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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97355313
They didn't, if you're referencing that one ass page at the back of RotSE. Those would've been the children destined for Sidereal Exaltation, not the reincarnated Sidereals. Sidereal Exaltation regularly fails and pre-Exaltation there is no third soul there.
>>
>>97354779
>In 3e, creating exaltations is a numinous trick that Autochthon found.
>The Incarna even randomly found an exaltation "printing machine" randomly in the wyld
OK? I don't know why you're bringing that up. I usually make Autochton largely uninvolved in the War, as an aside.

>>97354540
Abyssals and Infernals are just the Neverborn doing the same thing as the Incarnae. To create your own, everlasting Exaltation in the universe, you have to be willing to surrender complete control of your domain to let your prospective Chosen partake of it of their own free will. This is how, for example, Solar Exalted have *Sun* powers, but they are not limited to the Unconquered Sun's Charms and abilities.
As for why they didn't do that sooner: To a Primordial, allowing humans to not only master their strengths but potentially surpass them, was something their pride would never allow them to do. It was only now, as the agony of their prisons or undeath drives them to madness, did they become so desperate as to allow their power to be wielded by the hands of men.
The Neverborn can only channel the essence of death in their current state; whatever their former powers were is drowned out by the taint of their broken souls. Their chosen take forms mirroring the Solar Exalted, the nightmare seared into their minds as they died and stained black by the touch of Oblivion.
The Yozi remember their defeat. They saw how the champions of Creation exploited every flaw in their magics, every way in which they were imperfect, and brought them low. Though they were loath to do it, their spite for Creation was greater and they combined their strengths to create Exalted that embody all the forces of Hell.

>>97354869
I think White Wolf was pretentious in trying to break it down into a macguffin dreamed up by a robot. Guess we wont see eye to eye.
>>
>>97355419
they did in 1e, page 84 of their book.
>>
>>97355702
>OK? I don't know why you're bringing that up.
Because what you wrote goes against what was written in 3e.

>I think White Wolf was pretentious in trying to break it down into a macguffin dreamed up by a robot. Guess we wont see eye to eye.
Despite being a mechanical being, Autochthon fulfills the role of creator God of the setting, aping figures such as hephaestus or prometheus.
It is just another case of White Wolf screwing a mythological concept trying to make it more grandiose.
>>
>>97355855
>Because what you wrote goes against what was written in 3e.
Again, okay? I don't think that's relevant at all.

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The /btg/ is dead! Long live the /btg/!

The White Lions edition

Previous Thread: >>97336552

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97355769
How to distract Herb so he doesn't notice the changes till its too late?
>>
>>97355818
>catgirl mechwarriors
Lame. Catgirl Motorized infantry on crotch rockets. Trad and based.
>>
Favorite house?
still your favorite house if you only consider their commonly used mechs?
>>
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>>97355905
HONOR THE DRAGON
>>
>>97353603
blimp

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How are interspecies relationships between yuan-ti and humans treated in your setting?
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>>97355866
Cool, how does that fix when other threads get off railed for days at a time and theres not a hint of moderation to be seen? Will my quality posts suddenly get the janitor to do his job for them?
>>
>>97355881
You're throwing a fit because the thing you wanted to talk about is being bumped for the thing someone else is talking about?

Dude that's how 4chan works on purpose.
>>
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>>97355296
By asking if they have a loicense for that
>>
>>97355872
But do they have human sacrifice? Gotta have human sacrifice if you're gonna have snake people. That's what makes it fun.
>>
>>97355881
Go apply to be a janny. Clean the board up instead of shitting your pants. Its pretty simple.

"Crusader, crusader, please take me with you" Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97355154
>Find cool skeleton
>Nail cool skeleton to sword
>>
>>97355456
Hold on, lad. Who's to say the skeleton didn't nail himself on the sword because it looked comfy?
>>
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>>97341539
>TQ
So far it'll have to be the 4kv4k team battle between Empire/Dwarfs and Chaos/Orcs.
>>
>>97355804
Well shit, thought I'd fixed that one.
>>
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WoC bros, what is the use case for chariots/gorebeast chariots? I got a few in the army box and they seem underwhelming. I get you could stick a character on them but otherwise they feel like they don't do all that much.

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TP4 reanimation protocols Edition

▶Previous thread:
>>97139724

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97354064
nta, but Sanctifiers already overlap with Inquisitional Agents like this and those in turn overlap with Battleclade. I can see Death Cult kill team being made eventually, it would make sense here
>>
>>97353304
>>97354080
What this guy said
Either use one of the teams that has an assassin in the roster or proxy BoK if you want a whole gaggle of em
>>
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painted my first ever space marines. white was a hard choice and I probably went about it the worst way possible, but happy with how they came out.

played them vs plague marines and it felt a lot more fun and balanced than my usual matchup with my buddy, Exaction vs Vespids. I wanna make space cops work but it just feels like an uphill battle compared to playing canoptek or even AoD.
>>
>>97355851
A tip for white is to not use white, instead aiming for a very light gray/off-white, so that you can then highlight with pure white.
More usable as a tip I think is that painting the bases will probably help the models a lot. Currently they blend into the unpainted terrain and it makes the models look unfinished.
>>
>>97355922
>More usable as a tip I think is that painting the bases will probably help the models a lot. Currently they blend into the unpainted terrain and it makes the models look unfinished.
Seconding this. Unfinished bases are always a drag, but in this case they actively hurt the paintjob of the marines.

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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Is this thread claimed by Slaanesh then?
>>
>>97354925
All threads are, yes.
>>
>>97354052
On seeing a Simmerson post I reply immediately, that's my style sir!
>>
>>97354480
You angered the babies.
>>
Stop touching yourselves under the table.
This entire thread smells like dick-cheese and existential weariness.

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Players or GMs of RPGs, tell us what is your…

Favourite melee weapon or fighting style
Favourite ranged weapon
Favourite monster
Favourite magic spell
Favourite character type
Favourite non-weapon item/gadget
Favourite type of adventure/mission
Favourite setting
Favourite genre
Descriptive adjective for your character
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>>
>>97353822
This was written by a Dwarf
>>
>>97342589
>Favourite melee weapon or fighting style
spear
>Favourite ranged weapon
spear
>Favourite monster
mammoth
>Favourite magic spell
fire
>Favourite character type
hunter
>Favourite non-weapon item/gadget
spear
>Favourite type of adventure/mission
hunting

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>>97353515
I didn’t post a better image because I did not have one, sorry.
>>
>market research
no
>>
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>>97342589
>Favorite melee weapon or fighting style
Big blunt damage bonks, if your system has a two-handed mace or hammer I want it
>Favorite ranged weapon
Submachine guns or setting eqv if modern/scifi
Recurve bows in fantasy
>Favorite monster
Orcs or setting eqv, I love humanoids where there are no moral questions about killing them
>Favorite magic spell
Healing-type magics
>Favorite character type
The “I’m too old for this shit” ex-adventurer/hero who got dragged back into things to babysit this current group of idiot heroes
>Favorite non-weapon item/gadget
Grapnel guns
>Favorite type of adventure/mission

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
Fishfag hijack thread.
You know what to do.
>>
>>97355947
Nice try, fishfag, but this is the actual thread with the proper OP as per the pastebin and properly constructed with a back link and TQ. The other thread is just one of the dozen or so you spammed out to try to push through your fake OP, which got left over somehow.

▶ Thread Task: Dark Altars

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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Grok does image mods really quick, that's interesting in its own right.
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Good morrow sloppers

>>97354453
Ask Gorefriend when he arrives
>>
>>97355693
Gotta try it some day. So far I've genned only few pictures, with only one being worthy posting.
>>
Has anyone tried to use uploaded pic as a style reference for Gemini/NanoBanana/Grok? Or do they automatically try to edit the uploaded pic?
What I mean
> I upload the pic
> Then prompt "Using the style similar to this picture, generate [the rest of the prompt]

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Hey there

I've decided to start a West Marches-style campaign on my LGS. It sounds the perfect style to run for a public setting w/ rotating players, but I myself have never DMed one

Any experiences, tips and advices regarding DM-ing/playing West Marches style games?

Or general tips for running games on LGS ?

For those unfamiliar with West Marches style, here is what google have to say about it:
>Player-Driven Exploration: Players decide where to go and what to explore, venturing into unknown territory from a safe starting town.
>Rotating Cast: A large pool of players participates, but different combinations of adventurers form parties for each session, preventing the need for a single regular group.
>Sandbox World: The world is a sandbox, with the map and plot emerging as players discover new locations and rumors, rather than being dictated by the GM.
>No Fixed Schedule: Sessions occur when players organize themselves, often on a voluntary basis.
>Low GM Prep: The Game Master (GM) focuses on creating a world and potential encounters, responding to player choices, rather than crafting complex plots.
>Self-Contained Sessions: Adventures are often designed to be resolved in a single session, with storylines evolving over time.

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>>97352130
lol you did shift over to quantum ogres. That didn't take long.
>>
>>97355649
Its not quantum ogre because:
>there's nothing I pre-plan, it all depends on previous rolls and/or player goals
>even if everything leads to a given thing showing up, it will be still up to chance (I would make it very likely to show up, but not certain)
>>
>>97355649
>>97355711
Adding to this... I literally almost fell to the quantum ogre theory when I started to plan this campaign:
>decided that first session would not start in camp
>instead, players will have fled the sinking ship on a long boat and land somewhere else on the coast
>first quest is to find the remaining of the survivors (aka the camp)
>players have two options - follow the coast north or south
>one is where the rest of the survivors are, the other now
>"but what if they go wrong way? maybe i should put the survivors to any direction they go"
>immediately realized *THAT* would be textbook quantum ogres

Now I'm between either dropping that idea and already starting at camp w/ ~3 rumors (what I had in mind for session 2), or maybe still do the idea but set camp on a fixed direction (effectively keying it to a hex), and in case they go to another direction too bad

In the latter case, penalty for not finding the rest of the crew would be missing an experience reward from doing the objective, but still they could just go another route or even decide to fuck it and go deeper into the continent to see what's there. Depending on how far they explore, they could potentially make as much experience not following the objective


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>>97355767
>Thoughts anyone?
You've got more than enough ideas that its getting in the way of running your game. Really. Its just piling more shit on at this point and I get you're excited about a thing but the more you fantasize about it before playing it the worse its going to get.
>>
>>97355777
Well, if I could I would have scheduled the first session for today (Tuesday night), but manager from the LGS said there were already too many groups playing today and asked to start at next week instead

While I agree that thinking too much can be a problem, I'm actually getting A LOT of prep done these past few days. Currently, I'm researching combat balance tips and CR monsters to put together interesting tables of what can be featured on which biome and whatnot. Nevertheless, some ideas that come to me I just put them on hold because there are things that are simply not worth thinking about at this stage

One thing that came to me right now is:
>my play test session has only 3 PCs atm
>however, I'm "balancing" everything to be at least 4 PCs
>considering inviting one of the "official" players to the test session (lets call him Bob)
>that could potentially make the test session an official session
>next Tuesday, I would tell the new players that the Bob's PC arrived in the camp later and already explored the wilderness

This would be interesting because it would fix the size problem for my test group, and would link both groups together - that way, if the group I'm using for test decides to keep playing the WM campaign, I could run that group in parallel (that would be schedule efficient since we already meet every week anyways) while already having a connection to the "main" LGS group

Helps that Bob already knows my core group since they are all part of my MtG draft group

I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG. Sadly, it's really hard to any that don't look too anime.
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>>97355442
why would you need images?
>>
>>97355471
It's also the best one posted in the thread so far :^)
>>
Ask AI.
>>
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>>97355735
Some people like to supplement their games with visual aids, retard-kun
>>
>>97355477
>2026
>Fucking Genzo
Jesus Christ, what a throwback

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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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>>
>>97336974
>>97338237
anon who posted the list here, like 1/5 of the movies on it are probably in the realm of wuxia
but being old movies they aren't as trope dense as modern wuxia content
>>
>>97350230
>restore it
Because those were some obscure memes and nobody has a copy. They simply didn't migrate it from 1d4 when they had a copy
A bunch of other shit that got cut got restored, because people simply had copies on their own.
>>
>>97350230
>>97350589
Consider this:
They cut the entire original approved movies list, just because. Took monumental edit war and eventually a DDoS to make them reconsider.
So considerting the level of damage anticipated and how it ended, I say it's workable.
2d4 meanwhile started out as 1:1 repository, but then the dumb fuck who set it up went with a machete across the pages, slashing whatever he felt like it, and openly saying that fuck keeping old shit, time to update.
Which is why 2d4 is now run by Korean spam bots, I guess
>>
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Here's a thing. Or two.
https://files.catbox.moe/s0ua8g.jpg
>>
>>97352795
Neat, going to approved anime

Also, bump in case someone drops something good.

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How much would/should changing the default setting from High Medieval to Late Bronze Age change the game?

For example, lowering AC across the board to simulate the lack of general armour. How much would that affect balance?
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>>97350722
D&D is practically that already, you just need to extract a few items.
>>
>>97355062
>but back in the Bronze Age I don't think Egypt was any more advanced or civilized than the Indus Valley Civilization
you would be wrong
>>
>>97355062
It depends on how you count and it's all up for debate because a lot of exciting discoveries are being made over the last 20 years. But yes, that's right. Sumer starts having "cities" before either one, but the Indus Valley and Egypt both appear around the end of the 4th millenium bce (3300-3000). But yeah, it's dope.

Also the Indus Valley civilization was in the Indus Valley. Which isn't in India (mostly).

Also India just isn't some uncivilized shithole. It's rad and democratic and english-speaking. What it is? Fucking huge. And it's got corrupt officials and huge wealth inequity. Which all pretty much equally apply to the US. Go look at the worst off parts of Appalachia where literacy is around 65%. India is neat.
>>
>>97355062
>>97355107
Oh, also it's mostly called Harrapan (after the type-site) rather than "Indus Valley Civilization" in professional literature because A. that's the right convention for naming archeological civilizations and B. India and Pakistan are in an entirely political and stupid fight about what counts as what where.
>>
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>>97350722
"Bronze" and "Iron" ages are limiters for no reason in a fantasy setting.

Many things that were invented or came after the iron age could just as well be created on the bronze age if there was an effort for it.
Hell, we could've discovered gunpowder before iron or even smelting metals was a thing.

Think about what is different on your setting from own world then decide what technologies your setting has given the consequences of those changes.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97354683
obviously the out of setting reason is that people are monkeys and will always go back to whats familiar. Full on membah berries more often than not.
Also I half doubt most events regarding tatooine are even recorded anywhere. 'oh revan put a star map on tatooine? if you say so'
>>
>>97353960
Tatooine's importance makes sense in the Lucas films
It doesn't in other media
>>
>>97354683
I suppose Tatooine appears more prominent to us because how often it shows up in secondary media due to OT nostalgia, but in-universe there's stuff constantly happening on thousands of other planets as well but we don't get to see it. Most of the times Tatooine appears and isn't directly related to the Skywalkers it's some variation of "some dude went there and shot some sand people and stuff while on some mission", which isn't something that would really catch the galaxy's attention. One of the Rakaata star maps was there in KOTOR, but there were some on other planets there so that isn't an exclusive Tatooine thing.
>>
>>97354865

I think i remember that detail too, something about other hutts finding his lust for humanoids disgusting.
>>
>>97347793
>tsundere twilek pilot
I'll go with this, just for the novelty.

How does it even work?
>I-it's not like I WANT you to ravage me and treat me as your willing cokmuffin after a hard day flying this wreck!

>Medieval fantasy setting
>Magic is nanomachine tech
>Ancient ruin is a crashed spaceship
>"The Oracle" is an AI
>Gods are original humans

PLEASE stop doing this.
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>>97352571
sexo with unimpressed brunette mousegirl
>>
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>>97355303
If you have access to nanomachines and AI tech you're not far off from just producing millions of humans in artificial womb vats with recombinant DNA so they aren't all just clones. You could CRISPR it up and repopulate the planet with millions of 100% White intelligent beautiful people in a generation.
>>
>>97352571
This picture could be set in the same world as CATastrophe.
>>
>>97355750
The problem, of course, is that any artificially seeded population like that will naturally have less biodiveristy, and the more you 'tailor' it to meet your preferences the more that becomes true. You might prevent them all from being clones or tightly related, but you'll never have gene expressions that fell outside of your original sample group.

And tailoring on top of that introduces new problems. There is no 'make smarter' gene. There is no 'make pretty' gene. The more you try to force those outcomes at the genetic level rather than the developmental level, the more likely you are to create a civilization of brain damaged people who are excellent at certain tasks because you forced them to be, but absolutely dogshit at other things. Like people who are excellent at math and music and pattern recognition but who don't lack inference ability and struggle to handle problems that are not clearly pre-formatted for them them to ingest. The most amazing test takers in the world who can't handle a vague situation with unclear conditions.
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>>97352571
... now name 5 games that do this.
Hell, I'll be merciful: just 3 will be enough


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