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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97368634
Along with the awesome art, thats a really clever premise for and organic shield.
It sounds like you're saying the moth forces and electrical current through the fibers to temporarily make them rigid and incredibly resistant, almost like an organic-thread take on non-newtonian fluid.

That kind of reminds me of when capcom brought japanese ecologists to try to explain how their monsters would work in a grounded setting.
Rajang specifically, they talk about something along those lines.
It was for some MH anniversary, but I can't for the life of me find the video though.

Anyway, love the work you're doing anon and seeing more posted
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>>97369572
Thanks! The actual in universe explanation to how the fibers work is a bit more esoteric and tied to the "magic" system of the setting, but the functional aspect of it is that the fibers can be in either a mobile/flexible state where they can move around and bend, or become rigid and gain tremendous tactile strenght, allowing them to withstand great amounts of punishment without breaking (though they are not invulnerable, just extremely resistant to physical forces that would otherwise shred them in their motile/flexible state).

The fiber blades and ranged applications of this tech also utilize this flexible/rigid state alteration principle for how they work, plus the element of heating up the fibers to cut trough materials. Essentially, a fiber blade can be a flexible and moving whip like cord at one moment before suddenly attaining a hard, and rigid cutting edge/tip that heats up enough to just cut trough flesh. This process does consume the fibers though as the intense heat burns them which is why fiber weapons often have spools of these fibers attached to them from which they can draw more.
The ranged fiber weapons in turn just project a thread of fibers at rapid speeds at targets, and become rigid near the moment of impact, the momentum of the fibers then pushing this rigid hot spike of fibers trough the target. Some even lose this rigidity just after the impact, unfurling in a violent fashion inside of the target, the still heated fibers making a mess out of the innards of the target.
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>>97369676
Is there anything is this world that isn't flesh?
>>
Sci fi setting giving all the missiles bug names. Right now I'm torn on one, a smaller defense missile meant to intercept and destroy larger ones, between calling it the Fire Ant or making a Big O reference by calling it the Louse and giving it the military jargon code DOR-03.
What name sounds better?
>>
Since my cosmology is fundamentally gender essentialist, women can't really *use* magic, but they're the only ones who can pass it on. The only way to be a Mage is for your mother to be a Mage as well, even if she doesn't have any control over it.

However, they can still use wand magic because it's technically the wand doing the magic, a common loophole that allows governments to use 100% of their magical population.

.....but I don't like this explanation. Magic in my setting works on the principle of the Soul commanding the Body "inside" the Mage, and therefore the Mind commanding Matter outside it. It makes no sense for a wand, a material substance, to do Magic by itself.

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97372128
And while I agree with you that the game does have a large amount of those "You die" scenario in the hunt phase, the vast vast majority of them actually have some type of "counter-play" associated with them. Many of them are involved in some capacity with rolling on hunt events, but typically will typically have some type of bonus if you have a whip, sickle, pickaxe, etc. The whip I think is a perfect example here, with traditionally lower damage during the showdown, but with a good specialization and mastery, it's a support tool that excels when brought in addition to another weapon for the hunt phase.
Harvester is the outlier precisely because it is not really generating an interesting story. You simply decided to bring (in core) one or two early game items that can fill out some slots, and you were punished for it by having that character be killed, your hunt will probably end in failure because it's early on, and now you're down 4 characters and 8 additional resources. If it's before the butcher, your settlement is basically over and now you're going through the motions of watching the rest of your settlement get clubbed to death like a bunch of baby seals.
I get that your argument is all about flavor and story-telling, but I personally don't find the story "rocks fall, everyone dies" to be interesting.
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>>97372240
I think you're vastly overstating the effect of one survivor dying in the hunt phase. I've had plenty of hunts with a dead hunt phase survivor or 1-2 round showdown phase death come back just fine. And even if it doesn't a wipe is not the end of the world in this game. Maybe a wipe plus a bunch of other bad luck on top of it, but just a wipe by itself is basically nothing you're going to have 1-2 of those a campaign anyways. The game is way more forgiving than you think it is, and survivors (especially early) matter a lot less than you make it out to be.
>>
>>97372293
It's actually more the loss of 8 resources if things go south that I would find back breaking than losing the survivors in the early game. But my own biases of being historically unlucky in my own campaigns is bleeding in here, I am certainly an outlier for early game wipes.
>>
>introduce 3 friends to the game
>one of them decides to play as a bard and crafts the whisker harp
>proceed to roll the 1% instakill event during the hunt phase
>now "the bard" gets to sit on their phone for the entire showdown (with a non 0 chance to abandon playing the game after that entirely) while the rest of us struggle against the quarry because fights are balanced around 4 survivors, not 3
Amazing game design, bravo :^)
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>>97373192
this is why house rules are a must.

Based uhh... *checks notes*
Based Games Workshop?!
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>>97358187
This is probably only because GW can't copyright AI generated art yet.
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>>97358384
I like AI tho
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>>97370330
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>>97373291
>Not even a horse
Disappointing.
>>
>>97358187
based

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>97364965
Entropy
>>
>>97370179
Is that small or large PP? They're two different editions yknow.
>>
he's STILL seething LOL
>>
>>97362482
I opt to make Craftsmanship its own skill that doubles as the performance skill in most of my TTRPGs.

Sometimes, I gate crafting certain equipment behind other skills, but that just means anyone can craft things they're specialized in. For example, if you have a high Armor skill you can craft your own armor.
>>
>>97373279
Meme non-issue.

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What’s the edgiest tabletop game of all time
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>>97370040
You would be wrong!
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>>97343357
any table top rpg that explicitly depicts Transgenders is edgy to me.
>>
>>97350201
That is not being edgy though, it's just using real life history to enahnce gameplay. You could have pointed to the actual edgy stuff (like Islam being a false religion fabricated by the Ahl-i-Batini to spread their paradigm or Doktor Totentanz the Tzimisce tranny)
>>
>>97372666
Stop trying to corrupt humanity, satan.
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>>97372439
Why do you talk like a Redditor?

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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remember that everything supernatural happening in Divinez is yuyu fault for hating meta players that much
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Knight of Wing Embrace, Lapinio

CONT: Sentinel

AUTO: When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.

Knight of Sincere Heart, Reynold

CONT RC/GC:If any player's vanguard was placed by a card's ability this turn, this unit gets [Power]+5000/[Shield]+5000. (Active on opponent's turn too)
>>
I'm thinking the collabs are becoming problematic.
>>
>>97373297
4 days late you come here to doompost anon

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has anyone given though to the state of mathematics in fantasy settings and how it affects the setting and characters in it? e.g.
>tribes in not!Africa struggle with trade because they can't count past 2
>how traders to calculation to determine prices, risk, etc
>how well astronomers understand the motion of the heavens
>how the characters think (i.e. logically, or numerically, or in a poetic / non-mathematical way)
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>>97367777
Not necessarily, which is the appeal of imagination.
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>>97367640
>>tribes in not!Africa struggle with trade because they can't count past 2

As far as I know, this is a lot more common in South America and Australia than in Africa.
>>
>>97367640
Not in fantasy, but I did have first contact between two of my sci-fi species be weird because the first thing they did to try and communicate (no universal translators in setting) was send prime numbers to each other.

Except for one species, the first eight prime numbers are:

>1,2,3,5,7,11,13,17
While for the other the first eight are:
>2,3,5,7,11,13,17,19

That's right, one of them considers "1" prime and the other doesn't. Basically the former just don't mind the fact that all of the theorems involving prime numbers have to say "except for 1". The latter think that they're *lunatics*.

So far neither has made contact with any other species so they don't know whether it's common for 1 to be considered prime or not.
>>
>>97367969
You are in no place to give that advice.
>>
>>97372817
yes, but the truly primitive (e.g. piraha) have no concept of time, nor do they care.
as for civilizations, accurate timekeeping has been a relatively recent development. also, most people would probably not have cared much until the industrial revolution and the creation of shift labor.
basically, a a peasant needs to know what day it is, a factory worker needs to know the hour (so that he can start his shift on time), and I need to know what minute it is in order to make it to my next zoom meeting on time.
https://en.wikipedia.org/wiki/History_of_timekeeping_devices

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97372495
>an agrarian slave would be doing as a child
Shepherd's dog
>>
I want to have the party pick up a cursed item that turns the group against each other from within
But how to subtly affect them without it being obvious something is wrong?
>>
>>97372906
>that turns the group against each other from within
The item gives a typeless bonus to all attributes and a free floating feat. Watch as they tear each other apart for who gets to have it
The curse? The bonuses are fake, the item just IDs as if it had

Remember to wear a helmet
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>>97372906
The item draws a certain monster type to it (this isn't a property of the item itself but of the monster, so it is much harder to detect), but the item grants immunity to one of their most dangerous effects (for example, a talisman that grants immunity to ability score drain but acts as a beacon for wraiths to cross over from the negative energy plane into random nearby material locations). Alternatively, if your campaign is set in a more exotic location or somewhere where this could happen, a radiation storm seems to arrive (but is actually generated by the item), and the item grants protection from it. Or, to rip off of >>97373089, the item is loudly telepathic and announces to anyone who interacts with it that it will grant great powers (this could be anything from flying to a wish depending on your campaign) to the first person to perform a ritual using it, which can only be completed once and must be uninterrupted for several hours.
>>
>>97373089
>>97373214
The inspiration for this was my friend wanted to get a birthday present for his sister, and we were in a knife store and they had this dagger polished to a mirror shine and a skull design on the handle with jewels in its eyes
So I said it's the rule of cool, definitely get her that
Well fast forward to Christmas and she regifted it back to him because she absolutely hated it and it caused a big argument, ended up causing a big blow out with the whole family airing all their dirty laundry they've been keeping bottled up

Years later I bring it up and he said "yeah..my family never really recovered from that one"

So I thought cool, cursed family dagger

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New year new me edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97369794
I just finished When Gravity Fails last week, aside from an interesting setting, it's also just a great noir story, I highly recommend it.
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Thoughts on GURPS Cyberpunk?
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>>97367534
He written the Agents of Desire in Tales of the Red, though. Or a different one in the same book.

>>97364040
>city got a clean nuke and life got fucked because of lack of items so most people are living in closed groups
whats weirder is that the scavs in the time are nice, and not obviously grabbing everything thats glued to the floor. It would make more for sense for scavs to be worse in the time of Red than 2070s, not the other way around. It was a perfect time to establish that scavs are roaches because of their every man for himself lifestyle. What the fuck?
>>
>>97369857
Is there much else cyber noir? I liked blade runner and want more of this specific subgenre but not much comes to mind
>>
>>97370534
Other than system, how is it different from the setting of Cyberpunk by Mike Pondsmith?

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About a decade ago we got a rumour that the Primarchs would come back (before it actually started happening).
Part of that rumour was that one loyalist would turn traitor and one traitor would become a loyalist.
So who's it gonna be?
Picture potentially related, Angron for ants.
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>>97369063
You say that as if GW wouldn't consider the opportunity to write a florid 200 page wankfest about the Emperor defeating Khorne in a MTG tournament for Angry Ron's soul to be a massive positive.
>>
>>97369760
You are the problem.
>>
>>97369774
They can time it with the release of an Imperial Tarot TCG.
>>
>>97366951
Kino
>>
>>97366030
Fulgrim returns to his former self and finds redemption.
Leman Russ becomes a werewolf and starts a civil war within the Space Wolves

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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>>97372575
He can go pretty fast with his warpstar if needed.
>>
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>>97368786
>Could the Imperium sucessfully afford to invade and take over Kirby's planet?
Yes, absolutely.

>Could the Imperium hold Pop Star once Kirby woke up and decided it was a problem?
Absolutely fucking not.
>>
>>97372575
>just attack from a distance
His warp star has outrun FTL capable starships. Yeah he can be hurt by apples but whispy woods is low multiversal
>>
>>97368786
>>97368794
Death Battle is cancer and they lied to you, Kirby is not that strong.
>>
>>97373252
>Death Battle is cancer
True.
>they lied to you, Kirby is not that strong
False. Name the weakest setting you think can beat Kirby.

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97371609
If you have Slay the Spire, you should see how the Yugioh mod for that works. There are a lot of decks you can pick from that play out differently. It's not a fighting game in the more strict sense, but it might be good food for your brain.
>>
I really hate dueling Edison blackwings
>>
>>97371609
I don't think that stunning the player if they lack a card for a combo is the right course of action there. Especially if you're trying to make it like a yugioh combo, the activations would be illegal.

If you want some games with card-based mechanics that you can pull inspiration from,
>Touhou Hisoutensoku/its soku-style fighters
These ones are fighting games where you'd cycle through a deck of cards that you construct before each of the matches begin, where they can either be activated as buffs for the characters' standard attacks, act as supers, or generic effects. Supers used the cards "in your hand" as a cost, and you couldn't put cards back "into your deck" until the round resets.

Given that you're making a MOBA, if you use a system based on this, I'd just make it so you're using a pre-determined set of cards for each character that you can tweak with the shops after the match begins. That way the players have time to edit their builds pre-match, and also allowing them to edit them at the shops when they respawn. Make it so that you can run out of cards and have to go back to resupply to refresh your deck.

>Duelist of the Roses
This one was an old Yugioh TTG on the PS2. Basically you'd draw 5 cards each turn, and you could arbitrarily discard/destroy cards in your hand, using a first-in-first-out system. It's easier to just look up gameplay to wrap your head around that system.

Then there's the DBFZ mod that the other anon mentioned
>>
>>97373068
>https://www.youtube.com/watch?v=y4wf4JJwroY
Hisoutensoku gameplay
https://youtu.be/pXMZW3mi_gQ?si=jgkCb4zAw55f7nm-&t=33
DotR gameplay

It's likely that neither of these will translate 1:1 to what you're doing, but you can probably extract at least a little bit of inspiration from these.

Tangentially related; If you haven't played either of these, I recommend them. The soku-style touhou fighters have rollback mods available, and have storymodes available in singleplayer (the first two have them for every character while Soku only has it for a few) and Duelist of the Roses has a few good overhaul patches floating around to make it so the gameplay isn't (as) braindead easy.
>>
>>97372697
That site is mostly used by dumb coomlectors who want people to pay hundreds of dollars for their worthless cardboard.
>you don't get it bro, my beat up structure deck dark magician is worth 10k! never mind that it's in terrible condition, isn't 1st ed, and isn't graded, someone once sold this exact same card in this site for that much, so i want 8k minimum for it
Actual players or people who sell ygo cards for a living use tcgplayer.

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97372633
I couldnt find "the" version with the cow scene replacement so RIP.
>>
>>97372510
>What are some things DCGO gets wrong? I was interested in trying it,

I believe a major one is how it processes attacking procedures.

something like EoT DNA into CS Omni can attack twice with Matt and Tai when it should only be once.

and "This digimon may attack" effects dont work quite right either. Specifically, they're not tapping to swing right away when it matters for some decks
>>
>>97373134
yeah they don't process individual effects as an actual whole individual effect and others effects can interrupt it.
this is especially egregious with the "this digimon may attack effects" as you mentioned.
most of the time this is the problem, a lot of people play this wrong in person as well and sometimes make mistakes about it, but its usually pretty minor, dcgo does it in a lot of really bad ways.

for example if you jogress into aegisdramon with plesiomon effect, you would attack before aegisdramonas when digivolving would even activate, since you are still resolving the plesio effect.
but DCGO makes you do the when digivolving and all other effects from the evo and what it plays out on play before resolving the attack from the plesio effect.
so aegisdramon on dcgo just doesn't get to unsuspend it self from its on evo playing out a seadra and you miss out on like 1/3 of your attacks from the jogress.
chaosdramon has the same issue but its less relevant for the deck because the timing it resolves them doesn't really matter

the omnimon + matt & tai issue I think got fixed but it was a brute force solution that didn't actually fix why it was happening.
they have some problems with vortex eot ordering as well
>>
>>97373207
>yeah they don't process individual effects as an actual whole individual effect and others effects can interrupt it.
To be fair that's because there ARE interruptive effects in digimon and those fuckups are basically concessions to the fact that they had to code for interruptives (protection mostly)
>>
>>97373235
yeah but interruptive effects are uncommon enough that you can just specifically flag them and don't let other effects activate.
this is only a problem if you didn't think through what you were making and these were band-aids to late additions to the game you needed to design around to make work, which isn't the case at all. you know interruptive effects exist, you should design you sim around them, no other card game simulators have this issue despite having more complex state based activation.

this isn't an "oops an off by 1 error snuck through" its a failure at the fundamental design level

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Obnoxious Beastmen Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97370772
I find a a careful application of pva and a touch of water(practice on a spare bit to make you dont smear it. Works well.

>>97371213
Love the swarms man.

>>97372005
There’s some guys in the uk who regularly host that sort of thing in the 6e group on fb.

Alternatively, just paint and make your own terrain.I’m hosting a game with a longtime chaos friend and another chaos pal trying out my empire for the first time after loving them in total war this evening. I’m trying to race out finishing painting one last building to ensure we have a cozy little Bogstroken to fight over.
>>
>>97372005
I say this very sincerely,and I don't intend to stir up any arguments or perry schizo posting, but you should seriously look into finding a historical wargaming club if you are interested in this stuff, where this type of thing is considered the norm.
>>
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>>97373033
history isnt as cool cause theres no chaos or goblins or nothin
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>>97373135
That's just not true
>>
>>97373167
Lmaooo so true Aryan King

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97364703
Quarren Wizard!
>>
Hey gang. Can I get some information regarding the Star Wars RPGs? There seems to be a lot to choose from, and a few beginner boxes, it's quite a lot to take in and I think there may even be multiple developers? Any and all information would be appreciated.
>>
>>97372635
Some business wanker.
>>
>>97372713
There's the old West End Games D6 system. WEG is loved by many here, but I've seen anons say they find it a bit clunky by modern standards. I don't see it, but I will say it's very number crunchy. A classic, but not everyone likes dice pools.
More info:
http://d6holocron.com/downloads/wegcore.html

There's the Star Wars D20 system published by Wizards. The Saga Edition is the latest edition from 2007. Would be fairly familiar to people used to D&D's third edition.
Here's a wiki for more
https://swse.fandom.com/wiki/Star_Wars_Saga_Edition_Wikia
And just because it popped up on the front page of google, a pdf of the core rulebook.
https://www.theberserker.net/berserker/sw/rule_books/SW_Saga_Edition_Core_Rulebook.pdf

Then there's Fantasy Flight Game's systems, Edge of the Empire, Age of Rebellion and Force and Destiny. They're very cross-compatible so they're often lumped together as just FFG's Star Wars. In contrast to WEG's crunchiness, FFG is a bit light and fluffy. I personally enjoyed this, but I do recommend having plenty of house rules. For example, it's designed to be entirely theater of the mind and its weapons have range bands (e.g., Engaged, Short, Medium, Long, etc.) that are meant to be abstract. My group crunched those down to feet (Engaged-30 feet was Short, 30-60 feet was Medium, etc.) so we could use minis during combat. I find it a good way to keep track of where everything is.
And I like to turn players loose on a map and say "go, explore."
It does have a gazillion extra books, and most are out of print. The links in the OP should still have PDFs of them all.


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>>97372694
I mean, yeah! Look at these guys!
All they need is a staff and a willingness to act like a fool in public to complete the look.

>>97372615
FFG never stated that race, but honestly I think either Sakiyans or Arkanians will probably work fine.

Still need to decide what they’d point to and think “that’s a goblin”, or “that’s a Kobold”, and I especially need to figure out what species they’d think were gnomes.

Through with some time, I’m suspecting that if they think Trandoshans are Dragonborn, then they probably think Wookies are bugbears.

And I am definitely having them associate droids with the undead, (so anytime local adventures talk about battling zombies or skeletons, know they were likely fighting droids)

But one bit of… serendipity I want to put in was that the ship that rediscovered these “Dungeon worlds” was a Lucrehulk named: TFS Sigil (“TFS” standing for “Trade Federation Ship”)


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