab onto, then you don't have a story to have a campaign about.
>>
>>97364993
>How'd that end up playing out?
It's funny because they figured out that something was up and didn't really trust the "priest" but they still kept doing his work even if they did act erratic at times either to fish for some incriminating response or try to fuck with what they assumed is his plan. Still they did end up doing everything he asked, ultimately retrieving for him a spell safeguarded by the religious order he pretended to belong, and parted ways in more or less friendly terms. He is going to come back as an antagonist again and try to pull the same trick. I want to see if my players learned anything up or if they will keep doing things that suspicious old guys ask them to even if it goes against their current plans.
>>
>>97364443
We just escaped slavery and are stranded in the middle of nowhere in the desert.
The main threat is the setting itself.
>>
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First mystery was a missing city council member who the players are hired to find that, in the middle of their investigation, just reappears and tells them all to leave with a weak explanation for his absence just as they start unravelling the conspiracy behind his disappearance and realize he is an ooze clone created by an Oblex and several of the other NPCs they've been interrogating are too.
Served to introduce the PCs to a whole bunch of characters and give them a bunch of connections to tie them into the world and the town and the various other problems going on there and hints of bigger disruptions from the world at large.
>>
>>97365224
Kek. I doubt they'd fall for the exact same scheme but you could easily try to pull some "I knew you'd suspect me so I asked you to do the opposite of what I wanted" shenanigans.

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Obnoxious Beastmen Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97364822
Pit fighters have been in Warhammer since at least WFRP and Warhammer Quest but it's very much a background thing
if i rember correctly, Remas has a massive one, unsurprisingly called the Great Coliseum
>>
>>97364822
>They remind me more of Roman gladiators
Well, that's obvious, but something about them looks way more brutal than normal gladiators to me, it can't be just the heroic proportions and big weapons, can it?
>>
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Finished my Loremaster for my High Elf army.
Let's see how many heads he will take with Spectral Doppelganger!
>>
>>97365061
Kino, great job on the flock, so easy to mess that up and yours looks fantastic.
>>
Hey, I'm the original maker of the , could one of you seed it so I can get it all back and get back to seeding please? I lost everything, so it'd be a nice easy way of getting it all back without having to reget everything from the pastebin. That shit took forever.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97365270
It's remarkably easy to spot him once you've been here a few threads.
Go on the archive if you truly want the deep fishing lore on his bullshit.
Fish Economics is involved
>>
>>97365202
>>97365209
Thanks for the update!

>After getting the Fighter’s blindness cured by the Curate (LL monster entry for the cobra says a “cure blindness” spell will reverse - no such spell exists)
FWIW, it's a 3rd level Cleric spell in the PHB. So the Cleric would need to be 5th level in AD&D or LL or 6th level in B/X/OSE
>>
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>>97365209
>Seems pricey to be charged 2k pm just to get a magic ring ID’d? Is the expectation you keep one on the payroll just for this?
ACKS rules for identification services. I'm not a fan of one-stop "tower of knowledge" structures, I think they're FOEGYG, but the prices are a reasonable reference point. I scatter specialists around the map so players have a reason to travel between settlements and explore the wilderness a bit.
>>
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>>97365209
>>97365331
Additionally, some item properties can identified directly on the field, just by using the item. Magic plusses and ongoing properties for example (e.g. a ring of invisibility). See the green box in this screenshot.
>>
>>97365270
Don't believe you even a little anymore.
You're pretending to be an idiot, but no one could be as dumb as you are pretending to be.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97364736
>If I act like I know what I'm talking about and don't elaborate, people will stop believing in their own experiences.
You're not the only guy who plays this game and your table isn't the only one to ever exist. I've been playing since 2004 you dipshit.
>>
>>97364869
Trust me I have no doubt that you've been been whining about this game for decades now. Closeted homosexuals are weird like that.
>>
>>97364869
Oh, do you have any tips about 1e design? I am porting some stuff to ExVsWoD, and wanted to know 1e better.

>>97364986
To play exalted, it to complain about it.
>>
>>97364986
You're absurd.
>>97365126
1e was, in a lot of ways, much closer to existing WW lines at the time. Power Combat is when things started to get more distinct. What exactly are you trying to move over?
>>
>>97365151
Just a few charms.
The rule of thumb seems to be "cut the mote costs to a ⅓, and make them last longer".


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