Any experiences with this? Any recommendations for it if you have played it?
>>97395024I was looking at GURPS as well, though I'll admit I'm a bit lost. What supplements (aside from After The End of course) would you recommend I use to run a Fallout campaign? Also I saw the Fallout homebrew someone made but I also saw that's it's more on the questionable side design-wise apparently.
>>97395024>So, fuck this game, it is badly designed...Why is a gameplay loop revolving around sourcing basic needs and scavenging materials with a default stream of threats a bad concept for the game design of a WASTELAND focused franchise? Yes, Fallout 2 had societies getting rolling again, but actually playing it still revolves around trudging through wastelands, faceplanting into random encounters, and taking random crap from said encounters to get better stuff, just through currency instead of crafting. Which dictates interaction with rebuilding societies that introduce noticeable tension with the "go around struggling to survive" side.Would you really rather a Fallout RPG that does not support being a random scavenger in the ruins out of sheer obsession with the ultimately few and far between and never actually prevalent in territorial influence in any game rebuilding societies?
>>97395144They actually did a West Coast society-based campaign, it's called Royal Flush.
>>97395144It isn't that it's focused on survival, because it isn't. It's focused on getting random loot to cook or craft into shit. And again, the random tables that are required for that experience have been placed into a separate product in order to make you spend more money. I'm not interesting in playing "Fallout 76, tabletop edition," I'm interested in playing an RPG in the world of fallout. The interesting thing about fallout is not that I can hope to find 3 boxes of of Blamco Mac and Cheese so I can cook it into super Mac and cheese and get a negligible bonus for the day.
>>97395125I don't know a single thing about GURPS, my point was that virtually any game that can do post Apoc would be a better fallout game that this piece of shit.
what's the best tabletop rpg if I want to make a campaign that's basically a shonen anime style tournament?
>>97392082I think they still want RP elements
>>97392195RP elements for shonen anime style tournaments like YYH's Dark Tournament are mostly what the class powers assume their personalities are. From that pic alone Bui is a strong silent type, the Toguros are a powerful no-bullshit man and a scheming rat, Sakyo is a calm Yakuza type, and Karasu is a goth weirdo. I'd say you could easily play these characters, in character, as 4e classes, maybe a defender, striker, controller, leader and another controller/striker hybrid.If OP doesn't mind the medieval setting he can use it right out of the box, with anime images from some booru for character and location art. 4e like this was by far the animest anime TTRPG experience I had at least (that didn't involve a clear main character), though I won't say I tried too many systems.It does take some reskinning though, but if OP wants a more specific polished setting closer matching to his tastes he should just go after the official (or best unnoficial) TTRPG of what looks closest to his favorite anime.
>>97392375That ignores scouting, Diplomacy, analysis, support, and general non combat skills.
>>97373930BESMPanic! at the Dojo
>>97385172I assume people got a little bit tired of regurgitation the same few spots of news and are just waiting for something intersting to come along.
>this is considered one of the worst magic arts of all timewhy do traditional gamers have such shit taste?
>>97394688This. There is no easier way to spot pleb than whether or not they can apprecaite abstract symbolism.
>>97388410That's not bad art, it's just a bad idea.
>>97394688>>97394725People hating on the art are just nerds who are still assblasted from playing against a stasis deck 15 years ago.
>>97394725Symbolism of WHAT?
>>97387267Wait, you're right. The Anubis, the Pierrot, the literal scale it does all represent balance. But the artist was thinking balance = stasis because everything within a stasis is as it was exactly when put into stasis, thus it's in a perfect balance. The issue with any of these symbols or even the entire scene representing stasis though is that none of it feels like it is static, the scale will eventually tip, the pierrot will eventually clown, the Anubis will eventually eat the heart or do god shit. Balanced scales aren't a good example of stasis because we know scales are meant to be used. Or basically as others have said, the artist was a fart huffer.
Pathfinder Card Game 3rd WHEN Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97177684/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
You guys think of any cool Archetypes to take with the Runesmith play test for a free Archetype game?
>>97394967Impossible speed in 1e gives you +30ft speed permanent (as in forever, as in if your normal speed is 30 now is 60) and +10x mythic level for 1 hour if you want to spend one mythic point, so at 5th mythic level you could spend 1 point and get 50ft extra per hourGod speed in 2e is +10ft for one minute if you spend one of those 3 per day mythic points you have. Doesn't increase above that. Epic some would say
>>97395023that sounds lame for 2e, but what about the rest of the Mythic stuff?
>>973950532e's Mythic was deemed by and large a failure by most of the userbase, not for breaking the game, but for being incredibly lame. Mythic Proficiency for skills and checks basically gets "weaker" the higher level you become because it works along the same track all other types of proficiency does (essentially giving a +10 bonus instead of the +2/+4/+6/+8 track you get as you level), and also makes it so that ironically investing your mythic into things you're already good at is WORSE than investing it into things you would otherwise have no business doing, so a Wizard will do better investing their Mythic into Athletics than the Fighter will, and the Fighter will do better investing into Arcana than the Wizard, etc.Many of the feats are similarly lame, and most of them do very little to make you feel like you're able to do incredible feats that a non-mythic character could also do with a good enough roll.
>>97395053It's pretty underbaked no matter how you slice it. More functional than the 1e version, but not the Exalted power fantasy you would expect from it. The biggest issue comes from the Mythic Callings, your "Tier 1" Mythic powers being *painfully* limited in applications. Combined with the early-game feats being "nice to have" more than "lemme bend the Tarrasque like a straw", and you spend a lot of time just playing 2e normally with an occasional "official homebrew", Temu Divinity: Original Sin 2 Source Power.Once you get a Mythic Archetype and Mythic Gear, you definitely feel far more potent and more akin to the fantasy, but that's locked off to 12th-level minimum. Spellcasters are left wanting (as usual for 2e) thanks to no item runes, 2 Mythic Archetypes dedicated for them, and a poor selection of things that interact with spellcasting in general. And the RAW rules for Mythic Point regeneration, requiring you do to a "Mythic task" or crit succeed at your skills is really low.
Just fucking release a box of like 20 MK7 helmets. They are clearly making them.
>>9738670410 dudes in the kit, 5 unique bodies, same as the new EC marines and new SW.
>>97389018Company doing brand suicide is a very know thing.Look at Microslop that quietly changed the name of Office for no reason.Change for change sake rarely works for the better.
>>97388955GW is already doing it in the new kits. Blood claws, grey hunters, or the new UM/generic upgrade sprues all feature MK7 and mk6 heads
>>97384037>>97384256just print themwhat kind of dipshit is still buying bits in 2025
>>97385156This chaos space marine looks regal and monstrous in equal measure.
Previous thread: >>97295718GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: what's the best classic GURPS cover art?
>>97391413IIRC kromm's reasoning, it's because Fast-Draw is a "borderline" cinematic skill that sits in an awkward place between heroic realism and truly cinematic. Parry Missile Weapons sits in a similar boat.>https://forums.sjgames.com/showpost.php?p=228233&postcount=5If you want to add defaults to these skills, it probably wouldn't break the game. Something like "DX-4 or weapon skill-4" for Fast-Draw might be appropriate.I personally use a more generic "multiple maneuver" house rule that extends the precedent set by Rapid Strike and Acrobatic Stand to every maneuver.>You can try any combination of multiple maneuvers (Ready, Concentrate, etc.) on your turn at -6 to skill per extra maneuver (like a Rapid Strike).>If your maneuvers have different active defenses or movement, then use the worst defenses but the best movement from among them.>If a maneuver doesn't require a roll, then the GM may call for a DX or IQ roll at +6, plus your penalty for multiple maneuvers.>You can also try an extra maneuver later in your turn at no penalty to previous maneuvers, but at -12 per extra maneuver (like an Acrobatic Stand).>Failure means your turn ends, and critical failure causes a fumble of some kind (drop your weapon, fall down, mental stun, etc.), so extra maneuvers are never risk free.This rule probably isn't necessary in most low-point campaigns, but for me it's come into play quite often in campaigns where PCs have exceedingly high skill.
>>97392920No. Everything in GURPS revolves around the core mechanic of the 3d6 roll under system.
>>97392775t. literally hasn't read the Basic Set(1) Success roll--use 3d, aiming to roll at or under a target number(2) Reaction roll--use 3d, aiming for a high result(3) Damage roll--use Nd, aiming for a high result
>>97394932I guess those last two count, but I wouldn't put them on the same level as the success role.
>>97394849I like this rule because it would also lead to the existence of advantages like weapon master and trained by a master but for things that aren't weapons.>ArchmageTho thinking about it I probably would extend Trained by a Master to also work for physical feats, so if you want to do a triple climb at -18 trained by a master would make this -9
Little suprises editionLast time on /bgg/: >>97360696Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqTQ:>What game did you expect to hate, but ended up really liking it?>What game did you expect to love, but endet up hating it?
>>97393733>>97393711>>97391673I played Wroth once but it didnt strike me as anything special, I'm not sure where the dick riding is coming from.Also, I just prefer DOAM games where there's no VP. VP is very gay wincon for these kinds of games.
>>97391584>What game did you expect to hate, but ended up really liking it?Railways of the World. I thought it was going to be a faggy, kinder, gentler, Age of Steam and it ended up being a better game overall because every action you take requires you to sweat bullets instead of just during the AoS auction rounds. Plus you're never put out on turn one because there are always bonds and the ability to race to end the game early while you're ahead before people can get big trains out is a chef's kiss.>>What game did you expect to love, but ended up hating it?Lords of Baseball. I dig the theme but it's not a good economic game because the card draws are too swingy and the NP teams ramp up in difficulty way too quickly. I feel it's only even playable at 8 players. Shame for a game that was in development for almost 10 years.
>>97393814It just depends on the game. In gric the fun is in planing your play, you decide what you want and then see where you have to go. When others ruin your plan you re-asses and make changes to align with your end goal. Basically you plan turns in advance. In Ra that's not an option. You see what comes up and what you can bid.
>>97394904>DOAM games where there's no VPI'm blanking, what sre some?
>>97394974>Railways of the World.It's oop right?
>Medieval fantasy setting>Magic is nanomachine tech>Ancient ruin is a crashed spaceship>"The Oracle" is an AI>Gods are original humansPLEASE stop doing this.
>>97365999Pls recommend me a Linda Nagata book set in this sort of world.
>>97368740>the sun is at the end of its life span>humanity hasn't colonized the stars in all that timeWe deserve extinction if this happens
>>97355211I do enjoy the autism of FF14's aether and how it relates to literally everything in setting. I wish more settings and authors put that much effort in and are able to maintain the consistance that makes for unique story telling and emotional pay off of reading something from way back when and connecting it with the new data provided.
>>97352571why
>>97352571>>Magic is nanomachine tech>>Ancient ruin is a crashed spaceship>>"The Oracle" is an AI>PLEASE stop doing this.No. In fact, I want to play exactly this.
Everchosen edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
Cool beastie anon posted his minis, which means it's tradition for me to post my most recent state trooper. Stripes are still hard, but I'm getting better at keeping the lines between the colours on other parts of the minaiture relatively clean.>>97391761>>97391792I don't mind the balloon existing for rule of cool purposes, but it is ridiculous that it's currently a flying tank considering what it is made of.I didn't mean that a Hochland rifle or a group of handgunners could get it on fire, but it's such a large target flying low enough that a volley ought to make it crash, or a single shot by an engineer set the explosives off.>>97394158/tg/ is always a cesspit (or, atleast, has been since Covid), but the big issue with Warhammer Fantasy/TOW is that there isn't really an alternative general forum one can go to. Reddit is just karmafarming for "professional" miniature painters with very little in the way of actual discussions (where "unpopular" opinions get downdooted), and many of the old dedicated forums for the minaitures or fun fluff discussions are pretty much dead. I'm not touching the Total War forums with a ten foot pole.I'm not really your usual anon, but I (and probably most people here) don't have anywhere to go, unless you want to limit yourself to local Discords and WhatsApp groups (which, in my case, are 40k dominated).
>>97394073A small change I'd like to see is Press of Battle also having this:If this unit is on the charge and loses combat, instead of rolling to flee this unit is only pushed back. (Or however they fucking describe shield wall).Just an extra bit of bonus for charging with infantry to make them want too. Spears will still want to take it, but hand weapon shields or other configurations are happier charging again.
>>97394580Try to find out whether your country has specific consumer protection laws regarding delivery times. I found out that the Netherlands has a legal limit of a month + 2 weeks in cases when the website doesn't explicitly give you a delivery time (which GW doesn't give after your order), so I might try to email them on Monday to try and get a specific date out of them.
>>97394766I'd love to see fly get fucked in a new way. For every wound a unit has lost, fly is reduced by 1. Then everything from dragons to balloons get a tamp down on power.
>>97395167Model, not unit.
It's pic related. Peter Jackson tried to copy Blix's swag for a good reason
>>97392924>obviously gypsy-inspired>DUH JOOSShut up fuckwit retard, we're talking about Goblins not your Goblino/pol/ shit.
>>97394375>obviously gypsy Lol? Funny calling another guy out for his racism while being racist yourself. The goblin girl is just a generic quirky chungus cute girl with unusual facial features that are presented in an attractive way, like all goblin girl art.
>>97392924>>97394375This. you see hooked nose and a love for shiny baubles and immediately think jew. There are other races who match that description. You have to look at additional clues.Are goblins going to steal your bank account a little off the top every day for 30 years, or the hubcaps off your car?Do goblins squirrel away valuable shiny baubles or ostentatiously wear a tacky amount of cheap and worthless shiny baubles?Do goblins trick you into doing all their work for them, or do they just leave work undone to go laze around and get drunk?Do they rent enslaved loose women to lechers, or are they themselves just lecherous loose women?If a goblin tries to scam you, is it by throwing himself under your carriage so he can sue you or by offering you vice only to blackmail you with it, or is it cheating at a carnival game of chance he's playing on the side of the road also his buddy is pickpocketing you while you're distracted?If they practice magic, is it secretive alphanumeric patterns and divine flowcharts and live blood sacrifices trying to become as gods, or is it openly practiced crystal balls, cards with painted scribbles, and chicken bones?Comment too long. Click here to view the full text.
>>97290361>>97290376>>97290380>>97290396Absolutely kino. Looks exactly like what a corrupted savage elf offshoot would look like. Practically peak design in my opinion.
>>97394898Don't forget house "elves" that are essentially just the goblins that wizards and witches let sleep in the house and eat the table scraps.All we need is a boondocks episode where the Uncle Ruckus House Elf comes out and starts talking about how kind massa is.>I AM THE ELF THAT THE MALFOYS REFUSED>I AM THE DROPPED CAKE, THE INSPIRATION>THE STOPPED HARRY GOING TO SCHOOL
mondays editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55Uhttps://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97392100start out slow from 60 points (usually one main armored dude and 2 normalfags) with some one then slowly build up rulesthink of it as a tutorial and the starter comes with a lot
Do two-player starters still have those tutorial campaigns?
>>97392830I hate these mosquito-looking mfs. They are so ugly
>>97392830One of my favorite cover arts. They make the Boyg look good.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97391501>God I hate the fishfag and Ive only been following OSRG for 2 thread.If you think he's bad now, you should have seen some time ago, when for one or two years for some unknown reason all of his trolling comments would be left up, while every comment talking negatively about AD&D 2e and even most infographics about O/A/B/X/D&D would be deleted on sight. At some point, even the newbie guides were being deleted, after being left up untouched for over a year. Looking back at that period of time, it's kinda glorious that we made it through.
>>97392109Sounds good.Addendum: I've never used encumbrance rules before, but I think I'm going to in my newly-resurrected game, so my players have more decisions to make. Thoughts on Carcass Crawler's item encumbrance? It makes more intuitive sense to me, but I don't really like the "3 items max for an 18 str guy...
>>97393556and from the character sheet
>>97393556>Thoughts on Carcass Crawler's item encumbrance?I don't think they're the best, but they're okay. What matters however is that you do use some form of encumbrance rules. Whatever works at your table is fine.
>>97393247Yes.This isn't fucking /v/.
Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
>>97392270How do you play in a module after having run it?
>>97392326Were they retarded? The DM isn't bound by rules.
>>97394254Otherway around. People who played in it wanted to run it or possibly wanted to see how they could have won.
>>97394327No, dumbass. You said that you shouldn't play in a module you've read before. Therefore, if you've ever run a module, you can never play in a game featuring that module ever again. I know you can understand how retarded that is.
>>97374607No, they're tedious and obnoxious and self-indulgent and hog attention.>>97376154>He had little interest in his children until they were old enough to play games with.You haven't had kids. That's just how lots of men are. Infants aren't, objectively, very rewarding to interact with; women get feel-good drugs released into their brains from just seeing one in a way men don't. They become more engaged when the kids can carry a conversation.You know what else was bad about him? He ate innocent animals for nourishment, and released hazardous waste into the world every time he took a shit, requiring an entire sewage treatment system to handle. Typical entitled something-something.
How does it stack up against Gammaworld and GeneStorm?
I mean it is weirdly bare of setting info. Second Edition forgot to add a map, but still talks like we're supposed to know where things are.It also has art by Freddie Williams, who went on do do actual art for the Ninja Turtles comics. If I were playing, I'd use the rules from the new Ninja Turtles Redux books in the setting of AtB
>>97390640I'd say just grab Mutants in the Now and use that for generating far more interesting characters, while using the setting and statblocks out of the redux books if you care about that sort of thing.
>>97390491If you call it extra attack skill instead of boxing would that make you happy?1 extra attack is powerful, but you cant take boxing as an other skill. Half of random rolled tmnt characters get like 8 total skills if you want an extra attack but cant cook, drive, math or do anything else but fight you're likely to fail at everything else.Npc's and enemies can take it too. Its not a rare skill.
>>97394496Oh no, my character who can fight better in a game that's going to inevitably involve fighting can't do math!? What ever will do! You're right, that totally balances it out.
>>97394496It is something that D&Drones refer to as a feat tax. If you can take it you do and are a fool if you don't. Every package that can take Boxing should say some thing like "Athletics Program - Boxing and 3 Physical Skills." Because everyone who takes it will take Boxing.
How do players in your groups, including yourselves if you play rather than GM, react to authority figures in your games? Are they happy to play along and do what they're told, or do you find that they try to rebel against whoever's in charge of them at any opportunity?>Traditional Games?This is a thread about how players react to authority figures in tabletop roleplaying games, a type of traditional game.>You first.When STing Vampire the Masquerade for my group (last session was about a month ago, we went on hiatus for Christmas) I find that they really chafe whenever the Prince demands anything of them and they are almost more interested in dismantling the local Camarilla so that they no longer need to follow orders than they are in the jobs that the Prince gives them.>What system?In my case, the system is Vampire the Masquerade 20th Anniversary, but the question is system neutral.>What setting?In my case, the setting is the World of Darkness, but the question is setting neutral.>Post this in a general.This is a generic topic without any focus on any specific system or setting that has a general, therefore I do not think that there is an appropriate general for this thread.
>>97394717Depends on the campaign and character, but people in my group aren't the sort to rebel against all NPC authority figures on principle. They might rebel against specific authority figures if there's a reason, of course. I've got one player who seems to get a kick out of making characters with strong loyalty to some NPC, often a difficult NPC who really tests the bounds of that loyalty. When I play rather than GM, I often find myself making a bit rebellious characters, I guess.
>>97394717Depends on who the authority figure is (allied, neutral, foe), how they interact with us (respectful, abrasive, smug or belitteling) and what they want (resonable request, common goals, favor for a favor, abusing a position of power" and what consequences might arise, depending on our behaviour
>>97394818>>97394862>>97394997>>97395007so now that all four of you have repeated eachother saying "it depends" and OP has ignored every single one of you, have you realized that it was obviously a bait thread you shouldnt have replied to?take my advice - next time ask yourself if the answer is immediately obvious to everyone, if question even matters and why anyone would care about your answer in the first place. This thread checks all three of those boxes btw
>>97394717I had some players who would throw a bitchfit at any NPC being in position of authority over their PCs, but they were fortunately in an extreme minority and were always immature or heavily autistic spergs.Some form of hierarchy to which the PCs belong is inherent to almost any setting and it's a sensible thing both from worldbuilding, narrative and game design points of view. Anyone with half a brain should understand that this is part of the convention they're immersing themselves in and act accordingly
>>97395077Got it, I've updated my checklist of what I need to do every time I post a thread:>I need to say how it is relevant to Traditional Games.>I need to give an example of my own experience regarding the thread topic.>I need to say what system the topic is about.>I need to say what setting the topic is about.>I need to explain why I am not able to post the thread in a general instead.>I need to explain why anyone might care about the topic.>I need to explain my personal motivation behind making the thread.>I need to respond to each and every response to the thread.What thread creation requirements did I miss, Mister Janitor?